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Found 4 results

  1. Meet Omnidens Aequtor, a massive creature that resides in the deepest areas of the Ark. Name: Omnidens Species: Omnidens Aequtor Diet: Carnivore Time: Cambrian Temperament: Ambushing WILD: With lengths greater than those of Giganotosaurus Omnidens aequtor, it is probably the largest invertebrate that has ever existed. It resides in the depths of the ark, waiting for its prey to pass near it, most of its life is spent. Due to its size this creature seems to only feed on large creatures, and it will pay no attention to small creatures. the raisin buried in the seabed. Due to its large size, it cannot swim, to move, it uses its strong legs to adhere to the seabed and crawl through it easily. DOMESTICATED: No survivors have been able to tame one of these beasts, but if they could, the Omnidens Aequtor would make a magnificent siege mount. Thanks to its large size, I see no problem equipping Omnidens with a platform saddle. Its large pincers (on the tip of its massive mandibles) are especially adept and with each one it is capable of grasping creatures of considerable size, and if the animal probes to be too large I think it will be able to grasp them with its massive madibles. Omnidens secretes a very dense substance through his skin, I have seen survivors shooting it with heavy ammunition and the bullets are not able to pass through this dense mucous layer, also, when Omnidens feels threatened, it is capable of launching huge balls of acid from its back, this balls are extremely acidic and are capable of melting throuh metal gear with ease. Now lets explain everything in detail: NEW CROP: When Omnidens emerges from the hole in the seabed, different materials will come out that vary depending on the rarity, some of the objects that can come out are: Pearls, Stone, Sand, Rotten meat, Black Pearls, etc... Also creatures can come out of the hole, in this case only two come out: Trilobites and Eurypterids. And the rarest thing you can get is a Rangeomorph egg, this egg will only grow into an underwater Crop. I explain the process: 1) Place the underwater crop first, inside the crop inventory place Stone or Sand as Soil. 2) After some time place Rotten meat, this will create a Microbial Mat, thanks to this our Rangeomorph egg will grow. 3) Once the Rangeomorphs have grown, when you hit them with a wooden club or a sword you will get free organic polymer in your house, keep in mind that from time to time you have to fill the crop with rotten meat so that our Rangeomorphs can feed. TAMING: Taming an Omnidens is not an easy task, in the wild Omnidens are buried in large holes in the seabed, if you pass over their lair with a large creature, Omnidens will quickly come out of the depths and grab said creature (it does not matter make the creature immune to grabs, for example Basilosaurus). The recommended way to tame an Omnidens is to go with a small creature like an Icthyosaurus, an Anglerfish, a Diplocaulus or a Manta, since these creatures are too small to attract the attention of the Omnidens. Let's go step by step: 1) Find an Omnidens buried on the seabed. 2) Go with a small creature, the only creatures that will not attract the attention of an burrowed Omnidens are the Icthyosaurus, the Anglerfis, the Diplocaulus and the Manta. 3) Place C4 in the Omnidens hole. The number of C4 will depend on the level of the Omnidens. Once placed, explode them, this will cause a commotion and cause the Omnidens to be stunned for a few seconds, this will let you feed the Omnidens an item from a Marine Alpha creature, this will give about 25% taming (and maybe some extra stats once tamed). 4) Once this is done, Omnidens will have to be put to sleep like the rest of the creatures, thanks to the explosion of the C4 and the shock, Omnidens receives 50% more torpor. Omnidens is immune to any damage he takes on his armor, so you'll have to shoot tranq ammo under or through it (he's only immune when wild). 5) Once asleep, feed it with its favorite food (remains of marine alphas like Alpha Leediscthys Bubbler, Alpha Megalodon Fin, etc...). After a while you will have a tamed Omnidens. Omnidens can also be tamed if it is pulled from the seabed with a larger creature than the ones mentioned above. In this case, none of the benefits mentioned above will be obtained. Also, the grabbed creature will receive 5 ticks of damage and a lot of torpor due to the Omnidens. ABILITIES AND ATTACKS: - Passive: Omnidens cannot swim, it walks easily on the ocean floor and is capable of climbing any surface, both in and out of the water. - Passive: Omnidens takes reduced damage if hitted in his shell. - Left Click: Bite - Hold Left or Right: Pickup/Release creature with respective claw. This induces the creature a little torpor. - Pressing C : Pickup/Release big creatures with mandibles (Brontosaurus, Giganotosaurus, Carcharodontosaurus, Quetzal and other big creatures can be grabbed with this attacks), this attack induces a moderate amount of torpor. (Omnidens cannot drag aquatic creatures out of water with its grabbing abilitys). - CTRL+C: Bulletproof Mucus, this mucus allows Omnidens to ignore bullets for a short period of time. This mucus layer comes with a cost tho, to perform this ability Omnidens needs in their inventory: two full Water jars, a stack of biotoxin, 5 Anglergel and 5 Omnidens acid (Explained later). Bullets fired at Omnidens while this ability active will be sent to the Omnidens inventory. - Space bar(Mortar mode): Omnidens will shoot acid balls from its back, preventing it from moving. When this mode is activated, the rider of Omnidens will be granted a bird's-eye-view (like exo-mek). When this is activated Omnidens can launch acid balls to a determined position, making tons of damage to metal structures and gear, this attack is also capable of damaging tek structures. To cancel mortar mode press space bar again. To not make mortar mode OP in offline raiding I've thought of two ways to make Omnidens fair for everyone, the first way would be that in order to shoot acid balls Omnidens would need a new item called Omnidens acid, this item would be passively generated inside Omnidens inventory each 30 minutes or so, this item would be stackeable. The second way would be that for each acid ball that Omnidens shoots it would lower its food stat, something like daedon with healing allies. So that's my submission for the center, i based its color scheme on Bobbit worms and other annelids, hope you all enjoy it ^^.
