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Found 50 results

  1. Yet Another Set of TLC 3 Ideas! except Better! There are probably millions of these so I'll just cut straight to the ideas and say this is for many dinos and IF any are up for a TLC I would hope to see something along these lines... Ankylo - Yes these are the Metal Gatherers with their own set job already, but my suggestion would be, since we now have a machine that does the job, I would add a bone-break ability that slows attackers down and torpor damage to the tail swing... Would really let it stand out and help it for being so slow. Stego - This could really benefit from being a fiber/thatch/berry gatherer for beginner tames to act as a step below the Therizino. Dilo - Really just needs a reskin and maybe an ability revolving around it's spitting-action... Maybe pairing it with the alarms/Parasaur alarm and they could seek out intruders. The Onyc and Araneo would be good for this also giving them an actual "use". Speaking of the Araneo - I would give them a cling ability to all surfaces and let them walk across ziplines. Carno - Needs a speed dash beyond it's sprint, a headbutt would be cool but not needed, mainly focusing on their speed would be enough. Bronto - Maybe a kneel command to pair with the platform saddle. Could allow it to bring the platform closer to the ground. A stomp ability strong against structures, like the Titano's, would be great also. Carbonemys (Turtle) - Needs a good reskin and a command to pull into it's shell, like the sit command. It should definitely have a higher defense in it's shell than the Doedicurus and could be used as an early game vault to protect supplies. It would also be great if they were immune to Jellyfish and gathered extra Toxins. Working like a preserving-bin for Toxins, chemistry ingredients, food, etc. would be even more amazing. Ichthy - A Sonar ability that picks up threats, plus resources like silica pearls and oil veins would make this so much more useful early game. Idk if it really needs a reskin but it would still be nice. Plesi - definitely needs a reskin. A speed dash like the Carno suggestion would be great for the Plesi also but more along the lines of the twist the Pteranodon does but in the water, a dodge/turnaround maneuver like the Tropeo's twist mixed with the Sarco's turnaround underwater would be great too. Mosa - Needs a reskin to look more like it's monitor lizard cousins, it would be amazing if things avoided the Mosa as it swam through the ocean, giving it a wide birth, when tamed also. Making it seem more menacing. I would switch the Mosa and the Whale as far as which can't stay deep underwater to long because it makes more sense but understandable if you didn't, but the other dinos avoiding the Mosa would make it like a real T-Rex of the Sea. Megalodon - I would give the Sharks the same ability as the Dire Wolf tracking damaged prey. It goes with sharks being able to smell blood in the water and would really help in the dark oceans. I would also LOVE to see Ichthys and Megalodons be able to breach the surface also... Megalodons would really benefit from this by being able to grab low cruising flyers to pull them down and make the riders fall off when the flyer touches the surface. The Megalodon could auto release the flyer if it's not killed by the initial breach-attack as it hits the surface and it can then target the rider that had fallen in the water. Seeing a wild Megalodon jump and kill a low-level wild flyer, or seeing higher-level flyer get released at the surface and then flying off in a panic while you're standing on the beach would be a crazy sight... It would also be fun and awesome to do. Liopleurodon - Just make it a normal tame with a higher speed than all water dinos minus the Plesi. Dealing slightly less damage than a Megalodon. Maybe a better Prime-Fish Meat gather rate. A twist maneuver like I mentioned for the Plesi, like the Pteranodon's, would also be fun swimming through the water. Dimorphodon - really does need a reskin and maybe a pack buff... Maybe a setting to have them circle around you on follow when not attacking as kind of an attack shield of small dinos in the caves if you had the full 5 or whatever for the pack buff... Plus circling you would keep them from getting stuck on the cave walls as easy as they do on follow... unless them circling you messed with you walking normally... There would have to be a balance there... Tropeo Taming - I think (as I've put in a prior post) that the Tropeo would be a lot more fun to tame like the Equus. When landed you jump on the back and hold on, giving it kibble it bucks you off mid-air. While also being able to jump off a flyer onto their backs and doing the same (Sort of like Avatar). This should be easier to hold on for than the Equus... probably not actually bucking you off until you have failed 3 times in a row... I think the Quetz and Tapejara would be lot more fun like this also... Just bring a parachute if you happen to fail. The Tropeo's Saddle could have armor rating also effected by the quality like it's damage even if it's only half the value of the armor rating for the quality that it is usually it could make it stand a better chance in PVP. Quetz - really needs a reskin. A more vertical stance like Paleo-Art, and a flapping animation in mid-air, when not wearing a platform saddle. Making it much more imposing and majestic... And it is hypothesized that the Quetz used to walk around with its head held high picking off smaller dinos before taking off to the sky... Living more like a Stork. I think a more aggressive Quetzal would be very interesting, making you have to tame it mid-flight with the Tropeo-suggestion. Maybe even allow for the normal tranq method AND the Equus "hold and and ride" method I suggested for the Tropeo for the Quetz and Tapejara also... Making all 3 tamable both ways... Oviraptor - Doesn't really need a reskin but I really wish they could gather eggs on wander but DID NOT eat fertilized eggs and just kept them from spoiling. I would just worry about them wandering off with the eggs lol if there was a work-around for that it would be awesome... Maybe a craftable nest they would drop them in or not wander far from like the leash-thing. Spinosaur - Just a swimming animation more like the Baryonyx/Sarco. Giga - Could really use a reskin Last but not least! -The Mammoth could really use a reskin and a trumpet call... I also think the ability to take water into it's trunk to water crops would make it so much more useful! And The female Magaloceros (Deer) could really use a reskin to make it stand out from the sheep, mainly the female variant but the male and female both could benefit to make them a little more majestic... Like a deer! Maybe letting them be rode bareback and having the saddle work like an Equus without the lasso...? Couldn't hurt me... These would make all these dinos much more useful and interesting and is not so crazy that it cannot be done... Would love to see these additions to the game and I bet if you played around with them you would think the same. Thank you for your time.
  2. 3 New Taming Items First is the Cover Scent Craftable Recipe like Bug Repellent which makes you harder to detect for a set time from most all dinos. It is usually urine I believe but you could probably come up with some creative recipe for it. Second Is the Bait Box There would be 6 levels for each different kibble (Simple, Basic, etc.) for Carnivore and Herbivore making 12 different Bait Boxes all together. Each would work for the dinos to that corresponding kibble with the excepting of adding either Meat for Carnivores or Veggies for Herbivores. It should have the same radius as a Trough and lure the dinos for that specific kibble and diet to it. Finally is the Trip-Wire Gate I would suggest these having a wood, stone and metal version... These would work like any other Trap but would be an entire Dinosaur Gate (Not Behemoth). The gate would be raised and the Wire set then any wild, or enemy dinos, depending on the setting, that trip the Wire shut the Gate behind them. Making for much better taming pens. These items paired together could change the game and really add more of a hunting element to taming... A Bait Box in a taming pen with a Trip-Wire Gate and some Cover Scent on to hide you from the tame and hungry predators would really add a whole new way of taming. The ability to use a Bait Box would really help solo taming and just be fun to try and lure your tame where you want them. Plus the Trip-Wire Gate is way over due and a Cover Scent would be so useful even with a cool down between them... Would really consider adding these 3 (technically 16) items.
