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Hrello together! 🙂 I want to start a exchange about server hosting from server owners. I'm currently trying everything to get the Server-FPS more stable while the players scaling with any success. Actually i'm coming from the linux world and changed to windows because of A:SA (the docker/wine/proton solution wasn't even better). So what i have done for now is to create a windows10-pro x64 VM (proxmox/qemu) machine to play a little bit with A:SA. The VM is assigned to the host CPU with all cores, no limits and RAID-0 NVME storages. Hardware Specs Intel, 9900K 8c/16t - Single-Performance 5GHz, rest of the cores has 4.7GHz Turbo-Boost Memory, 128GB DDR4 2667 MHz Storage, 2x 1TB NVMe in RAID 0 Netwrok, NIC 1 Gbit Intel I219-LM Server Specs Hx1.5 / Tx2.5 / Bx6, rest mostly like official No mods Currently running 4 instances of A:SA Servers (1 is public, rest just for testing performance things, but its doesn't matter if i stop them or not). On the public server the server-fps are really unstable: 1-3: no problems, around 30 FPS 4-6: around 20-25 FPS 7-9: around 15-18 FPS 10+: 10-15 FPS This seems not normal for a host-system like mine but whats your experience in this case? What i've tried to optimize on my windows server until now... disabled designs, beauties etc. set max performance mode (in control panel) disabled unnecessary services disabled hiberation disabled swap (pagesys) enabled high performance mode ofc latest driver and updates installed Currently i'm playing with CPU priority and affinity. I assigned 4 cores to one instance. It really doesn't matter if i assigne 4 or all 16 cores to the instance. The server-fps still bad. < 4 cores you can see a descrease of server-fps when more than 6-8 at the same time online. My goal is to handle more players. Is that not possible with my hardware or there are other tweaks. which i missed? Thanks in advance for any help. So collecting my questions again Whats your experience in terms of server-fps / players? Whats your using hardware and tweaks? Also the question: whats your plans about hosting a full cluster (12 maps) with the current RAM issue?
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Hey all i have a problem where I can start the server and all and can even see it and attempt to join it. Problem is I get a time out error. I have forwarded the ports in my router and in windows fire wall and no luck I am at a loss. It seems like the server browser even gets incorrect information as well because it states its 70 players when I have it set to 32. Just for clarification i am trying to connect from a series x to a steam server on my laptop. I can show you my start .bat if that might help. Any help would be appreciated.
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I use my PC to run a dedicated server on Aberration on the Xbox version of Ark. In an attempt to fix some things, I uninstalled and reinstalled the game under the impression that the dedicated server would be saved to the cloud, but it wasn't and was deleted in the uninstall. Since then, I've tried using file-recovery programs like DMDE and R-Undelete to recover the server file but can't seem to find anything. Any advice on recovering the server? Thanks.
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asa No Longer Able to Run Private ASA Servers... maybe?
KriegTiger replied to Arambourgiania's topic in General Discussion
TL; DR: ASA looks amazing and I *REALLY* want it but until and unless I can run my own server on my own equipment for my friends and I, I will not drop a red cent on ASA. I grabbed ASE at the beginning of Early Access, and had my own server up and running the moment I had the ability to do so. It was buggy as hell, not optimized, and generally a pretty rough experience and I still logged HUNDREDS of hours into it because me and my friends could play together easily. ASE has come a long way from the early days and is a much more stable (even polished!) experience. I wrote a thorough Linux dedicated server guide for the steam community that to this day STILL gets comments, thanks, and updates as needed. I run a full story map cluster (Island, Scorched, Aberration, Extinction) out of my home server and my friends and I completed the whole thing over the course of a couple years before the story was completed, then went back and did it *again* to gather all the notes, see all the lore, and generally experience the game 'as it was meant to be experienced'. My server was running would run for months at a time without anybody doing more than logging in on the occasional whim, then suddenly we'd all be on daily for weeks at a time. I now have thousands of hours logged in the game, and you know what I never had to do? I never had to connect to a public server