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Found 8 results

  1. I have a few ideas what to change or fix to make ARK 2 better game: 1. Adding fall damage to wild dinos (but also make them smarter to not jump from the clifs) 2. Adding fall damage to tamed dinos when not mounted (now every ARK player just jump the clifs on dinos and just before hitting ground just dismount so no fall damage for dino and very small fall damage to player character) 3. Nerfing tamed dinos compared to wild dinos - not as much as wild vs tamed giga but maybe +25% points for perfect tame dino, not 50% and much less stat points for every level adding to dino stats (high level tamed dino with many added points for exping it should be stronger than wild high level but not to much - for example if you perfedt tamed 150 level rex it should be powerfull dino and easy winner fightning one high level wild one but if you fight more than 3 wild level rexes it should be hard to win; now if I have high level rex I leveled up a lot I can just attack pack of 10 high level wild rexes and kill them in a few seconds - it should be way harder I think) 4. Making tamed giga stronger - maybe not to strong as wild one but now tamed giga is a joke comared to wild one 5. Adding new mechanic not allowing low level players riding high level animals, wearing high level armour and using high level weapons and tools (for example you can only ride some dino when you have a level 5 levels lower than level needed to make a saddle, the same for using weapons, tools and armour) - now many bobs just after joining advanced tribe can just ride gigas or wyverns having full equipment 6. Flyers should be more late game animals to ride (higher level needed to ride and to make a saddle) - that means more ground exploration in early stage of the game. For me playing on PVE ghe game is the most fun before reaching flyers, after that moment I'm using mostly flying creatures and game start to be easy (also before having flyers it feels like the map is way bigger and there is more to explore) 7. Adding smart predators mechanics to fith them like a pack (for example raptors should try to surround players before attack and if players are stronger the predators should try to run away) 8. Making interactions between wild creatures more complex and realistic - if parasaur can see a rex it should just run away before rex will bite him, trike packs should protect their babies like real animals etc) 9. Character creator should allow to make more variants of faces, also there should be some limitations in body creator - if your character have lean arm, you can't make thick forearm - no more Popeye in ARK) 10. Adding more realistic feaces, not brown balls
  2. Well its that time again Ark is making another community voted dino. I had heard the last time this happened some youtuber had his lackeys vote for a creature that HE wanted, not what the community voted for. If this is true he will absolutely do it again. Everyone was very upset about it if it was indeed his fault alone that Dinopithicus is going to be in the game. Yet no one did anything about it. It never makes sense when people have the power to change something they don't like yet they INSIST on complaining about how terrible such and such is. Since that person doesn't know any better how about we all pool together, stop and think for a week or two trying to prepare some sort of idea to prevent history from repeating itself? So says every history teacher. Its absolutely possible. If this community can get together to make a free map or to make mods that improve the games quality of life and amount of fun, surely we can figure out how to combat a youtubers influence or power? Contact wild card in heaps and let them know the voting was rigged. Have a mini vote where alot of us will vote on the creature that we want as a community (some how discreetly to prevent the lackeys from pooling in their votes. A discord or something) and then when that mini vote for what dino we want has the most we then all agree and mass vote the real voting poll that we chose for the mini vote. These are two ideas i have atm. Anyone else game for suggestions on ideas?
  3. Let's end the abuse in the game of players who are 24/7 behind the screen and have no social life because they make money selling ARK objects and dinosaurs, (you just have to do a simple Google search to find them) these are some how many ideas to improve the experience in ARK 2, you can add your own ideas to see how you think even if wildcard passes from us. My ideas: 1. Primitive PVP only. 2. NO damage mutations or a damage limit per mutation. (no abuse) 3. Reasonable structure limit, that you cannot own a complete server with foundations with only one tribe. 4. DO NOT download dinosaurs in Pvp. (no selling dinosaurs) 5. NO C4. (no breaking your base a single person running towards your wall) 6. NO abusive protection armor (ex: 5000 armor) 7. NO abusive parenting, that everyone has the right to grow up, not to see in a year of Ark 2 level 500 dinosaurs killing people naked on the beach, (abuse as in Ark 1 the same old story and players leave the game ) 8. NO abusive turrets, it would be more interesting if the dinosaurs were defenses or plants like type X. 9. NO to advanced technology like Tek. 10. NO cryopod, this is not Pokémon. (no draining dinosaurs on base by magic) 11. Wounds and weaknesses that affect the character in a real way, for example bleeding after being hit by an arrow, which is not so easy to survive in a battle. (it must depend on your skills as a player) 12. Separate servers, for example if you play in Asia you cannot come to a European server with all your dupe to sell it for € 300. More ideas??
