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Ability to upgrade or create blueprints through an in-game system
Treewoods posted a suggestion in Game Suggestions
I'm awful with names, but thinking something along the lines of research desk. It would allow the player to basically grind blueprints and get "blueprint shards" from it. (once again awful with names. Players could then use blueprint shards to do any or all of the features outlined below if wildcard likes the idea of course. Note the amounts of shards given should correlate to the grinded blueprints tier and what it is for example an ascendant torch bp should give less than an ascendant rex saddle bp. 1. Upgrade or reroll blueprints the player currently has. A. This would NOT allow players to exceed current tier caps or go under them in the case of resources, but thinking something along the lines of you spend X blueprint shards depending on what blueprint your upgrading and it would allow you to do any or all of the following: a. increase tier quality b. increase damage, armor, durability, hypothermic resist, or hyperthermic resist,, c. decrease resource cost B. conversely to the above if wildcard likes this idea, but want to keep more of an RNG feel instead of upgrading the above instead it could just be rerolling 2. Create a blueprint using blueprint shards A. at the research desk the player would be able to create a new blueprint using blueprint shards. For example the player could use a blueprint shards to make a longneck bp. a. I think for this feature to stay balanced it would only create primitive BP's and the player would then need to spend more shards to upgrade/reroll it. b. to not destroy the current engram point system this would also need to be restricted to only bp's that can currently be found and not any item in the entire game. c. i don't think i have to say this one, but of course tek bp's could not be allowed to be created using this system. (don't think i see an issue with them being upgraded/rerolled though... more thought required) 3. Create a limited run copy of a bp. A. The player would be able to spend blueprint shards to create a copy of one of their blueprints, but it would only have a limited number of runs like fishing pole bp's or tek bp's. Final thoughts: I have not seen any ideas like this on the forums, but if its already been suggested and i missed it my bad. I don't think any mods exist that actually use a system like this, came across upgrade station, but that seems... totally busted. I would love to see this on official servers and to clarify for everyone. The goal of this system is not to have people stop running drops but instead give the player a way to make the thing they want instead of running 100's of drops hoping to get the thing they are looking for. instead of they run 100's of drops and don't get what they are looking for they now have the option to destroy all of those blueprints to make the one they wanted. I think a lot of testing would have to go into what it costs to upgrade/reroll a blueprint, and if you wanted to add some more depth (grind) to this system you could also separate blueprint shards into categories for example: saddle blueprint shards, Weapon blueprint shards, and armor blueprint shards. Anyone who takes the time to read this please let me know what you honestly think of this idea and or if you think of something that could be added to this system.- 1 reply
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NA-PvP-Small Tribes Official - [TEK] - Seeking 1-4 Experienced Players (18+) About Our Tribe (Solo/Me): * Age: 25 * Player Level: 105 * Progress: Completed 2/3 Alpha Bosses (Dragon, Monkey); planning to complete Brood soon * Location: A Pearl Cave * Region: US, PST Time Zone, Highly Active. 1,700 hours on ASE, 400 hours on ASA and counting. * Current Situation: Lacking in tames and resources. Equipped with a base, Industrial Forge, Grinder, Chem Bench, etc. (Solo farming has been challenging) About Our Server: * 3 established "Alpha" tribes, maintaining cordial relations and trade * Numerous smaller tribes for raiding and open-world PvP * Less toxicity compared to other servers, as alphas quickly address major trolls Requirements / Preferences: * Age: Preferably 18+, with possible exceptions for mature individuals * Attitude: Dedicated, with a willingness to play and grind (flexibility for life's busy periods) * Location: NA or EU; diverse time zones are welcome and beneficial * Experience: Preferred, but open to exceptions * Communication: Headset or Mic for Discord. All languages welcome, but basic English understanding is preferred. DM me if you're interested, include your Steam Profile and total hours on Ark NA-PvP-SmallTribes [TEK] - 寻找 1-4 名经验丰富的玩家(18岁以上) NA-PvP-SmallTribes [TEK] - Suche nach 1-4 erfahrenen Spielern (18+) NA-PvP-SmallTribes [TEK] - Recherche de 1 à 4 joueurs expérimentés (18 ans et plus)
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Recruiting for the next DLC(SE)ASA 1x official PVP
yaki5536 posted a topic in Cross-ARK Strategizing
