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Showing results for tags 'norse mythology'.
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My submission is the Chatham Island Raven. This creature would be a fun new shoulder mount that could also contribute to ARK's lack of birds, this creature would also fit perfectly in Fjordur as it is Norse based map and Raven's play a significant part in its mythos and stories. Name: Chatham Island Raven Species: Corvus Moriorum Time Period: Early Holocene Diet: Omnivore Temperament: Neutral Abilities: - Can scout for resources and potentially bring rarer and harder to find resources back to its owner - Give an intelligence buff to the survivor that allows them to level up faster and produce higher quality recipes and brews (In Norse Mythos, Odin's Ravens would fly throughout the Nine Realms to gather information before flying back and reporting their findings to Odin) - Communicate warnings or potential threats with certain noises similar to the Jerboas weather alerts - Maybe it could dismount enemy fliers as Raven's are known to taunt enemies and are acrobatic fliers even being observed flying upside down which could even allow it to avoid enemy gunfire - Give morale/courage boost to allied survivors and tames similar to the Yutyrannus. If you wanted to go really into Norse mythos as Vikingrs would gain courage and vigor to keep fighting if they saw a Raven since it meant that Odin was with them. Another factor is Ragnar's banners which contained the symbol of a Raven and his armies were never defeated while fighting under the Raven banner - Have a healing ability similar to the Argentavis when scavenging off of corpses as Raven's are scavengers - Eyes in the Sky Ability: In Norse mythos, Odin's Ravens also known as Hugin & Munin were extensions of Odin and were his eyes in places he couldn't go. So maybe have a connection with tamed Raven's similar to controlling the Noglins where you could take control of them and use them as the tribe's eyes in the sky. This ability would also have a time limit and cooldown similar to Noglin's Brain Hunt Behavior: Ravens should be neutral in the wild but attack corpses of deceased creatures and survivors. There are records of the Chatham Raven also eating berries and fruit so it could be an opportunistic omnivore which could eat both meat and berries similar to the Dire Bear. Taming Methods: Since Ravens are intelligent creatures, instead of the usual tranq and feed method of taming. It could be a different method similar to what Wildcard said they were doing with the Amargasaurus where you would have to impress it but instead of killing alongside it, you would have to impress it with wit by retrieving certain items or maybe by offering it shiny hard-to-find resources. Description: - Significantly larger than the average Raven possibly being the fourth largest Passerine (Which is any bird from the order of Passeriformes) - Long & Broad Bills - Color regions were presumably all black similar to other members of the Raven family - Weighed up to 1 kilogram - Had relatively long and slender legs Types of Food: Remains of the Chatham Island Raven have been found in seal and seabird colonies where it most likely preyed on unprotected pups, eggs and chicks. Its diet could have also included types of fish, insects, small reptiles and various fruits. Which could mean that it could have an increased attack buff when preying on Kairuku, Hesperornis, Icthyornis, other seabirds or small beach dwelling creatures such as pegomastax
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A Kopidodon Macrognathus, The Bitter Squirrel (Ratatoskr)
GhostRaptor1229 posted a suggestion in Creature Submissions
I will be continually updating this with more ideas and media as I can. Please feel free to add onto this idea as well! Ratatoskr / Kopidodon Macrognathus The Bane to my existence… and I’m making it your problem. Everyone remembers Scrat, the prehistoric squirrel that was more deprived of the nut than anyone. Well we’ve got the rest of the cast might as well bring in the one who started every movie off with its plot. (I realize this is not the actual species that Scrat was ) Name: Giant Squirrel (Ratatoskr) Species: Kopidodon Macrognathus Time: Eocene Europe Diet: seeds and vegetables Temperament: Aggressive/territorial Wild: although it looks bigger due to the fluffy fur it is no larger than a saber tooth and found in mainly redwoods or snow biomes this creature will insight conflict wherever it goes. Making normally passive residents of the Ark attack each other. They seem to be quite fascinated by all the chaos and will climb up tall cliffs or trees to watch the spectacle below. Usually found alone the only reason they would be together is when tamed and even then they just tolerate the company of another Kopidodon. So long as it is opposite it’s own gender. (Much like the gacha) Taming: befriending this four legged bad attitude is no walk in the Ark “Park”. Kopidodon will make every attempt to run you off or lure in unwanted company. While survivors have attempted the good ole sedation method all have ended with ill results. It would seem that this creatures only real love is viewing a good fight and stuffing it’s face full of seeds and vegetables. ( Dropping an array of seeds, honey, vegetables or sap at your feet. You will have to fight off the targets it enrages. “Even your own companion dinos if they are caught being too close.” *wink wink*) Domesticated: what reason anyone would have for keeping this loathsome thing around I have no idea. But it does seem useful enough as a companion. Trusted though? Not likely. It’s bushy tail and fur would keep any survivor warm in even the coldest conditions. Add on the fact that it breaks anything it puts between it’s teeth and you’ve got yourself resources out the wazoo. This fuzz ball will scamper across tree tops and cause conflict amongst anything insight. Not unlike it’s Norse counterpart for which I assume it is related, for its bad attitude and willingness to encourage battle. Abilities: Obviously a regular bite or scrap with claws Pounce: from a higher point, Kopidodon will jump down on unsuspecting adversaries, knocking them down and gaining speed afterwards to make an escape (will use this against mounted/unmounted players if too close like a thyla but less damage and death) Gnawing mode: chittering teeth together it begins to break down anything in its way much like a chainsaw/mining drill. It will consume more seeds/veggies in this stance but will harvest thatch and some wood from trees and just flint from rocks. Can do some real damage to foes in a pinch. Will continue even dismounted and grind anything in its inventory (the tropeognathus has this covered but they are so rare) Scamper/climbing stance: able to jump from place to place in quick succession, working somewhat like the bloodstalker with a target for jump points and like the rock drake, flattening itself to gain a little gliding (not too much) Annoying Antagonizer: (the AA) This screech when used will annoy a single creature within range (bloodstalker grapple range) causing the target to become furious and begin rampaging on anything around it. But not without drawing aggro to itself from said creature afterwards. If the target is mounted it will dismount. Can also be used on allies to boost speed and battle hardiness. Giving them the extra strength to fight. (Acts as a single target yuty roar) (This idea really stems from the Norse messenger of the eagle and Nidhogg, Ratatosk who carries vile messages back and forth between the two. Fueling their hatred for one another.) Riot: this stance allows the Kopidodon to screech at its full capacity and coax all creatures in its vicinity to become aggressive to each other. In this stance the Kopidodon gains movement speed to run away while chaos ensues. (yutyrannus roar with ammonite/magmasaur effect, 10 seconds timer for speed boost) Warmth Bonus: acting like the otter, or ferox and boosting your cold resistance as it lives in the snow/redwoods currently working on a dossier to add to this as well, hope you like it!-
- prehistoric squirrel
- scout
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