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  1. Name: Murrayglossus – The Prehistoric Echidna Species Name: Zaglossus Hacketti Time Period: Modern Day Diet: Chitin or Keratin Temperament: Passive (Arthropods are an exception) Introduction The Echidna is one of the most unique mammals on the planet. This marsupial makes its home across Australia and parts of New Guinea. Known as the spiny anteater due to its appearance, the Echidna is one of the only mammal's asides from the platypus to lay eggs. The ancestor of the Echidna which was discovered in 1909 was named Murrayglossus or Giant Echidna. It is not said where this creature existed, only that it was the size of the average dog. However, as Ark has a tendency of enlarging their creatures, the Murrayglossus would be about the size of a Trike. The uniqueness of this creature as well as its adaptations could be useful for survivors of Ragnarök. Wiki page of Echidna: https://en.wikipedia.org/wiki/Echidna Wiki page of Murrayglossus: https://en.wikipedia.org/wiki/Murrayglossus Wild The Murrayglossus is an insectivore that lives in the redwoods on Ragnarök. You may not find more than two in an area since the Echidna are solitary by nature in real life. For the most part, they are passive creatures but when attacked by any creature that is not an arthropod, the Murrayglossus will go into defence mode by burrowing part way into the ground, deflecting their attackers with its spines which will damage them. This can also provide a defence buff to the Murrayglossus. When approached by a survivor, it will also into defence mode. If there are arthropods in the area, the Murrayglossus will not hesitate to attack until its dead (tamed or not). Taming Like Carchardontosaurus, the way to tame a Murrayglossus is to feed it the corpses of Arthropods; • Araneo • Arthropleura • Deathworm • Dung Beetle • Giant Bee • Jug Bug • Lymantria • Mantis • Meganeura • Pulmonoscorpius • Titanomyrma If the new Rhyniognatha is put on Ragnarök, that can be added to the list as well. However, only by wearing a full set of chitin armour can the survivor approach the Murrayglossus, and the taming process begin as the Murrayglossus will follow you around. The Arthropod killed must be killed by the player otherwise it won’t count toward the taming process. If the Murrayglossus takes damage whilst taming, it will lose taming effectiveness. If you remove a piece of chitin armour while the Murrayglossus is following you, the Murrayglossus shall take its defensive position and won’t be able to tame again until you either get out of render distance or wait for a cooldown. Gameplay Due to the spikiness of the Murrayglossus, this creature would not be ridable properly. However, it can be ordered around like other creatures and can be commanded to bury itself. This can be useful as a way of defending your bases and creatures’ survivors wish to tame. This ability would be toggleable. Defence Mechanism Like the Echidna, Hedgehogs are another spikey mammal with its own uniqueness. As a form of defence, it eats anything it can find and anoint itself with their saliva. What if Murrayglossus had a similar ability? What if you put certain items in their inventory and it can apply different effects upon itself while in defence mode? Give it Narcotics, and it could do torpor. Give it Feces, and it will apply a disease effect. Give it Sap, and it will provide protection against Rhyniognatha attacks. The list goes on. Wiki page of Hedgehog: https://en.wikipedia.org/wiki/Hedgehog Video of Hedgehog: https://www.youtube.com/watch?v=Rx4dONoJzzA Breeding As previously mentioned, Echidnas are one of the only Mammals asides from Platypus that can lay eggs. They store the egg in a pouch like a kangaroo and hatches after 10 days. This could be applied to the Murrayglossus. After mating, a Murrayglossus egg will appear in the creature’s inventory. Over time the egg will incubate and change its appearance showing the development process from egg to jelly baby to puggle. At a certain point of development, the baby would leave the inventory and can be claimed. Whilst growing, the Murrayglossus will start developing the spines. Video of Echidna hatching: https://www.youtube.com/watch?v=dHocViqKbbc Egg Collector From what I’ve seen of other creature submissions, people want a dino that can collect eggs. The Murrayglossus would be one of these creatures. It makes sense given the nature of an Echidna but whether it would incubate the eggs would be a different story seeing as the pouch incubates its egg at 32 degrees Celsius. Some eggs, not all. The Murrayglossus, like the Maewing’s nursing, would have a radius around itself showing the affected area in which the Murrayglossus can pick up eggs. This ability would be togglable. I believe this would be one of the useful creature on the Arks. If not for it's defence but for its breeding capabilities. Let me need what you think. Any ideas?
  2. The Submarin Saddle!! It is supposed to be a walk in saddle, a indoor submarine saddle as a little base an armory. the biggest saddle ever in the ARK history!! And he have also a periscope in it!! the ideas from ThatWAFFLEGuy49 My suggestion for the saddle is, as explained above, a metal saddle that encloses the riders (which can hold a similar number of players to a diplo) and provides them with oxygen, allows for missiles to be fired out of the top and into the air to hit targets on land that are targeted via an aiming system that uses the RTS system to click where the missile (which would Rocket Propelled Grenades for normal ammo or Rocket Homing Missiles if the rider just wants to set the target and forget it for continuous firing on that one particular spot). It could also have a second saddle which would be cheaper to create, but wouldn't provide oxygen to riders and would resemble a simple wooden ship on the back of the Livyatan with cannons along the sides for whale defense (just as Davy Jones intended). It would also gain a defensive buff if it is fed a Megacheleon shell fragment, an speed buff if fed a megalodon tooth, or can be enraged into an attack buff if fed a tuso tentacle. My personal suggestion for taming a Livyatan is to use harpoon guns and tranq spear bolts to lower the "rage" meter while it's trying to run away, then feeding by hand once it's been soothed (via similar minigame to the Equus, where the survivor