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The Cnidaria Killer The Seahorse/Seadragon
PuutyCuuty posted a suggestion in Creature SubmissionsSpecies: Hippocampus Sarmaticus/Leviathan Time: Middle Miocene Diet: Carnivore Temperament: Aggressive I feel Ark's oceans need a bit of love. What better way than with a new mount. Seahorses are pretty cool looking as well as sea dragons, and who wouldn't want to ride around on one. A saddled mount of course They're like master ninjas, so this mount could have some sort of camo ability, maybe when they're within underwater vegetation. They could function similar to an underwater purlovia, and their first strike from being hidden could cause massive burst damage. Kinda like sneak damage. Because of this sneakyness, make all wild creatures non aggressive to it unless provoked. This includes the jellies. In fact, let's make this creature immune to jellies shock to have another mount to fight against them. Maybe even have cnidaria actively run away from them like the piranha does to the sarco. These could be the best biotoxin gatherers. (A sea slug pic, but the patterns and appendages look cool, and I invision this ark creature taking visual cues from it) Seahorses also are very tanky with their bone like ridges down their body. Instead of their body and tails being cylindrical, they're more square, thus able to take more damage and even be compressed and be able to bounce back unharmed. This means the ark creature could make for a very tanky mount with possibly even recoil damage. Add a good saddle for even more tanking. Seahorses also have great mobility, so it can control similar to an underwater Tapejara. This is a very interesting video below about Seahorses. Utility is a big thing the ocean needs too. With the males pouch, it could function as an underwater maewing, able to nurse or improve imprints. Maybe a player can use its pouch to be transported underwater and give oxygen. Again, immunity to jelly stings. They have these cool prehensile tails too. They can use this to latch onto different things underwater to stay put, and enter a sort of turret mode. We can use these prehensile tails to grab small to some medium sized creatures, which has a multitude of uses, but also make it able to pick players underwater from their mounts. To balance this, make it ridden only or something. These tails could have another purpose too. There aren't any underwater shoulder pets. Until they're grown, while they're still a baby/adolescent, they can use the tail to become a shoulder mount. Adding stun immunity or reduction, or adding armor and recoil damage to the player while assisting in battle with their attack/breath. The balance to this would be that it's temporary, until the baby reaches a certain size, then it auto dismounts. Killing cnidaria could make it grow faster, or feeding it biotoxin. It would speed up raising. You could ignore this mechanic to keep it smaller for longer to keep the shoulder benefits, because it's raise time could be long without using it. With all these positives, maybe give the creature lower stamina, or make it opposite of the bear. Super fast burst speed that eventually slows down. Same with dps. Stupid high burst speed dps, that slows a lot over time. The way I imagine it looking is some kind of Seahorse/Seadragon hybrid with some draconian features. This is ark afterall, and some dinos aren't 100% real world accurate, so we can spice this up a bit. https://www.google.com/search?q=sea+dragon&tbm=isch&ved=2ahUKEwj_ttH9nMj8AhWTFmIAHQ8kBcAQ2-cCegQIABAC&oq=sea+dragon&gs_lcp=ChJtb2JpbGUtZ3dzLXdpei1pbWcQAzIECCMQJzIKCAAQgAQQsQMQDTIECAAQQzIECAAQQzIECAAQQzoFCAAQgAQ6BAgAEAM6CAgAEIAEELEDOgsIABCABBCxAxCDAToHCAAQsQMQQ1CBCFjmJGC-KWgAcAB4AIABe4gBgAuSAQM2LjiYAQCgAQHAAQE&sclient=mobile-gws-wiz-img&ei=WzzDY7-dA5OtiLMPj8iUgAw&bih=647&biw=412&client=ms-android-americamovil-us-revc#imgrc=t00DU5k3vLyQlM&imgdii=w_wkJPB5AToXmM Another cool option would be some kind of underwater breath attack. Bubbles that stun or slow so they can assassinate prey, or superheated water jet, but I'd like for them to have some sort of poison breath. It would go with the assassin theme. This poison would accumulate in its inventory similar to acatina, maybe increasing production for a time with cnidaria kills stacking. We could coat our weapons or even dino claws with the poison to give special debuffs and inreased damage per hit for a time. This would benefit high attack speed dinos a lot like the raptor, giving more use for its faster attack buff from its alpha call. I hope you all like and upvote.
