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Found 3 results

  1. Hey there, fellow Ark players! I'm exited to present my submission for the amazing Citipati in this creature vote. I believe Citipati would make a fantastic addition to the game, or more specifically, Ragnarok, so let's dive into the details! Design and location: Citipati is a medium sized dinosaur slightly shorter than a Therizinosaurus, with a unique appearance. It stands upright, in a similar fashion to it's distant relative, the Gallimimus. With it's feathered body, it showcases vibrant and colorful plumage, adding a touch of beauty to Ragnarok. In terms of location, Citipati can be found roaming the deserts quite frequently, along with the grassy hill/ mountain around the wyvern trench and rarely in the canyon on the cliffs, making it a common sight scattered around the vast landscape of Ragnarok. Dossier: Wild: The Citipati is a fascinating dinosaur with remarkable behavior traits. Generally, it is not an aggressive creature, but it's demeanor changes drastically when it comes to protecting it's precious eggs. When approached by a potential threat, Citipati becomes extremely defensive and will not hesitate to pounce on anyone, or use it's sonic disorient to ward off anyone who dares encroach upon it's nesting grounds. Citipati is fiercely dedicated to it's eggs, never leaving them unattended. It stays within a close proximity of approximately 100 meters at all times, not even when chasing foes off, ensuring the safety and wellbeing of it's offspring. This level of commitment is unparalleled, and Citipati exhibits tremendous strength when defending it's nest. When intruders draw near, Citipati's protective instincts intensify, bolstering it's physical capabilities further. Domesticated: The tamed Citipati is an extraordinary creature that offers a variety of practical applications and utilities. Once tamed, it's unique abilities and characteristics make it a valuable asset in Ragnarok. Citipati's primary function revolves around it's exceptional talent for stealing wyvern eggs. Survivors can utilize it's stealthy nature, climbing skills and agility to infiltrate wyvern eggs without fear of retribution, as wyverns are not aggressive towards the Citipati. This extraordinary feat alone establishes the Citipati as an invaluable companion for those seeking to expand their collection of unique and powerful creatures. Abilities: Egg theft: Can pick up eggs without aggravating enemies and gets a 75 percent weight reduction on them Selective incubation: Can carry in it's arms a specific egg and incubate it Wall climbing: Can quickly scale a variety of surfaces, slide down them and jump from one wall to another Sonic Disorient: Can emit a powerful shriek, confusing enemies, and making them run away and occasionally attack other creatures Super jump: Can charge up a jump, and launch itself forward Biome-dependent camouflage: Color changes depending on what biome you are in, and when activated cuts aggression range from enemies in half I would love to hear your suggestions and ideas if you have any!
  2. TO THE REPOSTERS OUT THERE: Gigantoraptor will return for future contests! If I think my concept will fit thematically, I will very much be posting it again. 2nd place in the whole of the ark community is no small feat! It also indicates to me people really want the creature in game! Expect to see it return for an Extinction, Genesis 1/2 or heck, a The Center themed vote (if the theme suits it of course). Either or, I'm very happy with the results of the vote, Fasolasuchus is going to be an awesome addition! If you wish to repost this thread in future contests, please make sure you are properly crediting myself and ZCI5250. All the information you need is right here and should be relatively easy to copy/paste through. If you've reposted and want access to high quality versions of the dossier art and reference material please feel free to reach out on Twitter, same name as my account here. I can also give tips and such on how to put in multiple images and the like. I'd really like to avoid a Bastion Beetle situation happening with my concept, meaning having someone gut my concept entirely and try to pass it off as their own. If you have a separate idea for a Gigantoraptor, by all means, you are free to post it, but if you're thinking of reposting any of the concepts in the Top 10 for future votes, please be mindful of the original authors, and the time they spent creating art, interesting mechanics and the like for their creatures. Don't be plagiarising other people's art and ideas! It's really not cool. Gigantoraptor returns for another creature contest! With the promises of Dino/Baby management QOL in ASA, alongside the theme of the contest being Scorched Earth, this ultimate nanny of an oviraptor fits right in! In addition, Gigantoraptor was one of the many shelved concepts that Dave Melvin (the old dossier artist) shared quite some