holds onto one of its fins while it's thrashing about until it can be fed to increase the taming percentage), then working together with it to either kill whatever prey it is currently hunting (like an Amargasaurus, but easier, as there will be a prompt revealing what the Livyatan is craving at that moment) or, if you're lucky enough to have the organs it wants specifically (Megacheleon shell fragments, megalodon teeth, or Tuso tentacles) on hand, you can feed it the organs by hand for a little bit of an increased taming speed instead of hunting down the prey and killing it. Knocking it out results in the Livyatan drowning, as it still has to breach the surface at some point to refill its lungs, although it can hold its breath for an incredibly long amount of time. or a other saddle idea: Rainboy from the Fjördur Submission!! so it will be similar to the astrocetus but underwater, and its saddle will be basicly the top of a submarine. and instead of manned turret it has homing or normal torpedo(kinda like the rocker launcher ammo where it has homing and non homing.) and instead of the bombing ability it will have cruise missile. by using this ability to either will use it like the cruise missile we have in the game rn( you have to control it yourself) or it you can set a location for it to hit. and player will not drain oxygen when riding it. to balance it out. to use the cruise missiles. every shot will cost tuso tenticle(s). (similar to how magamasaur need metal ingot and astrocetus needs ambergris. ) and it is weak to mosasaurus and is very slow. and then saddle will have a enclosed prebuild room that is water free. kinda like a mixture between a platform saddle and a underwater vacuum compartment. where it will just be a empty room and you can build in it. The Submarin Saddle!! It is supposed to be a walk in saddle, a indoor submarine saddle as a little base an armory. the biggest saddle ever in the ARK history!! And he have also a periscope in it!! KapitanKibiro02 ideas from the Fjördur Submission!! Wild: This Beast is quite slow and lumbering at first, simply swimming about rather absentmindedly all throughout the sea. Seemingly aware of it's status as "The Biggest and Baddest thing in any body of water", until either a starving Mosa or Gutsy Tuso provokes it. Then it quickly goes on the offensive. Also like it's more modern relative the "Sperm Whale" it has incredibly versatile and effective Sonar Capabilities, however due to Livyatan's massive size and almost frighteningly somehow higher intelligence, it appears to have been able to weaponize it's Sonar Capabilities, giving it a highly stunning projectile, to smaller creatures (like say, a survivor looking to tame it) this may deal severe, lethal damage. But to something as big as a Mosasaur it's much more effective as a stun option, allowing Livyatan all the time in the world to swim up to it's newfound prey and bite a massive chunk out of it.Tamed: Despite it reacting to most land creatures with more curiosity than aggression, Livyatan's ability to kill a Survivor without even needing to touch it means it's safe to say that taming a creature this absolutely massive and powerful is no easy task. However once tamed this becomes an incredibly reliable companion and mobile fortress. It's Saddle being able to be built upon whilst also allowing submersive capabilities. I've seen warring tribes pit Livyatan against each other in an "epic sea battle" for rich underwater resources. Also as a way to easily destroy enemy ocean platforms, Livyatan is able to use a very very short quick burst of speed and use it's massive head as a battering ram. needless to say, if I were a pirate or someone who lived for the open seas, you could do absolutely no better than this Lethal Leviathan.In all seriousness having a creature that's meant to be like an actual massive slow ship that kinda goes at it's own momentum. Instead of just "an underwater rex" like the majority of what's in the ocean feels like. there's no variety in the oceans except for the Tuso because it has unique attacks and abilities and the Megachelon because you can permanently breath and build a base on it's back, but there's not enough space or build limit to make it into a proper "Armored Sub" and not to mention it's attacks are pathetic. having the Livyatan fill the role of a fusion of a Nuclear Sub and a Gangplank Galleon or something, as well as just naturally having good stats would completely revitalize Ocean Combat and make it much more diverse and fun for a lot of players, and would also double as a way to actively (and fairly) attack players on Ocean Platforms as well. IskOsc ideas from the Fjördur Submission!! "Wild: Livyatan Oceanusrex is the largest and most powerful aquatic animal I've ever seen on the ARK, even slightly beating the leedsichthys in sheer size and power! Because of this, they're the absolute top predator in the ocean, hunting everything from plesiosaurs to mosasaurs to even tusotuthis, which happens to be their favorite food! There's a reason they're called the King of The Ocean! Like any whale, these creatures have echolocation abilities, however livyatans use their extremely loud sounds not only as a way to navigate and communicate, but also as a stunning and deafening area attack, which it primarily uses to stop incomming attacks and creatures attempting to flee, so escaping it won't work either! Domesticated: Although tough to do, it is indeed possible to gain the trust of a livyatan. If you do manage to, then you have one of the strongest mounts possible! Not only is it strong, but it can use its echolocation as both a way to scan the area for nearby hostiles and as a supersonic attack, stunning and weakening creatures nearby. Being the natural predator of the tusotuthis, it's evolved to do especially well against them, killing them easier than almost any other creature." General description: As mentioned in the dossier, the livyatan is the new strongest water creature in ark, being strong enough to take down anything in its path in a fair 1v1. It's basically the giga of the ocean, having the same spawn rate and stuff, perhaps having a bit lower stats but making up for it with more stamina and its echolocation, which it uses both like a parasaur does and as a sonic blast that stuns, deals damage to and weakens nearby creatures. Being the king of the ocean, it will attack