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Found 4 results

  1. Real name: Archaeoindris fontoynonti Ark Name: Archaeoindri Maxibrazo Wild: There is nothing equal to the maxibrazo archaeoindri, despite their large size they are just as peaceful as they are imposing, they are the noble giants of the Center. The fact that they look like 3-meter stuffed animals does not mean that you can approach and hug them as if nothing had happened, because they are somewhat territorial, they are like giant lemurs but with a behavior similar to that of mountain gorillas living in groups where there is a dominant male that cares for them. the females and their young which overprotect either the male using his abominable strength to be a lemur or the females with their poisonous bite. domesticated: It is rare to see domesticated archaeoindris since they hide in the thick jungles or in the tops of the redwood trees, so having one is not an easy task, also taking into account its resistance to toxins and poisons. Well, lemurs are very interesting creatures and several things occurred to me. Since it is the decision of those in charge of the creatures keep or devise the concepts assuming that the archaeoindris can be taken into account, I will leave the ideas that I have in mind separately, the main thing that is as a definitive vision of the lemur and the secondary thing that is like ideas that although I am not entirely convinced, I think it is important to mention everything. What I propose for the archaeoindris would be mainly that the females differ from the males by being able to inject toxins, something similar to the loris. This indri poison could have several uses, obviously it would raise the level of unconsciousness of the creatures it bites. From the first concepts I thought that its toxin could be extracted and combined with normal tranquilizer darts or jellyfish toxin, what normal darts would do would be to lower the hunger of the creature in order to be able to tame some creatures more easily, however it would not go up the level of unconsciousness as a normal dart would, while darts with jellyfish toxin would both raise unconsciousness and lower hunger. An example in case I didn't make myself understand, suppose you have normal darts with indri toxin, you use them on a creature you want to tame but apart from reducing its hunger with those darts, you'll have to use others that don't have that indri toxin to knock out the creature in question. Now, if you use darts with the indri and jellyfish toxins, you will no longer need to use other darts as these will sleep and lower the creature's hunger at the same time. That with the females, for the males I have thought that they are pure brute force, they would have two exclusive abilities based on this. Charging against structures or animals in a similar way to gorillas, this attack will launch creatures and characters with a fairly strong push. And the other ability is to throw projectiles like the chalicotherium, only unlike them, the indri will have to have the projectiles in their saddle, something like the bullets of the andrewsarchus minigun. The ammunition you will need will be cannonballs, chain balls, and crossbow harpoons. Males and females will be able to climb both Redwood trees, mountains and structures. They will jump quite high and fast, something like the transformed ferox but with an animation obviously more of a lemur like the sifaka. In the secondary, it's not much, but to give the team more ideas, in the first concepts of the indri I thought about the ability to emit very loud noises that scare creatures, something like the yutyrannus, since the noises of the lemurs in in reality they are very loud and can be heard for miles, so my guess is that a giant lemur obviously must have made really scary sounds. These roars or howls, in order not to be a recycling of the yuty, I suggest that instead of scaring or increasing the strength of the creatures, they help domestication by making animals that do not exceed the size of the indri docile. And speaking of its size, it could be between the size of a gacha and a megatherium. Another secondary ability would be immunity to narcotics, this based on the strength of the males and the females' production of their own toxin. Going on to domestication, I don't know how I could tame the archaeoindris by conventional means such as knocked out or passive, if you try to put the indri to sleep the darts won't do anything to it and you'll only earn a death text from the lemur, and if you try to tame it passively the same, if you get close to him he won't do anything to you, but if you want to force him to eat the archaeoindris he will force you to leave. To tame it, it will be necessary to create a special bamboo food filled with narcotics which you will throw on the ground and the indri will automatically eat it, raising its unconsciousness little by little until it becomes weak and although it will not fall asleep, it will turn quite docile so you can tame it by giving it food up close. One reason I think it would be a great creature for the Center is that the forests and jungles that cover so much of the map feel very empty.And if they take into account the archaeoindris with the talent of who designs the reviews it would be magnificent. PD: Sorry if there are badly written things. English is not my language If you got to this point I want to thank you for taking the time to read my suggestion, I hope you liked it and give this creature a chance I add an image that I made for now to help with game design
