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Teratornis: Aerial Pack Predator & Temp. Counter!
Kaimen posted a suggestion in Creature submission archiveWild: Teratornis are carnivorous avians from the Pliocene. They are similar in size to the Ark’s argentavis, making them suitable to be ridden by survivors, if they’re up to the challenge. Teratornis travel in small, aggressive flocks, as they are predators that tend to overwhelm their prey in numbers rather than attack with brute strength. Their flocking behavior is similar to that of the deinonychus; their serrated, hooked beaks inflicting heavy, stacking bleed damage. However, without their flock bonus, a single teratornis is easy game for larger predators. They are able to outrun their close relative, the argentavis, but survivors have had luck escaping them on the back of pteranodons. Domesticated: Once a survivor has acquired a flock of teratornis to aid them, they are useful battle mounts in numbers; perfect for swarming larger predators, such as the rex and allosaurus. Additionally, when in flocks, teratornis are able to protect their riders from being dismounted by other creatures (stuns and, with a cooldown, picking) and even man-made traps. Flocks are even immune to the fear-inducing roar of the yutyrannus! Flocks of teratornis are good mounts to have around in the blazing heat of the Ark’s deserts, as their feathers are designed to keep them cool, and by extension, their riders, too! Taming: The Teratornis is a flock creature, and they are not easily separated from each other. Survivors will find that selecting a single one in a flock to tame is a pain, however some have found a way to win over the stubborn feathered beast. Survivors must approach the flock until they become aggressive, and lead them to a prey item killed by the survivor. As they will take most opportunities to prey on larger creatures, the carcass will distract the flock, giving the survivor time to sneak up on the Teratornis they wish to tame. They must feed it its desired food item, and grab onto its legs. The Terratornis will become startled, wildly flying about and attempting to shake the survivor off. They must manage to stay seated until a persistence bar fills, after which the survivor will be able to hoist themself up onto the Teratornis's back. The flock will quickly turn aggressive towards the survivor and their mounted Teratornis, and the pair must fight back, killing the rest of the flock to fill its taming bar.
Who is the Daspletosaurus? The Daspletosaurus torosus is a Dinosaur from the late cretaceous , its often confused with the famous Tyrannosaurus rex or the tarbosaurus , it lived in Laramidia. What is Laramidia? Laramidia was an island continent that existed during the Late Cretaceous period (99.6–66 Ma), when the Western Interior Seaway split the continent of North America in two. Source:Wiki Wild Daspleto Info Common name:Daspleto/Daspletosaurus Species:Daspletosaurus Torosus Time:Late Cretaceous Diet:Carnivore/Corpse eater Temperament:Passive if not provoked or having a corpse nearby Behavior Daspletosaurus is a dino who usually runs in a pack of 2-3 , it does not fear atacking a big dinosaur like a T-rex if its in a pack,but if the daspleto is alone it will prefer to not attack.The Daspleto is like the Meganeura its attracted by copses,but unlike the Meganeura if it sees a corpse it will run to it , grab it in its jaws and run away and only after running away it will eat the corpse. Domestication/Taming Saddle A saddle simillar to a equus saddle mixed with a rex saddle with the supply bags How to tame To tame a Daspleto you have to kill the 1 or 2 other Daspletos in the pack then,when the Daspleto you want to tame is agro'ed to you start damging it and when its at 50% health,it will enter in a "damaged" animation , start healing it by feeding him corpses or your other tames (if you feed him something like another daspleto it will reset the taming and the taming effectivness will go from 100% to 90%. Abilities Supply bags Once tamed, the Daspleto can be equipped with supply bags, they have a reduced weight for ammunition,food,and water , these bags can also carry food (note:if you put food in the bags and not the inventory the Daspleto wont eat it)and if you add sparkpowder the food will spoil for much longer,like in a preserving bin,the bags can also carry enough water for 4 canteens (that means its 600 water per bag and 1200 water in total),And finnaly the bags can carry ammunition with reduced weight. Healing ability If the Daspleto eats a corpse (other Daspleto corpse excluded) it will heal itself (like and argent) and nearby dinos if tamed . (Note:If Daspleto is wild it will heall other nearby Daspletos). Headbutt The Daspleto looks at the ground and starts running towards the target and headbutts it stunning and giving 100-1000 (depends on the distance from the target) torpor to the target (note:requiers many stam) Hold W+Shift+left mouse button to headbutt. Stomp The Daspleto smashes its leg on he ground and makes nearby dinos to fly off and get a de-buff wich makes them slower for 20 seconds (Drains half of the stam) Press C to Stomp. Corpse carrying The Daspleto can carry corpses in its jaw and two small corpses or one medium corpse if it has supply bags equiped (note:corpses wont spoil while the Daspleto is carrying them) Press X near a corpse to grab with jaw and dismount the daspleto to grab the corpse and attach it to the Daspleto's back. Weight reductions (I know i already mentioned them but its for those who doesnt want to search them) Food 20% (meat , veggies , kibble,rockwell recipes . . .) Water 35% (filled with canteens or when standing near water) Ammo 50% Drops Hide Meat Prime meat Pelt Buffs Mate boost(toggled by a different gender being nearby) Pack Leader/Member(Toggled when in a pack) Healing himself and nearby dinos(Toggled by eating a corpse) Controls Left Click - Bite C - Stomp X - Pick a corpse up hold W+shift+left click - headbutt And i think thats all ! Thank you for reading !