time ago, meaning that it was already planned to be added in some way or another into the main game! I am well aware that it's never promised that all of a creature's mechanics will get in. However, I've noticed that WC tends to keep the general vibe of the submitted creature when it comes to the game, in the form of at least one shared mechanic. In addition, I've done my best to try to balance the mechanics of the creature as much as possible. I'd be more than happy if the creature got in with most of its nanny themed abilities, in addition to its unique baby-based ability to turn the tide of battle! Enough talk though! Let's jump into the concept! Table of Contents 1. Artwork 2. Dossier Text 3. Potential Base Stats and Spawning 4. Taming - OSD Styled Nest Defence - Egg Steal 5. Abilities and Controls - Controls - Abilities - Gigantoraptor's Imprinting - Saddle 6. Supplementary Links Artwork MASSIVE THANK YOU to ZCI5250 for creating a fully fledged dossier for Gigantoraptor! ZCI is an incredible artist and an even more incredible friend, and I'm beyond happy to see how much the community is enjoying my submission in this contest! Hopefully we get to see Gigantoraptor come to ASA! I'll be putting my original concept art in the Supplementary Links. My concept is still near and dear to my heart, so it'll still be on this post, as it's what got me to where I am as an artist today, and sparked my passion for ARK modding and creature design! THIS IS MEANT TO BE A CREATURE A LITTLE BIGGER THAN ALLOSAURUS. I realise the dossier's human-to-scale has confused a few folks thinking the thing is gonna be absolutely massive, it's not intended to be that big! Just Allosaurus height at the shoulder, maybe a little shorter than a Rex with the neck Gigantoraptor would join the Yutyrannus, being a fully feathered medium-large theropod! It would also have dramatic sexual dimorphism, males sporting huge display feathers on their shoulders and elaborate patterns on their tail fans. This would make it really stand out among the other theropods in the game, bringing something new to a group of dinosaurs usually shown as mostly scaly, combat oriented creatures in ARK. Yes, this creature has combat prowess, but it's far from your usual bruiser/chomper you're used to seeing in ARK, it's a fully fledged battle "bird"! With the graphical and technical upgrades we could expect from ASA in UE5, a large, fully feathered creature like Gigantoraptor would look incredible! I'd love to see how detailed and dynamic feathering would look with improved textures. Could you imagine seeing the weight of its big coat of feathers as this giant stomps around? Interestingly enough, there actually aren't any other dinosaurs (I mean the grouping, not creatures in general) in the game that would share the "omnivore" diet with Gigantoraptor! So I guess it's kinda unique in what it eats too! Its colour palette is based off of the Forest Red Tailed Black Cockatoo! This Australian species of cockatoo is found nowhere else, and let's be honest with ourselves, Scorched Earth is really just ARK: Australia Evolved. What would fit better on that map than a giant cassowary/cockatoo oviraptor? Dossier Text Common Name : Gigantoraptor Species : Gigantoraptor regalimaia Time : Late Cretaceous Diet : Omnivore Temperament : Loyal Wild Gigantoraptor is quite the peculiar theropod. With formidable claws and strong kicking legs, this Allosaurus sized theropod almost appears like an apex predator. However, in most cases, this doting parent is never seen far from its mate and clutch of eggs. Their bond seems to run far deeper than any other species I’ve observed, as whenever they perceive their brood to be in danger, it manifests into a rush of adrenaline colloquially dubbed “Mother’s Fury”. This allows them to grapple with threats far larger than other animals their size! I guess there’s nothing more powerful than a mother’s love! Domesticated Short of the incredibly dangerous task of stealing an egg from the nest, it seems the best way to gain the trust of these parents is to lend a hand! Nesting individuals tend to get quite hungry, spending so much energy protecting their brood, so will happily accept food from humans. However, predators will take their chance to steal an egg while they eat. One must defend the nest from these pesky foes, but once these are dispelled, your efforts will be rewarded! Both parents will happily follow you home, trusting someone who cares just as much about their young. Gigantoraptor make for the perfect nursery aid, as their naturally protective nature extends to any egg or newborn, even of vastly different species! I’ve even noticed them playing with all manner of babies, imprinting them with the scent of their owners! Some tribes go so far as utilising teams of Procoptodon to carry babies into the battlefield to power up their Gigantoraptors, activating a “Mother’s Fury” to turn the tide of battle! Potential Base Stats and Spawning