absolutely anything that's not either smaller than a basilosaurus or an alpha named alpha tusotuthis. Yes, they will fight and stand their ground, even sometimes killing wild alpha tusotuthis. Abilities: lmb: Bite - A basic bite, its main way to kill. rmb: Sonic Blast - The livyatan lets out a huge sound blast, stunning any enemy creatures as well as dealing damage and increasing the amount of damage they take for a short while. c; Sonar - Like the parasaurs. Turret Mode: The same as the parasaur. You can change it to other tribes/attacking creatures only, and in doing so will also change the manual sonar to do the same. Passive: Squid hunter - Livyatan deals more damage to tusotuthis and their alpha variant, as well as taking reduced damage from them and being unable to be blinded by their ink. (Credits to the image from a Steam community post https://steamcommunity.com/sharedfiles/filedetails/?id=570562747, this dossier was made by the_british_kiwi)
  3. Zygophyseter: New the crafting skill of 100%!!! We get a creature for the land part and we get one for the air, what ist missing? Yes the sea, so we need a creature for the sea Discriptionof Zygophyseter from Wikipedia: Zygophyseter varolai is an extinct sperm whale that lived during the Tortonian age of the Late Miocene 11.2 to 7.6 million years ago. It is known from a single specimen from the Pietra Leccese Formation in Italy. It was a member of a stem group of fossil macroraptorial sperm whales (often shortened to "raptorial") also including Brygmophyseter, Acrophyseter, and Livyatan. It probably grew to be around 6.5 to 7 meters (21 to 23 ft) in length and shared some characteristics with other raptorials, such as large teeth with tooth enamel that were functional in both the upper and lower jaws which the modern sperm whale (Physeter macrocephalus) lacks. It also had a beak, the ability to echolocate prey, and could have probably swum faster than the modern-day sperm whale which can reach 4 kilometers per hour (2.5 mph). These were probably used in the capture of large prey, such as large fish, seals, and whales. In fact, its common name, the killer sperm whale, refers to its feeding habits that would have had a resemblance to the modern-day killer whale (Orcinus orca). Taming: He swim in a pack with babys, you must tame the baby of the group. You put Basilo Blubber of the "0" in the inventory and feed the baby the Blubber. oh i find my old post from the last vote: The archaeologists have find new discoveries about the Zygophyseter: He is the the killer whale of the old times, his passive is predator of the sea: If he swims around in 3 groups, other water animals dont attack him except Tuso and Mosa. And he make 1,5x more damage vs a Tuso. His other passive is intilligent predator: If he eats jellyfish or eels he can make shocking bite attacks on others, but he is immune to it. Sea view: his rider sees everything clear and bright in the deap sea. left klick: bite with passive (intilligent predator) right klick: headbutt -> he can make his opponent drowsi x- klick: flippers blow -> beats with his fin and can hit rider down c- klick: call buffs Call buffs: you have many call buffs with the Zygo and can swap the calls with the R like the new Tek-bow. But every call have a cooldown. And you can call only one buff. echo sounder: can uncover all livings being like the Para, you can also see how far away the animal or person is. heal call: can only be used with Zygo groups, you can heal all group member. damage call: all buffed animal get a damage buff. attackspeed call: all buffed animal get a attackspeed buff. tank call: all buffed animal get a tank buff, he get a fewer damage from opponents. slow call: all debuffed opponents are slower down. confusion call: all debuffed opponents are confused and swim awy. Their saddle is similar to the Roll Rat saddle, where the dome-shield is furled up until the player mounts Enhydriodon. Then, it unfolds and completely encases the player, protecting it from firearms, creatures that dismount the player (Cnidaria, Microraptor, Kaprosuchus, etc.) Underwater, the dome makes it so that the player will not lose oxygen while mounted, but will not replenish oxygen should the player dismount underwater, similar to the Andrewsarchus minigun saddle. His smart aura gives you (when you are in the water with him) 100% crafting skill efficiency,for a certain time!!! Form many Ideas feel free and write your ideas under the post I hope you like this creature and vote him up for the better sea in ARK
  4. This ancient mammal was twice the size of a lion and one of the world's greatest preditors. This creature would have a bowerful bite that inflicts bleed damage. The simbakubwa was a fast and agile creature with great climbing and jumping abilities. My idea for the simbakubwa is that he would have a tracking ability and would be able to tell you what creatures and players with their levels that are within a certain radius of him. He would also be able to track the footprints of targeted players or creatures by using a smelling ability that would last for a certain amount of time. The simbakubwa would spawn in the desert biome. I think the simbakubwa was a fascinating animal and is well deserving of a place in ark.
  5. Enfield is a Irish mythical creature, they're known for the bird like feathers covering some parts of its body, since Ragnarok is a mythological map, Enfield would be a good candidate. My concept: Enfield would be a small tame similar size to that of a Adolecent wolf, they wouldnt be rideable but they would be a scout tame, you can use them to run to certain creatures and bite a chunk off them, it could also run to artifacts in caves and steal them, then it could jump back to the player Example: You can send the Enfield to Bite a carbonemys, giving it some keratin and meat but not killing the Carbo