Helicoprion - Saw Shark
NeoVanilluxe posted a suggestion in Creature SubmissionsHelicoprion was a medium-large to large shark relative from the Permian period, that went extinct during the Great Dying mass extinction. It has a circular tooth whorl on its bottom jaw and used it to cut and tear its prey. They were most likely loners, but came together in breeding grounds during their mating season. Helicoprion's closest living relative is the Ratfish, or Chimera, which is a small, cute shark relative. Helicoprion would be musch faster than the Megalodon, and would give a bleed status affect. It would be a great harvester of organic polymer, hide, and keratin. I think it should have a pack boost capping at +2 other Helicoprion. It would have a leap movement, and a "suffocation" meter so it can flop around on land for a short time, to drag Kairuku down to the water and drown them. (hence organic polymer harvester). To tame them you would need to find their eggs in sandpiles underwater on the ocean floor, similar to the Genesis 1 retrieval missions, and similar to the wyvern and rock drake egg-stealing mechanic. Art: ARK's Helicoprion would have patterning to a chimera. (Art by me)
Pliosaurus - Predator X - King of the Ocean
Boomslang81 posted a suggestion in Creature SubmissionsPliosaurus - Predator X Basic Info Group- Pliosaurus Species- Pliosaurus funkei Diet- Carnivore Temperament - Aggressive Domestication Torpor Immune - No Taming Method - Knock out Preferred food - Leediscythis Blubber Equipment Pliosaur saddle Pliosaur War Saddle Carryable by Tusoteuthis Can damage Thatch Greenhouse Wood Adobe Stone Metal (Adrenaline) TEK (Adrenaline) Abilities Hunter Vision All Creatures with a smaller drag weight are highlighted Crunch Does 1.5x damage to mosa,plesio and leos Does 2x damage to alpha Damage stacks (Alpha mosa) Gives the target the broken status effect 20 second cooldown Rush down- Breaks into a short fast burst Does 2x damage to boats/rafts Stuns the target Inflict small torpor Adrenaline boost Activates when adrenaline bar is filled and activated Bar is out of 100 points Small creatures add 1 point Medium Creatures add 10 points Large Creatures add 15 points Alpha Creatures add 25 points Taking damage adds 1 point Being stunned adds 20 points When under half health, points are doubled When its active, pliosaur cannot gain points The Pliosaurus does a start up animation Eyes glow yellow 25% bonus to melee damage, movement speed 35% damage and torpor resistance Crunch does bleed damage Rush down travels further Creatures in a 20 meter radius become scared the closer it gets Pliosaurus cannot be stunned If inked, rider loses control Utility Alpha Hunter War Mount Controls Left Click - Bite Right Click - Crunch C - Rush down X - Adrenaline Rush CTRL - Hunter vision Extra Notes During the baby stage, full ghillie armor is required to wear in order for the baby to not kill the survivor During Juvenile stage, only the ghillie chestpiece is required to wear Wild Pliosaur will attack everything in the wild except for alpha creatures, mantas, eels, jellyfish and ammonites
Sculda Syriaca(Mantis Shrimp)
Abaddon23 posted a suggestion in Creature SubmissionsI found a interestin old Fjördur Creature submission from JazHRate and would post it here Sculda Syriaca Common name: Sculda Time: Cretaceous Diet: Carnivore Temperament: Territorial Skills: 1.-Punch: Sculda Sculda releases a powerful punch capable of breaking structures , reaching to damage metal structures, also his powerful punch breaks any natural armor of creatures, such as the projectile strength of the stegosaurus, or any other type of defense, this effect of breaking armor will last 120 seconds, additionally his club-shaped arms are capable of causing much unconsciousness and less damage, special to knock out creatures. 2 .-Anti-Regenerant: Sculda produces a saliva that can launch as the dilophosaurus but at higher speed, which is able to prevent the regeneration of health, even if it tries to regenerate with some consumable or ability, this substance also affects the regeneration of energy, another quality is to achieve maintain the maintain unconsciousness, this helps the taming of wild creatures, but once asleep the effect will be canceled and the creature will lower unconsciousness normally, the duration of this effect is 165 seconds. 3.