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Found 5 results

  1. Introducing Gojirasaurus, Titan Incarnate! Blast apart foes with beams of corrupt-powered energy and violent eruptions of power. Support your forces by heading them into battle and recovering even their deadliest wounds in the heart of combat! Note: Please take a look over the entire dossier before you come to a decision, there may be something you don't like or something you think could be improved or maybe you think its perfect, feedback in the comments would be massively appreciated! Real Life: Common Name: Gojirasaurus Species: Gojirasaurus Titanus (Origionally the species is Gojirasaurus Quayi however changed this to account for the changes to the creature, like how the Raptor was changed to Utahraptor Primus) Time Period: Triassic Diet: Carnivore (Gastrolith) Temperament: Aggressively Territorial Real life depiction: Dossier: Wild: The Corrupted monsters of this earth get no stranger than the Gojirasaurus Titanus, adorning it in flowing veins of pure energy it can expel to deadly effect. it stands upright in a posture not unlike its distant Raptor cousins, but much larger, marking shoulders with the Megalosaurus. Unlike other carnivores, Gojirasaurus feeds primarily on crystallised sap and gems found rarely among dead trees, alongside a craving obsession for sulphur-infused water from its habitat. The minerals in these materials combine with a corrupted trait from its bloodstream, lighting the substance into fiery energy, pulsating through its veins. The marks left by their veined feet leave explosive pads of this substance, and when its stomps down in rage, the blast is almost nuclear. In fact the alterations run so deep through its biology that its mouth has developed into what appears like a barrel from advanced firearms. I've seen the beast release beams of red flaming energy from its mouth, tearing through an entire pack of corrupted dinosaurs in an instant, like something out of the old movies. Domesticated: I once heard tales of a daring group of survivors who attempted to domesticate a Gojirasaurus. They approached silently while the creature rested and vented heat from its open wide maw, attempting to feed it the flesh of corrupted dinosaurs it seems to constantly hunt down within its territory. I'm told the affect was rather the opposite, transforming the Gojiasaurus into an uncontrollable corrupted monster, that tore through them with swarms of corrupt creatures surging to its aid. Perhaps if they were to have survived and attempted to cure the infection, the beast might have succumbed to their will. I can only fear how deadly its abilities would be in combat against any threat that came to face its master. Reminiscent perhaps of the colossal titans its name derives from. Tamed Abilities: Moveset: Primary (Left Click, R2, RT) : Regular melee that varies depending on direction faced; Front- Wide bite that deals high damage but is slow; Sides- Claw swipe that has good reach with medium damage and knockback; Back- Stomp that has good reach, dealing high damage and knockback. All sides except back can be used while running and chain with tail attack. Bite Marks enemies for 10 seconds of Gojirasaurus projectiles homing onto them Secondary (Right Click, L2, LT) : Initiates crosshair for energy attacks that consume energy substance pressing once releases a ball of energy that explodes on contact but travels fast and deals medium damage, consuming little substance and homes onto marked enemies. Holding will slow Gojirasaurus to a crawl but unleash a wide beam of energy with long reach dealing DOT damage to enemies and buffing allies, Consuming substance and stamina quickly. Both energy attacks change drastically on different substance consumption. Substance can be chosen via a scroll wheel by holding (F key, Square, X) : GREEN Sap/Gems: Heals tamed creatures and decreases Health regen of enemies. However deals the lowest DOT damage of all four. Mainly for support BLUE Sap/Gems: Speed boosts tamed creatures and Slows down enemies. Deals medium DOT damage. Mainly for debuffing for other beams RED Sap/Gems: Ignores tamed creatures and applies a light burn to enemies. Deals high DOT damage. Mainly for offence CORRUPT NODULES: Ignores tamed creature and Reduces damage reduction of enemies AND applies light burn. Deals the highest DOT damage. Mainly for POWER BUT comes with a cost... a 'Corruption bar' appears that fills as corrupt nodules are used and gradually goes down over time like an overheat. If the 'Corruption bar' is filled the rider is Kicked off and the Gojirasaurus transforms into its Corrupt state, attacking anything nearby with corrupt energy. This lasts 45 seconds at which point the Gojirasaurus transforms back to normal affected with cryo sickness. During its Corrupt state it is Extremely Powerful, so it can be used wisely. Tertiary (C key, R3, Joystick) : Vents out heat and regains stamina faster by erupting projectiles from its spines carpet-bombing in a cone in front of it, that deal low damage but induce gem effects. Homes into marked enemies. HOLDING DOWN the key instead charges a huge stomp as energy rushes to the feet, causing a large explosion that damages the