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Found 3 results

  1. Dossier: Name: Atopodentatus Species: Reef Serpent Intro: In the mysterious waters of ARK, the Atopodentatus gracefully glides, a unique marine reptile with adaptations to thrive in ancient seas. Its serpent-like form and specialized jaw set it apart from other marine creatures. Remarkably, the Atopodentatus can venture onto land, using a lizard-like movement to traverse the terrain with ease, making it a fascinating inhabitant of both underwater and coastal environments. Appearance: Source: https://DILO-triassic.tumblr.com/post/190114965064/atopodentatus-unicus/amp Atopodentatus boasts a distinctive appearance, resembling a long serpent-like reptile with a slender body. Its most remarkable feature is its specialized jaw structure, the upper part extending into a flattened, spatula-like shape, and the lower jaw remaining slender and pointed for efficient algae and seagrass scraping. . atopendatus was a medium-sized reptile measuring about 2.75 m (9.0 ft) long. The geological strata in which the fossil was found, the elongated body, reduced neck, robust appendages and hips of Atopodentatus all suggest that the reptile was probably semi-aquatic in nature L Habitat and Adaptations: This reef serpent is an adept swimmer, navigating reefs and coastlines with ease. Its specialized jaw enables it to scrape algae and seagrasses from underwater surfaces, providing sustenance in its aquatic habitat. Additionally, Atopodentatus can move onto land using a lizard-like movement, propelling itself forward with its powerful limbs and elongated body, making it adaptable to various environmental conditions. Abilities: 1. Algae Scrape: Atopodentatus skillfully scrapes algae and nutritious plants from the seafloor using its specialized jaw, effectively replenishing its hunger while underwater. 2. Terrestrial Locomotion: The creature can move on land with a lizard-like movement, using its powerful limbs to propel itself forward. this adaptation allows it to travel long distances across all sorts of environments. 3. Sonar Perception: When submerged, Atopodentatus emits faint vibrations that bounce back, granting it a natural sonar-like perception. This ability aids navigation underwater and helps it locate potential threats or sources of food. 4. Electric Resistance: The Atopodentatus is naturally immune to the electrical shocks emitted by creatures like Cnidaria. This resistance provides it with a significant advantage in dealing with dangerous underwater predators. 5. Echolocation Burst: The Atopodentatus emits a powerful burst of echolocation waves, disorienting and momentarily stunning nearby creatures. This ability can be used both underwater and on land, providing a strategic advantage for the Atopodentatus to escape from danger or engage in combat on its terms. 6. Adaptive Defense (Passive Ability): The Atopodentatus possesses an innate ability to adapt to its environment for defense. When When submerged, it generates a thin, protective layer of algae and minerals that enhances its resistance against physical damage, it gains a significant damage resistance of 50%, allowing it to withstand attacks from aquatic threats. This defensive adaptation extends to land, granting it a short 1 minute, but noteworthy, damage resistance for a limited duration. This resilience adds to the creature’s survivability and adaptability. 7. lunge attack: whilst underwater the atopodentatus can use its streamline body and powerful limbs to lunge itself to an enemy and deal good damage altough survivors found that the best use for this ability is to get a good amount of speed behind it to either go through the water at great speeds, avoid various predators or it also likes to use this ability to jump out of the water like a dolphin. 8. Minerals scrape: using the atopendatus echolocation ability it can find special spots on wich it can use its algea scrape ability to find minerals like oil iron and more. Source: https://www.sci.news/paleontology/atopodentatus-unicus-earliest-herbivorous-marine-reptile-03848.html Saddle and Function: The Atopodentatus does not require a traditional saddle to be ridden. Its streamlined body and lizard-like locomotion allow survivors to easily mount and ride it without additional equipment. However, survivors have discovered a unique function for the Atopodentatus saddle. The saddle features specialized compartments that can store algae and nutritious underwater plants. This function proves valuable for explorers who wish to collect and transport algae for other herbivorous creatures in their care. The stored algae can serve as a supplementary food source, ensuring the well-being of herbivorous companions during extended underwater expeditions or in areas with limited vegetation. Taming: Taming the Atopodentatus requires a more interactive and engaging approach. Survivors must demonstrate their understanding of the creature’s unique abilities and specialized feeding behaviors. To begin the taming process, survivors must craft a special