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  1. The Angaturama would be a new mid to late game predator that would make the rivers and Redwoods of The Arks more interesting with its two versions that would make the game a little challenging mid game.Redwood Angaturama River Angaturama WILD Angaturama is an aggressive during the night with a similar Aggro range as a Spino but during the day the have a chalico like range of aggravation. The angaturama is a piscivore that is bigger than a baryonyx but smaller than a allo. Angaturama would be distinguished by two different patterns a water like wave of water or a green vine like pattern this would affect their abilities when tamed. You can find the wave angaturama near beaches almost anywhere besides the freezing cold however the vine angas are found in jungles and redwoods. They would both have the same temperament. (Possible idea female water angaturamas could have a bubbly pattern and males could have the waves and jungle ones could be similar with vines and leaves or something) TAMING This things taming method would be kind of like a way less annoying hesperornis tame. This would start of as a knockout tame where you tranq it basic stuff. But then after you knock it out you will have to bring it fish when it's hungry like sabertooth salmon and piranhas. The jungle /Redwood version which will be next to the edge of the biome will want sabertooth salmon while the beach one will want piranha. Repeat feeding it until tamed TAMED ABILITIES The angaturama would have a plethora of abilities depending on where it's from. First the wave anga. This one would be more transport based with more weight and stam in a trade off for less health and damage. However it will move faster in water the the vine anga. This version will also have the ability to swallow water and then shoot it out at enemies knocking them back and doing exceptional damage to metal bases corroding them. Wave version will also have a weight reduction of 50% on stone and crystal.The vine version however would be more battle ready with less weight and stam with more damage and health. The vine version has adapted with the forest and can cloak that gives a buff the makes it so while cloaked your first attack will deal bleed damage but will take you out of cloak.This version will also have a weight reduction of 50% but on wood and obsidian. These abilities should make the feel like different creature almost. THANKS FOR READING I really appreciate you taking the time to read my dino and its always been a dream of mine to have one of my own creatures in the game hope you like the dino.🥰
  2. This is Leaellynasaura, the Center’s new all-terrain support Dino with applications for both PvP and PvE purposes. The medium-sized Ornithischian gets a size boost to be completely rideable, and hails from Prehistoric Australia. The Leaellynasaura is designed as an excellent forward scout and army-support, as well as an all-terrain alternative for Flyers. Let’s get into her abilities, shall we? Design Leaellynasaura are originally small, bipedal ornithischian Dinosaurs from Early Cretaceous Australia and Antarctica. Theorized to be covered in feathers of some kind to aid in temperature regulation. ARKs Leaellynasaura is similar. A naturally albino creature with light blue hues, the feather covered Leaellynasaura is hard to spot amongst the icy places it calls home. Unlike its real world counterpart, the ARK Leaellynasaura is larger, just under the size of a Utahraptor, and has significantly larger front limbs, boasting gripping claws. Dossier “Common Name: Leaelly Species: Leaellynasaura Aquambulatio Time: Early Cretaceous Diet: Herbivorous Temperament: Passive” Wild ”Leaellynasaura Aquambulatio are unique little fellas, found in arctic regions. Since they’re lower on the food chain, they can oftentimes be seen by the coasts, where they are the safest. Their fluffy coats offer them protection from the cold, and keeps them relatively dry from chilly waters. They keep to the shores due to the unique method they use to escape predators: walking on Water! Much like Basilisk lizards, they can run on the waves, though unlike them, Leaellynasaura can move at several speeds and even drift! They can even clamber up sheer cliffs if need be. They can often be seen near to the Mammoth herds that wander the Tundra, as they often defend the smaller critters from the ravenous Direwolves and Yutyrannus.” Donesticated “Leaellynasaura Aquambulatio offer unique attributes few tribes out here can master. Particularly, their impressive mobility on both land and water allow their riders to move at significant speed across most terrains, acting as top-of-the-line forward scouts and exploratory mounts. Interestingly, some tribes have been able to coax out a frosty armor from the air trapped within the fuzzy friends feathers, coating their Allies in a frozen armor of some kind, greatly increasing their defenses. If one can master a Leaellynasaura, they can potentially master the entire region.” Ecology Leaellynasaura are found in the north and south arctic regions, particularly around the coast. They are (mostly) herbivores, meaning they are oftentimes on the run from stronger predators such as the Yuty or Direwolves. They have developed a unique taste for Organic Polymer however, and will prey on Kairuku is pressured. They have a unique relation with the Mammoths of the region, oftentimes using their unique abilities to boost up the mammals in defense of their territory. Taming Leaellynasaura are tamed passively, through gaining their trust. Survivors must keep hostile creatures (including tamed ones) away from the Dino long enough for it to develop into a calmed state. Once it is in this state, it must be fed berries, crops, Veggie Cakes, or their favorite, Organic Polymer. If a hostile creature enters a certain radius, Taming Effectiveness and Taming level itself will begin to decrease, and any nearby Mammoths will become hostile. Abilities Leaellynasaura have a wide range of abilities designed to aid survivors in both PvP and PvE environments. Firstly, they are adept at travel, being faster than most other species, similar to the Galimimus. Due to its claws, it also has notable climbing capabilities, identical to those of the Deinonychus. The signature ability of the Leaellynasaura however is it’s ability to run on water, much like the real life basilisk lizard, yet with fewer limitations. Leaellynasaura can move at either speedy or more controllable speeds, allowing it to effectively evade predators or forage for food. While they can’t properly stop on the water, they can quickly drift to get into a new direction. Their traveling capabilities are only supported by their fur insulating riders from both heat and cold. What’s more, is they can provide an icy armor to Allies, increasing defense significantly. This does not heal like that of a Snow Owl, but the Leaellynasaura remains mobile and can reapply the effect when out of harm’s way. Uses ~All-terrain Exploration Mount The Leaellynasaura is a must-have for traveling The Center on foot, and potentially even for caving. Its unique set of skills allow it to be an amazing land mount, where Survivors can quickly escape a bad situation and keep moving to find their next target, and due to its thermal regulation, survivors can worry less about the environments they chose to explore. ~Forward Scout Due to its small stature, natural camouflage, unique skills and impressive speed, Leaellynasaura works amazingly as a forward scout prior to a raid. Few creatures can keep up with it, and it’s capabilities allow its rider to get a complete view of the enemy prior to any assault. ~Bossing/Defense Support With its Icy armor buff applied, Leaellynasaura easily pairs well with Yutyrannus or Mammoth buffs for both Boss fights and Raid defense. It excels especially due to its mobility allowing it to dodge and weave through attacks, making up for it’s relatively small health pool. ~Caving Dino while not as physically powerful as contenders such as the Baryonyx or Thyla, Leaellynasaura makes up for it with its impressive mobility, only matched by Deinonychus and Megalania within most Artifact caves. Notes -I submitted the Leaellynasaura due to the lack of variety in most community votes. While many different species (some good, some bad) have made it into the top ten, the winners are mostly the large carnivores (Charchar, Fasolasuchus, Gigantoraptor) or flyers (Desmodus, Sinomacrops, Rhiniognatha) and I wanted to introduce something new. Specifically a herbivore, as the last herbivore to be introduced was the Amargasaurus on Lost Island (unless the Andrewsarchus eats berries but I don’t recall it doing so). -the Leaellynasaura was designed as both a PvP and a PvE tame to appeal to both crowds. while I’d generally expect more PvE use based on its abilities, It can almost certainly contend among other PvP support Dinos. -I specifically submitted it to The Center due to the map’s wide variety of environments and conditions and the lack of a proper all-terrain creature on the map (that isn’t a flyer). -While it is inferior in several ways to other creatures (Bloodstalkers, Deinonychus) I believe the Leaellynasaura is an excellent mix of several unique abilities that fits into a unique niche on its introduced map.