debuffer The Mini Bronto of the Desert: Massospondylus
TwizzlerOfWorlds posted a suggestion in Creature submission archiveBrontosaurus of the Desert I understand how many people are getting tired of dinosaur-based creatures; however, I would like to share my ideas on this creature and potentially change your mind on it. Massospondylus is an early Jurassic dinosaur belonging to the genus Sauropodomorph, a genus that is the ancestor of sauropods. This creature would add to the group of dangerous herbivores, something that ark is in need of. This creature would be a little larger than a megatherium, or if anything, a maximum of 13 feet tall. The image below is what I think this creature could be. As we can see, this creature has a similar proportion to that of a brontosaurus except for the arms. It would have excellent carry weight, control of temperature, and even possess some offensive skills. Before going any further, I would like to mention I am not good with digital art, and the image above is some of my own pencil drawings, so please excuse me for the quality. Stances Starting with the creature's stances, it will have 3. The first being its regular form, where it will walk on four legs for transport. Although it isn't as slow as a brontosaurus, it would be roughly the same speed as a Thyla, or even a bit slower. The second stance will be similar to the image above, where it will stand on two legs. In this stance, the Massospondylus will be able to do more damage, similar to the Spinosaurus and Iguanadon. Similar to them, this creature will move slowly in this stance. It will be in this stance that many of the creatures abilities will be available. Finally, as for the third stance, the creature will curl itself while standing. In this state, the dinosaur will be able to protect the rider and itself from all damage. However, there is a downside to taking this stance. The longer you are in this stance, the damage reduction will begin to diminish, followed by your stamina being used up. Additionally, the Massospondylus will move very slowly in this stance. Note that switching between stances will leave the dinosaur vulnerable. taking more damage in this short period of time. Abilities As for the abilities, this creature will have three special abilities, one of which is a passive ability. Sandstorm When in a group of at least two Massospondylus, it will be able to create a small sandstorm. This animal and its companions, will sweep their tails across the floor, causing dust to rise into the surrounding air. Enemies caught in this attack will experience blindness and take more damage depending on the amount of Massospondylus in the pack. Having 4 Massospondylus will max out this extra damage intake. The dust will eventually go away, and all the dinosaurs that were inside will have returned to normal. Tackle This creature will ram into its enemies, dragging their heads across the floor and throwing dust into the opposing creature's eyes. This ability is available when the Massospondylus is isolated or in groups. However, it will only render the creature blind and cause temporary damage reduction to the opposing creature, where it will do less damage. This will only last for a couple of seconds. Stronger in Numbers When in a group of three, many medium-sized dinosaurs or creatures will not attack you. When in a group of four, these dinosaurs will take reduced damage but no notable increase in damage from basic attacks. Other When riding the Massospondylus, gain protection from weather and hot temperatures. It will also be able to turn cactus sap into a substance than can be harvested in a jar. This substance will share the same properties as cactus broth. Saddle Like in the image above, this creature will possess a camel-like saddle; however, it will have another saddle that is a platform saddle. This saddle will be similar to that of the camel before, but it will instead be dragging along a "sand boat" that will allow the owner to build and place structures on. However, equipping this saddle will prohibit the creature from going into its defensive stance, as well as blocking it from using its abilities to tackle and sandstorm. Although in the image above I initially said it would be 13 feet, this creature will be smaller than a Diplodocus yet larger than a Velonasaur in order to have this ability. Taming In order to tame this beast, you must feed wild baby Massospondylus. Baby Massospondylus can be found in the wild within adult packs. Adult Massospondylus are generally aggressive in the presence of one of their children. Baby Massospondylus will run away at the scent of danger. For this reason, you must first gather some of the creatures poop to avoid scaring