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The Clever Fox, Vulpes Quizhudingi (Edit:Thank you)
Punny posted a suggestion in Creature submission archive
(Edit) I wanted to thank everyone for the support that they've shown for my submission idea for Extinction. It was an absolute joy to see how many people ended up liking the idea, more then I thought would! I wish the best to our top 10 contestants, you all have put such amazing work into your submissions! Even if there's only one winner, seeing the creativity of the community is always a blast! Introduction Greetings Survivors! I wanted to explain my process for this submission. I chose the Vulpes Quizhudingu due to Vulpes’ Genus adaptability. I think it's a suitable creature that could possibly find a home in every biome allowing it to be an accessible early/mid-game tame. In essence, it would bring something new to the entire map instead of being constricted to a singular spot. In this design, I wanted to express “sci-fi”. In a similar way to the Gasbag & Snow Owl. It is meant to feel familiar to an earth fox but the Corruption/Obelisk made its evolution alien to our concept of it. Extinction’s Element corrupted its form, mangling it into something more biomechanical. Thus, it possesses unnatural abilities. I drew inspiration from kitsune folklore (tails) to add that fantasy element most extinction creatures have. (Extinct: https://en.wikipedia.org/wiki/Vulpes_qiuzhudingi ) Wild In a similar way to the Bubo Chinookus (Snow Owl), the Obelisk seems to have influenced the Vulpes Quizhudingi's evolution and survival. It appears to be an unnatural convergent evolution of the Vulpes genus. It can adapt to any temperature making it the sole creature on the ark that can be found in every biome but the wastelands. While it is a solitary creature by nature, it can be found with a bonded mate and pups. From my time in the field, the Vulpes seem to be a brilliant and inquisitive creature. I have seen them get into an array of amusing situations with Dodos. They don’t seem to hold any initial hostility toward survivors. If threatened, the Vulpes discharges a potent harmful gas from the gland ring around its neck. If the threat doesn’t succumb to the topor, it will relentlessly lash out its tails to knock back and cripple the enemy with the sharpened ray needle tips. Domesticated The Vulpes Qiuzhudingi is a versatile mount. It doesn’t require a saddle to ride and it seems to be able to regulate the survivor’s body temperature in extreme weather. As a land mammal, it can travel at a decent pace for an extended period. Its ability to climb and leap allows it to be an explorer's best friend. While the Vulpes Qiuzhudingi possesses an amount of bulk, it is far more suited for combat support and utility. I have seen survivors coordinate a pack of Vulpes to disrupt enemy formations with noxious gases. Dedicated survivors have managed to make a tek saddle that allows the Vulpes more maneuverability and the ability to drop an array of bombs as it runs around the battlefield. Creature Overview: The Vulpes Quizhudingi is a versatile support/travel mount. While it may be extremely weak in melee damage (10 base damage at lv 1, slow growth), it will make up for it in decent health, good stamina and great speed. Due to its narco berry and stim berry diet, it can be immune to narcotic topor. Finally, It can harvest Narco/Stim Berries, Acerbic/Auric Mushrooms and Meat Coloration (For Breeders) Due to the Vulpes inhabiting multiple biomes, an individual will have a fur pattern that reflects it. Its corrupted coloured veins can potentially be any colour on the spectrum giving a creature more individuality (even if it isn’t reflective of the biome). I’d suggest the corruption can glow in the dark, giving the Vulpes a unique night-time appearance. (Any can interbreed and pass off their colours to their offspring) Snow Biome would reflect the Artic Fox (Quizhudingi descendant) Desert would reflect the Fennec Fox Sanctuary would reflect the Red Fox Sunken Forest would reflect Bat Fox/Silver Fox Examples: More Exotic Corruption Colors: Potential Offensive Abilities: Noxious Gas: The Vulpus “Noxious Gas” is discharged around it. It will remain in place for 5 seconds creating an area of effect. Any non-allied creature trapped within will be slowed and be inflicted with one of the following: Tranquillizer Gas: At the cost of 50 Narcoberries or Acerbic Mushrooms, every enemy creature and survivor without a gas mask will gain a significant amount of torpor. Hallucinogenic Gas: At the cost of 50 Stimberries or Auric Mushrooms, every enemy creature that **isn’t** ridden by the survivor will be stunned for the duration. Any creature ridden by a survivor and any survivors without a gas mask will have their stamina drained by 5%. Aromatic Gas (Optional): At the cost of 30 Giant Bee Honey, every allied creature that can provide a buff such as the Yuty, and healing such as Daedon will have their effects boosted for the duration. The Vulpes “Noxious Gas” is determined by the 1st usable item. For example, if 50 Narcoberries follow 50 Stimberries it will unleash the Tranquilizer Gas. 49 Narcoberries followed by 50 Stimberries will unleash the Hallucinogenic Gas due to not meeting the Tranq Gas requirement. Weakness: To prevent spam, the Vulpes ‘Noxious Gas’ can be activated in 4-second intervals. If a creature exits the gas, the