  3. Unique Center Map Dino Since every Free Mod Map added has had a unique dino... I thought I would throw an idea out there for the Center Map to give a reason to go playthrough it again and also to bring it up to date with the other 3 Mod Maps... Since the Center is mostly a water map... I thought why not a water dino? and I'm guessing my choice has been brought up a few other times to be an addition to the game because it is such an awesome creature... The Archelon Giant Sea Turtle... This (I Imagine) majestic and beautiful animal would be more than enough reason to go back to the Center Map... It could gather Jellyfish Toxin and be immune to Jellyfish stings (as I suggested for the Carbonemys also if the Archelon never made it into the game) and Electric Eels (which I withheld from the Carbonemys for this reason) It could be a passive tame like the Basil/Whale and would be tamed by Jellyfish Toxin but when tamed would eat fish specifically. Also filling it's food meter a little bit when it eats jellyfish (being one of the main things sea turtles eat in the wild) This dino would have to act a little different though... Rather than just hovering around in one area like most dinos in ARK... The sea turtle would have to constantly be moving... Hunting for it's favorite food. Jellyfish. I suggest having a group of only 3 at a time (or maybe a couple groups on servers) circling around the map through the ocean... Making them much harder to passively tame having to keep up with their movements. I think riding it underwater like a Megalodon superman-style would be the right look but when riding it on the surface we should be able to Surf on it! Kind of like the Manta, except standing sideways and without the jump, but with way more in depth handling... Turning would have to almost drift, kind of like the Equus turning when running fast... An animation to where it looks like it's carving up the waves with little splashes would be a nice touch also... I think it wouldn't even need a saddle... Just standing up sideways as you surf on the surface and diving down onto the top of it's shell, holding onto the top of the shell behind it's head as you ride underwater. Superman-style like I said... This would make this turtle so amazing! Unlike the other turtles this one would have to be fast, comparable to an Ichthyosaur maybe even a Plesiosaur... but it would have to have a higher defense for it's shell and making up for the lack of saddle... It wouldn't have a very high attack but there wouldn't be any better way to travel! I almost guarantee this would become one of the most popular water dinos ever! and you can quote me... lol People would probably want it on more maps than just the Center I'd bet... Definitely making them go back to it to tame one... but it's just a thought... Thank you for your time.
  4. Add a Tribe-Wars Boss Arena I had an idea for a kind of boss battle with no boss actually needed... Just an arena... I know there was something similar in the past but this would be a little different... My thoughts are having an alternate boss match-type available at the obelisks... PVP would still be into this but it pretty much gives PVE players the ability for a PVP match also, all within the core game of ARK but much more controlled... Like a boss battle... but Tribe on Tribe... but more like the best, or up to the 5 best fighters from two different tribes going head to head as if the opposing tribe would be like the Boss in the match... You could have Gamma - Which would be up to 5 VS 5 with NO Dinos or TEK Gear. Beta - Could be up to 5 VS 5 allowing ONE dino per survivor with no Flyers or TEK Gear... Alpha - Could be up to 5 VS 5 allowing up to THREE Dinos per survivor and would also allow Flyers and TEK Gear... The Arena would have to be wide, open with slight cover scattered around, and a TALL ceiling or even an "open sky" that expands to be larger than the arena itself. Ruins would be amazing for this kind of Arena... I think an option like this would give Tribes A LOT more to work towards and prepare for besides regular boss battles, plus it would add a very diverse line up for Battles besides just a pack of Rexs... Making other Dinos actually worth breeding and raising up more often... I think something like this that keeps the war in a controlled space rather than destroying bases across the map would give PVE servers the ability to have competition between tribes that doesn't put their builds and all their tames at risk... Water Dinos would sadly be excluded unless their could be an option to flood the same arena to have a marine-specific battle. but either way I think this would give the game a WHOLE lot of longevity passed what it is right now... And that is saying a lot because this game already has proven to have longevity. Something like this would bring players back in hordes to test each other in a match like this... And honestly there should always be the option to go 1 VS 1 or 2 on 2 all the way up to 5 VS 5, or maybe more, to fit different team types and those would honestly call for whole new strategies and game play making this game-mode way more diverse... I really think it is a simple win - win to implement this in... Your just providing the arena and the option in the obelisks to transfer your team and dinos to it... I really thought this would be an amazing idea and would really spark the community interest again... I would really consider it... but it's just a thought... Thank you for your time.
  5. Dummies on Saddles My suggestion is to be able to put the training dummies on the backs of saddles like a torch to have a moving target... Maybe even add rider dummies with a durability you can shoot off when they break... But really the dummies like torches on a saddle would work just fine... I would just like to be able to build better training grounds is all and thought that would be an easy add to do it. PS - please fix dummies to read damage even when structure damage and friendly fire is turned off. An easier damage reading to understand for bullets, dinos, etc. would be nice also...
  6. Dino AI Update I always thought about ways the game could be more engaging... The game has came along way since early access but there are still things I thought I would see that I never did... Still a great game though, but... I have some Ideas I hope are not to crazy to implement but could really make the game more immersive... First would be some Dino reactions to certain actions... Say you are watching your friends back as they are watching over a dino they are taming... A wild dino rushes toward them and you take your first shot... (This is Only for Bullets, not arrows of tranq darts) My thought is that depending on the level, we will use max difficulty as the example, the wild dino will react by either taking the first bullet and turning to run away from you guys if it is under level 50, maybe returning a little later like it had a raised torpor, Between level 51-100, the wild dino might circle you guys, taking a few more bullets as it circles before it (30% of the time) runs away like the one under level 50, or (70% of the time) it will rush in to attack. Between 101-150 the wild dino will just rush in through the bullets like normal, really making the levels affect personality will make interactions in the wild seem more diverse, while also making higher level dinos really seem more bold and aggressive. Also giving more opportunities to save tames from losing effectiveness. Second I would like to touch on another person's idea that caught my eye recently. I don't take the time to read enough of the other survivor's posts on here as I should but I can't help but to read ones that the title matches a bug I'm dealing with in game or seems like an idea I have posted and want to see their new perspective on it... Someone spoke about herding and I thought it was a pretty awesome idea. I don't remember exactly the details but I will give my own ideas that I was inspired with from theirs... It was along the lines of the herding dinos, or "thought to be herding dinos" like Trikes, Stegos, Brontos, etc. plus things like Equus and other herding animals could move in units around their biome in the map... I thought it would be pretty difficult to implement without things bugging out but they spoke about low level survivors being able to move with the herds for protection early game and I thought that was brilliant. I get it would make taming a hassle and that's probably why they weren't designed that way to begin with, but say it could work and dinos could move like this... just allow for members of the herd to venture off alone giving the opportunity, to tame it. Or have dinos like Raptors and Dire Wolves be able to break up herds when they rush through them. Not making them Aggro but kind of spooking them to run around crazy for a minute and it would take a while for them to regroup... Allowing you to do that on tamed Raptors, Dire Wolves, and other similar dinos would let you create that situation to tame some... I would suggest big carnivores (Carno and Larger) they would stay grouped up until attacked, maybe in a more defensive formation... Plus it would give low level survivors the option to travel with the herds for protection early game through different biomes like that survivor suggested. Adding a lot to the experience of traversing the map... Third I think dinos should interact with certain things if the animations for it weren't to hard to make... Bears sharpining their claws on trees, Deer rubbing antlers on trees and headbutting each other. Plus Pachycephalosaurus should also do headbutt displays. Carnivores that travel together like Raptors and Rexs when they are in pairs could nip at each other when they get to close. And carnivores of different species could have a low percentage of eating smaller carnivores for realism. Also dinos could "act" like they are drinking water once in awhile like the Morellatops does to fill it's tank. Little things like this might be hard to implement into a game like ARK so I understand why it hasn't been a priority, but with the end of DLCs and what not coming soon it would be a great thing to try and make work for the end product game with no more updates coming to it... Would really make it stand the test of time in my opinion... As long as all the bugs were worked out of the core game first of course... Anyways it's just a thought. Thank you for your time. PS - I have a million more AI Ideas but didn't want to make this too long. Any other survivors with good Dino AI ideas throw them in the comments. I know there have to be a lot of great ideas in the community around this topic besides the obvious "better pathfinding" lol. Which of course should be at the top of this list but I figured that was to obvious to waste the space on. Pathfinding should definitely be a top priority along with optimization for all the maps, across all consoles, PC, servers and single player.