bait using a combination of underwater vegetation, rare mushrooms, and other resources found in the ocean depths. Once the bait is ready, they must locate and approach a wild Atopodentatus in its natural habitat, typically found in the coastal regions of the ocean. As the creature approaches the bait, survivors must carefully observe its behavior to determine the preferred type of food it responds positively to. To gain the creature’s trust, survivors must offer it the preferred food, such as algae, seagrass, or other underwater plants. Patience and attentiveness are crucial as the creature inspects the food offering. Once the Atopodentatus accepts the survivor’s offerings, they must interact with the creature and synchronize their movements with its faint sonar vibrations. Throughout the taming process, forming a bond of trust with the Atopodentatus is essential. Calm and persistent interactions with the creature will signal to it that the survivors are allies, leading to a successful taming. Once successfully tamed, the Atopodentatus becomes a loyal companion, granting survivors the ability to ride and explore the vast underwater world with ease. Its companionship provides significant advantages in the dangerous marine environments, particularly with its sonar-like perception that warns the rider of potential dangers lurking beneath the waves. Source: https://www.google.com/url?sa=i&url=https%3A%2F%2Ffossil.fandom.com%2Fwiki%2FAtopodentatus&psig=AOvVaw1d6l9T6ormh07qg0-ifLWt&ust=1691147002493000&source=images&cd=vfe&opi=89978449&ved=0CBAQjhxqFwoTCOje_dSrwIADFQAAAAAdAAAAABAR https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.pinterest.com%2Fpin%2F51721095704073267%2F&psig=AOvVaw2iqBMXISidgaUHWUmwNHcK&ust=1691483042049000&source=images&cd=vfe&opi=89978449&ved=0CBAQjhxqFwoTCOicwMCPyoADFQAAAAAdAAAAABA2 Great thanks to eclipsomations for wanting to fuse our submission since its the same creature so i was allowed to get two awesome abilities you should definitely check out his work good luck with ur own submissions everyone
  2. Wild Styxosaurus can be found across the oceans of The Center, typically near shallow waters. It usually hunts fish yet may prey on smaller animals that wander too close to the water. Taming In order to tame the styxosaurus, the survivor must mount the styxo like an equus. The survivor must then feed it biotoxin to put it into a narcoleptic state until it's unconscious. Then the player will have to feed it fish meat in order for it to tame. Domesticated Once tamed, the styxo will be one of the fastest underwater creatures in the game, being able to travel very long distances thanks to its vast amount of stamina. The styxo's primary attack is a simple bite. The styxo's secondary attack is a grab, which is able to pick up smaller prey such as fish, cnidaria, electrophorus and ichthys. It is even able to grab players, including off dinos and rafts. If the styxo gets close to shore, it's able to use this attack to grab players off beaches. The styxo's third attack is a dash that will increase the styxo's speed and allow it to latch onto larger creatures and perform one of two abilities. The first one is a bleed, which makes it especially useful at taking down alphas. The second ability is a narcotic inducing poison that rapidly decreases a creature's torpor. Each will last for 30 seconds. The styxo's final ability is being able to passively heal allied creatures, both marine and land. In addition, the styxo is immune to cnidaria and eel attacks and performs a hooting noise when danger is present. Feel free to leave any other suggestions in the replies.
  3. Meet Omnidens Aequtor, a massive creature that resides in the deepest areas of the Ark. Name: Omnidens Species: Omnidens Aequtor Diet: Carnivore Time: Cambrian Temperament: Ambushing WILD: With lengths greater than those of Giganotosaurus Omnidens aequtor, it is probably the largest invertebrate that has ever existed. It resides in the depths of the ark, waiting for its prey to pass near it, most of its life is spent. Due to its size this creature seems to only feed on large creatures, and it will pay no attention to small creatures. the raisin buried in the seabed. Due to its large size, it cannot swim, to move, it uses its strong legs to adhere to the seabed and crawl through it easily. DOMESTICATED: No survivors have been able to tame one of these beasts, but if they could, the Omnidens Aequtor would make a magnificent siege mount. Thanks to its large size, I see no problem equipping Omnidens with a platform saddle. Its large pincers (on the tip of its massive mandibles) are especially adept and with each one it is capable of grasping creatures of considerable size, and if the animal probes to be too large I think it will be able to grasp them with its massive madibles. Omnidens secretes a very dense substance through his skin, I have seen survivors shooting it with heavy ammunition and the bullets are not able to pass through this dense mucous layer, also, when Omnidens feels threatened, it is capable of launching huge balls