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Found 13 results

  1. ARK has a lot of awesome sea creatures but what about various sharks? Don't you think it's time for sharks to get more love? I'm here to (re)introduce you to Alopias Grandis, AKA, The Thresher Shark. But I'm talking about the ancient version, a lot bigger than today's version! Below, read the original description about this creature. I am open to new ideas and suggestions! Feel free to leave a comment of some suggestions or ideas! This creature is big, beautiful and even with it's large teeth and speed, it has a long tail that can whip away potential enemies! I hope you vote for this creature. Common Name: Thresher Species: Alopias grandis Time: Miocene Diet: Carnivore Temperament: Reclusive Wild: Alopias's most distinguishing feature is its massive caudal fin, which doubles its length from an already respectable size that would be similar to the Megalodon had Alopias had a more standard tail. Alopias uses this fin to great effect, arcing its tail over its head to use it as a whip to stun prey. This shark is a pelagic species, and favors water near the surface. Domesticated: Actually taming is simple enough: feeding it its preferred prey, fish, is enough to earn its trust. The real challenge comes from the process leading up to this point. You see, adults cannot be tamed, and a baby must be tamed instead. This species does not exhibit parental care, meaning that infant individuals are easy prey from the larger predators of the sea, and must be protected during this process. Should you tame one, and it reaches maturity, you are now in possession of one of the most useful predators of the water. The shock wave emitted by its tail spreads rapidly, able to stun entire schools of fish. However, the shock wave dissipates just as fast, meaning Alopias must get within its own body length for its stun to be at its best effect. Even mighty predators like Teusoteuthus and Mosasaurus are not entirely immune to this, and must not charge straight in. Alopias can even breach the surface to whip low flying flyers out of the sky! (Art by HodariNundu) (Credit to OG poster nmheath03) I am open to new ideas and suggestions! Feel free to leave a comment of some suggestions or ideas! Check out this awesome dossier by Shadlos!
  2. We present to you our new and innovative dinosaur for the game, we present the Saggitasaurus. We all know how abandoned and deserted the sea and oceans of Ark are, and that's why we wanted to add a new aquatic dinosaur, but it's not just aquatic. Who hasn't dreamed of having a dino capable of soaring through the skies? and dive into the water? Well, Sagittasaurus, in addition to being incredibly fast, It can glide when it comes out of the water, thanks to its thin body and its large fins similar to the wings of dragons, that is, it has two modes: the aquatic mode and glider mode. How does it work? Well, the Sagittasaurus can rise out of the water by keeping its paddle-shaped tail in the water while flapping, allowing it to gain speed or then jump and begin gliding through the skies, It can glide thanks to its fins/wings similares yo dragones ones, and it is thanks to its bag of water that it can hold its breath for long periods of time out of the water. But his skills do not end here, to dive back quickly he has a plummet like the snow owl or the griffin. *If the sagittasaurus lands on the land, It will wound to the Water, while the sagittasaurus is wounding It will have a progressive decrease of its life. Now that we have finished with the movement skills, let's continue with the others, the sagittasaurus has the ability to gnaw oil ores thanks to its hard snout and teeth, which also allow it to plummet, it is also capable of using its heat vision underwater which allows it to be a great aquatic hunter, however its size is not very large, but it is a medium-sized dinosaur, which is why it has the herd buff, it means that when there are more than three It will raise its combat statistics, and finally its main attack, which is a fast and very precise bite with which it can do a lot of damage in a short time. ABILITIES LIST -Glide -Plummeting -Heat vision -oil Mining -Group Buff I Can't put the disigne because It is to heavy IMG20230604171204.convertidas-comprimido_compressed (1) (1) (1).pdf
  3. Will we get player injury TLCs for ASA? Like breaking limbs properly like in combat, losing limbs all together or get scares from combat rather than just hitting 30 hp and slowing down. Will we be able to see frostbite set in on the character if your in an extremely cold environment for too long without the right gear or third degree burns and burn scares from fire if your hit by a fire wyvern, magmasaur or flamethrower? Since you are giving supply crates TLCs why not the playable characters too. I would love to see even tames on your side could even hurt you just enough to give you an injury. Like if you're riding an Equus and it gets hurt and you dismount to check it, and it bites or kicks you because it blames you for the injury. It could knock the wind out of you or break your ribs giving you a debuff or decreases you O2 for a short period of time. Or the same with a Megalania biting you, but instead of MEGA-RABIES, you get a bacterial infection that decreases your max health by 50% for a period of time.