  7. Ark PvE - PC - Trading Discord! So I have noticed that not a lot of PvE discord servers are out there, not any that are ONLY dedicated to PvE. So therefor why not make one for all the people who want to be able to trade their beloved tames and their materials. The server is brand new but hopefully with more people we can bring we can bring more trading and more fun to the PvE community! https://discord.gg/EkSbxt7
  8. All of my Dinos are gone I got on ark this afternoon to ark 915 official server and of my tribe Dinos were gone, we had eggs hatching and they are still there, and our cryopoded Dinos are still there. We had over 50 Dinos out and they are all gone, this is the first time our Dinos have gone missing when we were offline, we also have Dino leashes down so no one could have taken our Dinos. They were their this morning when my tribe mates were on and I also asked my tribe mates if they cryopoded all the Dinos and they didn't. Please help as soon as possible. Thank you
  9. Favorite ARK dino? lets debate so whats you favorite dino? lets debate i personaly realy like the grifin even tho its stamina makes it suck
  10. Let's all have fun enough of this over toxicity Don't know why people say solo is hard on small tribes when it's no where near as hard on normal pvp server, it is legit impossible to progress with alot of OP and toxic tribes to compete with. And nearly as hard to find a decent tribe to join without getting insided.. we all spend massive hours on this game and starting off is hard and frustrating.. I would really love to see some actual tribe battles and not real dog act moves where people are destroying wooden bases and taking everything they have, even lvl 30 parasaurs when the raiders themselfs have lvl 300+ wyvernns.. I'd have to say ark is the most toxic game out there, you can play it's for years and progress only by lvl.. If your reading this give low lvl people or tiny tribes a chance, theres no reason to be so toxic, if your base could get wiped by low lvls then upgrade it and not wipe everyone you come across.. if some1s on an argy and your on a mana, griffin or wyvernn have a laugh and do circles around them not just instant kill them and there tames.. even just make them land and drop all there stuff if you wish, make if fun for both players... if you really get off being lvl 100 and killing lvl 5s then you need to change your actual real life problems because your being like a baby hitler lol
  11. Welcome to the SurviveTheArk forums Dino tier list! Before we get into the rankings, here are some ground rules and information on the process of rankings! Rankings go from S tier down to F tier. S tier being the best in that environment and F tier being the worst. PvE rankings do NOT take kibble charts into consideration at all. PvE rankings are determined by: Resource gathering, hunting/boss encounters, farming utility, breeding utility, item/resource production, and protection from the environment. PvP rankings are determined by: Utility in raiding, base protection, warring, and sabotage potential. Posts questioning a creature's ranking or proposing a rise or drop in ranking must have reasoning or they'll be ignored. Creatures with very similar uses and utility will rarely ever be in the same tier. The better one will be ranked higher and the weaker one will be ranked lower. Exceptions are when their strengths and weaknesses are near identical.(Ex: Direwolf + Sabertooth) Creatures will be ranked based on their home map.(Argent, Bronto, Rex, etc... on The Island. Morellatops, Phoenix, Wyverns, etc... on Scorched Earth. Griffin on Ragnarok. Ravager, Reaper, Basilisk, etc... on Aberration.) Goes along with 7, HOWEVER if a creature's viability or utility is NOTICEABLY different on another map it can be found in, there will be a note next to it stating this. Balance changes will not affect a creature's placement until ~1-2 weeks after their release to avoid dropping them too low or raising them too high. Respect the opinions of others and try to see things from their perspective before debating a creature's ranking or viability. Be positive! Without further ado let's get to the rankings!~ PvE Tiering S Tier(Top Tier): (Creatures in this tier are the best of the best in a PvE environment. Many tribes seek to tame these creatures for their amazing utility and near perfect strength) S+ Ankylosaurus (Their unique ability to collect metal and decrease the weight of it makes them a must tame for PvE activities) Doedicurus (Collect stone and obsidian en masse with reduced weight on stone making it your go to stone/obsidian gatherer.) Rex (The best meat collector in the game. Has great power, bulk, carry weight, and speed with no repercussions.) Rock Drake (High mobility, stealth, great damage and the ability to sense nearby Reapers makes it a wonderful tame all around in PvE.) Therizinosaurus (A jack of all trades tame, the Therizino has insane damage and gathering potential paired with great speed and weight.) S Basilisk (The Basilisk has insane power, mobility, weight, and to add onto that it has torpor damage.) Dung Beetle (Dung Beetles provide easy Fertilizer and Oil for a tribe which are two vital materials in the game right now.) Mammoth (While the Beaver has more perks than a Mammoth, the Mammoth collects wood better and reduces the weight even more, making it the best of the two.) Mantis (The Mantis is a must-tame in Scorched Earth PvE due to it being a jack of all trades tame. It can collect any resource better than most creatures and can deal lots of damage.) Oviraptor (Boosts the rate at which your creatures lay eggs which is extremely useful in PvE.) S- Griffin (Very fast with high damage output and great resource collecting around the board, the Griffin can make for a very great hunting tame.) Megatherium (Has the best Chitin gathering in the game along with great gathering rates for other materials making it an amazing tame for farming cementing paste.) Paracer (The Paracer's speed and stamina allows it to perform the roles of a Bronto much more effectively in PvE making it a must tame.) Quetzal (Despite the nerfs, the Quetzal is still an amazing flying mount solely due to it's bulkiness, platform saddle, and carry weight making it a wonderful cargo transporter.) Tusoteuthis (The best sea tame, the Tusoteuthis doesn't lack much and due to it's large range, torpor inducing grab attacks, and passive oil creation, the Tusoteuthis is a must tame for any sea exploration.) Wyverns (All the Wyverns have loads of utility for PvE tribes as they have great damage output paired with high mobility.) A Tier(Strong): (Creatures in this tier have few flaws or are barely outclassed by another creature, they also have great utility to very strong, advanced tribes) A+ Achatina (Despite having a somewhat bothersome upkeep, a few tamed Achatina can mass produce cementing paste for a tribe.) Basilosaurus (Obscene bulk/Natural Healing ability/Immunity to stuns makes it an invaluable tame for collecting Biotoxins among many other resources.) Castoroides (Smithy saddle + reduced weight for wood and other materials makes it a great gatherer and support in crafting.) Direbear (Direbears are jack of all trades tames as they can collect fiber, berries, and meat and they are quite strong and fast.) Dunkleosteus (Collects Oil, Metal, and Stone and can defend itself, but is unbearably slow.) Karkinos (It's ability to pick up many creatures gives it a valuable niche that fliers have in other maps, as well as being a useful water exploring tame.) Ravager (The Ravager's ability to use ziplines paired with it's pack bonus AND reduced weight for many materials makes it an excellent jack of all trades tame in PvE.) Reaper (The Reaper's overall stats are among the strongest in the game and it can effectively be utilized in multiple ways making it a great tame in general.) A Allosaurus (The Allosaurus's pack bonus and bleed damage make it an excellent hunting tame in PvE.) Argentavis (While somewhat slow, Argents are one of the few fliers that can defend themselves and it has great carry weight as well.) Baryonyx (The Baryonyx has insane all terrain mobility with a valuable stun attack in the sea making it an excellent all terrain hunting tame.) Giant Bee (The bee queen can turn into a hive and produce honey over time which is a vital resource for any PvE tribe.) Rock Elemental (Can collect stone, obsidian, crystal, sand, sulfur, and many other valuable resources very efficiently, but is held back due to it's sluggishness.) Yutyrannus (The Yutyrannus is very powerful in hunting trips due to it's roars and has an invaluable spot in boss fights because of them.) A- Chargelight Pets (Each one of these are valuable in Aberration due to their anti-Nameless and Reaper perks + their production of charged light.) Daeodon (Has the very useful niche of healing your tames in boss battles and healing tames while out on hunts/gathering trips.) Equus (Equus are rather fast and have a portable mortar and pestle which is extremely useful for crafting items like Narcotics on the go.) Morellatops (The Morellatops is a vital tame in Scorched Earth due to it being a mobile water tank and it's respectable speed and carry weight making it the ideal long distance transport tame.) Mosasaurus (The ideal meat harvesting mount in the ocean for PvE. Very powerful, fast, and tanky.) Tapejara (The Tapejara's aerial mobility is near unrivaled by the rest of the flying mounts however it's low carry weight and health hold it back from being an amazing PvE mount.) B Tier(Above Average): (Creatures in this tier have great utility for flourishing tribes or have a unique gimmick that comes in handy in many situations, but have noticeable flaws) B+ Angler (It's new ability of gathering Silica Pearls makes it a very useful tame in PvE, but unfortunately lacks self defense and speed.) Beelzebufo (The Beelzebufo provides a very valuable resource in Cementing Paste, pair it with high mobility and torpor damage and it does it's job well.) Brontosaurus (While it is bulky and has good damage and gathering potential, it's sluggishness really brings it's usefulness down.) Giganotosaurus (Despite it's raw power and bulk, the Giga's upkeep is too much for what it can provide, and carnivores in higher tiers perform it's job just as well.) Megaloceros (It's high thatch gather rate makes it very useful for tribes, however, only male Megaloceros have utility as females can't gather or defend themselves.) Ovis (Provides wool for a tribe which is a replacement for Pelt in recipes, and can be slaughtered for loads of Raw Mutton.) Phoenix (Despite having the unique ability to cook meat and smelt metal, the Phoenix's weight doesn't allow it to do it efficiently, but it's raw power keeps it a viable option.) B Diplodocus (Due to their quick speed, bulkiness, and weight they make excellent cargo tames for transferring large quantities of resources.) Direwolf (Very useful in cave trips due to their strength and their ability to collect large amounts of Chitin.) Moschops (Being able to choose what a Moschops gathers the most efficiently is very useful for PvE players in any situation.) Pelagornis (Flying mount that can land on water + collects lots of organic polymer.) Pteranodon (Very fast flying mount that can get you from point A to B faster than many other tames, but it's very frail and lacks carry weight.) Roll Rat (Collects wood extremely efficiently with 80% reduced weight on wood, as well as mushrooms, and berries very well, just held back by it's detrimental saddle.) Sabertooth (Very similar uses to the Direwolf, just without the pack bonus + has a saddle.) Spinosaurus (Has great all-terrain mobility and damage with good carry weight, it can be a useful transport tame or hunting tame.) Stegosaurus (Very good carry weight, self-defense, and material harvesting rates, the Stego is overall a good tame.) Thylacoleo (Designed to be a very effective hunting tame, the Thylacoleo does just that with high mobility and a deadly pounce attack.) B- Gigantopithecus (The Gigantopithecus has a very useful niche in collecting fiber and berries very quickly, and can launch you away from danger.) Hyaenodon (Their meatpacks are very useful for keeping raw meats from spoiling quickly making them useful to bring along in hunting trips.) Kaprosuchus (All-terrain mobility with the ability to pick up small creatures makes it good for taming smaller creatures and it's very effective in cave trips.) Otter (Portable insulator and pearl collector makes the Otter a great tame for PvE, but it's frailty makes taking it out somewhat risky.) Plesiosaur (Strong and fast sea mount with a platform, just outclassed by the Mosasaur.) Triceratops (Collects many resources very well and has good carry weight and decent self-defense.) C Tier(Average): (Creatures in this tier have great uses for early players or have certain gimmicks that can prove useful in certain situations) C+ Arthropleura (With it's ranged attacks and it's ability to damage enemies that attack it with melee, the Arthropleura makes for a good hunting mount.) Carnotaurus (Decent damage and speed, but lack of unique abilities gives no real reason to use over the better carnivorous tames.) Ichthyosaurus (Very fast tames that can safely get you through the deadly seas for ocean drops and other rare materials, but are very weak and frail.) Iguanodon (No Stamina drain while on all fours makes it a great pack mule and it has decent berry collecting and can seed the berries automatically.) Pachyrhino (It's calm essence allows for you to transport and gather valuables without being ambushed by medium-sized or smaller aggressive creatures making it a great transport tame.) Titanoboa (It's very useful torpor damage allows it to knock things out very quickly, making it good at tame assisting.) Thorny Dragon (Reduced weight for many materials along with a smithy saddle keeps the Thorny Dragon from being any lower on the tier list.) C Chalicotherium (Can collect berries en masse and defend itself very well, but little use outside of that in PvE.) Dimetrodon (Is a natural Air Conditioner which is very valuable for hatching eggs. Outside of that it isn't particularly useful.) Diplocaulus (They provide Oxygen for diving trips and collect a lot of Chitin, but are very frail and weak.) Electrophorus (Electrophorus have a great niche in being fast KO tames in the ocean. Groups can easily knockout many sea dwellers quickly.) Megalania (It's ability to climb any surface makes it a great cave diver, but the Megalania has no useful ability in PvE nor does it have use in meat/chitin/hide gathering.) Megalodon (Essentially the Carnotaurus of the ocean, the Megalodon is extremely lackluster but has it's uses early on.) Sarcosuchus (Great all-terrain mobility, but has