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  1. looking for a fun server with a good community and a bunch to do come check out TheGodsArkServer all are welcome a bunch of maps toohttps://discord.gg/SYcCGCsGZh
  2. Species: Lightning CaudiumTime: UnknownDiet: Hesperornis gold eggsTemperament: Territorial Wild Lightningtail is slightly larger than an otter. Lives in a winter biome, but it will be very difficult to find him as he lives in large trees. Its thick undercoat helps the baby cope with extreme temperatures easily. Usually, individuals of this species simply hide during the day and go out at night in search of food, but if the survivor invades the territory of the lightning tail, then the small animal will not be afraid to protect its home. He jumps on the intruder's head looking him straight in the eyes, his cute face may seem harmless, but this is a deception to hit the survivor in the back with a bolt of energy from the tail. When the baby wants to attack, his coat "swells" a lot, and his eyes, tail and horns begin to sparkle brightly. Domesticated Once tamed, the Lightning Tail will become your best friend and protector on your travels. These animals are very attached to their master and therefore will not tolerate their own kind in the house (you cannot have more than one). Also, because of their temperament, attachment to the survivor, the little animal will fight to the last if its owner is offended (it is very difficult to calm it down and this is possible only if you stroke the baby or put it to sleep. It is impossible to put it on passivity. Be careful with it). With this creature, taming other animals will become much easier. If you throw a small animal on the back of an animal, then he will stun him with a shot of a charge in the head. Only large enough beasts are immune to this Lightning Tail ability. With this beast it will be easier to raid enemy bases. Throwing the beast on the back of the enemy, he will stun him. Even the most persistent and hardened survivor will not be able to withstand such a blow. (Remember that after a powerful energy strike, the animal rests for several minutes and cannot hit in a row. If you throw it when it has not gained strength, then it will simply scratch the victim with its claws.) Taming Strategy It is not easy to tame a small animal. The Survivor needs to earn the Lightning Tail's trust. To do this, he needs to build a cage and put the bait there to catch the animal and feed it for several days until the baby gets used to human society. Lightningtail can only be tamed with golden Hesperornis eggs, as this is the only thing he loves and eats. Abilities and features - Strong, small, agile and fast. It will be difficult to hit him. -This animal cannot be cloned. Due to his ability to control energy charges, the cloner simply breaks. Be careful with him.
  3. DodoSuperBuild a xbox server pve clutered with ragorok , fjodur and a custom rotaion map with a dono map boosted dino caped at 2500 starters and much more donation packages included (all of the prices are in candian dollors 𝐖𝐚𝐫𝐧𝐢𝐧𝐠: 𝐖𝐞 𝐚𝐫𝐞 𝐧𝐨𝐭 𝐫𝐞𝐬𝐩𝐨𝐧𝐬𝐢𝐛𝐥𝐞 𝐟𝐨𝐫 𝐲𝐨𝐮𝐫 𝐭𝐚𝐦𝐞𝐬 𝐞𝐜𝐭 𝐰𝐡𝐞𝐧 𝐲𝐨𝐮 𝐠𝐞𝐭 𝐭𝐡𝐞𝐦. 𝐈𝐟 𝐲𝐨𝐮 𝐥𝐨𝐬𝐞 𝐭𝐡𝐞𝐦 𝐛𝐲 𝐠𝐞𝐭𝐭𝐢𝐧𝐠 𝐈𝐧𝐬𝐢𝐝𝐞𝐝,𝐓𝐫𝐚𝐧𝐬𝐟𝐞𝐫𝐫𝐢𝐧𝐠 𝐨𝐫 𝐢𝐟 𝐲𝐨𝐮 𝐠𝐞𝐭 𝐓𝐫𝐢𝐛𝐞 𝐰𝐢𝐩𝐞𝐝 𝐰𝐞 𝐚𝐫𝐞 𝐍𝐎𝐓 𝐫𝐞𝐬𝐩𝐨𝐧𝐬𝐢𝐛𝐥𝐞 𝐘𝐎𝐔 𝐚𝐫𝐞 𝐫𝐞𝐬𝐩𝐨𝐧𝐬𝐢𝐛𝐥𝐞 𝐟𝐨𝐫 𝐘𝐎𝐔𝐑 𝐝𝐨𝐧𝐚𝐭𝐢𝐨𝐧. 𝐒𝐩𝐚𝐜𝐞𝐖𝐡𝐚𝐥𝐞, 𝐆𝐢𝐚𝐧𝐭 𝐓𝐮𝐫𝐭𝐥𝐞, 𝐑𝐞𝐚𝐩𝐞𝐫, & 𝐀𝐥𝐩𝐡𝐚’𝐬 𝐋𝐞𝐯𝐞𝐥: 𝟕𝟓𝟎𝟎 𝗕𝗿𝗲𝗲𝗱𝗶𝗻𝗴 𝗣𝗮𝗶𝗿𝘀 𝗟𝗲𝘃𝗲𝗹: 2250 𝑫𝒐𝒏𝒂𝒕𝒊𝒐𝒏𝒔 𝑰𝒏𝒄𝒍𝒖𝒅𝒆 𝑨 𝑭𝒓𝒆𝒆 𝑷𝒂𝒊𝒏𝒕𝒊𝒏𝒈 𝑭𝒐𝒓 𝑬𝒗𝒆𝒓𝒚 𝑷𝒖𝒓𝒄𝒉𝒂𝒔𝒆𝒅 𝑫𝒊𝒏𝒐(𝒔) 𝖱𝖾𝖺𝗉𝖾𝗋 𝖯𝖺𝖼𝗄𝖺𝗀𝖾 [Medium] 1 Reaper [You Pick] 3 Mating pair [You Pick] 1 Non Breedables [You Pick] 1 Cloning Chamber 30,000 Berry Bush Seed’s 2 Free Admin Painting’s At Any Time 30k Element 350k Shards 𝖦𝗂𝖺𝗇𝗍 𝖳𝗎𝗋𝗍𝗅𝖾 𝖯𝖺𝖼𝗄𝖺𝗀𝖾 [Large] 1 Giant Turtle 3 Mating pairs [You Pick] 1 Non Breedables [You Pick] 2 Cloning Chambers 50,000 Berry Bush Seed’s 6 Free Admin Painting’s At Any Time 50k Element 550k Shards 𝖲𝗉𝖺𝖼𝖾𝖶𝗁𝖺𝗅𝖾 𝖯𝖺𝖼𝗄𝖺𝗀𝖾 [XL] 1 SpaceWhale 4 Mating Pairs [You Pick] 1 Non Breedables [You Pick] 2 Cloning Chambers 70,000 Berry Bush Seed’s 12 Free Admin Painting’s At Any Time 70k Element 750k Shards 𝙰𝚕𝚙𝚑𝚊 𝙿𝚊𝚛𝚝𝚢 𝙿𝚊𝚌𝚔𝚊𝚐𝚎 [XXL] 1 Alpha Wyvern 1 Alpha Rex 6 Breeding Pairs [You Pick] 5 Non Breedables [You Pick] [Spayed If The Same Dino] 3 Cloning Chambers 90,000 Berry Bush Seed’s 18 Free Admin Painting’s At Any Time 90k Element 950k Shards 𝙸𝚌𝚎 𝚃𝚒𝚝𝚊𝚗 𝙿𝚊𝚌𝚔𝚊𝚐𝚎 [XXXL] 1 Ice Titan 2 Alpha’s [You Pick] 10 Breeding Pairs [You Pick] 7 Non Breedables [You Pick] 3 Cloning Chambers 300,000 Berry Bush Seed’s 30 Free Admin Painting’s At Any Time 100,000 Element 950k Shards X3
  4. All art made by me! My creature is the Thoracopterus , a giant flying fish. The creature itself in real life wasn't much bigger than a modern flying fish, but this is ark, and the Rhyniognatha is a thing. It is big enough to ride, say Sarco length, and design wise if you have seen avatar 2 with the giant flying fish that they ride, it's lightly (but not entirely) inspired by them. Also, unlike literally every other creature submission, mine is not a 'giga counter but_________' it is unique and has a purpose. Abilities: - It can skim across the top of the water just like real life flying fish, tip of the tail in the water, top half out of water - You can use weaponry on it without having to enter first person mode, as long as you're not underwater - it can launch itself extremely high out of the water into a flight/ glide mix, gliding through the air but also flapping it's 'wings' occasionally to travel up - it can breathe oxygen indefinitely, but requires water every now and then to keep it hydrated, but the hydration does slowly go down, so luckily to now not have to stay near water at all times it has 8 water canteen slots on it's saddle, which fill up it's water meter when it's low, and can be manually refilled by hand, or all automatically refill upon contact with water, as well as it's water meter. - it can 'run' on land at about the speed of a parasaur, if not slower, which is uncanny because it moves on land by sort of shuffling and jumping forward, but to get airborne again it simply just does a leap into the sky and continues gliding - like the griffin, it has a divebomb/ swoop it can do while gliding, and if you dive into deep enough water from a high enough height it can stun nearby creatures - it can shoot water out of it's mouth like some species of fish, to dismount players off birds up to up to the size of an argy, stunning it if it is wild, at the cost of either being in water or using one of it's eight water pouches - it's 'wings' glow, and can produce a glowing dye that is by default white, but when mixed with any other dye becomes a glowing version of that color - immune to jellyfish/ eel shocks - counter shaded. not really an ability, just an adaptation that ocean predators often have for camouflage - like a dolphin, it can echolocate, highlighting all creatures in the area similar to the desmodus, but with further range underwater )because sound travels farther underwater) - weight reduction on raw fish meat by 75%, silica pearls by 25% all dyes by 50% hide and chitin and keratin by 50% angler gel by 25% and metal by 75% - it is not aggro'd by any sea creatures, excluding mosas and plesis So there you go. A midgame mount, good for pve & pvp, that isn't insanely overpowered, relatively fast, actually unique, so it's good for travel and would probably be used regardless of where you are in the game. Also it doesn't fit the description of 'just give _______ a tlc! This is it without any saddles This is the tek saddle (currently updating it to look closer to the new head model) Tek additional abilities: -A charged super bite attack (like shadowmane) -Legs to run mush faster on land, no longer having to lean on it's wings, now at the speed of a deinonychus -A jet to fly significantly faster in the air, and underwater -top and belly armour to take reduced damage on the top and belly, but still taking damage as normal from it's side Dossier- wild Something seems amiss with this creature. It's not just the size or the eerie uncanniness; it's the unsettling feeling that it simply shouldn't be. The anomalies are too pronounced to ignore; one could say the evidence points to genetic manipulation, but by whom and for what purpose, I cannot say. The Thoracopterus, as I've come to call it, defies conventional classification, blurring the lines between land, air, and water with an unsettling ease. This beast possesses an ability akin to that of dolphins, using echolocation to sense and locate anything within its vicinity. A sensory prowess usually reserved for marine life, yet this creature carries it with an unsettling confidence. But the strangeness does not end there. The Thoracopterus is no mere fish, for it can venture onto land and relentlessly pursue its prey. Escaping its pursuit is a futile endeavor; cliffs and parachutes offer no refuge, as it can pursue its quarry in the air with relentless determination. The creature's enigmatic intelligence adds to its eerie nature. It seems to comprehend danger, avoiding projectiles with an unsettling, almost preternatural awareness. Attempting to ward it off may prove only momentarily effective, for once it locks onto a target, it will persist until either the prey or itself meets its end. Moreover, the Thoracopterus possesses an astonishing leaping ability, scaling heights that defy reason, rendering the advantage of higher ground obsolete. Dossier- Domesticated tamed I stand astounded by the audacity of those who dare to tame such an enigmatic beast. The taming process, an underwater rodeo of sorts, is a perilous endeavor where merely holding on is a feat unto itself, given the Thoracopterus' unparalleled speed. Yet, for those intrepid souls who triumph in this endeavor, they will find themselves blessed with the ultimate traveling companion. Tamed, the Thoracopterus showcases its multifaceted nature, becoming an unparalleled asset in both PvE and PvP scenarios. A master of the aquatic realm, it navigates the waters with astonishing speed, becoming a swift and reliable underwater steed for any survivor seeking rapid aquatic exploration. But it doesn't end there. On land, the Thoracopterus runs with an almost inexplicable grace, defying expectations with its ability to move on terra firma. This incredible agility allows it to cover ground like a blur, making it an ideal choice for scouting missions and daring escapes from adversaries. The creature's flight capability elevates its prowess even further. In the face of a daunting confrontation with a formidable player and their powerful dinos, the Thoracopterus offers a unique advantage. With your weapons drawn and securely positioned on its back, you can unleash a torrent of firepower upon your foes, all while maintaining a stable third-person view. Yet, when a swift retreat becomes the need of the hour, the Thoracopterus becomes the ultimate escape artist. Its leaping ability propels it to unimaginable heights, from where it can gracefully glide away, leaving pursuers far below in awe and wonder. Adding to its mystique, this extraordinary creature produces a peculiar glowing dye, which, when mixed with any regular dye, transforms the colours into an eerie luminescence. The resulting spectacle can only be described as otherworldly, adding a touch of the fantastical to any survivor's creations. Proof it's a real extinct creature ^ How it would skim across water ^
  5. A fascinating find in the many waterways and swamps of the Center has been the small, but mighty Toxitidae. Commonly referred to as the Archerfish because of its unique hunting technique, the Archerfish spits water at unsuspecting insects and sometimes larger prey. Using the chitin from dead insects, survivors have been able to knockout tame these archerfish while carefully avoiding the pirhana they share their waters with. Once tamed, Archerfish have become an effective defense of tribes' rafts and floating bases as their ranged spit attack knocks flyers out of the sky and damages enemy rafts. Underwater, their spit attack slows enemy survivors and tames alike, allowing other base defenses to finish them off.