Gojirasaurus and the rider slightly but large damage and knockback to enemies/allies alongside gem induced effect. Consumes a large amount of substance and initiates a ten second period of fast stamina regen where energy attacks can't be used and movement is slowed - also expels the full 'Corruption bar'. For a last ditch effort to expel threats Tail Attack (X key, R1, RB) : Tail whip attack that hits around back and to the side like a stego, high damage and knockback but cant be used while running and is slow. Can chain with Primary attacks. HOLDING DOWN the key charges a tail wave of energy power that pierces and travels further the longer it is held. Inflicts gem effects on allies/enemies it passes through and deals medium damage and knockback but consumes a large amount of substance. For clearing the field Rush Mode (Space bar, X, A) : Activates Rush Mode while sprinting, increasing speed, reducing stamina consumed, consuming substance, creating footprints of gem energy in its wake and granting tek boots affect and letting it grapple over low surfaces similiar to Megalania climbing on the ground. NOTE: It cannot climb surfaces, only grapple over terrain that isn't any higher than itself. For leading the charge GREEN Sap/Gem: Heals creatures that follow the prints BLUE Sap/Gems: Speed boosts creatures that follow the tracks to the speed of Gojirasaurus. Similiar to Tropeo slipstream RED Sap/Gems: Damages creatures that follow the tracks as they explode beneath them CORRUPT NODULES: Damages and slows down creatures that follow the tracks. Slowly builds the aforementioned 'Corruption Bar' Other Abilities: Hydration Bar Upkeep: Gojirasaurus has a 'Hydration' bar similar to a Morellatops that must be filled with water to keep it alive. When it has sulphur in its inventory, putting it near water or providing water via canteens and the like will fill its Hydration bar and keep the energy flowing through its veins. Letting the bar drop to 0 will disable all energy abilities and begin to damage the Gojirasaurus, dealing more and more DOT until it dies. This upkeep can be taken care of by housing it out of cryopods near a water tap, and gives a penalty for housing such a powerful beast. You can also keep filled canteens or water holders in its inventory so it can keep itself pumping energy. Venting: Gojirasurus can be commanded to vent its heat and sit down while unridden. This will regain stamina and health much faster than regular and maybe will also effect the nearby area like an air conditioner. Also it looks cool Gathering: Gojirasaurus is no brilliant gatherer, only getting limited resources from corpses and rocks. Its Primary attacks can gather meats and corpse loot alongside a gathering of Raw Salt straight from the creatures bones as the pure energy in its mouth breaks them down. It can gather small amounts of thatch from trees and berries with its tail attack, but mainly the tail attack gathers large amounts of sulphur from rocks and crystalised sap from trees. Taming: To begin taming you need to wait for one to lie down and open its mouth to vent out heat. At this point approach carefully with ghille and you can feed it a full stack of corrupted nodules to transform it into its Corrupt State. This is a mini-boss alike the Reaper Queen that calls in corrupted dinos to help it, including an Enraged creature when its health/torpor is low. Dealing damage to it also builds up torpor, if your damage output is inconsistent it will recover torpor and lose health. If it dies the taming will end. Taming effectiveness increases the more corrupted creatures you kill during the fight alongside feeding. When it goes down, its corruption will detonate away, killing all nearby corrupted creatures and transforming it back to normal to begin feeding. ALTERNATIVELY it can be fed a titan head trophy while venting, which instead will transform it for only 20s of time which you must survive then it will be knocked out with full effectiveness. This is to make mass taming easier and for PvP players who are unable to do a huge fight in unclaimed territory It must be fed Gems or Crystalised sap as its kibble, Red being best and Green being worst. It can also be fed sulphur or flint or rocks instead and will continue to eat only sulphur, flint, stone, and meats for healing once it is tamed. To Conclude: Thank for reading my suggestion for Gojirasaurus! My aim for this creature was to create a battle beast to bring on the Titans and OSDs around Extinction. My ideas may be a little over the top and probably very Overpowered in the game, but I think the OG finale deserves a creature as powerful as Gojirasaurus. I'm mainly a PVE player, so any PVP heads out there, what do you think of my ideas? I tried to bear its utility in mind, being not just a walking lazer gun, but able to heal, speed boost and lead tames around combat. The taming method is challenging to compensate for its abilities and also because we need more interesting taming methods in the game overall. Do bear in mind not all of what you see here will make it if the creature actually comes into the game, its only inspiration. All that aside, I hope you would like to vote for my suggestion and have a Great rest of your Day!
