Search the Community
Showing results for tags 'medium size'.
-
Irritator Aqualatrare! Wild A creature with a most fitting name, Irritator Aqualatrare is a medium sized carnivore. These voracious pack hunters hang out around other Spinosaurids. Upon discovering their prey, Irritator first bark at the target repeatedly. This insistent barking appears to both lower their prey's guard, and call other nearby spinosaurids to their aid. Irritator's aggression towards survivors appears to be quelled when survivors approach on or with their own spinosaurids. An intrepid survivor may even hunt with Irritator in order to gain its trust. Domesticated Irritator Aqualatrare has niche use as a mount, allowing their rider to safely move around other spinosaurids. It's smaller stature prevents it from being proficient at carrying weight or fighting alone. Where Irritator truly excels is in its unique ability to empower a tribes nearby spinosaurids as if they were part of the pack. Survivors can also use Irritator's bark to weaken their foes. Meet the Irrirtator A smaller carnivore, they are typically found roaming near rivers, swamps, anywhere baryonx and spinosaurus roam. Slower and weaker than raptors, their wild power comes from their ability to drop your defenses and call spinosaurids to their aid. The Bark Irritator packs begin combat by "barking" at their target from a medium distance, this process takes a few seconds but applies a defense debuff to the target. The power of the bark depends on how many irritator participate with a cap around ~3 irritators. The Pack Irritator's pack buff is quite minor, only providing a small attack & defense increase. Nearby allied baryonx and spinosaurus (Wild spinosaurids for wild irritator) are welcomed into an irritator pack, providing them with the same bonuses and an additional one. Spinosaurus and Baryonx gain a DOT bleed effect to barked targets while in an irritator pack- a devastating combo. The Mount Irritator is essentially a raptor that can swim as far as mounts go- albeit slower on land. It has a niche benefit of not drawing the aggro of any wild spinosaurids when ridden. This could allow you to slip by large threats without needing to fight. If riding the alpha of the pack, you can initiate the "barking" by right clicking while looking at a valid target. The Taming Irritator are naturally aggressive towards players, however, if a player is near or riding a spinosaurid themself the irritator is neutral. While they are neutral you are able to assist their hunting in order to gain their trust. Killing creatures they "bark" at will progress taming. This includes while they bark, allowing you a few seconds to kill the target before the Irritator even get close to it. Hopefully making for a fun taming process!
-
OVERVEIW The Zanabazar makes getting out of the Red-Zone so much simpler. It having so strong claws that they are able to use them as climbing picks and scale montains and cliffs, even in earthquakes! WILD (CARNIVORE, TERRITORIAL) It will be slow (both climbing and running) so it will mostly prey on smaller and slower creatures than itself (often Light-pets). It will be highly territorial but not aggressive. It will usually spawn alone in the border between the Green and Blue zone. DOMESTICATED TAMING: You will need to knock it out (The Standard Way) then it will want any of the light-pets dragged to its mouth and eaten, how many depends on the level. While doing these things you will need to manage the torpor drain of the creature (Which will be pretty high). When tamed and with a saddle it will be able to climb similar to the rock drake but much slower by walking up to a surface and pressing RIGHT CLICK (to mount the surface). It will still be slow but as strong as a carno. CONTROLS Movement: W, A, S, D Attack: LEFT CLICK Attach to surface: RIGHT CLICK Sprint: LEFT SHIFT THE PICTURE IS: N O T M I N E
-
- climbing
- abberation
-
(and 2 more)
Tagged with:
-
Hello Ark survivors! This is the first time that I participate in a contest related to the creation of a video game character, and what better way to do it than with my favorite game: Ark Survival Evolved. Hope you like!! Description: The Lycaenops is a small-medium sized predator whose physiognomy and instinct make it an extremely successful option to explore in a versatile, complete and fast way. It is also a killing machine thanks to its jaw similar to that of a wolf and teeth that pierce even the deepest and most resistant layer of skin. They wound in such a lethal way that the prey deteriorates very quickly and due to its size, it has the ability to more effectively dodge attacks than a larger creature. SKILLS: The Lycaenops has two modes that can be toggled, explorer mode and predatory instinct. Explorer mode (DAY): This mode will take you by default when you mount it. -With the left click it will make a bite that will inflict damage. -With the right click it will make a scratch that will serve mostly to harvest the corpse of the victims in a much more effective