similar issues that the Carno has.) Woolly Rhino (The Woolly Rhino has a niche in dealing large amounts of damage in one bout for hunting, and it can travel long distances quickly, but outside of that it has nothing much of value to PvE tribes.) C- Ichthyornis (Enables collection of prime meat from easy to kill targets like Coelacanths and Dodos.) Kentrosaurus (Kentros have a small niche in hunting parties due to it's damage output, but rather useless outside of that.) Phiomia (Surprisingly has a gimmick in PvE which is mass producing poop via feeding it Stimberries. Useful for farming.) Purlovia (The Purlovia has a niche in being a portable storage unit that you can hide at any time, but outside of that it's not a very useful tame.) Troodon (The Troodon has a very effective kit for hunting, but lacks the overall damage and health to do it effectively.) Vulture (The Vulture's inventory quadruples the spoil time of meat making it ideal for meat collecting. Outside of that it has little use.) D Tier(Below Average): (Creatures in this tier have certain gimmicks that can prove useful in PvE but nothing much else worth using, or are vastly outclassed by other creatures) D+ Araneo (Their web ability and torpor damage are useful, but their frailty, weight, and lack of escape makes them risky hunting mounts) Carbonemys (Slow and weak, only useful for being a mini storage unit until you get storage boxes/refrigerators.) Lystrosaurus (Lystros provide the small perk of bonus EXP to players and tames in a radius.) Pachy (Useful for knocking out creatures, decent bulk and melee, but overall sluggish and mediocre.) Pulmonoscorpius (Has a niche in taming due to it's torpor attacks.) Raptor (Weaker and frailer than most carnivorous tames with no unique abilities or passives.) D Kairuku (They have the small niche in giving insulation to players and eggs, but doesn't do so as efficiently as other creatures.) Lymantria (It's spores will slow wild creatures down making it slightly easier to knock them out for taming, outside of that it's just a decent flying mount.) Mesopithecus (They have the small niche of gathering berries autonomously, but outside of that it has no use.) Procoptodon (Weak and somewhat frail, the Procoptodon is saved by having decent carry weight and great mobility.) Terror Bird (It has a small niche in cave diving due to it's glide ability, but it's low health and mediocre damage output hold it back severely.) D- Archaeopteryx (Their parachute niche is mediocre at best in PvE, and their tree sap gathering is extremely faulty and can result in losing the tame.) Dilophosaur (They have a small niche for slowing down prey to make them easier to hunt down and kill) Dimorphodon (In groups, Dimos can tear apart wild dinos rather quickly, but are very frail and die easily.) Hesperornis (Despite having very useful golden eggs, it's much simpler to just farm them off of wild Hesperornis than to endure the painful taming method.) Manta (Has similar uses to the Ichthyosaur, but it's unique ability is a major cripple to it's usability.) Parasaur (Small niche in transportation, but has lacking stats and utility outside of that.) Pegomastax (Can turn berries into seeds which is somewhat useful for farming, but other than that it's got no use.) F Tier(Terrible): (Creatures in this tier have very little or next to no utility for players in a PvE environment) F+ Dodo (Produce eggs the fastest which can result in cheap and easy food, but useless outside of that.) Jerboa (Can sense a shift in weather on Scorched Earth which can be useful, but outside of that it's nothing special.) Liopleurodon (Despite having a boon of granting slightly better loot quality, it's a very limited time tame that is sluggish and weak.) Megalosaurus (A creatures useful for only half the time you play is useless compared to everything else that does similar things in PvE.) (Due to the Megalosaurus's hindering ability being ineffective on Aberration, it is considered S tier on that map) F Compy (Minimal damage, but groups can be somewhat useful. But hey they make cute shoulder pets.) Onyc (Too risky to tame, but have respectable damage, otherwise not worth the tame.) Piranha (Very weak and frail even in groups and outclassed by many other sea tames.) Sabertooth Salmon (Despite having bleeding attacks, it's outclassed by many other sea tames.) F- Coelacanth (While they can now be tamed, they have no uses to a tribe whatsoever.) Gallimimus (Weak and frail, they provide next to nothing for PvE tribes.) Titanosaur (Limited tame, slow, and takes too many materials to tame than it's worth for PvE activities.) PvP Tiering S Tier(Top Tier): (Creatures in this tier are the best to use when it comes to PvP, their sheer power or utility make them extremely valuable in many situations) S+ Basilisk (Similar to PvE, the Basilisk is easily the best tame in Aberration for PvP due to mobility, torpor damage, and high damage output.) Daeodon (Due to it's passive healing ability, it is an invaluable asset in raiding and warring in PvP.) Griffin (Very fast and can strafe in midair. Plus, it has really great damage output with little to no drawbacks.) Rex (A very, very strong tame with great bulk, power, and speed with no drawbacks.) Rock Drake (The Rock Drake has the best mobility in Aberration combined with having stealth and very powerful damage, making it a top tier tame in PvP.) Yutyrannus (The Yutyrannus has one of the most powerful PvP abilities in the game, which turns many tames useless for some time while it can also empower your own tames. Pair that with it's very good damage output and speed and you have an invaluable PvP tame.) S Giganotosaurus (Due to it's obscene damage output and stone destroying capabilities, the Giga can prove to be a vital tame in warring and raiding.) Paracer (The Paracer's speed and stamina cause it to outclass the Bronto in PvP utility.) Rock Elemental (Despite being sluggish, the Rock Elemental has very high damage, bulk, can damage stone structures, and has a ranged attack making it a solid siege tame.) Titanosaur (Despite being a limited tame, if tamed the Titanosaur can end a Tribe in minutes. Only reason for being S tier.) S- Phoenix (Very strong flying mount with the ability to burn targets and deal lots of damage.) Stegosaurus (An excellent bullet sponge due to it's plates having large damage resistance to it, the Stego is a must have for raiding for that sole purpose.) Tapejara (The Tapejara's aerial mobility is by far one of the best and it's triple seater saddle makes it great for any PvP encounters.) Tusoteuthis (Despite being a sea tame, the Tusoteuthis is an excellent sabotage tame, it's torpor grab attack allows you to render many sea tames useless, and it can even reach on land and drag players and creatures down to drown them effortlessly.) A Tier(Strong): (Creatures in this tier are very useful in PvP and have more benefits than they do flaws) A+ Allosaurus (They are very dangerous in groups of 3+ and their speed/power and bleeding effect make them great PvP tames.) Doedicurus (A very strong bullet sponge due to it's ability to hide in it's shell and take lots of reduced damage.) Kentrosaurus (The Kentrosaurus is a very valuable base defender due to it's high damage through bleeding effects, damage upon physical contact, armor piercing damage, and picking up smaller creatures and players with it's tail dealing continuous