  6. Olá sobrevivente, todos nós sabemos que os oceanos da arca precisam de mais vida selvagem, e o pliossauro será a criatura perfeita para as águas vazias da arca. Predator X/Pliossauro Nome: Predador X Nome científico: Pliosarus funkei Período: Jurássico Dieta: Carnívora Temperamento: Agressivo dossiê selvagem We've always heard stories of sea monsters sinking ships, but this ark in particular was the perfect home for one of the biggest marine predators I've ever seen the Pliosaurus or as the survivors here call Predator X. The Pliosaurus are like a giga but in the oceans, they are the top of the food chain, they like to hunt close to the surface of the water, from the high seas to shallow waters and land where they feed on everything they can hunt these megalondos to leedsicthtys, slightly larger than Mosasaurus, Pliosaurus has a much stronger bite due to its massive jaws. These jaws are strong enough to break metal, this adaptation prevents most tribes from building their bases on or near mares. Despite being large and heavy, they can leap out of the water to capture while their prey is on land or flying. On top of that, they are capable of dragging themselves onto dry land to warm their blood. Domestication The only way to tame this beast is by knocking it out, but you will have to feed it narcotics or bio toxins, let me explain the wild Pliosaurus has a habit of roaring before attacking, so every time he roars get close to the his mouth and throw narcotics or bio toxins until he falls unconscious and then feed him with Angler Gel, after tamed he comes from any kind of meat. domesticated pliosaur When tamed, the Pliosaurus becomes one of the most dangerous creatures on the ark, as its massive body allows it to be immune to conventional firearms fire and this allows it to be used as a tank for storming strongholds. It would have two saddles, one normal and one platform, to transport land dinosaurs between islands. Other than that you like to explore the sea floor and underwater caves and this is the ideal creature for that, with its large size and shape it becomes a rival to the mosasaurus and tusoteuthis. It also has special attacks like: 1. Fracture attack: This attack happens when the Pliosaur gives a strong headbutt to the enemy and consequently breaks the bone in the region of the attack, leaving the opponent slower and unable to regenerate health for 15 seconds. 2. Onslaught: In this attack the Pliosaur will dive to gain speed to collide with its enemies leaving them with blurred vision, if it is a medium or small tamed creature the rider will be dismounted (this attack is ideal for destroyed structures) . 3. Grab: Because it has the largest jaws on the ark, the Pliosaurus can trap large creatures and drag them to the bottom of the sea, for the Pliosaurus to release the creature and need explosives like grenades or C4. 4. Roar: The pliosaur's roar is able to encourage marine creatures such as Yutyrannus with terrestrial creatures (this roar encourages creatures that live in aquatic and semi-aquatic nature such as crocodiles). Além de tudo isso, produz uma lama de secagem rápida que pode ser utilizada como polímero orgânico e cimento. Para produzir polímero orgânico, ele precisa de carne nobre de peixe, e para produzir cimento, precisa de quitina ou queratina. Resumo O Predator X é uma criatura que pode servir tanto pve quanto pvp e um animal balanceado e muito útil e seria uma ótima adição ao jogo como outro grande monstro égua. Obrigado a todos pela leitura e muito obrigado pelo voto de confiança.
  7. Gorgonopsid, the blood hound Species: Inostrancevia Gorgonopsid Time: Late Permian Diet: Carnivore Temperament: Aggressive Wild: Native to the volcanic island and burnt island, Inostrancevia Gorgonopsid is a powerful predator similar in size to the thylacoleo. However unlike the marsupial lion, this grogon isn't addapted to climbing, being instead more adapted to tracking injured prey with their amazing sense of smell. This sense of smell seems to let Gorgonopsids not only track potential prey but give them information on how injured the prey is while letting them keep track of its location no mater how far they may have gone. With this powerful tool, Gorgonopsids are unique in the fact they will target larger carnivores then they usually would if they are injured enough, weather wild or tamed. This makes Gorgonopsids a nightmare for survivors on injured mounts on the burned habitats they inhabit as your best option is to run and hope the Gorgonopsid finds a more tasty meal or to swim as these predators do not seem to be well adapted to swimming. Domesticated: With such a powerful sense of smell many tribes tame Gorgonopsids and being decently strong and agile mounts for their size they make for a good mount to run around the islands of the center so long as you can avoid swimming which is possible thanks to their surprisingly good jumping abilities allowing it to jump over the rivers that separate the main islands of the center. However their main appeal is their powerful sense of smell, allowing those who tame Gorgonopsid to not only track and identify the strength of wild creatures but also tamed animals, making it an amazing animal for tamers and for scouts. To domesticate one of these beasts however may be counter intuitive for those who are not familiar with them. With their powerful sense of smell the best way to tame one is too use a rare flowers scent, which normally aggravates nearby creatures, to mellow down a nearby Gorgonopsid as they seem to enjoy the smell. This makes taming these very dangerous due to the neighbouring wildlife as you will have to feed them while the scent of the flower covers you to avoid being attacked by the Gorgonopsid. creatures in game name: Gorgonopsid base stats: 800 hp 500 stam 100 oxygen 1300 food 500 weight 50 base damage on bite. abilities: primary fire:50 damage bite secondary fire: mark scent, aim and release right click to mark a creatures scent allowing you to track them and to see their stats like hlna would show jump button of choice: jump that can be charged up by holding. tertiary ability: cosmetic roar Tldr: thyla sized carnivore with hlna stat reading ability and the ability to track down creatures by marking their scent, wild or tamed. Good jump for mobility. Tame by eating rare flowers and then passive tame it while trying not to die. Fits well with the centre as this creature is one of the few confirmed who did not make it into the game and it'd be nice to add it with an og map like the center.
  8. Nombre común: Nigersaurus Tiempo: Cretácico Dieta: Herbivora Temperamento: Neutro Descripción: Nigersaurus era un enorme cuadrúpedo con una cabeza pequeña, patas traseras gruesas y una cola prominente. Entre este clado, Nigersaurus era bastante pequeño, con una longitud corporal de nueve metros y un fémur que alcanzaba solo un metro de longitud. Pudo haber pesado alrededor de cuatro toneladas, comparable al tamaño promedio de un elefante en la actualidad. Pesaba alrededor de cuatro toneladas, comparable a un elefante moderno. Su esqueleto estaba muy neumatizado, lleno de espacios de aire conectados a sacos de aire, pero las extremidades eran de construcción robusta. Su cráneo estaba altamente especializado para la alimentación, con una gran fenestra y huesos delgados. Tenía un hocico ancho lleno de más de quinientos dientes, activos y de reemplazo, que se reemplazaban a un ritmo rápido: aproximadamente cada catorce días. Las mandíbulas pueden haber tenido una vaina queratínica. A diferencia de otros tetrápodos, Vivía en un hábitat ribereño y su dieta probablemente consistía en plantas blandas, como helechos, colas de caballo y angiospermas. Es uno de los vertebrados fósiles más comunes en la zona donde fue descubierto, y compartía su hábitat con otros dinosaurios megaherbívoros, así como con grandes terópodos y crocodilomorfos. Hábitat: Nigersaurus podrá desovar en pantanos y lagos, pero aquellos que desovan en el lago tienen menos tiempo para desovar. Según la información que hemos investigado sobre el Nigersaurus, es que tenía rivalidad ni más ni menos que con el Sarcosuchus, al parecer porque compartían el mismo hábitat. Tameo: Domar al Nigersaurus lo complicará, para domarlo tendrás que separarlo de la manada para que sea más fácil, pueden ser lentos pero sus pisotones son fuertes y solo debes ponerlo a dormir, su comida favorita sería alguna especial helechos que solo desovan en el pantano. Será difícil conseguir el helecho ya que podrás ver Sarcosuchus y Kaprosuchus, así que te recomiendo que limpies la zona para tener comida del Nigersaurus. La montura será como la del diplodocus pero más pequeña y de solo dos asientos, pero tendrá una mini grúa que básicamente podrá cargar madera. Lo que pasa con la carga de madera es que cuando estás haciendo la montura con la grúa, es que el gancho de la grúa tendrá un inventario y reducirá el peso del dinosaurio, pero también habrá un taladro que tendrás que craftear para cambiar el brazo de la grúa y poner el taladro que podrá picar piedra. , hierro, vidrio, pedernal y aceite. Y el Nigersaurus tendrá una reducción de peso del 10% con respecto al vidrio, el hierro y el aceite. Y la montura se desbloqueará en el nivel 40. Habilidades: Forever Family=Esta habilidad hará que el Nigersaurus detenga cualquier salto de un Thylacoleo, Kaprosuchus y Microraptor. Por ejemplo: Si vas con el Nigersaurus al Redwood, y ves que un thylacoleo te va a saltar y tratar de desmontar del monte, entonces la habilidad del Nigersaurus desactivará el salto del thylacoleo para que no lo hagas. t desmontar. Mini Sauropod Stomp = Cuando el Nigersaurus se siente amenazado por cualquier carnívoro mediano y/o pequeño, sus pisotones son los más peligrosos de este dino, ya que puede hacer mucho daño y digamos que ningún dino puede sobrevivir a esos pisotones. Además, el Nigersaurus tendrá una reducción de daño del 5% del Sarcosuchus. Ahora hablaremos de sus 500 dientes, gracias a sus dientes tendrá la capacidad de cargar estructuras, Por Ejemplo: si pones una estructura que estaba mal colocada y no puedes levantar la estructura, entonces el Nigersaurus usará sus dientes para caga los cimientos, paredes, techo etc. Y solo se puede cargar paja, madera, piedra, y estructuras de hierro. Y cada 14 días se les caerán los dientes y crecerán otros nuevos. Como el Yutiranus tiene la capacidad de mejorar en vida y daño, como el Nigersaurus ayudará al Yuti en el beneficio, pero solo en la vida, el Nigersaurus dará un beneficio de salud de más o menos del 7.5% en la vida, pero solo para herbívoros, para ejemplo: si tomas un par de estegosaurios y el Yutiranus mejora al estegosaurio, entonces el Nigersaurus aumentará el beneficio del Yutiranus para que los dinosaurios se estanquen aún más. Y dado que el mamut con su montura se da un beneficio, bueno, el Nigersaurus aumenta el beneficio pero mientras está vivo. Mini Guardaespaldas: El Nigersaurus es un buen granjero y también hace buen daño, pero porque no hacerlo como tanque, porque como guardaespaldas que protege a alguien importante, tendrá un 20% de reducción de daño de bala, pero dos cosas Específicas: Torreta y Escopeta. Operación de cultivo de bayas: Y eso no es todo, el Nigersaurus podrá farmear bayas, pero, de una forma más diferente a los demás, ya que este dino podrá farmear pero con ayuda, tendrás que craftear el látigo, ya que con el látigo se le dará algunas opciones de cultivo. Por ejemplo: si no tienes suficientes Narcoberrys, entonces, gracias al látigo, el Nigersaurus tendrá la opción de cultivar más Narcoberrys que otras bayas. Y esta opción funcionará con todas las bayas que existen en el juego. Estadísticas : Como el Nigersaurus va a tener el mismo tamaño que un mamut, por qué no poner las estadísticas del Mamut pero serían el doble, por ejemplo: Si un Mammoth de nivel base 150 tendría un cálculo de vida de 4,420, entonces el Nigersaurus tendría en Base nivel 150, su vida de salud sería más o menos 8.840.