way, although it will also do damage. -With the space bar you can jump in a run like many dinosaurs, although you can also charge a jump that will allow you to pounce between stones or not very large trees with great speed that will make the Lycaenops a very good option to explore, in addition to not will take fall damage while in scout mode. It should be noted that, even if the Lycaenops is in explorer mode, it can activate the predatory instinct, but if it is daytime when that happens, it will begin to make it sleepy quickly and it will gain unconsciousness until it falls asleep unless it is previously deactivated. If you fall asleep for this reason, you will wake up much faster than usual and unconsciousness will take you down at a great pace. Predatory Instinct (NIGHT): This mode can be toggled (deactivated or activated) between "Explorer Mode" with the "C" key, although it will automatically activate when it becomes night and deactivate when it becomes day. When activating this mode, the aura of the creatures will be seen passively, neutral creatures will be gray and aggressive ones will be red. Additionally, he will gain 20% movement speed. -Left-clicking will inflict a much deadlier bite than its daytime version, which will apply a percentage life drain effect to the victim's health as damage, and a percentage of that life drain will be reflected as health regeneration for the Lycaenops. -With the right click you can mark a creature as prey. By marking it as a target and after the combat has started, the rival will begin to lose energy as the fight goes by, and if the creature runs out of energy it will receive 10% more damage, also if the combat lasts more than 10 seconds, the Lycaenops will gain 1.5% damage reduction per second up to a maximum of 30%. -With the space bar you will make a normal jump, but if you have a marked target when jumping towards the prey, the jump will be much more ferocious and will have more range. The Lycaenops is the quintessential medium-sized predator due to its high damage and hunting qualities against its victims, but it lacks a large amount of health. Domestication: The Lycaenops works in herds, generally between 2 and 4 specimens, due to this and other factors the domestication of one of these predators is complicated: The only way to obtain a Lycaenops is by stealing a young from the female (in case that there is one in the herd) since it is not possible to domesticate a specimen in the traditional way. To achieve this we must establish a herd and verify that among them is a young Lycaenops walking. If so, the best thing to do is to get rid of the herd by killing it or make them face other creatures to divert their attention from the young. If there is a female in the herd, but there is no calf walking next to her, it is possible that it has not yet been born or that the female is pregnant and about to give birth, if it is the latter case, it is best to wait patiently for the female gives birth to the calf and then proceed with the aforementioned explanation. In any domestication scenario, the best way to get a calf is during the day because at those times the herd is resting, since the whole group is lurking at night and it can become a very complicated task to steal the calf.
-
Palaeocoma milleri the nightmare starfish!
Goredeus posted a suggestion in Creature submission archive
Hailing from the deepest oceans and creepiest caverns comes Paleocoma! Paleocoma is a great single target lockdown assassin able to cling to creatures dealing constant damage with its massive teeth. during this Paleocoma takes reduced damage and heals for a portion of the damage dealt. Depending on the size of the creature, Paleocoma either slows or completely immobilizes the creature. Paleocoma also has a variety of movement options and is able to clamber up walls as well as leap off the ground or walls with a charged jump (jumps farther and faster underwater) Dossier is a work in progress! art by me currently cant get the draft of the dossier to upload but its around allo size in length-
- echinoderm
- assasin mount
-
(and 3 more)
Tagged with:
-
debuffer The Mini Bronto of the Desert: Massospondylus
TwizzlerOfWorlds posted a suggestion in Creature submission archive
Brontosaurus of the Desert I understand how many people are getting tired of dinosaur-based creatures; however, I would like to share my ideas on this creature and potentially change your mind on it. Massospondylus is an early Jurassic dinosaur belonging to the genus Sauropodomorph, a genus that is the ancestor of sauropods. This creature would add to the group of dangerous herbivores, something that ark is in need of. This creature would be a little larger than a megatherium, or if anything, a maximum of 13 feet tall. The image below is what I think this creature could be. As we can see, this creature has a similar proportion to that of a brontosaurus except for the arms. It would have excellent carry weight, control of temperature, and even possess some offensive skills. Before