the baby. Putting the poop of this creature on babies may fool them, but it won't fool adults, as they will still attack on first sight. Attacking the adults with babies around will cause the baby to run away, regardless of whether you are covered in poop. Because of this, one must K.O. the baby Massospondylus from a distance. While it is sleeping, kill the surrounding adult Massospondylus and await the baby's awakening. At this point, you may approach the baby and feed it (passively) veggie cake, the only food that the babies will eat. You must take note that secreting yourself in Massospondylus poop will cause nearby creatures to attack, regardless of whether they are normally passive or not. Killing any creature nearby the baby will cause it to become scared and lose its taming. Habitat This creature can be found in nearby water sources, like small river flows. They typically don't stay near deep ponds. On occasion, they do wander into the dunes of a desert, but they cannot be found in packs out there. They can be found in groups of 5, with at least 1 baby in a group of 3. Resource Harvesting This creature can harvest wood, thatch, sand, berries, veggies, and, in some cases, meat, although it will not eat it. Lastly it will also be an excellent cactus harvester. Final Thoughts At the end of the day, I think that this creature will add to the diversity of Scorched Earth, like many other creatures that have been submitted here. But I have noticed a lack of love for dinosaurs like the sauropods. There isn't much of a large list of creatures that are both herbivores and generally aggressive. I hope that you can see this creature's utility on scorched earth. Thank you for taking the time to read this, and may the best creature win!!!! Feel free to post any recommendation or thoughts you have on my creature submission. Thank you again and remember to vote for me!!!
Orcinus Citoniensis - The Ancient Killer Whale
DodoNation posted a suggestion in Creature submission archiveDescription: The orcinus citoniensis was an early ancestor of the modern-day orca, that lived between 5.3 - 2.6 millions years ago. It's fossils were first discovered in the surrounding oceans near Tuscany, Italy sometime in 1883. Although it was smaller than the orca we know today (having an average length of 4 meters) it had 8 more teeth in its mouth, bearing greater resemblance to the common dolphin. Much like the dolphin and orca, the orcinus citoniensis most likely hunted in packs, and feasted mainly on fish and squids. Possible Abilities: *Although Wildcard will do whatever they want in terms of the orcinus's abilities, I have come up with a few suggestions regarding what it might do.* - The orcinus should be a fast, fully aquatic mount with decent damage and smooth controls - It could be a pack dino, and thus could do a bleed when they are with at least 2 others of its kind - Much like the basilosaurus, it could insulate the ridder in cold, underwater areas - The orcinus should have a wide range of movements, such as an above-water jump and an underwater barrel roll - Similar the the direwolf and fjordhawk, tamed orcinus could possess an ability that allows them to detect wounded creatures from afar - The orcinus could have an echolocation ability which allows them to emit a high-pitched screech, which will enable the rider to see the levels and stats of nearby creatures - It could also emit a similar sound that could temporarily "tame" any wild orcinus for a short period of time, and issue special commands to both tamed AND wild orcinus once they are on your side - FInally, it would also be cool if you could attach a fish basket onto the its saddle, which will allow you to instantly capture the first fish the orcinus attacks, making them a must-have in preparation for shadowmane taming Taming Method: *Although this point is just mere speculation, as wildcard has complete control over how the orcinus will be tamed, I have come up with a possible method just for the fun of it.* 1) When you spot an orcinus you wish to tame, you must first kill off the rest of its pack members. 2) After you have done that, and the orcinus calms down, you must approach it yourself (bringing a mount will only anger it) with either fish meat (cooked < cooked prime < raw < raw prime) or its preferred kibble (best). 3) Once you let it approach you, you will be forced into a memory minigame. The orcinus will make three different sounds, each associated with a key/button on your keyboard/controller. You must repeat the exact sequence after it had finished all three sounds. If you complete three different sequences correctly, the orcinus will slowly approach and eat a piece of food from your inventory. 