  4. iron out all the bugs on regular (walmart brand or something a normal person could have) computers then stress test them with bots. not the high end gaming PC's. dont release ark 2 until its DONE. (dlc not included, obviously, but fr all of the bugs you guys have is ridiculous. they make the game unplayable and thus unenjoyable..) for instance, there was a BIG bug last update that made cryopods unusable for anyone on PC without immediately crashing their game, which in turn essentially locked them out of EVERY dino they had in a pod, which is usually most of them. imagine playing for hours then realizing that every dino you had was basically gone forever for no reason? infuriating and it was avoidable. im not trying to sound rude and im sure you are all working hard to fix this and lete everyone have their dinos back from the currently unusable cryopods. im just upset.
  5. Carcharodontosaurus = Lizard / Dragon / Godzilla Dinopithecus = Monke / Beast / Kong LET THEM FIGHT!! But Both need to be added for it to happen. Additional Suggestions: NEW ABILITY: Leap Charharodontosaurus Can Leap and is the only Big Therapod that can jump; a game changer NEW ABILITY: Devour Carcharodontosaurus bites = 15% Health of enemy = 1 Hit NEW ABILITY: Guard / Patrol / Turret mode Dinopithecus with equipped weapon shoots enemy on sight Can be customized to attack players, tamed creatures, and/or wild creatures. Can also be set to a custom range. Can also shoot above and below — assuming they have a line of sight of the target)
  6. Carcharodontosaurus = Lizard / Dragon / Godzilla Dinopithecus = Monke / Beast / Kong LET THEM FIGHT!! But both need to be added for it to happen. Additional Suggestions: NEW ABILITY: Devour Carcharodontosaurus bites = 15% Health of enemy = 1 Hit NEW ABILITY: Guard / Patrol / Turret mode Dinopithecus with equipped weapon shoots enemy on sight Can be customized to attack players, tamed creatures, and/or wild creatures. Can also be set to a custom range. Can also shoot above and below — assuming they have a line of sight of the target)
  7. Looking to start up a clean discussion on what changes could be made to the dinos to make them even cooler, fun to play as. Below are just some ideas of what I'd like to see in the next game. Hoping that Wildcard can scale up the Rex and Spino to match their sizes , but to where it's inch for inch; it's more over Spino>Giga>Rex. Even make them at strong enough to challenge a Giga. Apex Land Carnivores Dinos included are: Rex, Spino and Giga Imposing - Dinos here have an AOE that prevents smaller wild predators from attacking their owners as long as the player is within a certain radius. Yutyrannus is unaffected by this. Immense - Apex Dinos receive less damage from small (60 - 75%) and medium sized Dinos (40 - 60%). Large Dinos deal 20 - 40% less damage. Other Titans deal normal damage to each other. Ferocious - Apex can break through stone walls and damage metal structures. Extraordinary Tames - These Dinos are all tamed with extraordinary kibble as opposed to Exceptional from the last game. Rex Chargeable Bite Attack - Deals massive damage and applies a Bleed Debuff if executed successfully. Bleed lasts for a few seconds. Grabbing Capability - Can hold prey in its jaws and either chomp down on them or carry them around. Can hold small and medium sized creatures. Crushing Bite - Rex can instantly kill small creatures in its mouth by biting down. Larger creatures take damage as normal. Roar - Smaller Creatures in the line of fire will poop and stay frozen for about 8 seconds. Passive Abilities: Meat Harvester - Can harvest more meat than other Apex Predators. Scavenger - Rex can gain a regeneration buff proportional to the size of a carcass it eats. Small corpses provide healing for 8 seconds, medium sized corpses provide healing for 16 seconds and large corpses give Rex 25 seconds of increased healing factor. Challenge - If Rex is fighting an opponent with a higher level than that of itself, it gains a melee damage buff that increases melee damage. By how much, not sure. Spinosaurus Stance Change - Spino can change between a Quadrupedal and Bipedal Stance. Quadrupedal - The Spino can run fastest on four legs, but cannot attack as fast as it can on two