-Electroreseptor: Sculda is capable of producing a discharge, although somewhat mild powerful, this serves him to detect power generators, but this discharge although not capable of damage, is capable of affecting nerves, this mild discharge makes any creature of grip, desaferre his victim, from the legs of a argentavis, to the tentacles of a tuso, megalosaurus jaw and beam of a tek ship, this even activates automatically when it detects that its rider is dismounted, or that Sculda is trapped, this ability can be used to save allies as well as to save itself, the generators when using the ability are visible for a few moments. Mobility: Sculda naturally is a sea creature, it can come to the surface at times, its legs help it to walk on the sea floor as on land, but the time it is out of water is determined by its oxygen, this time can vary a strong wild Sculda is able to be out of water for more than 3 hours at a time out of water, its legs are fast in the water, it can swim freely throughout the sea, but can walk on sea floors, when walking it can climb underwater on sloping surfaces, but it can also do it on land, despite not having the best of speeds, it is able to match the Equus, and just like in the sea, it is able to climb on different surfaces. In-game role: After a difficult taming process Sculda will be of great help to us, it allows us to save allies and ourselves with an electric pulse, which is even able to detect generators makes survivors use it for attacks against other bases, even essential against metal bases, although its knockout fists are used for taming, even for the levels of unconsciousness it is able to induce, it is able to knock out enemy siege creatures, but for defenses also shines, it can break the natural defense of animals momentarily, moment where the impacts of bullets and bites will affect as any creature without defenseless, also its saliva is able to hinder the attack by preventing regeneration, but despite its virtues is important not to forget that it is a sea creature, so we will not have to forget to take it for a dip from time to time. Domestication: Sculda is found in funds glowing a bioluminescence when in the dark, while this in the background we will have to find a group of them, which must consist with minimum, a male and 3 females, although their groups are usually more numerous, when we locate a group we will have to incite their mating this is achieved by consuming rare flowers, when we consume a flower the battle will begin, because while these creatures are mating they are more vulnerable, besides attracting predators with the hormones they expel, at that moment we will have to defend the Rapax in waves of marine carnivores, the waves depend on the members of the group of Sculdas, once finished the females will lay eggs that may not be fertilized, but in the best case they will be, but all attempts will be rewarded with a strong and fast creature, and once we have a couple of domesticated Sculdas, we will have to take them to deep sea where they can mate, the waves will have a random difficulty but tame eggs will always be fertile, Sculda offspring must be raised to full adulthood in the water, they will eat fish meat, as it is softer, but once adulthood can eat any meat. Domestication Tips: In order to get a Sculda without danger it is essential to bring a wetsuit, as well as a strong creature, it is recommended to go with several survivors, for the Sculda hatchlings to be strong only one high level male is needed, since the level of the hatchlings depends only on the male, in case there is more than one male in the group, In case there are more than one male in the group, we must eliminate the other male of lower level, the creatures of waves will not be tameable, the waves can have alpha creatures, and at the moment of taming it is important not to kill any of the Sculda by accident, for a better chance of having fertile Sculda eggs you can use the Liopleurodon's fortune effect. Information: Sculda is a creature which inhabits the seabed where if the light allows it makes it shine bioluminescent colors along its body, where large marine predators are also found, but occasionally they can be found on the shores alone, it is territorial in temperament, and like its living relative the mantis shrimp, any creature that approaches it, The development of the ability to perceive electric motors, derived from encounters with human settlements, which became one of its biggest rivals, developing detection to avoid confrontations, in addition to the defense against the grip of thusotheutis, its liquid shot is a fluid full of bacteria and viruses, which deteriorate the health and energy of the affected, as well as its ability to annul numbing toxins, this added to its ability to sleep, makes even domesticated creatures fall asleep, causing much unconsciousness and preventing them from being able to annul the dream, added to not being able to flee by the wear of energy, These abilities make Sculda an unusual and cruel hunter, since he eliminates his creatures while they are asleep, although the fossil record shows a creature not so different from the current one, we can see a great difference from the one existing in the ark, this shows us how hard the environment in the ark can be.
