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Common name: Eocarcharia Species name: Eocarcharia dinops Time: Early Cretaceous Diet: Carnivore Temperament: Aggressive Wild: It's unknown if Eocarcharia hunted alone or in packs. Judging by its size (6-8m length) and fact that he is a Carcharodontosauridae there is a possbility they hunted in packs. Similar to Allosauruses, the Eocarcharias could wander in group of 3 members hunting small sauropods and hadrosaurs. Eocarcharias' fossils were found on Sahara, so they'd live on deserted areas of the map(s). Their bites would apply bleeding to their preys. Encyclopedia says Sarcosuchus might have been his potential enemy, so that could hint something? Bonus damage against crocodiles or something lol (no) Taming: Honestly, I am not sure. Most of lately added creatures have their own unique taming method. Maybe let's stay with knocking them out? Especially if they hunted in packs. Cannot think of something better at the moment uhh unless riding on them like on Equus (good luck) Domesticated: I swear I am trying to figure something out so it does not look like smaller Allosaurus copy...... Let's try to make them more mobile and fierce I wanna make them pack hunters as well but with small buffs so they are actually useful haha Abilities (While standing): LMB - Bite. RMB - Mega-Bite: The longer you hold button the more damage it does/the longer bleeding lasts. Applies bleeding. C - Roar: Would buff Damage of all Eocarcharias in pack. (Self included) (To do big damage) Abilities (While running): RMB - Lunge. Would perform a dash towards target enemy and apply the Mega-Bite. Maybe additionally slowing the target? I chose Lunge because they COULD NOT jump. C - Roar: Would buff Speed of all Eocarcharias in pack. (Self included) (To chase down the enemy) Eocarcharia could also increase it's running speed overtime and drift like Andrewsarchus. Army of Eocarcharias racing for kills! Additionally reduced weight for meat and hide (so they can hunt and hunt) (It's really hard to create a new mechanic for me because it's either already used or too complicated to program smh) It's one of my favorite less known dinosaurs. I'd love to see it getting some love from people. We do not have too much information on this dinosaur, but I managed to find something on various wikis. Also the name sounds cool B) I had fun making this one - my first submission! Enjoy ^^
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Macroeuphractus - The Giant Armadillo
Boomslang81 posted a suggestion in Creature submission archive
Macroeuphractus - The Giant Armadillo Wild Seeing a Giant Armadillo was not the first thing I thought I would see on this Ark, but lo and behold, Macroeuphractus. This courageous hypercarnivore not only sees through the Yutyrannus' fear roar but seems to become more excited to fight. These armadillo's love to ball up but this can become a hindrance as they do become tired after a while. Tamed Even though they are hunted for their bulletproof hides, many tribes attempt to tame the Macroeupractus. With its fast speed and love for punch above its weight class, Macroeupractus is often used to herd sauropods and other large creatures. Abilities Fear Resistance Immune to Yuty Fear Roar Immune to Rhygo Taunt Slow Resistance Cannot be slowed by other creature abilities Bullet Sponge Backside takes 80% less damage Head takes 50% less damage Meteor Rush The longer it runs the faster it goes (Only in ball form) Courageous Does more damage to creatures with higher drag weight Attacks M1 - Bite M2 - Ball Up C - Speed up Like Andrewsarchus X - Sniff Locates creatures with higher drag weight -
This dinosaur is one of the most bird looking of them all and ARK needs more feather companions. Abilities I feel this bird should be like a parasaur but it rides on your Shoulder. So it should have the Threat detection ability. Taming Like most birds I feel confuciusornis sanctus should like Shiny things. Like metals,black pearls,crystal, etc So you will give it the things above and you will Keep doing this in till it gives you its egg but not all will sometimes they will give you resources or broken Equipment. thank you for reading sorry for not having a dossier.