  2. The Jaekelop When I woke in this strange place, I have seen many terrifying creatures hunt and kill in the name of food and survival, but I have seen few animals kill just because. What I could only describe as a massive glowing version of the island's deep sea eurypterids, this monster's nature is much more aggressive and dangerous than even its cousins. I could only assume this is a beefed up version of the ancient jaekelopterus rhenaniae, or as I call them, the jaekelop. This was already a massive arthropod, but this weird environment seems to have taken that feature and bumped it up even more, and give it the ability to traverse land for a moderate amount of time. Based off it's often aggressive interactions with the other fauna of these caves, I can tell you that none but the largest of beasts can even scratch it's carapace, and even if that happens, it's massive claws come down even harder in retaliation. Speaking of its claws, what I could only call teeth line the edges of the of these weapons and seem to deliver a corrosive toxin that quickly kills smaller creature and damages structures. Another notable thing is that while it still eats like any other animal, sometimes it leaves the corpses behind. which ironically has supplied the group with food and clothes. I would just make sure that nothing finds it before you. Taming this beast conventionally does not seem to work because of its thick shell, but remember when I mentioned it can go on land, it appears that it can only do this for a bit before it has to return to the water for oxygen. This one fact has allowed a group of insane survivors to find a way to make it theirs. It turns out that these beasts may be somewhat intelligent and their senseless killing is just for sport, territory, or a challenge. Survivors that have worn it down without killing jaekelop will find that it tries to returns to the water. During that time, the survivors can poor water in it's gills while it retreats. Do this enough and you might earn it's trust. Just do not follow it back into the water, it's still a sea monster after all. Once tamed it can be ridden bareback as there are a ton of edges to grab on its carapace, or it can be equipped with a defensive saddle that provides the rider protection and gathers water so the beast can stay on land for as long as the tanks have good old H2O. This tank saddle has also come in handy for the trips to the element rivers, where it filters out the element into it's dust form. Aside from their gathering utilities, they are also excellent war mounts that can take beatings that would easily kill even larger animals. Web Picture: My Conceptual Art: Abilities: Can pick up small to medium dinos much like the karkinos Claw slam/crush attack Tail slam with knockback and slight stun when looking behind Corrosive claw toxin damages creatures, survivors, and any building tier. Can use it's massive tail from the water or on land to propel them vertically and fall down in a belly flop attack. Immune to jellyfish (thank god) Can tuck its tail under its body and fling itself far distances (backward or forwards) Can gather metal (limited), wood, thatch, stone, obsidian(limited), flint, and element dust (with reverse scuba saddle) Saddle can used as a water tap and scuba gear for player. Sometimes leaves animal corpses behind for gathering When submerged can either crawl on the bottom or swim (really good swimmer) Immune to bleed affects from anything smaller than an allo Gains a water buff like the spino Player cannot be picked or shot off the animal because of the capsule like saddle Saddle automatically collects water when exposed to it Can ride bear back (probably should be close to water so it doesn't run out of oxygen) Will attempt to get to water source when dangerously low on oxygen regardless of the rider's command, leash, or any wall that may stand in its way. Player can toggle its ability use nearby water taps to rehydrate Takes reduced fall damage. Natural turret soaker (drains water tanks quickly so beware) Increased healing in water Immune to element water Massive health pool and great damage Vulnerabilities: Increased damage from fire Bullets and other projectiles can damage the water tanks while draining them (will not damage saddle, you just need to repair the tanks) damage taken to tanks depends on quality of saddle Long recovery time from belly flop How to tame: Lure it on land and kite it around while pelting it with arrows, bullets, or whatever (be careful not to kill it). Then through a visual que, it will start to retreat back to water when it' s low on oxygen or has taken to much of a beating. While it's retreating, go up it's sides behind it's head and give it water from skins, jars, or canteens (the tier of the water receptacle will determine the amount of taming). You will not be able to tame it while it's in the water, so lure it out again and repeat the process until it's done (will have to do this a couple times with higher levels). Habitat: Rare in bioluminescent region Uncommon in hazard region (Most likely to find them in the element river in the rock drake trench)