  4. What do people love most about ark? The number one thing people play for. Breeding. Everyone loves breeding, especially when a new creature comes out. So introducing the Lufengosaurus (Luffy for short) Known as the fastest growing dinosaur ever. Herbivorous in nature and docile. Can walk on hind legs for a short period of time. Will only attack if attacked but will run away from most fights. Slightly bigger than an iguanadon. Taming: Passive tame. Will let you ride on it's back but you have no control over it until you press a certain button to get it up on its hind legs and you must walk it to where plants are so it can graze. Once it finishes all the plants in the area it will start to wander until you walk it over to some more plants. They are rather slow though so maybe find a field with lots of plants. They have saddles but are not required to ride. Breeding: Lufengosaurus were known as the fastest growing dinosaurs so maturing would be relatively quick at 1 day to fully mature. They lay eggs like a lot of other dinos. Lufengosaurus will mate with the same gender if they're around but only females can lay fertilized eggs. Abilities: Lufengosaurus have the ability to make all creatures within a certain radius mature at 1.5x-2x faster. Doing so makes them sleepy so they will curl up in a ball and be unmovable while its ability is active. Every type of creature gets the mature buff from a Luffy. Has a rather large radius so it can help lots of other creatures mature faster. Must be inside radius to recieve buff. Ability will remain active until it is turned off. Fighting: Luffys are especially weak and do not care to fight. All they care about is plants so even though they have a lot of health running into aggressive dinos would be considered a big problem. Wild ones will run away if attacked.
  5. The body length of Livyatan is unknown since only the holotype skull is preserved. Lambert and colleagues estimated the body length of Livyatan using Zygophyseter and modern sperm whales as a guide. The authors opted to use the relationship between the bizygomatic width (distance between the opposite zygomatic processes) of the skull and body length because of the variable rostrum length in modern sperm whales and the rostrum of Livyatan being proportionally shorter. Doing so produced length estimates of 13.5 m (44 ft) when using the modern sperm whale and 16.2–17.5 m (53–57 ft) when using Zygophyseter.[1][17] It has been estimated to weigh 57 tonnes (62.8 short tons) based on the length estimate of 17.5 m (57 ft).[18] By comparison, the modern sperm whale length measures on average 11 m (36 ft) for females and 16 m (52 ft) for males, with some males reaching up to 20.7 m (68 ft) long.[20][21][22] The large size was probably an anti-predator adaptation, and allowed it to feed on larger prey. Livyatan is the largest fossil sperm whale discovered, and was also one of the biggest-known predators, having the largest bite of any tetrapod. Diagram comparing the upper and lower size estimates of Livyatan (bottom three) with the size of mature sperm whales, including one of the largest individuals recorded (top three), and a human. Skull The holotype skull of Livyatan was about 3 m (9.8 ft) long. Like other raptorial sperm whales, Livyatan had a wide gap in between the temporal fossae on the sides of the skull and the zygomatic processes on the front of the skull, indicating a large space for holding strong temporal muscles, which are the most powerful muscles between the skull and the jaw. The snout was robust, thick, and relatively short, which allowed it to clamp down harder and better handle struggling prey. The left and right premaxillae on the snout probably did not intersect at the tip of the snout, though the premaxillae took up most of the front end of the snout. Unlike in the modern sperm whale, the premaxillae reached the sides of the snout. The upper jaw was thick, especially midway through the snout. The snout was asymmetrical, with the right maxilla in the upper jaw becoming slightly convex towards the back of the snout, and the left maxilla becoming slightly concave towards the