4) After each feed, the orcinus's taming effectiveness will increase, but its affinity will stay at zero. Once the orcinus has reached 100% effectiveness (or not if you're lazy), feed the orcinus one more time and mount its back while it's busy eating. You will then enter an equus-like minigame where you must preform tricks such as backflips and barrel-rolls to gain taming affinity at a faster rate. After a set amount of time, the orcinus will gently dismount you and swim away. Repeat the process of the memory game, feeding, and riding to eventually tame your very own killer whale! Spawn Maps: *Speculation* - The Island - The Center - Ragnarok - Genesis: Part 1 - Crystal Isles - Genesis: Part 2 - Lost Island - Fjordur - *Possible Next Map* *Despite being most common in arctic oceans, the modern-day orca can also be found in tropical and sub-tropical oceans, though are less common in these areas. The orcinus could also follow this same trait in ark, being more common in the oceans near the many arctic biomes, but still spawning in most oceans, just in lesser quantities.* Why should you vote for the Orcinus Citoniensis? In many of my ark play-throughs, I have found that I always feel a sense of dread whenever I need to explore the ocean. Not only is it because most fully-aquatic areas in the game are usually nothing but bland, empty expanses with annoying enemies everywhere, but because most of the creatures you can take to these areas are simply not fun to ride. A lot of these fully-aquatic creatures have been in the game for YEARS without receiving any major update or tlc. Therefore, they are usually very slow, and have awful turning radiuses and AOE, making them a pain to ride, even if they are strong in combat. Although there are still plenty of semi-aquatic dinos that are still good for ocean exploration, they all seem to lack in either speed, manoeuvrability, or damage. That way, even if wildcard decide not to include many of the abilities above, I am at least still hoping the orcinus becomes the go-to underwater mount with its excellence at the three elements listed (speed, manoeuvrability, damage). The orcinus will be a great mount for a variety of underwater tasks: such as caves, missions, resource collection and just general exploration. I believe players will have a lot of fun speeding through the ocean on their very own orca, exploring the depths and conquering the sea! Do you have what it takes to domesticate such a clever, yet bloodthirsty demon of the ocean? VOTE THE ORCINUS CITONIENSIS NOW!
thylos6912 posted a suggestion in Creature submission archiveName: Moros Intrepidus Time: Late Cretaceous Diet: Carnivore Temperament: Aggressive Moros Intrepidus is part of tyrannosauroidea (Tyrant lizard forms), which is a group that consists of tyrannosauridae and coelurosaurians. Moros Intrepidus stood at about 5 feet tall and weighed 170 lbs and is one of the smallest dinosaurs of its kind. Moros Intrepidus means 'Harbinger of doom'. A lone or pack of Moros is no joke, and live up to their name. You are best to bring a good tame and weaponary to take down this foe or foes. In order to domesticate a Moros Intrepidus, it needs to be netted or hit with a chain bola and fed narcotic to knock it out. To tame one, a wild Moros is a picky eater once subdued, eating only Shadow Steak Saute. Once you have it tamed, you got yourself a fearsome, little tyrannosaur at your disposal. On the arks, Moros Intrepidus is a mixture of all sorts of large Carnivores, making it an invaluable tame. Abilities- Moros Intrepidus is great at running, making it an invaluable tame to traverse the arks with. They are pack animals and each pack consists up of two Moros. In battle, Moros Intrepidus can bite fairly quickly being able to produce a large amount damage in a short period of time. When it is in a pack, it is able to bleed out its target, much like that of an Allosaurus, courage roar for small to medium tames, much like that of a Yutyrannus, buffing its allies, and a health regeneration bonus from corpses like an Argentavis. Talk about an all rounder!
Atomicz26 posted a suggestion in Creature submission archivemight be able to equip helmets and hold swords? if so, then it's default damage shouldn't be good (obviously) this would allow it to scale with the player bc you'll be getting better gear as you progress could be viable for boss fights with the armor from helmets and extra damage from swords might be ridable I'd put it slightly smaller than deinonychus, but i'm not sure maybe pack bonus??? This is the only place I could find decent information about the book I got this dino from The World of Dinosaurs: And Other Prehistoric Life: Dixon, Dougal: 9780764140822: Amazon.com: Books