or pay a rental/hosting company a dime, and it was F'ing GLORIOUS. To say that being able to play the game with friends, and for me in particular being able to facilitate our play without ANYONE having to pay some form of subscription, was a key factor in how much time we logged and how much fun we had would be an understatement on the level of calling the ocean a puddle. It. F'ing. MATTERED. So now, with ASA being a hosted or public only multiplayer option? Nope. Forget it. Not going to see a penny from me. I refuse to have my fun be held hostage by random strangers; whether that's public server griefers or third party companies. And playing the game single player is boring, I don't care how pretty it is. I (me personally, my opinion, only speaking for me) was OK/interested in pre-ordering ARK2 when it was said that ASA (base game) would be a freebie reward, I was a little salty when it became its own standalone game purchase but knowing how much time and effort goes into this sort of thing (because it wasn't a copy/paste conversion) but that was palatable because I assumed (wrongly, apparently) the same formula would be kept. IE 'here's the game, there's public servers, hosted servers, and if you have the chops for it you can do it all yourself'. So I applaud the dev team for all their work in getting the game over to UE5, and changes like the water delivery system are amazing and welcome. I have a double-bird F-U to the companies pulling contractual BS that sets the game up to be either public/official or rented systems only. It's them that I want to understand using the loudest and most staunch slamming shut of my wallet: I WILL NOT BUY OR PLAY YOUR GAME ON THESE TERMS. If there's been an update that makes this rant/corpo-PSA obsolete, someone please PLEASE let me know; otherwise I'll just be over here staying forever on my ASE home cluster, there's plenty to still enjoy even after multiple thousands of hours. -
Present Condition: I am an administrator of an ARK Dedicated Server, and hope host it on my own bare metal machine. It's i7-8700K with 64GB RAM, perfect for multi-maps game server. but have no public address. so I bought an Aliyun VPS and installed the NPS from Github on the VPS(frp might be an equivalent option), VPS ran on 2Cores-2G-20Mbps set up. my actually game server on LAN (local IP : BBB.BBB.BBB.BBB, CGNAT public IP: CCC.CCC.CCC.CCC) was proxied by VPS(public IP: AAA.AAA.AAA.AAA) with such tunnel configuration: FirstMap: local UDP:7777 <-> VPS UDP:7777 local UDP:7778 <-> VPS UDP:7778 local UDP:27015 <-> VPS UDP:27015 SecondMap: local UDP:7779 <-> VPS UDP:7779 local UDP:7790 <-> VPS UDP:7790 local UDP:27016 <-> VPS UDP:27016 I configured these by NPS control panel, and Steam Server "Add" list can observe my server [Problem] friends join server failed occasionally due to timeout [Problem] map cannot see each other [Big Problem] never completely Publish server due to NAT I think server can be searched but publish failed, is due to Ark Server try to publish itself as a server on CCC.CCC.CCC.CCC but not a server on AAA.AAA.AAA.AAA no firewall enabled on game server and VPS What I have Done: tried Windows Server RAS(VPN) & NAT and failed, made my HomeLab hard to access tried not to reverse proxy but forward proxy, start socks5 proxy on VPS and proxy Ark Server process with Proxifier, proxifier says "failed to connect server" What I want: completely Publish server on Steam as a server on AAA.AAA.AAA.AAA normally transfer character between maps on one machine What Can I do to this server? Any suggestion or solution? Please Help
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EDIT / SOLUTION - I edited the 4th group to be 7778, 27016, 27021 and that fixed it. Apparently the LAN queries will ONLY probe a very narrow band of ports and anything above the group 3 ports is ignored. ------ I've been running a small cluster of systems for a number of years. Up until now it's been 3 maps at a time, but I wanted to add the 4th (extinction) to the group. For the outside world, it's great. The servers are all visible in the Steam global/master list, all run perfectly as expected, and inter-map-travel is flawless. But on LAN, all I ever see are the first three. This is the port assignment section of my config file for the map. I can comment out group 4 and uncomment ANY other group and it shows up perfectly on LAN, but using that 4th group it suddenly is never detected as a LAN available server. There is no firewall to worry about, either on server or client. #arkserver ports #port="7777" #queryport="27015" #rconport="27020" #arkserver2 ports #port="7779" #queryport="27017" #rconport="27022" #arkserver3 ports #port="7781" #queryport="27019" #rconport="27024" #arkserver4 ports port="7783" queryport="27021" rconport="27026" What's the deal?