debuffs end. Inspiration: https://allthingsfoxes.com/do-foxes-smell/ Tail Sweep & Tail Tip: Like the “Reaper King”, the Vulpes tail sweeps a complete 360 around itself, knocking back enemies. Furthermore, the corrupted needles at the tip of its tails can be aimed and fired to inflict 3 seconds of bleed. Its long-ranged attack speed can be compared to the Reaper King’s needle attack. Predatory Pounce: A reflection of the Vulpes’ hunting style, it functions identically to a raptor pin. It can hold on and bite down on a creature of its size and smaller. Potential Passive Abilities: Weather Immunity: When riding a Vulpes, the Survivor’s body temperature is stabilized. As a result, it will negate any debuffs from heat/cold. Slow Stamina Drain: The Vulpes is a versatile travel companion able to cross a variety of terrain. It can climb, leap and run without breaking a sweat. However, it doesn’t have fall damage immunity. Reference for the climbing: https://allsouthpestcontrol.com/can-foxes-climb-trees/#:~:text=Just%20like%20in%20the%20canine,and%20bark%20of%20a%20tree Chatty, aren’t you?: Interacting with the Vulpes (press C) while it is unmounted will allow it to vocalize to the survivor, displaying 1 of 3 playful animations. It is a necessity to fill the desperate need for adorable companionship. Optional Idea, Survivor Detection: The Vulpes can detect survivors (alive and corpses) within a radius as long as an implant is in its inventory. Alternatively, it could track down allied tames that may have been lost. In both cases, it will signal by wiggling its ears and highlighting the survivor or tame. (Parasaur-like) Potential Tek Saddle Ability: Charged Jump: At the cost of element, the Vulpes can choose to charge its jump/leap, allowing it to knock back surrounding enemies for a clean getaway. Bombs Away!: The Vulpes’ Tek Saddle possesses a compartment that can store up to 8 ammunition. By pressing B, it will drop a bomb behind it in an attempt to shake off any pursuers. Once no shell remains, it must be manually reloaded. List of items: Grenades, Poison Grenades, Cluster Grenades, C4, Tek Grenades, Tek Gravity Grenades, Glow Sticks, Oil jars, Plant Species Z Fruits Resource Location: (Element Powered, Slow Drain) Accessed by choosing the search option in the radial menu. The Vulpes can use its enhanced biomechanical senses to locate nearby resources and elemental nodes. Once located, it will highlight the location. (Similar to the Parasaur detection radius, but it remains on until you run out of element or turn it off) Mortar Pestle: It can craft Narcotics, Stimulants, Bug Repellant, Lesser Antidotes, Propellant, Sparkpowder & Gunpowder. Taming Method IT IS A PASSIVE TAME. Once the Vulpes notices a survivor, the creature will take a few steps forward towards them. It will let out a curious vocalization. If a survivor chooses to run towards it, it will release a Tranq Gas and run away. If a survivor decides to take out a weapon or run at it with a weapon it will turn aggressive, defending itself. If a survivor walks away from it, it will lose interest and resume its wild behaviour. If a survivor throws any food (a bonus with honey, narco/stim berries, mutton) it will run to eat it. Once fed, the Vulpes will maintain a distance from the survivor. When it vocalizes, feed it. When the taming effectiveness is at 20%, it will follow the survivor and start phase 2. (Phase 2) In intervals, it will bring a resource to you (90% random food items, 9% primitive items, 1% Dodo) and the survivor must take it and offer it food to boost affinity. (Phase 3) At 80% taming progress, a prompt will appear for the survivor to mount the Vulpes. Choosing to mount it will boost 80% to 90% of taming progress. In a similar way to the Equus, its ai will roam independently to the survivor (however, it will attempt to avoid hostiles when possible, choosing to run away). When its tails seem to wag, a prompt to pet it will appear (2% per). It is the shortest phase, due to the Vulpes excitability to have gained a trustworthy friend. Thank you for taking the time to read! I’m open to feedback, but, I want to try to keep a similar concept rolling! A special thank you to my friends, Astergoat and Other Community Members for reviewing/idea-storming on a few abilities! This will be its first and last appearance in the voting submissions.- 20 replies
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Vulpes Alopecoides The Prehistoric Fox Survivor Companion
ifeather posted a suggestion in Creature submission archive
COMMON NAME: Vulpes SPECIES: Vulpes Alopecoides TIME: Early Pleistocene DIET: Omnivores TEMPERAMENT: Timid Creature History Foxes split off from the Canidae lineage around 10 million years ago. (Canidae are wolve and later dogs) The first red foxes originated in the Middle East before beginning their journey of colonization across Eurasia to Siberia, across the Bering Strait and into North America, where they eventually founded the North American population. Dossier Wild Vulpes in the wild are usually found as individuals or as a duo and prey on small creatures like dodos to ants. Though when approached by anything bigger they either hide in bushes nearby or make a dashing escape. While not much is known about Vulpes history due to very little found in the fossil record these ones grow to a bit bigger in size compared to their modern day relatives. They still feel a