  3. Gorgonopsid, the blood hound Species: Inostrancevia Gorgonopsid Time: Late Permian Diet: Carnivore Temperament: Aggressive Wild: Native to the volcanic island and burnt island, Inostrancevia Gorgonopsid is a powerful predator similar in size to the thylacoleo. However unlike the marsupial lion, this grogon isn't addapted to climbing, being instead more adapted to tracking injured prey with their amazing sense of smell. This sense of smell seems to let Gorgonopsids not only track potential prey but give them information on how injured the prey is while letting them keep track of its location no mater how far they may have gone. With this powerful tool, Gorgonopsids are unique in the fact they will target larger carnivores then they usually would if they are injured enough, weather wild or tamed. This makes Gorgonopsids a nightmare for survivors on injured mounts on the burned habitats they inhabit as your best option is to run and hope the Gorgonopsid finds a more tasty meal or to swim as these predators do not seem to be well adapted to swimming. Domesticated: With such a powerful sense of smell many tribes tame Gorgonopsids and being decently strong and agile mounts for their size they make for a good mount to run around the islands of the center so long as you can avoid swimming which is possible thanks to their surprisingly good jumping abilities allowing it to jump over the rivers that separate the main islands of the center. However their main appeal is their powerful sense of smell, allowing those who tame Gorgonopsid to not only track and identify the strength of wild creatures but also tamed animals, making it an amazing animal for tamers and for scouts. To domesticate one of these beasts however may be counter intuitive for those who are not familiar with them. With their powerful sense of smell the best way to tame one is too use a rare flowers scent, which normally aggravates nearby creatures, to mellow down a nearby Gorgonopsid as they seem to enjoy the smell. This makes taming these very dangerous due to the neighbouring wildlife as you will have to feed them while the scent of the flower covers you to avoid being attacked by the Gorgonopsid. creatures in game name: Gorgonopsid base stats: 800 hp 500 stam 100 oxygen 1300 food 500 weight 50 base damage on bite. abilities: primary fire:50 damage bite secondary fire: mark scent, aim and release right click to mark a creatures scent allowing you to track them and to see their stats like hlna would show jump button of choice: jump that can be charged up by holding. tertiary ability: cosmetic roar Tldr: thyla sized carnivore with hlna stat reading ability and the ability to track down creatures by marking their scent, wild or tamed. Good jump for mobility. Tame by eating rare flowers and then passive tame it while trying not to die. Fits well with the centre as this creature is one of the few confirmed who did not make it into the game and it'd be nice to add it with an og map like the center.
  4. Polacanthus Common name: Polacanthus Species: Polacanthus pyrocaudus Time period: Early Cretaceous Temperament: Defensive Diet: Herbivore Custom dossier coming soon! Vote started earlier than the previous ones, so for now here's a render of Polacanthus from the hit dinosaur documentary Walking With Dinosaurs General gameplay concept: A medium sized armored herbivore, the Polacanthus is a tame with surprising utility. Its primary attack is a tail swipe that behaves similarly to the Stegosaurus’, hitting behind it and to whatever side the camera is currently facing. This attack does moderate amounts of damage and repeatedly using it ramps up the speed at which it swings its tail. Polacanthus’ secondary attack is a heavier tail swing that drags across the ground and spins the Polacanthus 180 degrees around, dealing heavy damage to whatever it hits. Both attacks are useful for fragmenting flint from rocks, and gather it at a 2:1 ratio with stone. A very useful trait for creating sparkpowder, especially since the Polacanthus’ saddle acts as a mortar and pestle with the same crafting efficiency (though not speed) as a chemistry bench. In a pinch they can also harvest small amounts of wood and thatch, though here Polacanthus pale in comparison to more dedicated gatherers. However, that is not to say you have no reason to chop down trees with your mount... A Polacanthus’ tail spikes are coated in a flammable oil that, while too limited in supply to harvest as a resource in large numbers, can be ignited with a little help from sparkpowder. By hitting ctrl, the Polacanthus can swap between a main “gathering” stance and a secondary “ignition” stance. In this state, Polacanthus will use up sparkpowder in their inventory when attacking (the exact amount depends on the attack used) to ignite their tails and set fire to whatever they hit. When they strike a tree in this stance, they instead gather charcoal straight from the tree, with no need to burn it afterwards. Combined with its crafting saddle and the normal stance’s proficiency in making sparkpowder, the Polacanthus can drastically speed up a tribe’s gunpowder production. Likewise, this ignition state also alters the functionality of its main two attacks. The primary tail swipe now has an additional fire DoT effect. A single hit will only last for a second or so, but repeated hits will increase the duration of the effect, increase its initial damage, and refresh it with each blow. Each attack uses up 1 sparkpowder. The secondary turnaround attack now sends out a highly-damaging short ranged burst of flame, which automatically catches anything it hits on fire and starts off the enflamed DoT effect with a duration equivalent to five primary attacks. This attack uses up 10 sparkpowder. Defensively, Polacanthus takes only 2/3rd’s damage from behind, incentivizing usage of the secondary attack to orient itself away from attacks. Polacanthus’ oil-coated spines and plates act as a sort of reactive armor, splintering the outermost layer to damage anything standing nearby and make them more susceptible to damage for a limited time (this includes bosses and even non-tek structures). This is activated once the Polacanthus has taken a certain number of hits over a short timespan, meaning that this is extra useful when attacked by packs of creatures or being shot at by a high fire rate weapon. Taming Ideas and Wild behavior: Wild Polacanthus are somewhat traditional knockout tames, but with a slight twist. They receive only a quarter of the torpor from tranq arrows and darts, but in turn are especially susceptible to other forms of torpor delivery. Clubs, electric prods, scorpion stings, Equus kicks, and more are the way to go when knocking one out. Stats, Attacks, and Misc. Size: About halfway between the Ankylosaurus and Stegosaurus Speed: About equal with the Morellatops just so moving around isn’t so obnoxious. Health: Moderate to high, maybe 650 or so. Primary, LMB attack: Tail swipe similar to the Stegosaurus Secondary, RMB attack: Heavy tail swing that rotates the Polacanthus 180 degrees Tertiary ability, R key: Toggle between normal and ignition states https://en.wikipedia.org/wiki/Polacanthus
  5. All art made by me! My creature is the Thoracopterus , a giant flying fish. The creature itself in real life wasn't much bigger than a modern flying fish, but this is ark, and the Rhyniognatha is a thing. It is big enough to ride, say Sarco length, and design wise if you have seen avatar 2 with the giant flying fish that they ride, it's lightly (but not entirely) inspired by them. Also, unlike literally every other creature submission, mine is not a 'giga counter but_________' it is unique and has a purpose. Abilities: - It can skim across the top of the water just like real life flying fish, tip of the tail in the water, top half out of water - You can use weaponry on it without having to enter first person mode, as long as you're not underwater - it can launch itself extremely high out of the water into a flight/ glide mix, gliding through the air but also flapping it's 'wings' occasionally to travel up - it can breathe oxygen indefinitely, but requires water every now and then to keep it hydrated, but the hydration does slowly go down, so luckily to now not have to stay near water at all times it has 8 water canteen slots on it's saddle, which fill up it's water meter when it's low, and can be manually refilled by hand, or all automatically refill upon contact with water, as well as it's water meter. - it can 'run' on land at about the speed of a parasaur, if not slower, which is uncanny because it moves on land by sort of shuffling and jumping forward, but to get airborne again it simply just does a leap into the sky and continues gliding - like the griffin, it has a divebomb/ swoop it can do while gliding, and if you dive into deep enough water from a high enough height it can stun nearby creatures - it can shoot water out of it's mouth like some species of fish, to dismount players off birds up to up to the size of an argy, stunning it if it is wild, at the cost of either being in water or using one of it's eight water pouches - it's 'wings' glow, and can produce a glowing dye that is by default white, but when mixed with any other dye becomes a glowing version of that color - immune to jellyfish/ eel shocks - counter shaded. not really an ability, just an adaptation that ocean predators often have for camouflage - like a dolphin, it can echolocate, highlighting all creatures in the area similar to the desmodus, but