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Found 11 results

  1. Legacy TLC Ideas: I feel that with the game coming to a close… and with ARK II starting to look like a completely different game than what we have grown accustomed to in ARK… I would like to ask that you please update the Legacy Dinos with one giant TLC before the end instead of thinking of doing another community map in the extra time before ARK II’s release… I have put together what I feel would be the simplest to implement changes while being the most satisfying end result for being on the simpler side. Any additions on top of these changes would be welcomed if they fit into the characteristics of the actual creature. Which I kept in mind through this whole process. One that is not for one particular Dino is: Carnivores repel smaller Carnivores - I think it would add a new depth to the game to allow Allosaurs to repel carnivores smaller than them, along with Rex’s repelling carnivores smaller than they are and the Giga being the largest and repelling all carnivores, to a certain radius. It would make having them during taming immensely important. And having them repel carnivores will make you have to approach carnivores you want to tame on foot to get close enough to start taming. Keeping that early game thrill alive even into late game. It just does not make sense that I have my Rex pretty much standing on something I’m taming and a Dilo feels brave enough to come try and take a bite right between the Rex’s feet. It would add a whole new level to carnivore tiers, to immersion, to taming mechanics, etc. I think that would be a big win for the game as a whole. Besides that these are my ideas for individual creatures in order of importance, to me at least… Plesiosaur: -New Look / Speedster / Prime Fish - First, please redesign and retexture the model to a more majestic paleo-art depiction. I will probably use “majestic” to describe how a lot of these models should look, but bear with me lol. As far as mechanics go I think leaning into the Plesi’s speed is a good characteristic to stick with. It is already fast but maybe it could be more maneuverable? A turnaround-spin like the Sarco has, plus adding a spin like the Pteranodon has for a boost underwater. Things like that could really make the Plesi a more satisfying mount to get around the oceans. Finally I would add a prime fish mechanic. Allowing it to gather a little more and from more creatures. Like how we can scrape prime fish from the Leed. Maybe the Plesi could take bites of prime from it’s side the same way? Liopleurodon: -Normal Tame / Rarer-Mini-Plesi - The Liopleurodon really just needs to be made a normal tame… it is honestly a waste as it is now… I would honestly be happy if you matched it with the speed characteristics the Plesi has and gave it some of the maneuvers I suggested for it also, like the spin-boost the pteranodon has, etc. It doesn’t even have to gather prime the same way I suggested for the Plesi but it being a rare, speedy mount would still be better than it is as of now. Maybe instead of better loot, it just makes loot crates glow a little brighter to see them better underwater. That would be balanced for a normal tame while still keeping the original idea behind the creature alive. Megalodon: -New Look / Breach / Blood Tracker - The Meg needs a cleaned up look. With the experienced artists you have now you could make an amazing new Megalodon model. As far as mechanics go I would really love to have a charged jump out the water to grab and damage flyers over the water. Which you would then drop back to the water while holding it, which would then release the flyer from your grab, but also makes the flyer drop its rider if it has one into the water. That would be such a fun mechanic for the Meg and would be so fun to randomly see wild Megs jump out of the water at a Pelagornis once in awhile. Or at you if you fly to close to the surface. I always thought Xiphactinus should of been added to take the Meg’s coastal patrol niche and the Megs should be made a little rare and more terrifying. So like the Raptors not pouncing on survivors anymore, I would make the Meg’s jump to flyers be a rare occurrence but still possible. Finally I would just add the Dire Wolf’s blood/smell mechanic to track hurt creatures underwater in the same way to go with the Shark’s known ability to smell blood in the water. p.s. Ichthy could be able to jump-breach the surface of the water also just for fun;) or be able to jump in and out of the water like the Manta. Mosa: -Updated Look / Repels Water Carnivores - Technically the Mosa does not need that much. A cleaned up model and maybe the ability to repel smaller Carnivores and the Mosa be the only creature for repelling smaller carnivores underwater. Everything giving the Mosa a wide-birth almost getting out of it’s way as it swims. Would really fit the Dino and make it a lot more ominous to see coming from a distance underwater. Giga: -Updated Look / Balanced with Carc - The Giga is a weird one to me… yes it needs a cleaned up model and really it could be all good after that. But with the Carcharodontosaurus coming I would wonder if it will really hold up to it afterwards? My suggestion is to give the Giga a new look as to not let it get completely outshined, at least make sure it is balanced with the Carc stats wise, and if they are going to be equals I would have them in different areas… Gigas with jungles, Carcs with deserts or something along those lines… just so they don’t overlap if they fill the same niche. And if the Carc gets any cool mechanics please don’t leave the Giga in the dust. Add a mechanic to the Giga if you have to, to keep them at least in competition for “biggest-theropod worth taming”. To summarize: please just don’t let the Giga be made into an inferior Carc after it’s release. Bronto: -Stomp / Stairs / Lower - Bronto needs a more majestic look. Think Dreadnoughtus model in the new Jurassic World Evolution 2 DLC and branch out from there… that franchise just knows how to do majestic sauropods… Also it could use a stomp that could be used on walls and structures… we’ve needed it for a long time… Another idea is to use the head and neck as stairs some how… being able to aim the head after you walk up the neck to the direction of the elevated spot you are trying to get to. Could really make for some interesting and hard to reach base locations. Lastly is a “crouch” mechanic for it to lower the base on its back. When you find your spot it lays down or something. Isn’t really needed honestly but it would be an awesome mechanic when you use one as your base. Using the head or tail to get up easier afterwards, or just building stairs the perfectly line up with the ground after it lays down. Obviously this is the one I’ve thought through the least but besides a new model the Bronto def needs something to make it a tad bit more relevant than just being prehistoric scenery. It def gathers berries the best but is that really it’s full potential? Quetz: -New Look / Glide / Fabricator Jet Saddle - The Quetz should be king of the skies but it has never felt like it… Again the model in the new Jurassic World Evolution 2 DLC is a good concept to start from. I just feel when it does not have a platform saddle on, repeat, when it does not have a platform saddle on it should not be so squat to the ground. More elevated and regal like a giraffe. With a much more maneuverable walk. Maybe even being one of the only flyers that can actually back up while on the ground. While flying the Quetz should naturally have a glide mechanic that “slightly”, I repeat “slightly” regains stamina. It is only fitting and the big guy deserves it. Last thing the big guy deserves is a jet pack saddle like the Tropeognathus. With all the jets flying around now it has to get one. One that also works as a fabricator making it the ultimate end game flyer. While also having a weight buff like the Argy’s but not as good to allow the Argy to still have it’s thing. Dilo: -New Look / Spit Commands / Slow - The Dilo’s model isn’t horrible but it could def be updated and made more vibrant. After the first half hour or so of playing it becomes a pretty useless tame but I still love them. I would love for them to spit on command though. My idea is that when you whistle attack target at something, it still chases it like normal, but it spits in that direction, instantly, and every time you whistle attack target, until it is in melee range of the target. Plus for the spit to now slow the target slightly. That paired with a good turret mode would actually make them a great base defense and toggling between attack and stop attack could really slow down fleeing tames in the early game if done right. Would just give them A LOT more utility. Carbonemys: -Retracts into Shell / Mobile Safe - The Carbonemys is ugly but honestly does resemble it’s paleo-art. Could still be cleaned up with better walking mechanics. A lot of the legacy Dinos need less derpy walking mechanics like you fixed the Trike, Stego’s, and Sarco’s. What our beach turtle really needs is a useful mechanic. I say “Bio-Safe”. First it needs to be able to retract into it’s shell like you guys have been promising it will be able to since release… giving it a huge defense buff. After that it just needs a weight buff and it is a mobile safe. One that could potentially be more useful for holding items than the actual safe which I wouldn’t mind myself. Especially if we can choose what’s it’s weight buff is through leveling like the Moschop’s gather wheel. Choosing “Wood”, “Stone”, “Metal”, etc. along with “Structures” as a whole being a catagory. Plus it would make the turtles no one really pays much attention to into being a staple in every base. Probably whole floors dedicated to them afterwards. Would be the biggest turn around in ARK I think. Lastly this is unneeded but would fit since we never got a sea turtle like Archelon. Allowing it to not be affected by the water shockers or at least not affected by the jelly fish and giving it a buff on the toxin gather rate. They are both slow AF so it would make sense they are predator and prey and would give a major resource buff to the turtle. Araneo: -Silk Producer / Wall Climb / Web Grapple - I’ve been asking for this for years and I think the response was the Bloodstalker. Which is loved and appreciated. but the Araneo still should be more than an annoying mob in my opinion… these are all real animals even though they are created by a murder computer trying to make us suffer… My idea has always been to allow to climb walls, and use its web like a grapple hook that can ONLY go up and down (or back and forth with ARK physics lol) like the grapple hook does to drop down on unsuspecting survivors. Lastly they should give Silk as drops like the Lymantria (Moths) do… and honestly should be the only tamed creature that generates Silk in it’s inventory passively. Allowing us to make Silk farms with them. Onyc: -Perches like Des / Tamed spread Rabies - Just let it land man… lol these bats have been flapping them wings for 7 years… Desmodus pops in and it can already hang from ceilings lol which is amazing but I know that you can add to the Onyc easily now since it has already been put into the game. Please do. And I cannot find a forsure source that can clarify if tamed Onyc pass rabies still? to base intruders or whatever? If not, they def should… and it would be great to use them like a zip line with no cord. Just jump up and grab their feet when not perched for a gliding decent from where ever you jump from. Would make them a lot more useful around the base as defense and utility without having them flapping around my head all day lol the Phoenix has that problem too but it makes up for it in Silica Pearls! lmao. (added) I just realized it would be really hard to get the Onyc to perch upside down since it is not rideable… only option I could think of is when whistling to move to a specific point that pointing to the ceiling would make it land/perch but even that might be too complicated… Would still love to whistle for them to perch but I understand why it doesn’t now. The glide/zip line though would still be great. Anky: -Updated Look & Animations - Honestly the Anky just needs a new clean model and some better walking mechanics… I just didn’t want to leave it out. Same with the Bronto too honestly but there is still a lot of room for improvement with the Bronto, the Anky kind of already does what it needs to… it’s just ugly lol. Well compared to new more modern additions to the game I mean... It has just been working it’s little tail club off for us since this game was in early access and I think it should be updated is all… clean up our old friend please… (added) p.s. If anything the Anky could use torpor damage added to it’s club. The Stego impales dinos now, the Anky could at least do torpor damage. I really REALLY hope you guys think about this… I do want to thank you for making such a great game out of one that used to make me so irritated at all the bugs. Which are still there, but much less severe lol. I have just played since early access and have a lot of time invested in this game and want to see it left in a good place before ARK II comes out. As far as maps I think we have a great selection. Scorched could use an Ascension Ending on all consoles and after the Legacy Dinos getting there TLC I feel this game will be left in a good, decent state at least. More maps are always good but when you do something like this TLC it reinvigorates the whole game. please think about it. and thank you for your time.
