Search the Community
Showing results for tags 'late-game'.
-
Dossier/Concept Art: (Dossier art coming soon!!) Dossier: Wild: Out of all the ceratopsians I’ve seen on the Arks, none stand out as much as Centrosaurus Laminairae. Not only is this the largest ceratopsian I’ve so far on these Arks rivaling Rexes and Acros in size, but it is one of the deadliest animals I’ve seen across the Arks. I’ve observed these muscular herbivores fight against large predators and come out in triumph with the blood of their opponent on them. I’ve even observed Centrosaurus fight against a Giganotosaurus trying to attack it and . Yet they seem to be peaceful unless provoked, grazing within the herds of other ceratopsians that they dwarf in size. Domestication: While I have never tamed Centrosaurus Laminairae myself, I’ve heard from many of the tribes that it is a simple yet painful process. Whereby you injure the creature until it is enraged with anger. Then sacrificing your strongest and most mighty creatures to it. But once tamed, Centrosaurus is a war and battle mount useable for any tribe. Its deadly nasal horn can pierce the strongest of hides of beasts. Many tribes have Centrosaurus in herds of ceratopsians or even herbivores as it seems to pump their morale and encourage them to fight fiercely and fearlessly. Making them good for arena battles or war defense and offense. Some more wealthy and plentiful tribes have even made specialized armors and bladed horn pieces for their Centrosaurus to defend against deadlier foes and deal with more powerful attacks on saddle armors. Still, Centrosaurus Laminairae is something any warring or advancing tribe would not want to miss out on having in their armies. Basics on saddle, encounters and uses: Has a regular saddle (early 60s to unlock and craftable in smithy) an armored saddle with 2x defense and 2x bleed increase with its bladed horns (crafted at mid 70s for leveling in fabricator,) samurai style armor. This is a legitimate battle ceratopsian and the largest of the three in Ark rivaling the sizes of the Rex and Acro. This can fight bosses and go inside the arenas and even the Overseer cave and arena. Centrosaurus is strictly herbivorous. But when it’s in bloodlust though it would be like a carnivore, having an aggro range and attacking anything in that range. When encountering this beast, be sure to either be riding a herbivore or a ceratopsian to blend in. This ceratopsian will most likely be in herds of smaller ceratopsians, acting as a guardian for the smaller cousins of this gigantic beast. If you aggravate one of its cousins. This beast will aggravate onto you like it was one of them. Running is suggested if you do aggravate it. While this animal is mainly a PvP’s best friend. This herbivore also can be used for a harvester of berries, thatch, and stone. While it also collects wood and flint, it is not the greatest at collecting them. But able to collect heaps of berries, thatch and stone. Being one of the best for these in utility. Abilities: A basic attack: does medium damage (can be used with the regular and Samurai saddles), An Impale attack: causing heavy bleed damage with a ten second cooldown, It’s bloodlust call: A call that gains 100% damage increase to enemy creatures and players (not structures) and a 30% damage reduction for 2 minutes with a 5 minute cooldown to the call. A Buck Kick or directional Stomp: a powerful kick or Stomp that does devastating damage with a longer than average cooldown. Cannot be affected by the Bloodlust effect. Passive Abilities: The rival ability (same as Triceratops but it only works for Gigas and Carchas), It’s herbivore strengthen buff: where they get 30% damage reduction and 10% damage increase. (does not work on other Centrosaurus, does not stack with Courage Roars), It’s ceratopsian buff: Where other species of ceratopsians gains 15% damage increase and 35% damage reduction near it. (doesn’t work on other Centrosaurus, does not stack with Courage Roars) Appearance: Centrosaurus would be indeed the largest Ceratopsian in Ark, being one of largest non sauropod herbivores on this Ark. With a long, deadly horn on the snout, it can impale the thickest of hides or armors. Females have a more delicate and dull appearance, camouflaging into the forests of Valguero, where they raise their young. Taming Method: Get it into bloodlust while it’s wild and have it kill your adult tames, the higher quality the tame and level(Apexes, Gigas and Carchas, even Brontos. Carnivores will give a better taming effectiveness.), the larger the carnivore with bigger hp pools, better the taming progress is and the better the taming effectiveness is. You’d have to damage it to 10% HP to start the process. Be sure to kill off all ceratopsians near it as they will aggro onto you. Big Thanks To: Wyvernian: Work, Design and aid in art Moonflight: Art, Work and Dossier. Ben: Work on the design Sylveevee: Work on the design Sunnyfox: Work on the design SangToareGirl: Work in the Design And the rest of Achatina Fanfictioneer Community!! Roadmap: Unsure when, but it is Guaranteed!!
