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Found 8 results

  1. Item suggestion Create some item like a watch or a compass that displays a direction to the closest supply drop. Thought itd be an interesting dynamic for transferring servers, farming loot, pvp fights for the next drop, etc.
  2. Guide on how to host xbox servers via PC using the windows 10 store version of ark. So you have decided to move beyond hosting ark servers via another xbox console because you can't make ini file changes and save files eventually corrupt. You are left with two options if you wish to host an xbox ark server beyond another console. 1. Host via the only xbox 3rd party provider called "Nitrado". Expect to pay around $70/month for a 70 max person slot server per map. The version of hosting is equivalent to steam ark hosting if you ever done that, with all the available bells and whistles provided by the devs. 2. Host via a windows 10 PC using the windows 10 store version of the Ark. Cheap to run per month (electricity cost), but comes with some major limitations as discussed below. First some up front information regarding current limitations before you go down this rabbit hole. Feel free other windows 10 hosters to provide further information and I will add it. 1. There is no graphicless/headless option like Nitrado or Steam Hosting. You need a basic gpu to host. Intel integrated gpu or ryzen APU will work. 2. You can't run more than 1 map at a time or cluster maps (I have only ever seen one person get around this via custom discord bots that literally copy/paste/cut the character files between maps running on virtual machines, but it is buggy/flaky and not a perfect or easy solution to implement compared to hosting via Nitrado or Steam). If you do want to go down this rabbit hole see the section on clustering below. 3. The server will not instantly appear on the ark server list under "player dedicated". Expect to wait around 3-7 days of hosting 24/7 for it to appear. If the servers crashes within the time period, expect the clock to reset. Nitrado servers will appear instantly on the server list by the way. 4. You will always have a max person slot number of 70, no higher and no lower. Even if you edit the ini files to reduce this, it won't matter. So if you want a tiny intimate 10 person server, you should enable white listing/password protection. Probably won't matter though because there is a slim chance the server appears on the ark server lit to flood your server with people anyways. 5. Not all the ini commands work. Most of these are the command line arguments. If the devs gave us command line access this wouldn't be an issue. Things like autodestroyold structures, active events (events still happen but only if devs enabled them during that time of the year), etc don't work because there isn't a place for command line arguments. 6. You can't host and play on the same machine at the same time without running some type of virtual machine which is not recommended. 7. Crossplay is enabled by default, eg xbox console players and windows 10 store PC players play together. Use to be an option to turn this off but now enabled by default. Pretty much the entire purpose of the windows 10 store version is for crossplay otherwise you would buy the steam version of ark if you wanted to play on PC and not with xbox players. So after reading your options and limitations, you are still determined to host an xbox server via windows 10 PC because you are too cheap to pay Nitrado like me. Here is that guide: Basic Requirements: 1. Ark Windows 10 store version of the game. 2. Xbox silver account (this will be the host xbox gamertag account, doesn't need to have xbox gold subscription). You can use your gold account to sign into the windows store version to download the game and sign into the xbox app with the silver account to host/run the game. 3. Windows 10 PC with a GPU. intel igpu or ryzen APU is fine, it barely requires any GPU power to host but it does require some. Recommended PC Specs: CPU: Intel desktop 6th gen or Ryzen APU or newer. The fastest single threaded performance CPU you can find/buy. Ark’s now old game engine is heavily single threaded coded and thus faster the single core performance of your CPU the faster the server will run without lag. Nitrado’s tend to lag because they host multiple servers from the same machine via intel Xeon processors which don’t have as high single core performance compared to consumer desktop CPUs, but instead a ton of cores. I recommend an intel desktop 6th gen or newer or Ryzen APU or newer. You can use a laptop CPU but bare in mind single core performance, desktop PCs tend to have higher clock speeds (ghz) than equivalent laptop CPUs of the same generation. Back when the Devs hosted ark tournaments, they used i7-6700K for 70 person servers for reference. RAM: 16GB for single map (includes windows/PC overhead). Rag will use the most RAM. More players, more RAM will be used but 16GB has been enough for me on Rag with 70 players. HDD/SDD: Normal Ark download size As far as running on SSD or HDD, SSD provides quicker restart and initial load along with slightly faster world saves if your world save files are large but not a requirement. SSDs also tend to be more reliable than mechanical HDD but neither affects in game server performance once the server is actually loaded/started. Internet Upload Speed: 10 megabits/second