  2. My discord is MoodyBluz#4676, looking for some people to help me learn how to play pvp and how to progress! preferably on unofficial but official is okay.
  3. Carcharodontosaurus Ignitus This thing has a weakspot: the neck pouch. Spits oil at enemies and then makes sparks with teeth to set em ablaze entire parts of the map are covered in oil from these bois yes very dangerous
  4. Ark'sEvolved PS4 NEW PvP server ready to be populated! All build locations currently available! Just search: ArksEvolved (TheIsland) Come check out our website at: https://arksevolved1.wixsite.com/home If you are interested in hosting a DLC map as part of the cluster, contact me at: noahtstephens@arksevolved.com See You On The Ark! - Boosted Mating Times (Rex's fully mature in 10 hours 15 minutes) - Simplified Boss Requirements (Bosses only require Artifacts, no Dino trophies) - Added Griffin to Dead Island - Added Bulbdog & Glowtail to Lower South Cave - 45 minute Day and 15 minute Night - x2 spoil timer - Wild dino max level: 200 - Auto unlock engrams while leveling except Tek - Structure collision off - Custom recipes on (x3 effectiveness) - Non-permanent Diseases - Flyer speed leveling on - x5 Supply crate/Fishing quality - x2 platform saddle structure limit - Offline raid protection on - Structure pickup 90 seconds - x4 taming speed - x3 experience - x4 crop growth speed - Player location on map - x5 harvesting rates - 150 tamed Dino levels - Boss rewards bonus Element - Red drops have Chibis - x10 stack sizes - x2 Player and Dino stats (x5 weight)
  5. I think i've gotten over the top with ark So inspired by neketus i want to make my own ark map in the future and ive spent the last six months planning out content but i think i've gone too far 33 inspired creatures over 100 new items Half of them being TEK a bunch of cosmetic items 9 explorer not characters and a personalized DLC with more items (Also i know a dlc with in a dlc) Have i gone too far?
  6. Hello everyone, forgive my lack of photoshop skills but i had this system/idea come to mind for a potential new tamed dino follow or wild dino herding mechanic that the devs could maybe use in the next ARK 2 game! Essentially instead of the whistle follow all command that we have right now (which is difficult to use and not very good at actually having dinos follow you in a decent way) the game would have a follow grid pattern as portrayed below in figure one. With this you would get a new UI for dinos following you in a specific pattern on a grid. Each would be assigned to a specific spot in the formation, blue signifying your location and the pivot of the formation, orange showing slots already taken and green showing open slots for other tames top take positions. While roaming around the map this formations system would add way more emersion and less frustration to the follow mechanic. As with this format you could have dinos follow you a specific way. having some stronger creatures take the lead and cover your flank! Along side this these creatures could be dynamic, instead of opperating in their fixed location this could simply be a "return to" spot, so dinos ai will do their best to stick to this formation but should an obstacle come up such as a tree, cliff, rock, or wild dino, the tamed dino will 'reroute' around the obstacle and then return to its designated position as best it can. I think this is a much needed and easy update to the follow mechanic that essentially has your dinos acting like body guards moving with you in the direction you go instead of clunkily all following you and getting stuck on one another, additionally this could prevent some wild dinos from attacking you as you'd essentially have body guards protecting you. Imagine as well the opportunity for flying and underwater formations! How cool would that look to have a v formation of argys in the sky! Maybe depending of different dinos the follow patterns could even be different having 'V' shapes for flying and water dinos and this diamond shape above for land dinos. Perhaps you could also choose your own position in the formation as well having the other dinos revolve around a different point as shown above in figure 2. Finally, My last idea would be to add a 'herding' mechanic with this system in place for wild dino packs. Having creatures loosely follow each other in their formations around the map sticking to their herds, then when a threat arises the herd could reform its position and reroute following the pack leader as shown in figure 3. In that example the wild herd also has baby dinos, and are following a chosen leader, the pack notices an oncoming threat (the rex as indicated by the red markers) and thus chooses to reroute and avoid the threat while also forming a protective wall for the weaker dinos in the pack forming a sort of shield also indicated in red. This would be a pretty simple yet effective system for adding roaming herds of dinos that can be reactive to threats they come upon. TLDR: Add a grid follow system to put dinos in different slots to follow you around. You could change position as well changing the group pivot point. Wild dinos could use same system to herd up, roam around, avoid threats and protect younglings. Let me know your guys thoughts and what you think, if a system like this could exist in ark 2 and if it'd work? What flaws could this potentially bring, would you add different formations depending on the dinos riden? Also would the group all still travel at different speeds, would they find a median 'average speed' of all the dinos in the pack and travel at that, or would the pack as a whole travel at the slowest speed of all dinos in the pack? Lots of questions but i hope something similar gets added and the devs see this post so any upvotes or shares would help! Good luck survivors!
  7. Something that has bothered me lately is how many people seem to scoff at the idea of adding another large carnivore because it "just won't be unique". So I've been brainstorming on large, Rex-Sized carnivores that I could create ideas for to make them unique, or at least make them stand out a bit from what we have now. HUGE WARNING, some of these are very long and very wordy. Suggestions and Feedback are greatly appreciated, as this is just a little experiment to see if people would accept more large carnivores if they were unique enough. (I initially wrote this in a Google Doc and now everything is bolded, sorry about that) Already Added- Tyrannosaurus Rex Hp: 1100 Stam: 420 Oxygen: 150 Food: 3000 Weight: 500 MD: 62 Tyrannosaurus is what my idea’s stats are based around, they do not take into account many other creature’s base stats, as the Rex is what I see as the “middle of the road” among the large carnivores we have now. Giganotosaurus Carolinii Spinosaurus Aegyptiacus Megalosaurus Bucklandii Allosaurus Fragilis Yutyrannus Huali Completed Ideas- Tarbosaurus Bataar: The Grappling Giant Rex-sized Carnivore HP: 1200 Stam: 400 Oxygen: 150 Food: 3050 Weight: 500 Md: 60 The Tarbosaurus has two different attacks, a basic 60 damage bite attack, and a grabbing/grappling bite. This bite allows the Tarbosaurus to pick up creatures smaller than itself, and latch onto larger creatures like Rexes, Brontos, or Gigas. The initial grabbing/latching does no damage, but subsequent attacks will deal a base of 120 damage to creatures that are grabbed and base 90 damage plus 1% creature health to creatures that are latched. Creatures can have a differing amount of Tarbosaurs latched to them, like 2 for a Rex, or 4 for a Bronto. To tame a Tarbosaurus, you must first be level 70. Then, find a wild Tarbosaurus and approach it from the direct front. Tarbosaurus don’t have binocular vision, and have a blindspot in front of them. You must sneak into this blindspot until you can get close enough to the mouth of the Tarbo to feed it meat. The Tarbosaurus will then notice you and give chase for a short time before losing interest again. Rinse and repeat until the Tarbosaurus is tamed. Tamed Tarbosaurus have a loud roar that draws nearby creature agro like eating a rare flower, but it also boosts the Tarbos attack and damage resistance by 15% for ten seconds(As long as the agro effect lasts). Tamed Tarbos can also pick up or latch other friendly creatures(Picked up creatures can’t be agroed by wild predators like they can when being carried by a flier, as they’re kinda like the “Tarbos prey”, which other predators would be wise to not mess with). Latching onto a tamed creature makes the Tarbo work together with that creature when it tries to run, boosting the latched creature’s movement speed by 15% for each Tarbosaurus attached to it. Variants: X(Bog) Zhuchengtyrannus Magnus: The Thundering Maw Rex-Sized Carnivore HP: 1000 Stam: 500 Oxygen: 175 Food: 5500 Weight: 450 MD: 55 Zhuchengtyrannus is a large predator that can often be spotted chasing down prey and harassing larger herbivores. They are rather fast predators, and can sprint for an extended amount of time, but this comes at a cost. Zhuchengs burn through food fast when running, meaning they can potentially run out of fuel if pushed too long without a snack. This can be circumvented however, by either eating food like any other creature, or by biting creatures as it runs. The serrated teeth of Zhuchentyrannus allows it to take flesh off a still living target and consume it right away(Amount of food restored is based on drag weight of bitten creature). Everytime a Zhucheng does this, it inflicts a slow effect on the bitten target for 10 seconds and gains a stack of “Energized”. Energized is a buff gained after getting 10 stacks(A stack cannot be gained while a creature is under the effect of the Zhucheng slow, meaning 10 individual creatures must be bitten to get the buff). When a Zhucheng is Energized, it gains infinite stamina, 25% movement speed, and curiously it seems that this activates hidden electric organs in the Zhuchengs body. The activation of these organs gives the Zhucheng a thunderous roar that stuns all nearby prey(And dismounts survivors) for 5 seconds, and also augments the Zgucheng’s bite with a powerful burst of three pronged electric shock(Like a momentary burst of Voidwyrm breath with the power of a Lightning Wyvern blast). Wild Zhuchengs will go into an exhaustion period of fifteen seconds once Energized ends. To tame a Zhuchengtyrannus, you need to bait it into going into Energized by allowing it to either attack your own creatures or wild ones, and tough out Energized until the Zhucheng becomes exhausted. Then start tranquing the Zhucheng. Wild Zhuchengs won’t lose torpor when not KO’d, so don’t worry too much about the taming taking a long time. A tamed Zhuchengtyrannus functions much like a wild one, with the added bonus of having no exhaustion period after exiting Energized. Tamed Zhuchengs also have another function, their Energized Roar grants a ten second Energized buff to allies in its radius, refilling their stamina and giving them the same bonuses(Outside of the electric powers). Variants: Aberrant Variant, R-Variant(Rockwell’s Garden) Mapusaurus Roseae: The Longneck Hunters Rex-Sized Carnivore HP: 1300 Stam: 400 Oxygen: 150 Food: 2000 Weight: 450 MD: 58 Mapusaurus is a large carnivore often found in unorganized packs of three to four individuals. There are no alphas to these packs, and pack members instead gain the same 5% damage and damage reduction bonuses that Compies get, with a maximum stack size of 6(So a pack of seven members total). Mapusaurus don’t waste their time with smaller prey, and will only attack large herbivores like Brontos and Diplos, with Titanosaurs being their ultimate prize. Like Deinonychus, Mapusaurus applies a stacking bleed with its bite attacks, with an unchanging 1% of a targets health over ten