We are waiting for the next SE maps,and aim to be the alpha. Now,looking for mature/kind/experienced/active/conversable members. *About us*: -We are very experienced players with 5k-10k+ hours played each. -We are all friendly and helpful,our team works like a family,we are very united,and respect each other. -We attach great importance to communication, care members' personal feelings, and are willing to listen to members' suggestions -The leader has led mega tribe before,and knows how to run a big tribe,everything will be in order. -We are mature players(all 18+),we can solve problems through communication instead of doing poop. -Everyone will have personal rooms,as long as you are a good member.We won't ignore any members. -We respect the work of each member, and trading is forbidden within the tribe. *What we require*: -Mature(16+) -Active -Mic -Teamwork -Experienced(Have a basic understanding of the game) -Optimistic(Not Afraid of failure/Not Complain) Please leave a message about your discord. -
Will there be official pvp orp servers ? We had them in ASE, i'd like to know this before buying the game as it could be a dealbreaker
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***Recruiting for OFFICIAL X1*** *For the 14th* **What we offer:** > *🗺️ We will have our Own Map > 🤼♂️ Experienced Player > 🌎 All time-zones welcome > 🛠️ Team-oriented, communicative individuals > 🌟 Passionate players ready to dominate* > With out 300 Beach bobs in our Tribe ** To join Dm me this list filled:** > *How active are you (hrs per day)? > In what area of the game are you good in (breeding, pvp, etc)? > What region are you from?(Time Zone,Country) > How many hours do you have on the game? > Do you have megatribe experience? > What are u doing Mainly?* DM me on Discord kibaisAsandwich
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Legacy player (2016) I'm uniting my old crew (20+) and recruiting new members. I've played it all. Solo, small tribe, all the way to becoming Alpha and becoming a Megatribe. We were part of several megatribes in 2019-2021 (BLDX etc.) If you want a primitive feeling with the addition of safety from other tribes, join us. Just send me a message on Discord @omar_asa , and we'll see if you're a good fit. See you soon!
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ASA Hardcore Cluster Recruiting Looking to tribe up and ascend off of the Ark. If you haven't heard, hardcore is the best game mode for a survival game. Hardcore is all about The Tribe. There is way more to gain then there is to lose on hardcore. Come play Ark as it was meant to be. Bragging rights await
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After almost 2 years of constant breeding, every larger group now has incredibly mutated dinos that are nowhere close to what the game was originally balanced around. This means that dinos like Rhinos or Therizinosaurs deal much more damage and are much harder to kill than they were 1.5 years ago when the game released. Politically, the game is currently very stale, with alliances constant, no big conflicts and many people leaving the main cluster for others clusters or other games for a fresher and more exciting experience. A wipe would easily reset breeding back to its original state and bring these dinos back down to what they were originally, and bring back many players that have left over the last year. edit: im talking (mostly) about the Official PvP network, non-legacy, main cluster)
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I am simply curious because of the vague nature of the official difficulty values for bosses in ARK. Since I can't find a definitive answer, I am hoping someone can now share some insight. 1. Is it true that Singleplayer settings checkbox + 5x difficulty override do not affect the bosses in any way (it affects tamed dino stats/xp/breeding only)? 2. Is it true that there is no difference between official & unofficial (& PC dedicated) boss stat multipliers (so using Singleplayer settings checkbox on dedicated server with 5x difficulty override is the same as official for boss stat values)? 3. Is there a difference between official and singleplayer/non-dedicated bosses? I have seen invisibleqc's boss stat data figures mined from the game code: But still Ark players have anecdotal posts saying both yes & no for example: particularly intriguing is this reddit post which has extensive testing and found no difference in singleplayer/dedi: but also the last comment in this discussion with PFM saying he found no difference: This reddit post (although it may be wrong because they don't acknowledge the hard-coded resistance & damage multipliers given by invisibleqc) is curious as well because the patch notes are not clear and I wonder what the true interpretation of the following patch notes is when they write "multiplayer" (do these patch notes nerf SP then nerf dedi/official to match it?): Version: v254.3 Released - January 31, 2017 Singleplayer/non-dedicated bosses are reduced in damage and effective-HP by 67% Version: v261.0 Released - 7 July, 2017 Rebalanced all boss HP and damage to scale from 1x (Gamma) to 3x (Alpha) in singleplayer. This does not include The Center double boss arena, which has 35% less HP and damage than it's individual Island counterparts. Version: v264.2 Released - July 29, 2017 Fixed boss scaling for multiplayer sessions (approximately 67% easier) 4. If the difference is real, is Freespirit correct in applying his calculations to Singleplayer to match the official difficulty? Thanks for reading and I hope to get to the bottom of this once and for all.