with further range underwater )because sound travels farther underwater) - weight reduction on raw fish meat by 75%, silica pearls by 25% all dyes by 50% hide and chitin and keratin by 50% angler gel by 25% and metal by 75% - it is not aggro'd by any sea creatures, excluding mosas and plesis So there you go. A midgame mount, good for pve & pvp, that isn't insanely overpowered, relatively fast, actually unique, so it's good for travel and would probably be used regardless of where you are in the game. Also it doesn't fit the description of 'just give _______ a tlc! This is it without any saddles This is the tek saddle (currently updating it to look closer to the new head model) Tek additional abilities: -A charged super bite attack (like shadowmane) -Legs to run mush faster on land, no longer having to lean on it's wings, now at the speed of a deinonychus -A jet to fly significantly faster in the air, and underwater -top and belly armour to take reduced damage on the top and belly, but still taking damage as normal from it's side Dossier- wild Something seems amiss with this creature. It's not just the size or the eerie uncanniness; it's the unsettling feeling that it simply shouldn't be. The anomalies are too pronounced to ignore; one could say the evidence points to genetic manipulation, but by whom and for what purpose, I cannot say. The Thoracopterus, as I've come to call it, defies conventional classification, blurring the lines between land, air, and water with an unsettling ease. This beast possesses an ability akin to that of dolphins, using echolocation to sense and locate anything within its vicinity. A sensory prowess usually reserved for marine life, yet this creature carries it with an unsettling confidence. But the strangeness does not end there. The Thoracopterus is no mere fish, for it can venture onto land and relentlessly pursue its prey. Escaping its pursuit is a futile endeavor; cliffs and parachutes offer no refuge, as it can pursue its quarry in the air with relentless determination. The creature's enigmatic intelligence adds to its eerie nature. It seems to comprehend danger, avoiding projectiles with an unsettling, almost preternatural awareness. Attempting to ward it off may prove only momentarily effective, for once it locks onto a target, it will persist until either the prey or itself meets its end. Moreover, the Thoracopterus possesses an astonishing leaping ability, scaling heights that defy reason, rendering the advantage of higher ground obsolete. Dossier- Domesticated tamed I stand astounded by the audacity of those who dare to tame such an enigmatic beast. The taming process, an underwater rodeo of sorts, is a perilous endeavor where merely holding on is a feat unto itself, given the Thoracopterus' unparalleled speed. Yet, for those intrepid souls who triumph in this endeavor, they will find themselves blessed with the ultimate traveling companion. Tamed, the Thoracopterus showcases its multifaceted nature, becoming an unparalleled asset in both PvE and PvP scenarios. A master of the aquatic realm, it navigates the waters with astonishing speed, becoming a swift and reliable underwater steed for any survivor seeking rapid aquatic exploration. But it doesn't end there. On land, the Thoracopterus runs with an almost inexplicable grace, defying expectations with its ability to move on terra firma. This incredible agility allows it to cover ground like a blur, making it an ideal choice for scouting missions and daring escapes from adversaries. The creature's flight capability elevates its prowess even further. In the face of a daunting confrontation with a formidable player and their powerful dinos, the Thoracopterus offers a unique advantage. With your weapons drawn and securely positioned on its back, you can unleash a torrent of firepower upon your foes, all while maintaining a stable third-person view. Yet, when a swift retreat becomes the need of the hour, the Thoracopterus becomes the ultimate escape artist. Its leaping ability propels it to unimaginable heights, from where it can gracefully glide away, leaving pursuers far below in awe and wonder. Adding to its mystique, this extraordinary creature produces a peculiar glowing dye, which, when mixed with any regular dye, transforms the colours into an eerie luminescence. The resulting spectacle can only be described as otherworldly, adding a touch of the fantastical to any survivor's creations. Proof it's a real extinct creature ^ How it would skim across water ^
  6. (customizable shell) Introducing Palaeopagurus, the Giant Hermit Crab Tags: crustacean, PvP, PvE, crafting, usable babies, health regen, climbing, better blueprints, resource farming, structure repair, taming assistant Common Name: Giant Hermit Crab Species: Palaeopagurus artis Time: Late Cretaceous Diet: Carrion-Feeder Temperament: Opportunistic Wild: “Palaeopagurus artis is a curious crustacean to say the least. Many people call them “Giant Hermit Crabs”, which is true… for the most part. They vary in sizes based on age, ranging from the height of a Dodo to that of a Tyrannosaurus. They never stop growing, a trait which forces them out of their shells when they get too large for them. They display intelligence I have never seen in crustaceans before, crafting shells out of various parts left over from dead animals and other materials in their environment. This is likely in part due to their nature as obligate scavengers, combing coastlines for any carcasses that may have washed up from the sea.” Domesticated: “Palaeopagurus appears to be too stubborn for a conventional tranq-and-feed method, so survivors need to get creative. Considering how much they enjoy crafting their shells, one may be able to gain the trust of a shellless individual by lending them the desired materials they wish to use. Once tamed, the hermit crab becomes the perfect engineer. Its knack for creating things is a characteristic tribes can use to gain improved equipment from blueprints that they collect. Blueprints themselves can also be improved by the crustacean, though there is a chance it may end up being a failure. It should also be noted that their saliva has the consistency of industrial glue, which is used to make their shells. Some survivors are aware of this, using it as an alternative to cementing paste or to repair damaged buildings.” Introduction: Greetings, survivors! I introduce to you the Palaeopagurus, otherwise known as the Giant Hermit Crab! Art by Nix Illustration The foundational ideas and selling points for this crustacean include: Changing roles from shoulder pet to mount based on age (never stops growing) Fully Customizable Saddle for different playstyles The ability to craft better equipment from blueprints The ability to improve the quality of blueprints Glue-like spit that can be used as a substitute for cementing paste or repair buildings Currently, the only crustacean in the game right now is the Karkinos. This is such an interesting group of invertebrate animals that are sorely lacking major representation in ARK. Palaeopagurus here is set to fix that issue with its inclusion on The Center, the closest thing we have to an official ocean map. Its swath of unique abilities also sets it apart from much of the existing roster, and will become a must have tame because of them. Tamed: Growth Mechanic: Unlike any other creature in the game, the Palaeopagurus doesn’t have defined life stages, rather being one life stage as soon as it is born. From here, it will never stop growing. This means it is usable as a shoulder pet while it's little and can be ridden when large enough, their stats increasing as well. However, its rate of growth will slow after a certain period of time, preventing it from reaching ridiculous sizes within unreasonable time. Shoulder Pet Actions: Thrown: When thrown off the shoulder, the crab deals damage and inflicts torpor on a target. Imagine chucking it like a dodgeball. Mount Actions: Primary Attack (, , ): The Giant Hermit Crab snips with its pincers as a basic attack. It harvests resources off of live targets. Secondary Attack (, , ): The Palaeopagurus performs a shoulder bash with high knockback, damage, and even torpor. Grab (C, , ): The Giant Hermit Crab can grab unconscious creatures and drag them, allowing for the taming process to be easier for certain creatures. The larger the crab, the larger the creatures it is able to grab. Climb / Guard (Space, , ): Tap: When near a vertical surface, the Giant Hermit Crab is able to scale them with ease. However, this drains stamina, and the larger the crab, the faster stamina drains. Hold: The Palaeopagurus retreats into its shell, entering a fortified state, which heavily reduces all incoming damage and reduces the duration of status effects. Passive Abilities: (All Phases) Harvesting: Giant Hermit Crabs can mine minerals with their bare claws, also getting 50% weight reduction on stone, metal, obsidian, & crystal. Crafting Effectiveness Stat: Like the Gacha, these hermit crabs have an upgradeable Crafting Effectiveness stat that takes the place of the Movement Speed stat. Rapid Regeneration: This crustacean gets the Argentavis’ Rapid Regeneration buff from eating corpses. Advanced Crafting: The Palaeopagurus’ inventory somewhat functions like a smithy, though instead of having learned engrams available, it requires blueprints. Said blueprints, when crafted in its inventory, cost less to make, are made faster, and are higher quality. All of this is affected by the previously mentioned Crafting Effectiveness stat. Blueprint Enhancement: Blueprints in the Palaeopagurus’ inventory can be converted into a higher quality form in a process akin to the ARK Additions Helicoprion, where the Crafting Effectiveness determines the success of the enhancement. This process requires the resources used to craft the item in its current state, just being redirected to upgrading instead. Failing the upgrade just means not receiving the product since you’ve already invested resources. You can also only upgrade a blueprint a certain amount of times based on the item quality. Primitive: 3 times Ramshackle: 3 times Apprentice: 3 times Journeyman: 2 times Mastercraft: 2 times Ascendant: 1 time Hermit Crab Glue: The crab’s sticky saliva, called Hermit Crab Glue, is passively produced in its inventory. It can be used as a substitute for Cementing Paste or can repair damaged structures, more being required for the level of damage. It is a mandatory ingredient for crafting the shell. Craftable Shell: Palaeopagurus don’t have saddles. Instead, they have a shell that can be crafted in their inventory. The cost of the shell scales with the age & size of the crab, the more resources the larger it gets. The shell’s armor stat scales with both level and Crafting Effectiveness. The best part about all of this is that it is completely customizable! 