seconds, stacking up to five times. To tame a Mapusaurus, it’s best to join the pack’s hunt for large prey. Offering a Mapusaurus a Sauropod Vertebra will begin the taming process, during which it will start to rapidly lose food, and must be sated by being led to wild Sauropods. Once a sauropod is killed, the taming efficiency and food will go up. Keep in mind though that taming effectiveness will go down if the Mapusaurus starts to starve, which can happen quickly without a meal. Diplos are worst for taming, then Brontos, then Amargasaurus, and finally Titanosaurs. Helping a Mapusaurus kill a Titanosaur will instantly tame it, no matter the level. Tamed Mapusaurus keep the pack boost and stacking bleed, while also gaining access to a saddle that allows the Mapusaurus to collect Blood Bags from creatures as it attacks them(Maybe with some funky cups or such under the Mapu’s mouth). Variants: X(Bog) Acrocanthosaurus Atokensis: The Desert Wanderer Rex-Sized Carnivore HP: 1000 Stam: 700 Oxygen: 200 Food: 3000 Weight: 700 MD: 42 Acrocanthosaurus is a large desert dwelling carnivore suited to long distance travel and prey pursuit. While large in size, Acros are rather weak, and much better suited to hunting smaller prey than their close relatives. Acrocanthosaurus are strange though, as during weather events they gain increased damage(25%) and a speed boost(15%). Should you wish to tame an Acro, they are rather simple KO tames, but will curiously ask for different kinds of meat throughout the taming process(Kinda like taming a Moschops). Acros will not eat foods it’s not asking for, but these should be kept in its inventory in case it asks for some and to make sure its taming efficiency doesn’t go down. Should you tame an Acro, you’ll find they are more than capable travel mounts. Their good speed, amazing carry weight, and boost in weather events only scratch the surface of an Acros caravanning abilities. You see, Acros have a hump on their back used to store fats and water as they roam around the desert. Similar to the Morellatops, this fat and water can be used to restore your food and water, allowing for longer journeys. This is added to by the fact that Acros can be outfitted with a tent saddle that increases hypothermal and hyperthermal resistance, as well as reduces weight on metal and other precious resources while acting like a mobile smithy. This allows the Acrocanthosaurus to be the perfect resource gathering partner to creatures like Ankylos and Doedis, or serve as an all terrain threat capable of outrunning anything it can’t outmuscle. Variants: R(Rockwell’s Biome) Tyrannotitan Chubutensis: The King’s Rival Rex-Sized Carnivore HP: 1500 Stam: 400 Oxygen: 150 Food: 3000 Weight: 500 MD: 65 Tyrannotitan are large solitary carnivores that appear to have geared themselves towards brute force and violence almost as well as Gigas. While they hunt the same prey that other large carnivores do, they will also regularly engage in combat with other large carnivores, and often comes out victorious due to their immense strength. Tyrannotitans gain a Rivalry Buff when near other large predators, boosting their attack and damage resistance by 20%. On top of this, Tyrannotitan gain the Triumphant Boost upon killing another large carnivore, boosting their speed by 15% and healing them for 100 hp/s for 20 seconds. Tyrannotitans are also curiously immune to bleed effects due to a rapid coagulation factor in their blood, though this seems to slow down their natural healing process to 75% compared to other creatures. When hunting smaller prey, Tyrannotitan will use a powerful stomp attack to deal double damage to anything under its drag weight, with anything that isn’t killed receiving a considerable slow and knockback. To tame a Tyrannotitan, you’ll need to subdue it by force. Attacking one while it has the Rivalry Buff(Like with a Rex or when a Rex is nearby) and bringing it below 20% health will put the Tyrannotitan in a dazed state, during which you can chain bola it to then run up and feed it Biotoxin. Rinse and repeat this process by letting the Tyrannotitan heal, then attack it and bola it again until it is KO’d. You can then feed it meat or kibbles to tame it. Be warned that Tyrannotitans wake up rather quickly, so it’s best to be prepared with more biotoxin or narcotics. When tamed, Tyrannotitans can only be held in groups of two per certain area(Probably 10 foundations between each group) or they will be semi-aggressive to each other(Attacking each other in short bursts). Babies don’t count towards this, so don’t fear too much for their safety until they grow up. Tyrannotitans can be outfitted with large metal plated saddles with a base 50 armor to be ridden(Learned at level 80). This saddle also protects the rider from damage, making the Tyrannotitan an excellent personal combat mount. Variants: Tek Variant, X(Volcano) Carcharodontosaurus Saharicus: The Daywalker Rex-Sized Carnivore HP: 1075 Stam: 300 Oxygen: 150 Food: 3000 Weight: 400 MD: 70 Carcharodontosaurus is a large carnivore that inhabits deserts and volcanic regions. They are primarily diurnal hunters who will enter a state of sluggishness during the night. Unlike Megalosaurus, Carcharodontosaurus don’t opt to sleep at night, but don’t quite reach the same heights they do during the day. During the day, Carchars gain a 35% speed boost, as well as dealing 70 base damage with attacks and taking 25% reduced damage. At night, the boosts disappear, and the Carchar’s base damage is reduced to 47. Carchars are strangely empowered by daylight, and seem to collect solar energy in their bodies. Then, through use of a highly specialized bioorganic crystal in their throats, Carchars can focus their solar energy into a powerful blast of light that blinds, burns, and deals heavy damage to targets hit by it. This attack hits extremely hard, but costs a lot of energy to use, and tires the Carchar quickly. Another curious bit of Carchar biology is its teeth. Some of these teeth are actually light storing crystals, just like the one in its throat. These teeth often fall out of the Carchar’s mouth when it attacks creatures, and become embedded in the target. After a few seconds, they will explode with a bright burst of light, causing considerable damage and blinding the target for a few seconds. The Carchar only has 20 such crystalline teeth in its mouth at a time, but these regenerate fairly quickly, meaning only constant biting will wear down their supply. Lastly is the Carchar’s most deadly attack. The Carchar will clamp its mouth shut tight and begin to fire its beam directly into its teeth. The buildup of energy in its mouth due to the energy bouncing off the Carchar’s teeth eventually causes a large explosion that heavily damages any creature caught near the blast. This attack costs 300 solar energy, and breaks all of its teeth. The power of this blast is a base of 85(1 tooth), and every other tooth adds another base 5 attack, totalling to 180 base attack at a full 20 teeth. To tame a Carchar, you should approach it at night and bait out its solar energy(Carchars produce a glow much like Light Pets when they have any solar energy, and will lose this aura once their energy reaches 0). Once this occurs, you can KO the Carchar the same as any other creature, but you aren’t quite done yet. While you feed the Carchar meat, you must be near the Carchar’s mouth with some kind of tool to take out the Carchar’s explosive teeth as they grow in. If you don’t the teeth can quickly become unstable and explode right in the Carchar’s mouth, damaging it and you, ruining the taming effectiveness and causing the Carchar to instantly lose 10% of its torpor. Some tools like Swords and pliers work better than those like Pikes or Pickaxes, but a Chainsaw or Tek Claws works fastest(This is done through a mini-game like the Mammoth Drums, but better weapons provide larger success areas than worse ones do). Once you have tamed a Carchar, you have access to all of its light based abilities and such, but can also put them near your crop plots to grant 200% Greenhouse Boost to nearby plants. You can boost your Carchar’s Solar Energy total by leveling up stamina or increase the size of the Carchar’s light aura(And thus the area it can influence crops in) by leveling up melee damage. It’s also possible to take teeth from your Carchar’s mouth and combine them with arrows/metal arrows to create exploding arrows that deal damage to stone structures and inflict blindness on targets for a couple seconds. Variants: X(Volcano) Bahariasaurus Ingens: The Speed Demon Rex-Sized Carnivore HP: 575 Stam: 500 Oxygen: 300 Food: 3000 Weight: 300 MD: 50 Bahariasaurus is an extremely fast and aggressive carnivore often seen roaming plains or other large open spaces. These aggressive carnivores use their incredible eyesight to rush down prey from great distances, and can adjust their eyes to see in many different ways. Baharias can see in normal color, Heat Vision(Like a Snow Owl), Night Vision(Like the Night Vision Goggles or Tek Helmet), Zoomed Vision(Acts like a Spyglass, but can be zoomed to various degrees), and finally Undistracted Vision, which blocks out the visual effects of events like Sandstorms or Fog. The Baharia’s other senses are nothing to scoff at either. Much like Direwolves, Baharias can sniff around to smell nearby injured/dead creatures and Explorer Notes, and like Parasaurs, they can use their hearing to detect any nearby prey and threats(This only works on wild creatures though, as having a larger, more powerful Parasaur for PvP isn’t the goal here). Strangely, Baharias also use their enhanced sense of taste to help them obtain more Prime Meat, Prime Fish, and other such resources from creatures they harvest. Most bizarrely is how the Baharia’s sense of touch interacts with its environment. Baharias are extremely sensitive to temperature changes thanks to a special oil secreted through their skin, which gives them special abilities based on ambient temperature and certain effects. Higher temperatures increase the Baharia’s speed to a certain degree(Max of 20-25%), and when lit on fire the Baharia gains both the speed boost and the ability to inflict the On Fire effect with its bites. At colder temperatures, the Baharia gains a damage reduction bonus(Max of 10-15%), and when the Baharia would be Frozen(By a Mana, Snow Owl, Amarga, Frost Wyvern, or Ice Titan) it will gain the defense bonus and an immunity to knockback(As well as still being able to move despite being “Frozen”). Mild Temperatures, such as those a human is comfortable at, give the Baharia an increase to healing speed(15%), and these are the only temperatures they can mate at. To tame a Bahariasaurus, you’ll need to confuse it. Bright lights like Plant Species Z fruit, loud sounds like Rex and Yuty roars, strange smells like honey and massive poop, foods like rotten meat or soups, and different physical effects like poison clouds or net guns will put the Baharia into a state of Confused, where it will begin panicking and fleeing. During this window is when you can begin to KO the Baharia, but it will regain its composure after 10-20 seconds, so you’ll need to confuse it with a different method again. No method will work more than once in three confusions, so you’ll always need at least three ways to confuse the Baharia. Once it’s KO’d, you can feed it meat and eventually you’ll have arguably the fastest land carnivore at your disposal. A Baharia’s sprint is only slightly slower than that of a Water Boosted Spino, making them incredibly fast when compared to every other large carnivore. Baharia’s have a regular saddle that can be made in a Smithy, or an AC saddle crafted in a Fabricator. The AC Saddle allows you to toggle your Baharia’s effective