of acid from its back, this balls are extremely acidic and are capable of melting throuh metal gear with ease. Now lets explain everything in detail: NEW CROP: When Omnidens emerges from the hole in the seabed, different materials will come out that vary depending on the rarity, some of the objects that can come out are: Pearls, Stone, Sand, Rotten meat, Black Pearls, etc... Also creatures can come out of the hole, in this case only two come out: Trilobites and Eurypterids. And the rarest thing you can get is a Rangeomorph egg, this egg will only grow into an underwater Crop. I explain the process: 1) Place the underwater crop first, inside the crop inventory place Stone or Sand as Soil. 2) After some time place Rotten meat, this will create a Microbial Mat, thanks to this our Rangeomorph egg will grow. 3) Once the Rangeomorphs have grown, when you hit them with a wooden club or a sword you will get free organic polymer in your house, keep in mind that from time to time you have to fill the crop with rotten meat so that our Rangeomorphs can feed. TAMING: Taming an Omnidens is not an easy task, in the wild Omnidens are buried in large holes in the seabed, if you pass over their lair with a large creature, Omnidens will quickly come out of the depths and grab said creature (it does not matter make the creature immune to grabs, for example Basilosaurus). The recommended way to tame an Omnidens is to go with a small creature like an Icthyosaurus, an Anglerfish, a Diplocaulus or a Manta, since these creatures are too small to attract the attention of the Omnidens. Let's go step by step: 1) Find an Omnidens buried on the seabed. 2) Go with a small creature, the only creatures that will not attract the attention of an burrowed Omnidens are the Icthyosaurus, the Anglerfis, the Diplocaulus and the Manta. 3) Place C4 in the Omnidens hole. The number of C4 will depend on the level of the Omnidens. Once placed, explode them, this will cause a commotion and cause the Omnidens to be stunned for a few seconds, this will let you feed the Omnidens an item from a Marine Alpha creature, this will give about 25% taming (and maybe some extra stats once tamed). 4) Once this is done, Omnidens will have to be put to sleep like the rest of the creatures, thanks to the explosion of the C4 and the shock, Omnidens receives 50% more torpor. Omnidens is immune to any damage he takes on his armor, so you'll have to shoot tranq ammo under or through it (he's only immune when wild). 5) Once asleep, feed it with its favorite food (remains of marine alphas like Alpha Leediscthys Bubbler, Alpha Megalodon Fin, etc...). After a while you will have a tamed Omnidens. Omnidens can also be tamed if it is pulled from the seabed with a larger creature than the ones mentioned above. In this case, none of the benefits mentioned above will be obtained. Also, the grabbed creature will receive 5 ticks of damage and a lot of torpor due to the Omnidens. ABILITIES AND ATTACKS: - Passive: Omnidens cannot swim, it walks easily on the ocean floor and is capable of climbing any surface, both in and out of the water. - Passive: Omnidens takes reduced damage if hitted in his shell. - Left Click: Bite - Hold Left or Right: Pickup/Release creature with respective claw. This induces the creature a little torpor. - Pressing C : Pickup/Release big creatures with mandibles (Brontosaurus, Giganotosaurus, Carcharodontosaurus, Quetzal and other big creatures can be grabbed with this attacks), this attack induces a moderate amount of torpor. (Omnidens cannot drag aquatic creatures out of water with its grabbing abilitys). - CTRL+C: Bulletproof Mucus, this mucus allows Omnidens to ignore bullets for a short period of time. This mucus layer comes with a cost tho, to perform this ability Omnidens needs in their inventory: two full Water jars, a stack of biotoxin, 5 Anglergel and 5 Omnidens acid (Explained later). Bullets fired at Omnidens while this ability active will be sent to the Omnidens inventory. - Space bar(Mortar mode): Omnidens will shoot acid balls from its back, preventing it from moving. When this mode is activated, the rider of Omnidens will be granted a bird's-eye-view (like exo-mek). When this is activated Omnidens can launch acid balls to a determined position, making tons of damage to metal structures and gear, this attack is also capable of damaging tek structures. To cancel mortar mode press space bar again. To not make mortar mode OP in offline raiding I've thought of two ways to make Omnidens fair for everyone, the first way would be that in order to shoot acid balls Omnidens would need a new item called Omnidens acid, this item would be passively generated inside Omnidens inventory each 30 minutes or so, this item would be stackeable. The second way would be that for each acid ball that Omnidens shoots it would lower its food stat, something like daedon with healing allies. So that's my submission for the center, i based its color scheme on Bobbit worms and other annelids, hope you all enjoy it ^^.
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