back of the snout. The vomer reached the tip of the snout, and was slightly concave, decreasing in thickness from the back to the front. A sudden thickening in the middle-left side of the vomer may indicate the location of the nose plug muscles. Each mandible in the lower jaw was higher than it was wide, with a larger gap in between the two than in the modern sperm whale. The mandibular symphysis which connects the two halves of the mandibles in the middle of the lower jaw was unfused. The condyloid process, which connects the lower jaw to the skull, was located near the bottom of the mandible like other sperm whales. Teeth The teeth of Livyatan were among the biggest of any animal at over 31 cm (12 in) in length Unlike the modern sperm whale, Livyatan had functional teeth in both jaws. The wearing on the teeth indicates that the teeth sheared past each other while biting down, meaning it could bite off large portions of flesh from its prey. Also, the teeth were deeply embedded into the gums and could interlock, which were adaptations to holding struggling prey. None of the teeth of the holotype were complete, and none of the back teeth were well-preserved. The lower jaw contained 22 teeth, and the upper jaw contained 18 teeth. Unlike other sperm whales with functional teeth in the upper jaw, none of the tooth roots were entirely present in the premaxilla portion of the snout, being at least partially in the maxilla. Consequently, its tooth count was lower than those sperm whales, and, aside from the modern dwarf (Kogia sima) and pygmy (K. breviceps) sperm whales, it had the lowest tooth count in the lower jaw of any sperm whale. The most robust teeth in Livyatan were the fourth, fifth, and sixth teeth in each side of the jaw. The well-preserved teeth all had a height greater than 31 cm (1 ft), and the largest teeth of the holotype were the second and third on the left lower jaw, which were calculated to be around 36.2 cm (1.2 ft) high. The first right tooth was the smallest at around 31.5 cm (1 ft). The Beaumaris sperm whale tooth measured around 30 cm (1 ft) in length, and is the largest fossil tooth discovered in Australia. These teeth are thought to be among the largest of any known animal, excluding tusks.[1][8] Some of the lower teeth have been shown to contain a facet for when the jaws close, which may have been used to properly fit the largest teeth inside the jaw. In the front teeth, the tooth diameter decreased towards the base. This was the opposite for the back teeth, and the biggest diameters for these teeth were around 11.1 cm (4.4 in) in the lower jaw. All teeth featured a rapid shortening of the diameter towards the tip of the tooth, which were probably in part due to wearing throughout their lifetimes. The curvature of the teeth decreased from front to back, and the lower teeth were more curved at the tips than the upper teeth. The front teeth projected forward at a 45° angle, and, as in other sperm whales, cementum was probably added onto the teeth throughout the animal's lifetime. Reconstructed skull at Natuurhistorisch Museum Rotterdam All tooth sockets were cylindrical and single-rooted. The tooth sockets increased in size from the first to the fourth and then decreased, the fourth being the largest at around 197 mm (7.8 in) in diameter in the upper jaws, which is the largest of any known whale species. The tooth sockets were smaller in the lower jaw than they were in the upper jaw, and they were circular in shape, except for the front sockets which were more ovular. Habilities - Primary attack. A strong bite. - Secondary attack. A sonar which could detect dinos in the same way as the bloodstalker. Only for 4 seconds and with a cooldown of 60 seconds - Tertiary attack. A dash with which it could grab his prey with it's mouth to bite it so hardly, harder than the primary attack. It could onli go fordward without moving during the animation. It will have a cooldown of 10 seconds. Disadvantages - Necessity to breath after 30 minutes with oxigen because it will drown if it doesn't breath. - The same as the Basilosaurus. If it goes so deep it will start getting damage.