little more different, as if the environment here has affected them to bring something more out of them? While being a little too big to have on your shoulders, survivors have made a little pack for their little friend to carry on their back that can quickly unfold to a harness for survivors to wear so Vulpes can have a comfortable ride along with their survivor friend. While that the mane uses it allows them to carry gear at further weight reduction and contains a portable mortar and pestle that can be usefully used when far from home. I still wonder whether this invention would work with other animals like Hyaenodon? Domesticated Once tame these fellows can become quite friendly towards you and survivors near them start to perform better in recovery to their strength. While they are very encouraging toward survivors they are also quite useful themselves being able to act like a backpack similarly to a Sinomacrops but when equipped with their harness they carry weapons and ammo at greater weight reductions. Flora appear to have a unique effect on them as I saw one eat an auric Mushroom and their tail and ears started to glow like glow pet, although the effect was temporary as it wore off later that day, I wondered what other mushrooms would do. Can be picked up in hands but too big to go on back. So special harness would allow fox to be carried on back --harness could also be used for other small creature that can be pick up but not on shoulder like hyena --harness would also act as a mortar and pestle can carry artifacts can be used as a backpack like Sinomacrops equipment and ammo weight reduced by 90% can hold torches or glow stick in their mouth for you normal colour regions back red/orange underside white ears black legs black tail red/orange face marking black happiness meter decrease slowly over time increase when feed e food will eat regular meat or berries first but when they eat/force fed(like a treat) give favourite food buff for 20 mins 25% happiness pet last for 30 minutes 25% happiness friend near (default to 25 %) 25% happiness comfy carry gear (still works if wingsuit is equipped(wingsuit take priory for visual as fox can just lay on their back when gliding)) 25% happiness mate boosted 25% max 100% 1 extra for another method encouragement buff if happiness is above 25% -weight reduction 10% -boosted stats --healing boost --speed --stamina use --melee speed --fortitude --crafting taming while they are timid in the wild, survivors need to prove them self to the vulpes by killing any predator that aggros on to them, once killed the vulpes will approach the survivor in curiosity and can follow up offering a treat like kibble or special recipe like battle tar tar (kibble less rewarding than special recipe). once started they will not fear you but still keep their distance (this will get less there more trust you build with them). once you build enough trust vulpes will join your tribe (you tamed them)-
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These big fluffy fellows can be found in the red wood forests and the edges of the snow regions. They don’t seem to mind the cold. Their thick fur may be the reason for that. It also allows them to be very resilient against any forms of torpor and just generally quite beefy. These creatures are gentle giants. They only defend themselves once provoked however they do pack quite the punch and can hold their own against most rival animals. If they get heavily injured, they seem to spray some sort of gas. The poor foe affected by this seems to draw a lot of attention from nearby creatures. Maybe a bit too much attention, since the victims viciously get attacked from everything around them, even dodos. Once tamed, they act as a mount of medium speed and can soak quite an amount of damage. Despite their menacing teeth, their main defense tool actually comes from under their tails. They can leave behind a stinking cloud of gas once fed with berries. Weirdly enough the type of gas seems to be dependent of the type of berry they ate. Once your new friend is equipped with a saddle, you can use him to craft all the recipes from a mortar and pestle including new exciting potions. I also noticed that once a skunk is pregnant, it develops this rather gooey milk. It tastes like the gas smells but it seems to help against all these nasty effects from wild skunks. Abilities: Let’s get the more basic stuff out of the way first. Equipped with a saddle your skunk functions as a living mortar and pestle. But next to the regular recipes you will find new 6 throwable potions each with their own unique effect. Which effect you may ask, well lets first go over his main ability. Once you hold down your secondary attack you leave a cloud of gas behind you. This gas slows everything following its trail and obscures vision. However, before you get to spray you have to choose which gas you want your skunk to leave behind since every gas adds a unique effect. Like the TEK-bow or Tropeognathus saddle you can access a menu with 6 different options: Narcoberry gas: As the name implies, this gas is based around our favorite black berry. Any creature or player unfortunate enough to get caught in the cloud you leave behind quickly gets his torpor filled. You could compare it to a gas grenade. Once your target leaves the cloud the effect immediately stops. To activate this mode, you not only have to invest stamina