Health: 750 Stamina: 275 Oxygen: 150 Food: 3000 Weight: 380 Melee Damage: See "Abilities and Controls" section for base damage values Torpidity: 950 Gigantoraptor would always spawn in mate boosted pairs, with both individuals being the same level. One member of the pair would randomly be assigned to sit on top of a nest structure, while the other moves freely about nearby. I personally think that they'd fit best into the oases and valleys of Scorched Earth, but I could see them also being found in the forests around the bases of the mountains. This vote may be Scorched Earth themed, but Gigantoraptor's thick coat of feathers would help them stay insulated from the temperatures of a variety of environments, meaning they could potentially be found on other maps. This would be up to WildCard's discretion though, and colour palettes/patterns may have to change depending on the map. Taming Gigantoraptor has two taming methods, each offering its own advantages and disadvantages: - Mostly conventional egg steal (boooring!) - OSD styled nest defence! OSD Style Nest Defence: This unique taming method would require you to offer a meal to the hungry parent sitting on the nest. This part of the taming method would function like a conventional passive tame. The foods that Gigantoraptor would accept, in order of preference, are Superior Kibble, Raw Mutton, Raw Prime Meat, Crops, etc etc., though I could see it requiring Exceptional kibble given its powerful abilities. Being a small survivor, you're able to approach the nest on foot, as the doting parents don't see you as a threat... however don't run right in! Rushing towards the nest might aggravate the parents, so calmly walk up to the nesting individual to avoid spooking them, and feed them to start the taming process. While you are passive taming the parent, pesky predators will start to appear. Small creatures like Oviraptors, Troodons and Dilos will frequently be appearing (spawning in) to try to break into the nest and steal the eggs inside. Similar to Megachelon taming, you'll have to dispatch of these predators before they get a chance to attack the nest! Rarely, comparatively larger predators like Raptors, Titanoboa or even Carnos may appear to try their luck! Thankfully, the mate of the seated Gigantoraptor will assist you in battling these creatures, becoming temporarily allied to you for a time much like Carchar taming! Dispatch of the thieves attacking the nest with new your bird-like friend to complete the taming! However, be careful not to let the seated Gigantoraptor take too much damage! The damage from these predators won't only ruin your taming effectiveness, but can cause the mother and father will turn on you. The distraction of food took their attention away from its nest for too long, and they don't take kindly to anything threatening their babies! The advantage of such a difficult taming method is that, after all is said and done, you'll be getting two tamed Gigantoraptor! Both individuals will become tamed to you after you successfully protect the seated Gigantoraptor, giving you instant access to a (hopefully) well statted breeding pair! The nest will be destroyed after successful taming in this way though, so you won't get the egg.* With the AI improvements coming to wild dinos in ASA, I feel like this style of taming will be both more enjoyable and more rewarding. It'll really feel like you're fighting alongside a wild beast to earn its trust! Egg Steal: Unlike most other egg steal tames, Gigantoraptor eggs are not found in the overworld. Instead, they must be directly looted from the nest structure, like looting a beaver dam. This will force the player to have to remain stationary and make stealing the egg much more risky! In addition, these angry parents will stop at nothing to see you dead, staying aggressive even after they've killed you! This unique egg mechanic is to prevent the egg from simply being taken after taming the parents OSD style. *For handwavy lore reasons, this nest is a bit of a shrodinger's nest. Why would such devoted parents leave behind their baby to follow this human? Obviously it's because there wasn't actually an egg in the nest yet, this couple only just got their roots down. At least that's how I'd explain this balancing in non-game-mechanic terms. As another option, it could make more sense if the mate pair awarded you with a single egg for your efforts, again this is up to WC's discretion. Abilities and Controls I've considered applications for both PvP and PvE play with the Gigantoraptor. While I have done my best to balance them for official play, please note these are only potential ideas, and the Gigantoraptor’s mechanics could always be balanced according to what WC sees fit. Firstly, it would join the Maewing and Procoptodon as a valuable nursery aid, functioning like a blend of an Air Conditioner and the S+ Nanny*, incubating eggs dropped near it, feeding babies too young to eat from troughs and helping