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Found 7 results

  1. My first suggestion for the next pass of the Kibble Rework is to make it so larger eggs produce more kibble per cook to reduce the number of massive egg laying dinos needed to make enough kibble for most players need. My second suggestion would be to implement an oviraptor egg collection AI. Currently collecting eggs is a lot like collecting poop, after a short amount of time on the ground the unfertilized eggs disappear. Since most players can only collect eggs while online, right now they need their female egg laying dinos to produce enough eggs during the time they are playing to produce the kibble they want to make. This results in players having 10+ large dinos where their only purpose is to sit idle and produce eggs. This results in people building massive bases to hold them all which hurts PvE server perfomance with their large bases and too many dinos. Since the homestead update, the need to have 10+ of every single dino has been fixed so THANK YOU ARK DEVS!!! Then each egg is used to create a single unit of kibble, regardless of the size of the egg. If I were to put an egg the size of my computer into a cooking pot (with other ingredients), I'd expect to get more than one handful of kibble from it. In contrast, if I were to put a dodo egg into it, I'd expect to get at most a handful of kibble from it. I dont recommend that it be a high amount, maybe just x5 units of kibble from extra large eggs. Implementing an oviraptor AI would allow players to collect eggs while offline, to make egg collection mirror the production of jerky in a preserving bin rather than like collecting poop. Both suggestions would reduce the number of eggs needed and reduce the number of dinos needed which should reduce the sizes of bases, reduce the number of tames, improve server performance, and reduce grinding in a way that doesn't feel like cheating. I've seen this general idea floated with people saying the AI would reduce server performance, but I'd think that the reasons above would more than offset it. If needed, make it so oviraptors eat the eggs they collect, for high nutrition like an achatina, to encourage only dedicated egg farmers to have them. P.S. It'd be wonderful if dung beetles had a similar AI, but to target poop to reduce the grind a little for fertilizer. But if it were to cause server lag, there'd be no way to offset it.
  2. So I recently came back to ark after taking a long break. Feels great to be back and ive just recently gotten myself established on a server, but im a bit lost on how to climb the kibble tree now. Before the rework I would usually start with dodos-then kibble tame a pt and use that to get an argent, then use the argentavis to get my basic resource/meat gatherer dinos. Im looking to follow this same chain as its always worked out for me, but the kibble tree for getting a pt suggests that the process of getting a decent flyer will be a lot slower now. Any suggestions from people who had to reclimb the kibble tree after the rework? Thanks!
  3. I firmly believe, that since the kibble system is a core mechanic, it most definitely should work on each server in isolation, since there are several reasons for people to only want to play on one map, not to mention it will also mean any combination of maps in a cluster is still working. The current kibble system fails in this regard. The problems: Golden eggs are in their current state classed (by me) as unobtainable with regards to making more than just the odd kibble. That means The Island and The Center really have no feasible way of getting Extraordinary kibble. As for the other maps, what I gather from the forums is that Wyvern and Rock Drake eggs work ok and as either of these is present on all the other maps, I guess there isn't much of a problem there. However, I don't know how feasible obtaining these dinos is on those maps. Another thing is the low amount of dinos creating exceptional eggs on Scorched Earth and Aberration or All the dinos without any preferred kibble. The names are too confusing! Basic and Simple are pretty much synonyms and indistinguishable, same goes for Superior and Exceptional Solutions: 1. First, I'm quoting @Eldar Seer since I believe that is a sound suggestion: Another solution could be to change the mechanic for Hesperonis to lay golden eggs so that they lay regular eggs every so often, just like all other dinos, but if they are allowed to hunt, they are guaranteed to lay a golden egg after a certain amount of fish killed, or an interval. But pretty please lower this interval in that case. Here, I'm assuming the devs aren't interested in adding dinos that can be bred into the "Special Egg" bucket. I'm not too fond of the above solution as it's still a hassle and only a minor improvement... another way of solving it would be to bump Yuty eggs to "Special Eggs" since they use the Extraordinary kibble anyway and the idea seems to have most dinos prefer kibble from their own egg level. Of course, a Giga could be bumped as well as they're rarer. 2. Bump the Megalosaurus or the Spino? 3. Give all the dinos that don't have a preferred kibble or special taming method a preferred kibble. That is: (Arthropluera), Compy, Lystrosaurus, Manta, Microraptor, Moschops, Oviraptor, Pachyrhinosaurus 4. Change the names to Extra Small, Small, Medium, Large, Extra Large and Special Kibble. To help visualise this, I entered some data into a spreadsheet: The lists of what kibble a creature's egg creates and what kibble the creatures prefer, is copied from the PC patch notes and the list of what maps each dino can be found on is made by myself by looking at the wiki's list of creatures for each map. This is where I'm most likely to have gotten something wrong. Please let me know of any errors in the data!
  4. Hey guys, I currently rent an Ark server from Nitrado. Myself and a few friends play Primitive Plus on The Island map there. Since the Homestead update we haven't been able to cook kibble at all. Anyone have any insight to whats going on with this? Am I the only one experiencing this issue?