  6. (ALL EXPLAINED) (EXTINCT) The Dracorex is an uncommon creature, that is a mixture between many species of the Ark. It loves collecting rocks, gems and some other kinds of minerals. This creature is very territorial, I highly recommend not crosssing it's limits or you'll be in for a pretty difficult time. Having this creature by your side will greatly benefit you and your allies. It may lose trust if it doesn't get enough attention. TAMING: To gain this creatures' trust you'll have to bring beautiful rocks (in this case gems) and offer them to it. The better the gem, the more taming effectiveness you'll get. The best gems to give it are in this order: 1)Red gem 2)Blue gem 3)Green gem.( I suggest getting the red one as it's the best for taming.) ABILITIES: This creature is very capable of protecting itself alone but it has unique feature! When it devours or breaks a gem it harnesses the mineral consumed and it changes the Draco's attributes. ( If you have tamed the dracorex , you can put a gem on it's inventory so it can devour it or destroy it and get the effects of said gem (keep in mind the gems' different abilities cannot be mixed nor stacked). ABILITY 1: The Dracorex has a bite that causes a bleeding status effect during a small amount of time without reducing the other dino's speed (just draining the dino's health and causing damage overtime). ABILITY 2: The Dracorex dashes torwards it's opponent taking aid of it's wing like protrusions (They're not actual wings, sort of extended scales that make it's arms swifter) and uses it's talon like claws to latch on the back of a dino (during a small amount of time ofc, it can also attack while being attached), furthermore, it causes a speed reduction that affects mainly flyers, if affected while flying it will make it land but it won't be as effective with terrestrial dinos.There's a cooldown between the dashes. After a few seconds it'll be kicked from the dino it was attached to and lose a bit of it's stamina. ABILITY 3 (GREEN GEM): When it consumes a green gem, it increases health, adds a regeneration boost and a poison attachment to it's horns and spiky protruding osteoderms that can cause the poison status effect to enemies while/during a short period of time.This poison can affect multiple creatures at once.There is a green aura around the Draco that shows when the poison is active. ABILITY 3 (BLUE GEM): When it consumes a blue gem, it aquires resiatance against stuns and a stamina-draining effect when dealing with other dinos. When it attacks other dinos, the damaged dinos will lose stamina faster than usual and nearby allies will recharge stamina faster. The Dracorex can hit ally dinos while being in this effect to create a status where the dino gets a stun reduction for a few seconds. When it loses more than 75% of it's stamina while being affected by the blue gems' properties, it will lose 10% of it's health points to make the enemy creature or tribe be aware anytime of the Dracorexs stamina. It also gains a speed boost on all terrain.There's a blue aura around The Dracorex while said gem is active. ABILITY 3 (RED GEM): When it consumes a red gem, it gains a small amount of health from other dinos, so whenever it hits a dino it recovers an amount of the damage it has done. It also can enter into a frenzy-like status that increases it's damage but decreases it's mobility by a small percentage. Enemy dinos won't be able to heal as fast after being hit by the Dracorex while being in this status. After the red gem status ends the dracorex will lose control for a few seconds, be very cautious.There will be a red aura around it that shows when the red gem effect is active. PASSIVE: It can hit attackers directly if aimed correctly when attacking a dino. Farms more gems than usual. Poison affects 50% less to: (shadowmane poison,basilisk...) EXPLANATION: Dracorex isn't able to mix different gem powers at the same time. Once one effect is applied it won't dissapear until a determined amount of time has passed and whenever it finishes, a cooldown will be applied before it can use the abilities of other gem.The mineral extraction is similar to the one insects do but this dino has got to adapt into the environment because of evolution through time. DRAWBACKS: it cannot fly but can lift itself from the ground for a decent amount of height (A feather fall/jump almost) with its large scale flaps, If the Dracorex isn't offered enough gems it'll start being less interested in it's owner as time goes by, it's a tiny bit smaller than griffins C63R17 WINGS SIMILAR TO BAT ONES ( because of the mutations all over time and adaptations to the enviroment) Evolution theory NEAR RELATIVE
  7. The Kraken Ark doesn't actually have an underwater boss, so I thought why not a kraken? A kind of mega Tusoteuthis. It can spawn different underwater beasts while fighting, instead of getting tek engams you get very good ascendant loot, shotguns, saddles, blueprints. How To Spawn In? To spawn the kraken you have to go far into the sea (On wildcard to decide where in the sea) It costs artifacts just like the normal bosses, the more difficult, the more artifacts, the better the loot.