to imprint on growing dinosaurs by completing cuddle interval requests. Of course, it would require the relevant food and imprinting comfort foods for these respective actions. For example, if a baby asked for Prime Meat Jerky as comfort food, it would require Prime Meat Jerky to successfully raise imprinting percent. In addition, both wild and tamed Gigantoraptor will receive a buff when near any fertile eggs and babies (any growth stage from baby - adolescent) of all species, Mother’s Fury. This buff will increase their damage resistance and damage output by 20%, and increase their speed by 10% and decrease their stamina usage by 10%. Not only will this help in the defence of nurseries from enemy factions trying to kill or steal babies, but it could also synergise with Procoptodons! By bringing baby creatures into the battlefield, the Gigantoraptor could gain an increase to their combat abilities as long as there are living babies nearby! In addition, with wild babies coming to ASA, you may not even have to bring a baby to the fight, they'll just be around and allow you to power up! The reason for this outlandish concept/synergy is to reward interesting strategy/play and to give some use for all those breedjects... alongside continuing the running gag of how baby creatures are treated in ARK. We stomp on them for XP, sacrifice them to things like Troodons and Carchars to tame them, and mass murder them when they don't get that stat mutation we wanted. Bringing them onto the battlefield as "ammunition" for a giant cassowary nanny's signature ability is the least of the horrors! *An important thing to note here is, S+ and other similar mods could take time to update to ASA. This would mean people potentially wouldn't have access to the structures for a bit of time. Having a creature that, if the abilities were to come in the final concept, fills those roles would be highly useful and may even suit some people's playstyles more! Everyone benefits from not having to sit there and fulfill cuddle timers, it's not a skill based thing, just a massive time sink. The balance just comes in the fact that you'd still need to provide it with potentially every cuddle food option for your creatures, alongside more balance options touched on in the "Gigantoraptor's Imprinting" section. In terms of controls: Left Click : A double claw swipe. Hits twice for 30 base damage each swing. While slow-ish, its big AOE makes it great for dealing with larger targets or small groups! This can harvest meat. Right Click : A powerful kick that deals heavy knockback. The lower the drag weight of the target is compared to the Gigantoraptor, the further it gets knocked back! 25 base damage. This attack can also be performed while jumping. For how the jumping kick could look, looking at how cassowaries kick things would be a good, but terrifying, reference! C : A simple peck attack, that hits much faster than the claw swipe and is better suited to dealing with singular targets. 35 base damage. Harvests berries Spacebar : Basic Jump X : Roar/Taunt, the Gigantoraptor will flare its tail feathers and give a shrill cry. Purely cosmetic. In terms of abilities: Tamed Gigantoraptor can be told to sit via the radial menu. When sitting down, a short animation of digging a nest plays, and once seated it functions like an air conditioner and incubates eggs. (with the existence of the egg incubator, I feel like this mechanic will be a little bit less needed, and isn't as important if it doesn't make the cut were Gigantoraptor to win) Seated Gigantoraptor are also able to imprint nearby dinos! See "Gigantoraptor's Imprinting" below for a more in depth look at the mechanics behind this game changing feature Gigantoraptor are the only creature attentive enough to notice when a Maewing is swooping in to steal babies! Babies nearby a Gigantoraptor will be completely immune to being stolen by Maewings, offering some counterplay to the kidnapping marsupial/monotreme/hybrid thing! This will function as an anti-theft AOE around the creature. I've been told that people don't generally use the Maewing's theft ability, but it always felt odd that something so powerful as stealing someone's breedline had no real counterplay other than "build a wall" (that could be broken down). Gigantoraptor's Imprinting: Balancing the imprinting is quite a tough one! As I mentioned above, imprinting isn't skill based, just time consuming. The point of the mechanic on Gigantoraptor is to just make it so that people don't have to be wasting time watching their pixel dinosaurs when they could do other things. Breeding is one of those necessary, but highly laborious and monotonous activities people will have to do in game. I don't think it's fun or fair that you have to be waking up every few hours to log on just to hit "E" on your growing baby because you want those extra stats. A vanilla balanced version of the S+ Nanny would save people so much time, especially for people on