4 resource types are required for the shell, and which resource types you choose to mix & match are completely up to you. Thatch: 🠝Movement Speed, Fire Weakness Wood: 🠝Insulation, Fire Weakness Keratin: 🠝Physical Resistance, 🠟Insulation Chitin: 🠝Physical Resistance, 🠟Electricity & Element Resistance Flint: 🠝Movement Speed, 🠟Melee Damage Stone: 🠝Melee Damage, 🠟Movement Speed Metal: 🠝Electricity & Element Resistance, 🠟Movement Speed Obsidian: 🠝Insulation, 🠟Melee Damage Crystal: 🠝Electricity & Element Resistance, 🠟Insulation Element: 🠝Melee Damage, 🠟Physical Resistance Should also be noted that the shells have limited durability like a Roll Rat’s saddle, so be careful. Shell Concept inspired by: Utility & Scenarios: PvE: The Giant Hermit Crab is great for getting the best loot crafted from blueprints. With its Crafting Effectiveness stat, it will improve the quality of said blueprints before making the best out of the resources they have for the item. They are also generally good at harvesting and transporting resources, with weight reduction on minerals and the ability to climb. When out taming for creatures, the ability to drag unconscious bodies away from places of danger can be a real lifesaver. PvP: A wide range of attacks grants Palaeopagurus utility on the battlefield. A shoulder bash provides a way to provide distance between the crab’s tribe and the enemy. The ability to hunker down and hide in its shell for damage reduction makes it an excellent soaker to raid bases. If defending a base, the Hermit Crab Glue can be used to repair damaged structures and increase the longevity of the facility. The fully customizable shell also allows for experimentation and unique builds, allowing for the hermit crabs to adapt to any playstyle their masters desire. However, outside of these few things, the crab isn’t the best in terms of actually fighting and defending itself head on, more so acting in the support role to assist its allies. A limited lifetime on a crab’s shell also poses its own problems. Wild: Palaeopagurus spawn in the wild with a wide range of sizes depending on their age. They like to inhabit coastlines and shallow waters, especially in The Center’s central floating island and the underworld. They also spawn with different shells made of different materials, which is completely dependent on the environment. They are strict scavengers that search for carcasses in the surrounding area. Depending on their size, they may either hide away or fight other creatures that approach the carcass they’re eating from, including survivors. Taming Process: The Giant Hermit Crab loves to craft things with its claws since it makes its own shells, so lending it the resources to do so will allow you to tame it. Either find a crab that doesn’t possess a shell or destroy the shell of one that does by attacking it. From there, the crab will desire certain materials that go on rotation akin to a Moschops, and survivors must provide them with such. Once they’ve fully completed their shell, they’ll be tamed! Conclusion: In the end, Palaeopagurus is a creature that would bring a lot to ARK and fits well within the realm of The Center. A relatively balanced out crustacean with abilities leaning into the side of PvE, but still having a clear role with the PvP metagame. Hope you all enjoy it! Have fun, survivors! References (Accurate & Inaccurate):
  7. Hi and welcome to the Estemmenosuchus Ultimadentaris vote page! Here we will persuade you into voting for Estemmenosuchus Ultimadentaris, first off with how Estemmenosuchus would work! Estemmenosuchus would be a mid-late game tame, with it’s saddle being achieved at level 40 or 45, Estemmenosuchus would get a hydration buff when in contact with water, and when deep underwater it will enter an “Manic Frenzy” state, where it will have increased speed, bite force and bite speed, however, Estemmenosuchus will have counters to it such as being unridable if it gains big levels of torpor and/or not being fed. Now, onto the Dossier! Common name: Estemmeno Species name: Estemmenosuchus Ultimadentaris Time: Mid Permian Diet: Carnivore Temperament: Aggressive Wild Few words other than terrifying can describe Estemmenosuchus Ultimadentaris, I've had various nightmares about being torn to shreds by these monsters. I can't stress enough just how dangerous an encounter with Estemmenosuchus Ultimadentaris is, they aren't like any other Estemmenosuchus specimen, they are far different, they're aggressive, strictly carnivorous, and lay eggs, almost as if most of their genetics have been modified heavily. Estemmenosuchus Ultimadentaris seems to hold a grudge against other therapsids, as in will specifically target them if they're in the same vacinity as the creature, now, I don't know if this is a silly rumor, but I've heard that Estemmenosuchus seem to go insane underwater and begin to bite like crazy! Might just be a myth, but better safe than sorry. Domesticated I don't know of anyone who has been brave enough (and/or dumb enough) to try and attempt taming an Estemmenosuchus Ultimadentaris specimen, in fact, I don't think anyone has tamed one as of yet, however, I know of many survivors who show an interest in taming Estemmenosuchus, which checks out, their amazing hunting capabilities as well as their increased speed when under pressure can make a formidable tame. Perhaps the way to tame them is to lure them towards a creature it can kill or hates like Moschops or Dimetrodon, and aiding the Estemmenosuchus to kill it, maybe gaining it's trust? I view killing a creature as versatile as moschops may look like a waste for some survivors, but for a creature like Estemmenosuchus? Seems like a fair trade. Images and more coming soon, stay tuned! Passive Ability - "Fear the unknown" If Estemmenosuchus encounters you at night, rather than attacking you it will stare at you, if you are (dumb enough) to near it after this stare, it will trigger a chase sequence, where Estemmenosuchus will follow you rapidly and will only stop if you're outside it's aggro range, or Estemmeno is killed. Attack 1 - Left Mouse hold. If you click simply with left mouse, then Estemmenosuchus will just bite the foe, however, if you hold it, you'll see a meter charge up, as Estemmenosuchus holds up it's mouth and then clamps down it's jaws on the prey, holding them in place while attatched to it. Here we can see an example of it, an Estemmenosuchus infinetly clamping the force of 1000 suns down on a pegomastax, who f'd around and found out
  8. Hallucigenia Sparsa: You can watch an in-depth video from me, covering this concept in greater detail here: (And yes, this is my Youtube Channel) Contents: 1: Real World Info 2: Dossier 3: Sexual Dimorphism 4: Abilities 5: Taming 6: Post Taming 7: Other Important Things Real World Info The Hallucigenia is an extinct creature that is very unique. Although it is hard to tell the closest relative of it is actually the Velvet Worm. (I won't include a picture incase of people who don’t like gross stuff, but I’d recommend to search it up as it is a very unique creature) It was originally believed to walk on the spikes on its back (first picture) but was later discovered that it actually walked on the things they thought were tentacles, legs now. (second picture) But I will be using both of these renditions for the full concept of my Hallucigenia. The difference between Female and Male Hallucigenia allow for both PvE Players as well as PvP players giving all sides of the game a new creature to use. This should hopefully help everyone get something they like. If there are any suggestions or question you have of my creature concept make sure to leave them down below, and I will try to add as many suggestions as I can to the concept. What Scientists originally thought the Hallucigenia looked like: What Scientists later discovered it actually looked like: Although the Hallucigenia Sparsa did only grow to about 1 inch long it would be much bigger for the sake of fitting into the fauna of the Arks. Females would be slightly larger than a Diplo, and Males would be slightly smaller than a Diplo. Dossier: I unfortunately do not have any Dossier Art or Art in General, but