temperature, meaning you can still use the effects a warm environment has on a Baharia in a colder environment, or vice versa. This doesn’t cost any resources to use, but you can use Propellant or Water in a Canteen that is inside the saddle to inflict your Baharia with On Fire or Frozen for 10 seconds on command. You also have full command of all the Baharia’s senses, and can use them as you see fit. Variants: R(Eden) Chilantaisaurus Tashuikouensis: The Cavern Killer Rex-Sized Carnivore HP: 1750 Stam: 300 Oxygen: 200 Food: 2500 Weight: 400 MD: 65/85 Chilantaisaurus is a large cave dwelling creature found in only the deepest and darkest caves. They are quite large, but are rather skinny for their size. Don’t let this trait fool you though, as Chilantaisaurus muscle fibers are intensely compact, making it an extremely powerful predator. Curiously, Chilantaisaurus are functionally blind. Their time in the caves has caused their eyes to glass over, though their eyes still glow in the dark, a tell-tale sign that they are nearby. Chilantaisaurus also have strange bat-like ear structures, which seems impossible for a theropod, but nevertheless is their best tool for hunting. These powerful ears, combined with a quiet echolocation sound the Chilantai is always emitting, allow the Chilantai to get a unique look at its environment. The quiet sound works well for material like rock, which bounce sound well, but not things like living creatures. To see those, the Chilantai must release a louder sound, akin to a high pitched roar. This will reveal nearby creatures, and then the hunt can begin. Chilantaisaurus attack prey with their twisted and wicked teeth in addition to their powerful arms tipped with sharp claws. Chilantai are vicious hunters, and it should be considered a blessing these brutal beasts seemingly confine themselves to dark environments. The jagged and unorganized teeth of Chilantaisaurus cause profuse blood loss in targets(1% health over 5 sec), and this blood is then consumed by the Chilantai as it attacks, healing it for 25% of the total health the target has lost. Being bit by a Chilantai inflicts fear(A percentage based on the creature’s size) onto its target, as the intense pain and nasty cuts caused by this bite makes terror to build in the target as it is attacked. The claws of Chilantaisaurus cause more direct damage than the bite, and ignore armors/damage reductions. The swipes of these claws are also strong enough to damage stone structures, making them harder to contain than some other large carnivores. To tame a Chilantai, you’ll need to sneak up on it(Will NEED Ghillie armor or Cactus Broth, approaching without these will agro the Chilantai automatically) and feed it Narcotics(Biotoxin and Narcoberries work too). This will alert the Chilantai, and it will begin using its larger echolocation pulse to try and find you. Stay behind the Chilantai to avoid being spotted, and it will calm down shortly. Once the Chilantai is KO’d, you can feed it meat and tame it. Periodically, the Chilantai will let out a loud supersonic pulse that damages you and any nearby tamed or wild dinos, which will trigger an attack(Passive tames won’t fight back). You must protect the Chilantai if you want to preserve your taming effectiveness. Once tamed, it quickly becomes apparent the Chilantai is much stronger than a Rex. Their tough muscles and scales make them take less damage from attacks(15%) and grant them immense biting and swiping power. Tamed Chilantais are also a good deal faster, and their vampiric healing can make them serious threats to any creature they attack. They can even pick up smaller creatures(Both wild and tamed) with their large arms to transport them elsewhere. The only downside to a Chilantai is that their blindness transfers to you while riding. The entire world appears as black with white outlines on the ground, trees, rocks, and other such things. To see creatures, you’ll have to use the Chilantai’s roar(Which will make an effect like the Tek Helmet scanner), which will reveal creatures in front of you for 45 seconds before they disappear from your “view” again. This blindness makes the Chilantai a challenging yet simultaneously rewarding creature to ride, as you are now atop one of the fiercest creatures in the game. Variants: Aberrant, X(Bog) Saurophaganax maximus: The Crowned King Rex-Sized Carnivore HP: 1000 Stam: 450 Oxygen: 150 Food: 3000 Weight: 475 MD: 50 Saurophaganax is a larger relative of the Allosaurus, sharing the same general build, if a good deal bulkier. Saurophaganax shares the same environments as their relatives, and can be seen using its considerable size and strength to convince Allosaur Packs to follow it. These Allos now obey the Sauros command, much like Carnos and Yutys, but to a much deadlier end. When Alpha Boosted, Sauros gain a Nullifying Roar that clears status effects on its pack(Like Bleeding or Fear) and boosts their healing by 20%. It should be noted that Sauros will not spawn with an Allo pack, and must find one. To tame a Saurophaganax, you need to find it a pack, and then allow them to hunt together for a while. After hunting for a bit, the Saurophaganax will become “Crowned” during which time it and the Allos that follow it gain a 35% attack and damage reduction boost. You must wait for the Sauro to become Crowned(Evidenced by a crown icon above it), and then kill all the Allos currently following it. The Sauro will then become “Dethroned”, also evidenced by an icon above its head, and will begin to flee. When Dethroned, the Saurophaganax can be KO’d with tranquilizers and tamed, keep in mind however that the introduction of any new Allo packs will instantly Crown the Sauro, resetting its torpor and waking it up if it’s KO’d. When tamed, Sauros can have certain Allosaurus assigned to it through an option in its action wheel, which it will then bond to. Going out with these Allos and hunting things will eventually Crown the Sauro, giving it and those Allos the same 35% damage and damage reduction. If you change any of the Allos in this pack, like changing out for a stronger Allo, you’ll need to go out and Crown the Sauro again with this “new” pack. The Nullifying Roar of your Sauro receives a slight boost as well once Crowned. The roar will cleanse and boost all packmate Allos in a large radius, but also cleanse and heal any dinos in a small cone in front of the Sauro, making it a worthy support mount. In addition to a standard melee and the Nullifying Roar, the Sauro gets Frenzy Roar, a whistle ability almost exactly like the Battle Cry of Dinopithecus. Frenzy Roar makes the Allos in your pack charge a target, and enables them all to use their bleed attack, which will stack up to three times on a target while targeted by Frenzy Roar. This effect lasts for 7 seconds, and is spectacular for helping to take down tanky creatures quickly. Note that this is on a four minute cooldown, and should be used sparingly. Variants: X(Volcano) Ekrixinatosaurus Novasi- The Ravaging Raider Slightly smaller than a Rex HP: 1050 Stam: 550 Oxygen: 175 Food: 2900 Weight: 600 MD: 40 Ekrixinatosaurus is a large relative of Carnotaurus found in the Redwoods Biomes. They are fast carnivores who can often be seen running down any prey they happen to come across. Much like Rhinos, Ekrix will charge foes, gradually gaining speed and power as they run. An Ekrix only gets a 6x boost to their damage compared to the Rhino’s 8x, but their charge can do damage to stone structures, while also doing a small amount to Metal and Tek. When charging, an Ekrix can change direction quickly, though this will cause some skidding and reduce its speed by a small amount. To tame an Ekrixinatosaurus, you’ll need to trip it up. A wild Ekrix will charge you, so you’ll have to jump out of its path and make it turn towards you. While doing its skid/turn animation, you can shoot it to make it trip, which will cause the Ekrix to fall over. In the few seconds it takes for the Ekrix to get back up, you should run over and feed it, which will begin to tame it. It should be noted that the more damage you do with a shot, the longer the Ekrix will stay down, but you should be careful not to let its health drop below 50% or it will start losing taming effectiveness. When tamed, you can use a regular primitive saddle with your Ekrix, but many survivors opt to equip the Ekrix with the Bulldozer Saddle, a high tech piece of equipment crafted in a Fabricator. This heavy metal saddle grants 40 armor, increases the Ekrix’s damage multiplier to 7x when going full speed(Also increases damage against structures), equips the Ekrix with two cannons(On either side of the saddle, loaded with Cannonballs, which the saddle grants a weight reduction on) guided up and down with a crosshair(But always point straight in front of the Ekrix, the cannons only move up and down), and adds twin Gasoline fueled rocket boosters slightly behind the Ekrix’s legs. These rockets have four different settings, being Forward, Angled, Up, and Backwards. Forward setting boosts the Ekrix’s running speed considerably and makes the charge meter fill extremely fast, but stops the Ekrix from turning quickly, instead forcing it to take large wide turns. Forward also keeps running when the Ekrix flies off a cliff, making it very easy for the Ekrix to quickly cross large gaps in terrain. Angled puts the rockets at a forty-five degree angle, and while this doesn’t boost the Ekrix’s speed quite as much as Forward, it does let the Ekrix gain some height, which can be useful when coming up on small cliffs or trying to jump over rivers. Up doesn’t boost your Ekrix’s speed at all, and instead starts to lift it straight into the air(Can be omnidirectionally controlled, however descending with the rockets turned on is slower than ascending). This can be useful when scaling large cliffs, getting out of water, avoiding ground based foes, obtaining the high ground for your cannons, or even building(The Ekrix won’t move when in Up and not receiving directional inputs, making it entirely stationary in the air). Backwards is like Forward, but it makes the Ekrix walk backwards at an increased speed while damaging and knocking back any targets in front of the Ekrix. This is useful for repositioning in a fight or making it out of tight spaces. Variants: X(Arctic), R(Eden) Siats Meekerorum: The Mechanized Monster Rex-Sized Carnivore HP: 950 Stam: 500 Oxygen: 150 Food: 3500 Weight: 900 MD: 50 Siats is a creature with a seemingly cursed existence. Siats are cyborgs, not Element infused creatures like the Managarmr and Gasbags, or mechanical creatures like the Tek Stryders and Tek Rexes, but true amalgamations of flesh and steel. It seems the creators of the Ark either couldn’t, or for some reason didn’t want to make Siats fully organic, so these beasts are split almost in two in both mind and body, one side a cold and calculating machine, the other a wrathful and violent predator. This split essentially gives the Siats two different minds, and at least one of these is active at all times. When the mechanical side is active, the mechanical parts of the Siats can be put to use, and the Siats will gain a 15% Damage Reduction and 20% healing bonus. The biological side grants access to the biological parts of Siats and grants the creature a 15% damage boost and 20% stamina regeneration bonus. One eye of every Siats is mechanical, and gives them the same vision a Tek Helmet pulse gives, illuminating prey, foes, and friendlies. The other eye is biological, and looking at prey will show their stat sheet to appear(Like the one HLNA can pull up). The jaws of Siats are interesting, as their bottom jaws are outfitted with special mechanical teeth that will cover up the biological ones when the mechanical