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Greetings Survivors! For this submission, the small, but dangerous Psittacosaurus vexoplectris make it's grand return to the submission forums to prove that you don't have to be a giant brute to save a life! DOSSIER TRANSCRIP: Common name: Psittacosaurus Species: Psittacosaurus vexoplectris Time: Early Cretaceous Diet: Herbivore Temperament: Defensive Wild: "Going off of its small size, You would expect that Psittacosaurus vexoplectris would be an easy meal for most smaller predators. But to my surprise, many of the carnivores in the desert avoid it. This is because this little critter has a few tricks up its sleeve." "Psittacosaurs possess very acute senses of smell, hearing and sight which allows them to evade predators very efficiently. In the event a threat gets too close, they can shoot off their toxic quills to deter them. While the toxin in these quills is not deadly, it does greatly irritate the skin and nervous system." Domesticated: "A tamed Psittacosaurus can be the difference between life and death for a survivor. It is able to spot ambushing predators from afar and alert its owner of the nearby threat. I've also heard that these creatures can even sniff out rare resources from under the desert sand." IN-GAME INFO: In life, Psittacosaurus is a small, Early Cretaceous ceratopsian found in several parts of Asia such as China, Mongolia, Russia, and Thialand. The ARK version is a desert-dwelling cactus cruncher that can perch on your shoulder. In the wild, you will often find Psittacos gathered in groups of about 4-5 individuals. The highest level of the group will be the "scout" for the group, serving as look out for the others. Whenever there is a threat, the scout will let out a call to alert the rest of the herd and give them the chance to escape while the scout stands guard to deter the threat by shooting its toxic quills. When the quills make contact with skin, it causes smaller animals such as Raptors, Direwolves and Terror Birds to retreat in pain. TAMING: In order to tame a Psittacosaurus, you'll need two key components: -a shield -Cactus Sap. 1.) First, you want to find a herd of Psittacos and begin to slowly approach the Scout. (It'll have a Pack Leader Glow around it, so you'll know which one it is) 2.) Then, you want to bring up your shield as the Scout enters its "Defensive Position" (it gets on all fours and raises its tail up, there will be about a 2-3 second grace period before it shoots) 3.) After shooting its quills, the Psittaco will enter its "tired state". it'll have its head and tail lowered and will be visibly panting. when in this state, feed it the cactus sap. 4.) Repeat Steps 1-3 untill tamed. Enjoy your new buddy! ABILITIES: Once tamed, your Psittacosaurus has quite a few abilities in its arsenal. -Bite: Simple bite attack. Nothing more, nothing less -Quill Shot: When either on your shoulder or on the ground, you can enable "Quill Shot Targeting". This allows the Psittaco to fire its quills at potential threats in a specific range (can be altered with its targeting range.) -Vocal Mimicry: Since the quills don't do much to larger animals, the Psittacosaurus is able to mimic the aggro sound of nearby large predators such as Rexes and Yutyrannus to alert you. PASSIVE ABILITIES: -Rare Resource Gathering: If placed on the terrain, the Psittacosaurus has a small chance to randomly dig up rare resources such as Pearls from the sand. -Repellant Darts: Psittacosaurus will passively produce a substance simply called "Psittacosaurus Toxin" which can be used to create Repellant Darts, which are made by combining a Tranquilizer Dart and the Psittaco Toxin. The darts can be fired from a Longneck Rifle and used on most creatures. the larger the creature, the more required to force hostile creatures to retreat. -Repellant Darts do NOT work on the following creatures: -Giganotosaurus -Carcharodontosaurus -Titanosaur -Brontosaurus -Extinction Titans -Alpha Dinos -Bosses And there you have it! Thank you for your reading! If you like this idea, feel free to give it a vote. It would really make my day if you did! Dossier Template by metatrox Dinosaur Art by Me (DangerFloof) (If you want more info on the real world version, here's the Wikipedia article on Psittacosaurus: https://en.wikipedia.org/wiki/Psittacosaurus)
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amphibian Rhinesuchus The mud skipping Amphbian
Kaizilla posted a suggestion in Creature submission archive
