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This unique predator lives up to it’s shadowy reputation. The Maip is able to literally hide and stalk from the shadows in total silence. Able to run, on both two legs or on all fours, it is able to thrive in a variety of environments, using element to it’s advantage, by feeding on the corruption instead of the other way around. A formidable force to be sure. Wild: The Maip is a cunning hunter that thrives in multiple environments, taking on new appearances in whatever environment it is in. This creature is able to leap almost as high as a Managmr, which they seem to have a rivalry with, usually by tackling them outta the sky, and using their corruption laced venom to incapacitate them. Due to their unique biology, they are likely able to disappear in the shadows, their glowing red eye’s remaining. They also seem to have a lust for blood, as it both feeds and enhances them, while also induces them into a rage. Domesticated:They are multiple different ways to tame these shadowy creatures. One way is to find their nest, and steal a couple of eggs to raise them from birth. Another way…to unleash its beast. Draw the pack towards a group of corrupt creatures, and let them get to work, feeding of the corruption and their blood. The reason they enjoy this, is because it upgrades both their teeth, and their terrible claws, turning them purple with corruption. However, when doing eithe blood, or corruption sends these creatures into a frenzy. In this state, help them kill as many corrupted as possible, while also protecting them, and they will protect you and your tame in return. The third way to earn their loyalty…is with fish. When a Maip pack approaches you, drop as many fish baskets as you can, and the pack will begin to devour the fish inside. On all fours: Left click: bite Right click: Slash Spacebar: Leap Tail whip Screech On Two legs. Bite: Corruption Venom Slash Double slash Jump/ pounce: Enable the Maip To jump high enough to clamp unto Managmr wings to bing it down. Asthetic Roar. Fishing: whenever this creature is in a large enough body of water, or a river or stream, it dips its claws in the water to hook fish. Water buff: While swimming or walking in water it gets a buff, similar to a spino and its claws and eyes turn a watery color. New Abilities: Frenzy: when enough corruption is consumed, the Maip will enter a frenzied state, it’s claws and eyes will glow purple, along with its body, and it’s damage will increase, lashing out at every enemy around it. It also takes less damage while in this state. (plz help me come up with ideas)
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Megaraptor (technically Aerosteon but same difference, all Megaraptorans from Austroraptor to Miap look alike) model by JWE modding team Jagged Fangs Designs Common name: Megaraptor Species: Megaraptor pugnator Time period: Late Cretaceous Temperament: Aggressive Diet: Carnivore General gameplay concept: A medium to large sized predator, Megaraptor are particularly smart by dinosaur standards and are capable of being trained to specialize in killing specific creatures. Much like the Desmodus, the Megaraptor's saddle allows survivors to create unique charms/coatings using various resources that can be feed to a Megaraptor to give it increased combat potential against certain "tiers" of dino, decided by, let's say, dragweight. For example, a charm created from extra small eggs with some stone and flint will grant the Megaraptor a buff against tiny animals like dodos and lystrosaurus; whereas one made with any alpha drop, metal, and polymer can grant buffs against apex-tier animals like rex and wyverns. One can even sacrifice artifacts to give an advantage against the Dragon and Manticore (as well as other bosses if transferred off of Ragnarok). As for how this buff works, a Megaraptor several passive bonuses whenever it is in range of its specialized targets (think how Triceratops get stronger in the presence of large predators). Both its primary slash and secondary leap attacks turn into more powerful variations (detailed later), and the Megaraptor receives a moderate movement speed increase and stamina usage decrease. These latter functions can have utility outside of strict combat; clever survivors may purposefully equip their tame with a charm intended for use against very weak but very common animals (or even a shoulder pet!) in order to quickly