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Showing results for tags 'mod'.
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Theoretically, how hard would It be to make a mod (or have a mod made) that separates the sounds that creatures and humans make, from the "Ambient Volume" audio slider in game? I'd like to be able to hear the wind and birds in the background without having my eardrums blown out by my ceratosaurus.
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With Ark: Survival Ascended coming out, all the attention is going onto that game. Which is great! It's a fantastic game, and a great place holder while we await Ark 2. However we can't forget the original game that is Ark: Survival Evolved. The game that has brought us so much joy and connection over the years, and in the spirit of that, please enjoy these articles. I hope they teach you something new. (check out the mod maps if you want something new) If you're looking for a great way to spruce your single player adventure, enjoy this. If you want to set up an incredible server for you and your friends to play on, enjoy these settings. If you want to know the best base locations to build on the main Ark Maps, enjoy these. If you want to tame only the best of the best dinosaurs, enjoy this top 15 list. If you want to explore new and unique mod maps that are sure to give you a new thrill, enjoy these.
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- ark survival evolved
- mod
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hello I am contacting you for a solution because I repeatedly have broken mod files like the ark club, after having reinstalled steam and ark asa the problem continues to persist
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Small Quality of Life Improvements & New Simple Yet Immersive Features
Sekreign posted a suggestion in Game Suggestions
Dear Studio Wildcard Employees & Developers, First of all, I would like to thank you for taking the time to read the suggestions in this post. I firmly believe that if these suggestions are added to Ark Survival Ascended/and or Ark 2 it could make gameplay interesting. To give you a bit of information about myself, I am an individual who in their free time loves to make mods for games, and I have been investing some time lately into making mods for Ark Ascended, I just need to learn the basic ins and outs of Ark Modding Software. I also have about 5000 hours in gameplay in Ark Survival Evolved and Ark Ascended, so I am confident I understand the game enough to know how to make appropriate enhancements myself which fit the style and mechanics of the Ark Survival Series. Here is the list of features I would like to send to the Ark Dev team, and I do plan on updating this post with links to my work in progress mods once published, which will showcase the mechanics behind these suggested additions: ITEM ENHANCEMENT SUGGESTIONS: For each tier of item quality, Ramshackle, Apprentice, Journeyman, Master Craft, Ascended, have new and different textures and models. Ex: Pickaxe, Crossbow, Hatchet, etc. would go from a more primitive DIY look to a more sophisticated and powerful look. (i.e. an ascended tier crossbow would have not two but four limbs and would have a scope amongst other features like replacing the wooden parts with polymer and metallic based materials in the item model, making it look like an expensive compound crossbow). MORE RAW MEAT VARIATIONS: It would be more immersive and holistic to see different types of entities in the game drop different types of raw meat. The types of raw meat wouldn't be specified towards the dino they come from (ie it wouldn't be like scorpions would drop "scorpion meat" but rather would drop "insect meat"). The way this would work is the type of mob (fish, mammal, insect, etc) would have something much like an NBT tag specifying their lootable for their meat drops. The variations could look something like this: Insect meat, Poultry, Red Meat, Fatty Red Meat, Lean Meat, etc, of course it wouldn't look exactly like this but, thats just to give you guys an idea. SURVIVOR DEBUFF ENHANCEMENTS: Instead of only giving a health drain to survivors eating items which cause the sickness de-buff, survivors would run into other temporary impairments which represent more accurate symptoms of ailments. One of these would be survivors would lose water so quickly it causes them to lose health, and but if they keep drinking more water the timer for the "sick" de-buff is decreased. Movement speed, melee damage would also be decreased, the severity of which depends on the intensity of the sickness de-buff (the de-buff would be reworked to resemble more of that of the heat stroke de-buff where the negative effects are enhanced in intensity as the percentile goes up.) VOMITTING, URINATION AND DIERRHEA FOR SURVIVORS: Survivors now will experience their stats being altered by newly implemented events resembling that of realistic bodily functions in regard to excrement such as urination, vomiting and diarrhea. The way players would see and experience these effects take place is actually quite simple to implement. All that needs to be done is to add particle effects, sounds, models and or textures of these events happening. Adding models and textures could be optional, instead sound could be implemented with messages on screen to signify that such an event has taken place. Once the character vomits for example, they would also loose hunger or water. Think of this feature like in the game called Rust, where you hear your character vomit, and they lose food and water when eating too many pickles. In Rust, there are no vomiting animations or textures, but the first-person view, changes and sound effects are enough to signify the event has occurred. These additional events can further enhance immersion of gameplay by co-existing with other de-buffs, such as when the survivor