Dossior Description Wild Rhinesuchus is the largest Amphibian I Have ever seen; however, in a place like this, it's wondering how this animal survives in this environment astonishes me. This unique animal adaptation causes it to convert itself from a cocoon similar to a lungfish and go into a hibernation state. The cocoon seems to have plentiful resources such as black pearls, biotoxin, and cementing paste. After closer examination, I have discovered that Rhinesuchus constantly secretes liquid from its body, causing the dry ground around it to turn into mud to cool it down. When water is scarce, it uses its mucus to moisten the soil to make it is swimming in the ground at astonishing speeds. It moves at such speeds that I have witnessed it ambush a raptor and be dragged down to the ground, drowning it in the process. Rhinesuchos has been observed to swing mud with its tail at potential prey and predators. The mucus of this massive amphibian laced with dirt seems to create a type of poison that causes a state of paralysis to go unconscious and later causes death to the victim. Domesticated To tame this monster, you must drag it out of the water and wait until it gets dehydrated. Then you must use a cold tek canteen, pour water on its body, and give it some fish or black pearls. You got yourself a Rhinosuchos. Rhinesuchus can be used to convert the chitin in its inventory to black pearls when tamed. This creature's mucus can also be used as a substitute for a biotoxin. Rhinesuchus can also be trained to create mud craters with its body, causing any potential enemy towards the crater to sink to its demise. The mud also can heal allied creatures as it rejuvenates them Description So when coming up with this creature, I realized that scorched earth lacks oceanic resources like Biotoxin and Black pearls. You can only get by killing Death Worms. Also, we lack amphibian species as we only have the beezlebufo and the Diplocalus, so it would be cool If we had another amphibian in the game that is viable for scorch earth and possibly when transferring to other maps. Regular spawns So in the wild, Rhinesuchus will be a neutral creature that can span all over the map; however, the way it spawns is unique. In areas of water, the creature will spawn like any other creature; its temperament will be similar to a dire bear as they don't attack unless you get too close to the water, but if further away from the water, it will only attack if provoked. Cocoon spawns But when they spawn away from water, they spawn inside a giant mud cocoon instead of being a wandering animal. This spawn method is similar to giant bees as they only leave the cocoon when it is destroyed. I got this idea from the 3rd Walking with Monsters episode, as the Rhinesuchus had cocooned itself in extreme conditions. However, suppose you decide not to destroy the cocoon. In that case, you can open the inventory of the cocoon like a beaver damn as the cocoon contain resources such as cementing paste, black pearls, and a new resource, Rhinesuchus mucus, which can be used as a substitute for BioToxin. Wild behavior. When provoked, the rhinesuchus will attack anything; however, this creature will target invertebrates over anything. Wild rhinesuchas can grab creatures and swim in the soil as the mucus on their body turns the sand around them to mu,d giving them the ability to swim in the ground. When the ground is swimming, they can drag creatures the size of a saber tooth maximum with their jaws and bury their prey to death. It can also, through the mud at enemies, causes a debuff called toxic paralysis which causes the enemy to freeze solid, drains health, and raise torpor. If you attack rhinesuchas, you will take a type of thorn damage that increases torpor called The touch of death. How to tame To tame this creature, you must first keep them out of the water and surround them with heat to dry them out. Fire can work, but it's at risk of killing it. But you could also scorch earth heat wave weather event can dry them out naturally without hurting it. After it's dried out, use A Cold tek canteen to put it in its rehydrating state. When it's rehydrating you can feed it Exsiptional Kibble, Biotoxin/mucus Black pearls, or Raw fish meat. Then, after all that, its tamed Once Tamed, What does it do, and how does it function Passive ability The rhinesuchas, once tamed, can do many things. It has Immunity to poison-based attacks, and It passively produces the Mucas in its inventory, so you can have a subsite for Biotoxin. When attacking insects, it can gather Black pearls from them as it converts the chitin to Black pearls. Attacks Left click is a Standard Bite. Right Click does the dragging bite that can be used to drag drown creatures up to a Sabor Tooth size and drown them. Space can make it jump out of the ground. Left click and space makes the launching bite attack, which does more damage and inflicts the toxic paralysis debuff. C Is an AOE attack that causes the