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Suggestions for ARK: Ascended from a 20k hour pvp player
Kman7110200 posted a suggestion in Game Suggestions Archive
I have over 20k hours in ARK, 99% from official pvp servers, starting from a few weeks after the games release. These are the things I would recommend fixing to make ARK: Ascended the best game possible. These are mainly regarding Official Smalltribes Servers. 1. Removing Broken Maps I suggest keeping maps like Genesis 2 strictly PVE/Single player, removing it from smalltribes, or removing a lot of the broken items/dinos. Alot of these issues dont affect main official servers as much as small tribes. 6 man was completely ruined by the addition of this map. GENESIS 2/Fjord: -THE MAP: Genesis 1 on steroids. Missions are WAYYYY too easy. It takes 3 minutes to do a velo hunt mission, and it gives you more points than any genesis one mission. People began turreting off entire areas so that the mission would be automated, giving them infinite points. Element is also too easy on this map. - Stryder: makes farming too easy. You can right click on ab and get infinite metal. You can put stryders in the small genesis 1 lunar cave, and spawn on them every hour, right click and get 2-4k element in 2 minutes. They are too easy to tame for how OP they are. They completely ruined the grind aspect of PVP. People run around with 4 capped suits, capped rifles, etc, because they have infinite resources. TLDR: ruined the grinding aspect of ark, makes gathering resources too easy, too easy to obtain one - Shadowmane: They are easy to tame, fast to raise, every single one has a good saddle, without having to craft it. Their hp scales too high, along with their damage reduction mechanic, they are impossible to kill. Along with them being the most mobile non flier in the game. They can dismount with 0 skill and 0 counter. Before shadowmanes tactics like snow owl would be used. The snow owl rider had to hit behind the giga to dismount, and could only freeze a few at a time. You could plant Z the owl then kill it, spread out, etc. TLDR: Has too much hp, mobility, utility, no counter, unkillable - Astrodelphis: Too fast, does too much damage, glitchy so its hard to dismount, needs to use WAY more element when using its saddle for boosting speed, or shooting. - Tek Bow: Does way too much damage, doesnt use enough shards. Tek bows made gigas almost completely irrelevant. When you pop a giga, it gets shot by 2 capped tek bows and dies in 20 seconds. They also added to the cancer cage culture with the tranq arrows. This item is a big reason why Gen2 ruined pvp. - Voidwyrm: Has insane health, and like the shadowmane, a no skill point and click dismount, that doesnt affect your tribemates. People go around with 100k hp voidwyrms dismounting people, while their tribemate sits on a 2k melee lightning and oneshots them once they're dismounted. Big reason why rag pvp was ruined. - Fed suits: They cannot break........ There is no point to wear normal tek, unless you are suit pvping, you can get an infinite amount of fed suits just by spawning. they makes tek suits completely irrelevant. They have bad armor values, but when people have 800 hp, it doesnt matter. - Noglins: Again added to the cancer caging meta, too easy to tame. They have alot of counters, but they are a horrible addition to small tribes. - Desmo: outside of valguero, flying should not be allowed in caves. Desmos are so fast, that turrets hardly register them. You can swoop onto someones fortnite, pick them, and drop them into your turrets without taking any damage because youre so fast. - Fjordhawk: When you die, and youre tribemate cant get your body, you should lose your gear. This is a VERY pve tame. Half the times it doesnt even work, it just deletes to antimesh, then no one gets the kit. - Defence Units: This is an extinction "tame" but it added to the automated farming problem plaguing ark. You can craft these very cheap, and harvest them for WAY more than you used to craft. People would kill thousands to farm electronics and oil. No one uses these in PVP besides to farm. - Meat plants: Removes the complexity of raising and feeding dinos, you throw a dino out, take 10 seconds to hit a plant, fill maewing, thats it. You dont have to leave your base to raise a dino. Id like to add, I think a lot of good things cames from gen2 like, Maewings, net guns, tek crop plots, exo meks, mannequins, etc, that should still be in the game, adding spawns to island or every map for maewings, and making the items base game engrams, like cryopods, not map locked ones. 2. Revamping maps A lot of maps dont have good locations for the present ark meta. Caves are pretty much the only thing built, for good reason. Modded servers like MTS revamp locations to fit the current meta. They have added dozens of caves in spots where bases could never be built today. I would suggest doing the same. Adding a ton of good/medium tier caves, so that people have more places to build that wont get instantly raided. 3. Removing/Revamping EVO events At the very least, remove breeding boost from evo events. Breeding should never be included in an evo event, raising times should be set in stone, excluding holiday events perhaps. Making dinos too easy to raise removes the attachment and value of them. If evo events stay, they should only boost EXP gain, taming, and maybe gathering. Gathering should only be kept in if it doesnt effect the amount of element you get from genesis 1 and extinction element veins. Currently people abuse evo events to get insane amount of element from genesis one ele runs, and element veins. I will make another point about revamping element later. 4. Revamping Element Element is one of, if not the most important material in ARK PVP. Currently there are 3 maps where element is too easy, Gen1, Gen2, and extinction. As mentioned, these maps wouldnt be as broken for element if EVO events didnt exist. Getting 1k-1.5k from a 50k element vein is balanced, and the same from a gen1 ele run. With evo events you get 2x-3x that amount which is far too much. Element gachas should be completely removed. People create scripts that run element gachas 24/7, removing the need to do boss fights on other maps. Again, making things too easy to get decreases its value and attachment. Prior to gacha scripts, you had to prep bossfights, or run element veins for dust before you fobbed. You had to use the little element you had sparingly during a fob. Now people can transfer over infinite element, removing another layer of complexity to PVP. 5. Removing automated farming This ties into the element point. People clone thousands of karkinos, ovis, and craft thousands of defence units to automate farming, polymer, chitin, hide, pelt, electronics, and oil. With a melee character, you can harvest tens of thounsands of hide from an ovis, and harvest a ton of electronics and oil from defence units. People dont do poly ruins, they clone karkis and harvest them with a moschops for 5k polymer per. I'd suggest ovis dropping a normal amount of hide, like every other dino, or not dropping hide at all, and only pelt. Possibly make it so moschops cant harvest poly from karkis. Defence units addressed above. 