eats something not fit for consumption. QUALITY OF LIFE IMPROVEMENTS & TLC UPDATE FOR INDUSTRIAL GRINDER: A really cool idea I thought of, is that instead of just using trophy items for boss tributes, they can be turned into resources in an industrial grinder. This feature would be ridiculously simply to implement and would only require a few lines of code. No longer would survivors be throwing away or forgetting about argentavis talons, saurapod vertabres, etc, but rather could be turning them into hide, keratin, chitin, etc. Or the items such as Titanaboa venom could be used in place of of biotoxin. MAP ENHANCMENTS (I.E. MORE BUILD RESTRICTIONS) One feature I think has huge potential, is the mechanics in build zone restrictions on the Genesis 1 release for Ark Survival Evolved, where players could not build in mission areas. This feature could be recycled to prevent players from building in caves with tribute items, or near obelisks. ALTERNATIVES TO TAMEABLE TITAN BOSS VARIANTS: Instead of adding in new tamable "boss dinos", when the Ark Survival Extinction DLC drops for Ark Ascended, you could consider a simpler and more conservative solution which the community would appreciate - a unique taming system to alpha dino variants. Just think for a minute if there was a rigorous and unorthodox method to taming an Alpha T-Rex. Not only would it feel more closer to the traditional ark experience but would stay truer to the founding ideas behind the Ark Survival Franchise! Dinosaurs! It would be just like Jurassic park! With the Indo-Raptor!- 1 reply
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Hello, Im looking to hire a modder that will make a mod or mods for a Ark asa server, right now, i would be willing to pay someone to make me a mod that is similar to the pippi mod for Conan Exiles, I want to be able to give admins certain permissions so that if i have a new admin that is sketchy, they dont have full control of the server, even if its a mod that i have to manually put the commands a role can or cant do. I will pay more to have the custom layout based on my brand, Dragon Kingdom, witch i have attached a pic of my logo. Of Corse i will not overly pay for a mod, but im willing to discuss the payment amount, if you want to get in touch with me, my discord server is https://discord.gg/eMDPCKpzt7 or my email is davidmccutchen777@gmail.com. Looking forward with working with one of ya.
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Recently decided to make my own version of a Tek Shield (PVE Shield) to protect PvE players from our PvP Events I wanna make this mod for the public and not just for our community, I've noticed a few mods only meant for there community with no support to help other community and I don't want to do that with this mod I'd like too make It fully customizable for everyone I don't wanna just make the mods with the Settings I like so I would like some help or guidance on how I can make Ini settings for my shield Such as a ASE mod called SafeBase What I'm wanting to add to INI for everyone to customize (Priority top to bottom) ✔️ Shield Size Trible Limit ✔️ Shield Radius ✔️ Opacity ✔️ Fuel Item ✔️ Health ✔️ Damageable (Yes or No)
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Studio Wild Card, I know for a fact I am not the only one annoyed by this. Clicking a mod from the mods list in the game, only to be greeted with "This mod is for the community/cluster". Can you please ban the use and or mods for "X Community Mod" - This is a mod for use with <Insert Name of Community> These mods overpopulate the "Mods" section of ASA. There are hundreds of these mods that add very little or "Adds a watermark to viewport". These type of mods are easily 40% of ALL mods available and its annoying to sometimes have multiple pages before you can get to the next 'Real' mod. To me, this is nothing more than a slimy way for people to advertise their servers. A better solution is, for these mod creators is to give them their own specific category that is hidden on the mods list and only downloaded if a user logs into their server (as all mods are when a server has them). This way they will not clutter up the entire mods section for people who just want to see mods, REAL MODS. Make it so they have their very own category where they can sit and if they must be listed, have them by default hidden via a check box in the mods list. That way if people actually WANT to see these mods they can and those who don't (which is likely a lot of us) don't have to see them. Thus they don't clutter up the mods section and we can look at actual real mods that do things. And if these people do not post their "X Community" mods in the community section (And NOT be able to add the mods to other categories if in the "community mods" section) and they can stay there and not (again) clutter up the entire mods section. Its simple: 1. Make a "Community Mods" section 2. If a mod is in the "Community Mods" section it CANNOT have any other tags or be added to any other category. 3. Any Mod that does not follow the above gets removed. 4. Any Mod that IS a community Mod and is NOT placed in the community section is moved there and or removed completely. 5. If the same server has repeat violations, that user is then banned from "posting mods" I know I will likely get hate for this ask, I am prepared for that and do not care. The "<insert name> Community Mod" IMHO is just a really slimy way to advertise servers. Sincerely, an ARK player since 2016 on PC/PS/XBox with more than 12000 hrs played across all platforms.
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I was wondering if there is a mod that let's you change where dinos spawn in single player. I am trying to go through the island and don't want to transfer to fjordur for gachas. If someone know please tell me.
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From the album: Community Contests