I do have a description of a potential Dossier (If anyone would like to make art showcasing this creature it would be awesome!): Common Name: Hallucigenia Species: Hallucigenia sparsa Time Period: Mid Cambrian Diet: Carnivore Temperament: Docile - Until Provoked Wild: The Hallucigenia sparsa, alongside another recently discovered specimen the Rhyniognatha, reassures my suspicion that the Ark’s have tampered with the genes of their habiting creatures, some more than others. It was incredibly small in reality, smaller than my thumb, but here it is a towering beast capable of handling even the toughest of marine life here. They adore deadly spikes layering across its back, proving to be useful for both display and defence. With some even evolving to walk using these spikes, it is fascinating the rate at which creatures on the Arks can evolve. Domesticated: Although tamed through a blood transfusion with a weak juvenile, once grown up there have been several sexual differences between males and females. The vibrant Males I’ve studied had solely walked with their spikes, but instead using their “legs” as a way to release spores that have harsh effects. While the Females have been quite the opposite, being dull in coloration, walking with their actual legs and using their spikes as defence. I’ve also witnessed the Females have a very abnormal weight tolerance, and is mainly used for transporting large hoards of items. These gentle giants, while not preferring combat, come equipped with a variety of tools. Males utilize their deadly spores and agility while Females can withstand a large amount of damage and use their piercing spikes in combat. With both offence and utility at its disposal, the Hallucigenia is definitely a creature worth having. Sexual Dimorphism: Males: Male Hallucigenia look very different from Females, being the older rendition of the creature. Males also come in a more vibrant colour than females as is mainly the case in the wild, as well as are smaller than Female Hallucigenia. Image of what it could look like: Females: Female Hallucigenia look much more like the modern rendition of the creature. Females are less vibrant in color than Males and are also a bit bigger than the Males as well. They are also much more tanky than Male Hallucigenia’s. Image of what it could look like: Abilities: For Both Genders: Lightweight - Both Male and Female Hallucigenia can press 2 keys to go up or down in the water. This allows for changeable water depth very quickly. This also allows them to be at any water depth in the Center’s ocean. Adaptability - Both Male and Female Hallucigenia have the ability to be on both land and water. For Males Only: Climbing - Male Hallucigenia have the ability to scale up walls and any other surface similar to a Megalania due to their sharp spikes moving them around. This would act just like Megalania but would also be able to move left and right as well. Spore Burst - Male Hallucigenia have the ability to spray a large cloud of all Hallucigenia Spore’s (Hallucigenia Spores disorient, suffocate, slow and tranquillize targets (similar to all the mushrooms on Ab) that affect anyone or creature that goes through it. This ability then goes on cooldown. Spore Beam - Male Hallucigenia have the ability to concentrate a beam of a selected spore type towards an enemy which will both deal the intended effect as well as some damage towards them as well. Spore Types: Tranquillize - Will increase the Torpor of the target rapidly. Damage - Will damage the target rapidly. Suffocation - Will decrease the Oxygen of the target rapidly. Slow - Will decrease the movement speed of the target rapidly. Disorientation - Will disorient the target rapidly. (similar to the death mushrooms on Ab) For Females Only: Carrier - Female Hallucigenia have the ability to carry a large amount of weight and even have a weight decrease for a majority of items. Making the Hallucigenia a great creature for storing and moving items. The Hallucigenia will also still be able to move when it is overburdened but instead can’t have anything else on it. Spiky Back - Whenever a Female Hallucigenia is attacked by another creature it will take a large portion of the damage it dealt back to it. This makes the Hallucigenia a good creature for defending bases. Nudge - Press C to slowly charge on the side you are facing. This will deal significant damage to a creature and give them the impaled status affect for a short duration. This is good for getting creatures off of you that are attacking you from the sides. This attack will also do a good amount of knockback. Last Escape - Hold down a button (X) for 4 seconds to initiate this ability. You will shake rapidly knocking all creatures near you back. The Hallucigenia will then launch all of its spikes out in every direction dealing large chunks of damage to any creature hit by it and gives any hit creature the impaled status affect. If underwater the Hallucigenia will float rapidly towards the surface. Once all this has been completed the Hallucigenia will lose 80% of its health and will gain a temporary speed boost to make a grand escape. It will take a long duration for the spikes to grow back and be used again in abilities that use it. I feel that this ability helps to get your creatures to escape instead of them dying. As I know many people would rather not use a creature for a bit and let them heal rather than losing them forever. Toggleable Ability: Lay Down - Hold for the Toggle Wheel and select Lay. The Female Hallucigenia will then lay down on the ground or on the bed of the sea and act basically as a primitive spiked wall but it is much bigger. This will also heal the creature much more quickly and regain a large amount of Stamina. Taming: In order to tame a Hallucigenia you must first find a wandering baby in the wild. You would then give it a certain amount of Bio-Toxin (20 per level, so if I was trying to tame a lvl 150 Hallucigenia I would have to give it 3000 Bio-Toxin). Once it has calmed down after you have given it the Bio-Toxin it will latch onto your back beginning to drain your health. In order for it to tame it will drain health (or if you have blood packs in your inventory, it will drain those instead) in order to be tamed. Throughout this process the baby Hallucigenia can go out of water, but if it takes any damage it will hop off and ruin the taming. After Taming: Once you have successfully tamed yourself a Juvenile Hallucigenia it is not over yet… Once they are tamed they still need to be nurtured and fed, so once tamed they will have to stay mounted to your back until they reach 25% growth. Once they reach 25% growth they will hop off your back and demand blood to eat, just like wyverns require meat and wyvern milk. (This stage of getting a Hallucigenia also applies when you have bred one, it must mount you and drain your blood until 25% growth) Other Important Things: Basic Hallucigenia saddle unlock at Lvl 72 (will be used for both Male and Female Hallucigenia). Platform Saddle (For Males Only) will unlock at Lvl 83. Baby Hallucigenia take a large portion of time to grow, (roughly the same amount of time to grow as a Rex) After mating Hallucigenia will lay eggs just like many other species in Ark. Hallucigenia must be underwater to begin Mating. And that it is for this concept! I hope you enjoyed and it would be much appreciated if you could upvote this creature as I feel it would make a great addition to Ark’s Oceans!
  9. The comfort of your base everywhere ! Advanced survivors need advanced dinos, get yourself a living hydro power plant : the Aquilarhinus. Main paleoarts : ICRA Art Additional "art" : little old me NEVER RUN OUT OF ENERGY On an archipelago like The Center, water is everywhere. Even on land ! It's an underrated resource in itself, found not just in the ocean but also in its many jungles, large swamps, and glorious waterfalls. Take advantage of the setting of the map, and turn water into a renewable source of energy for your base, your camp, your trap or your FOB ! Look below for a breakdown of its abilities ! The Aquilarhinus is the one of the few large creatures spawning on beaches. It stays where the water is ! It favors warmer climates but can be found occasionally on the beaches of colder areas. With the Aquilarhinus, you don't live where your generator is : the generator lives with you. Access to water is, ideally, natural sources of water (ocean, lake, river, etc.), which will be sustainable as long as the Aquilarhinus is kept safe. But ! It can also be filled water containers in its inventory, though that will require constant monitoring. The engram for its saddle is unlocked late in the game, because otherwise, a wireless gasoline generator would be way too OP ! The Aquilarhinus' main attack depends on whether its saddle is "switched on" : The Aquilarhinus comes with a personality quirk : it behaves differently depending on the night/day cycle ! The taming methods for the Aquilarhinus are not very complicated, but there are two of them and they yield different results. Like the Chalicotherium's, the passive tame of the Aquilarhinus can never be ruined. We have enough problems as it is. Lastly, the Aquilarhinus has a gathering ability that lets it dig the soil on any map, and find mushrooms there ! The foraging ability is slightly less convenient than harvesting, because you can do it anywhere, even if no mushrooms assets are around. But it guarantees access to mushrooms wherever you are, and even some chance of finding chitin. This will be useful in case the remaster doesn't bring DLC resources to The Center. And, well, people transfer maps, anyway. Why you should vote for the Aquilarhinus - Hadrosaurs are cool ! And ASA could use more creatures that are not badass killers, for a change. This is my contribution to that effort - Day/night behavior and TWO taming methods, for more immersive gameplay - Use water access and/or water containers for a brand new purpose - Find mushrooms and small amounts of chitin by foraging anywhere - New electricity-based attack : the electrical pushback ! - The mobile generator expands nomadic gameplay and/or raids PS : having two different ideas for The Center, a map I like very much but in dire need of a TLC, I decided to submit two creatures this time. I thought it'd be fun to be in a competition with myself, see what people respond to. Please also check out the Sinopterus 🥰