is enough for 70 people. Open NAT connection, you can test this by using the xbox app under settings and doing a network test to see if your NAT is open. Most people can get away with running upnp in their router to get an Open NAT. This isn’t a networking guide if you can’t figure out how to get an Open NAT, you will have to google that. How to Start the Server 1. Launch Ark on the windows PC 2. Go “Host/Local” 3. Select the Map you want to host 4. Configure your server settings with the sliders and check boxes (you can do more custom configurations via INI file edits, later talked about in this guide, this is equivalent to Nitrado’s expert mode) 5. Click “Run dedicated server” 6. Set an admin password. Without one, anyone could cheat on your server 7. Name your server under “Session Name”, character limited unlike Nitrado 8. Optional: Set a server password if you don’t random people joining. Someone will have to enter the server password in order to join the server. 9. Click “Accept” How to Join the Server 1. The most reliable method is if you add the host silver xbox account as friend and the silver account accepts the friend request. You can then join the server through the silver xbox account by clicking on the silver xbox account and clicking join game. 2. The least reliable method is hoping the server appears on the ark server list and finding it there, more than likely it won’t appear on the list. If it does ever appear on the server list, it will be listed under "Player Dedicated" filter. How to do “expert”/ini server configure options Ini files are options given by the devs that allow you make more server configurations beyond the sliders and check boxes given by default. You have to edit the two ini files types, save, and restart ark for the changes to take affect. If you want to do stack mods, custom drops/etc, ini files are how you do it since there are no mods allowed on any type of xbox server. Ini files are located here: C:\Users\*Username*\AppData\Local\Packages\StudioWildcard.4558480580BB9_1w2mm55455e38\LocalState\Saved\UWPConfig\UWP One for game user settings (GameUserSettings.ini) One for game (Game.ini) You can find all the ini options here: https://ark.gamepedia.com/Server_Configuration All the ini files options work for GameUserSettings.ini and Game.ini sections of the gamepedia artricle. Some of the Command line arguments ini edits don’t work because there is no command line access for windows 10 store servers. Some of these commands were added by the devs and are part of the GameUserSettings.ini file. If you want to do custom drops I recommend using Beacon App or something similar that can create the long ini file for you. Then you simply copy and paste them into the respected ini file type, save, and restart ark and the server. For ini edits to take affect, you have to close the app, make the edits, save the ini files, and then restart the game/server. You can't make real time adjustments. How to Backup/Look at Ark Data Save files Ark server data files are saved here on your drive: C:\Users\*UserName*\AppData\Local\Packages\StudioWildcard.4558480580BB9_1w2mm55455e38\LocalState\Saved ...\Maps has the server map information, including character, tribe, and map save here. This is what you want to back up regularly if you ever get file corruptions/hard drive crash/etc. Under the \Maps folder it will create a new folder name based on which map you selected. Each map will have its own folder. You can only have 1 map of each type at a time. …\Clusters\SoleCluster is where data related to anyone uploading dinos or items to obelisk/drops. FAQ/Troubleshooting: 1. Joined failed when someone tries to join Could be numerous things but first thing to check is make sure you have the latest version of Ark installed (windows store > downloads and updates) and the latest windows 10 updates (windows search > updates). If you confirmed you are completely up to date, next check to make you have an Open NAT. Open the xbox app on your PC, go to settings, test network settings, and makes sure everything passes and it shows you have an OPEN NAT. If you don't have an OPEN NAT, the easiest option is to enable UpNP on your router. If that still doesn't work, then you will have to google search specific to your router/ISP setup. Also make sure you allow Ark program to access the public network under windows firewall. Also make sure windows firewall is ON! 2. Ark version mis-match between client (xbox) and host This is often because you haven't downloaded the latest version of Ark through windows store PC. Go to the windows store and update Ark. You will need to restart Ark for the changes to take affect. Sometimes this is caused because the devs push an update to xbox but the update is a little behind being pushed Windows store version. Nothing you can do here but wait. 3. Hosting multiple maps at once with different xbox accounts and client crashes the issue is that Microsoft has a license service that eventually detects that you are running multiple copies, and will kill the one before it. Start the Ark server as you normally do.Wait for the console admin screen to appear, then disable the service using: net stop LicenseManager. Note that the LicenseManager must be running to get fully logged into the game, so you cannot disable it, only start/stop it.You also do not need to restart the service as launching the game restarts it for you! I