  6. Proposta La meva proposta de criatura es l'ur. L'ur es un bovid del nord d'Europa que es va extingir cap el segle XVII i que podia arribar a medir fins a 2,8m. Informació Grup: Mamifer Dieta: Herbivor Temperament: Molt agressiu Equipament Se li pot possar una sella amb o sense plataforma , pero amb una plataforma molt petita i un calder incorporat que funcionaria com una olla normal no industrial. A la sella sense plataforma poden montar fins a 3 persones els materials necessaris son: metall fusta perles fibra ciment Comportament Té un rang de visió mitjana i només que entris al seu camp de visió t'atacarà i depen de la distancia a la que estiguis utilitzarà un atac o un altre. Degut a que a ARK survival ascended podran apareixer cries salvatges naturalment, la cuantitat de cries podrà augmentar la agressivitat. Igual que amb les vaques a la vida real. Recompensas Queratina. Carn. Carn de primera. Pell. Glandua de suor d'ur. Domesticació Degut al seu comportament agressiu s'haurà de consueguir d'alguna manera que no ens detecti pot ser amb repelent d'insectes, tratge de camuflatge o la manera mes efectiva amb les glandues de suor d'ur i per conseguir-les nescessitaras matar un altre ur per conseguir-la i consumir-la. Tindria un tipus de domesticació passiva en la que la criatura no podria estar agressiva. Pero t'estaras preguntar amb que es domesticarà mira , t'explico els bovids com els urs bufals i bisons menjen un gran cuantitat de lignina que es un component de la fusta així que els seus menjars preferit serien , en ordre de millor a pitjor el kibble , savia ,la fusta normal ,els vegetals, la baia morada i les altres baies. Un cop domesticat podra consumir fusta nomal i fungica , savia , baies , vegetals i pastisos de vegetals Efectes Un ur quan mati un castor o un altre ur ( ho segon nomes amb urs domesticats )adquirirà un augment semblant al del magateri que igualment farà que es torni agressiu encarà que t'hagis pres la glandula. Ja que tots son consumidors de fusta. Amb tots els cops fara un 75% mes de dany als dics de castors Controls Cop basic (click esquerra) -un cop de cap basic amb bastant dany. Recolecta cadavers , arbustos i arbres , conseguint mes palla. Carga ( click dret ) - una carga d'impuls , aplica sangrat d'un tant per cent molt alt , desmonta. No podras girar mentre fas la carga. +75% de recistencia al dany Recolecta arbres conseguint mes fusta i algo de savia Patada ( c ) - una patada amb una pota , pero si te l'efecte la fara amb les dos com la del andrewsarcus. Bram ( x ) - + 50% de dany i +50% de resistencia al dany Saltar ( barra espaiadora ) - fa un petit salt Tant amb la patada com amb la carga i el cop basic pot danyar estructures de palla , fusta i pedra , fent especialment dany a les estructures de fusta. Utilitats Tenda mobil : Degut a la seva sella amb plataforma podras tenir un a protecció ja que ports construir una petita estructura. Ayuda per domesticar ur : Genera al seu invenari suor d'ur cosa que et permet domesticar-los mes faciment. Montura contra els caps : Degut al seu fort atac i a que pot entrar a l'arena de lluita contra els caps pot ser una bona opció per enfrentar-los. Escalador: Pot pujar per pendents molt empinades i combinat amb el seu salt pot ser d'ajuda per pujar a les montanyes de la neu Mata-gigas: Degut a la seva recistencia i el sangrat pot matar un giga/carcha/titano facilment Reducció de pes fusta 85% fusta fungica 90% savia 70% suor d' ur 25% Recolecció baies fibra fusta fungica fusta sabia palla sabia de cactus flor rara setas raras seda queratina quitina carn crua carn de primera crua carn d'ovella crua pell gel abisal biotoxina polimer organic pelatge Zona d'aparició Apareixen a tota la zona de la neu ,muntanyes ,reedwood i praderies
  7. Creature Name: Thalassoleon (Prehistoric Sea Lion) Real-life Information: Thalassoleon is inspired by the prehistoric sea lions, which existed during the late Miocene to early Pliocene epochs, approximately 10 to 5 million years ago. These ancient sea lions were characterized by their robust bodies, elongated flippers, and adaptations for both land and water. They likely inhabited coastal areas and were skilled swimmers. Dossier: Wild: Thalassoleon magnus, known as the Thalassoleon, is a fearsome predator that dominates the coastal regions of Valguero. Resembling its prehistoric ancestors, Thalassoleon possesses a powerful and streamlined body, adapted for swift movement both in water and on land. Its elongated snout houses sharp teeth, designed to catch and tear through its prey. The Thalassoleon's agility in the water is unmatched, allowing it to effortlessly navigate the depths and pursue its aquatic prey. It is a versatile hunter, skilled in catching fish and other marine creatures. On land, it can move with surprising speed, allowing it to quickly ambush unsuspecting creatures that stray too close to the shoreline. Tamed: Once tamed, Thalassoleon becomes an invaluable companion for survivors. Its exceptional swimming abilities and adaptability make it an excellent mount for underwater exploration. Its powerful build enables it to carry heavy loads, making it ideal for transporting resources across water bodies. Thalassoleon's presence can intimidate other sea creatures, providing a protective aura for survivors during underwater expeditions. Additionally, its remarkable strength and ferocity make it a formidable combatant, capable of defending its owner against hostile forces both underwater and on land. Known Information: Thalassoleon has developed a specialized ability to emit a captivating aura that enhances the collection of pearls and other valuable resources. While nearby, survivors and their tames have an increased chance of finding pearls in the surrounding area. Thalassoleon possesses remarkable endurance and can withstand extended periods of time underwater. It can hold its breath for an impressive duration, allowing it to explore deeper and more dangerous underwater territories. Its sharp teeth and powerful bite make it a formidable predator, capable of taking down larger aquatic creatures. Survivors can utilize Thalassoleon's hunting prowess to secure food and defend against underwater threats. Thalassoleon is highly intelligent and trainable. With patience and care, survivors can develop a strong bond with their Thalassoleon, unlocking its full potential and loyalty. Thalassoleon's unique appearance, with its elongated snout and muscular physique, sets it apart from other marine creatures. Its prehistoric lineage adds an element of fascination and intrigue to those who encounter it. Abilities: Pearl Aura: Thalassoleon emits a captivating aura that enhances the collection of pearls and other valuable underwater resources. While nearby, survivors and their tames have an increased chance of finding pearls in the surrounding area. Aquatic Adaptation: Thalassoleon is perfectly adapted to the aquatic