  10. Keep your Wyverns, your Griffins and your Owls, we don't need them : with the Sinopterus, we're finally giving The Center the flyer it deserves ! Paleoart : American Museum of Natural History, NY Additional "art" : yours truly HOW WOULD YOU LIKE TO FLY ? The Center is currently the map most in need of a remaster : it's showing its age, it has no unique creature at all... and it has also none of the most advanced flyers in the game. Give The Center some love ! With the Sinopterus, get yourself a creature designed for flight... in various forms. This bird can be used as a fighter jet, a hot air balloon... or, while young, even as a helicopter ! Combine different flight modes, saddles, and attacks, for optimal flexibility in the skies of Ark's oldest free DLC map. Finally. Look below for a breakdown of its abilities ! In its current state, the center of The Center is frustrating : you go through all that trouble to reach the floating island... and there is nothing special to see or do there. Adding the Sinopterus to this area would provide additional appeal to the floating island, and reward exploration. The Sinopterus is high maintenance, and will only go home with rich survivors ! Metal ingots are its favorite, but metal structures, ammunition or flak armor could also work. That said, bringing shiny gifts to this bird is actually the least of your problems... ...Grappling it will NOT work, as the Sinopterus is not grapple-able at all. A lasso, and nothing else ! And yes, this might require an Equus tame first. DON'T leave a tamed Sinopterus unattended while set to neutral : anyone dropping metal nearby could easily lure it away from where you parked it. TWO ADDITIONAL FLIGHT MODES ! By default, the Sinopterus flies at a rather efficient speed. But you might want to look into its two other flight modes, each coming with different advantages. As the Sinopterus is designed to complement existing flyers like the Argentavis or the Quetz, its saddles (plural !) unlock at the equivalent levels : You can still use the hyper speed mode with the basket saddle... but be careful, this is more dangerous for your passengers if you hit obstacles on the way ! With its rather weak health, the Sinopterus might not resist damage very well, but in hyper speed mode, a well-bred specimen might just fly through a turret wall faster than bullets ! All your tribe has to do is to pucker up in the basket, while you fly at the speed of light into your enemies' base... Pteranodon who ? Tip : if you go in and out of upside down mode fast enough, you can do barrels in the sky... which makes it even harder for the pilot of the Sinopterus to be aimed at. ATTACKS & ABILITIES Built for speed and movement, the Sinopterus also displays some light gathering and/or carrying abilities, useful for PvP or PvE. Lastly, the Sinopterus has a hidden ability, available only when it's young. It can't fly yet, but it sure is learning to ! With the wing flap, the Sinopterus can go upwards, and can also be stationary for a short time (it doesn't have the stamina of an adult !). The young Sinopterus' ability is not meant to replace or compete with the Sinomacrops. The idea is only to provide an additional flight mode, that doubles as a breeding incentive. Why you should vote for the Sinopterus - Childhood-exclusive ability : the wing flap - The Sinopterus is a tame that complements having an Argy and/or Quetz : it can't do what they do, and has its own perks - Fly upside down and tranq dinos while in stationary flight - Ride the Sinopterus' basket like a hot air balloon or bring passengers with you, who can shoot while you fly... - Built-in farming ability : gather in one fell swoop small amounts of almost any resources - Pick up dropped packages without getting off its saddle - Travel to your FOB at hyper speed while carrying almost infinite amounts of ammo ! PS : having two different ideas for The Center, a map I like very much but in dire need of a TLC, I decided to submit two creatures this time. I thought it'd be fun to be in a competition with myself, see what people respond to. Please also check out the Aquilarhinus 😊
  11. welcome to Spira Never thought it would be this difficult to get people to join lol first let me just say im new to the ark server community but i'm open to ideas to make the experience better for all. [PC/Steam] Welcome to Spira! Unleash your inner adventurer and dive headfirst into a world where fantasy and survival intertwine. We've crafted an epic No-Wipe PVE RP Community on the mesmerizing Fjordur Map with a server capacity of 250 players. This is your chance to live the Game of Thrones experience in Ark like never before! 🏰 Journey through Time with Ark's Medieval Role-play Server! 🏰 Are you tired of the same old gameplay? Step back in time and experience a world steeped in the rich tapestry of medieval intrigue and adventure. We are thrilled to present an exclusive role-playing opportunity set in the heart of a medieval kingdom, teeming with fantastic creatures and vibrant diversity! 🎭 The Stage is Set 🎭 Unleash your inner knight or lady, prince or princess, and bring to life the character of your dreams in our meticulously crafted environment. Each player, from the humble commoner to the high-born royalty, has a crucial role to play in the grand drama of kingdom life. Whether you seek the thrill of battle, the scheming intrigue of court politics, or the quiet satisfaction of toiling away as a skilled craftsman, you will find a place here in our world. 🐉 Marvel at Creature Diversity 🐉 Experience a realm teeming with a diverse range of prehistoric and fantastical creatures. Here, the T-Rex roams alongside dragons, unicorns graze next to mammoths, and griffins soar overhead. Craft, tame, and train your creatures as you forge your destiny in a land where survival goes hand in hand with fantasy. 💰 A Rich Economy Awaits 💰 At the heart of our realm is a dynamic currency system designed to stimulate a thriving economy. Trade, barter, and haggle in bustling marketplaces, where your skills and resources have real value. As a blacksmith, sell your finely crafted armors. As a hunter, trade your rarest creature trophies. Every player, every role contributes to the rich tapestry of our kingdom's economy. 🤝 Join Our Community 🤝 Becoming part of our server means you join a welcoming, supportive, and active community. Newcomers will find guidance, while seasoned role-players will find camaraderie and healthy competition. Our strong community spirit and respect for each other are what makes this more than just a game—it's a second life. 👑 Will You Seize the Crown? 👑 In this realm, the chance to rule is not a distant dream but a living reality. Craft your legacy, rise through the ranks, and maybe, just maybe, you could wear the crown. Or perhaps your destiny lies in serving the crown, in becoming the knight or advisor that shapes the kingdom's destiny. The choice is yours to make. Are you ready to step back into the grandeur of the Middle Ages? Join our server today and begin your epic adventure! Your destiny awaits in Ark's Medieval Role-play Server. The crown is within reach, will you seize it? 🎭 Your Role in the Grand Tapestry 🎭 Picture a medieval environment with a flourishing economy where you can buy, sell, and trade goods or even offer your services as a mercenary. Choose to live under the protections and luxuries of a kingdom or carve out your own path among the free folk, creating unique villages and communities. There's more in store for you to discover! 👑 Claim Your Kingdom 👑 We're in the process of building a vibrant community from the ground up! Four kingdoms are ripe for the taking on a first-come-first-serve basis. Reach the coordinates first, create a flag at the kingdom site, and let the Spira discord admin know of your victory! We'll announce our new rulers to the server and celebrate your achievements! 🔥 Server Features 🔥 No Wipe & PVP with Balanced Settings New Player Protection for a smooth start Transferable Element, Artifacts, Tribute, and more The opportunity to create tribes and alliances for a thriving kingdom 10x Taming & Breeding for faster progression 5x Gathering/Harvesting/Experience Rate to level up quicker Increased Stack Sizes & Weight for easier inventory management Solo-Farming for individual progression Vastly Superior DDOS Protection for smooth gameplay 🤝 Join Us Now! 🤝 We invite you to join us in breathing life into our vision of a thriving Game of Thrones type RP environment. Come be part of an epic journey that blends medieval intrigue, creature diversity, dynamic role-play, and a vibrant economy! We can't wait to see you there! Join us via our Discord link: https://discord.gg/e7eaKTJ5De Your destiny awaits in Spira, the ultimate Ark role-play server. The throne is within reach; will you seize it? hope you give us a try