brain is activated. When this occurs, these mechanical teeth cause a target’s torpor to rise thanks to toxin injectors built into the teeth. When the biological mind takes over, these teeth retract to reveal the Siats’ actual teeth, which are serrated and cause bleeding in a target. The right arm of Siats is large and mechanical, resembling a metal human hand. When the mechanical mind is in control, this arm can be used to harvest any resources like berries, fiber, stone, metal, crystal, and whatever else you can find. The other arm, controlled by the biological mind, is much smaller, but has sharp claws which can be used to harvest meats, hides/furs, and other animal material with extreme efficiency. The lower part of both the Siats’ legs are mechanical, with large spring structures inside. When controlled by the mechanical mind, the Siats can use these springs to make impressive jumps for a creature its size, which will only compound further the more you use them in a row. These structures also passively remove fall damage, regardless of the mind controlling the Siats. When controlled by the biological mind, the Siats will run faster, and it becomes immune to knockback and stuns, allowing it to single-mindedly rush down and devour its prey. To tame a Siats, you’ll need to be able to tell when it's being controlled by which mind. This can be seen through its attacks and behaviors, or by observing the color of its mechanical eye(Cyan when mechanical, red when biological). When the beast is mechanical, do your best to stun it with things like Net Guns, Chain Bolas, or Large Dino Beartraps, then run up to it and feed it Narcotics/Biotoxin. When its biological, simply shoot it with torpor weapons like any other creature. Swapping between the two strategies accordingly will eventually KO it, after which it should be fed meat to tame. Once tamed, you can outfit your Siats with a saddle and ride it around. The minds can be swapped on your command, granting you full access to all of the Siats’ abilities. The saddle for Siats acts like a Refining Forge(Which needs to be fueled with Wood in the Siats’ inventory), and reduces the carry weight to resources in its inventory. If a creature attacks the Siats while the Forge on the saddle is burning, they in turn will be set ablaze for a short period of time. Variants: “Corrupted”(Not actually a corrupted creature, just has the same aesthetic as them), X(Space). Oxalaia Quilombensis: The Aquatic Menace Spinosaurus-Size Piscivore HP: 890 Stam: 400 Oxygen: NA Food: 2600 Weight: 450 MD: 65/35 Oxalaia is an incredibly large Piscivore found in lakes, rivers, swamps, and along the shores of oceans. It’s only slightly smaller than its close cousin Spinosaurus, and shares the same general body plan, but cannot stand on its hind legs. Instead, Oxalaia stays entirely quadruped, and prefers to spend its time swimming in water catching fish to eat. While the Oxalaia is just as fast as its cousin when sprinting, it doesn’t get the same Hydration bonus out of water, and thus may not always be comparable when traveling across maps. The Oxalaia’s prowess in the water however, is entirely unmatched by its cousin. Oxalaia are very fast swimmers, easily capable of outswimming a Spinosaurus, not only in terms of speed, but also in terms of precision. Oxalaia are capable of three hundred sixty degree movement both laterally and horizontally when underwater, making them able to swim upside down and sideways. Their maneuverability exceeds that of many ocean creatures, and lets it be an incredibly effective hunter, with a powerful bite easily capable of dispatching aquatic creatures(Base 65 damage). On land this bite is much less effective, but the Oxalaia can do kicks and stomps with its legs to protect its hind quarters(Land bite and leg attacks all do base 35 damage). When swimming, it has a surfaced mechanic just like the Megachelon, allowing for easy crosswater travel if all you have to do is be at the surface. Oxalaia have no oxygen stat, so they can be underwater as long as you need them to, which combined with their ability to regenerate stamina while regular swimming makes them perhaps the most capable amphibious mount in the game. Oxalaia are rather simple tames. When touching water, Oxalaia torpor drops incredibly quickly, even faster than that of a Giga. To tame an Oxalaia, you need to lure it out onto dry land and keep it there for some time(This depends on the level of the Oxalaia). Eventually, the Oxalaia will show signs of exhaustion, becoming passive and panting occasionally. To tame the Oxalaia, you need to place either a tap with flowing water, have an active well close to the Oxalaia, or have your own tame Morellatops nearby. While these sources of water are closeby, you can passive tame the Oxalaia with fish meat or kibble, and eventually it will become tamed. Tamed Oxalaia are the same aquatic threats they are in the wild, however a survivor can use a little ingenuity to take them to the next level. You can craft either a regular primitive saddle, or go into the fabricator and create the Hydroboost saddle, a saddle with twin propellers used for increasing movement speed by 75% percent while in the water, though this does slightly diminish the Oxalaia’s tight turning radius. In addition to this, the saddle adds two large water tanks to either side of the Oxalaia’s body, which collect water whenever the Oxalaia is submerged in water. Total Water Amount is tied to your saddle’s Armor value, meaning higher level saddles grant a higher Water Total. This water can be used via hoses attached to either side of the Oxalaia’s mouth when out of the water, which has many different settings with different effects. There’s the Hose setting, which sprays a large amount of water onto targets like a garden hose with no head, dealing lots of knockback to foes(And a little damage) while putting out any friendlies that are on fire while using a moderate amount of water. Next is the Mist setting, which mists a large area(Probably around 7x7 foundations or larger). This area grants a passive health and stamina regeneration bonus to friendlies inside of it while also irrigating any crop plots in the cloud. This setting takes very little water, and can be used for an extended period of time, or indefinitely if the Oxalaia stands in water. Pressure setting sends out two small but highly pressurized streams of water that deal a good deal of damage quickly, but this uses quite a bit of water quickly. These streams are powerful enough to easily ignore armor, but also cut through stone and trees with ease, though they do not collect any resources from this. For a more flashy setting, there’s Glob setting. Glob setting lets the Oxalaia fire a large water glob which will stick to the ground on impact. This water blob will slow down any creatures that step inside, and will explode after seven seconds. You can fire as many of these globs as you want, but firing them close to one another will cause them to combine, resetting the explosion timer but making the glob larger and more powerful upon explosion. The max glob stack size is up to ten, making an explosion that deals massive damage in a large radius. Lastly is the Flood setting. This setting deals massive damage in a large cone in front of the Oxalaia, while also sweeping away creatures, resource nodes, and dealing damage to all structure types. This attack requires all of the water your Oxalaia has, and the more you have, the farther it will go while dealing more damage. Flood can be used to easily turn the tide of a fight, or demolish whole packs of wild creatures. Variants: X(Ocean), R(Eden) Guanlong Wucaii: The Watergrow Rex Raptor-Sized? Carnivore HP: 235 Stam: 135 Oxygen: 150 Food: 1500 Weight: 170 MD: 20 HP: 1100 Stam: 420 Oxygen: 150 Food: 3000 Weight: 500 MD: 62 Guanlong is an uncommon predator commonly found near beaches and mountains. They are a little larger than your typical Raptor, but are slower and stronger, and don’t appear in packs. Guanlong actually have a much more fearsome tool at their disposal. When a wild Guanlong reaches 50% health, massive amounts of heat and pressure will begin to radiate from its body, pushing back and damaging any creature caught near to it, and the Guanlong will begin to enlarge and morph. At the end of the transformation the Guanlong will have become a Rex, ready to chomp down on its foes with its newfound strength. In this form, Guanlong are indistinguishable from actual Rexes, and are just as strong as any wild Rex you can find roaming the Arks. To tame a Guanlong, you’ll have to coax it into its Rex form and knock it out. Once KO’d, the Guanlong will revert to its small form, but has very fast torpor drain and a relatively low amount of torpor to start with, so you’ll want lots of Narcotics to keep it down. Once tamed, the Guanlong’s ability can be used as you see fit, but the Rex transformation is on a resource meter which can only be recharged in small form. This resource meter starts at four minutes total for a level 1 Guanlong, but can be made longer than this by leveling Health(About 5 to 10 seconds per level). Any Guanlong saddle you put on will be used when it transforms, so you’ll still get the 45 armor from a Ramshackle saddle and such. You can also use the Rex form to Mateboost and Breed with other Rexes, and this will always yield Rex babies. Variants: X(Volcano) Suchomimus Tenerensis: The Fishing King Rex-Sized Piscivore HP: 790 Stam: 400 Oxygen: 900 Food: 3500 Weight: 560 MD: 58 Suchomimus is a large bipedal Piscivore found in rivers and swamps, and can often be found standing in water hunting fish. A Sucho pays little mind to other creatures, but will viciously attack any other creature it sees hunting fish nearby. When hunting, a Sucho may choose to either just eat the fish it catches, or it will impale the fish on its large hook shaped claws and take it to a Fish Cache, a large pile of fish that will grow as the Sucho adds more. The Sucho is fiercely protective of this stockpile, and will attack any creature that tries to eat from it. Just like their cousin, the Baryonyx, Suchomimus heal faster when eating fish meat, but heal exponentially faster than even that when eating from their stockpile. Suchos aren’t quite as fast in the water as a Spino or Oxalaia, but still outperform a lot of other creatures when swimming, and have much better sprinting movement speed than a bipedal Spinosaurus. To tame a Suchomimus, you’ll want to sneak up to its Fish Cache and dose it with Narcotics. Then, prevent any creatures from eating from the Cache until the Sucho decides to take a bite. If another creature eats from the pile, the narcotics will be wasted and the pile destroyed, which will cause the Sucho to kill the creature and force it to create another pile from scratch. Only a pile with 10 or more fish can be dosed, so it will take time for the Sucho to be doseable again. Once you’ve successfully KO’d the Sucho by dosing its piles, it will pass out and be tameable with fish meat or kibble. When tamed, Suchos can be saddled with the King Fisher Saddle, a saddle outfitted with six fishing poles that can all be cast at once. These poles require no bait, and can be used to catch any fish type. The fishing minigame is completed automatically for you if left idle for a little while(This does take a little bit of time, represented by a bit of UI), and the is loot transferred to the Sucho’s inventory, but loot from automatic fishing isn’t quite as good as that obtained from hands on fishing. You can choose to complete each minigame individually if you’d like to get regular loot, but that is obviously much slower. Fishing from the saddle can be completed while moving, but all lines will be detached if the Sucho gets too