created batch file on the desktop for easy access. thanks to @MatrixDreamer 4. How do I control server events like easter/valentines/holiday/etc? You don't. Without command startup access you can't control these parameters like you can with steam/nitrado hosting. You are at the mercy of the devs of when the events take place. Always make sure you are on the latest version of windows 10 ark update if you want the event activated during the Dev's controlled time-frame. Also keep in mind the windows 10 ark updates often lag behind the xbox ark updates, sometimes by a few days. Advance Hosting Optional Tricks: RCON: Allows you remote manage your server Thanks to @MatrixDreamer "RCON does work, and you can also use it to somewhat manage your server, you can enable the RCON settings in your GameUserSettings.ini (I have a phone app [ARCON for ARK] that lets me login to all my servers and check online player list, chat logs, and run some commands remotely like destroyalldinos) For example (GameUserSettings.ini): [ServerSettings] RCONEnabled=True RCONPort=27023 RCONServerGameLogBuffer=600.000000 You WILL NEED to port forward your RCONPort (TCP) to your server address. You WILL NEED to put in a similar windows firewall inbound rule." Hosting Multiple Servers (Clustering): Like I mentioned earlier, it is not easily implemented and requires a third party tool to sync the player data from one map folder to another map folder. Uploaded data is stored here …\Clusters\SoleCluster as I mentioned above. Normally cluster setups are controlled via command startup access built into the Nitrado/Steam verison of ark hosting, but windows 10 hosting doesn't have this option. Instead you will have to the sync/manual copy yourself or use a program to do it for you. @AndrokSurvivor created a java program that can handle the sync for you. You can find this program here: https://survivetheark.com/index.php?/forums/topic/500736-syncark-version-120-available-custom-config/
  3. Quick start guide to using Ark Smart Breeding to extract dino stats and get a breeding plan then share the database with your tribe mates.
  4. Identify and report "box"-tribes Because I just have the problem that next to my base foundations from a box tribe were built so close, that I couldn't place anything. I thought I would show how to find out who is behind it and how to report these people. Of course many players will already know how to proceed, but this should be a little help to defend against griefing. This is what it looked like when I discovered the foundations: As you can see, you only see boxes and so you can only enter the place and time in a report. But this can be very unsatisfactory, because you don't find out who is behind it. So I looked for ways to display the other languages. I found this helpful manual: The important thing at this point is that you leave out the ". Additionally I have installed the language packs for Windows. https://www.itechtics.com/windows-10-language/ After that was done, the result looked like this: The problem that arises now is how to type these characters to display them in the report. I used this page where you can draw them with the mouse and they will be displayed in a way that you can copy them: https://www.archchinese.com/ But there are actually an awful lot of these pages. In any case, the result then looked like this: (快乐 [啊刘] ) With this I had at least the name and the tribe. But now the Steam Name was still missing to complete the report. Now I was lucky that the person in question had written in the chat and I had set the Show Steam Name under Options. If you open the Steam View, you can see who is on the server with you and go directly to the profile. Of course it is always a good idea to have a site like https://www.battlemetrics.com/ to show you who is playing with you, but it has its weaknesses when it comes to players named 123. I hope this little guide can be a help to some of you. Please play fair.
  5. As Xbox players and hosts we've never had access to the .ini files to control our servers. Everything for us was pretty straightforward in terms of configuring settings, but we were also fairly limited in the amount of custom configuration we could implement. All of that of course changed when hosted servers arrived on scene, which opened us up to a whole-new-world of possibilities and headaches. I wanted to create this guide to help alleviate some of the pain associated with altering the .ini files, and to dispel some of the apprehension associated with implementing custom configuration code. I spent days researching, hours writing code, and hours fixing some of the mistakes I made. I figured some of you folks might find some value in the mistakes I've made, and what I've learned through my trial-by-fire. What follows is a sectional guide on the use of Expert Mode, and how to configure some of the more common custom configuration elements. NFD vs. Expert Mode When you first access the Nitrado Admin Console, you will find that they have created their own version of the configuration menu we had when running PDS through our consoles. It's all very straightforward and simplified, and it will look pretty familiar. For most of the settings you will want to alter, this is by far the easiest way to go about it. I have dubbed their console, Nitrado for Dummies. This is not to say you are a Dummy if you use this, but it is a simplified means of