traverse the ARK. However, to give a potential reason to go without a charm equipped, the modified attacks a Megaraptor receives when under the effects of the charm buff do less damage than their normal counterparts when used against non-targeted species. As to further function as a combat focused mount, Megaraptor can use its dexterous arms and large talons to pierce through certain defenses, such as prying open the Doedicurus' rolled up state. Additionally, using its long arms Megaraptor can swat away bolas, Archaeopteryx, and various flyers to prevent them from dismounting its rider. A Megaraptor's secondary attack is to leap upwards while reaching out with their claws, with them slamming anything they manage to hit into the ground for a momentary stun that slows movement to a crawl and prevents jumping/climbing/flying. Megaraptor are even capable of using their talons to dig into the ground while running to come to a quick momentary stop and rapidly change direction, effectively drifting like the Andrewsarchus. Very useful if you find yourself suddenly approaching any cliff or other vast drop. While not adept climbers like Thylacoleo and Megalania, Megaraptor can clamber up ledges after jumping by pressing and holding the jump key a second time. If you have played any FPS in the past 5 years, you get the drill. Taming Ideas and Wild behavior: Wild Megaraptors are rare loners, most frequently found around the Volcano in the North and Southwestern Islands. Even wild Megaraptor are particularly adept at ripping flyers out of the air, so take care if you are exploring the area on something not prepared to duke it out on the ground. In a similar fashion to the Voidwyrm and Reaper Queen, a Megaraptor must be fought to be tamed (only when a survivor reaches an arbitrary but high level, ala some other passive tames). Upon reaching a certain damage threshold (percentage based on its max health), the Megaraptor will enter a dazed state for a limited period of time. When this happens, a survivor can approach the creature and feed it a tribute item from another creature, with taming effectiveness based on the rarity of said tribute item (ie, titanoboa venom isn't going to do a lot, but alpha drops from things like rex and mosas will be extremely effective). Feeding the Megaraptor will heal it fully, allowing you to repeat the process. Taking damage in the dazed state will instantly snap it out of its daze and tank the taming effectiveness. Stats, Attacks, and Misc. Size: Medium-large, maybe somewhere in the range between the Carnotaurus and Allosaurus Speed: Moderately fast, very fast when under the effect of the charm buff Health: Moderate, maybe 600 or so. Primary, LMB attack: Megaraptor both bites and slash at its prey at once for moderate damage, nothing special by itself. When charm buffed, this attack becomes faster and will strike a second time to increase its dps. Secondary, RMB attack: A two part attack, consisting of an aimed leap and a follow up downwards slash. Grounds anything that wasn't touching the ground (examples include flying animals, climbing Megalania, and survivors utilizing grappling hooks or parachites) and stunning them for a few seconds. This stun slows movement by 75% and prevents jumping/flying/climbing. When charm buffed, successfully landing both hits on any target will for 10 seconds grant the primary attack further attack speed and lifesteal based on damage dealt. Unridden Megaraptor will intermittently use this combo when applicable, though not with the same efficiency as a ridden one. Tertiary, C attack: A slow but powerful strike that can force certain animals out of defensive states. For example, Doeds will be forced to uncurl, and buried Purlovia will be unearthed. When sprinting, hitting this key will instead initiate the drift mechanic. This attack gains no changes from the charm buff Jump: Can clear roughly its own height, with a somewhat vertical posture allowing it to reach higher ledges to clamber. Other passives: Prevents dismount, cannot be grabbed by anything but a Tusoteuthis. Wikipedia article: https://en.wikipedia.org/wiki/Megaraptor TLDR: Carnivorous dinosaur similar in stats to Allo that can equip charms made from various resources to gain combat buffs from whatever species that dermis is from. Can clamber up ledges and drift while sprinting. Can't be dismounted and grounds flyers with a special attack. "Passive" tamed by feeding it tribute drops.