damage.) A Arthropleura (With the ability to be a turret and armor melting attacks, they are invaluable tames in base defenses.) Karkinos (Ability to grab and throw many creatures/jump high and even go underwater without the need for oxygen makes the Karkinos a great sabotage tame.) Microraptor (Despite being squishy, the Microraptor's intense speed and ability to dismount and stun enemy players makes it very valuable in defensive and offensive roles.) Pteranodon (Very fast flying mount that can easily harass and pluck players off of mounts making it a deadly tame for PvP.) Reaper (The Reaper is very bulky, has great damage, and mobility making it an excellent PvP tame.) A- Brontosaurus (Brontos have a useful role in PvP as they are very bulky and can deal great damage in an AoE, but they are very slow.) Mantis (The Mantis's ability to wield melee weapons makes it a jack of all trades in PvP for example; it can be a straight up damage dealer with swords or it can be a base defender with clubs.) Therizinosaurus (Despite seemingly being made solely for PvE, the Therizinosaurus has a damage output akin to the Rex, but less bulk and overall effectiveness.) B Tier(Above Average): (Creatures in this tier can prove useful in many situations but have some notable flaws when it comes to PvP) B+ Basilosaurus (The tankiest sea tame in the game, the Basilosaurus can nearly be unstoppable when near the surface and can deal good damage in return.) Carbonemys (Very bulky tames which are utilized for draining enemy turrets to allow your tribe to raid more safely.) Kaprosuchus (Has all-terrain mobility with good melee damage and the ability to pluck enemy's off their mounts.) Purlovia (The Purlovia has a very useful niche in being a 'hidden vault' to store your valuables in when raided + it can be a great base defender due to it's hidden stun ambushes.) Thylacoleo (The Thylacoleo's ability to scale walls allows it to drop into any enemy base making it an effective ambush tame both offensively and defensively.) Troodon (One of the best base defenders as it has torpor dealing + stamina draining. It's scout ability can help in many PvP activities as well.) B Baryonyx (Despite having a stun attack and crazy mobility, the Baryonyx is quite frail compared to other carnivorous tames and can die quickly in PvP activities.) Diplodocus (Useful in getting tribemates in and out of fights and due to their extreme bulky they are excellent bullet sponges.) Direbear (Powerful and fast, the Direbear only lacks in practicality in PvP.) Megalania (Megalania are very useful in base defense due to their ability hang on ceilings/walls and infect survivors with megarabies.) Megalosaurus (While it is only useful at night, during that time it is a monster during raids and other PvP activities.) (Due to the Megalosaurus's hindering ability being ineffective in Aberration, it is considered S tier on that map) Ravager (The Ravager's ability to use ziplines and it's base damage + pack bonus make it an excellent PvP tame in Aberration.) Woolly Rhino (The Woolly Rhino has large damage potential due to it's gore attack and it has great mobility making it a very useful war mount.) B- Equus (Due to the Equus's KO ability and the lasso, it can be very efficient at ambushing enemy players and trapping them.) Mosasaurus (The Mosasaurus's platform makes it a good coastal base ambusher and it is great for catching enemy players off guard in the deep and shredding them very quickly.) Quetzal (The Quetzal has utility in being the tankiest flying mount, but that's much less effective than being a speedy flying mount. It can still be very disruptive due to it's platform, however.) Spinosaurus (Great all-terrain mobility with great damage, not much else to say about it though.) Wyverns (Wyverns aren't as glorious in PvP as one might think, but their unique attacks can make them very deadly in ambushes and base defense.) C Tier(Average): (Creatures in this tier have their uses and are decent to use in PvP but have very noticeable flaws or are simply outclassed by other things) C+ Araneo (Araneo, despite having below mediocre stats, have a niche in base defense due to their useful web ability.) Beelzebufo (Despite being made solely for PvE purposes, the Beelzebufo has high mobility paired with torpor damage making it a decent base defender.) Chalicotherium (Useful as a low-end base raid tame and as a base defending turret tame.) Direwolf (Somewhat strong in packs and fast, however they aren't very practical to use in PvP.) Onyc (Armor breaking damage combined with a 10% chance of inflicting megarabies per attack makes the Onyc great at base defending.) Pachyrhino (Due to it's ability to instantly drain the stamina of foes, the Pachyrhino can make it very easy to cripple and kill enemies in PvP.) C Ankylosaurus (Ankylos are bulky tames that can be used to deplete turret ammunition, but they are far more valuable alive than they are dead for PvE purposes.) Argentavis (Despite having good melee, their sluggishness and susceptibility to ranged weaponry make them risky to use in PvP compared to other fliers.) Carnotaurus (Decent damage and speed, but no unique abilities that makes it worth using over any other better carnivorous tame in PvP) Castoroides (Similar damage output to the Carno with better mobility.) Mammoth (While it has no particularly useful abilities in PvP, it has respectable damage, bulk, and speed.) Megatherium (Decent damage output and quite bulky and fast. Has a small gimmick in countering insect base defenses.) Sabertooth (Very similar to the Direwolf in usability except it doesn't have a pack bonus but has a saddle instead.) Sarcosuchus (Great all-terrain mobility, but has similar issues that the Carno has.) C- Archaeopteryx (They have a niche in being a natural parachute to save you from falling to your death if your flying mount dies.) Dunkleosteus (Very bulky and strong, the only thing holding the Dunkleosteus back from being any better is it being super slow and seabound.) Hyaenodon (Their pack buff makes their damage output respectable and they're quite agile as well making them decent in base defense.) Plesiosaur (Strong and fast sea tame with a platform, but not particularly useful due to it being seabound.) Procoptodon (Fast with a large jump, the Procoptodon can be a decent raid tool, but it's rather frail with no self-defense.) Thorny Dragon (The Thorny Dragon can be effective in base defense due to it's decent damage output combined with it's ranged torpor attack.) Triceratops (It can make a very effective turret soaker due to it's damage resistance to bullets.) D Tier(Below Average): (Creatures in this tier have certain gimmicks that can prove somewhat useful, but very risky in PvP activities) D+ Dilophosaur (Dilos have a small niche by being a blinding/slowing turret in bases, but aren't too effective.) Gigantopithecus (It has a small niche in throwing players into enemy bases, but that's not very practical and outside of that it's rather useless in PvP.) Iguanodon (Below decent melee, but it's no stamina drain while on all fours makes it a decent scouting tame.) Megalodon (Weaker and slower than many sea tames, which aren't particularly useful in PvP, but has decent enough damage.) Pachy (Can be decent in base defense due to it's torpor attacks and can destroy thatch and greenhouse buildings quickly.) Pulmonoscorpius (Has a niche in base