official who won't have access to crossplatform mods! However, automatic imprinting all the way to 100% would be very powerful, especially if you could fit a bunch of babies into the imprinting range. But, on the other hand, having the automatic imprint cap out at a certain percentage, even with lots of stat investment, nullifies the whole point of leaving one out there to do its job of imprinting if a player still needs to interact in some way (other than comfort food refuels). There's two options I can think of: Option 1: Imprinting would remain the same as the original concept. Gigantoraptor simply needs to be loaded up with comfort foods and the like, and will imprint all babies in its range to complete 100% imprint. Only limit is how many babies you can fit into its range of effect, and the amount of comfort food stored in its inventory (wants to cuddle/wants to walk would just be automatic). Option 2: Imprint quality could be capped by a "Imprinting Quality" stat, functioning either like Gacha's mutatable crafting skill, or Maewing's "tamed level up only" nursing range ability. This would mean that a growing baby would still require additional input from a player to achieve the 100% imprint, unless the Gigantoraptor in question had been sufficiently levelled up. I think the best course of action would be to have this be a tamed stat to level up, but to make it possible to reach 100% imprint by levelling up this stat. Maybe it requires 50 points pumped in, maybe all tamed levels, who knows. But having it have no way to fully imprint a creature makes it a lot less useful. In terms of a cap to the amount of babies that Gigantoraptor could imprint at the same time, perhaps this could scale with the Imprint Quality stat, or even the level of the animal? One Gigantoraptor would have a certain number of babies that could be assigned to it to be imprinted. This could be something like 5-10 at base, but higher level/higher pumped Gigantoraptor are able to imprint more babies at once, incentivising the taming and levelling up of strong "imprinter" Gigantoraptor. Hopefully these options provide enough of a framework for WC to make the decision on what would fit best in game, if the concept were to win in round 2! In terms of saddle: I wanted to avoid giving Gigantoraptor a baby carrying saddle like the Maewing to avoid overlapping niches too much, and encouraging synergistic play when using it in a combat setting. However, after some thought and feedback (editing a concept based on useful information? Preposterous!), I feel it would benefit the concept. Maewing won't be coming to ASA, according to the roadmap, until 2024, so one of the more useful breeding creatures would not be present for a very long time, so giving some baby carrying capacity to Gigantoraptor seems appropriate. The saddle would also make using the "Mother's Fury" buff a little easier, as well as making it harder to steal a baby from under its watch (regardless of the maewing anti-theft aoe). To make it not completely invalidate the Maewing though, it would only be able to hold one baby, and won't be stealing any children any time soon! This is, again, one of the many things in the submission that is up to WC's discretion. Supplementary Links Real world Gigantoraptor here: https://en.wikipedia.org/wiki/Gigantoraptor Size reference for real-world Gigantoraptor (the thing is huge!). Art by Gabriel N. U./@SerpenIllus Originally planned Dave Melvin Gigantoraptor: My original Gigantoraptor concept art: Forest Red Tailed Cockatoo reference:
  3. Hello survivors, I present to you the Giant Moa, also known as Dinornis. Large for a bird, but fairly small for a platform creature. While it's incapable of flying, it makes up for lost time with it's impressive running speed and stamina. It is unaffected by sandstorms and will also protect the rider from the effects of storms and harsh weather. It is in fact tamed during sandstorms, giving them an actual purpose on Scorched! It has the ability to incubate any egg by sitting on it. It can be equipped with a small round platform saddle, large enough for just a few essentials such as a bed and smithy. Hope you like it! Here are a few reasons why I think you should vote for this creature: Paracers are pretty much the fastest platform creature on Scorched, and they are slow! It gives you something to do during sandstorms. It saves using a million torches to incubate wyvern eggs when you don't have an incubator. No other creatures provide a weight reduction for eggs. If that's caught your interest, here's more info about the potential creature: Basic Info Group: Bird Diet: Herbivore Temperament: Docile Equipment Moa Platform Saddle: A small round platform saddle. Can be ridden with or without the saddle. Dossier "Wild: From a distance, the Moa could easily be mistaken for it's relative, the Emu. Upon approaching it though, it became clear that it was something much, much larger. I'd heard stories about the Giant