far away from where fish can go(Fish will be dragged along when swimming/walking in water they can swim through, but will detach if you try to drag them onto land or somewhere they can’t swim). The King Fisher saddle also has several fish baskets built into it, allowing the Sucho to be used as a fish capturing creature for pond decoration, water dino transport, or Shadowmane taming assistance. These fishing baskets do require to be recharged with water like regular ones, but all this takes is for the Sucho to touch water. These fishing baskets can be removed, but will need to be replaced onto the saddle before you can use it to capture fish again(This will be called Suchomimus Traps instead of Fish Traps in your inventory). Lastly, the King Fisher saddle makes a large AOE boost to the collection of fish for nearby friendly dinos, useful for ones like Baryonyx, Ichthyornis, or Otters. Tamed Suchos, when set to wander, will begin making Fish Caches, with a maximum size of 15 loaded fish. Each Sucho can only make two caches, which can be used by both it and other friendly dinos(Even herbivores) to grant them a flat 250 health per feed plus a 10 second heal like that of Baryonyx eating fish. Variants: X(Bog), R(Rockwell) Edmarka Rex- The Gluttonous Giant Rex-Sized Carnivore HP: 1750 Stam: 300 Oxygen: 135 Food: 10000 Weight: 590 MD: 48 Edmarka are large, rather portly theropods often spotted feasting on anything and everything, consuming any and all edible material like meats or berries, no matter how potentially harmful it may be to them. The bulk gained from eating all this food makes the Edmarka resistant to many status effects(Freezing, Burning, Bleeding, Knockback, Stuns, Slows, Acid, etc.) as well as making the Edmarka take slightly less damage(10-15%). With how much they eat though, Edmarkas often get sick to their stomachs. When attacked, Edmarkas may choose to empty their stomach contents in a high velocity projectile vomit stream. This not only deals a good deal of damage and ignores armors/natural defenses, but also drenches the Edmarka’s opponent in vomit, making them take some damage over time due to the strong acids as well as losing stamina slower. If an Edmarka instead chooses to bite its opponent, the target may be infected with a debilitating infection caused by the mixture of leftovers from the Edmarka’s food stuck in its teeth. This infection is non-communicable, but makes the creature regenerate health and stamina slower, as well as move slower and deal slightly less damage. It’s entirely permanent until cured with a Lesser Antidote, but the inability to be communicated to other nearby creatures makes this infection far less deadly. To tame an Edmarka, you’ll have to make it hungry. To do this, you’ll need to lure it away from any potential food sources, and make it drain its food through use of the vomit attack(Edmarka food drain when using this attack is actually quite low, but the Edmarka becomes visibly skinnier as its food goes down). Once the Edmarka reaches 0 food, it will begin starving. Once the Edmarka starts starving(This doesn’t lower taming effectiveness), it will lay down in a rather sad manner and begin asking for various types of food. If you can give it all the foods it wants, they will eventually be tamed, and you’ll have your very own trough cleaning theropod. A tamed Edmarka can be used to obtain any edible resource with extreme efficiency, but it should be noted that Edmarkas seem to have a special sweet tooth, and love Sweet Veggie Cakes, being the only theropod to gain its special healing effects. In fact, Edmarkas love sweets so much they’ll practically beg a survivor for it. So, some survivors put their heads together to help sate their hungry friends, and came up with the Extractor Saddle. The Extractor Saddle has a large turret that fires a Tree Sap Tap on a chain, complete with a bendy straw leading right into the Edmarka’s mouth. The tap can be fired at Redwood Trees and the Edmarka starts to suck the sap right out of it. The tree will be drained, and the tap can be retracted and fired again. This can help expedite the extraction of Sap and making of Veggie Cakes, something the Edmarka is more than happy to help with. It should be noted that Edmarkas are also the second creature capable of generating Massive Dino Poop thanks to their eating habits. Variants: Aberrant, R(Eden) Giganotosaurus(Rework/TLC): The War Machine Slightly Larger than Rex-Sized Carnivore HP: 2000 Stam: 350 Oxygen: 150 Food: 4000 Weight: 500 MD: 75 Giganotosaurus is a large carnivore often found on mountains and in the Redwoods. They are physically imposing theropods that sit above all others on the food chain, and thus even an adult Tyrannosaur won’t dare attack one. Gigas will hunt anything and everything they can get their jaws around, and their large knife-like teeth cause deep lacerations with every bite. If this wasn’t bad enough, Gigas are relentless fighters, and don’t go down easily. Due to their large size, Gigas don’t take knockback from other dinosaur attacks, but the real trouble comes as the Giga loses health. A Giga will become more and more infuriated as it loses health. At 75% health, it will gain a 15% boost to attack and damage resistance. At 50% health, it gains a further 10% damage boost and a 20% speed boost. Finally at 25% health, it will gain a 50% increase to both stamina and health regeneration for two minutes, as well as 10% more damage resistance. A Giga’s roar is ear splittingly loud, and can be used to deafen creatures for a short time, making them unable to receive positive effects from sound based abilities like Yutyrannus or Zhuchengtyrannus roars. This means launching an attack on a Giga is all about brute force, being able to outgun the Giga quickly and effectively. Taming a Giga is almost the same as it always has been, but it's relatively easier to KO this time around. Once you have it KO’d though, you should be careful, as every single creature in the area won’t hesitate at the chance to be rid of the Giga, and will attack it in a group effort to destroy it. You need to keep the Giga protected throughout the tame, but once you tame it you come into possession of the strongest carnivore around. Tamed (TLC)Gigas have MUCH better stat growth than the current Gigas we have now. In addition, Gigas gain access to the War Machine saddle, a metal plated saddle that replaces the current Giga saddle, granting it a base of 45 armor. This saddle has many long and sharp spikes like those of the Kentro or Amargasaurus, which cause damage to be reflected back at any creature that hits the Giga with a melee attack. Finally, the War Machine saddle lets the Giga do a head swinging attack that deals heavy damage to Stone structures, some to Metal, and a little to Tek. This boosts their usefulness in raids when combined with their overall strength, ability to remove/nullify sound based boosts, and bleed damage from their bites. Variants: X(Volcano), R(Rockwell and Eden) Yangchuanosaurus- The Furious Fists Rex-Sized Carnivore HP: 1050 Stam: 600 Oxygen: 175 Food: 3000 Weight: 500 MD: 52/48/52 Yangchuanosaurus is a large theropod often seen in forests and open fields. They are strangely shaped compared to other theropods, and oddly don’t resemble the earth Yangchuanosaurus very much, though their teeth and small head crests make it rather unmistakeable. Yangchuanos have large, robust arms adorned with hands that have keratinous coverings on them, making the Yangchuano a strong puncher(Base 48 damage). Because of how heavy these coverings are, Yangchuano is slow to start punching, but will quickly gain speed. Once it reaches maximum speed, the Yangchuano will get Pumped Up, and its fists will seem to ignite, increasing the Yangchuano’s attack speed and attack even further until it stops punching or runs out of stamina. In addition to these punches, the Yangchuano has a serviceable bite(Base 52 damage) that can be used to harvest bodies and pierce armors, and a tail sweep. To counterbalance the weight of the Yangchuano’s fists, it has a club on the end of its tail that can be used to protect the Yangchuano’s backside. To tame a Yangchuano, you’ll need to KO it by hitting it in the head. Yangchuanos have chins covered in keratin, giving them a strong “Boxers chin” that can be hit with things like catapults, rockets, and cannonballs to knock them out. Once you’ve KO’d the Yangchuano, you may notice that the Yangchuano’s taming effectiveness is 0%. You’ll have to repair parts of its keratinous armor(Head, back, tail, arms, and legs) as it’s being tamed with keratin harvested from other creatures with a minigame. This will always happen 5 times during a tame, but it will be random what parts need repairs. Each repair will raise taming effectiveness by a max of 20% based on your score in the minigame, so the better you do, the better your tame will come out. Keep in mind that while your taming progress only increases through eating, it won’t progress past 20% until you complete a repair on the Yangchuano, meaning that you’ll always have the chance to do all 5 games, no matter how fast your taming speed is. Once you’ve tamed a Yangchuano, you have the ultimate prize fighting creature on your side. A tamed Yangchuano has all the access to the accelerating punches, bite, and tail whip as a wild one does, but also gains access to a few new tricks. They can turn in place, even while attacking, and can quickly hop to the left or right to make them harder to pin down in a fight. In addition, pressing the jump button while punching allows the Yangchuano to perform some interesting maneuvers. Using it while standing still will cause the Yangchuano to end its punching and perform a single powerful uppercut that will send most creatures flying. Pressing jump while hopping to the left or right will cause a hook punch and moves the Yangchuano in more of an arch than just sideways(For example, if you’re in front of a creature and perform this move, you’ll be moved to the creature’s side). Inputting backwards will make the Yangchuano end its punching and perform a quick ground slam with both its fists, then jump backwards a bit. Lastly, if inputting forward, the Yangchuano will quickly push both its fists forward, pushing back whatever creature it hits. These are all fine and dandy abilities, but the abilities of Yangchuanos are most powerful when paired with the craftiness of human beings. This is most evident with the saddles a Yangchuano can be outfitted with. You can equip a regular saddle, the KO saddle, the Wallbuster saddle, or the Rockbreaker saddle. The KO saddle makes your punching attacks do torpor(6x the damage of your punches) and provides 15% damage resistance. It resembles sparring gear, including large gloves over the Yangchuano’s arms. The Wallbuster saddle equips your Yangchuano with large metal gauntlets that allow it to deal damage to stone with its punching attacks, and metal when Pumped Up, while also increasing your Yangchuano’s attack by 15%. Finally, the Rockbreaker saddle equips your creature with sharp drill-like gauntlets that allow the Yangchuano to harvest any hard material such as stone, oil, obsidian, metal, or crystal using its punches while also decreasing the weight of those resources in its inventory by 50%. Variants: X(Arctic) Kelmayisaurus- The Pirate’s Partner Rex-Sized Carnivore HP: 975 Stam: 500 Oxygen: 750 Food: 3000 Weight: 500 MD: 52 Kelmayisaurus is a large carnivore often seen along coastlines or swimming in shallow waters. They are highly aggressive towards oceanic creatures, and will often be seen attacking schools of Megalodon and Manta. They are proficient swimmers, using their paddle-ended tails to reach impressive speeds, make fast turns, and even propel themselves