  8. Protostega is a huge turtle that went Lived in the shallow seas near America Canada and the UK that fed on crustaceans 85 million years ago, it was quite large at 10 feet long and weighing 3 tons. Reasons - Theres are a few reasons this creature would be a great addition to the game. First of all, The only turtles we have are carbonemys and megachelon, its not really much. second of all, its a large creature and would have a lot of uses in maps that have many oceans such as the center or lost island. Appearance - This big turtle would have 2 front fins and 2 back fins with chitin plates on them with a tough keratin shell used as a defense from top attacks, the main colours would be a greyish green to a navy blue. they would have a tough underbelly to defend from below. Taming method - This would be a passive tame and would be quite time consuming considering the turtle must not take damage and must not get scared or the taming would go down. First you need a Fish basket (from Aberration) to catch trilobites. once you have them you need to find yourself a turtle, they would usually spawn near warms seas like at the southern/western areas on the map (lava area for fjordur) After you have found one, kill all the surrounding creatures to prevent damage being done to it. After that put your fish basket in your last item slot, go up to it and it will be curious and attack you, however if you use the fish basket in your last item slot it will stay docile for 10 minutes. Keep feeding it until its 100%. once 100% you can get ride it. ride it to the bottom of the ocean and kill anything that drops chitin or keratin (trilobites, eurypterid or ammonite). and the taming meter will go up. once full you have tamed yourself a protostega! Saddle - The saddle for the protostega will cost hide, shell fragments (dropped by protostega) fiber and metal. The saddle with act as a shield negating all primitive weapon dmg (bows/axes). those pesky bobs wont kill your tame unless they have crossbows or a gun. however it still damages the saddle slowly depending on the weapon but at least your tame is fine Abilities - Ok so you've tamed a protostega, what next? swirling attack - The protostega will swirl like the baryonyx stunning enemies under water for 10 seconds. bite - A standard bite that will do minimal damage but harvest minerals. evade - the turtle will use a rolling technique under water to evade attacks, it will take a hefty amount of stamina but will get you out of trouble. shell bash - The protostega will use a shell bash and ram from either side to knock away enemies and do some damage. quick turn - Just like the sarco the protostega will do a quick biting turn the attack enemies from the back and beside! leech evasion - while on or near the protostega leeches will not attack you. Wild encounters - In the wild protostega will be in groups of 3 or 4 roaming shallow waters near coral reefs, they wont attack on sight unless you have fish on you. they will swim away from megalodons and bigger but fight piranhas. yes they can go on land but they Don’t travel far and they are slow on land making it easier for them to die. Message to wildcard - Ive always wanted this creature in the game and i tried my best to make this as detailed as possible so you would at least notice me, tried hard, might pay off. - Galil
  9. Hi everybody! im a solo PS5 Ark player. I started 1 month ago, i play on PVE official server for now and i just reached Tek Tier these days. Would like to trade/buy/sell tames with all you! Greetings and see u on the other side
  10. I am a new player with 200 hours on steam and 120 hours on epic i am mainly playing solo. I like gathering resources building, farming breeding all kind of stuff. I played for a few days on PVP but i was raided daily so i stop. I need more people because i cant do anything solo. If anyone needs one or two guys more to play I am up to.
  11. Legacy TLC Ideas: I feel that with the game coming to a close… and with ARK II starting to look like a completely different game than what we have grown accustomed to in ARK… I would like to ask that you please update the Legacy Dinos with one giant TLC before the end instead of thinking of doing another community map in the extra time before ARK II’s release… I have put together what I feel would be the simplest to implement changes while being the most satisfying end result for them being on the simpler side… Any additions on top of these changes would be welcomed if they fit into the characteristics of the actual creature. Which I kept in mind through this whole process. One that is not for one particular Dino is: Carnivores repel smaller Carnivores - I think it would add a new depth to the game to allow Allosaurs to repel carnivores smaller than them, along with Rex’s repelling carnivores smaller than they are and the Giga being the largest and repelling all carnivores, to a certain radius. It would make having them during taming immensely important. And having them repel carnivores will make you have to approach carnivores you want to tame on foot to get close enough to start taming. Keeping that early game thrill alive even into late game. It just does not make sense that I have my Rex pretty much standing on something I’m taming and a Dilo feels brave enough to come try and take a bite right between the Rex’s feet lol… It would add a whole new level to carnivore tiers, to immersion, to taming mechanics, etc. I think that would be a big win for the game as a whole. Besides that these are my ideas for individual creatures