configuring the server; thus, the moniker. If you run a single server, and are apprehensive about altering the .ini files, this might be your best option for server configuration. A few things to consider before deciding which configuration mode you want to proceed with: How you want to customize your server: If you want to implement changes to level progression or custom stats, the NFD interface can be very time consuming (I'll get further into detail about these aspects later on) How many servers you run: if you run more than one server, and intend to implement customization, the NFD interface is a massive time-suck. Is your apprehension justified?: The simple reality here is that, there isn't a major difference between engaging the NFD interface, and directly manipulating the .ini files. Just like the NFD interface, every line item in the .ini file is easily identified. As an example: NightTimeSpeedScale=.7 DayTimeSpeedScale=.7 TamingSpeedMultiplier=3.0 HarvestAmountMultiplier=3.0 HarvestHealthMultiplier=3.0 Note: When switching to Expert Mode, most of the configuration options disappear from the General Settings interface. You will also notice that Engine Settings is replaced by Expert Settings. When switching from one configuration mode to the other, settings do not usually transfer. If you have been using the NFD interface for any period of time, it is probable that most configuration settings will show up in the .ini files; however, custom level progression and other custom configurations may not. Be sure to scan the .ini files to ensure that your server is configured according to your desires, check it again, and then proceed. Expert Mode Sounds fancy, right: Expert Mode, dun dun dun. It's neither as glamorous or as ominous as it might at first appear. If you've made it through this wall of text, and are now ready to start tinkering with the .ini files, here is where we begin. First things first, let's identify exactly what we're working with, and what goes where. To activate Expert Mode, you will navigate to the General Settings interface, click the little box at the top, and then click save. Once this is done, the pane on the left will look like: Let's go ahead and click on Expert Settings, and take a gander. You will notice that you're now nose-to-nose with an .ini file. Pretty unimpressive right? Feel free to scroll around, and familiarize yourself with what you're looking at. You'll notice that not all of your settings are here, and that's because there is more than one file in this interface. Click the area highlighted in red, and a drop down will appear. Once there, go ahead and click on Game.ini, the click Load File. You will notice that there is an Engine.ini in the drop down, but it is blank, and has nothing to do with what we're doing here. You will make use of both files in this interface when configuring your server, as they both contain different game variables. You will want to acclimate yourself with both of these files, so you know where everything is when you need to alter a variable. Note: Under GameUserSettings.ini you are going to see all manner of things you might be tempted to tinker with. Avoid altering settings directly under the following sections: [/Script/ShooterGame.ShooterGameUserSettings] [ScalabilityGroups] [/Script/Engine.GameSession] Alterable variables fall below the following sections: [SessionSettings] SessionName=[US] Ark FTW-Ragnarok (this is the name of your server, and can be changed at your leisure) [ServerSettings] (many of the settings you found under General Settings are now found here, and they can all be altered) AutoSavePeriodMinutes=15.000000 (this can be altered, but I have read there may be some performance related issues in so doing, so probably don't) In order to make any changes to these files, you're going to need to completely stop your server. Once the server is completely stopped, you can make any necessary alterations to the .ini files. Once those alterations have been made, click Save, and then go have yourself a cup of coffee. Nitrado recommends that you wait around 4 minutes before bringing your server back up, as the backend has to make conversions. I also always run a server check any time I make any changes, which is probably a good habit to acquire. If you don't wait, you may end up with corrupted data, so wait the 4 minutes. Now, let's talk about some of the custom configurations you can make, and some of the resources I've found helpful. Level Ramp Overrides This is just a fancy way of identifying the option to add a custom level scheme to your server, and it works for both Players and Dinos. I'm going to break this down into three sections: Players and Dinos, Engrams, and Resources...oh my? Players and Dinos How you proceed here will be largely dependent on the type of server you run. Using the Overrides you can add more levels, reduce the total number of levels, and completely reshape the way you progress through those levels. Altering the Dino progression scheme is straightforward; not so much for players. The game reserves 30 levels for ascension, so you need to keep this in mind when you're deciding on a max level. The easiest way to explain it is: If you want a max server level of 150, after ascension, you will simply add 150 levels If you want a max server level of 150, before ascension, you will need 180 levels in total Ramps Another factor to consider is how