out of the water. Kelmayi have large storages of both water and air(Which isn’t tied to any resource meters) within their bodies that can be used in self defense. When on land, it will blast water at foes with great pressure, which will both damage and deal lots of knockback to anything it hits. When underwater, it will instead shoot a pressurized bubble beam like that of the Megachelon, which will deal some damage and inflict Suds on an opponent(Target is 20% slower and deals 10% less damage). To accommodate for these attacks, a Kelmayi has a wide opening mouth, which can be combined with its powerful neck muscles to allow it to pick up creatures. If attacking something, the Kelmayi may pick up an opponent and use its pressurized water to shoot it at a rock or tree, dealing heavy damage, or pick up another creature and shoot it at its opponent directly. When underwater this can also be done, though to lesser effect. To tame a Kelmayisaurus, you’ll need to be on a raft and have Prime Fish Meat in the last slot of your hotbar. This will make the Kelmayi approach you passively, and begin the taming process. Once you’ve started the tame, you need to find Leedsichthys for the Kelmayi to kill. Each Leeds will increase its taming progress, but letting the Kelmayi fall below 50% health will make it start to lose taming effectiveness. Alpha Leeds are more effective foods, and any other Ocean Alphas are also viable foods, though they may be more risky to take on. Once you’ve tamed a Kelmayi, you may notice they’re likely any pirate’s best friend. Tamed Kelmayi are not only effective water mounts, capable of jumping onto rafts and ocean platforms with ease, but they also add a few things to any crew. A tamed Kelmayi will help your ship travel as you go along by sticking its tail in the water and paddling, increasing speed by 20%(Max of 3 Kelmayi will do this on any one boat). They will scare off Leedsichthys, protecting your raft from being demolished, and provide a boost to any fishing loot caught while on the same raft or platform as it. In addition to that, any creature other than another Kelmayi will be granted a stamina loss buff(-50% stamina loss) for 2 minutes after touching the raft or platform, meaning it can transform any raft or platform into a relatively safe transport checkpoint, home base, or battle station. In addition to all this, Kelmayi can weaponize their pressurized water and air to even greater effect. You can pick up and shoot out tamed creatures without hurting them, or give the Kelmayi boulders, cannonballs, chain bolas, or jars of pitch to be fired out at your opponents. Boulders and Cannonballs shot from a Kelmayi can be used to tame creatures who need to be KO’d by those items. This can be done underwater as well, however the projectiles won’t travel quite as far or as fast, but they will all inflict Suds on an opponent, making it easier to get multiple shots off on one target. Interestingly, Kelmayi seem to have one enlarged claw on their right arms, which resembles a pirate’s hook. This has no seeming purpose, but it’s there nonetheless. Variants-X(Ocean), Aberrant(Only found in the Fertile Lake) Deinocheirus- The Clawed Omnivore Rex-Sized Omnivore HP: 1300 Stam: 400 Oxygen: 200 Food: 3000 Weight: 2000 MD: 50 Deinocheirus is a large omnivore often seen roaming in swamps and redwoods. They are peaceful creatures, whose only violent tendencies are against small fish and berry bushes. In fact, Deinocheirus is so agreeable that other wild creatures ignore them entirely. Should they ever encounter a Rex or Giga, both parties will be surprisingly cordial and continue life as usual. It should be noted however, that should something ever hurt a Deino, whether intentionally or not, it will soon regret this mistake. A Deino has large clawed hands that ignore armor, making it quite capable of defending itself, but other nearby creatures of all sorts will come to protect the Deino as well. Tyrannosaurus and Triceratops locked in deadly combat will quickly turn their attention towards the aggressor, peaceful Brontos will trample a whole forest chasing their new foe, and even generally skittish creatures like Gallimimus and Equus will gain a newfound bloodlust when witnessing a Deino be attacked. Such a response should make any unprepared survivor think twice before attacking or attempting to tame a Deino. It may be noted that Deinocheirus seem to enjoy having smaller creatures(Dimorphs, Microraptors, Mesopithecus, etc.) around and on them. Finding a Deinocheirus is a good way of finding smaller and often more elusive creatures. These creatures will of course protect the Deino if it’s attacked, but they will get a Bonded boost, gaining a 50% damage bonus and 50% damage reduction. To tame a Deino, you’ll have to KO it like other creatures. This is made difficult by nearby creatures and the Bonded critters, but it can be done. Once the Deino is KO’d, you’ll need to place berries, veggies, or kibble into its inventory, but you may notice that it isn’t eating yet. To get a Deino to feed on the food in its inventory, you’ll need to bring it a fish. Much like taming an Otter or Hesperornis, you’ll need to drag a fish body to the Deino and feed it. This will allow the Deino to feed for a short amount of time, with smaller fish(0.1-0.5) granting about three minutes of eating time, and larger fish granting more and more time. Fish caught by an Ichthyornis are twice as effective as regular fish, and Sabertooth Salmon are better than Coels and Piranhas. Once this timer runs out, you’ll need to feed the Deino another fish to continue the taming, too long without a fish will cause the taming progress to fall on your Deino. When tamed, Deinocheirus maintain almost all of their wild traits. They are excellent berry and fish meat collectors that are ignored by all creatures when being ridden, letting you walk right up to a Giga with no risk. Wild creatures will no longer come to your aid in a fight, but you can assign five small tamed creatures to your Deino. They will attach themselves to the Deino, and will attack whatever it attacks, gaining the Bonded boost. Their large arms can still be used to ignore the armor values of enemy saddles, but can also be put to other uses. For one, a Deino can use its claws to directly pick crops from crop plots or put fertilizer on them(This is done with the right and left click button, left click puts fertilizer into whatever crop plot the Deino is looking at while it has Fertilizer in its inventory, while right click collects the crops). For another, a Deino set to wander will pick up nearby eggs, both Fertilized and Unfertilized. This is good for kibble farms or when you go AFK while dinos are breeding. Deinos can also use their impressive carry weight in conjunction with their powerful arms to pick up structures like smithies, storage boxes, and vaults. They can also pick up some structures like foundations and walls and move them to a different location, though the structure can only be placed somewhere viable, and cannot be retrieved or “refunded” in any way. Once a structure is picked up, it must be placed somewhere. A Deino’s saddle comes equipped with two large storage boxes(One on either side) that have separate inventories from the Deino and each other. These storage boxes only transfer 50% of their total weight to the Deino, making the Deino an effective resource ferry. This saddle also acts like a Cooking Pot, but without the requirement for wood to burn. You just have the Deino enter “Cooking Mode”(Like you do with a Magmasaur and Smelting), and it will begin mashing some objects(Can be whatever) between its palms. When doing this, it will begin making recipes from the items it has in its inventory, and will continue to do so until told to stop. Such a skill can prove useful when traveling, provided you have access to the resources required for certain recipes. Gigantoraptor- The Traveling Caretaker Rex-Sized Carnivore HP: 750 Stam: 500 Oxygen: 300 Food: 3000 Weight: 1000 MD: 38 Gigantoraptor is a large and rather strange looking creature often found in plains biomes or desert dunes. Gigantoraptor are usually peaceful, but will attack should you get too close to them. Gigantoraptor are relatively social, being found in groups of up to eight individuals, though they seem to have no pack bonus or Alpha. Interestingly though, Gigantos do seem to have deep connections to their mate(A Giganto of opposite gender determined at spawn), and gain a 50% damage boost and damage resistance when mate boosted. Males will gain access to a stamina drain and slow effect on their attacks when mate boosted, while females will run 25% faster and deal bleed damage with their attacks. These boosts, combined with the already impressive run speed of Gigantos makes them incredibly dangerous if disturbed, and better left alone. Even when separate, males and females have differences that make them wildly different. Males have larger, more ornate feathers that can be used to scare off smaller creatures like Wolves and Raptors, or offer a challenge to larger opponents like Rexes and Gigas, making them switch their attention to the Male. Due to the lack of these large feathers, Females attack faster, and can use a shrill scream to locate and unearth buried enemies like Purlovia and Deathworms(This deals a good amount of damage to whatever is unearthed). To tame a Gigantoraptor, you’ll have to fight tooth and nail to get one of their eggs. Gigantos spawn with a nest that one of the parents will sit on at all times, leaving it guarded nearly 24/7. To take the egg, you’ll have to lure the Gigantos away by killing them(Not recommended) or trapping them somewhere, and then take the egg. You’ll hatch the egg and realize that the baby doesn’t seem to take food from you or any Maewings you may have. To get the baby to eat, you’ll either need an already tamed Gigantoraptor(Or Oviraptor) nearby, or you’ll need to craft the Mama Goose hat. This is a Gigantoraptor themed hat that can be put on by you or any two legged meat eater(Raptor, Rex, Giga, etc) in place of a saddle to trick the baby’s underdeveloped eyes into thinking it’s looking at an adult Gigantoraptor. The baby will now collect foods from the inventory of you or whatever creature is wearing the hat(Basically like a trough). The Mama Goose hat is crafted in a smithy with 450 Hide, 300 Fiber, 2 Silica Pearls, and 20 Gigantoraptors(Obtained by killing Gigantoraptors). Once tamed, Gigantoraptor keep the same buffs and abilities they had in the wild, but gain a few as well. A mounted Gigantoraptor can be commanded to flap its arms and slow any falling, much like Terror Birds do to gain distance and negate fall damage. They can also perform a large jump like that of Procoptodon or Reapers to gain height and traverse cliffs. In addition to this, two Gigantoraptor of opposite gender can be Bonded to gain the Mate Boosted Buffs(These will only apply when they are together, a range farther than regular mate boosts) and when Bonded, they can be commanded to create a Nest. They will ask for various resources like Wood, Thatch, Crystal, and some other odds and ends to make this nest, but once they do, it can become an indispensable tool for any survivor. You see, Gigantoraptor make for perfect parents, and you can put three eggs in their nest to be perfectly incubated, no matter the size or requirements. You can only put one of these nests within four foundations of each other, so it’ll take up a little space to use a lot of them, but they can be useful for any egg that usually requires unique temperatures(Rock Drake, Magmasaur, etc.) or special conditions(Megachelon, etc.). Utahraptor- The Scythes of Death Carnotaurus-Sized Dromaeosaur HP: 760 Stam: 450 Oxygen: 200 Food: 1500 