but your skunk will also have to use narcoberries and rotten flesh while you deny area by leaving you mark. You can craft a throwable potion with the same amplified effect. Stimberry gas: Now lets talk about the counterpart to the narcoberry gas. Again you will have to invest stamina and this time – surprise- stimberrys to use this mode. Instead of gaining torpor everything will lose torpor in your gas clouds. The effect ends immediately upon leaving the cloud. You can craft a throwable potion with the same amplified effect. Tintoberry gas: If you let your skunk consume these lovely red berries the trails you leave behind will deal a lot of damage to creatures and players alike (comparable to drowning effect). The effect does stay for a certain amount of time upon leaving the clouds. You can craft a throwable potion with the same amplified effect. Amarberry gas: In this mode your unique effect is an excellent tool to escape or help allied tames demolish your fiercest foe. By using amarberries your slows gets buffed to 30% and any enemy-creatures deal 15% less damage. These effects do stay for a certain amount of time upon leaving the clouds. You can craft a throwable potion with the same amplified effect. Mejoberry gas: Time has proven that for most of our beloved cast of dinosaurs mejoberries are the go-to berry option. They truly love them! They would even chase you over the whole map to get a whiff of your mejoberry gas. Everything that entered the trail will hunt you. Even after leaving the cloud, the effect stays for a long time. You can craft a throwable potion with the same amplified effect. Azulberry gas: Seems like these small berries don’t make our wildlife feel the same way as mejoberries. Quite the opposite actually! Once you start spraying everything that was trying to turn you into a meal will simply walk the other direction and forget you even existed. Even upon leaving the cloud, any threat will be distracted for a lot more time. You can craft a throwable potion with the same amplified effect. To not get affected by all these different effects you can bring a gasmask with you or drink the milk from the pregnant skunks. You could also craft a potion with the same effects as the milk but it may be a bit pricey. Skunks are of course immune to all of these gasses even if the scent comes from a wild skunk. To help you with always being able to enjoy all the modes, berries wild have reduced weight in your fluffy friend’s inventory. Also, meat does spoil faster if you leave it with him.
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Vulpes Alopecoides The Prehistoric Fox Survivor Companion
ifeather posted a suggestion in Creature submission archive
COMMON NAME: Vulpes SPECIES: Vulpes Alopecoides TIME: Early Pleistocene DIET: Omnivores TEMPERAMENT: Timid Creature History Foxes split off from the Canidae lineage around 10 million years ago. (Canidae are wolve and later dogs) The first red foxes originated in the Middle East before beginning their journey of colonization across Eurasia to Siberia, across the Bering Strait and into North America, where they eventually founded the North American population. Dossier Wild Vulpes in the wild are usually found as individuals or as a duo and prey on small creatures like dodos to ants. Though when approached by anything bigger they either hide in bushes nearby or make a dashing escape. While not much is known about Vulpes history due to very little found in the fossil record these ones grow to a bit bigger in size compared to their modern day relatives. They still feel a little more different, as if the environment here has affected them to bring something more out of them? While being a little too big to have on your shoulders, survivors have made a little pack for their little friend to carry on their back that can quickly unfold to a harness for survivors to wear so Vulpes can have a comfortable ride along with their survivor friend. While that the mane uses it allows them to carry gear at further weight reduction and contains a portable mortar and pestle that can be usefully used when far from home. I still wonder whether this invention would work with other animals like Hyaenodon? Domesticated Once tame these fellows can become quite friendly towards you and survivors near them start to perform better in recovery to their strength. While they are very encouraging toward survivors they are also quite useful themselves being able to act like a backpack similarly to a Sinomacrops but when equipped with their harness they carry weapons and ammo at greater weight reductions. Can be picked up in hands but too big to go on back. So special harness would allow fox to be carried on back --harness could also be used for other small creature that can be pick up but not on shoulder like hyena --harness would also act as a mortar and pestle can carry artifacts can be used as a backpack like Sinomacrops equipment and ammo weight reduced by 90% can hold torches or glow stick in their mouth for you normal color regions back red/orange underside white ears black legs black tail red/orange face marking black happiness meter decrease slowly over time increase when feed favourite food will eat regular meat or berries first but when they eat/force fed(like a treat) give favorite food buff for 20 mins 25% happiness pet last for 30 minutes 25% happiness friend near (default to 25 %) 25% happiness comfy