  9. I’ve thought for a while that placoderms, or armored fish, should have a significant place in the prehistoric creature filled Ark, but unfortunately, the game only has the rather weak and outclassed dunkleosteus. So, considering the gigantic oceans of The Center, with a dangerous and difficult to explore abyss, I thought a creature that is useful in both exploring the map and battling powerful creatures would be useful. As a result, a placoderm fulfilling this role became my target, so I chose gorgonichthys, a placoderm that was a pelagic apex predator in real life. Imagine how safe you’d feel riding around in The Center’s oceans on a creature with the mobility of a rock drake or astrodelphis and the power of a tusoteuthis. Of course, there’s more to the creature than just that. The design of gorgonichthys was done by me, and the images were drawn by my friend. I hope you can leave a precious vote on this submission, and thank you in advance to anyone who supports my work. Basic Information: Common name: Gorgonichthys Full anme: Gorgonichthys Aegir Time: Devonian Temperament: ferocious Diet: Carnivorous Size: Slightly smaller than dunkleosteus Health: 900 Stamina: 600 Weight: 850 Oxygen: N/A Food: 4000 Melee damage: 180% Movement speed: 100% Speed values: Wild: 600, 800 Tamed: 650, 2350 Torpor: 1700 Breedable: yes, by gestation. Dossier text: Wild: Gorgonichthys is one of the fiercest predators of the shallow ocean. While other oceanic creatures usually ignore each other, gorgonichthys will savagely hunt other creatures. Though, because of the abundance of prey resources in the oceans, they generally ignore survivors. Compared to its relative, dunkleosteus, gorgonichthys is much more mobile and lethal with its attacks. It pursues prey with its incredible speed and shreds them with its bone plates, with struggles from the prey being easily blocked with their bony armor. If a gorgonichthys were to enter the deep ocean, even bloodier battles would be inevitable. Tamed: Aquatic tribes are incredibly fond of gorgonichthys, and for good reason. They are particularly enjoy gorgonichthys’ speed, which lets the big fish create sonic barrier-like torrents behind it when going at top speed, blocking enemy attacks and stunning them. Although its defenses are not as proficient as dunkleosteus, gorgonichthys’ smooth bone plates can still block many chemical substances, and be polished with weaker attacks to temporarily become more powerful. Their gigantic mouths and sharp bone plates are the main weapons of gorgonichthys. These enable it to easily ravage prey, or even swallow prey whole, which is even more of a death sentence. Even more terrifyingly, gorgonichthys can be trained to have enhanced prey drive against larger creatures. Behavior: Gorgonichthys can be found in shallow oceans, near groups of megalodon. Wild gorgonichthys prefer smaller prey, attacking creatures under 250 drag weight. Because of the abundance of food in its environment, gorgonichthys will very rarely attack players. Taming: Gorgonichthys can be tamed by knockout, and its saddle is unlocked at level 75. Next, lets take a look at gorgonichthys’ passive abilities and active attacks. Passive abilities: Gorgonichthys is well adapted to swim at very high speeds in open waters, which causes it to not consume stamina when sprinting. Also, while sprinting, gorgonichthys creates torrents of water round it that act almost like armor, protecting itself from ambushes. While sprinting, hitting ctrl puts gorgonichthys into charger mode, in which it can do long range dashes like the rock drake. If it strikes a creature while dashing, it deals a 60 base damage hit and attracts wild creature aggro similar to the rare flower’s effect. While charging, gorgonichthys has a shield of water around it with health equal to 40% of the fish’s max health. The shield absorbs damage and is immune to status conditions. If it is broken, it takes 30 seconds to recover. If the shield is broken or gorgonichthys stops charging, the water blasts out around gorgonichthys, dealing 85 base damage to creatures around it and stunning them if the victim’s drag weight is below 250. The shield dispersing also removes all aggro from gorgonichthys. Gorgonichthys has a layer of smooth bone armor on its body, which gives 25% damage resistance to non-explosive damage, and immunity to shocks, venom, ammonite bile and tuso ink. Also, weaker attacks will polish gorgonichthys’ armor. If gorgonichthys takes a melee hit that deals less than 4% of its max health, it receives 15 seconds of the ‘polished armor’ effect. This effect gives it 5% damage resistance and 15% resistance to armor pierce. This effect can stack up to 5 times. Properly trained gorgonichthys are truly fierce brawlers, able to use their agility and strength to defeat large enemies, dealing 1.3x damage to aquatic creatures with a drag weight above 250. I think these abilities will secure gorgonichthys’ role of being able to combat the threats of the deep ocean and explore it effectively. Attacks: Left click: Gorgonichthys bites the target. 70 base damage. Right click: Gorgonichthys rips at the target’s flesh an eats it. Consumes 100 stamina, 85 base damage, after hitting a creature, restores 20 stamina and 40 health on gorgonichthys per second for 10 seconds. This effect cannot stack or be refreshed. This attack can help players perform better with hit and run tactics, since oceanic creatures tend to lack recovery options, and aquatic battles tend to be even more fierce than land ones. Spacebar: Gorgonichthys grabs creatures smaller than plesiosaurus. Once grabbed, it can use left click to bite. While sprinting, it deals damage every second to the grabbed target, the damage increasing with how fast the gorgonichthys is moving. Holding spacebar makes gorgonichthys suck in creatures smaller than ichthyosaurus and kill them instantly, harvesting the body. Wild individuals cannot use this ability. This ability allows players to quickly deal with large amounts of small creatures, such as irritating eels and anglers. 😄Gorgonichthys swims downward quickly. Allows players to access the depths quickly. X: Gorgonichthys rapidly bites four times, consumes 150 stamina, deals 55x4 base damage, inflicts the mauled debuff, which reduces the victims’ damage and defense by 20% and inflicts 25 base damage every 0.3 seconds. This ability has 20 seconds of cooldown. Thank you for reading my work!❤️
  10. Palaeophis Colossaeus - Constricting Sea-Snake and Torpedo Terror Hey guys, thanks for clicking on this submission. I hope you like what you see. First off, a quick introduction to explain what inspired this idea. I love the sea, and i've lived beside it for most of my life here in the UK. Once as a kid I was bitten on the lip by a family friend's pet snake when they showed it to me while we visited them in their home (I was fine, just stung a bit), ever since then i've had a slight fear and huge respect for snakes. When the Tropeognathus released, it became my favourite dino, and I really love the weaponised, non-TEK saddle that it has. I've combined all of these elements and created the following: I introduce to you - The Constricting Sea-Snake, the Torpedo Terror, Palaeophis Colossaeus. (See Pictures and Diagrams Below) Palaeophis Colossaeus existed 50 millions years ago in an ocean that today has become the deserts of Nigeria, Mali and Algeria - The Trans-Saharan Seaway. It's fossil was discovered in 1999. It is unknown whether it envenomated it's prey or constricted them, as scientists never found the fossilised remains of skull bones. Due to it's size, it would have eaten large sharks, fish, crocodiles, turtles, and, it is rumoured to have even eaten whales. It's size, paired with it's carnivorous diet would have made them an apex predator in the waters of the Trans-Saharan Seaway. Palaeophis means "Ancient Snake". https://blog.padi.com/sea-snake-facts/ https://a-z-animals.com/blog/meet-the-massive-sea-snake-that-feasted-on-whales-seriously/ https://a-z-animals.com/blog/the-largest-sea-snake-ever-discover-an-ancient-40-foot-long-giant/ ---DOSSIER--- - COMMON NAME: Palaeophis - SPECIES: Palaeophis Colossaeus - TIME: Eocene Epoch (I think i've got that right, apologies if not) - DIET: Carnivore - TEMPERAMENT: Aggressive ---WILD--- If you thought that the ocean was already terrifying enough, then you haven't seen anything yet. Palaeophis are slightly smaller than Basilisks, measuring at 40ft in length. They prefer to hunt in the shallow waters of the ocean and it is common to see them there, but they do also hunt at greater depths in search of prey too. They use their vertically flat tail to propel them through the water with ease, but due to the shape of this appendage, it does mean they move slightly clumsier on land. They grasp smaller prey using their sharp fangs and strong jaw and swallow them whole. Palaeophis hunts larger prey by lunging at them and coiling themselves around them until they are completely immobilised, and then it begins constricting them. Despite being a sea snake, they cannot stay underwater indefinitely and must eventually return to the surface to breathe, however, they can hold their breath for an incredibly long time, and this is because they they can absorb 33% of they oxygen they need through their skin, and get rid of 90% of their carbon dioxide in the same manner. Remarkable, don't you think? You wouldn't want to encounter one of them alone let me tell you. ---DOMESTICATED--- Believe it or not, but I once met a fellow survivor who had somehow managed to tame a Palaeophis and use it to chase after some pesky raiders who had stolen supplies from his camp and tried to escape on a motorboat. At first I thought he was going to swim after them, but then he mounted a Palaeophis that was equipped with a saddle that could fire torpedos and began his pursuit. Needless to say, they made short work of the raiders. When he returned, I asked how he made the saddle and he showed me the blueprints for it, along with the blueprints for the torpedos too. The saddle he designed fires highly explosive torpedos that use propulsion to travel at great speeds underwater and explode on impact, they travel so fast infact that enemy defence systems struggle to shoot them in time and they are still hit by the blast radius and are damaged in the process. Needless to say, these torpedos are likely to inflict heavy damage on creatures if they are hit directly. It does take a few seconds to reload the torpedos though. The Fin Stabilisers on the saddle help with hydrodynamics. Oh, and did I mention that the torpedos could be fired on land too? They don't have nearly as much range as they do underwater and they sort of just launch across the air. Think of the possibilities. He told me that Palaeophis are formidable in the water and most marine life will steer clear of them. In one on one situations, in water or on land, if they manage to coil themselves around their prey and begin constricting, it is game over for the prey, and if by chance they are unsuccessful the first time, they can resort to their powerful jaw and sharp fangs which also packs a punch. Their natural bony plates also mitigate damage they receive in combat, which makes them perfect in combat situations. It turns out he also coated the Palaeophis' fangs with Bio Toxin to help it when hunting and when in combat situations, he preferred to apply it to it on dry land though. ---TAMING--- (I thought of numerous ways that the Palaeophis could be tamed. I liked all my ideas, but I could only pick one in the end. After narrowing the list down, I decided it'd be best to stick to it's nature and create a taming method that revolves around that. I hope you like it.) The Palaeophis is a passive tame. To tame it, you must allow it to constrict you whilst you ride a marine tame underwater. Once it constricts you, you cannot dismount your tame. Upon reducing the constricted tame's HP to zero, the Palaeophis will automatically consume it, increasing the taming bar percentage. It will then swim to the surface for air before it returns to hunt you, then, you must repeat the process until taming is complete. It'd be wise to have more tames ready, and to bring a scuba set at the very least. You don't need to worry about other nearby marine life aggroing onto you whilst be constricted (apart from Cnidaria, Mosasaurs and Tusoteuthis), but you will have to worry about all marine life during periods when you are not being constricted. It's preferred taming food in order from LEAST EFFECTIVE to MOST EFFECTIVE is: Carbonemys, Sarco, Dunkleosteus, Megalodon, Basilosaurus. ---BREEDING--- A unique method for a reptile in Ark. The Palaeophis is ovoviviparous, meaning females give live birth from eggs stored in the snake's body. To breed Palaeophis, they must both be present in shallow waters. Upon giving birth, players simply swim up to babies and claim them. Palaeophis will have a gestation timer. They must give birth in the water. ---ABILITIES--- - PASSIVE: --- BONY PLATES: It's natural armour reduces melee and ballistic damage received. TEK weapons are unaffected by this. --- TONGUE FLICK: When enemy players and player-owned creatures are nearby (includes buried and stealthed), the Palaeophis will flick it's tongue to alert the player. The closer they are, the more frequent the tongue will flick. Keep an eye out! --- SEA NOODLE: Due to it's speed and agility, it cannot be netted or grappled while it is underwater and cannot be grabbed at all by a Tusoteuthis. The Palaeophis can be netted and grappled on land. - BITE: Can be used on land and in water. Attack by pressing RT. Using it's sharp teeth and strong jaw it bites it's target. Bites can drain the target's stamina and increase the target's torpor if you coat it's fangs with Bio Toxin. By placing Bio Toxin in the Palaeophis' inventory and consuming it, you provide it with a buff. The duration of this buff can be increased by consuming more Bio Toxin, much like how consuming Aquatic Mushrooms provides you with longer protection the more you eat. - LUNGING GRASP: Can be used on land and in water. Lunge forward and grab smaller prey in it's jaw by pressing LT. Bite down on the grasped target with RT. Pressing and holding LT enables you to lunge forward and coil around larger targets and immobilise them. From here you can use the Constrict ability. You can let go by releasing LT. (Additional Notes for Lunging Grasp Ability) - The Palaeophis is the only creature in Ark that can bypass the passive ability of the Basilosaurus that protects it from being grappled. - This ability can be used against a Quetzal, even if it has been picked and the Quetzal is flying. - CONSTRICT: Begin constricting larger targets and deal increasingly heavy damage over time by pressing the Right Stick. The more stamina the Palaeophis has, the longer it can constrict. Gradually depletes stamina. Constricting a creature causes it's HP to deplete over time. The rate at which the HP depletes depends on the multiplier you get. Each time you constrict, you must wait for a cooldown timer to reach zero before you can constrict again. Constricting again increases the damage multiplier, thus increasing the damage over time. At the start, constricting deals x1 of the Palaeophis' melee damage over 10 seconds. You must wait 10 seconds before you can increase the damage multiplier. The damage multiplier increases by 1 to a maximum of 10. For example, a Palaeophis with 1,000% melee damage will deal 10,000 damage over 10 seconds at x10, and once at max, you can continuously deal the same damage provided you have enough stamina to sustain it. Take into consideration a creature's natural resistance and armour. It will take a total of 100 seconds to reach the maximum multiplier. This ability will also gradually deplete the oxygen meter for any creature that has one, and that can be subject to constriction. Once the constricted creature's oxygen is depleted, it starts taking the standard damage rate for having zero oxygen on top of constriction damage. While coiled around and constricting a larger creature owned by another player/tribe, friendly fire becomes enabled for the tribe who owns the constricted creature. This means that attacking a Palaeophis in an attempt to save your creature while it is being constricted by it will also damage your creature. This is where the Palaeophis' Passive Ability - Bony Plates really shines. If you are on the same side as the Palaeophis and attack the constricted creature, you will not deal friendly fire damage to it. Palaeophis cannot constrict eachother. (Additional Notes for the Constrict Ability) - Constricted creatures cannot move, attack or use any other abilities. - Riders of constricted creatures cannot dismount. - Dismounting your Palaephis while constriction is at any multiplier will not stop it's constriction, and it will continue to deal whatever damage over time at the current multiplier achieved until