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Ark Maip Dossier and Render done by KasparHen Disclaimer Hello everyone! I'm back again with the Maip macrothorax, Ark's Endgame Megaraptor. After looking at some suggestions and comments, I tried to give it some things that would make it stand out more from the rest of Ark's carnivorous dinosaurs. I have changed its abilities, updated its dossier, gave it a unique taming method, and gave it new mechanics that help it fit in line with Scorched Earth. I now present to you all the revised version of Maip! Basic Info Common Name: Megaraptor/Maip Species: Maip macrothorax Time: Late Cretaceous Diet: Carnivore Temperament: Aggressive Wild: Maip macrothorax is a unique dinosaur from the mysterious megaraptoran clade of theropods. Known for their large, scythe like claws, these predators use them with deadly efficiency - capable of shredding through any target they set their gaze on. Due to this attribute, the Maip lives up to the name ‘shadow of death’. After spending some time studying this dinosaur, I have discovered that Maip see wyverns as their natural competitor. As such, I have often witnessed many skirmishes between the two species. Due to this rivalry, Maip has evolved to be able to leap astonishing distances without sustaining massive injury. This allows them to be able to raid the nests of wyverns and help wipe out the competition. Domesticated: Once tamed, Maip can serve as a unique debuffer. It’s able to cripple creatures using a special slash. This attack can be used on any creature but where it truly excels is when it’s used on aerial creatures. When the attack connects, it’ll instantly drain all of the target’s stamina and force it to land. At this point, the creature will be unable to regenerate any stamina for a short period of time and will take increased damage from attacks. I have witnessed tribes using Maip to more effectively combat wyverns. They do this by using the Maip’s superior agility to evade the wyvern’s breath attacks before proceeding to leap into the air and perform a slash so powerful it cripples the wyvern, forcing it to land. Legends have been told of one survivor that owns a Maip that is able to embue its claw attacks with the effect of a wyvern. They say this was done by giving the Maip a wyvern talon. Utility Abilities: Primary Attack: - A simple bite attack that deals a decent amount of damage. Secondary Attack: - Pressing or holding down the corresponding button will have the Maip rapidly swipe its claws. Looking in a certain direction will cause the Maip to swipe its claws while turning to face that direction. This would work like the Sarco’s bite where it can turn while attacking. Crippling Slash: [C] – Upon pressing the corresponding button, Maip will leap forward and perform a powerful slash attack with both of its hands. This attack will inflict a new, unique debuff called “Crippling Wound.” This ability will cost stamina and go on a cooldown for 5-10 seconds after successfully being used. This is Maip’s most powerful attack. By holding down the corresponding button, you’ll be able to charge up this ability and aim it. This would allow for much greater leaping distance, whether it be horizontally or vertically. This would specifically be used for helping Maip to reach flyers. Crippling Wound – If used on a land or water creature, this debuff will decrease their movement speed, slowly drain their stamina, and cause them to take more damage from incoming attacks. If used on an aerial creature, this debuff will instantly drain the flyer’s stamina and force them to land. At this point, the flyer will be unable to regenerate any stamina for a short period of time and will take more damage from incoming attacks. The flyer would also have decreased movement speed. Jump: [Spacebar] - Maip has the ability to jump upon pressing the corresponding button. If you hold the button down, Maip is able to do a super jump akin to the Reaper or Shadowmane. Passive - Reduced Fall Damage - Maip takes little to no fall damage. It’s able to fall from great heights without sustaining much injury. Aesthetic Roar: [Left-Ctrl] - An aesthetic roar that looks and sounds cool. Scorched Earth Theme After being on Scorched Earth for some time, Maip has grown to hate the presence of wyverns. In fact, it considers the wyverns as its natural enemy. Due to this, Maip has evolved to easily be able to raid the nest of wyverns and counter them. Utilizing its super jump, Maip is able to leap into the wyvern trenches and steal wyvern eggs. When in the presence of wild/enemy/allied wyverns, Maip gains a 15-20% damage output and resistance buff. Maip could also have the ability to use wyvern effects on its claw attacks. Let me explain how this would work. When you kill a wyvern, it drops a talon. Maip could have a special slot in its inventory that allows it to equip the wyvern talon. This would allow Maip to gain the effects of that wyvern. The effects of the wyvern talon would be applied to the Maip’s basic claw attack and its crippling slash ability. Fire Wyvern Talon: Maip’s claws are imbued with fire. Imbued with fire, the Maip would give targets the Enflamed debuff or a lesser version of the debuff that doesn’t burn away as much health. Its claws and horns would be red to visually indicate to players it has a fire talon equipped. Lightning Wyvern Talon: Maip’s claws are imbued with electricity. Imbued with electricity, the Maip gains increased attack speed and the ability to stun its target. The stun would be akin