rhinesuchas to swing its body around and use its tail to throw mud at enemies. CTRT Just moves the creature from standard ground mode to mud swimming mode Note: when in ground mode, its slower, and all it can do is a bite attack Note: I haven't designed it yet, but I will make a concept of the saddle resembling a jet ski mixed with a doom buggy. The Environmental Effects of scorched earth affect the Rhinesuchas I wanted this creature to be affected by scorched earth environment for its adaptable nature, but scorched earth weather can affect the rhinesuchas functionality. Thunder Storms: Thunderstorms do not affect the rhinesuchas Rain: Actually, give The rhinesuchas a buff called hydrated buff. This buff can only work during Rain and will NOT activate when entering the water. This buff provides faster HP regen and stamina, Increased damage, and increased Movement speed. Sand storms: It's immune to the sand storms' effects giving players the ability to travel through annoying sand storms instead of waiting them out Heatwave: When the rhinesuchas is in a heat wave, it will go into its dehydrated debuff causing, which causes it to take damage over time, similar to a baslio, and you will not be able to go into mud swimming mode as it completely dried out. Also, during a heat wave, the rhinesuchas will no longer be able to inflict its thorns damage. Weakness: The rhinesucas Is weak toward heat-based attacks, so fire from wyverns, Flamethrowers, Amagara, and Magmasaurs Will cause the dehydrated Debuff, but it will still be able to go to mud swimming mode but is significantly weeker when on fire. Combating The Dehydration debuff: You can get rid of the debuff by putting the rhinesuchas in water or using a cryopod. Other uses Muddy Sink Hole Trap: The rhinesucas can be used as a stationary sinkhole trap. It has different effects based on a creature's drag weight; small creatures will sink to instant death, medium creatures will be trapped in the sinkhole as the rhinesucas begins to attack and attempt to drag them down, and large creatures don't skink at all but can be slowed down by the sink hole. To break the sinkhole, explosives will work at getting destroying the sinkhole and getting the rhinesucas out. Blackpearl farm: Its a great black pearl form insects in a simler way to how a Beezlebufo can gather cementing paste from insects Note the heatwave Does not inflict Dehydration debuff when in this Sinkhole mode. When in Water The rhinesucas is also helpful in water, having some different abilities in water than on land. I wanted to show what this can do when transferred out of Scorch Earth. Left click: Standard bite Right Click: this is a lounging bite attack. 😄 The C attack activates a buff called rejuvenating mud: basically, this ability acts similar to a dadedon healing ability though it only works in water. It also Heals fully aquatic creatures quickly, while semiAqutics don't heal as quickly. As with more water, the mucus gains healing qualities. CTRT: CRTL activities the mud mist, which AOE attack of a cloud of muddy ink that does the same debuffs as the C attack on land Its also Immune to Jellyfish stings -
Rajasaurus - Scorched Terror & Golem Eater
aR0y2810 posted a suggestion in Creature submission archive
General Details: Rajasaurus is a ferocious predator, rivalling Allosaurus in size, but of a more stocky and armoured disposition. Rajasaurus thrive in the mountainous regions of the Scorched Earth. They do not generally mess with other creatures in its area, and as a result is also left alone, even by the apex Tyrannosaurus! Rajasaurus specialises in tanking, and fighting a certain species of the desert. Wyvern breath does not affect Rajasaurus, in fact their volcanic origins allows them to absorb the flames and use it as an extra layer of protection around their body. Rajasaurus’ massive spikes also deter any damage to it’s top and sides, and a ridged belly does not give much scope for an underside attack. Can proficiently harvest oil, sulfur and flint How to tame? Rajasaurus is not suspectible to normal tranquilizer darts, and as such the only known way to knock it out is by the use of large blunt weaponry, such as cannons or boulders. Rajasaurus are also not very aggressive, just territorial, and some intrepid survivors have been known to befriend baby Rajasaurus in the absence of their parents. (Since this will be in ASA, Wild Babies) Suggested Abilities: Left Click: Standard bite, recieves a slight damage buff if “fire” mode is active (~20%). Ignores Rock Golem damage reduction (no other native Scorched creature does this) Right Click: Tail Slam or Head Slam, depending which direction the camera is pointing at. Tail Slam generates a mini sandstorm that works like squid