it's stamina runs out. - A constricted creature can be netted by any player, which causes constrction to end. The Palaeophis is unaffected by that net. - A constricted creature can't be picked or grabbed by another creature. - The largest creatures that can be constricted are Rexes, Paracers, Wyverns, Diplo, Quetzals and Mosas. Despite using the term "Larger Creatures" this also counts for any medium creatures big enough that they could realistically be constricted by the Palaeophis. - Creatures whose HP are reduced to zero by this ability are automatically consumed, along with their entire inventory. - TORPEDOS: Pressing RB activates Torpedo Firing Mode and brings up the crosshairs. Pressing RT fire the torpedos. (Additional Notes for Torpedo Ability) - The Torpedo Firing Mode is similar to that of the Rock Drake equipped with a TEK Saddle, where pressing RB enables the TEK guns, but prevents you from entering First Person. - Torpedos can be fired whilst the Palaeophis is on land, but they only launch through the air and fall to the ground. They are not propelled forward in a straight line like they are in the water. - Fire 2 Torpedos. Can only be reloaded after both Torpedos have been fired. It'd be best to stockpile ammo in the Palaeophis' inventory. - When entering Torpedo Firing Mode while in the water, the Palaeophis doesn't have a stance, and crosshairs appear. - When entering Torpedo Firing Mode while on land, the Palaeophis starts begins periscoping to give the Torpedos clearance from the ground. - Torpedos explode on impact. Or explode at the end of their travel distance. - When fired from land into water, Torpedos will travel across the surface of the water. See the diagram I made below which displays which ways Torpedos can and cannot be fired: - Green 'X' = Firing Position - Red Arrow Pointing at Red 'X' = Cannot be fired in that direction whilst in the current firing position. - Red Dash Line Arrow = Trajectory of Torpedo that can be fired in corresponding direction from current firing position. ---COMBAT--- The Palaeophis can fight on land, but it truly excels in the water. It's speed and agility in the water allows it to make quick turns and change it's direction fast. It can hold it's own in one on one combat. so long as you have the HP and Stamina to do so. The Constrict ability is it's primary method of attack and it is supposed to be scary, formidable and make players think twice before fighting against it. Victory is almost assured if you managed to lunge at your opponent and constrict them, unless your opponent brings friends, things might be a bit different then. Very useful in water-based combat. It's torpedos can make quick work of rafts and motorboats, and, they can be useful for raiding underwater bases. Torpedos move very fast underwater and auto and heavy turrets will struggle to shoot them in time and will take damage from the blast radius. Torpedos can also be devastating to enemy player's tames if they are subject to repeated fire. The Palaeophis is still a dangerous foe to fight on land, despite being slower. It can still lunge at you and attempt to constrict you. They must always be approached with extreme caution. ---PALAEOPHIS SADDLE--- The saddle is similar to the Tropeognathus Saddle, but more improved. The saddle has a damage % value that increases with blueprint rarity, and it also has an armour % value that increases with blueprint rarity. However, these blueprints are exceptionally rare and very hard to find. Upon equipping the saddle and accessing the Palaeophis' inventory you will be able to craft the Torpedo Ammo. This is similar to the catapult turret and crafting boulders. The player sits on the neck region of the Palaeophis, and on either side of the player are the torpedo launcher tubes that have stabiliser fins for added hydrodynamics. ---UTILITY--- - The Palaeophis is better than using a Mosasaur or Plesiosaur platform saddle with mounted turret placements because you can cryo it after using it without worrying about turret placement being demolished. This makes them ideal for underwater or water based raiding. - It's speed, agility on top of it's combat ability make it ideal for scouting and defending yourself if you run into trouble. - It's fangs when coated with Bio Toxin can be used to help with knocking out and taming creatures. - Can be used to immobilise creatures and aid with knocking out and taming creatures. - And potentially many more. Thankyou so much for taking the time to read this. Sorry it was an essay. I really hope you like what you see and the Palaeophis wins your hearts and your votes. Just want to give my friend Neesh a shoutout for drawing the Palaeophis and Saddle concept art for me using the instructions i provided. I really hope we see the Palaeophis enter the game! Only time will tell. (Edit: for some reason the Torpedo Firing Mode Diagram is too big to upload. I will try to fix this asap)
  11. Keep your Wyverns, your Griffins and your Owls, we don't need them : with the Sinopterus, we're finally giving The Center the flyer it deserves ! Paleoart : American Museum of Natural History, NY Additional "art" : yours truly HOW WOULD YOU LIKE TO FLY ? The Center is currently the map most in need of a remaster : it's showing its age, it has no unique creature at all... and it has also none of the most advanced flyers in the game. Give The Center some love ! With the Sinopterus, get yourself a creature designed for flight... in various forms. This bird can be used as a fighter jet, a hot air balloon... or, while young, even as a helicopter ! Combine different flight modes, saddles, and attacks, for optimal flexibility in the skies of Ark's oldest free DLC map. Finally. Look below for a breakdown of its abilities ! In its current state, the center of The Center is frustrating : you go through all that trouble to reach the floating island... and there is nothing special to see or do there. Adding the Sinopterus to this area would provide additional appeal to the floating island, and reward exploration. The Sinopterus is high maintenance, and will only go home with rich survivors ! Metal ingots are its favorite, but metal structures, ammunition or flak armor could also work. That said, bringing shiny gifts to this bird is actually the least of your problems... ...Grappling it will NOT work, as the Sinopterus is not grapple-able at all. A lasso, and nothing else ! And yes, this might require an Equus tame first. DON'T leave a tamed Sinopterus unattended while set to neutral : anyone dropping metal nearby could easily lure it away from where you parked it. TWO ADDITIONAL FLIGHT MODES ! By default, the Sinopterus flies at a rather efficient speed. But you might want to look into its two other flight modes, each coming with different advantages. As the Sinopterus is designed to complement existing flyers like the Argentavis or the Quetz, its saddles (plural !) unlock at the equivalent levels : You can still use the hyper speed mode with the basket saddle... but be careful, this is more dangerous for your passengers if you hit obstacles on the way ! With its rather weak health, the Sinopterus might not resist damage very well, but in hyper speed mode, a well-bred specimen might just fly through a turret wall faster than bullets ! All your tribe has to do is to pucker up in the basket, while you fly at the speed of light into your enemies' base... Pteranodon who ? Tip : if you go in and out of upside down mode fast enough, you can do barrels in the sky... which makes it even harder for the pilot of the Sinopterus to be aimed at. ATTACKS & ABILITIES Built for speed and movement, the Sinopterus also displays some light gathering and/or carrying abilities, useful for PvP or PvE. Lastly, the Sinopterus has a hidden ability, available only when it's young. It can't fly yet, but it sure is learning to ! With the wing flap, the Sinopterus can go upwards, and can also be stationary for a short time (it doesn't have the stamina of an adult !). The young Sinopterus' ability is not meant to replace or compete with the Sinomacrops. The idea is only to provide an additional flight mode, that doubles as a breeding incentive. Why you should vote for the Sinopterus - Childhood-exclusive ability : the wing flap - The Sinopterus is a tame that complements having an Argy and/or Quetz : it can't do what they do, and has its own perks - Fly upside down and tranq dinos while in stationary flight - Ride the Sinopterus' basket like a hot air balloon or bring passengers with you, who can shoot while you fly... - Built-in farming ability : gather in one fell swoop small amounts of almost any resources - Pick up dropped packages without getting off its saddle - Travel to your FOB at hyper speed while carrying almost infinite amounts of ammo ! PS : having two different ideas for The Center, a map I like very much but in dire need of a TLC, I decided to submit two creatures this time. I thought it'd be fun to be in a competition with myself, see what people respond to. Please also check out the Aquilarhinus 😊
  12. Before reading this is my second creature submission, no I don't have concept art, or animations of its abilities, because I idk how to do all of that stuff. No I don't friends or acquaintances to do that for me. This was a idea that was made by me, and no one else helped. So thank you if you voted. If you need pictures of what it looks like, just go to Google and look up austroraptor. The Austroraptor or (Southern Thief). Is a unique raptor, it's only a bit smaller but also faster than the regular raptor. The austroraptor doesn't love hunting in groups unlike the regular raptor. These creatures love water and fish. You will usually see a austroraptor or two near rivers and lakes trying to catch fish. They will usually even make nests near these rivers and lakes or on the shores. But you won't have to worry they aren't aggressive towards humans. They don't like to pick fights with similar sized creatures. Unless their is multiple austroraptors they will pick a fight with creatures bigger than them. If you do attack them be warned they should not be messed with. As they make their opponents suffer, by bleeding them out to death. If it know it's a losing battle it will run away. These creatures are probably the fastest creature in the ark so good luck catching up to them. Taming one of these austroraptors is extremely hard, I heard that you must hunt with them to gain their trust. You could also risk your life and try to steal its eggs out of one of its nests. These will make a great early to mid game tame for your tribe. Allowing you to get out of sicky situations both on land and water. Also allowing you to tame stronger tames with its speed, I wouldn't recommend trying to kill a tyrannosaurus with a austroraptor. Austroraptors have many unique abilities. I heard that if you give a austroraptor a lot food it will go into a frenzy causing it get stronger, but this could backfire causing it go into the rage similar to giga. May want to stay away. It also can sense creatures underwater around them very useful if you don't want to get killed. These creatures can gather prime fish meat from any aquatic creature which is incredible. 1. Its first special ability is it being able to sense other creatures in the water. Once activated it lasts 30 seconds and the creatures that it sensed or smelled will pulsate red. 2. The second special ability would be frenzy, this ability would allow the austroraptor to get a 5% to 10% stat boost when fed a certain amount of food. Let's just say depends on the level of the dinosaur and its food stat is. Ex: For a Lvl 130 Austroraptor it would take 6 stacks of raw meat or raw fish meat or 30 prime fish meat or prime meat, to activate the ability. Downside: It could go into a rage like the giga, the more you activate the ability the higher the chance. The only way to stop its rage is to wait 10 minutes or knock it out and wait. Also yes this would have a cool down for 15 to 45 minutes. 3. It's last special ability will be able to collect prime fish meat from any fish or dinosaur including the creatures that you can't collect prime with, unlike any normal creature. How to tame: There is a couple ways to tame this creature 1. Stealing its eggs out of its nest. This would require you to steal a egg out of a austroraptor nest which would be surrounded by 3 or 4 austroraptors. 2. Helping a austroraptor hunt, after finding one if you see a austroraptor attacking another dinosuar kill the dinosaur to start the taming process. Then you be given three random reasonable creature that you can kill. Depends on the lvl of the survivor. The austroraptor will follow during this process. Base stats: Health: 320 Stamina: 1080 Oxygen: 1080 (maybe no oxygen stat) Food: 1500 Weight: 260 DPS: 28 Topor: (Depends on the level) Saddle requirement: 35
  13. Hello! Welcome to Season 4 of Glyph RP's new Campaign. NEW SEASON LAUNCHED 6/10/23 Looking for a new server to call home? Well Look no further! New to RP? No problem! This is a perfect server to start honing your newfound love. Enjoy a refreshing, immersive and unique experience that caters to almost all RP styles while allowing you to curate your character to your desires. What do we bring to the table? Ark is considered one of the best sandbox games full of so much potential. We wanted to tap into that potential and provide an experience to help you get away from it all. We realize that ARK is a game where people come to have fun after a long day of work/school so we drive to make it a fun experience for everyone. Our server is ultimately for an immersive experience full of RP potential and we heavily configured the server to do just that. Start off in a brand new world with so many potential avenues that are altered by your character's decisions. A world that is curated around our evolving storyline with plenty to explore and do. That’s not all! Our server is heavily customized to make it very unique. Think of it as a new RPG game running inside of the ARK Game Engine. All creature spawns are custom. Resources spawns have been revamped. The ways to gain certain creatures has changed. There’s many world quests all throughout the world for you to complete to gain creatures or items. Not to mention custom spawn points, a fully fleshed out character customization method, starting questlines, reputation systems and more. Ever want to head to a mine and farm materials to sell? Well now you can! How about deep diving into dungeons to find that precious loot? Go ahead. Protect your village from pirates and bandits! Become a member of the council and influence the lands Trust us when we say that's not all. Our goal here is to have a non-restrictive and fluid role-play experience for you. We provide you with additional avenues to take your character with guilds, magicks, jobs and more without restricting you to template classes. All you have to do is pick out what you want to do! There’s a reason why Glyph RP is now known to have such a high player retention rate. Our staff team works around the clock to make sure player engagement and character development stays top notch! We regularly hit the top 20 of ARK Servers in the world, consistently have 50/60+ people on every evening during Peak RP times and work to keep constant rotating content to keep you engaged every step of the way. We appreciate your interest in our server! Hopefully this is a start to a wonderful friendship! For details about our server please visit https://glyphrp.com ! Our Lore Well, there's quite a good bit of lore as we're establishing a fantasy universe here at Glyph. However, take a look at the storyline of Enhasi here! https://glyphrp.com/lore Server Info Main Info Server Name: Glyph RP: Campaign 2, Season 4: Refuge Discord Link: https://discord.gg/glyphrp Website Link: https://glyphrp.com/ Mod List: https://steamcommunity.com/sharedfiles/filedetails/?id=2971782372 Rates EXP: 1.5x Harvesting: 3x Taming: 4x - Immersive Taming Breeding: 8x, Reduced Interval, Imprint/Growth in Soul Traps Misc Map: The Center Gamemode: PvP/PvE Voice RP Friendly: Yes Text RP Friendly: Yes Fliers Allowed: Yes, including a Soul Binding Ritual to tie special creatures to your character. Whitelist: Yes Max Wild Dino Level: 150 Base, 170 for Shinies and Territory Creatures Loot Crates Enabled: Obtained through treasure chests, events, dungeons, etc. How to begin your journey! First, read our website! It'll have all information about our server https://glyphrp.com and then join our Discord! It will give you detailed information about our server, from plugins to server rules. You'll have to do a short application to get whitelisted. However it is our goal to get you in as quickly as possible. We understand your time is important to you and you just want to play ARK. So expect a whitelist notification very quickly. You'll be able to join immediately. No waiting till next restart here! https://discord.gg/glyphrp See you soon!