  2. hello i think the alberto should be added into the game because the sea feels really empty in ark SO why not add something huge to it like the alberto ok before you search up the size of it it was smaller than the mosa in length reaching lengths around 11-12 meters whilst the mosa reaches around 13-18 meters BUT wild card makes almost everything bigger than real life, The rhynio is a perfect example of this. So we could easily see the alberto way bigger like my idea. Ok so my idea for the alberto is to be a lot longer than the mosa and tuso so im thinking like 2 mosas + 1 tuso sort of length yeah so really big. It would be rather fast for its size and be rather tanky. here is some images of the albertonectes Taming method. so to tame this creature you must feed go to it and through out one of the creatures listed. coelacanth, sabertoothsalmonan, juvi meg and juvi tuso and let the alberto kill and eat them similar to the car car but it wont attack you. You would get max effectiveness by feeding it juvi tusos and not letting it get hit by anything, you will have less effectiveness if you feed it a meg, coelacanth or salmon. here is the list of the best creatures to feed it, top of the list being the best bottom being worsed. there is a massive difference between using a salmon or coelacanth than meg or tuso, for an example lets say you decide to feed a max level alberto coelacanths you would have to feed it like 10 more than a salmon 40 times more than a meg and 50 times more than a tuso. if your going to use coelacanths it would take 60 FEEDS if you use , if you use salmon 50 feeds, meg 20 feeds and tuso 10 feeds. the alberto will have a feeding timer around 2 minutes so if you are going to use coelacanths you will be there for 2 HOURS AND get less effectiveness so I do not recommend using them. use tusos if you can for shortest time spent taming remember this is an end game tame so trying to tame this with salmon or coelacanth will take way longer to tame, give less effectiveness and will have an even faster food drain than a meg or tuso tamed one. This is to encourage people to use meglodons and tusos more and make the alberto feel more end game. you might ask WHY ADD THE COELACANTHS AND SALMON IN THE FIRST PLACE well that's because you might want to try challenge yourself and make yourself suffer i find people like that sort of content on YT somethimes so it would be a good challange for content creators. . juvi tuso . juvi meglodon . salmon . coelacanth abilities listed here. . bite . neck bash . whirl pool: the alberto starts spinning rapidly and creates a whirl pool that sucks nearby boats and creatures down towards the alberto dealing constant damage . passively generates oil . fast food drain . cant be grabbed by tusos Saddles: so for the saddles it will have a standard saddle and a platform saddle BUT it also has a torpedo saddle making it like a war sub. Can launch up to 3 torpedo's from both sides of the alberto they can be destroyed by turret's. Ok I hope you like this idea and sorry for any incorrect punctuation I have never been that good at it. it may sound rather OP with the whirl pool and torpedo saddle and I will change it a bit if I get in the comments alot.
  3. Ark has finally found a replacement for the Rex on this distorted ARK. Although smaller and weaker, it makes up for it in speed. It can also locate injured creatures like that of a dire wolves found in past ARKs. This creature has an unexpected reaction with reaper pheromones that increase its damage and resistance, but exhausts the beast at a greater rate. One feature that is notable for the Albertosaurus is a pair of small horns above the eyes, with males of this species having horns with bright colors.
  4. Wolf spider aberration Dossier: Wolf Spider Common Name: Wolf Spider Species Name: Lycosidae Diet: Carnivore Temperament: Aggressive Wild: The Wolf Spider, known scientifically as Arachnus cavernus, is a fearsome and predatory creature that resides in the depths of Aberration's hazardous cave systems. Its striking appearance and venomous capabilities make it a formidable opponent for any survivor who dares to venture into its territory. Arachnus cavernus has adapted to the dark and treacherous cave environment, utilizing its agile movements and keen senses to navigate with ease. Its jet-black exoskeleton blends seamlessly with the shadows, allowing it to remain undetected until it strikes with lethal force. Despite its aggressive nature, the Wolf Spider plays a crucial role in the cave ecosystem. It preys upon smaller creatures, helping to maintain a balance within the population dynamics of Aberration's underground world. Domesticated: Taming the Wolf Spider is a challenging but rewarding endeavor. Its aggressive temperament requires a survivor to approach with caution and patience. By nurturing spiderlings from collected egg sacs, you can raise these creatures from birth and gradually build a bond of trust and companionship. Once tamed, the Wolf Spider becomes a loyal and formidable ally. Its venomous bite and web-trapping abilities make it a versatile hunter and defender. Survivors who form a strong connection with the Wolf Spider will have a reliable companion capable of providing protection and assistance in the harsh cave environment. Description: The Wolf Spider, known as Arachnus cavernus, is a formidable and enigmatic creature that inhabits the depths of