ink, blinding dinos and draining their stamina. Head Slam causes a 3 second stun, very minor, but gets rid of those pesky threats! Bith moves ground fliers on impact. C : Activates “fire” mode, anything attacking Rajasaurus recieves the enflamed debuff (Can only be used if there are jars of pitch or sulfur in its inventory). The fire loses 20% of health over 10 seconds X: Cosmetic Roar (maybe boosts gathering proficieny?) — ”Fire” mode can also be activated when attacked by Wyvern breaths, Phoenix, other sources of fire (including Magmasaurs) — Rajasaurus also recieves a 50% damage reduction to its underbelly and a 60% reduction to its tail (does not get bypassed by lightning wyvern breath etc.) — Immune to weather event debuffs My rendition of “fire” mode (very exaggerated take with a grain of salt) Reimagining of Rajasaurus from The Dinosaur Database Rajasaurus imagining by Nix Illustration- 8 replies
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REAL LIFE FACTS; Not much is known about the Rukwanyoka holomani, but this guy is believed to be the ancestor to modern-day Cobras, Mambas, and other African colubroids, or venemous snakes. We don’t even have an accurate representation of it’s size, but we do believe it went extinct around 33 million years ago and was much more active than the more traditional Constrictor snakes of the time period. https://www.sciencedaily.com/releases/2014/03/140320101515.htm IN-GAME IMPLEMENTATION- Design; My idea for the design of the Rukwan would be to base it on modern Cobras, but with the creative flair of an ancient desert creature. Size could be as large as we want, but I think anything bigger than a Basilisk would be too extreme. I would want it large enough to be ridable however, maybe placing the saddle on the hood. Abilities; Venemous Bite. As a Colubroid, the Rukwan would have a venomous bite. This effect could take place as a bleed effect, a stamina drain, Torpor damage, or any combination of the 3. Lunge Strike. Similar to modern Cobras and Mambas, the Rukwan would be able to charge up a lunge attack that would fling itself and the rider forward a large distance, taking up large amounts of stamina but also providing a temporary latching-on effect to larger Dinos where it unleashed large amounts of venom, causing its venomous bite effects to be stronger at the cost of higher vulnerability. Tail Attack. This one doesn’t have any snake-like basis, but it should be able to flick its tail around to deal damage as well like a whip. Maybe this attack is locked to when it’s latched on to something bigger, maybe not. Speed. Taking something from Mambas this time, this should be a fast creature. The Black Mamba can move up to 12 mph (19 kmph) on land. As a larger snake the Rukwan should be a speedy critter, gliding across the sand and closing the distance quickly. Spitting? Cobras in Africa have managed to evolve the ability to spit their venom at their enemies, blinding them and allowing for a quick getaway. Sure the Basilisk and Dilo can do the same thing but it is a possibility as a better Dilo attack, maybe imparting lesser Venom effects onto those struck. Antivenom. (Credit to Helianthus in the Comments) The Rukwan, when tamed, gradually produces a small amount of either Biotoxin or it’s own Rukwan Venom (which maybe could be used similarly to Biotoxin), not too dissimilar to the way the Basilosaurus produces Oil. In addition to adding ways for Biotoxin (or something similar) to be added into Scorched Earth, you can combine the substance with Sparkpowder and Blood Packs in the Chemistry Bench to create an Antivenom (recipe just an idea since actual Antivenom is made in a rather different method, this is just as close as I could think of). Unlike the Antidote, which heals illnesses, this Antivenom grants temporary resistance to the Poison attacks made by the Manticore and Poison Wyverns, in addition to general Torpor damage. This would not completely eliminate the effects, but it would reduce them to allow you to continue fighting through multiple barrages. However, the Rukwan would be immune to these attacks by default, as the source of the Biotoxin/Venom necessary to make the Antivenom. HABITAT; I would see this creature probably being found in caves and either the dunes or the lands near the dunes. Many Cobras live in mountains and scrublands, while Mambas live in savanahs and rocky hills, so the Rukwan could definitely survive in Scorched Earth, and due to the Dunes being the big danger zone this creature could be in or near there. Same logic applies to the caves, since Cobras can live in animal burrows at times. That is all for now, might try and add more info later such as drawings or more info after I am able to research more.