  12. Welcome To The Wolf's Den! We are a 9 map cluster PvE community geared towards those with a busy schedule and are just over with the grind that is ever-present in Ark. No one has the time to wait days, or even up to a week to care for a baby dino. That's been reduced to mere hours or less, depending on the dino you decide to raise. If you have any questions or just wish to stop by and chat, feel free to join our discord! We are an open and accepting community with very friendly members and staff! There's no such thing as a stupid question especially when it comes to a game like Ark. Our members frequently trade, and help with breeding making prime boss dinos. Are you more of a Lone Wolf? That's perfectly fine! If you'd prefer to go about and do your own thing there is plenty of space on the servers with loads of prime building locations for your choosing! Discord: https://discord.gg/2G5RgcR6ec How To Join To add the Ark Servers to your in-game favorites, open steam on your computer, click View on the top left, then Servers. Click the favorites tab and click Add A Server. Add the server IP's below individually (only one is technically needed as you'll be able to switch servers in game with your survivor and tames) Maps Fjordur- 199.15.249.18:7140 Lost Island- 199.15.249.18:7030 Aberration- 199.15.249.18:7170 Extinction- 199.15.249.18:7200 Gen 2 - 199.15.249.18:7230 Gen 1- 199.15.249.18:7290 The Island- 199.15.249.18:7380 Scorched Earth- 199.15.249.18:7410 Crystal Isles- 199.15.249.18:7440 Max Dino Levels 180- Normal Dinos 228 - Wyverns/Rock Drakes/Shinies 216 - Normal Tek Dinos 286 - Shiny Tek Dinos Rates: Gathering - (Meat and Berries) X2 - (Everything else) - X3 Exp - X2.5 Taming - X3 Game ini https://pastebin.com/6RYbWB9h Game User Setting - Fjordur/The Island/Scorched Earth/Lost Island/Crystal Isles- https://pastebin.com/89kgLnYA Aberration- https://pastebin.com/3PmDZDEc Genesis 1 & 2- https://pastebin.com/M6pMsb2c Mods https://steamcommunity.com/sharedfiles/filedetails/?id=2965824576 It is highly recommended to download and install mods before trying to join an ark server! Otherwise it could cause issues with having to restart the game multiple times or installing incorrectly Our Plan for ASA With Ark: Survival Ascended just around the corner servers need a plan of what to do. Swap over to Survival Ascended, stick with Evolved, or run both games. Right now we are planning to wait to see how the launch goes for the first week or so before we make our decision
  13. We have all the original Ark servers and will be adding Ark Ascendant servers at launch. We will always have both. No wipes, and we have player shops, giveaways, and events + tons of other neat stuff! Player Stat Boosts: Health: 2.5x (+25) Stamina: 2x (+20) Oxygen: 10x (+200) Food: 5x (+50) Water: 5x (+50) Weight: 30x (+300) Melee: 2x (+10%) Speed: 5x (+7.5%) Fortitude: 5x (+10) Crafting: 5x (+50%) Server Rates 6x XP, 6x Harvest and 6x Taming  50x Hatch + Maturation 32x Mating Difficulty level 10 *(Level 300 wild dinos) Engrams auto-unlock up to level 90 Low player food & water drain  2.5x slower spoiling 4x Fishing loot & custom recipes 3x Slower fuel consumption 50x Crop growth & decay 5x Platform limit 2x Oxygen swim speed Server Extras Friendly & helpful admins Ticket system for fixes and assistance Community centers & adoption centers Events, prizes & giveaways Bush berry seed admin store Custom drops Starter packs can be found in white drops Starter dinos & packs from our lovely sages or players Transfer element between maps Stack mod/custom stack sizes No cryo sickness No Clip (Build into terrain) Special colour events such as Easter & Summer Bash! Waterless recipes, no need for pipes! Cave flying Flyer carry (pick up wilds) Non-permanent diseases Flying stamina recovery Anyone can imprint! Daily Restart - 9AM UK Join the Hive Gaming Community https://discord.gg/thehivehq Check us out at too https://www.hivehq.co.uk/
  14. Has many events like restaurant Fishing lake Find boxes for cryos Discord gRyvNNXScQ
  15. The Almighty Ark Cluster!! XBOX/WINDOWS We are a PvP & PvE With 4 clusters Kingdom boosted pve Siege boosted pvp Empire semi grind pve Olympus semi grind pvp With over 1.2k on our Discord and over 70maps across the whole cluster❗️❗️ A strong focus on both community and the enjoyment of playing Ark: Survival Evolved! We currently have all maps with an active and knowledgeable Admin Team both in game and on our Discord! Some of the features of our cluster include the following: •Never Wipe •Active Admins •Community Event Map •Weekly Events •Different Holiday Color themes on each map •Modded Stack Sizes •Customized Drops and Beaver Dams •BBS to purchase tames and resources •Discord Bank gambling for extra daily BBS •Starter Kit •Weekly Reward events •Auto Unlock at level PVE & PVP: Semi Grind stats •XP- x6 •Harvest- x6 •Taming- x8 •Mating Speed- x20 Max Dino Level - 300 PVE & PVP: Boosted Stats XP - x20 Harvest - x25 Taming - x75 Mating - x100 Max Dino Level - 750 With these features across all maps -- •Structure Decay - Active (Time varies based on material) •Max Player Lvl. 202 (full ascension 302) •Rock Drake's on Crystal Isles •Wyvern speed enabled Plus Much Much More..... Discord Link https://mee6.xyz/i/VVf4SMD9Wh We look forward to meeting you 😀
  16. PVE CLUSTER NEW DEDICATED SERVERS , to give you the best gaming experience Free starter packs, dino, bullets, turrets and much more... Rates: + Experience - 10x + Mating Interval - 0.5 + Mating Speed - 10x + Egg Hatch Speed - 25x + Baby Mature Speed - 10x + Taming - 15x + Harvest - 5x + NO WIPES + NO cryo sickness + 6 Player Tribes + Active admins + in-game Shop (F1) and online store + Turret Manager + Item buy and sell market + Dino buy and sell market + Egg buy and sell market + Tons of Quality of Life plug-ins and qol mods (S+, Awesome Spyglass and many more) + Tribute + Element transfers + Discord Support + Cryo Stryders and Skiff + Anti cheat + No Mindwipe cooldown 3 clusters , PVP - PVPVE - PVE https://discord.gg/M8N5FwaRvC https://ark-upside-down.com
  17. Cold Blooded Ark is a new PVE Fjordur server started 7/29/23. The goal of the server is to find that perfect balance between vanilla Ark and boosted. Looking to become a cluster once the player base grows. Whether you are just starting in Ark, or like me retiring from PVP/official with thousands of hours into the game, you all are welcome here. We will never wipe servers so your progression will always be safe. Rates Taming speed - x3 XP rate - x3 Harvest - x3 EggHatchSpeedMultiplier - 12 BabyMatureSpeedMultiplier - 12 Lowered Mating Interval .25 (around 6-12 hr cooldown) Slightly boosted weight 1.5x for tames 2x increases for player. Mod List : S+, Super Spyglass, Dino Storage, Stack Mod, Auto Engrams, and Awesome Teleporters. discord 3yBDrPKBCj or steam://connect/31.214.232.228:9778
  18. HarrowingPvE New Server No Wipes Have you ever gotten tired of being wiped after month of work? Well i have also so i decided to open a server that is PvE with a PvP server that opens and closes every few weeks! Rates: x2.5 Taming, Harvesting, and Experience x12 Egghatch and maturation Increased mating intervals Increased Imprint amounts 5 man tribes Fojn Map More to come QOL Mods discord: d8fgTkUE7H
  19. Every map, VIP maps, Badass admin, a community that cares and all hangs out together. Best stats and game play hands down. I've been playing Ark since it dropped on PC and this by far is the BeSt server I have ever played. I donated $100 ,this week just to show my appreciation. Its not a requirement. Says it all right! Come see for yourself and bring your friends for events. Server has admin and player shops too! https://discord.gg/7YD9WpyFyZ Your invited to come join the best server you'll ever play!
  20. ArkEOS is a 3X PVEVP We are just starting out and have 7 maps up at the moment.Rag is the only pvp map we have up at the moment with prebuilt bases to raid until the server gets populated. We have custom drops and will soon have custom boss fights for server exclusive currency to buy items from the ViP shop. We have a discord set up https://discord.gg/YSS3eweB. Come check us out.
  21. Welcome to Glob's ARK's Ragnarok/Crystal Isles servers! These servers were originally meant for a couple of my friends, but I decided to open it up to the public! My goal is to provide you a more casual yet rewarding Ark Omega experience! Modlist/Discord: - https://steamcommunity.com/sharedfiles/filedetails/?id=2998618099 - https://discord.gg/S9t3EZ2eyE Ragnarok: 173.0.158.180:27046 Crystal Isles: 173.237.63.68:27116 Server Information: - 5x Gathering Rates - 2x XP Rates (All-Sources) - 5x Taming Speed - 10x Crop Growth Multiplier - 5x Player Stats w/ 10x Weight Stat - Max Player Level: 200 - Max Wild Dino Level: 150 Some of our Features: - Buffed Mutator Pulses! - Premium Currency (Gold Coins) obtainable without paying a dime! - Cluster wide Auction Houses! - Crazy's Crazy potions with revamped crafting recipes! - Completely re-worked Supply Beacons (Can drop SeedFarm items, Crazy's Crazy Potions, Ark Omega Souls, Essense, Sedatives and our new currency Gold Coins!) - BetterPvE (Moon Events during the Night!) - Several Plugins for Roleplaying purposes such as CE: Races, Stairs Mod with Rounded Walls, RP Apparel and more!