6. Conclusion This is all from a small tribes PVP point of view. Ark is not meant to be an easy game, I've put over 20k hours into it, and grinding is one the reasons this game was so fun. Putting the time in to make gear, raise dinos, mutation breed etc. Almost every aspect was enjoyable, yet grindy. Doing metal runs on Ab with a skiff/magmasaur or and karki/anky. Setting up a cliff plat and spending hours doing poly runs on crystal isles. Taking an angler to crystal isle bubbles for black pearls, doing an element vein to make dust. Doing missions for hours on end for spark/ charcoal so you could make your c4. Killing things in lunar for electronics. Spending those first 10 hours keeping a close eye on your babies, doing meat runs and berry runs. These were all ruined by the things listed above, the game is simply too easy now. People played ark PVP because it was the most complex, grindy, progessive, yet insanely fun game out there. Every point I made led to the same conclusion, the game has lost its complexity, to a point where 90% of people dont enjoy it anymore. If ark ascended doesnt address a majority of these problems, i fear for its longevity.- 2 replies
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Let tribemates see the green light of another tribemate dead body
C0nan posted a suggestion in Game Suggestions Archive
When you die only you can see the green light of your dead body. Sometimes if you crash when get back to the game you are dead and can’t find that green light of your body. Would be awesome if a tribemate could see it too to find it faster (even a different color so they know it ain’t their dead body incase both players died).- 35 replies
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Make it possible to upload tames from certain player worlds to official servers. I know it sounds ridiculous but hear me out. This would make player worlds more worthwhile (better player retention and completion). It would give players more of a reason to populate official servers.(since that can help themselves with what they did in their own world) it allows players to engage in PvP without losing everything(the main detractor of PvP) Makes PvP have a bunch more "big dino fights" Some caveats: This player world would only ever be 'the island' or some small map with no real narrative and maybe small enough for no player tethering. The gather and tame rates would be the official rates. And very few of the roster of dinos would be available in this world. no wyverns, no dlc dinos, no mammoths or mantis or whatever wildcard chooses. And the max wild tame levels would be reduced. Those tames would only be available if you created a new character in a PvP or official server and upload those tames back to your single player world. Maybe you can disable mating for those dinos in the player world, idk. (also, maybe make players no longer able to transfer their character to other clusters? only tames. a fresh start of each new narrative but you can help yourself with tames) Ideally, I think there would be a level cap on wild dinos in the players world. forcing them to create a new player on official servers for better/new dinos that they can then upload back to their player world. This would make the game so much more about "dino collection" where I think it shines. Imagine having a staging base in Gen 2 to never run out of maewings. Pumping your dinos in the server to keep the base so that you can continue to tame and collect maewings that you send to other maps. For this reason, I think player transferring should be taken out, it would make choosing your first official map to expand to much more strategic. When you beat all the bosses on a map it gives access to those map specific engrams to every newly created survivor on each map. It also allows newer player to establish a foothold in PvP official servers since there arent massive clans transferring across the cluster nuking new bases. There is plenty of play-room with this: a level cap on wild dinos in the player's world. (Forces you to play in official servers if you want to get higher level tames) a level requirement for certain dinos (give yourself Parasaur at level 30 on official/give yourself a rex at level 100) a cap on the amount of dinos you can give yourself in official every week/month. I'm sure you can monetize that. Assign a value to certain dinos/its level, and make a "foreign tames value cap" on each official server. maybe you can spend "hexagons" for more "foreign dino slots" or more "max value". (hexagons that you get from beating bosses in official or doing missions in official) There are a million ways to play around. I feel like it would make the game less nerve wracking. Open more opportunities for more missions/more reason to do bosses. Everyone would have the same start. There would be a place for builder types. Everyone would have access to PvP. It might even open a large market for selling high level/specially bred tames. It opens the game up for way more game modes by making the dino collection process more engaging and concrete. Pretty much, think of this 'player world' as a town builder mobile game. Except its 1st person and ark. You run around and build stuff for your friends to maybe see and tame cool animals and fight dinos. But you know to really get the cool tames, do missions, fight bosses, and start getting "hexagons" for skins/unique dinos/more value cap, you need to make a base in official. there are a million ways to take it. There could be no more player character transfers across clusters. It could be a new narrative for every map. Only able to send yourself tames. More gamemodes could be added as ark would be focused a lot more of dino/tame collection rather than everything being about survival. I mean the dinos are already pretty much pokemon, maybe make bosses separate events from official PvP servers? or make all official servers PvP? idk but above is the general idea. Please consider.