Aberration's treacherous caves. Following the cataclysmic events of the Ark's explosion, this species experienced an unprecedented mutation, resulting in its remarkable growth to the size of a Rock Drake. This monstrous arachnid now commands attention with its imposing stature and intimidating presence. Taming the Wolf Spider: Preparation: Gear up: Equip yourself with appropriate armor, weapons, and tools for navigating the hazardous zone of Aberration. Light source: Ensure you have a reliable light source to navigate the dark cave environment. Supplies: Bring ample food, water, and healing items to sustain yourself during the taming process. Locating the Spider: Journey into the hazard zone of Aberration, specifically the darkest and deepest parts of the caves. Be cautious of other hostile creatures in the area and keep an eye out for signs of the Wolf Spider's presence. Finding the Eggs: The egg sac is exclusively found on the mother spider, who guards it with utmost aggression and territoriality. In order to obtain the precious egg sack, it becomes necessary to eliminate the threat posed by the mother spider. Survivors must approach this situation with extreme caution and be well-prepared for a challenging encounter. Engaging the mother spider in battle is a perilous endeavor, as she possesses formidable strength, defensive capabilities, and the instinctual drive to protect her offspring. Survivors must strategize and utilize their skills, weaponry, and tactics to effectively eliminate the mother spider and claim the egg sack. It is crucial to weaken and defeat her while remaining vigilant and agile to avoid her lethal attacks. Once the mother spider has been successfully neutralized, survivors can carefully retrieve the egg sack from her lifeless body. The egg sack must be handled with care to avoid damaging its contents. Incubation: Once you find an egg sac, carefully collect it without attracting the attention of the mother spider. Create a secure and stable environment in your base or designated area for egg incubation. Ensure the conditions such as temperature to get as close to spider's natural habitat. Hatching and Care: Wait for the eggs to hatch, which may take some time. Monitor the incubation conditions and adjust if necessary. Once the spiderlings emerge, prepare to care for them by providing suitable food. Provide appropriate food items, such as insects or small prey animals. Survival of the Fittest: It is important to note that not all spiderlings will survive to adulthood. The number of survivors depends on chance and the conditions provided during incubation and early care. From a single egg sac, you can expect to get around 8 spiderlings, but only one will survive to become an adult. Similarly, if you obtain twins, you will have approximately 12 spiderlings, but only two will survive. In the case of triplets, you may have around 18 spiderlings, with only three of them successfully maturing into adult Wolf Spiders. It's important to note that the survival of the spiderlings follows a "survival of the fittest" principle. In their first baby form, the spiderlings display natural cannibalistic tendencies. They compete for limited resources and prey upon their siblings to ensure their own survival. That is why only some off them survives. They won’t eat anything else that they siblings in their first baby stage. This natural selection process ensures that the strongest and most resilient individuals survive, preserving the genetic traits that make the Wolf Spider a formidable creature. Bonding and Taming: As the spiderlings grow, interact with them regularly to establish trust and familiarity. Offer food items by hand or through a designated feeding spot to encourage the spiderlings to associate you with nourishment. Gradually build a bond with the spiderlings by spending time near them without displaying threatening behavior. Abilities: The Wolf Spider possesses several remarkable abilities that make it a formidable predator and a master of its dark underground domain. Wall and Ceiling Crawling: The spider exhibits extraordinary agility, allowing it to effortlessly traverse not only cave walls but also ceilings. This unique ability enables the Wolf Spider to move silently and swiftly in three-dimensional space, making it a formidable threat from any direction. Hunter's Instinct: Equipped with exceptional sensory perception, the spider can detect the slightest vibrations and movements in its environment. Using this heightened awareness, it actively seeks out potential prey or intruders, relentlessly tracking them within the darkness of the cave system. Once it locates a target, it prepares to launch its deadly assault. Pouncing Ambush: With its keen hunting skills, the Wolf Spider employs a strategic ambush technique. It waits patiently, perched on walls or ceilings, observing and tracking its prey. Once it confirms the presence of a target, it springs into action, launching a swift and powerful jump attack. This attack packs enough force to knock riders off their mounts, leaving them vulnerable to subsequent attacks. Paralyzing Venom: The spider's venom possesses paralytic properties, allowing it to incapacitate smaller prey and temporarily weaken larger foes with 10-20 % weakness. When it successfully bites a creature, the venom rapidly takes effect, causing temporary paralysis and disorientation. This enables the Wolf Spider to