  22. Come join castaway's ark a friendly growing community of gamers. Join us on discord: https://discord.gg/uSYbtC2 Please contact us via our discord for any question, we have help desk for general questions or issues and our ticket system outside of peak times so your question wont get lost in other chats once server becomes active throughout the day or left unanswered Currently running 2 mod packs total of 6 maps. All servers hosted from Data centers on physical hardware for low ping worldwide and server uptime reliability All our mod packs are complimented by various Decor, QoL mods such as RR:Deco, Dino storage, CFD, S+, CKF and more We have all non native dinos on each map including modded variants if available, along with some other nice unique features. we now make use of plugins to further enhance the ark gameplay and add some nice but not over the top features for the community to enjoy as a whole like discord to server chat and peace of mind with many back up and recovery tools for item or dino losses when the bugs in games try ruin the fun. full list of mods can be seen in the mod collection for the servers by clicking the link below >>>>CGCommunity Steam Group server list<<<< ------------------------------------------------------------------------------------------------------------------------- General info free starter kits custom made not to take all the fun away from progresion in games Custom beacon/supply drops and some dino loot tables modified for our main primal fear cluster cluster supported cross chat and tribe chats and smooth transfering via items plus anti overflow protection Automated server events with ocasional weekend custom events in our mini events arena or boss fight arenas Community polls and suggestion forums via discord for what maps and core mods we can look at outside of the normal range of modded servers we offer Unique kill rewards when choosing to kill over tame the rare shiny spawns on all servers, item, dino element and diamond rewards from rare or super rare dino kills. ------------------------------------------------------------------------------------------------------------------------ Mod Collections and info Click the links below to view the server mod collection and informations Here you will find the info on each server and more on how to join them, just click the relevant mod collection you are interested in to check it out! --------------------------------------------------------------------------------- Primal fear mod pack Mod Pack Name: CastaGaming 15x Primal Fear 5 map cluster Primal fear has max wild level of 300 8-10x gather, 40x breeding, incubation, and maturation via soul terminals. Click the link below to see the mod collection for https://steamcommunity.com/sharedfiles/filedetails/?id=1935986043 --------------------------------------------------------------------------------- ARK Omega Mod Pack Mod Pack Name: CastaGaming Ark Omega 15x 3 map cluster omega servers have a max wild of 150 8-10x gather, increased breeding, incubation, and maturation via soul terminals or RR breeding box. Click the link below to see the mod collection for https://steamcommunity.com/sharedfiles/filedetails/?id=2007546894 ------------------------------------------------------------------------------------------------------------------------
  23. Common Name: Glowlix Species: Corytophanidae Time: Mid-Jurassic Diet: Insectivore Temperament: Aggressiv WILD The Glowlix travel alone at the giant roots of the Luminous Marshlands. They will only attack you if you come really near because they cant see really good . You can also find some Glowlix on the ground searching for their prey . Its not hard to find them because they glow really bright . Domesticated When tamed , the Glowlix will be a strong parthner for your trips in Aberration . They can use their light to protect you from nameless and they can climb , so its not hard to get around . ABILITY The Glowlix has the ability to throw his tale on enemys and bola them for 40 sek. you have to wait 1 min untile his tail grew back. they can climb and deal bleeding damage . TEKSADDLE With his Teksaddle hes able to glide around , shot projectiles , and project a small tek shield in front of his head to block damage , if the shield gets destroyed you will have to wait 3 min to open the shield again TAMING If you want to want to tame that giant lizard you will have to get near him and hopp on his back , you have to be really slow and quiet or else he will attack you . if you hopped on his back the last thing you have to do is pressing key combinations , the key combinationts will pop up on your screen . ----------------------------- I inspiratet myself from the animal (helmet basilisk)
  24. Common Name: Edmontosaurus Species: Edmontosaurus annectens Time: Late Cretaceous Diet: Herbivore Temperament: Territorial Wild: "When I first saw this colossal herbivore, I thought it was a gentle animal. But that's not the case with Edmontosaurus. This creature usually goes in small herds of 4 individuals and at least one member of the group is a baby. For this reason, adults show extremely territorial behavior against any possible threat. Even if you are a newly arrived survivor! The Edmontosaurus on this ark have evolved by developing a complex bioluminescent system. When their body does not generate light, it means that they are calm while walking through the mushroom forests. But as soon as the light on their bodies turns red, it is a warning sign because they feel threatened and could soon respond aggressively." Domesticated: "Some survivors discovered that the Edmontosaurus's diet can affect its bioluminescence. By consuming any type of mushroom, it is capable of releasing certain spores around it and allowing the creature to use abilities that in the wild it would not be able to. Any ally within his radius will be under a healing or lighting effect, depending on what their tamer decides. Allied dinos recover their health faster and the nameless don't even dare to come to the surface with Edmontosaurus present! There is also a third ability that the creature can use once it consumes mushrooms. It consists of concentrating its spores and releasing them in a powerful shock wave that damages everything within the radius. This allows the Edmontosaurus to harvest any material around it and deal heavy damage to any enemies nearby. This set of skills makes the edmontosaurus a worthy rival to apex predators or even bosses and a great explorer of the radioactive zone Introduction: Greetings survivors! I present to you my humble idea of the Edmontosaurus, the massive herbivore of aberration The main functions of this dino consist of: Rol as a Support Instant healer Light creature Area damage Tank turrets Area Harvester Immunity to torpor, toxins and radiation Ability to find max-level creatures Taming helper Wild: Edmontosaurus usually roam the green zone of aberration, although they can rarely be seen in the blue zone. As they are the largest herbivore on this ark (rivaling in size with spinosaurus or even a reaper king), only a maximum of one herd can spawn (between 4 and 5 specimens, one of them being a baby). They are not fast, but they can be very insistent when they enter a territorial state. Taming Process: Since the adults are too dangerous, the only alternative is to tame the baby of the herd. The process is complex: being a bioluminescent creature, the survivor must attract the baby with a light creature. It should be approached little by little, with the light creature turned on and without attracting the attention of adults.(It is recommended to wear a camouflage suit. Only the baby will detect you if you have the light on) Once the baby becomes curious, it will slowly approach until it is within reach of the survivor. When the baby starts to wag its tail, turn off the light and wait for the edmontosaurus start a light sequence. Once finished, the baby will turns his head to the side and that means it is your turn to imitate the pattern. If you repeat the pattern correctly using your light creature, the baby will let itself be fed by you. But if you make a mistake, the baby will start crying and the adults will respond aggressively. As you tame the baby, the confidence of the adults will change depending on the taming bar. From 1% to 25% domestication, adult edmontosaurus will be territorial if they spot you. from 26 to 50% domestication, adults will only watch you in case they detect you. From 51 to 100% domestication, the adults will no longer be territorial, unless you make the baby cry. Once the little edmontosaurus has been domesticated, the wild adults will no longer behave territorially towards the survivor, unless a new baby appears in the herd. Tamed: Congratulations! You have tamed an Edmontosaurus. Like any baby, you will need to spend time and care with it until it becomes an adult and finally uses its abilities. Actions: Primary Attack: A basic bite attack. It doesn't deal much damage, but it does help you harvest berries, fiber, wood, and straw. Secondary Attack: Generates a radius that allows you to use any of the edmontosaurus' spore abilities (requires consuming 100 mushrooms of any type) Spores Abilities (Click C, , ): Allows the Edmontosaurus to activate any of its 3 spore abilities. (healing state, lighting state, shock wave) Bipedal posture (Press Control, , ): allows the dino to stop using its quadrupedal stance and move bipedally, making it faster when walking or running (spore abilities not available in this state) Spores Abilities: Each spore ability requires the edmontosaurus to consume a total of 100 mushrooms of any type. This will recharge a spore fuel that will appear next to the survivor's inventory (just like mek fuel). Depending on which skill you use, the edomontosaurus will consume a certain percentage of this fuel. Heal state: When it activates, it instantly heals allies for 25% of the Edmontosaurus's total health (the more health the dino has, the more it heals) Then, over a 5 min period, all allies within range will be healed for a 5% of Edmontosaurus's total health constantly. Once that period is over, the edmontosaurus will be able to use any of its spores ability again. (Using this skill will consume 25% of the spore fuel) Lighting state: When activated, it creates a lighting effect on all allies within its radius. Prevents the appearance of nameless and reaper kings. It also allows you to identify max level creatures nearby. This state of the Edmontosaurus combined with a good battle mount, will allow you to fight or tame Reapers. The lighting range will be affected by the amount of stamina on the dino (The more stamina it has, the larger the area affected by the light will be) The duration of this state is 10 minutes. Once finished, the dino will be able to use any of its spore abilities again. (Using this skill will consume 50% of the spore fuel) Shock Wave: When activated, it generates a powerful shockwave that destroys any harvestable material around it and the resources will be stored in the Edmontosaurus's inventory. Enemies that are affected by this ability will take triple the total damage of the dino (example: if the edmontosaurus has 200 damage, the shock wave will do 600 damage) In addition, enemies will be affected by a bleeding and a bones fracture that weaken them for a few seconds. The damage and shockwave effects are instant, but cooldown is 3 minutes to use any of his spore abilities. (using this skill will consume 100% of the spore fuel) Conclusion: Edmontosaurus is a mount with primarily support uses. However, the combination of those skills along with proper upbringing make him an indispensable dino. There are few healers available in the game and few herbivores capable of taking on dangerous predators like rexes, reapers, or even gigas. Edmontosaurus opens the door for a hervivorean (not counting titanosaurus) to be able to take on the ark's dangerous apex predators. Thanks you
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