legs. Neither can it his as hard. Bite - On four legs, this bite attack can be lethal to fish based enemies both in and out of the water. Bipedal - Spinosaurus can attack faster and hit harder on two legs, but cannot run as fast as it can on four legs. Claw Swipe - On that note, Spino can deal a large amount of damage very quickly and can apply a bleed debuff some of the time. Passive Abilities: Piscivore - Spinosaurus gains a regeneration boost when it eats fish or has fish in its inventory. Also deals more damage to fish based enemies. Hydration - Spinosaurus can move faster in the water in addition to dealing more damage than before. This also means that it can become more sluggish in hotter, more arid areas of the map. All Terrain - The Spinosaurus is better at traversing difficult and rocky terrain in its Quadrupedal Stance. Giganotosaurus Stance Change - Giga can switch between defense and offense. Defense - Giga can take less damage in this Stance and build up a meter than can cause it to go into Rage Mode. As a trade off, he attacks slower. Offense - Giga can deal more damage in this Stance, but as a trade off here, it can take more damage from others. Roar - The Giga can roar and knock back enemies with the resulting force of the cry. Passive Abilities: Rage Mode - In this mode, Giga’s attack and movement speed increases in addition to his stamina which will drain more slowly. Thick Hide - Giga’s thick skin, especially in its Defensive Stance is resistant to projectiles and poisons.
  8. For my first post on here, I’d figure I’d test out my creature design skills; this isn’t necessarily a SERIOUS creature suggestion, and is not for the lost island as it is a fantasy critter. Just a fun little thought exercise. Modders and designers out there; I’m cool with you using the idea if you want btw! so… here goes Gargoyle (you’re free to give critique/comments about Gargy boy in the comments here! Just don’t treat it TOO seriously.) Species: Gargoyle Time: Holocene Diet: Carnivore Temperament: Aggressive Wild: Sitting atop high castle rises and crouching inside of dank caverns, the Gargoyle has very mysterious origins that may even lie outside creation by the overseers. While in its dormant state, a Gargoyle appears to be made out of stone, much like the mundane statues it is named for. Once an enemy draws too near to a dormant gargoyle, the gargoyle will awaken, although this process may take a few seconds, enough for smarter prey to escape what would otherwise be a quick and painful death by the jaws of this beast. Once awakened, however, they are harder to escape. Their wings unfurl as they prepare to swoop down upon their enemies in vast number. Domesticated: While the ways to acquire a gargoyle are by no means easy, it may prove itself to be a very versatile tame once acquired. The gargoyle is incredibly loyal to its master, and depending on its magical core, has great armor to boot! It’s plethora of skills are sure to amaze anyone. Abilities: The gargoyle can fly, swoop, dive, and claw its way to victory, sensing nearby enemies with its astonishing hearing and being able to work as an alarm much like a Parasaur can. That’s not all this creepy creature can do! It can also turn to stone, making it immune to most attacks, buffs/debuffs, and hunger. However, this is not always recommended, considering it cannot regenerate health, benefit from buffs, eat food, or move or attack in this state. Its stone form is also vulnerable to attacks that can damage stone, causing it to lose health by a mere pickaxe hitting it… it’s especially vulnerable to roll rats, by the way. It’s other special ability is known as ‘soul drain’! Once a Gargoyle fells an enemy in battle, it’s core will absorb the soul of the creature, healing it all the whole giving it a buff to speed, attack, and health regen for a little bit! This ability does not stack and can only become active again after it wears off, meaning that, no, you cannot just constantly have soul drain on your gargoyle. The gargoyle is also quite powerful, being able to hit very hard and fly fast! Oh, and it’s very good at reducing inventory weight, has great weight, and CAN carry dinos. Taming: The Gargoyle has a very… strange way to tame it. First, one must