defense due to it's torpor attacks.) Raptor (Weaker and frailer than most carnivorous tames with no unique abilities or passives.) D Electrophorus (Despite having extreme power in groups due to their torpor damage, Electrophorus are very frail and can be taken out very quickly.) Ichthyosaurus (Very fast swimmers that can get you in and out of fights in a pinch, but are very weak and frail.) Lymantria (It's spore attack has a chance to give swamp fever and slows enemies down making a decent base defender, but it's very frail and has no actual damaging attacks.) Manta (It's ability to jump out of water is a double-edged sword. It can swiftly backfire and kill it, or you can ambush rafts with ease and kill enemies swiftly with it's armor piercing damage.) Megaloceros (Has a small niche in scouting, but has below average melee and dies very quickly to many common PvP tames.) Vulture (It can harass flying mounts well, but outside of that it's not useful in PvP.) D- Angler (Anglers can deal some decent damage but due to their sluggishness and bioluminescence, they're easy targets to kill in the sea for other tribes.) Compy (Can be terrifying in groups for unprepared players, but overall very squishy and weak.) Dimorphodon (In groups Dimorphodons can be terrifying, but similar to Compys they are very squishy and quite weak.) Gallimimus (It's speed and triple saddle gives it a niche in scouting, but it's extremely frail and lacks the weight to do it's own job.) Morellatops (It's base damage and speed are respectable enough in PvP encounters, but it was clearly not made for PvP encounters.) Pelagornis (Frail, weak, and somewhat sluggish, the Pelagornis's saving grave is it's unique water mobility compared to other fliers.) Roll Rat (Decent melee and mobility due to roll, but it's saddle is more detrimental than it is beneficial in PvP due to it having durability.) Sabertooth Salmon (Actually has somewhat of a niche in being a sea tame pen defender due to it's bleeding attacks.) Terror Bird (It's low health and mediocre damage output make it almost useless in PvP.) F Tier(Terrible): (Creatures in this tier prove useless to tribes engaging in PvP activities) F+ Dimetrodon (Very slow with a large turn radius makes it too easy to deal with in any scenario, has mediocre damage.) Mesopithecus (Can throw poop from your shoulder as a decent defense, but no usability otherwise.) Parasaur (Very small niche in scouting but largely outclassed by anything that runs faster. Overall, useless.) Pegomastax (Weak and frail, but have a extremely small niche in harassment due to pickpocketing.) Piranha (Very small niche in guarding water pens, but is greatly outclassed by many other sea tames.) F Achatina (Has absolutely no use in PvP activities outside of being a low budget damage sponge.) Giant Bee (These creatures were made solely for PvE purposes, but the drones can prove to be pests to enemies.) Ichthyornis (The Ichthyornis can be somewhat of a pest due to it being a somewhat fast flying tame, but rather useless overall.) Kairuku (They are very fast in water which can make groups somewhat troublesome, but that is a very specific and very mediocre niche.) Phiomia (Weak and slow, but somewhat bulky.) F- Chargelight Pets (All of them are very frail and weak and should not be used in combat.) Coelacanth (They die near instantaneously, don't fight back, and do nothing for any tribe.) Diplocaulus (Extremely frail and weak. Solely made for PvE purposes.) Dodo (Raid a base successfully with JUST Dodos and I'll make them S tier.) Dung Beetle (Slow, deals little damage, and weak.) Hesperornis (Basically Dodos with water mobility.) Jerboa (No utility in PvP) Liopleurodon (Provides absolutely no use in PvP.) Moschops (Like the Dossier suggests, it's cowardly and runs from fights. Not something useful in any case in PvP.) Otter (Like most creatures in this tier, they have no utility for PvP and die super quickly.) Oviraptor (Made purely for PvE purposes.) Ovis (Similar to the Oviraptor.) PROSPECTED CHANGES: (These creatures either have upcoming changes that will impact them, or their viability in a certain area has gone up or down and must be discussed for rank changes.) Gigantopithecus [PvE] B > A [PvP] D > C Direwolf [PvE] B > A [PvP] C > A Procoptodon [PvE] D > B [PvP] C- > C+ Direbear [PvE] A+ > S Argentavis [PvE] A > S+ [PvP] C > B Spinosaurus [PvE] B > A- [PvP] B- > A- Stegosaurus [PvP] S- > A Sarcosuchus [PvE] C > B [PvP] C > B REMEMBER: Be thoughtful when constructing your reasoning behind which tier you think a creature belongs in. No flaming. Kibble is not taken into consideration. With that being said, let's create a community tier list everyone! (: Credit to @PuffyPony for the idea of mininotes for tier variation of certain creatures based on maps.
  12. better alphas make all alphas have a special ability unique to just alphas of just that alpha creature. Maybe an alpha rex roar can stun the player like a microraptor attack. More alpha dinosaurs. Maybe an alpha flyer(Argentavis) that will pick you up and drop you. Also an alpha yutiranus (I know I didn't spell that right) that can fear roar any dino, regardless of size, and courage roar and get an alliance with any wild dinos. Reply with more new alpha suggestions.
  13. We need Ovis and the other dinos Hello Devs Recently I had realized that many dinos that they should be in island they don't exist..You really must add all the base dinos to the island especially ovis.Mutton is necessary and ovis too.. Ovis are some of the cutest existences on the game and you have forgotten them.Please add them and don't let us pick explorer notes when the creatures are missing from the game.I would love to be able to find them and take them.I don't care about fighting troodon and other dinos from other expansion pack in the dungeons while many basic dinos missing from the basic game. Sorry for my bad English language,I did my best.
  14. PrimitivePlusOfficialPS4NA servers missing out on Eggcellent Adventure! No Eggcellent Adventure colored dinos are spawning on any Primitive Official PS4 servers we have bunny dodos but they don’t lay the Easter eggs for skins or chibi’s. We don’t get much here from events but always look forward to the colored dinos. I hope the devs give us some love and help us with this. Appreciate it!!
  15. Limit Dinos on Pve After taking the Cryopod timer off. There is no reason the limit on dinos should be over 150 or 100. Most ragnaroks and EExtinctions and now Valguero's are really hard to play lag spikes every 5 min or less. U fly over bases and render thousands of structures and hundreds of dinos, with the Cryopod change most dinos should be cryo to avoid server lag. Chinnese sellers set up egg farms in each server of 500 just search for mutations to sell via paypal or ingame limiting them should help some for the usual players to enjoy the game.
  16. Can't spawn dinos or artifacts in single player xbox I haven't played since before the valguero map was added to Xbox but I wanted to get back into it but get a head start on genesis so I thought I'd try to ascend and all that jazz. I went to spawn in artifacts and dinos and when I enter the codes they just disappear. Yes I have enabled admin logging and yes I've been able to spawn in other thinks like sauropod vertebra and argue talons but I cannot spawn artifacts or dinos. Anyone have a clue to what I might be dealing with?