  2. Introducing the giant aye-aye, Daubentonia! Aberration is where horrors of the night thrive: the aye-aye is a nocturnal lemur who, in folklore, could mark people for death by pointing at them! In-game it would be a rideable climbing creature that is reactive to charge light, and who attacks by stunning/hypnotizing players and dinos at range. If you like my idea, please give it a vote! Feedback and suggestions would be great! I hope you like it! Here’s some reasons why I think it would be a great addition- o Nocturnal creatures are a great fit in Aberration- and an opportunity for jump-scares, including making the player hallucinate. It would be extra-powerful at night and on Aberration, but unlike the Megalosaurus, would not be useless once the sun comes up. o Climbing and using ziplines- a more support/utility alternative to rock drakes and ravagers. Great for building, taming and stealing rock drake eggs! Aberration, especially on single player, really needs a smaller creature that can climb and help with building taller structures. o Easy-to-aim ranged stun/ torpor attack by pointing/ glaring at enemies. Only applies torpor at night or on Aberration but can still stun during the day. When used at night on players, will cause them to hallucinate visions of predators (as well as stun/ torpor). o Enemy detection by echolocation, including being able to spot hidden rock drakes, basilisks and purlovias. o Turret mode that uses both enemy detection and ranged stun, even when latched to walls and ziplines. o Reactive to charge lights- A reason to turn off glow pets in the blue zone, and to go high up in its tree roots (where there’s currently not much to do). Can be passively tamed when charge lights are off, but be ready to fend off the Nameless! o Most predators will not attack it unless provoked, and aye-ayes are immune to red-zone radiation, perfect for a first tame to explore the red zone and rock drake trench with. o Auto-harvesting sap and giant bee honey when latched to trees or next to wild beehives. o Auto-feeding its rider with giant bee honey, which takes longer to spoil in its inventory. (Credit to Metatrox for the dossier template provided on the forum) Background The giant aye-aye (Daubentonia robusta) lived until around 1,000 years ago in Madagascar. Under the cover of darkness, it would search for fruit, sap and insects. It would find insects by tapping tree trunks and detecting the vibrations off the bugs, almost like echolocation. The latin name for the Ark’s aye-aye could be Daubentonia torvexspiravit (meaning ‘glaring ghost aye-aye’). Its modern counterpart, the aye-aye, is now endangered (but was itself once thought to be extinct, just like the coelacanth). It is the target of Malagasy superstition; it is believed that those pointed at by an aye-aye have been marked for death. Their ears and long fingers have evolved a similar sense to echolocation. This, coupled with its creepy appearance and large, nocturnal eyes, are a fantastic inspiration for Ark’s own version of this evolutionary experiment. It’s believed D. robusta looked like a larger version of the modern aye-aye but there is not enough fossil evidence to confirm this. D. torvexspiravit will be even bigger, much larger than the player and able to be ridden. While the local folklore surrounding aye-ayes does make for an interesting addition to the game, it is in real life a cause for wild aye-ayes to be hunted. Aye-ayes are endangered (and at one time themselves were believed to be extinct). Adding this to Ark would help raise awareness about modern aye-ayes and their persecution. Dossier Wild While the Arks are patrolled during the daylight by towering reptiles and fierce predators, Daubentonia has made a life for itself under the cover of darkness. Wild aye-ayes shy away from all light sources, including charge light. While you’re unlikely to see an aye-aye, you may hear them tapping trees to hunt insects with their freakishly long fingers. Aye-ayes prefer to hide away from combat, but when cornered can stun a would-be attacker with a hypnotic glare. Even the largest foes can be frozen for long enough to allow an aye-aye to escape! If you can approach an aye-aye in the dark without startling it then you may be able to tame it with its favourite food, honey. Domesticated While not the most appealing-looking creature on the Arks, aye-ayes make for intelligent and loyal pets. When ridden, they can climb up trees and along ziplines. They will even share their favourite food with a hungry rider! For the more sedentary tribes, they can latch onto trees or beehives and gather sap or honey. Daubentonia’s unique set of talents can provide valuable support to any tribe. During the night, their stunning glare can be used just as effectively on command as in the wild. I have seen a tribe keep aye-ayes inside their homes to detect and stun intruders. Their enhanced senses allow them to detect nearby aggressors, even in caves. Wild Behaviour Spawns high up in the trees of the bioluminescent zone- it’s such an amazing part of the map but there’s currently little reason to go there. It’s also fairly hard to get to, so the chance to tame an Aye-aye would make the journey worthwhile. An alternative is the redwoods of the Green Zone but this would be too easy to get to and doesn’t punish you for having charge lights off in the area. Unlike other aberrant creatures, aye-ayes should not be bioluminescent. They should be dark and hard to spot; their glowing eyes and sounds of tapping on branches the only signs they are near. This would make a surprise encounter, especially for the first time, even more thrilling. Other wild dinosaurs do not attack aye-ayes as they fear their mysterious abilities. Nameless and reapers do not attack wild aye-ayes however they will target tamed ones. Their temperament is defensive- if the player comes too close with charge lights on it will retaliate with a ranged stun attack. This stun attack can induce torpor even when a player is riding a dino. This however is not used to kill the player: only in self-defence and the aye-aye will retreat afterwards (to match the lore behind it looking much creepier than it really is). In the dark of the blue-zone this stun could be a creepy jump scare (including showing hallucinations of predators on the screen). With all lights, including charge light, turned off, a player can approach the aye-aye to tame it. Taming Passive tame- Approach them with charge light/pets/torches turned off. If the aye-aye is up a tree or a blue zone root it can be lured down with giant bee honey. Once on the ground it can be passively fed honey, sap, citronal, berries or chitin (in order of decreasing effectiveness). Just like many passive tames if it takes damage the taming progress will reset. Passive tames are usually quite easy, however the real challenge will be surviving long enough with charge lights turned off to complete the taming process. You’ll