going any further, I would like to mention I am not good with digital art, and the image above is some of my own pencil drawings, so please excuse me for the quality. Stances Starting with the creature's stances, it will have 3. The first being its regular form, where it will walk on four legs for transport. Although it isn't as slow as a brontosaurus, it would be roughly the same speed as a Thyla, or even a bit slower. The second stance will be similar to the image above, where it will stand on two legs. In this stance, the Massospondylus will be able to do more damage, similar to the Spinosaurus and Iguanadon. Similar to them, this creature will move slowly in this stance. It will be in this stance that many of the creatures abilities will be available. Finally, as for the third stance, the creature will curl itself while standing. In this state, the dinosaur will be able to protect the rider and itself from all damage. However, there is a downside to taking this stance. The longer you are in this stance, the damage reduction will begin to diminish, followed by your stamina being used up. Additionally, the Massospondylus will move very slowly in this stance. Note that switching between stances will leave the dinosaur vulnerable. taking more damage in this short period of time. Abilities As for the abilities, this creature will have three special abilities, one of which is a passive ability. Sandstorm When in a group of at least two Massospondylus, it will be able to create a small sandstorm. This animal and its companions, will sweep their tails across the floor, causing dust to rise into the surrounding air. Enemies caught in this attack will experience blindness and take more damage depending on the amount of Massospondylus in the pack. Having 4 Massospondylus will max out this extra damage intake. The dust will eventually go away, and all the dinosaurs that were inside will have returned to normal. Tackle This creature will ram into its enemies, dragging their heads across the floor and throwing dust into the opposing creature's eyes. This ability is available when the Massospondylus is isolated or in groups. However, it will only render the creature blind and cause temporary damage reduction to the opposing creature, where it will do less damage. This will only last for a couple of seconds. Stronger in Numbers When in a group of three, many medium-sized dinosaurs or creatures will not attack you. When in a group of four, these dinosaurs will take reduced damage but no notable increase in damage from basic attacks. Other When riding the Massospondylus, gain protection from weather and hot temperatures. It will also be able to turn cactus sap into a substance than can be harvested in a jar. This substance will share the same properties as cactus broth. Saddle Like in the image above, this creature will possess a camel-like saddle; however, it will have another saddle that is a platform saddle. This saddle will be similar to that of the camel before, but it will instead be dragging along a "sand boat" that will allow the owner to build and place structures on. However, equipping this saddle will prohibit the creature from going into its defensive stance, as well as blocking it from using its abilities to tackle and sandstorm. Although in the image above I initially said it would be 13 feet, this creature will be smaller than a Diplodocus yet larger than a Velonasaur in order to have this ability. Taming In order to tame this beast, you must feed wild baby Massospondylus. Baby Massospondylus can be found in the wild within adult packs. Adult Massospondylus are generally aggressive in the presence of one of their children. Baby Massospondylus will run away at the scent of danger. For this reason, you must first gather some of the creatures poop to avoid scaring the baby. Putting the poop of this creature on babies may fool them, but it won't fool adults, as they will still attack on first sight. Attacking the adults with babies around will cause the baby to run away, regardless of whether you are covered in poop. Because of this, one must K.O. the baby Massospondylus from a distance. While it is sleeping, kill the surrounding adult Massospondylus and await the baby's awakening. At this point, you may approach the baby and feed it (passively) veggie cake, the only food that the babies will eat. You must take note that secreting yourself in Massospondylus poop will cause nearby creatures to attack, regardless of whether they are normally passive or not. Killing any creature nearby the baby will cause it to become scared and lose its taming. Habitat This creature can be found in nearby water sources, like small river flows. They typically don't stay near deep ponds. On occasion, they do wander into the dunes of a desert, but they cannot be found in packs out there. They can be found in groups of 5, with at least 1 baby in a group of 3. Resource Harvesting This creature can harvest wood, thatch, sand, berries, veggies, and, in some cases, meat, although it will not eat it. Lastly it will also be an excellent cactus harvester. Final Thoughts At the end of the day, I think that this creature will add to the diversity of Scorched Earth, like many other creatures that have been submitted here. But I have noticed a lack of love for dinosaurs like the sauropods. There isn't much of a large list of creatures that are both herbivores and generally aggressive. I hope that you can see this creature's utility on scorched earth. Thank you for taking the time to read this, and may the best creature win!!!! Feel free to post any recommendation or thoughts you have on my creature submission. Thank you again and remember to vote for me!!!- 1 reply