carry gear (still works if wingsuit is equipped(wingsuit take priory for visual as fox can just lay on their back when gliding)) 25% happiness mate boosted 25% max 100% 1 extra for another method encouragement buff if happiness is above 25% -weight reduction 10% -boost stats --healing boost --speed --stamina use --melee speed --fortitude --crafting taming while they are timid in the wild, survivors need to prove them self to the vulpes by killing any predator that aggros on to them, once killed the vulpes will approach the survivor in curiosity and can follow up offering a treat like kibble or special recipe like battle tar tar (kibble less rewarding than special recipe). once started they will not fear you but still keep their distance (this will get less there more trust you build with them). once you build enough trust vulpes will join your tribe (you tamed them)- 1 reply
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COMMON NAME: Vulpes SPECIES: Vulpes Alopecoides TIME: Early Pleistocene DIET: Omnivores TEMPERAMENT: Timid Creature History Foxes split off from the Canidae lineage around 10 million years ago. (Canidae are wolve and later dogs) The first red foxes originated in the Middle East before beginning their journey of colonization across Eurasia to Siberia, across the Bering Strait and into North America, where they eventually founded the North American population. Dossier Wild Vulpes in the wild are usually found as individuals or as a duo and prey on small creatures like dodos to ants. Though when approached by anything bigger they either hide in bushes nearby or make a dashing escape. While not much is known about Vulpes history due to very little found in the fossil record these ones grow to a bit bigger in size compared to their modern day relatives. They still feel a little more different, as if the environment here has affected them to bring something more out of them? While being little to big to have on your over your shoulders, survivor have made little pack their little friend can carry on their back that can quickly unfold to a harness for survivors to wear so Vulpes can have a comfortable ride along with their survivor. While that the mane uses it allows them to carry gear at further weight reduction and contains a portable mortar and pestle that can be usefully when far from home. I still wonder whether this invention would work with other animals like Hyaenodon? Domesticated Once tame these fellows can become quite friendly towards you and survivors near them start to perform better in recovery to their strength. While they are very encouraging toward survivors they are also quite useful themselves being able to act like a backpack similarly to a Sinomacrops but when equipped with their harness they carry weapons and ammo at greater weight reductions. Flora appear to have a unique effect on them as I saw one eat an auric Mushroom and their tail and ears started to glow like glow pet, although the effect was temporary as it wore off later that day, I wondered what other mushrooms would do. Taming While they are timid in the wild, survivors need to prove them self to the vulpes by killing any predator that aggros on to them, once killed the vulpes will approach the survivor in curiosity and can follow up offering a treat like kibble or special recipe like battle tar tar (kibble less rewarding than special recipe). once started they will not fear you but still keep their distance (this will get less there more trust you build with them). once you build enough trust vulpes will join your tribe (you tamed them) Can be picked up in hands but too big to go on back. So special harness would allow fox to be carried on back --harness could also be used for other small creature that can be pick up but not on shoulder like hyena --harness would also act as a mortar and pestle can carry artifacts can be used as a backpack like Sinomacrops equipment and ammo weight reduced by 90% can hold torches or glow stick in their mouth for you normal colour regions back red/orange underside white ears black legs black tail red/orange face marking black happiness meter decrease slowly over time increase when feed favourite food will eat regular meat or berries first but when they eat/force fed(like a treat) give favourite food buff for 20 mins 25% happiness pet last for 30 minutes 25% happiness friend near (default to 25 %) 25% happiness comfy carry gear (still works if wingsuit is equipped(wingsuit take priory for visual as fox can just lay on their back when gliding)) 25% happiness mate boosted 25% max 100% 1 extra for another method aberration specific abilities mushrooms give extra effects Auric when eating auric mushroom the vulpes red coat starts to glow light blue light up nearby and protecting from the nameless Aggeravic increase healing , decrease hunger , decreased thirst Aquatic decrease oxygen use , decrease stamina , increase swim speed , increase running speed Ascerbic remove the previous mentioned buffs Rare Mushroom make any creature(being tamed) nearby tame quicker 1 rare mushroom last for two minutes and stack up to 60 minutes additional 10% per taming progress being added e.g. 5(%taming added)+10%=7.5 being added encouragement buff if happiness is above 25% -weight reduction 10% -boost stats --healing boost --speed --stamina use --melee speed --fortitude --crafting
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