environment. It possesses remarkable swimming speed and agility, allowing it to navigate through treacherous underwater caves and explore the depths with ease. Formidable Combatant: Thalassoleon's powerful bite and sharp teeth make it a formidable predator. It can engage in fierce battles with other underwater creatures, overpowering them with its size, strength, and agility. Endurance: Thalassoleon has exceptional stamina and can hold its breath for extended periods, allowing it to undertake long underwater expeditions without the need for frequent resurfacing. Domestication: To tame a Thalassoleon, survivors must demonstrate patience, skill, and a deep understanding of the creature's behavior. Offering it food and establishing trust over time will gradually win its loyalty. Once tamed, Thalassoleon becomes a faithful companion and a formidable asset in underwater adventures and territorial defense. While it requires careful attention and maintenance, the rewards of having a Thalassoleon by your side are immense. Survivors who invest time and effort into nurturing a Thalassoleon will gain a powerful ally capable of thriving in both the land and sea environments of Valguero. Danger Assessment: Encountering a wild Thalassoleon poses significant risks. Its size, strength, and predatory nature make it a formidable opponent in both water and on land. Survivors should exercise caution when approaching or engaging with a wild Thalassoleon, ensuring they are adequately prepared with suitable weaponry and defenses. However, the rewards of taming and harnessing the power of a Thalassoleon outweigh the risks. With proper training and management, survivors can unleash the creature's full potential and establish an unbreakable bond with this ancient and powerful prehistoric sea lion. Note: The above information is based on speculative details for gameplay purposes within ARK: Survival Evolved. While inspired by real-life creatures, certain aspects and abilities of the Thalassoleon have been modified or imagined to suit the context of the game.
  8. Hippopotamus Gorgops is an extinct species of Hippopotamus that was around in the late Pliocene but went extinct in the middle Pleistocene. They were 14 feet long and almost 7 feet tall, With a weight of almost 10,000 pounds. Taming: Hippopotamus Gorgops can be found in rivers and lakes on Ragnarok, In small rare herds of 1-3 who are very aggressive, So you will need to pacify them with giant amounts of crops. If you don't and try to knock them out right away, They will enter an enraged state and charge at you with violent speeds. Gorgops need to have large amounts of crops so they can trust you, Then you can give them small doses of narcotics inbetween feedings of large crops, Then once knocked out they will passively tame, Digesting the food but it will take a long time. Abilities: They have very hard and durable skin and bones, As well as a bite that lets them grab and thrash creatures who stand in their way. They are also very agile in the water, Being able to glide on the riverbeds with ease, As well as swim with good speeds. They can harden their skin, Giving them a sort of armor plate on their back, While decreasing their damage and speed because of the energy lost. Attacks: Bite, Grab, and Stomp.
  9. Macroeuphractus - The Giant Armadillo Wild Seeing a Giant Armadillo was not the first thing I thought I would see on this Ark, but lo and behold, Macroeuphractus. This courageous hypercarnivore not only sees through the Yutyrannus' fear roar but seems to become more excited to fight. These armadillo's love to ball up but this can become a hindrance as they do become tired after a while. Tamed Even though they are hunted for their bulletproof hides, many tribes attempt to tame the Macroeupractus. With its fast speed and love for punch above its weight class, Macroeupractus is often used to herd sauropods and other large creatures. Abilities Fear Resistance Immune to Yuty Fear Roar Immune to Rhygo Taunt Slow Resistance Cannot be slowed by other creature abilities Bullet Sponge Backside takes 80% less damage Head takes 50% less damage Meteor Rush The longer it runs the faster it goes (Only in ball form) Courageous Does more damage to creatures with higher drag weight Attacks M1 - Bite M2 - Ball Up C - Speed up Like Andrewsarchus X - Sniff Locates creatures with higher drag weight
  10. The Eobasileus, meaning “horned dawn king”, was a large herbivorous mammal that lived during the Eocene period. A bizarre, superficially rhino-like animal, it had the features we’d associate with other groups of creatures. It had a large and stout rhino-like body, six knob-like ossicones on its head, and a pair of long saber-like fangs coming out of its mouth. These giants are often found grazing on Ragnaroks grasslands in small herds, however, they can be seen crashing through the forest in their search for food. Abilities: -Body slam attack: While the wooly rhino specializes in piercing its target, the eobasileus specializes in breaking through structures by slamming its body into them. This attack when given enough room to charge does massive damage to structures up to stone. When used against enemies this attack does damage and knocks back larger creatures and flat-out stuns smaller ones. This attack can be used to gather resources as well. -Saddle armor: The eobasileus has the option for two saddles. The normal which is unlocked at level 40, and one that can be unlocked at level 65. This higher tier saddle resembles medieval horse armor, and this armor provides much further resistance to damage from firearms and explosives. This armor notably makes the body slam attack do more damage. -Headbutt: A standard headbutt attack with its ossicones that does damage and knockback. -Carry weight: As a large, dense herbivore the eobasileus is able to carry large amounts of resources for long distances. -Living grinder: Utilizing its saberteeth and ossicones it is able to grind up materials when put in its inventory. Appearance: It’s up for debate whether the eobasileus had fur or not, but I think a mix of both could work well. It should still resemble the real animal, but possessing armor plated skin similar to an Indian rhino would add to its design. Regarding fur patterns, there’s paleo art that depicts it with fur resembling that of a bongo or okapi, so I believe that would be a great reference. I’ll leave examples of all in the images section. Taming method: Eobasileus are generally passive, but become aggressive when approached. When provoked they’ll charge at an aggressor, and this is what starts the taming process. Once locked onto the target they’ll start charging, and a survivor can lead them inadvertently crashing into rocks, walls, or trees. This leaves them temporarily dazed, allowing for a survivor to feed them their preferred food, superior kibble.