  14. Introducing the Skunk! This curious and playful creature can be found running about the redwoods and jungles of the Center landscape digging up items, teasing the local wildlife, and ferrying its kits amongst the dangers of the unforgiving landscape. Don't worry if you see one running up to you, as it probably wants to play, that is, unless you see its tail straight up in which case, you may want to hightail it out of there yourself! Wild The Orretherium Mortifaeris, or more commonly known as, the Skunk, is a curious addition to this tropical landscape. While most of the creatures here seem eager to end your existence, this playful creature seems to enjoy a survivors company. They even seem to play games with the survivor. In fact, playing these games with a mother skunk may lead to her letting a survivor care for one of her offspring. Be careful not to get too rowdy though, or these walking stink bombs will give you a surprise that'll have you all choked up. It seems like these skunks really enjoy teasing the local wildlife. I've seen them tinkering with beehives, and even beaver dams, without so much as a scratch from the inhabitants... well... most of the time. Domesticated These skunks seem extraordinarily adept at tinkering with natural structures to harvest their resources, but they also are great at messing about with human made structures! I once saw a survivor use one of these clever creatures to help organize resources around their base. I've also seen these skunks stockpile the things they find in their tinkering. It looks like they can bury objects using a weird slurry of clay and thatch to save little caches for future use. Now, these fluffy weasels seem all cute and innocent, but they really put modern skunks to shame when it comes to their scent. They have an innate ability to control their gas spray ranging from a large local cloud, short projectile-like bursts, or even a combination scatter bomb! Phew, sounds unlucky for any unsuspecting prey! Fortunately, tamed skunks seem to protect their rider from any... friendly fire. Conceptual Ideas: The Orretherium Mortifaeris is meant to serve as both a utility creature and offensive support tame. It can launch a variety of poisonous projectiles that can knock you and your tame out, as well as, help organize your base. This creature should be incredibly useful, if not a necessity, on both PvE and PvP servers. Here are some of the proposed ideas for this stinky boi. General Aesthetics and Utility: The skunks tail goes up in an offensive mode, and goes down for it's passive utility mode (this is meant to free up space with the controls, as well as, serve as a cooldown between the various PvP to PvE utilities) Preferred food is mushrooms, although it is fully omnivorous once tamed Can be seen messing with Beaver dams, tinkering with beehives, or following Roll Rats (if it spawns on a map that has them) to give more life to a mostly passive creature Has decent weight, and similar weight reductions to an Argentavis to provide a land based creature with versatile maneuverability. In the wild, female skunks can be seen running around with one to three babies following close behind PvP Utility: Three different poisonous attacks that utilize torpor inducing items as ammo (Ammo types can include narcoberries, narcotics, bio toxin, and maybe even nameless venom. The quality of the resource can determine how much is needed to perform an attack). A large localized cloud that envelopes the player and immediate surroundings A smaller projectile that can lock on and stick to enemies from a large range A medium sized projectile that creates a cloud wherever it hits at a medium range These attacks can knockout both players and tames They also do percent durability to armor Players are not completely immune to skunk poison using TEK Helmets, Gas Masks, or Hazard Suit Hats, but are dealt reduced torpor Can unbury enemy creatures (assuming you know where it's at) Potentially chokes enemies out similar to the gas veins on Aberration, but for a shorter duration Can deposit crafted item caches that act similar to a buried Purlovia, but decay at a quicker rate, and have a cost (I originally suggested clay and thatch, but I understand clay is not present on The Center, so that may just be hide and mushrooms or something) Has a standard swipe/bite attack Riding a skunk protects the player from gas attacks PvE Utility: Can be set to target a friendly structure and deposit items from its inventory to similar structures within a certain radius (I'm thinking of this as more of an expanded ammo box meets S+ transfer tool, with the ability to set the skunk to a structure such as a generator. The player can then fill the skunk with gasoline, and an icon will pop up above nearby generators that show the quantity of fuel, and will also automatically deposit gasoline to the specified fill limit. Should work with TEK structures too.) Some examples of this may look like: Being able to harvest your own beehives and deposit the honey directly into industrial cooker/s or fridge/s Dumping a newly acquired kit directly into a specific loadout mannequin Loading your skunk up with a bunch of different resources and depositing them into their appropriate dedicated storage in one go Transferring your flak helmets from your crafting area to a named vault in your war room Can loot honey from beehives, resources from Beaver dams, or Roll Rat resources (if it gets added to a map with Roll Rats) with a simple mini-game similar to a quick Stryder hacking. Passive taming/claiming method in which you deposit a preferred food/mushroom into it's wild caches after initiating taming with a pet on a mother skunk. After gaining enough affinity the mother will allow you to adopt one of it's babies (Since ASA is supposed to have wild babies, this may be a neat way to introduce a unique way to get a creature that isn't too grindy or overly complex, whilst highlighting the new wild babies mechanic) Can be used to manually dig up loot that can be found in earthquake rubble without needing an earthquake present if on Aberration The skunk can also gather the unearthed resources when set to wander Vote for a creature that has new utility! Vote for the Skunk!
  15. Dossier description Wild Sinornithosaurus is one of the most peculiar inhabitants that I have come across in this fantastic place, its cute appearance and curious behavior are apparently nothing more than a facade for this bizarre theropod. Despite its small size, this organism has developed an enormous number of adaptations. It looks like a fragile and fearful theropod, even so, I dare say that it is one of the most reckless and ferocious creatures I have ever seen. He is able to face creatures larger than him and still stand in one piece, due to this he does not usually compete with other predators, much less with survivors. Domesitcated Rumors about survivors are few, but luckily I have been able to verify that in a sadistic and brutal way, it is possible to tame one of these. I consider that it is a price to pay considering the results, this little friend is the perfect bodyguard, he will be able to protect you from aquatic, terrestrial and aerial threats, preventing you from falling prey to the claws or arms of any of the huge creatures that inhabit this island. Something that I would like to mention is the brutality with which it attacks small and medium creatures, if you for any reason become a victim of one of these, consider yourself dead. Description and explication of the concept Sinornithosaurus is a shoulder creature, very focused on combat, obviously not scientifically correct and has certain liberties which I grant it to be suitable as a creature in ark, https://es.wikipedia.org/wiki/Sinornithosaurus -wiki Hábitat It would share the habitat with large carnivores, such as rex, giganotosaurus and carcaharodontosaurus, being in hostile environments such as the volcanic island, snowy areas and redwood Ability - 1: Poisons Tiene 3 tipos de venenos, el veneno corrosivo, el veneno paralizante y el veneno letal, cada uno con un uso y obtencion diferente 1-Corrosive poison: this is obtained with wisdom and has the ability to destroy armor and shielding, added to this, large concentrations of this poison can deactivate tek 2-Paralyzing Poison: This poison has the ability to inflict unconsciousness and electrocute in a similar way to shock darts, the (shock effect also applies to creatures) 3-Lethal poison: this poison causes high damage to creatures and survivors in a percentage way, added to this, it can be used in certain ammunition such as arrows and bullets to grant them poison Ability - 2: Movilidad this creature is capable of granting you a large set of movements which allows you to increase your mobility Jumping: Sinornithosaurus increases the speed and distance of your jumps, giving you the ability to use a charged jump, much like jet pack tek propulsion could be Scroll: Adds a horizontal scroll to where the player is pointing, if used when moving sideways or backwards it will execute a quick turn Terrains: Your movement speed on land and water is faster and you gain the ability to scale surfaces in the same way as Megalania Air: You can activate a parachute mode and a glide mode similar to sinomacrops Ability - 3: Buff and Debuff Mimicry: Sinornithosaurus can extend its feathers to appear a much larger and intimidating figure, this being both on the back of a survivor and on the ground, thanks to this it could scare small and slightly medium-sized creatures, for example pteranodon or desmodus, this effect would also remove aggro from larger creatures Bizarre Singing: Singing would grant increased speed, damage and damage resistance towards nearby allies, this would also allow you to track enemies similar to a wolf, allowing you to see their location at a great distance and their health level (can be used from the shoulder) Ability - 4: Ambush Suppressor Leap: In the same way that you can drop your shoulder creature, you will be able to launch your target automatically towards a human target and incapacitate the target similar to a raptor, upon incapacitating the target, otherwise it will start attacking his target in a frenzied grip applying his poison. The only way to get rid of the suppressor jump is by constantly dealing high damage to the target or trying to incapacitate them via stuns items. parasitism: sinornitho has the ability to enter inside most creatures due to its enormous flexibility, when entering a creature it will constantly reduce its life and reduce its mobility, taking a maximum of 5 minutes to be inside a creature, during the 5 minutes, but it can induce madness in the infected creature, being in madness, the affected creature cannot be commanded, after 5 minutes, otherwise it will come out of its host in a brutal way, destroying it and momentarily incapacitating it, when it comes out, sinornithosaurus will get an improved health regen depending on the creature's size and stats, the damage will be higher, with Brontosaurus, Carcharodontosaurus, Giganotosaurus, and Megachelon taking more damage per size (Rhyniognatha cannot be paracited by Sinornithosaurus). Ability - Passives and extras 1-Sinornithosaurus accompanies your attacks, thanks to this the melee attacks are improved with the damage and poison in use of sinornithosaurus 2-by having it on the shoulder, you can not be affected by incapacitating objects such as net projectiles, bolas, bear traps or plants And, if one of your creatures is affected by any of these objects, sinornithosaurus will be able to free the affected creature, you just need to get close to the affected creature and it will automatically remove the disabling object 3-if any creature tries to take you, sinornitho avoids it, having nothing else on your shoulder, no creature can take you, if any flying creature like desmodus or argentavis tries to take you, they will be automatically repelled and damaged by the sinornithosaurus, this also applies to creatures like megalosaurus or karkinos, thanks to this ability it cannot be dismounted by other creatures (Rhyniognatha is the only creature that can take a sinornithosaurus or a survivor with sinornitho on its shoulder) 4-sinornitho produces feathers with certain properties, automatically, by having a sinornitho on your shoulder you will have an improvement in health regeneration and a 15% reduction in damage, added to this, from the options wheel you can configure the production of icy feathers and igneous feathers, icy feathers will increase your protection against cold and reduce the freezing time by 50%, igneous feathers will increase your protection against heat and receive damage received from fire Ability - Stealth and others 1-Sinornitho cannot be detected by Desmodus or Parasaurolophus and turrets have difficulty detecting it causing turrets to fail when trying to attack sinornitho. 2-has enormous resistance to most weapons, being highly resistant to tek weapons, explosions, and effects such as fire or bleeding, having a great overall damage reduction 3-you can enable a rest state for your sinornitho, which will increase its health regeneration Armor Sinornirho does not have a mount, since it cannot be mounted, it can only be carried on the shoulder, but it has a small armor, which gives it extra resistance, all the resistance granted by the armor towards sinornitho will also be applied to the survivor who porte to sinornitho Tame and breeding Sinornitho has a very particular breeding and training, to tame it you will first need to find one, which will start to follow you, as it is following you it will ask you for a sacrifice, to sacrifice a creature you simply have to access the options wheel and enable a new option that only It will be enabled when you are close to the sinornitho, this option will sacrifice your creature and give you the trust of the sinornitho, after this you will have to look for a creature to parasitize depending on the size of the creature you will have a certain time to use it (you can only infect wild creatures). you will have to kill creatures to increase the effectiveness, once you get 20% of the taming efficiency the creature will ask you to feed it with meat or with its kibble preferred, once the taming is finished, the sinornitho will kill the infected creature and come out tamed Breeding To raise a sinornitho you will have to follow a method similar to that of most creatures but a little more sinister, since a couple of sinornithos have reproduce, the female will lay her eggs in one of your creatures, after laying her eggs the sinornitho it will come out quickly, the infected creature will consume a large amount of food and the starvation damage will be higher, so you will have to take care of your infected creature so that it does not die before the birth of your sinornitho, at the end of the "gestation" the sinornitho will kill to the creature and it will come out with 20% maturation (after its birth its breeding process will be conventional) Conclucions Thank you very much to everyone who reads and supports this concept, both participants and fans. I wish you good luck in these votes. (all illustrations and ideas are my own creations)