  3. Head note: I haven't looked around to see if anyone else has proposed this before for other maps, but this is my take on the Thalassodromeus. Genus: Thalassodromeus sethi Common Name: Thalassodromeus Researched Background Thalassodromeus is a genus of pterosaur that lived in what is now Brazil during the Early Cretaceous period, about a hundred million years ago. Thalassodromeus had one of the largest known skulls among pterosaurs, around 1.42 m (4 ft 8 in) long, with one of the proportionally largest cranial crests of any vertebrate. Though only the skull is known, the animal is estimated to have had a wingspan of 4.2 to 4.5 m (14 to 15 ft). The Thalassodromeus was thought to be a Skimmer Bird - skimming over water's surface and catching fish but also small prey on the coast lands, they later developed to fly in-land in search of opportunistic encounters. This is ideal for transversing the large map of Ragnarok. Wild Behavior Temperament: Aggressive Diet: Carnivore (but tames off Fish) Then Thalassodromeus can be seen circling around riverland areas, looking for it's next meal and rarely landing for a break. Unlike the skittish Tapajara and the docile Pteranodon, the intelligent Thalassodromeus sees human survivors as ideal prey but only if it can wear them down. For larger adversaries, the Thalassodromeus utilises lightning fast hit and run tactics to chip away at it's prey until it can feed. When endangered or close to death, the Thalassodromeus will fly away similarly to the Tapajara. While not suited for in-air combat or carrying a lot of items, the Thalassodromeus is a great hunter of the lands and waters below. Domesticated Abilities Gliding & Long Distance Flight - Thalassodromeus rarely flaps its wings in the air which is ideal for long distance flights, and will steadily use it's wide wingspan to maintain itself in the air. While it is unable to manuever as smoothly as a Tapajara, the Thalassodromeus is faster has 2 flight modes to switch between Gliding and Hovering. Able to fly and skate across water - When the Thalassodromeus flies onto water, it is able to skate across the water at a speed slightly faster than a Bloodstalker. It may grab creatures on the surface of the water which are smaller than a survivor, including fish to heal itself (potentially similarly to an Argentavis?). The rider won't be dismounted when it interacts with water. Grabbing - Can pick up creatures in it's beak up to the size of a survivor and can crunch down on them with it's powerful blade-like, robust jaws. Primary Attack - Bite Secondary Attack - Head bash attack which inflicts a stun. (15s cooldown) Increased spoiler times for perishables Taming Method The survivor must submerge themselves in water near a Thalassodromeus which will start the taming process. It will then repeatedly swoop down on onto the water directly above and this will give the survivor a moment to feed them Raw Prime Fish Meat / Superior Kibble. If the survivor isn't completely submerged under water, the Thalassodromeus will attack instead. Be sure to hold your breath well, and keep an eye out for piranhas and other dangers! Thank you for reading my suggestion.
  4. The Pontolis is an extinct pinniped which can be found in groups, basking on the large beaches, or swimming around the shallows. Males of the species are larger and very territorial, they will fight each other in the wild. Females are smaller, have a different pattern, no tusks, and cannot be ridden. Basically these guys would be an early game water mount. Not terribly strong, you don't really want to be fighting with these guys, but great for getting around reasonably safely. If something big attacks then you can buff your defence and stun them to flee. They can be kept on land which makes keeping them safe easier in the early game. Mid/late game their use is more for their agility and speed than strength, and the fact that you can shoot while riding them. In the Wild Can be found on the large beaches along the south and west of Ragnarok, basking in large groups. The males are larger and have two pairs of tusks. The strongest male will have an 'alpha' glow and will fight all other wild males in the area. When attacked males will fight back. Females are smaller and will flee when attacked. They can also be found swimming in the shallows. Tamed Only males can be ridden. Form a pack (harem). A pack can only have one male, who will have the 'alpha' glow, and up to 6 females. Each additional female gives a small boost to all the pack's defence. They are very clumsy on land, but extremely quick and agile in the water, able to swim in all directions similar to how a tapejara can fly. Male's melee attack is a slash that causes bleed. Female's melee attack is a headbutt which stuns creatures and causes them to lose aggro (builds stun on large creatures like a yuty's courage roar) allowing you to flee. Males can 'bellow' to buff the pack's defence and speed. Can shoot from the creatures back. Taming Method You need to fight them to reduce their hp to <10%, at which point they can be tamed by feeding similarly to a Moschops. You can only tame the alpha male when there are no other males in the area. Abilities Left Click - bite (inflicts bleed) Right Click - bellow (buffs defence and speed of pack) Pontolis has very low oxygen drain, allowing it to stay underwater for long periods. Player character oxygen drain is greatly reduced while riding the Pontolis. Appearance Similar to a modern day walrus, but much bigger and males have two pairs of tusks. Males are larger, covered in scars and have different markings. Generally they are a mixture of browns, greys and dark blues.
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