in order of importance, to me at least… Plesiosaur: -New Look / Speedster / Prime Fish - First, please redesign and retexture the model to a more majestic paleo-art depiction. I will probably use “majestic” to describe how a lot of these models should look, but bear with me lol. As far as mechanics go I think leaning into the Plesi’s speed is a good characteristic to stick with. It is already fast but maybe it could be more maneuverable? A turnaround-spin like the Sarco has, plus adding a spin like the Pteranodon has for a boost underwater. Things like that could really make the Plesi a more satisfying mount to get around the oceans. Finally I would add a prime fish mechanic. Allowing it to gather a little more and from more creatures. Like how we can scrape prime fish from the Leed. Maybe the Plesi could take bites of prime from it’s side the same way? Liopleurodon: -Normal Tame / Rarer-Better-Mobility-Mini-Plesi - The Liopleurodon really just needs to be made a normal tame… it is honestly a waste as it is now… I would honestly be happy if you matched it with the speed characteristics the Plesi has and gave it some of the maneuvers I suggested for it also, like the spin-boost the pteranodon has, etc. It doesn’t even have to gather prime the same way I suggested for the Plesi but it being a rare, speedy mount would still be better than it is as of now. Maybe instead of better loot, it just makes loot crates glow a little brighter to see them better underwater. That would be balanced for a normal tame while still keeping the original idea behind the creature alive. Megalodon: -New Look / Breach / Blood Tracker - The Meg needs a cleaned up look. With the experienced artists you have now you could make an amazing new Megalodon model. As far as mechanics go I would really love to have a charged jump out the water to grab and damage flyers over the water. Which you would then drop back to the water which would release the flyer from your grab, but also make the flyer drop its rider if it has one into the water. That would be such a fun mechanic for the Meg and would be so fun to randomly see wild Megs jump out of the water at a Pelagornis once in awhile. Or at you if you fly to close to the surface. I always thought Xiphactinus should of been added to take the Meg’s coastal patrol niche and the Megs should be made a little rare and more terrifying. So like the Raptors not pouncing on survivors anymore, I would make the Meg’s jump to flyers be a rare occurrence but still possible. Finally I would just add the Dire Wolf’s blood/smell mechanic to track hurt creatures underwater in the same way to go with the Shark’s known ability to smell blood in the water. Ichthy: -Breach / Echo Location Ichthy should be able to breach the surface also, but more like the Manta. It should also have an Echo Locate ability that briefly shows you silica pearls, oil nodes and threats in a radius of it. Mosa: -Updated Look / Repels water Carnivores - Technically the Mosa does not need that much. A cleaned up model and maybe the ability to repel smaller Carnivores and the Mosa be the only creature for repelling smaller carnivores underwater. Everything giving the Mosa a wide-birth almost getting out of it’s way as it swims. Would really fit the Dino and make it a lot more ominous to see coming from a distance underwater. Giga: -Updated Look / Balanced with Carc - The Giga is a weird one to me… yes it needs a cleaned up model and really it could be all good after that. But with the Carcharodontosaurus coming I would wonder if it will really hold up to it afterwards? My suggestion is to give the Giga a new look as to not let it get completely outshined, at least make sure it is balanced with the Carc stats wise, and if they are going to be equals I would have them in different areas… Gigas with jungles, Carcs with deserts or something along those lines… just so they don’t overlap if they fill the same niche. And if the Carc gets any cool mechanics please don’t leave the Giga in the dust. Add a mechanic to the Giga if you have to, to keep them at least in competition for “biggest-theropod worth taming”. Bronto: -Stomp / Stairs / Lower - Bronto needs a more majestic look. Think /Brachiosaurus model from the base Jurassic World Evolution 2 game and the Dreadnoughtus model in the new Jurassic World Evolution 2 Biosyn DLC and branch out from there… that franchise just knows how to do majestic sauropods… Also it could use a stomp that could be used on walls and structures… we’ve needed it for a long time… Another idea is to use the head and neck as stairs some how… being able to aim the head after you walk up the neck to the direction of the elevated spot you are trying to get to. Could really make for some interesting and hard to reach base locations. Lastly is a “crouch” or “sit” mechanic for it to lower the base on its back. When you find your spot it lays down or something. Isn’t really needed honestly but it would be an awesome mechanic when you use one as your base. Using the head or tail to get up easier afterwards, or just building stairs the perfectly line up with the ground after it lays down. Obviously this is the one I’ve thought through the least but besides a new model the Bronto def needs something to make it a tad bit more relevant than just being prehistoric scenery. It def gathers berries the best but is that really it’s full potential? Quetz: -New Look / Glide / Fabricator Jet Saddle - The Quetz should be king of the skies but it has never felt like it… Again the model in the new Jurassic World Evolution 