Weight: 400 MD: 42 Utahraptor are large pack hunters found in packs of 4-7 in forests and redwoods. They are covered in feathers much like Deinonychus, but are notably larger and stronger. Utahraptor do have a pack alpha, who is 25% larger than its packmates and possesses a notable alpha glow(These Utahs are simply the highest level of the pack). If a Utah Pack spots prey, the Alpha may call to its pack mates and have them attack in certain formations. These are Direct(All Utahs charge the prey head on), Pinch(Utahs approach head on and to both sides of the prey, or Surround(Utahs attack from the front, sides, and behind of the prey). Utahs attacking in this manner will latch onto targets much like Deinonychus do, and will apply a slow and unique “Weakness” effect to the target. When under the effects of Weakness, creatures do 10% reduced melee damage and take 15% increased damage. This will last for five seconds, but the length can be extended as more Utahs attack the target(Basically, each Utah will add a stack of weakness. The first stack will tick down, then the next, and the next, so on and so forth until they are all exhausted. A Utah cannot reapply a stack of Weakness until the one it applied earlier is exhausted. So if two Utahs are attacking, Utah 1 cannot reapply weakness until its stack has gone away and Utah 2’s stack starts ticking down.) Utah Alphas can also command their pack into a formation to perform fear roars much like a Yutyrannus, which will scare prey in certain directions based on formation. These are Away(Utahs will form a semicircle around target and scare them in the opposite direction of the Alpha), Toward(Same as Away, but target is scared towards Alpha), Angled(both Right and Left)(The pack scares the target to a 45 degree right or left angle away from the Alpha), or Defensive(Utahs will form a circle around Alpha facing outwards, and fear roar anything near their circle). This Fear Roar can scare all but the largest of creatures, like Gigas and Titanosaurs, meaning even Rexes, Brontos, or Spinos can be driven off by a Utah Pack of sufficient size(Around 6 or 7 Utahs roaring at once to instantly scare). When not hunting in a formation, Utahs can be seen jumping over obstacles to reach their prey, making them hard to run from for long. To tame a Utahraptor, you’ll need to play a dangerous game with them. Wild Alphas will stand still when ordering any attack or fear formation, during which time it can be tranqed. Successfully hitting the Alpha will cause all of its pack members to rush into the Defensive formation for a few seconds. Wait this out until the Alpha tries to coordinate another formation, rinse and repeat until it is KO’d. Once KO’d, not only can the Alpha be tamed, but any other Utahs in its pack can be KO’d and tamed as well, though they will become partially skittish during this time(Attacking for a little bit then running away) and won’t attack in formations. Feed them meat or Extraordinary Kibble to tame them(It should be noted that Utahraptor take quite a while to tame, meaning their effectiveness will tank without kibble). Once tamed, you can strap some saddles onto your Utahs and dive right into it. You can select any Utah to be an Alpha through an option on their wheel, and then assign up to 10 other Utahs to be in its pack. A Utah cannot be in more than one pack at a time, and there can only be one Alpha per pack. This Utah can be used to execute Attack and Fear formations, and gains the same 25% size increase that wild Alphas have. It should be noted that only Alpha Female Utahs can breed, and need a pack larger of at least three following them to do so. Survivors may be disappointed by this limitation, but may be comforted by the fact that Weakness can be applied to Bosses, making Utahraptor potentially indispensable support mounts for Boss Fights. Tamed Utahs also gain access to a respectable jump and the ability to crouch, which lowers and narrows their hitboxes to allow for easy access to most caves while also making them harder to detect(Like Ghillie armor) at the cost of movement speed. If an Alpha jumps or crouches, any Utahs in its pack will as well. Utahs are treated as large creatures, and are thus ignored by common predators like Raptors and Sabers. Variants- R(Rockwell) Future Ideas- Sigilmassasaurus-???(Want to research this one more before I decide if I want to even make it a concept) Megalosaurus TLC- This is a TLC to help bring the Megalo more in line with other large carnivores, more specifically my Carcharodontosaurus concept.
  8. Hello all! Name's Andy and I've been playing Ark: Survival Evolved on the PC for a little over a year now! Outside Ark, I'm a vertebrate paleontologist who's research focuses on basal theropods to include genus such as Dilophosaurus, Allosaurus, Ceratosaurus, Cryolophosaurus and Acrocanthosaurus! Before paleontology, I was a former wildlife crime investigator for the United Nations Office on Drug and Crime (UNODC) - spending around 6 years combating international wildlife crime and conducting anti-poaching (from the illicit elephant ivory trade to rhino horn and even pangolin scales). Looking forward to chatting it up with you all and joining you all for future Ark content! Have fun, fellow survivors!
  9. English Conepatus emerges from the trenches of darkness. An extinct giant skunk that inhabited caves and crevices in the current Holocene period. adapted to the dark, they developed somewhat ... silent abilities. Conepatus possesses ultra-stealth abilities, combined with natural agility. His speed and dexterity is unmatched by any creature in Ark. This carnivore developed the ability to hunt with throwing claws, similar to a Kunai, with a short range but significant damage, which when attacking, dashes backward and slows down enemies for a few seconds. With its huge hairy tail it is able to hold objects. Equip it with Z grenades or a huge giant boomerang, which with a couple of shots inflicts torpor to any creature, but be careful not to walk on foot as it is capable of immersing you in an instant dream if you are hit with it. And how to forget its main and most important characteristic. Conepatus is also capable of giving off a gas in the form of smoke, completely blurring vision in a short radius. Turning him invisible only within the smoke giving him an extra speed buff worthy of a ninja escape or repositioning. When the smoke is activated the ninja skunk's eyes turn white radiating a light from his eyes, be careful when hiding as they can see the glow. Español Desde las trincheras de lo oscuro emerge conepatus. Un zorrillo gigante extinto que habitaba en cuevas y grietas en el actual periodo del holoceno. adaptadas a la oscuridad desarrollaron habilidades un tanto... silenciosas. Conepatus posee habilidades ultra sigilosas, combinadas por una agilidad natural. Su velocidad y destreza es incomparable a cualquier criatura de Ark Este carnívoro desarrollo la habilidad de cazar con garras arrojadizas, similares a un Kunai, con un corto alcance pero daño significativo, que realentizan a sus enemigos unos pocos segundos. Con su enorme cola peluda es capaz de sujetar objetos. Equípalo con granadas Z o un enorme boomerang gigante, que con un par de tiros inflinge torpor a cualquier criatura, pero ten cuidado de no andar a pie ya que es capaz de sumergirte en un sueño instantáneo si se te golpea con el. Y como olvidar su caracteristica principal y mas importante. Conepatus tambien es capaz de desprender un gas en forma de humo, nublando completamente la vista en un radio corto. Volviéndolo invisible únicamente dentro del humo proporcionándole un buffo de velocidad extra digno de un escape o reposicionamiento ninja. Cuando el humo es activado al zorrillo ninja se le tornan los ojos blancos irradiando una luz de sus ojos, ten cuidado a la hora de esconderte ya que podrán ver el esplendor. Informal features: conepatus is a ninja skunk with close combat skills. It is an animal worthy of entering, attacking and exiting to reposition yourself and re-enter without your enemy waiting for the next blow. Abilities: Kunai Claws: This attack is based on a quick attack, throwing the claws as if they were kunai when the dashea claws are thrown backwards, with a cooldown for the next attack of 5 seconds. (Between shots he is allowed to use melee blow). its claws allow it to climb trees, mountains and structures. being able to jump from one to another with a forward turn in the air. Soundless Rage: (Male Only) This ability provides an instantaneous amount of smoke in a short area, rendering the skunk invisible but highlighting its dazzling white eyes. This gives it a higher speed buff to seek a quick repositioning to prepare for the next attack or simply escape impending doom. Its speed is extremely fast similar to that of a fox, resting its belly on the ground so as not to be seen. Metsubushi Smoke (Female Only) This ability provides the female with an organic thrown grenade, automatically transporting her to where she fell) Tail fold: This fold allows you to hold a giant boomerang or Z grenades so you can blind enemies or lower them from their mounts and take advantage of the opportunity to attack or escape. Habilidades (Informal) conepatus es un zorrillo ninja con habilidades de ataque cuerpo a cuerpo o combates cercanos. Es un animal digno de entrar atacar y salir para reposicionarte y volver a entrar sin que tu enemigo espere el siguiente golpe. Habilidades: Garras Kunai: Este ataque se basa en un ataque rápido, arrojando las garras como si fueran kunais cuando se arrojan las garras dashea hacia atrás, con un enfriamiento para el siguiente ataque de 5 segundos. (entre tiro y tiro se le permite utilizar golpe melee). sus garras le permiten trepar arboles, montañas y estructuras. pudiendo saltar de un en otra con un giro en el aire hacia adelante. Rabia insonora: (Únicamente Macho) Esta habilidad proporciona una cantidad de humo instantanea en un corta zona, volviendo invisible a la mofeta pero haciendo destacar sus deslumbrante ojos blancos. Esto le da un buffo de mayor velocidad para buscar un reposicionamiento rapido para preparar el siguiente ataque o simplemente escapar de una inminente muerte. Su velocidad es extremada mente rápida similar a la de un zorro, apoyando su panza en el suelo para no ser visto. Humo Metsubushi (Unicamente Hembra) Esta habilidad le proporciona a la hembra una granada orgánica arrojadiza transportandola automaticamente a donde cayó la misma) Pliegue de cola: Este pliegue le permite sostener un boomerang giante o granadas Z para poder cegar a los enemigos o bajarlos de sus monturas y aprovechar la ocasión para atacar o escapar. Similar a Akali de League of legends similar to Akali from league of legends Criatura propuesta por Juan Cruz Argentina
  10. Look, I know we all kinda hate insects, but think about just how cool and different this would be. I know I'm late and I really don't have a lot to go off of, but this thing would be like a mantis and a Rex in one. Not so good at harvesting, but great at pvp and boss fights. Let the imagination run wild with this one, and thank you to Ryaquaza1 for the concept art off of google. Thought it looked pretty awesome. Idk I just think something drastically different is ok every once in a blue moon.
  11. Heyo I'm kinda new to this game I've been playing for almost a month now and I have 2 bases. One in the Island and the other on Gen 2. I decided that I want to build a bigger and cooler base, however, I have no idea which DLC I should go to...... I was thinking maybe Extinction or Ragnarok but I'm totally lost lol. Side note, I'm keeping my base in Gen 2 but thinking of removing the one on the Island. Any suggestions???
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