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I haven't seen any information regarding the crossplay for ASA other then it'll exist but... Official crossplay for ASA needs to be between only consoles. Pc belongs on separate servers because of one, cheats, and according to their sotf patch notes, unfair mouse and keyboard vs controller advantage. For unnoficial servers let everybody play together. If anybody knows anything confirming how it'll be handled then please share.
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Disable Mating on Official Maps in ASA and Ark 2
MisterMertz posted a suggestion in Game Suggestions Archive
All ASE official maps are crowded and overloaded with dinos and super structures for massive dino breeding. Don't let ASA or ARK 2 get to the same state. Disabling mating is a legitimate way to control the dino population, maintain the game challenge vs breeding creating super dinos, force new players to play the game and tame vs receiving/buying super dinos on day 1, make the wider range of native dinos more valuable since dinos will all stay closer to their original stat range. If someone wants 40 dinos they only need to tame 2 then mate them, but this way they will have to find, tame, and actually play the game to have that many dinos. Unofficial maps have great controls to prevent overpopulation and server lag, this is missing on official maps. -
Closed. Ark: Survival Evolved Official Servers
stephmb89 replied to ladymarina's topic in General Discussion
I’m still super confused on Ark 1 official servers shutting down. When everything goes to single player, will I still be able to keep my Dino’s and bases? If so, how does it work if you were in a tribe? Does all that stuff stay there or what? I’ve never been through this so if someone could really explain it to me I would appreciate it so much! 😅 -
In the cc it says final save-datas from the ARK: Survival Evolved Official Servers will be uploaded for players to re-host on their own servers or play in singleplayer/non-dedi, as well as slightly earlier snapshots. You will still be able to play on single-player, non-dedicated, player-dedicated, and unofficial servers. What will this look like for playstation players? From my legacy days the only option I found for ps is to rent a server to be able to access our save. Which I don't not have a computer to do. I want to be able to have my official save on my single player on my PlayStation. What will be the steps for this to be done? I just want to be prepared for this process when d day hits. thank you
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Why doesn’t wildcard/ ARK permanently change there official rates already to at least permanent 2x rates? If there’s no longer going to be any events kinda ridiculous if there just going to have evo event an players have to wait every other weekend. Wildcard/ ARK should permanently stay at 2x rates since there’s no longer any major events and EVO EVENTS should be at 3x rates if there deciding to still have just this one event only
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Hey y’all 23yr old, looking to join a tribe a not play solo anymore minimal pvp experience. 100+ hours easily in offline, online as well stretching from pvp to pve. Looking to learn, farm, learn better breeding. I’m on Xbox only.
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Looking to join a pve tribe and or a couple people to join my tribe on gen2. Getting bland playing alone . Hit me up on PlayStation - aj_sabol1738 or comment username and I’ll get at you- thank you!
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Ongoing Server Instability & Crashes
TheBlueB0mber replied to balistikas's topic in General Discussion
Center56 was taken down without notice 1 week ago. Today it was removed from all server lists. Is Wildcard taking down active servers to repurpose them for a future release? If so could we have some advanced notice so we can transfer off before you delete the servers? Very Disappointed that my main, all his imprint dino & over 2000 hours of base building was unceremoniously wiped from existence. Please remember that how WC handles the end of ARK is going to greatly impact whether or not players buy ARK II. Communication with your player base is the first step. Thanks, TheBlueB0mber