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Siats meekerorum: the lowland desert tyrant, rex and yuty rival
shodanlu posted a suggestion in Creature submission archive
Wild: siats is an apex predator of the deserts lowlands and dunes, this feathered dinosaur functions as a lowland version of the yutyrannus, often being seen hunting alone, the siats’s roar seems to allow it’s attacks to pierce their opponents hide easier aswell it seems to weaken the attacks of the chosen prey, as well a hatered towards tyrannosauriads has been observed meaning it will challenge and attack a rex or yutyrannus even if it means it will be killed Domesticated: siats is a powerful ally once tamed its roar giving an extra buff to carnosaurs such as allo, and even a rivalry buff to tyrannosauriads, it’s greater stamina can make it a great mount for long hauls and allow siats to fight for longer So it’s shares its stats with the rex and yuty but it’s Stam base is great but a third and levels better then both Attacks, moves, and roar debuff/buff So siats main attack is a bite, it’s secondary a ripping charged snap that does a weight based percentage, it’s c is a claw swipe, and x is a knock back causing tail swipe, it has three different roars a buff a debuff and a cosmetic roar, ok so how the roar works is a damage buff to allies and reduce the enemies damage, the roar also increases Allie’s resistance to damage and lowers the enemies resistance to damage, but beware the roar can effect wild animals as well, carnosaurs and tyrannosauriads in the wild will be effected and can set you back a few creatures in a matter of moments. As well it can go into boss fights and stacks with the yutyrannus roar effect. (Image is not mine so all credit to the original artist) -
Hello, I have an issue where the desert cloth and other scorched earth engrams will not show on the engram list on Ragnarok. I can see that the items are shown on the “allowed engrams” yet I see them nowhere in game.
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Wild-looking like the combination of many different animals Moropus distans are large beast who live in forest, dunes and redwoods of the ark. Standing larger than a mammoth but smaller than a pacer they are powerful creatures able to fend off most predators attack using there sheer bulk and claws to fight. They can even rear up to stand taller than there opponent giving them an intimidating display. Moropus also like there space and even treat other herbivores to a slap ever not and again to shoo them off. Tamed-Moropus seems to no like being put to bed and even so the beast seem to refuse being tamed even when brought down. however one survivor did note that he had rare flowers that the Morpus seemed very interested in. however once he fed the beast it suddenly become very aggressive attack everything around it. after its little frenzy was over the beast seems to have pass out from sheer exhaustion and allow themselves to be feed in order to recover from the frenzy. Once tamed Moropus are excellent fighters and can travel quite a reasonable distance some tribes use them as caravan guards or war beast. the can even bee feed rare flower to go into a frenzy but be careful cause after the frenzy the morepus will be very tired and hungry from the frenzy so us it wisely. source for image 1: https://en.wikipedia.org/wiki/Moropus#/media/File:Moropus_elatus_life_restoration.jpg Source For Image 2: https://alchetron.com/Moropus