-
- sauropodomorph
- medium size
-
(and 3 more)
Tagged with:
-
(All made by me) Longisquama- the living generator Name- Longisquama Species- Longisquama electrum Time- late Triassic Diet- carnivore/insectivore Temperament- territorial Wild- Longisquama is a strange sight among the creatures of the desert. I’ve often seen them in pairs or trios feasting on swarms of Insects. Don’t let it’s flamboyant colors fool you however, as attackers will be met with a shocking retribution. Longisquama has the ability to store bio electricity in its body, passively charging over time. Domesticated- I’ve seen many a survivor using a Longisquama to power appliances on the go. Where Longisquama really shines however, is its defense mechanism. It can create a barrier of electricity around itself and the nearby area, which wards off almost anything nearby. I’ve even witnessed a survivor shut down an enemy generator for a few seconds! The Longisquama is a medium sized midgame creature with both pve and pvp benefits. It will spawn in groups from 1 to 3. It’s abilities: Stores electricity in its spines with a “charge meter” similar to a light pet Passively generates electricity Infinite electricity during electrical storms Acts as a portable generator Electric bite Small bugs in radius will be insta killed Can create electric fields around small areas “poor man’s tek shield” Attack (with cooldown) that shuts down equipment and generators for a few seconds Immune to lightning wyvern breath attacks Rideable and size comparison bigger than a kapro but a bit smaller than a trike
-
Wild: Rhinorex Gatherus is one of the weirdest animals I have seen on Scorched Earth, besides all of the deathworms, wyverns, and living rocks . . . but that is not the point, Rhinorex has been seen by multiple different survivors with the Rhinorex possessing different skills such as a more axed shaped tail for cutting wood easier, larger claws for gathering thatch, a club / pickaxe tail for gathering tougher materials, and a sharper beak for shredding fiber off of plants. Rhinorexes are also surprisingly very playful with survivors, running up to them when they spot them and may even trade resources with them that they have gathered. Domesticated Rhinorex, when domesticated are very docile and will make other animals around it feel more comfortable. Rhinorex are very useful for gathering, being able to gather almost anny material very quickly and very well . . . if you get the right variant that is. Rhinorex can gather specific materials very well as long as if it is the specific type to gather those resources so for example a sharp beaked Rhinorex would be very useful gathering fiber, but thatch would be gathered not very well and if it bit into wood, it would hurt the Rhinorex's beak. Taming: Rhinorexes are very picky when it comes to taming them, they require very specific things in order to be befriended. Once given this item they will follow you around curiously and will occasionally want to be played with which requires the survivor to chase them until they can either tag them or the Rhinorex gets bored. Soon if all the steps followedthe Rhinorex will want to stay with the survivor and will be tamed. Taming Foods / Resources: Cactus, Wood, Fiber, Thatch, Stone, Flint, Metal, Wyvern Milk, Trophys Drops, etc. Abilities: Bite: A small damageing bite that can gather berries. Hoof Kick: A front kick that can stun small animals for a short period of time. Back Kick: A back kick that can stun larger animals for a short period. Stuns smaller animals for a longer period of time. Passive Comfort Ability: A small boost in stamina, weight, slower food and water drain, oxygen, and crafting skill that boosts all animals and survivors near it. Spin Attack (Requires Axe / Club tail): A quick tail attack which with the axe tail can cause bleed and with the club tail causes bone break. Clawed: Boosts Hoof Kick damage as well as adding bleeding with the removal of stunning creatures. Fanged: Boosts Bite Damage while adding a small amount of bleed. Axe Tail: Can gather materials such as wood, fungal wood, cactus, etc. Club Tail: Can gather materials such as stone, flintmetal, gems, etc. Clawed: Can gather materials such as , hide, blood, bile, toxin, salt, sand, etc. Fanged: Can gather materials such as fiber, charcoal, silk, wool, chitin keratin, etc.