2 DLC is a good concept to start from. I just feel when it does not have a platform saddle on, repeat, when it does not have a platform saddle on it should not be so squat to the ground. More elevated and regal like a giraffe. With a much more maneuverable walk. Maybe even being the only true flyer that can actually back up while on the ground. While flying the Quetz should naturally have a glide mechanic that “slightly”, I repeat “slightly” regains stamina. It is only fitting and the big guy deserves it. Last thing the big guy deserves is a jet pack saddle like the Tropeognathus. With all the jets flying around now it has to get one. One that also works as a fabricator making it the ultimate end game flyer. While also having a weight buff like the Argy’s. Dilo: -New Look / Spit Commands / Slow - The Dilo’s model isn’t horrible but it could def be updated and made more vibrant. After the first half hour or so of playing it becomes a pretty useless tame but I still love them. I would love for them to spit on command though. My idea is that when you whistle attack target at something, it still chases it like normal, but it spits in that direction, instantly, and every time you whistle attack target, until it is in melee range of the target. Plus for the spit to now slow the target slightly more. That paired with a good turret mode would actually make them a great base defense and toggling between attack and stop attack could really slow down fleeing tames in the early game if done right. Would just give them A LOT more utility. Carbonemys: -Retracts into Shell / Mobile Safe - The Carbonemys is ugly but honestly does resemble it’s paleo-art. Could still be cleaned up with better walking mechanics. A lot of the legacy Dinos need less derpy walking mechanics like you fixed the Trike, Stego’s, and Sarco’s. What our beach turtle really needs is a useful mechanic. I say “Bio-Safe”. First it needs to be able to retract into it’s shell like you guys have been promising it will be able to since release… giving it a huge defense buff. After that it just needs a weight buff and it is a mobile safe. One that could potentially be more useful for holding items than the actual safe which I wouldn’t mind myself. Plus it would make the turtles no one really pays much attention to into being a staple in every base. Probably whole floors dedicated to them afterwards. Would be the biggest turn around in ARK I think. Lastly this is unneeded but would fit since we never got a sea turtle like Archelon. Allowing it to not be affected my the water shockers or at least not affected by the jelly fish and giving it a buff on the toxin gather rate. They are both slow AF so it would make sense they are predator and prey and would give a major resource buff to the turtle. Araneo: -Silk Producer / Wall Climb / Web Grapple - We’ve been asking for this and I think the response was the Bloodstalker. Which is loved and appreciated. but the Araneo still should be more than an annoying mob in my opinion… these are all real animals even though they are created by a murder computer trying to make us suffer… My idea has always been to allow to climb walls, and use its web like a grapple hook that can ONLY go up and down (or back and forth with ARK physics lol) like the grapple hook does to drop down on unsuspecting survivors. Lastly they should give Silk as drops like the Lymantria (Moths) do… and honestly should be the only tamed creature that generates Silk in it’s inventory passively. Allowing us to make Silk farms with them. Onyc: -Perches like Des / Tamed spread Rabies - Just let it land man… lol these bats have been flapping them wings for 7 years… Desmodus pops in and it can already hang from ceilings lol which is amazing but I know you can add to the Onyc easily now since it has been put into the game. Please do it would really add a lot to them dropping down from the ceiling when you enter a cave. If we could whistle to the ceiling and it would perch that would be a real plus also. And I cannot find a for sure source that can clarify if tamed Onyc pass rabies still? to base intruders or whatever? If not, they def should… and it would be great to use them like a zip line with no cord. Just a gliding decent from where ever you jump from. Would make them actually useful around the base as defense and utility without having them flapping around my head all day lol the Phoenix has that problem too but it makes up for it in Silica Pearls! lmao. Anky: -Updated Look & Animations - Honestly the Anky just needs a new clean model and some better walking mechanics… I just didn’t want to leave it out. Same with the Bronto too honestly but there is still a lot of room for improvement there, the Anky kind of already does what it needs to… it’s just ugly lol. Well compared to new more modern additions to the game. It has just been working it’s little tail club off for us since this game was in early access and I think it should be updated is all… clean up our old friend please. +Anky’s club tail attack should also do torpor damage. This last one is not really needed but I’d love it if the Bigfoot and the Baboon could sit down all relaxed like the Sloth. I really hope you guys think about this… New Maps are always great but when you do something like this Legacy TLC it reinvigorates the whole game. Thank you for your time.
  12. My discord is MoodyBluz#4676, looking for some people to help me learn how to play pvp and how to progress! preferably on unofficial but official is okay.
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