you want your ramp to work. What is a ramp you ask? Simply put, it is the increase in experience required per level. You can effectively create any ramping scheme you want with the override. The vanilla progression system uses a progressive ramp with a steep curve towards the end. I use the vanilla ramp up through 115, and then a wave scheme thereafter. Maybe you want a linear ramp where each level requires the same amount of experience. The world is your oyster here, so do whatever feels good to you. Code Now let's talk a bit about code, shall we? The method for coding is linear, but it is time consuming. There is an override variable for both Players and Dinos, and you will need to create a block of code for each if you intend to create custom level schemes for both. If you elect to override the vanilla level cap and progression, your code block MUST start at level 0, and MUST include every-single level you want to have on your server. I made the mistake of starting my code block at a specific level, instead of coding every level, and I magically transported every logged in player to level 82. So what does the code look like? Glad you asked: LevelExperienceRampOverrides=(ExperiencePointsForLevel[0]=5,ExperiencePointsForLevel[1]=20,ExperiencePointsForLevel[2]=40,ExperiencePointsForLevel[3]=70 As you can see, there isn't anything overly complicated about the actual syntax of the code. If you've noticed something odd, however, you're right to be suspicious. Level 0. Well, there is no Level 0 in the game, so what on earth is that for? When you first spawn on the beach, you are already at level 1, so it seems odd that this wouldn't start at level 2, right? Level 0 in this code block represents level 2 in-game. So if you are coding these blocks, always subtract 2 from the max level: If you want 180 total levels, your code block will start at Level 0 and end at Level 178. Engrams Points Now that you've coded out your level progression system, what about engram points? Just like with levels, you can employ any engram point scheme your wee heart desires, and it is all linear: OverridePlayerLevelEngramPoints=8 OverridePlayerLevelEngramPoints=8 OverridePlayerLevelEngramPoints=8 OverridePlayerLevelEngramPoints=8 OverridePlayerLevelEngramPoints=8 OverridePlayerLevelEngramPoints=8 OverridePlayerLevelEngramPoints=8 OverridePlayerLevelEngramPoints=8 OverridePlayerLevelEngramPoints=12 OverridePlayerLevelEngramPoints=12 OverridePlayerLevelEngramPoints=12 Each line ties directly to a level, and in order. So, the first line is the number of engram points you gain at Level 0 in your level code block, and so on. Your engram points code block should match your level code block in terms of numbers: If you have 198 levels written into your code block, you will need 198 lines in your engram points block if you want each level to come with engram points. Resources The following are some of the things I found useful when setting up my server's progression scheme: Ark's vanilla level scheme from the Wiki Code Generator Tool Note that the level scheme is out of date, so you will need to adjust if you intend to use the vanilla progression scheme up through any particular level Also note that, the site has other tools for custom settings aside from levels and engram points Server Configuration Specifics from the Wiki More to follow...
  6. ARK – The Center Artifact of the Pack & Jumping Puzzle This Guide shows how to Master the Jumping Puzzle on The Center map in order to get the Artifact of the Pack. Each try to master the Jumping Puzzle costs 5x Cooked Meat, 1 Parachute, 5x Medical Brew and a Sleeping Bag. By using the Parachute you can skip the hard jumps in the Jumping Puzzle. Have fun and try it on your own. >Click here to watch the video<
  7. Tame bloodstalkers with less than 50-100 bloodpacks(depends on the level)Tested https://www.youtube.com/watch?v=kabp8F4Zjac&feature=youtube as i say in the title i tested it on multiple bloodstalker on official pvp, make you save quite some time/bloodpacks compared to the standard method(we know yet)
  8. Hello People, i'm new here and i thought nobody does this before so i start a guide for the Valguero Deep Sea Loot Crates. I made a guide on the german Arkforum: https://arkforum.de/thread/24353-guide-valguero-loot-crates/ And i made a Video: https://www.youtube.com/watch?v=f6DtSjViacg I also edited the Valguero Explorer Map on Gamepedia: https://ark.gamepedia.com/Explorer_Map_(Valguero)# Sorry for my bad english i come from germany. 1. Loot Crate is by 48.7 / 35.6 here i found no danger nearly. // sometimes here will spawn a couple of Megalodons and Eurypterid 2. Loot Crate is by 46.2 / 32.8 also here no dangers //edit sometimes a Mosa/Alpha Mosa appears 3. Loot Crate is by 54.3 / 30.6 a couple of megalodons was here. 4. Loot Crate is by 35.7 / 33.8 And again i found nothing dangerous here. 5. Loot Crate is by 36.2 / 18.6 Everthing i found here was a couple of Eels. 6. Loot Crate is by 39.8 / 17.9 becareful here was a couple of jellyfishs. 7. Loot Crate is by 41.3 / 37.2 some Megalodons are here. 8. Loot Crate is by 39.8 / 29.8 just a couple of Megalodons was here. 9. Loot Crate is by 38.1 / 25.0 also just a couple of Megalodons. 10. Loot Crate is by 34.2 / 39.0 sometimes a couple of Megalodons here. that was all Loot Crates i found. I hope someone helps this. CrazyZocker90
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