-
SHUNOSAURUS. Armoured Blueprint Upgrader.
TheDogWithHat posted a suggestion in Creature submission archive
Description: Shunosaurus is going to be a mid-late game sauropod tame, it will be small enough that it will fit inside or outside a players base, and it is similar to the upcoming Helicoprion from ARK Additions. It will act as a blueprint upgrader like the upgrade station mod, which will require resources in order to have a chance at upgrading current blueprints into a stronger version. Appearance: A small sauropod not bigger than the current diplodocus. With a club like tail similar to an ankylosaur but not stronger than a rex in terms of damage. It's scales on its back will allow moderate protection from attacks and make it withstand more punishment in battle. Reference: I have chosen this idea because in the current game, there is no way other than farming loot crates to get better blueprints. Which in my case takes a very long time to find and it is highly inefficient during the late-end game phase of the game. There is also not a wide variety of herbivores in the game so this will be an amazing addition to the current roster. Taming: The taming process I have decided is a passive tame requiring the player to earn the dinosaurs trust by feeding it it's favorite food and defending it from predators long enough for it to gain the players trust. Once the Shunosaurus trusts the player it will allow them to ride it for a limited amount of time, during that time the player has to find and defeat enemies that the Shunosaurus choses which is very similar to the Gigantoraptor baby imprint. Once succeeded the player will have their very own Shunosaurus that can upgrade blueprints for them. Enemy spawn mechanics during taming: The Level of the Enemies that may spawn during the first phase of taming will correspond to the Shunosaurus Level. However the type of creatures spawning will always be the same unlike different levels of Supply drops on Extinction. The creatures and their chance that may spawn during taming would include: Dilophosaurs: High (65%) Raptor: High (65%) Carnotaurus: Medium (40%) Allosaurus: Medium (35%) Rex: Low (15%) Spinosaurus: Low (10%) The Shunosaurus will have a shield worth 10,000 health which will protect them from accidental player attacks during taming, however it will not protect the Shuno from enemies. Once the shield runs out, the player will have to be extra careful to not accidentally hurt the Shuno while protecting it in order to avoid killing it or lowering the taming effectiveness. Furthermore, the Shuno will also lose taming effectiveness from enemy attacks but much less than player attacks. For example, around 0.1% effectiveness per enemy attack and 1% effectiveness per player attack. Which is why the player must get strong enough weapons or creatures in order to defeat enemies fast enough. During the second phase of taming. The Shuno will give the player 10 minutes to find and kill 5 random creatures that are carnivores and are the same or above the level as the shuno. Spawn mechanics: The Shunosaurus will spawn alone in forest areas on Valguero. I've chosen this because the dense foliage will make the defending aspect of its taming a bit more challenging, which is perfect for late game players. Utility: at level 1 the Shunosaurus will have 2k health alongside 25% damage resistance from attacks and will deal 50 damage per hit. It will also have a bonus crafting skill stat which can be leveled up in order to improve the time taken, resources needed, and success rate of upgrading blueprints. The success rate of upgrading a blueprint is by default a 25% chance which can be upgraded up to 100%. As for the speed, it is 10 minutes at level one, and can be upgraded up to 2 minutes. If a blueprint fails to upgrade then it will be destroyed, which means that just like the upcoming Helicoprion, the player is taking a risk every time they are attempting to upgrade on a low levelled Shuno. The Shunosaurs is supposed to be mostly used for blueprint upgrading rather than fighting and because of this, it's stats aren't the best of the best however, because of its high health and damage resistance it is capable of soaking large quantities of damage. It's speed is similar to other sauropods in the game except the physics breaking Diplodocus, so it is not anything impressive but it is decently fast for a sauropod and capable of carrying large quantities of goods with its high weight stat at 1.7k at level 1. Preferred taming foods: Extraordinary Kibble. Archelon Algae. Crops. Mejoberries. Berries. And finally, for those of you wondering how the Shunosaurus upgrades blueprints well, it uses its hammer like tail to smack them which is what's going to be it's way of upgrading them. Similar to how the Helicoprion from ARK Additions uses its spiral mouth to convert an item into a blueprint. Overall, I think the Shunosaurus will be a great quality of life addition to add into the game and a very valuable tame to have during Valguero's playthrough.-
- herbivore
- passive tame
- (and 7 more)