  16. The Angaturama would be a new mid to late game predator that would make the rivers and Redwoods of The Arks more interesting with its two versions that would make the game a little challenging mid game.Redwood Angaturama River Angaturama WILD Angaturama is an aggressive during the night with a similar Aggro range as a Spino but during the day the have a chalico like range of aggravation. The angaturama is a piscivore that is bigger than a baryonyx but smaller than a allo. Angaturama would be distinguished by two different patterns a water like wave of water or a green vine like pattern this would affect their abilities when tamed. You can find the wave angaturama near beaches almost anywhere besides the freezing cold however the vine angas are found in jungles and redwoods. They would both have the same temperament. (Possible idea female water angaturamas could have a bubbly pattern and males could have the waves and jungle ones could be similar with vines and leaves or something) TAMING This things taming method would be kind of like a way less annoying hesperornis tame. This would start of as a knockout tame where you tranq it basic stuff. But then after you knock it out you will have to bring it fish when it's hungry like sabertooth salmon and piranhas. The jungle /Redwood version which will be next to the edge of the biome will want sabertooth salmon while the beach one will want piranha. Repeat feeding it until tamed TAMED ABILITIES The angaturama would have a plethora of abilities depending on where it's from. First the wave anga. This one would be more transport based with more weight and stam in a trade off for less health and damage. However it will move faster in water the the vine anga. This version will also have the ability to swallow water and then shoot it out at enemies knocking them back and doing exceptional damage to metal bases corroding them. Wave version will also have a weight reduction of 50% on stone and crystal.The vine version however would be more battle ready with less weight and stam with more damage and health. The vine version has adapted with the forest and can cloak that gives a buff the makes it so while cloaked your first attack will deal bleed damage but will take you out of cloak.This version will also have a weight reduction of 50% but on wood and obsidian. These abilities should make the feel like different creature almost. THANKS FOR READING I really appreciate you taking the time to read my dino and its always been a dream of mine to have one of my own creatures in the game hope you like the dino.🥰
  17. Welcome to Arconium! (PC - Steam Only) Our community strives to bring you the most freedom of experience in Ark while keeping the heart of what makes this game great for you! We listen to your feedback and want to bring the challenge to your gameplay while maintaining the new and upcoming events that provide some spice. Our focus here is to let you play how you like while respecting the communities voice, so we hope to see you soon! Scheduled events to bring the community even closer together! ☆ Server Settings ☆ » XP: x2 » Taming: x6 » Harvest: x2 » Mature: x8 » Max wild dino level: 150 » Max extra levels: 226 » Increased drop quality » Tribe member limit: 6 » Tribe dino limit: 200 Mods - Dino Storage v2 Platforms Plus Ark Eternal Stacks Solo Farm Mod Editable Server UI (WBUI) Awesome SpyGlass Shiny Dinos The Collection Domination Rex! DinoTracker Lethals Reusables With alot more! Plugins - ArkShop - and UI Shop! AdvancedShop to get all Ascensions! Colour tokens! Cross chat all maps! Server Events! VoteRewards! ☆ Discord ☆ https://discord.gg/5UJUMBNhN6 Make sure to have subscribed to our mod list before joining: https://steamcommunity.com/sharedfiles/filedetails/?id=2214917398 (edited) YOU SENT AN INVITE TO JOIN A SERVER Arconium 66 Online 447 Members Joined Steam Workshop::Arconium Cluster Servers: ☆ Fjordur PvE - steam://connect/83.87.49.153:27023 ☆ Extinction PvE - steam://connect/83.87.49.153:27016 ☆ Ragnarok PvE - steam://connect/83.87.49.153:27015 ☆ Aberration PvE - steam://connect/83.87.49.153:27018 ☆ Genesis Part 2 PvE - steam://connect/83.87.49.153:27027 ☆ The Island PvE - steam://connect/83.87.49.153:27019
  18. Common name: Aegirocassis Species: Aegirocassis benmoulae Time: Lower Ordovician Diet: Carnicore Temperament: Peacefull unless provoked The Aegirocassis benmoulae was a big athropod underwater. It grew up to 2 meters in lenght, but would be a lot bigger in the game. Wild: This fella would be pretty peacefull, living not necessairely at the bottom, but a bit higher up. It would be as big as a plesio and a bit faster then the megalodon. If provoked, it will attack you, but not only that, but it will also try, to come infront of you, to block your way and would shoot a substance at you, that has the same effect‘s as the ammonite-bile, leading to, that every nearby creature will attack you, even if normally peacefull. If killed, it will unleash a ammonite bile substance, but the recourses you would get, would be: Chitin, raw fish, silicia pearls, black pearls and ammonite/aegirocassis bile. Domesticated: The Aegirocassis would be capable of alot of usefull things. -It would be extremely agile, more agile then any other water creature. -It would have a 25% armor/damage reduction because of it‘s chitin armor and the head would have 50% damage reduction, because it’s the hardest part of it’s body. The armor would add up with the special saddle it has. -Now let‘s disguss one of the most usefull abilities it has, creating silicia pearls, black pearls and ammonite/aegirocassis bile in it‘s inventory. Creating every 2 minutes one silicia pearl, which stacks at a maximum of 300, creating every 20 minutes one black pearl, which stacks at a maximum of 100. It would create every 5 minutes ammonite/aegirocassis bile, which has a maximum capacity at 30, which is important for a ability it posseses. -It could shoot ammonite/aegirocassis bile at it‘s enemys, which attract‘s any other nearby creature to attack it, which uses up one of the bile, per shot. This would be extremly usefull for caves. -It would be immune to any form of stun and the baryonyx and the grab of the tuso. -It would also be immune to ammonite/aegirocassis bile, making it easy to kill ammonites or other aegirocassis. -It would also have a ramming ablity, which charges up, while sprinting/fast swimming. Hitting someone with it paralyzes the enemy for 6 second‘s, it being unable to do anything. -It would be really efficient at collecting biotoxin, angler gel, silicia pearls and black pearls and aswell as killing jellyfish. -It would have a 50% reduction wheigt for: raw fish, raw meat, chitin, stone, oil, biotoxin, angler gel, hide, crystal, obsidian and metal. And a 75% reduction wheigt for: silicia pearls, black pearls and ammonite/aegirocassis bile. -It would have a special saddle on it‘s head, which includes a harpoon capable of shooting bolt‘s and tranq bolt‘s, but no option to move the harpoon, which is not needed, since Aegirocassis is extremly agile. And it comes with a glass capsel on it‘s head, which allows 3 players, to sit in there, while not using up any oxygen and capable of seeing clearly, without a scubar mask. -It cannot be knocked unconscious or gain any torpor. Taming: In order to tame the Aegirocassis , you will have to earn his trust, which means you have to stay with ist all the time, feeding it what it want‘s, that could be biotoxin, angler gel, silicia pearls or black pearls and fending of any enemys untill it‘s tamed. That was Aegirocassis benmoulae. I hope you enjoyed this creature, thanks for giving your time to read it and if you like, you can vote up for this creature, which I would really appreciate and would make me so happy. Have a nice day.
  19. This is Leaellynasaura, the Center’s new all-terrain support Dino with applications for both PvP and PvE purposes. The medium-sized Ornithischian gets a size boost to be completely rideable, and hails from Prehistoric Australia. The Leaellynasaura is designed as an excellent forward scout and army-support, as well as an all-terrain alternative for Flyers. Let’s get into her abilities, shall we? Design Leaellynasaura are originally small, bipedal ornithischian Dinosaurs from Early Cretaceous Australia and Antarctica. Theorized to be covered in feathers of some kind to aid in temperature regulation. ARKs Leaellynasaura is similar. A naturally albino creature with light blue hues, the feather covered Leaellynasaura is hard to spot amongst the icy places it calls home. Unlike its real world counterpart, the ARK Leaellynasaura is larger, just under the size of a Utahraptor, and has significantly larger front limbs, boasting gripping claws. Dossier “Common Name: Leaelly Species: Leaellynasaura Aquambulatio Time: Early Cretaceous Diet: Herbivorous Temperament: Passive” Wild ”Leaellynasaura Aquambulatio are unique little fellas, found in arctic regions. Since they’re lower on the food chain, they can oftentimes be seen by the coasts, where they are the safest. Their fluffy coats offer them protection from the cold, and keeps them relatively dry from chilly waters. They keep to the shores due to the unique method they use to escape predators: walking on Water! Much like Basilisk lizards, they can run on the waves, though unlike them, Leaellynasaura can move at several speeds and even drift! They can even clamber up sheer cliffs if need be. They can often be seen near to the Mammoth herds that wander the Tundra, as they often defend the smaller critters from the ravenous Direwolves and Yutyrannus.” Donesticated “Leaellynasaura Aquambulatio offer unique attributes few tribes out here can master. Particularly, their impressive mobility on both land and water allow their riders to move at significant speed across most terrains, acting as top-of-the-line forward scouts and exploratory mounts. Interestingly, some tribes have been able to coax out a frosty armor from the air trapped within the fuzzy friends feathers, coating their Allies in a frozen armor of some kind, greatly increasing their defenses. If one can master a Leaellynasaura, they can potentially master the entire region.” Ecology Leaellynasaura are found in the north and south arctic regions, particularly around the coast. They are (mostly) herbivores, meaning they are oftentimes on the run from stronger predators such as the Yuty or Direwolves. They have developed a unique taste for Organic Polymer however, and will prey on Kairuku is pressured. They have a unique relation with the Mammoths of the region, oftentimes using their unique abilities to boost up the mammals in defense of their territory. Taming Leaellynasaura are tamed passively, through gaining their trust. Survivors must keep hostile creatures (including tamed ones) away from the Dino long enough for it to develop into a calmed state. Once it is in this state, it must be fed berries, crops, Veggie Cakes, or their favorite, Organic Polymer. If a hostile creature enters a certain radius, Taming Effectiveness and Taming level itself will begin to decrease, and any nearby Mammoths will become hostile. Abilities Leaellynasaura have a wide range of abilities designed to aid survivors in both PvP and PvE environments. Firstly, they are adept at travel, being faster than most other species, similar to the Galimimus. Due to its claws, it also has notable climbing capabilities, identical to those of the Deinonychus. The signature ability of the Leaellynasaura however is it’s ability to run on water, much like the real life basilisk lizard, yet with fewer limitations. Leaellynasaura can move at either speedy or more controllable speeds, allowing it to effectively evade predators or forage for food. While they can’t properly stop on the water, they can quickly drift to get into a new direction. Their traveling capabilities are only supported by their fur insulating riders from both heat and cold. What’s more, is they can provide an icy armor to Allies, increasing defense significantly. This does not heal like that of a Snow Owl, but the Leaellynasaura remains mobile and can reapply the effect when out of harm’s way. Uses ~All-terrain Exploration Mount The Leaellynasaura is a must-have for traveling The Center on foot, and potentially even for caving. Its unique set of skills allow it to be an amazing land mount, where Survivors can quickly escape a bad situation and keep moving to find their next target, and due to its thermal regulation, survivors can worry less about the environments they chose to explore. ~Forward Scout Due to its small stature, natural camouflage, unique skills and impressive speed, Leaellynasaura works amazingly as a forward scout prior to a raid. Few creatures can keep up with it, and it’s capabilities allow its rider to get a complete view of the enemy prior to any assault. ~Bossing/Defense Support With its Icy armor buff applied, Leaellynasaura easily pairs well with Yutyrannus or Mammoth buffs for both Boss fights and Raid defense. It excels especially due to its mobility allowing it to dodge and weave through attacks, making up for it’s relatively small health pool. ~Caving Dino while not as physically powerful as contenders such as the Baryonyx or Thyla, Leaellynasaura makes up for it with its impressive mobility, only matched by Deinonychus and Megalania within most Artifact caves. Notes -I submitted the Leaellynasaura due to the lack of variety in most community votes. While many different species (some good, some bad) have made it into the top ten, the winners are mostly the large carnivores (Charchar, Fasolasuchus, Gigantoraptor) or flyers (Desmodus, Sinomacrops, Rhiniognatha) and I wanted to introduce something new. Specifically a herbivore, as the last herbivore to be introduced was the Amargasaurus on Lost Island (unless the Andrewsarchus eats berries but I don’t recall it doing so). -the Leaellynasaura was designed as both a PvP and a PvE tame to appeal to both crowds. while I’d generally expect more PvE use based on its abilities, It can almost certainly contend among other PvP support Dinos. -I specifically submitted it to The Center due to the map’s wide variety of environments and conditions and the lack of a proper all-terrain creature on the map (that isn’t a flyer). -While it is inferior in several ways to other creatures (Bloodstalkers, Deinonychus) I believe the Leaellynasaura is an excellent mix of several unique abilities that fits into a unique niche on its introduced map.