Moa as a kid, the tallest birds to ever walk the earth, but even in the stories they weren't as big as this! Despite it's humongus size though, it appears to somehow survive on a diet of seeds and berries. For the most part they seem friendly, but friendly shouldn't be mistaken for weak, I've witnessed Moa's shatter the skulls of enemy dinosaurs with their broad sharp beak. Domesticated: While the Moa is relativity easy to befriend, as an adult it doesn't seem to be capable of domestication. It pays no attention to whistles and is definitely not a fan of anyone attempting to climb up onto it's back. Attempts to steal it's eggs don't tend to go well either, the shell is so fragile that the slightest knock can cause it to shatter. The only successful domestication I know of was done by assisting the parents with defending and raising the offspring. It seems well worth the effort though, these things are built for this harsh environment, they are capable of running full speed through a sandstorm, and will happily help incubate other species eggs." Behaviour The Moa is not aggressive until attacked. Once attacked, it will use it's sharp peck and powerful kick to defend against the enemy. Drops Hide Raw Meat Raw Prime Meat Taming Adult Moa's cannot be tamed. To acquire a tamed Moa, the player must build trust with the parents, then claim it's offspring when reaching juvenile. Moa's spawn in pairs, one male and one female. In a panic, the female will lay an egg just before a sandstorm. The egg is extremely fragile and cannot be picked up. Once the sandstorm begins, the male Moa will sit on and incubate the egg. To build trust with the parents, the player must help defend from incoming Titanoboas which are attempting to steal the egg, much like defending an OSD. For each Titanoboa killed, the trust meter HUD above the male will increase. After the sandstorm, the male will stand and the baby will hatch. If the parents trust has reached 100%, the Moa family will now follow the the player. While the baby grows to juvenile, the parents trust must be kept up by ensuring the family is kept together and unharmed. This can be done by leading the family into a safe holding pen. Once the baby reaches juvenile, it can be claimed and the parents are no longer required. If it's food gets low, it must be fed seeds, it will not eat berries until fully grown. Utility Abilities Peck: - A long reaching peck with a small AOE. Kick: - A powerful kick with a large AOE and good knockback from legs. Pick up: [C] - Pick up players, small creatures and babies with beak. Sit: [X] + + - Sit down to incubate eggs or regain stamina faster. Jump: [Space bar] - It's long feathers cause it to have reduced fall speed (when not equipped with the saddle). Roles Egg Incubation: When sitting on eggs, it will provide incubation for any egg type. Levelling 'Incubation effectivness' stat can increase incubation speed to faster than an incubator, but has the limitation of not being able to see the egg stats and info. Egg Transport: With an 80% weight reduction of eggs, decent base weight, and good movement speed, it's eggcellent for transporting them. It will not eat eggs, even if force feeding is attempted. Travel: With impressive running speed, stamina, and immunity to the effects of sandstorms, it's well suited to collecting desert loot crates. While it has no visible wings for gliding like the Terror Bird, when not equipped with the platform saddle, it's feathers help reduce it's fall speed, meaning it can jump great distances from hills and mountains without taking any fall damage. Baby/Small Creature Transport: It can pick up and transport small creatures and babies with it's beak, and will keep them held even when dismounted. Mobile Tent: The Moa is not only immune to the effects of sandstorms, but will also provide the rider with protection much like being in a tent. With an Adobe building on it's platform saddle, it can also provide mobile protection to tribemates. Seed Harvester: The primary peck attack will only harvest seeds from bushes (berries can be harvested with the kick attack). Although the iguanodon is capable of converting berries to seeds, it falls short when it comes to crop seeds, this is where the Moa shines. Seeds are also the required food of baby Moa's. Moa Taming Aid: Due to it's invulnerability to sandstorms, it can be very useful for taming more Moa's by protecting against Titaoboas during the sandstorm phase of the taming process. Mobile Clay Farm: It's ability to harvest both Sand and Cactus Sap combined with a Mortar and Pestle or Chemistry Bench on it's platform saddle, makes it very efficient at farming Clay. Weight Reduction Eggs: 80% Sand: 80% Harvesting Seeds Fibre Thatch Wood Sand Cactus Sap Thank you for all the great suggestions that I have been able to use to update this creature submission! Learn more about the real world Giant Moa: Dinornis - Wikipedia
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