  11. No way! That wombat is earthbending! Well… not quite, but it seems that the influence of element on Extinction have caused this Diprotodon to be able to move the earth just like your favourite Badgermoles from ATLA! Diprotodon would be the ultimate battlefield tactician and the perfect mount for dealing with an OSD! When I say earthbending wombat, I mean it! Diprotodon has the unique ability to throw up temporary walls, trap creatures and create protective suits of armour for its allies, all with the power of dirt! This would be invaluable in helping you keep the hordes of corrupted at bay, and keep your allies nice and healthy. Let’s dig into the concept! Table of Contents 1. Artwork 2. Dossier Text 3. Potential Base Stats and Spawning 4. Taming 5. Abilities and Controls - An Earthbending Wombat? - Controls - Saddle 6. Supplementary Links Dossier Text Common Name : Diprotodon Species : Diprotodon terraforma Time : Pleistocene Diet : Herbivore Temperament : Territorial Wild A giant relative of the wombat was too darn stubborn to keel over for the apocalypse? Yeah, that checks out. Diprotodon terraforma is a hulking marsupial that is commonly found in small herds, travelling across the wastelands to find enough plant matter to sustain their bulk. For most animals, the hordes of corrupted would make that kind of lifestyle impossible, but this behemoth quite literally fights dirty. Powerful forearms allow it to move enormous loads of soil with ease, and while this is impressive, it’d be a mere annoyance for the more dangerous members of the hivemind. Diprotodon isn’t just throwing sand though, its unique snot is what gives it the upper paw! Sounds disgusting, but its mucus is able to harden loose dirt into a form of organic concrete. With surprising finesse for its size, it shapes the earth into defensive walls, temporary suits of armour or even uses it as a way to entrap enemies! It’s amazing how life has adapted even in this desolate environment! Domesticated A small herd of these marsupials have proved highly effective in defending those orbital supply drops. Their natural defences against corrupted are invaluable in controlling crowds and ensuring their allies are well protected. We’ve found that fitting their saddles with shade cloths helps keep the foul weather of the wastelands at bay too! Potential Base Stats and Spawning Health: 900 Stamina: 300 Oxygen: 150 Food: 3000 Weight: 400 Melee Damage: See "Abilities and Controls" section for base damage values Torpidity: 650 Diprotodon would be found in small herds of around 5 members out in the wastelands, migrating to the Sanctuary and the desert dome to feed. Within these herds, there would be a mix of adult and young individuals, with young kept in the center to protect them from the dangers of a post-apocalyptic Earth. Hopefully the improved AI of ASA could make this herd dynamic possible! Taming With their very stubborn dispositions, it’s near impossible to tame an adult Diprotodon. Being hardened by endless hordes of corrupted, they treat anything foreign as a danger! However, in their tight knit herds, the babies tend to be much more friendly and inquisitive. It’ll be difficult to get past the wall that is their angry parents and relatives though… If you’re brave or foolish enough to sneak into the inner folds of the herd, simply passively feeding the babies Sweet Vegetable Cakes will cause them to follow you, and from there you can lead them away with even more sweet treats to have them join your tribe. Once you’ve raised up the giant pup you’ll have yourself a powerful war steed! Tamed Diprotodon eat berries like any other herbivore. No need to worry about a lavish and expensive diet! Abilities and Controls An Earthbending Wombat? So how exactly does this wombat earthbend? As mentioned in the dossier, it has to do with its snot! Element’s influence on its evolution means that its snot can harden dirt into a concrete-like material. But that’s just the flavour text, how does it work in game? Diprotodon has a dirt meter that is linked to its weight stat. Holding right click fills up this meter and pressing R cycles through three distinct abilities: Dirt Wall: Uses dirt to place temporary walls of dirt. Perfect for blocking off hordes of corrupted and drawing them into choke points. These walls can be destroyed by taking enough damage, or will disappear after a certain amount of time. Dirt Snare: Uses dirt to trap enemies in place, functioning much like how a netgun would Dirt Armour: Uses dirt to create temporary armour on allied tames that increases their damage reduction, but lowers speed significantly on targets smaller than the Diprotodon. Larger targets require more dirt to fully armour. A unique ability of the armour is that it reduces the effects of harmful elemental attacks (like fire damage and poison breath) by half! In terms of controls: Left Click: Bite. 40 Base Damage. Hits at a decent speed and harvests wood Right Click: Ground Slam. 55 base damage, good AOE, but slow Right Click (Hold): Refill dirt 😄 Use dirt ability. Different abilities have different dirt costs R: Cycle dirt ability In terms of saddle: Diprotodon’s saddle is fitted with a simple shade cloth/tent that prevents the player from suffering from the “Harsh Conditions” debuff. Mainly a way to not have to deal with annoying debuffs while fighting those hordes, but would also make Diprotodon a viable ground mount for those that like to stay in on the action. In addition, the saddle could function as a mobile feeding trough. Being almost like a mobile command tent and infirmary, keep your tames fed at range all from the comfort of your giant marsupial. Stock up the beast with veggie cakes to keep your herbivores fighting for longer! Supplementary Links Real World Diprotodon: https://en.wikipedia.org/wiki/Diprotodon The Badgermole Reference material: https://avatar.fandom.com/wiki/Badgermole
  12. Jatheish