  20. Hallucigenia Sparsa: You can watch an in-depth video from me, covering this concept in greater detail here: (And yes, this is my Youtube Channel) Contents: 1: Real World Info 2: Dossier 3: Sexual Dimorphism 4: Abilities 5: Taming 6: Post Taming 7: Other Important Things Real World Info The Hallucigenia is an extinct creature that is very unique. Although it is hard to tell the closest relative of it is actually the Velvet Worm. (I won't include a picture incase of people who don’t like gross stuff, but I’d recommend to search it up as it is a very unique creature) It was originally believed to walk on the spikes on its back (first picture) but was later discovered that it actually walked on the things they thought were tentacles, legs now. (second picture) But I will be using both of these renditions for the full concept of my Hallucigenia. The difference between Female and Male Hallucigenia allow for both PvE Players as well as PvP players giving all sides of the game a new creature to use. This should hopefully help everyone get something they like. If there are any suggestions or question you have of my creature concept make sure to leave them down below, and I will try to add as many suggestions as I can to the concept. What Scientists originally thought the Hallucigenia looked like: What Scientists later discovered it actually looked like: Although the Hallucigenia Sparsa did only grow to about 1 inch long it would be much bigger for the sake of fitting into the fauna of the Arks. Females would be slightly larger than a Diplo, and Males would be slightly smaller than a Diplo. Dossier: I unfortunately do not have any Dossier Art or Art in General, but I do have a description of a potential Dossier (If anyone would like to make art showcasing this creature it would be awesome!): Common Name: Hallucigenia Species: Hallucigenia sparsa Time Period: Mid Cambrian Diet: Carnivore Temperament: Docile - Until Provoked Wild: The Hallucigenia sparsa, alongside another recently discovered specimen the Rhyniognatha, reassures my suspicion that the Ark’s have tampered with the genes of their habiting creatures, some more than others. It was incredibly small in reality, smaller than my thumb, but here it is a towering beast capable of handling even the toughest of marine life here. They adore deadly spikes layering across its back, proving to be useful for both display and defence. With some even evolving to walk using these spikes, it is fascinating the rate at which creatures on the Arks can evolve. Domesticated: Although tamed through a blood transfusion with a weak juvenile, once grown up there have been several sexual differences between males and females. The vibrant Males I’ve studied had solely walked with their spikes, but instead using their “legs” as a way to release spores that have harsh effects. While the Females have been quite the opposite, being dull in coloration, walking with their actual legs and using their spikes as defence. I’ve also witnessed the Females have a very abnormal weight tolerance, and is mainly used for transporting large hoards of items. These gentle giants, while not preferring combat, come equipped with a variety of tools. Males utilize their deadly spores and agility while Females can withstand a large amount of damage and use their piercing spikes in combat. With both offence and utility at its disposal, the Hallucigenia is definitely a creature worth having. Sexual Dimorphism: Males: Male Hallucigenia look very different from Females, being the older rendition of the creature. Males also come in a more vibrant colour than females as is mainly the case in the wild, as well as are smaller than Female Hallucigenia. Image of what it could look like: Females: Female Hallucigenia look much more like the modern rendition of the creature. Females are less vibrant in color than Males and are also a bit bigger than the Males as well. They are also much more tanky than Male Hallucigenia’s. Image of what it could look like: Abilities: For Both Genders: Lightweight - Both Male and Female Hallucigenia can press 2 keys to go up or down in the water. This allows for changeable water depth very quickly. This also allows them to be at any water depth in the Center’s ocean. Adaptability - Both Male and Female Hallucigenia have the ability to be on both land and water. For Males Only: Climbing - Male Hallucigenia have the ability to scale up walls and any other surface similar to a Megalania due to their sharp spikes moving them around. This would act just like Megalania but would also be able to move left and right as well. Spore Burst - Male Hallucigenia have the ability to spray a large cloud of all Hallucigenia Spore’s (Hallucigenia Spores disorient, suffocate, slow and tranquillize targets (similar to all the mushrooms on Ab) that affect anyone or creature that goes through it. This ability then goes on cooldown. Spore Beam - Male Hallucigenia have the ability to concentrate a beam of a selected spore type towards an enemy which will both deal the intended effect as well as some damage towards them as well. Spore Types: Tranquillize - Will increase the Torpor of the target rapidly. Damage - Will damage the target rapidly. Suffocation - Will decrease the Oxygen of the target rapidly. Slow - Will decrease the movement speed of the target rapidly. Disorientation - Will disorient the target rapidly. (similar to the death mushrooms on Ab) For Females Only: Carrier - Female Hallucigenia have the ability to carry a large amount of weight and even have a weight decrease for a majority of items. Making the Hallucigenia a great creature for storing and moving items. The Hallucigenia will also still be able to move when it is overburdened but instead can’t have anything else on it. Spiky Back - Whenever a Female Hallucigenia is attacked by another creature it will take a large portion of the damage it dealt back to it. This makes the Hallucigenia a good creature for defending bases. Nudge - Press C to slowly charge on the side you are facing. This will deal significant damage to a creature and give them the impaled status affect for a short duration. This is good for getting creatures off of you that are attacking you from the sides. This attack will also do a good amount of knockback. Last Escape - Hold down a button (X) for 4 seconds to initiate this ability. You will shake rapidly knocking all creatures near you back. The Hallucigenia will then launch all of its spikes out in every direction dealing large chunks of damage to any creature hit by it and gives any hit creature the impaled status affect. If underwater the Hallucigenia will float rapidly towards the surface. Once all this has been completed the Hallucigenia will lose 80% of its health and will gain a temporary speed boost to make a grand escape. It will take a long duration for the spikes to grow back and be used again in abilities that use it. I feel that this ability helps to get your creatures to escape instead of them dying. As I know many people would rather not use a creature for a bit and let them heal rather than losing them forever. Toggleable Ability: Lay Down - Hold for the Toggle Wheel and select Lay. The Female Hallucigenia will then lay down on the ground or on the bed of the sea and act basically as a primitive spiked wall but it is much bigger. This will also heal the creature much more quickly and regain a large amount of Stamina. Taming: In order to tame a Hallucigenia you must first find a wandering baby in the wild. You would then give it a certain amount of Bio-Toxin (20 per level, so if I was trying to tame a lvl 150 Hallucigenia I would have to give it 3000 Bio-Toxin). Once it has calmed down after you have given it the Bio-Toxin it will latch onto your back beginning to drain your health. In order for it to tame it will drain health (or if you have blood packs in your inventory, it will drain those instead) in order to be tamed. Throughout this process the baby Hallucigenia can go out of water, but if it takes any damage it will hop off and ruin the taming. After Taming: Once you have successfully tamed yourself a Juvenile Hallucigenia it is not over yet… Once they are tamed they still need to be nurtured and fed, so once tamed they will have to stay mounted to your back until they reach 25% growth. Once they reach 25% growth they will hop off your back and demand blood to eat, just like wyverns require meat and wyvern milk. (This stage of getting a Hallucigenia also applies when you have bred one, it must mount you and drain your blood until 25% growth) Other Important Things: Basic Hallucigenia saddle unlock at Lvl 72 (will be used for both Male and Female Hallucigenia). Platform Saddle (For Males Only) will unlock at Lvl 83. Baby Hallucigenia take a large portion of time to grow, (roughly the same amount of time to grow as a Rex) After mating Hallucigenia will lay eggs just like many other species in Ark. Hallucigenia must be underwater to begin Mating. And that it is for this concept! I hope you enjoyed and it would be much appreciated if you could upvote this creature as I feel it would make a great addition to Ark’s Oceans!
  21. Genus: Thalassodromeus sethii Common Name: Thalassodromeus Researched Background Thalassodromeus is a genus of pterosaur that lived in what is now Brazil during the Early Cretaceous period, about a hundred million years ago. Thalassodromeus had one of the largest known skulls among pterosaurs, around 1.42 m (4 ft 8 in) long, with one of the proportionally largest cranial crests of any vertebrate. Though only the skull is known, the animal is estimated to have had a wingspan of 4.2 to 4.5 m (14 to 15 ft). The Thalassodromeus was thought to be a Skimmer Bird - skimming over water's surface and catching fish but also small prey on the coast lands, they later developed to fly in-land in search of opportunistic encounters. Wild Behavior Temperament: Aggressive Diet: Carnivore (but tames off Fish) Thalassodromeus can be seen circling around riverland areas, looking for it's next meal and rarely landing for a break. Unlike the skittish Tapajara and the docile Pteranodon, the intelligent Thalassodromeus sees human survivors as ideal prey but only if it can wear them down. Thalassodromeus utilises lightning fast hit and run tactics to chip away at it's prey until it can feed. When endangered or close to death, the Thalassodromeus will fly away similarly to the Tapajara. While not suited for in-air combat or carrying a ton of heavy resources, the Thalassodromeus excels with high stamina, and is a great hunter of the lands and waters below. Domesticated Abilities Gliding & Long Distance Flight Thalassodromeus rarely flaps its wings in the air which is ideal for long distance flights, and will steadily use it's wide wingspan to maintain itself in the air. While it is unable to manuever as smoothly as a Tapajara, the Thalassodromeus is faster and has 2 flight modes to switch between Gliding and Hovering. Loop-the-loop while flying. Because that would be unique and fun! Able to fly and skate across water When the Thalassodromeus flies onto water, it is able to skate across the water at a speed slightly faster than a Bloodstalker and with a Hydrated buff. This can be accelerated if you glide down fast enough. While skating, it may grab creatures on the surface of the water which are smaller than a survivor, including fish to heal itself. The rider won't be dismounted when it interacts with water. Picking up and Chowing down! Can pick up creatures in it's beak up to the size of a survivor and can crunch down on them with it's powerful blade-like, robust jaws. Crunching Bite Attack Head bash attack which inflicts a stun. (15s cooldown) Increased spoiler times for perishables Unique Water-based Passive Taming Method The survivor must submerge themselves in water near a Thalassodromeus which will start the taming process. It will then repeatedly swoop down on onto the water directly above and this will give the survivor a moment to feed them Raw Prime Fish Meat / Superior Kibble. If the survivor isn't completely submerged under water, the Thalassodromeus will attack instead. Be sure to hold your breath well, and keep an eye out for piranhas and other dangers! Open to any suggestions, thanks for reading my submission!