deliver subsequent strikes while its prey is unable to defend itself effectively. Bioluminescent Glow: The spider has the unique ability to emit a soft, eerie glow in the darkness of its cave habitat. This bioluminescence serves two purposes: it aids the spider in navigating the pitch-black environment and allows it to locate potential prey or threats with greater ease. The luminescent display can create an unsettling atmosphere and be a mesmerizing sight to behold. Attacks: Bite: The Wolf Spider lunges at its target, delivering a powerful bite infused with venom. The venom can weaken prey or temporarily immobilize smaller creatures or make a bleed effect type of poisen that slowly kills the health with 5 procent every bite. Attack - Pounce and Subdue: The Wolf Spider possesses the ability to crawl on walls and locate creatures. Utilizing its sensitive leg hairs, it detects vibrations and movements on vertical surfaces, allowing it to pinpoint potential prey or threats. When the Wolf Spider identifies its target, it swiftly pounces with agility and precision. It jumps of the wall or celling onto the creature it has detected. If it jumps on smaller to medium sized creature it lock it in like a trap so it can be used for taming or it can kill the things inside the trap but they can escape after 30 seconds. Against smaller to medium-sized creatures with riders, the Wolf Spider's attack becomes even more formidable. It launches itself onto the back of the creature, causing the rider to lose balance and forcefully dismount. With its sharp jaws and fangs, it delivers a lethal bite to swiftly dispatch the rider while trapping the persons creature. So it can also knock people of their mount like a thyla with flyers and holds the rider inside his jaws while it traps his dinos Against larger creatures, the Wolf Spider adapts its strategy. Instead of attempting to fully immobilize them, it cleverly latches onto their side, biting and weakening vital areas, much like the hunting tactics of the Deinonychus. So it can locate creatures and when it has located it make a jump attack. Encounter with Humans: Encountering the Wolf Spider should be approached with caution. Its aggressive nature and territorial instincts make it a dangerous adversary. Engaging in combat with this creature requires careful planning, suitable weapons, and protective gear. Only experienced survivors should attempt to face the Wolf Spider, as it poses a significant threat to those unprepared. Why Vote for the Wolf Spider: The inclusion of the Wolf Spider in Aberration's diverse ecosystem would introduce a thrilling and challenging creature to the game. Its unique abilities, aggressive behavior, and distinctive appearance would provide an exciting gameplay experience for survivors exploring the depths of Aberration's caves. By voting for the Wolf Spider, you would contribute to the expansion of the game's immersive and dangerous world.
  5. The rexes in ARK have been shunned by the far larger and superior Giganotosaurus. But in reality, Tyrannosaurus, although slightly smaller, was a far more advanced and powerful predator. With this new species, Tyrannosaurus gets the respect it deserves... IMPERATOR Species: Tyrannosaurus imperator Time: Late Cretaceous Diet: Carnivore Temperament: Aggresive Wild This larger relative of the Rex is one of the ARK's most dangerous predators. They can overpower even a giga, which I thought at first to be the top predator here. And they hunt in prides, tripling the danger. In group they have even been known to hunt and kill Saltasaurus. The key to these giants' success is evidently their advanced skulls. Domesticated Being the ultimate war beast, Imperators require the same basic principles to tame but the pride factor adds to the difficulty. The jaws of these theropods are insanely strong, being able to crush metal and the bones of its victims. They also have powerful senses of smell and sight, allowing them to detect enemies easily. The tyrannosaurs have a pack instinct, and when in groups can get boosts to their prowess. Many call it a "Titan Rex", but I see "Imperator" as a more appropriate name. I'm smarter and I'm the one writing these dossiers, so I decide, at least this time. --- The Imperator will spawn in groups of up to 3. Spawns in around mountains, snow, and other highly dangerous areas. They can damage metal and all lower tiers. They also gain sniff and pack bonus abilities similar to the dire wolf. They require the standard knock out method of taming, and eat the same as a giga. Their stats are similar to a giga's, but slightly lowered in everything but melee. Predator senses: can be toggled on to give vision like that of a TEK Helmet. Crushing bite: Takes about 8 seconds to preforms and has a very small AOE. Deals high damage and inflicts a broken-bone effect, which works like an Injury and a Bleed. If it hits a creature with a drag weight of 300 kgs or less, it will deals just enough damage to cause a real injured effect (unless more damage would be dealt otherwise). 30 sec cooldown. Roar: This ability causes all enemies within range to have a 80% chance of being frightened. This condition causes their attacks to be twice as slow and, for characters, a blurred vision like beer causes. Size of the creature does not matter. Image is personal work and uses images from Apple TV's Prehistoric Planet.
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