unlock an engram for a ‘Gargoyle Core’. This will put a permanent primitive gargoyle core into the players inventory, not disappearing upon death. This core will act like a blueprint. To build what the core is blueprinting, one must collect ‘Gargshard’ from dormant Gargoyles. This is done by donning full gillie armor, sneaking up behind a wild dormant gargoyle, and mining it. The gargoyle will wake up, but during that waking up process you can still mine it before deciding to RUN, because it will NOT be happy this is a VERY risky quest to undergo, because while as powerful any tamed gargoyles are, wild gargoyles are ALSO a whole hell to deal with. Once enough Gargshard is acquired, a Gargoyle can be crafted! Yes, CRAFTED! Once crafted, it will spawn in its dormant form, tamed, and ready for the player to wake it up… except, if you used your engram gargoyle core… it will always spawn at level 10 with the natural armor of a primitive saddle. … What? That’s right! Gargoyle cores, which can spawn in loot crates, have varying levels of quality! The natural armor and level of your gargoyle entirely depend on the quality of its core, and as with any other item quality, the better the core, the more Gargshards you will need. Non-engram cores will be used up upon creation of a Gargoyle. Here’s a list of Gargoyle core qualities and their respective levels! Primitive: 10 with the armor of a primitive saddle. Ramshackle: 30 with the armor of a ramshackle saddle. Apprentice: 60 with the armor of an apprentice saddle. Journeyman: 100 with the armor of a journeyman saddle. Mastercraft: 150 with the armor of a mastercraft saddle. Ascendant: 200 with the armor of an ascendant saddle. Now that the main thing is done, here’s a TLDR; Gargoyle Pros: -No saddle needed -Natural armor -When landed, one can toggle the option to make the Gargoyle dormant. This will make it immune to damage, debuffs, and hunger drain via turning it to stone. It can also be set to aggressive in this mode to make it into a sort of ‘Guard-goyle’, like a buried reaper on aggressive. -Senses MOVING enemies like a 24/7, short-ranged tek helmet. -Can dive like a gryphon -Can fly -Reduces the weight of stone, Crystal, and other rocky stuff in inventory. -High weight -High damage -High health -Decent speed -Gets a temporary buff upon killing something. This buffs regenerates health, increases damage dealt, and increases speed. -Does a scream with the c button (it’s not that special it just sounds cool, maybe strikes fear into smaller things like a smaller yuty roar idk) -Can carry dinos like an argy or Crystal wyvern can. -Not too big, between size of an argy and a Crystal wyvern. Can fit into smaller spaces better! -Can be set to turret mode to sense enemies like a Para can -SUPER good at gathering chitin/keratin. -Resistant to some debuffs. Debuffs that are either/or will instead have their duration reduced. For example, with a Yuty roar, you’re either afraid or not afraid. With the Gargoyle, you’re afraid, just afraid for half as long as you usually would be. Cons: -Incredibly hard to tame. While it IS a powerful tame, this thing requires you to sneak up, full ghilly armor, behind a wild version of SAID POWERFUL TAME, and sit right next to it to mine Gargshards and pray that you can run away fast enough. THEN, to ensure it’s a good tame, you have to search all over through a bunch of lootcrates to find a good quality Gargoyle core, get more Gargshards because said good quality core ain’t cheap, and THEN make the gargoyle, which cannot be bred. -While dormant, a gargoyle cannot regen health or benefit from buffs. It also is vulnerable to attacks that can break naturally formed stone (pickaxes, roll rats, ankys, etc). -Cannot sense still enemies. -Stamina is ehhhh -Takes a teeny bit to wake up from its dormant state, this delay can mean a big difference in battle. -The soul sucking buff from killing things can only be gained again after it wears off. -Charge light forces it out of dormancy. -Resistant to debuffs does not mean immune: it’s not put to a snails pace by a reaper cocoon like other creatures, BUT it is still slowed down. Tameable: Yes Rideable: Yes Breedable: No Stone cold killer: Yes
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