    Direwolf

    From the album: Dossiers

    Common Name: Direwolf Species: Canis Maxdirus Time: Pleistocene Diet: Carnivore Temperament: Aggressive Wild: The best adjective to describe Canis Maxdirus is "scary". This pack-hunter is a cunning and brutal predator, capable of taking down prey of nearly any size. In addition to being a vicious hunter, it is the size of a small horse, meaning even the largest predators aren't necessarily safe from the packs. The species has an incredible affinity for teamwork. Unlike most creatures on the island, Canis is a dedicated pack hunter, and rarely hunts alone. In fact, Canis is naturally as effective with its packmates as most creatures are when their mate is in danger—when in a pack, they are naturally spurred to fight for their lives. Furthermore, when in a pack, the most experienced Canis will be designated "Alpha" and gain an even stronger enhancement. Domesticated: Obviously, Canis is an amazing battle mount. It is fairly fast, very strong, and agile. It can jump almost as well as the Island's battle cats. Riding a supercharged "Alpha" Canis into battle at the head of a bloodthirsty pack is a thrill for which most warriors would gladly proclaim: "Today is a good day to die!"
  13. Jatheish

    Castoroides

    From the album: Dossiers

    Common Name: Giant Beaver Species: Castoroides feliconcisor Time: Late Pliocene & Late Plestocene Diet: Herbivore Temperament: Friendly Wild: Castoroides is a large, mammalian herbivore that tends to live near water. Unlike other larger beaver species this one retains the chisel-shaped teeth of modern beavers. As is typical for beavers, they build dams as habitats, but the larger creatures on the island have a tendency to trample them. As a result, finding unsullied dams in the wild is quite rare. Castoroides itself doesn't seem to realize how dangerous the island is. I don't know if it's simply too dumb to notice the dangers, or if it just doesn't care...but Castoroides happily goes about its day playing in the water and gnawing on wood. Domesticated: The value of a tamed Castoroides is obvious from its physiology. The creature naturally gathers wood extremely efficiently, far more than most species on the island. It's not the strongest creature, so it can only carry limited amounts, but it is a natural lumberjack!
  14. Jatheish

    Direbear

    From the album: Dossiers

    Common Name: Direbear Species: Arctodus Dirus Time: Mid Pleistocene / Early Holocene Diet: Omnivore Temperament: Territorial Wild: Found primarily among the Island’s mountain and tundra regions, Arctodus Dirus is an imposing creature. Like most of the creatures, that inhabit this island’s colder areas, it is a mammal, and this particular mammal is either at or near the top of that region’s food chain. Many on the island have started calling it Direbear, a name which appropriate both due to it’s enormity and it’s territorial nature. The Direbear ignores most non-hostile creatures while going about its daily routine of scavenging for meat and edible plantlife... That is, until intruders enter the territory it considers its own, at which point it viciously attacks. Most often, it is smartest to just run from an angry Direbear. Domesticated: Once tamed, the Direbear is a strong and reliable mount. it can carry vast quantities of goods, and can sprint for extremely long, nearly infinite periods. It is not the fastest creature from a hard stop, but after building up momentum, its sustained overland speed builds to among the best on the island. Of course, being able to feed a Direbear both meat and plantlife makes keeping one fairly convenient regardless of the environment.
  15. Jatheish

    Doedicurus

    From the album: Dossiers

    Common Name: Doedicurus Species: Doedicurus custosaxum Time: Plestiocene – Holocene Diet: Herbivore Temperament: Docile Wild: Doedicurus custosaxum is one of the island’s non-aggressive herbivores, generally found on mountains and grasslands. Large and well-armored, it has a supply of fat under its plates to keep it warm and fed in the cold. Doedicurus has adapted well to the dangers of the island, perhaps even better than the Ankylosaurus. Doedicurus has two very different reactions to predators. Against smaller foes, it generally uses its spiked tail to inflict as much damage as possible. Against larger predators, however, it pulls its tail underneath itself to form a solid armored ball that is nearly impossible for creatures to pierce. Domesticated: Doedicurus is a highly prized work animal on the island. Its spiked Tail is ideal for quickly shattering the large rocks, so Doedicurus is a very efficient quarry worker. And in case their quarry gets raided, Doedicurus-Riders have a very difficult-to-kill mount!
  16. Jatheish

    Gigantopithecus

    From the album: Dossiers

    Common Name: Gigantopithecus Species: Gigantopithecus fibrarator Time: Pleistocene Diet: Herbivore Temperament: Territorial Wild: Gigantopithecus fibrarator is a strange creature. It is usually quite passive, but it has a very short temper when it comes to its personal space. Once another creature gets close, this gentle giant quickly becomes a rampaging beast. Best to give them a wide berth. Gigantopithecus seems most happy to lazily lay about, picking berries from plants. Many Gigantopithecus spend much of their day in one small area unless they are provoked. Domesticated: In addition to being at home picking berries a tamed Gigantopithecus can be taught to harvest the fibers found on many island plants as well. It appears to be entirely content to pick at plants all day, eat the berries, and hold the fibers for its tribe. Playful once tamed, Gigantopithecus seems to enjoy throwing its shoulder-mounted rider into the air. It probably feels this is a game, but clever brigands can use this "game" to vault over walls and small cliffs.
  17. Jatheish

    Mesopithecus

    From the album: Dossiers

    Common Name: Mesopithecus Species: Mesopithecus amicufur Time: Late Miocene/Late Pliocene Diet: Omnivore Temperament: Curious Wild: Mesopithecus amicufur is an omnivorous monkey species, primarily inhabiting the island's jungles. It is smaller than a human, but can move at about the same speed. It is not normally aggressive, but small groups of Mesopithecus can be troublesome. Additionally, their curious nature means they will try to steal anything they see fall to the ground. Unlike most creatures on the island, Mesopithecus seems to actively seek out nearby humans to interact with. They are very friendly and curious, but this same playful nature means that they occasionally throw their feces at humans. Some of my tribe mates become angry at this, but I am sure this is a sign of friendly socialization. Domesticated: A common pet, Mesopithecus is very easy to keep fed. It will eat nearly anything, though it prefers fruits to meats. Mesopithecus is most often used as a social companion, as it cannot carry enough to be a beast of burden, is not large enough to be ridden, and is not particularly useful for combat. It is, however, quite effective at vocally warning of incoming intruders with copious amounts of tossed fecal matter.
  18. Jatheish

    Onychonycteris

    From the album: Dossiers

    Common Name: Bat Species: Onychonycteris specuncola Time: Eocene Diet: Omnivore Temperament: Aggressive Wild: Onychonycteris specuncola is one of the few omnivores I've seen on the island. They seem to live primarily off the mushrooms and moss within the caves, but they attack almost any non-insect on sight. They avoid Titanoboa whenever possible which leads me to believe the snake to be a natural predator of Onychonycteris. While flying in the dark caves would be difficult for any creature, Onychonycteris ability to use echolocation has allowed it to adapt perfectly. It can be found idly flying around the caves as often as it can be found hanging from bits of the cave ceilings. Domesticated: Not large enough to be used as mounts, and not strong enough to carry much, Onychonycteris still works well as a guard animal. Whether protecting a vacant home, or members of a tribe, their relatively vicious nature has its uses.
  19. Jatheish