  17. Wildcard, can y'all fix the Valguero spawns please? Singleplayer here. I love Valguero, I think it's a really neat map, but the spawn rates of certain creatures are wonky as raptor. After the initial 2 that I came across, one of which I killed because it was low level and the other despawned, I have yet to encounter any more Gigas, even after running a destroywilddinos command and just murdering things in the areas Gigas are meant to spawn for ages. Big creatures (Plesio, Mosa, Tuso) down in the Underworld Ocean still barely spawn, I got lucky finding a high-level Plesio early on which I tamed, but haven't seen a single Tuso and onky found 1 low level Mosa. Have only ever seen a single Karkinos in the Aberration Trench, and the number of creaturea in it once you get past the entrance and into the actual trench is incredibly low, the place has plenty of cool terrain but there is raptor-all in the cave. I get not having all the Ab creatures available in it so you don't kill Aberrarion like Rag killed Scorched Earth, but at least make the ones we do have spawn in reasonable quantities. There are an absolute raptor-ton of Brontos around. Like I can't go a quarter mile without running into one, there are something like 8 around the big lake south of Green Obe where my main base is atm. Not a huge deal, but I feel like the game may be spawning Brontos at times it should be spawning a big carnivore, such as a Giga (lot of Brontos where the Gigas should be but no Gigas). Went out on a metal-run with Argy and Anky, flew back in and the game spawned a massive horde of dinos all next to the river near the lake. Several Rexes, Carnos, a pack of Allosaurs, a bunch of Brontos, an Alpha Carno and way more Pteranodons than I've ever seen in one place before, all in a masaive swirling melee. Wyvern spawns are weird. I've had more than one instance of going to the trench, running for eggs, getting out and going to drop off my haul at the base, going and taming more cheap bait Pteras to feed to the wild Wyverns so I can escape, going back and finding zero wild Wyverns and thus no eggs. This last time I went all the way in on my good Pteraz with 4 bait ones in tow, saw no Ice or Fire Wyverns, found a couple crappy eggs for kibble, then as I take off like 6 Fire Wyverns spawn in front of me simultaneously. Made it out with my life, the eggs and my good Ptera (bait ones of course I whistled for them to fight so I could get away, they died as they always do). I know myself and others have posted about this before but holy poop the Val spawn tables are funky.
  18. Genesis: All Tamed Dinos Disappeared All of our tamed dinos have disappeared. All of the dinos at all of our bases across multiple biomes have disappeared simultaneously. This is about 30 dinos total. We have a non-deticated server, so no time has passed in game since last log in. No other players are in our game. No damage to any structures, and no deaths in the event log. Simply all of our dinos and everything they were carrying and were equipped with are gone. They did not run off, our Brontosaur and Rex would be easy to spot, and since we have a non-Deticated server, they would not be able to travel much further than the teather would allow. After logging out and back in, dinos are still gone. The ONLY dinos we still have are the 3 we had in cryopods. Any info out there would be great.
  19. kirby102

    bug Lvl bug

    Lvl bug moved some dinos from one map to genesis and when i leveled them up there stats changed had 20k health on a dino and it dropped it to 12k not including the other stats. happens every time even if the dino is from genesis has anyone else had this problem? really makes it hard to enjoy the game when i get a level 145 Magma and its stats got to trash just by leveling
  20. Searching For Deinonychus Hi Everyone! Befor you say go to the trading forums I don’t have access as I am a new member. But I am searching for mutated deinonychus to add to my collection so if you know of any please let me know! Thankyou!
  21. Ragnarok Bug Dino Spawn Xbox 1 I'm on Xbox 1 and I restarted my Ragnarok game single player. It seems that all of the casteroids (? Beavers?) , Quetzals, wyverns from the scar (Valvano) and Gigas aren't spawning at all. I have seen on Reddit a lot of people are having this issue. I'm pretty sure this is a bug and I have tried to dino wipe many times. It's a solo game and I'm wondering if we know if this bug is going to be looked at or if anyone else on this forum is having the same issues.
  22. I'm curious as to what everybody's favorite tame was, not strictly speaking for dinos of course, but any creature in ARK. I think that despite my love for the big overpowered creatures, my Rex Persephone back on the official I used to play on was my favorite. She was a perfect 120 Kibble tame that woke up with some really high stats, including Health, Stamina & Melee. Before her end (the tribe just stopped playing after we all got bored & raided) she had close to 14,000+ health, 430+ melee & 1,600 stamina. She was a beast of a Rex and saved my butt in many situations, partcipated in more than a few raids & was just an all around great dino. One of those rare ones you get almost emotionally attached to. She officially belonged to the tribe, but everyone knew, she was mine, and they admired her alot.
  23. Jaybit42

    PvP Rebalance

    PvP Rebalance The current state of PvP in ark is unbalanced. With a small set of dinos any base can be foundation wiped without the use of any resources. When the balance is tipped towards the raider everything gets wiped constantly(as things currently are). When the balance is tipped towards bases people build up excessively. With a good balance no base should be unraidable but there should be a challenge and a cost involved in it. Currently you can foundation wipe most all bases with a rock elemental or other Dino for soaking and a mek or arthropluera to break metal. That means anyone that can get these can go around wiping bases without using any resources. This is causing an unbalance that favors raiding everything because there is no cost involved. Now if the same person needed 100 c4 to raid that same base most likely they would only raid it if they through it was worth the cost. I think the mek, soakers / defenses, arthropluera and structures need to be rebalanced. In addition the Managarmr also needs a rethink as it’s over powered. It can hit at range, it can flee in an instant, it freezes its target. It can kill everything because of its ability to move so fast and hit from range. It’s better then every flyer. In PvP everything needs pros and cons and every power needs a counter. Update: I gave you a second run Ark but it’s time I call it quits again. You had the potential to be an amazing game. I had some amazing times early on but too many mistakes have been made. An unbalanced game is just not fun.
  24. Update Broke Entire Game!!! The Island Now Raining Bosses, Scorched Earth Nuked! Since the 1/10/2020 Update Here are the issues I'm having so far. On The Island whenever I use an obelisk to fight a Guardian I now get teleported...…..NOT to the Guardians Arena but...… IN THE SKY WITH MY DINO'S!!!!!! Literally Teleports My Dino's, Me, and the Boss to the very center of The Island, Coordinates 50 Lat. 50 Lon. where we all freefall from the SKY until we hit the ground. In most cases it's instant death for my character and my T-Rex survives with the boss landing on our heads. Sometimes the boss even Vanishes into thin air after landing. Not sure what's going on here but The Island is now raining down Players, Dino's, and Guardians when you activate an obelisk. Oh, and that's not all! I moved over to Scorched Earth only to find that I was instantly killed along with ALL MY TAMED DINOS, and ALL MY STRUCTURES WERE COMPLETELY DESTROYED!!!!!!!!! All that was left were inventory bags where my structures USED to be. Is anyone having these problems? If so is there any way to fix them? Any help is appreciated BC my game is unplayable ATM.
  25. Valguero Dinos are there any new dinos coming to valguero , its been quite a while since i seen new dinos getting added there .
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