Crocodylus Imperator (Saltwater Apex)
Shinohebi posted a suggestion in Creature SubmissionsGiant Saltwater Crocodile thought of to give people a reason to explore and brave the dangers of the oceans on maps where there may be less reasons. I imagine somewhere between Sarcosuchus and Kaprosuchus in stance (Less like a dog, but not quite lying flat) with more well developed front and back limbs than a traditional Croc. I envision the size to compete with Mosasaurus. This is not exclusively accurate to Prehistoric Crocs, being much larger and having added functionality, but I really do think that more reasons to explore Ark's oceans would be a welcome addition. Croc is based on The largest species of Crocodile to exist (Sarcosuchus Imperator) And the common genus for the Saltwater Crocs (Crocodylus porosus) https://en.wikipedia.org/wiki/Saltwater_crocodile / https://www.britannica.com/animal/Sarcosuchus-imperator Left click (basic attack) will cause the Croc to swipe with its front forelimbs, however holding the button down will charge a poweful bite. Releasing left click after 20% charge will cause the Croc to clamp down, either causing a massive shockwave and bleeding, or allowing the Croc to grapple a target, thrashing it to inflict heavy damage. Right click will be a charged slide on ground (Similar to a Maewing's slide animation) or a burst of forward momentum in water. C key will be a tail spin, stunning large ocean predators like Mosa and Tuso, but just inflicting damage to smaller ocean creatures. It can use this to escape a Tuso's grapple. Eggs of Croc will be used like Gacha crystals, after it lays one, collect it and consume to grant a random selection of rare deep sea materials (Organic Polymer, Angler Gel, Black Pearls etc) Warning will still display on fertilised eggs. Must be hatched in water. Baby Crocs will 'pew' when distressed (The noise Baby Crocs make in real life that sounds like a space gun) Which will cause nearby Crocs you have tamed to automatically attack the source of the Baby's distress, regardless of it's set Behaviour. It can be found both in deep and shallow water but only spawns far away from land and can aggro you at any depth. Taming method would either be a deep ocean Egg tame or a standard knockout tame.
Top 3 Most needed TLCs Part 2
BreadLord posted a suggestion in Game SuggestionsIn the last one, I feel like I left out some things. Anyway 3: Onyc. What do we even use them for really. Some people have said to make it like a glider but I think that doesn't fit with the island. Maybe like when holding them on your back they could prevent fall damage. That really is all I could say. 2: Liopluerodon. One of the most useless mounts. Tameable for 30 minutes and you get basically nothing for that. My idea? Make them owned for 1 hour and if its "magical" Then give it a teleporting ability like enforcers. 1: Araneo. Without a doubt needs a TLC. It looks... well they can be better. But its abilitys is what it lacks. They can shoot webs and do torpor when bite. ITS A GIANT SPIDER! Just like the Titanaboa you would expect so much more from a giant thing like this. I think give it the ability to climb walls. And for extra measures, make it be able to build a web between things where things flying by can get trapped in it and harvested. Wouldn't it be cool to just sit in the web in between redwood trees just chilling? Now if none of that suits you you can go with the lazy option. Bug damage boost. Wow. So many cave creatures need a tlc. Shoulda just made this whole thing about cave creatures. Anyway thanks. Add a response for creatures you feel like need a tlc. And if you want to see more things I feel like we need, follow me. Lol I acted as if I was a youtuber. Thanks, William, a 12 year old boy.