  22. Hi and welcome to the Estemmenosuchus Ultimadentaris vote page! Here we will persuade you into voting for Estemmenosuchus Ultimadentaris, first off with how Estemmenosuchus would work! Estemmenosuchus would be a mid-late game tame, with it’s saddle being achieved at level 40 or 45, Estemmenosuchus would get a hydration buff when in contact with water, and when deep underwater it will enter an “Manic Frenzy” state, where it will have increased speed, bite force and bite speed, however, Estemmenosuchus will have counters to it such as being unridable if it gains big levels of torpor and/or not being fed. Now, onto the Dossier! Common name: Estemmeno Species name: Estemmenosuchus Ultimadentaris Time: Mid Permian Diet: Carnivore Temperament: Aggressive Wild Few words other than terrifying can describe Estemmenosuchus Ultimadentaris, I've had various nightmares about being torn to shreds by these monsters. I can't stress enough just how dangerous an encounter with Estemmenosuchus Ultimadentaris is, they aren't like any other Estemmenosuchus specimen, they are far different, they're aggressive, strictly carnivorous, and lay eggs, almost as if most of their genetics have been modified heavily. Estemmenosuchus Ultimadentaris seems to hold a grudge against other therapsids, as in will specifically target them if they're in the same vacinity as the creature, now, I don't know if this is a silly rumor, but I've heard that Estemmenosuchus seem to go insane underwater and begin to bite like crazy! Might just be a myth, but better safe than sorry. Domesticated I don't know of anyone who has been brave enough (and/or dumb enough) to try and attempt taming an Estemmenosuchus Ultimadentaris specimen, in fact, I don't think anyone has tamed one as of yet, however, I know of many survivors who show an interest in taming Estemmenosuchus, which checks out, their amazing hunting capabilities as well as their increased speed when under pressure can make a formidable tame. Perhaps the way to tame them is to lure them towards a creature it can kill or hates like Moschops or Dimetrodon, and aiding the Estemmenosuchus to kill it, maybe gaining it's trust? I view killing a creature as versatile as moschops may look like a waste for some survivors, but for a creature like Estemmenosuchus? Seems like a fair trade. Images and more coming soon, stay tuned! Passive Ability - "Fear the unknown" If Estemmenosuchus encounters you at night, rather than attacking you it will stare at you, if you are (dumb enough) to near it after this stare, it will trigger a chase sequence, where Estemmenosuchus will follow you rapidly and will only stop if you're outside it's aggro range, or Estemmeno is killed. Attack 1 - Left Mouse hold. If you click simply with left mouse, then Estemmenosuchus will just bite the foe, however, if you hold it, you'll see a meter charge up, as Estemmenosuchus holds up it's mouth and then clamps down it's jaws on the prey, holding them in place while attatched to it. Here we can see an example of it, an Estemmenosuchus infinetly clamping the force of 1000 suns down on a pegomastax, who f'd around and found out
  23. Polacanthus Common name: Polacanthus Species: Polacanthus pyrocaudus Time period: Early Cretaceous Temperament: Defensive Diet: Herbivore Custom dossier coming soon! Vote started earlier than the previous ones, so for now here's a render of Polacanthus from the hit dinosaur documentary Walking With Dinosaurs General gameplay concept: A medium sized armored herbivore, the Polacanthus is a tame with surprising utility. Its primary attack is a tail swipe that behaves similarly to the Stegosaurus’, hitting behind it and to whatever side the camera is currently facing. This attack does moderate amounts of damage and repeatedly using it ramps up the speed at which it swings its tail. Polacanthus’ secondary attack is a heavier tail swing that drags across the ground and spins the Polacanthus 180 degrees around, dealing heavy damage to whatever it hits. Both attacks are useful for fragmenting flint from rocks, and gather it at a 2:1 ratio with stone. A very useful trait for creating sparkpowder, especially since the Polacanthus’ saddle acts as a mortar and pestle with the same crafting efficiency (though not speed) as a chemistry bench. In a pinch they can also harvest small amounts of wood and thatch, though here Polacanthus pale in comparison to more dedicated gatherers. However, that is not to say you have no reason to chop down trees with your mount... A Polacanthus’ tail spikes are coated in a flammable oil that, while too limited in supply to harvest as a resource in large numbers, can be ignited with a little help from sparkpowder. By hitting ctrl, the Polacanthus can swap between a main “gathering” stance and a secondary “ignition” stance. In this state, Polacanthus will use up sparkpowder in their inventory when attacking (the exact amount depends on the attack used) to ignite their tails and set fire to whatever they hit. When they strike a tree in this stance, they instead gather charcoal straight from the tree, with no need to burn it afterwards. Combined with its crafting saddle and the normal stance’s proficiency in making sparkpowder, the Polacanthus can drastically speed up a tribe’s gunpowder production. Likewise, this ignition state also alters the functionality of its main two attacks. The primary tail swipe now has an additional fire DoT effect. A single hit will only last for a second or so, but repeated hits will increase the duration of the effect, increase its initial damage, and refresh it with each blow. Each attack uses up 1 sparkpowder. The secondary turnaround attack now sends out a highly-damaging short ranged burst of flame, which automatically catches anything it hits on fire and starts off the enflamed DoT effect with a duration equivalent to five primary attacks. This attack uses up 10 sparkpowder. Defensively, Polacanthus takes only 2/3rd’s damage from behind, incentivizing usage of the secondary attack to orient itself away from attacks. Polacanthus’ oil-coated spines and plates act as a sort of reactive armor, splintering the outermost layer to damage anything standing nearby and make them more susceptible to damage for a limited time (this includes bosses and even non-tek structures). This is activated once the Polacanthus has taken a certain number of hits over a short timespan, meaning that this is extra useful when attacked by packs of creatures or being shot at by a high fire rate weapon. Taming Ideas and Wild behavior: Wild Polacanthus are somewhat traditional knockout tames, but with a slight twist. They receive only a quarter of the torpor from tranq arrows and darts, but in turn are especially susceptible to other forms of torpor delivery. Clubs, electric prods, scorpion stings, Equus kicks, and more are the way to go when knocking one out. Stats, Attacks, and Misc. Size: About halfway between the Ankylosaurus and Stegosaurus Speed: About equal with the Morellatops just so moving around isn’t so obnoxious. Health: Moderate to high, maybe 650 or so. Primary, LMB attack: Tail swipe similar to the Stegosaurus Secondary, RMB attack: Heavy tail swing that rotates the Polacanthus 180 degrees Tertiary ability, R key: Toggle between normal and ignition states https://en.wikipedia.org/wiki/Polacanthus
  24. (customizable shell) Introducing Palaeopagurus, the Giant Hermit Crab Tags: crustacean, PvP, PvE, crafting, usable babies, health regen, climbing, better blueprints, resource farming, structure repair, taming assistant Common Name: Giant Hermit Crab Species: Palaeopagurus artis Time: Late Cretaceous Diet: Carrion-Feeder Temperament: Opportunistic Wild: “Palaeopagurus artis is a curious crustacean to say the least. Many people call them “Giant Hermit Crabs”, which is true… for the most part. They vary in sizes based on age, ranging from the height of a Dodo to that of a Tyrannosaurus. They never stop growing, a trait which forces them out of their shells when they get too large for them. They display intelligence I have never seen in crustaceans before, crafting shells out of various parts left over from dead animals and other materials in their environment. This is likely in part due to their nature as obligate scavengers, combing coastlines for any carcasses that may have washed up from the sea.” Domesticated: “Palaeopagurus appears to be too stubborn for a conventional tranq-and-feed method, so survivors need to get creative. Considering how much they enjoy crafting their shells, one may be able to gain the trust of a shellless individual by lending them the desired materials they wish to use. Once tamed, the hermit crab becomes the perfect engineer. Its knack for creating things is a characteristic tribes can use to gain improved equipment from blueprints that they collect. Blueprints themselves can also be improved by the crustacean, though there is a chance it may end up being a failure. It should also be noted that their saliva has the consistency of industrial glue, which is used to make their shells. Some survivors are aware of this, using it as an alternative to cementing paste or to repair damaged buildings.” Introduction: Greetings, survivors! I introduce to you the Palaeopagurus, otherwise known as the Giant Hermit Crab! Art by Nix Illustration The foundational ideas and selling points for this crustacean include: Changing roles from shoulder pet to mount based on age (never stops growing) Fully Customizable Saddle for different playstyles The ability to craft better equipment from blueprints The ability to improve the quality of blueprints Glue-like spit that can be used as a substitute for cementing paste or repair buildings Currently, the only crustacean in the game right now is the Karkinos. This is such an interesting group of invertebrate animals that are sorely lacking major representation in ARK. Palaeopagurus here is set to fix that issue with its inclusion on The Center, the closest thing we have to an official ocean map. Its swath of unique abilities also sets it apart from much of the existing roster, and will become a must have tame because of them. Tamed: Growth Mechanic: Unlike any other creature in the game, the Palaeopagurus doesn’t have defined life stages, rather being one life stage as soon as it is born. From here, it will never stop growing. This means it is usable as a shoulder pet while it's little and can be ridden when large enough, their stats increasing as well. However, its rate of growth will slow after a certain period of time, preventing it from reaching ridiculous sizes within unreasonable time. Shoulder Pet Actions: Thrown: When thrown off the shoulder, the crab deals damage and inflicts torpor on a target. Imagine chucking it like a dodgeball. Mount Actions: Primary Attack (, , ): The Giant Hermit Crab snips with its pincers as a basic attack. It harvests resources off of live targets. Secondary Attack (, , ): The Palaeopagurus performs a shoulder bash with high knockback, damage, and even torpor. Grab (C, , ): The Giant Hermit Crab can grab unconscious creatures and drag them, allowing for the taming process to be easier for certain creatures. The larger the crab, the larger the creatures it is able to grab. Climb / Guard (Space, , ): Tap: When near a vertical surface, the Giant Hermit Crab is able to scale them with ease. However, this drains stamina, and the larger the crab, the faster stamina drains. Hold: The Palaeopagurus retreats into its shell, entering a fortified state, which heavily reduces all incoming damage and reduces the duration of status effects. Passive Abilities: (All Phases) Harvesting: Giant Hermit Crabs can mine minerals with their bare claws, also getting 50% weight reduction on stone, metal, obsidian, & crystal. Crafting Effectiveness Stat: Like the Gacha, these hermit crabs have an upgradeable Crafting Effectiveness stat that takes the place of the Movement Speed stat. Rapid Regeneration: This crustacean gets the Argentavis’ Rapid Regeneration buff from eating corpses. Advanced Crafting: The Palaeopagurus’ inventory somewhat functions like a smithy, though instead of having learned engrams available, it requires blueprints. Said blueprints, when crafted in its inventory, cost less to make, are made faster, and are higher quality. All of this is affected by the previously mentioned Crafting Effectiveness stat. Blueprint Enhancement: Blueprints in the Palaeopagurus’ inventory can be converted into a higher quality form in a process akin to the ARK Additions Helicoprion, where the Crafting Effectiveness determines the success of the enhancement. This process requires the resources used to craft the item in its current state, just being redirected to upgrading instead. Failing the upgrade just means not receiving the product since you’ve already invested resources. You can also only upgrade a blueprint a certain amount of times based on the item quality. Primitive: 3 times Ramshackle: 3 times Apprentice: 3 times Journeyman: 2 times Mastercraft: 2 times Ascendant: 1 time Hermit Crab Glue: The crab’s sticky saliva, called Hermit Crab Glue, is passively produced in its inventory. It can be used as a substitute for Cementing Paste or can repair damaged structures, more being required for the level of damage. It is a mandatory ingredient for crafting the shell. Craftable Shell: Palaeopagurus don’t have saddles. Instead, they have a shell that can be crafted in their inventory. The cost of the shell scales with the age & size of the crab, the more resources the larger it gets. The shell’s armor stat scales with both level and Crafting Effectiveness. The best part about all of this is that it is completely customizable! 4 resource types are required for the shell, and which resource types you choose to mix & match are completely up to you. Thatch: 🠝Movement Speed, Fire Weakness Wood: 🠝Insulation, Fire Weakness Keratin: 🠝Physical Resistance, 🠟Insulation Chitin: 🠝Physical Resistance, 🠟Electricity & Element Resistance Flint: 🠝Movement Speed, 🠟Melee Damage Stone: 🠝Melee Damage, 🠟Movement Speed Metal: 🠝Electricity & Element Resistance, 🠟Movement Speed Obsidian: 🠝Insulation, 🠟Melee Damage Crystal: 🠝Electricity & Element Resistance, 🠟Insulation Element: 🠝Melee Damage, 🠟Physical Resistance Should also be noted that the shells have limited durability like a Roll Rat’s saddle, so be careful. Shell Concept inspired by: Utility & Scenarios: PvE: The Giant Hermit Crab is great for getting the best loot crafted from blueprints. With its Crafting Effectiveness stat, it will improve the quality of said blueprints before making the best out of the resources they have for the item. They are also generally good at harvesting and transporting resources, with weight reduction on minerals and the ability to climb. When out taming for creatures, the ability to drag unconscious bodies away from places of danger can be a real lifesaver. PvP: A wide range of attacks grants Palaeopagurus utility on the battlefield. A shoulder bash provides a way to provide distance between the crab’s tribe and the enemy. The ability to hunker down and hide in its shell for damage reduction makes it an excellent soaker to raid bases. If defending a base, the Hermit Crab Glue can be used to repair damaged structures and increase the longevity of the facility. The fully customizable shell also allows for experimentation and unique builds, allowing for the hermit crabs to adapt to any playstyle their masters desire. However, outside of these few things, the crab isn’t the best in terms of actually fighting and defending itself head on, more so acting in the support role to assist its allies. A limited lifetime on a crab’s shell also poses its own problems. Wild: Palaeopagurus spawn in the wild with a wide range of sizes depending on their age. They like to inhabit coastlines and shallow waters, especially in The Center’s central floating island and the underworld. They also spawn with different shells made of different materials, which is completely dependent on the environment. They are strict scavengers that search for carcasses in the surrounding area. Depending on their size, they may either hide away or fight other creatures that approach the carcass they’re eating from, including survivors. Taming Process: The Giant Hermit Crab loves to craft things with its claws since it makes its own shells, so lending it the resources to do so will allow you to tame it. Either find a crab that doesn’t possess a shell or destroy the shell of one that does by attacking it. From there, the crab will desire certain materials that go on rotation akin to a Moschops, and survivors must provide them with such. Once they’ve fully completed their shell, they’ll be tamed! Conclusion: In the end, Palaeopagurus is a creature that would bring a lot to ARK and fits well within the realm of The Center. A relatively balanced out crustacean with abilities leaning into the side of PvE, but still having a clear role with the PvP metagame. Hope you all enjoy it! Have fun, survivors! References (Accurate & Inaccurate):
  25. We have all the original Ark servers and will be adding Ark Ascendant servers at launch. We will always have both. No wipes, and we have player shops, giveaways, and events + tons of other neat stuff! Player Stat Boosts: Health: 2.5x (+25) Stamina: 2x (+20) Oxygen: 10x (+200) Food: 5x (+50) Water: 5x (+50) Weight: 30x (+300) Melee: 2x (+10%) Speed: 5x (+7.5%) Fortitude: 5x (+10) Crafting: 5x (+50%) Server Rates 6x XP, 6x Harvest and 6x Taming  50x Hatch + Maturation 32x Mating Difficulty level 10 *(Level 300 wild dinos) Engrams auto-unlock up to level 90 Low player food & water drain  2.5x slower spoiling 4x Fishing loot & custom recipes 3x Slower fuel consumption 50x Crop growth & decay 5x Platform limit 2x Oxygen swim speed Server Extras Friendly & helpful admins Ticket system for fixes and assistance Community centers & adoption centers Events, prizes & giveaways Bush berry seed admin store Custom drops Starter packs can be found in white drops Starter dinos & packs from our lovely sages or players Transfer element between maps Stack mod/custom stack sizes No cryo sickness No Clip (Build into terrain) Special colour events such as Easter & Summer Bash! Waterless recipes, no need for pipes! Cave flying Flyer carry (pick up wilds) Non-permanent diseases Flying stamina recovery Anyone can imprint! Daily Restart - 9AM UK Join the Hive Gaming Community https://discord.gg/thehivehq Check us out at too https://www.hivehq.co.uk/
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