have to fight off the nameless and reapers without hitting the aye-aye and resetting your progress. Utility These are ideas and abilities I think would fit the Aye-aye and be a good fit for Ark, hopefully WC will follow this same idea. Ridden- The aye-aye would require a saddle to ride. The saddle should be craftable at around level 60, requiring hide, fiber, fungal wood and blue gems. The aye-aye is adept at climbing, able to climb like a thyla or dinopithecus. They can use ziplines, walking on top of the zipline like ravagers. It has a fairly fast sprint on land (similar speed to a Baryonyx) and good ability to jump. It would be immune or resistant to fall damage. Being a smaller climber on Abb would be super helpful for building as rock drakes are too big and clumsy for this and climbing picks have limited durability. Players can use weapons from the back of them, even when climbing or on ziplines. Even when ridden they can still detect enemies. When the player’s hunger is below 50% the aye-aye will automatically feed the player giant bee honey from its own inventory. Like the dinopithecus, most predators will not attack a tamed aye-aye unless provoked. The exceptions (on Aberration) to this are rock drakes, reapers, nameless, karkinos, spinos and direbears. Alongside an immunity to the red zone’s radiation, this makes aye-ayes a great first tame for exploring the red zone and artifact caves. Combat- Instead of relying on biting in combat (the bite should do around base 35 damage), the aye-aye has a ranged stun attack that can also apply torpor. The ranged attack’s animation should look like the aye-aye pointing, just like in Malagasy superstition. Night vision goggles could prevent this attack from affecting players or tames that can wear it. When ridden, a reticle would be on-screen to help aim the attack. This attack would require good aim and is therefore easier to use against large creatures than players. At night time (or always on Aberration) this ranged attack will hypnotise its target and apply significant torpor. Stun recharge is too long to stun-lock but each stun lasts long enough to out-manoeuvre enemies. Torpor is applied gradually, so will still stack despite the lower frequency stun. During the day the attack is still useful for stunning enemies before using tranqs. At night and on Abb extra tranqs won’t be needed for knocking out creatures! When the ranged attack is used on players it will cause hallucinations to appear on the screen; this will take the form of Aberrant predators (randomly chosen, could be raptors, ravagers, carnos or megalosaurus) running towards them, vanishing once they get too close. This can also be caused by wild aye-ayes. This effect makes more sense to only happen at night or on Aberration. This attack would be especially scary as the target would also be stunned! This ranged attacked would work in turret mode, alongside enemy detection. This makes aye-ayes a perfect base defence tame. Enemy detection- As modern aye-ayes can ‘echolocate’ by tapping their long fingers on trees, they should be able to detect nearby enemies in-game. The in-game animation would be the aye-aye tapping the ground and then listening. It can also detect invisible rock drakes and underground basilisks/purlovias, and is therefore useful as a more versatile alternative to parasaurs. Can be used when ridden or set to turret mode (turret mode can also auto-stun, auto-detect or both using the radial wheel). Can even work when latched to walls. When ridden, enemy detection is the ‘roar’ attack. Resource gathering and auto-feeding- When dismounted while climbing, it stays latched onto any surface. If latched onto redwood trees it will passively gather sap slowly. If near wild beehives or honey resource nodes it will passively gather giant bee honey (but more slowly than a tamed hive). Auto-gathering can be turned on or off using the radial wheel. Only gathers sap and honey, not berries. The bite attack will gather small amounts of berries or mushrooms if used near a bush. The amount gathered is very small, less than an iguanodon, to prevent the rider being encumbered after every fight. This bite can still harvest meat and hide, but less effectively than carnivores. It has a weight reduction of 50% for berries, honey and sap. Honey spoils more slowly in its inventory to make it better at auto-feeding and auto-gathering. When the rider’s hunger is below 50%, the aye-aye can automatically feed them some giant bee honey from its inventory. This ability can be toggled with the radial wheel, just like turret mode settings. Overall, functions similarly to a mid to late-game rock drake/ravager but also has its own unique uses. Being smaller than rock drakes, it can be used to climb structures and make base-building easier (it’s currently a pain on Abb). Its stun attacks, rock-drake detection and climbing abilities would make it great for helping steal rock drake eggs or caving. It can be used on Abb, or at night time, for taming (and in the day time you can fire tranqs off its back). It’s also different enough to the previous two to not fully outclass them- ravagers will still be better for pack-based combat and as a pack mule, and rock drakes would have better health and faster movement when gliding. As well as being a traveling and taming mount, aye-ayes could be useful in PVE and single player for gathering honey or sap in an alternative way, reducing the need for tree taps. In PVP it could have a niche use for stunning enemies or riders- it’s stunning abilities can be devastating when used right! They would also make a great turret tame and synergise well with other turrets by stunning targets. Wikipedia for Daubentonia robusta- https://en.wikipedia.org/wiki/Giant_aye-aye Wikipedia for the modern aye-aye- https://en.wikipedia.org/wiki/Aye-aye Thanks for reading! What are your thoughts on the aye-aye? What do you think its stats should be and do you have any additions that could improve this creature? I’ve tried hard to make a creature that would be a fun, useful and balanced addition to Aberration that fits the theme. I think all of the suggested abilities make sense for this creature but I’m happy to hear your opinions!
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