  5. So in the notes before the kibble rework system came out, it said that kibble that was made prior to the update would still work on the dinos that were tamed with that type of kibble. I tried using the mantis kibble that we made prior to the update to tame a Rock Elemental and it didn't work. It just said "Place food in inventory to tame" Am I doing something wrong or did I misunderstand something? Lemme know. Thanks.
  6. I can only assume an error occurred in the Thyla being the highest level of kibble. They used to take titanboa kibble. Titanboa eggs were for a time used to make that kibble. So when the kibbles were categorised they were put into extraordinary (or exceptional whichever it is). And without it, it's less that 70% taming effectiveness. I can understand needing something fancy to tame something fancy, but a Thyla is very much a mid tier tame and it takes a very high tier kibble to get a decent tame on it.
  7. A friend who has tested the new kibble system in singleplayer by opting into beta updates has notified me that the following list is the new materials required to process kibble; Basic: 5 Fiber, 5 mejoberries, 10 tintoberries, 10 amarberries, 1 cooked meat, 1 extra small egg Simple: 5 Fiber, 5 mejoberries, 2 rockarrot, 1 cooked fish, 1 small egg Regular: 5 Fiber, 2 savoroot, 2 longrass, 1 cooked jerky, 1 medium egg Superior: 5 Fiber, 2 citronal, 2 rare mushroom, 1 cooked prime, 1 sap, 1 large egg Exceptional: 5 Fiber, 10 mejoberries, 1 rare flower, 1 focal chili, 1 extra large egg Extraordinary: 5 Fiber, 10 mejoberries, 1 honey, 1 lazarus chowder, 1 special egg Based on this feedback I would like to share my criticism on a couple of points. Basic Kibble - Currently it is possible to fit 3-4 stacks of 100 kibble's worth of materials in the industrial cooker. This allows a player to fill up the cooker and walk away until each stack is converted. With the new system and some simple math you can only fill the cooker with around 2 stacks of 100 worth of kibble. As a player will need 20 slots out of the cooker's 48 available just for these berries per 100 stacks. On the plus side, I believe with this new system the early game progression will feel a lot more organic as a player does not need to be in a rush to process jerky or grow crops in order to tame early game dinos. For that I salute WC. Superior Kibble - The inclusion of sap into superior kibble type is extremely frustrating. Since a sap tap can only hold a stack of 20 at a time and takes ages to convert if you have multiple taps in the area superior kibble is going to be harder to craft than even exceptional kibble. Exceptional kibble - I do not understand the inclusion of cooking recipes into kibble at all. It is not a raw resource and just seems out of place. Furthermore this means that in addition to the 10 mejoberries required as a base resource you also need another 10 for each focal chilli. This means that for a stack of 100 you will need 2000 amarberries, 2000 azulberries, 2000 tintoberries and 2000 mejoberries, in addition to 500 citronal and 900 cooked meat. These requirements are huge and means that when a trader has a sale for bulk exceptional kibble. The amount of farming that would be needed to meet the demands of some buyer's would be ridiculous and can only result in the prices of kibble sky-rocketing. Which means in turn, fewer people will purchase it. In addition, even if you do have some berries on hand. A refrigerator has an item limit of 48. This means that with a completely fresh stack of berries you can only fit 200 stack's worth of kibble in each fridge and will need 4 fridges full of berries just for 2 stacks of 100 exceptional kibble. Extraordinary Kibble - Out of all my criticisms so far this is my biggest, the inclusion of honey (while being annoying) I can understand as it is the top tier kibble variant. However the inclusion of Lazarus Chowder (while not being as overall unbalanced and painful as focal chilli) I believe does not fit in the mix. As a kibble trader I have farmed over 800 Titanboa eggs for my customers. Those 800 eggs however I have collected almost every day of my life for the past entire year. As you might deduce, Titanboa eggs do not drop very frequently at all. Now going off the following chart... This means that Titanboa eggs are your only viable source of extraordinary kibble crafting. As from experience in golden egg farming with bulk Hesperonis. It is not easy. The rate at which they drop coupled with their outrageous spoil timer makes the effort that goes into each one piece of Kentro kibble completely not worth it, for any price. So now with this new format, not only may it take a month or two, or even three to collect a stack of 100 Titanboa kibble, but now that is even the only hard part. You must now also farm 100 Lazarus chowder to craft it. In conclusion, these are only criticisms and I don't in any way claim to know how to make it better, but I do have two suggestions... 1. Include Prime Jerky in this somewhere! PLEASE! Because with this current format Prime Jerky is actually 100% useless. It serves absolutely no purpose now other than to be eaten or fed to dinos for poor efficiency ratings when taming. 2. Increase the rate at which Titanboa eggs drop to be more frequent. If this isn't done there are going to be a ton of tamed Titanboas needed by every tribe just for one kibble type. I understand these lists might be tentative, and for the future of Ark I hope this is the case. However I feel I would be remiss in my duty as a kibble trader if I didn't express my concern for this new structure. In any event, it looks like the size of greenhouses in every tribe are going to double or even triple with this new format. I don't claim to know how the excessive amount of structures on a server contributes to lag or load times, but with most things in Ark the bigger things are the more things break.
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