    Mammoth

    From the album: Dossiers

    Common Name: Mammoth Species: Mammuthus steincaput Time: Early Pliocene Diet: Herbivore Temperament: Docile Wild: Seeing the likes of Mammuthus steincaput alongside dinosaurs is still strange. This behemoth towers over most creatures on the island, and does not seem to fear anything but the Tyrannosaurus. Mammoths generally thrive in colder areas and have a herd mentality. I'm honestly not certain how the herds of Mammoths find enough plant life to graze on some of the islands mountains. They must spend much of their time traveling between the mountains' cold summit and more lush base. Or maybe the Mammoth herd are the main reason the summits are so barren. Domesticated: Mammuthus steincaput is a difficult beast to domesticate. Not because they are inherently stubborn, but because knocking one out to begin the taming process takes forever. Once tamed, however, Mammoths are one of the only creatures on the island that can uproot trees without shattering them.
  20. Jatheish

    Megaloceros

    From the album: Dossiers

    Common Name: Megaloceros Species: Megaloceros Latuscoronam Time: Pliocene Diet: Herbivore Temperament: Skittish Wild: Megaloceros Latuscoronam is a very skittish herbivore, found mostly in the forests and mountains of the island. Because of its large size, its fraught demeanor would be strange in any other place. But Megaloceros knows how fierce the predators of the island are, and knows that it is safer to flee from them than to risk its life in a fight. The horns of Megaloceros are very large, and make for an excellent source of Keratin. This, of course, makes it a valuable resource. Unfortunately, hunting Megaloceros is not easy because of their quick speed and ability to bound over most obstacles. Domesticated: Megaloceros is a jack-of-all-trades creature, and many who ride it value its versatility. It is decently powerful, and its resilience, speed, and ability to jump often come in handy. Finally, its charging horn attack tends to cause targets to "bleed", decreasing their health, stamina, and speed until healed!
  21. Jatheish

    Sabertooth

    From the album: Dossiers

    Common Name: Sabertooth Species: Smilodon brutalis Time: Early Pleistocene/Holocene Diet: Carnivore Temperament: Aggressive Wild: Smilodon brutalis is a solitary predator, generally found in cold, lightly wooded areas. The island's mountains are the perfect habitat, as the mammal's fur keeps it safe from the bitter temperature. While its huge fangs are excellent for delivering deathblows, the creature's claws can be just as deadly. Despite normally being a solitary creature, Smilodon brutalis are not opposed to hunting in small packs. In fact, they have to do this to take down larger prey such as Mammoths. Enough Sabertooths can take down a Carnotaurus, perhaps even a Tyrannosaurus. Either way, Smilodon brutalis should not be underestimated. Domesticated: While not as fast as Raptors, there's no denying the Sabertooth's increased resilience and power. In addition, well-trained Sabertooth can be taught to use their claws to flay corpses. This may sound morbid, but it is among the best ways to quickly gather large quantities of hide from the giant beasts of the island.
  22. Jatheish

    Megatherium

    From the album: Dossiers

    Common Name: Megatherium Species: Megatherium Formipavor Time: Late Pleocene-Early Holocene Diet: Omnivore, but primarily Herbivore Temperament: Passive, but aggressive to insects Wild: Megatherium Formipavor is one of the larger mammals on the island. This is most shocking because it is essentially a giant sloth... if you crossbred it with an elephant and a bear! Because of its size and girth, the Megatherium is uncommonly resistant to being knocked unconscious. Despite primarily being an herbivore, a typical Megatherium is very intent on consuming the island's many insects. It is particularly adept at removing their insides without damaging the shell, maximizing extraction of chitin. The otherwise slow and peaceful Megatherium becomes faster and more aggressive in the presence of these creatures. Domesticated: Megatherium is an incredibly useful creature to tame, so long as you don't intend to fight other tribes. Its enormity, high resistance to torpor, and voracious attitude toward insects (and arachnids) makes it ideal for farming large quantities of chitin from the bugs of the island, or simply defending against them!
  23. Jatheish

    Paraceratherium

    From the album: Dossiers

    Common Name: Paracer Species: Paraceratherium gigamicus Time: Oligocene Diet: Herbivore Temperament: Docile Wild: Paraceratherium Gigamicus is a massive, long-necked mammal that inhabits some of the island's grasslands. It resembles a gigantic horse/rhinoceros hybrid, but is over twice the size of either. Paraceratherium is a very peaceful and friendly herbivore, and doesn't even seem to mind other creatures near its nest. Barring some... surprise... yet in store for me, I can safely say that the Paracerathrium is the largest mammal on the island. While its size means that the Paraceratherium can provide an incredible amount of food, it also makes it dangerous when hunted. Domesticated: A beast of burden second to the Brontosaurus, Paraceratherium is an excellent worker. It is a naturally friendly animal, and is not afraid of humans. However despite its normally calm demeanor, when it or its owner is provoked by aggression, the Paraceratherium can quickly become a real threat to the attacker and will use its girth to its advantage in combat.
  24. Jatheish

    Phiomia

    From the album: Dossiers

    Common Name: Phiomia Species: Phiomia ignavus Time: Late Eocene/Early Oligocene Diet: Herbivore Temperament: Skittish Wild: Phiomia ignavus is another herd animal on the island. They are small enough that almost any predator can bring them down, but large enough to provide plenty of meat. Were it not for the protection of the herd, and their instinct to run from any predator, these would almost certainly be hunted to extinction. A Phiomia's tusks and trunk make it especially suited to scavenging plant life from the ground. It uses its tusks to dig up loose plant life, then uses its stubby trunk to scoop the foliage into its mouth. Adult Phiomia often dig up food for their young, and watching a baby Phiomia attempt to use its trunk can be quite amusing. Domesticated: While it is completely possible to ride a Phiomia around, they are a meager choice. They work very well, however, as pack-mules. And I've seen some communities keeping a herd of these around as livestock. The Phiomiarequire protection though, as they are terrible fighters.
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