to the Baryonyx. After the stun wears off, the target would have stun immunity for x amount of time before being able to be stunned again. Its claws and horns would be blue to visually indicate to players that it has a lightning talon equipped. Poison Wyvern Talon: Maip’s claws are imbued with a corrosive acid. Imbued with this corrosive acid, the Maip’s attacks would cause the target’s torpidity to increase along with degrading armor. Its claws and horns would be green to visually indicate to players it has a poison talon equipped. If this idea was implemented, it could be expanded upon to include the other wyverns. Unique talon drops would have to be made for those wyverns. Roles Debuffer: With the ability to gain special properties when equipping wyvern talons, Maip has the potential to inflict multiple debuffs on opponents. It's also able to inflict a unique debuff, Crippling Wound. These debuffs can be used to a survivor's advantage by helping to weaken the enemy. Nest Raider: Due to its high maneuverability, reduced fall damage, and astonishing jump height, Maip is perfect for helping survivors to raid the nests of wyverns. It can assist them in more easily being able to obtain wyvern eggs. Anti-Flyer: Maip is able to forcefully land any flyer by using its Crippling Slash ability. This allows Maip to swiftly dispatch any pesky flyers. Wyvern Fighter: Able to effectively fend off and fight wyverns. Due to getting a 15-20% damage output and resistance buff when in the presence of wyverns, Maip is perfect for taking them down. Manticore Fighter: Since wyverns can be brought into the Manticore boss fight, Maip can be paired up with them to allow the dinosaur to gain its 15-20% damage output and resistance buff. This can help survivors defeat the Manticore as Maip will be dishing out more damage to the boss while also taking less damage from it. Guardian: Can be used to guard bases or slow moving transport tames. Its variety of attacks allow Maip to hold its own against most creatures. Travel: A relatively quick and agile dinosaur, Maip is able to help survivors explore the vast wastelands of Scorched Earth. The dinosaur is able to protect their rider against the many threats that can be found out in the desert. Artwork done by DILONG Taming To tame a Maip, you must first head into the wyvern trench and collect wyvern talons. You will get wyvern talons by killing wyverns. Once you have wyvern talons and find a Maip you want to tame, you must equip the wyvern talon into your 0 slot. The Maip will sense that you have a wyvern talon equipped and immediately proceed to hit you with a crippling slash. You must be able to tank the hit and survive. Upon hitting you, the Maip takes your wyvern talon and plays an animation where it becomes super angry. You want to hop on the Maip while this animation is playing. At this point, you get taming progress on Maip by killing wyverns in the trench with it. The Maip will get the wyvern-related buffs while you’re riding on it. If you survive with it and kill enough wyverns, it will be tamed. Once tamed, and not equipped with a saddle, it'll have a timer before it knocks you off. This timer should give you enough time to get out of the wyvern trench. Credit goes to TanukiiTricks in the comments for this idea. I liked it so much that I decided to implement it here into the main post. Ark Fear Evolved Now you’re all probably wondering why there is a section involving Ark’s Halloween event here. Simple answer, the Dodowyvern. Since the Dodowyvern is something that spawns only on Scorched Earth and only comes around once a year, I thought it would be a fun little idea to add on a way Maip can benefit from it. What better way to fight the Dodowyvern than with a dinosaur that is built for countering wyverns. The crippling slash ability probably wouldn't be as effective on the Dodowyvern though, since it's a boss creature. I would probably make it to where hitting the Dodowyvern with the crippling slash ability would just grant the same effects as hitting a land creature with it. So, you wouldn't be able to instantly drain all of its stamina and force it to land. Upon defeating the Dodowyvern, it will drop the Dodowyvern Mask Skin. It would be preferable if the Dodowyvern just dropped its own special trophy or something but it currently doesn’t have one. Anyways, you can offer Maip the Dodowyvern Mask Skin (or trophy if that gets made) to have it become the ultimate frenzy machine for a couple of minutes. Maip will play a special “powering up” animation of sorts when you give it the trophy of the Dodowyvern. Fury of the Dodowyvern: Upon offering Maip the trophy of the Dodowyvern, it will gain this buff. This buff allows the Maip’s claws to randomly swap between the effects of the fire wyvern, lightning wyvern, and poison wyvern after every use of a claw attack (this includes crippling slash). Along with this, the Maip will gain the 15-20% damage output and resistance buff regardless of if there’s any wyverns around or not. Maip and its rider will also be immune to the effects of wyvern breath attacks during the duration of the buff. The Maip's claws and horns would rapidly change between the colors of red, blue, and green to visually indicate to players it has this buff. The caveat to this is that it only lasts a few minutes. Feel free to run wild and make everyone flee in terror before this buff runs out! Additional Information on the Real-life animal: https://en.wikipedia.org/wiki/Maip
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