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Found 14 results

  1. Name: Cryolophosaurus Species: Cryolophosaurus ellioti Age: Early Jurassic Period Location: Antarctica‭ ‬ Diet: Carnivor Size: ~6.5 (21.3 ft) meters long and and 465 kilograms (1,025 lb) in weight. Potential ability: Frost Bite- The creature's cold bite slows enemies and freezes them over time. Source Wikipedia Notable facts about the Cryolophosaurus The Cryolophosaurus (meaning "cold crested lizard") has a armored head crest reminiscent of a pompadour giving it the nickname "Elvisaurus" First carnivorous dinosaur to be discovered in Antarctica Only creature in the species Cryolophosaurus ellioti One of the largest theropods of its time Cryolophosaurus being a large Arctic dwelling dinosaur makes it the perfect candidate for Fjordur. Art not my own
  2. Why a parrot? Personally, I am a bird lover. I own my own conure and really just would love to see parrots in ark. I also thought of a way to make what it does serve a purpose we don't really have. A lot of entries either seem to be too over powered to add in(making things too easy) or are just another fancy skin to what already exists. I know the archeopteryx exists but lets be honest, who ACTUALLY uses it? You drop slowly, cant control what you are doing and can't use your arms at all while holding it. So I thought of a better way! So presenting the Raven Parrot! Or Broad-Billed Parrot but I thought the Raven Parrot name sounded nicer. I ever threw together a dossier to make it look fancy! So here is a description of my idea for it, with more information in my post. What does it do? The Raven parrot is meant to serve similar to a parachute, but with a bit more to it! When on the ground you can set it for 'parachute' mode. When this is activated it will initially seem similar to an archeopteryx, but better! It will flap to slow your decent, but your arms are free to use tools or weapons. You can control your direction with wasd, allowing you to change direction in the air turning front and backwards, or even strafing during your decent. You can also fall faster by holding x which will cause it to stop flapping and you will fall at a normal speed. Be sure to let go of x before you get too close to the ground or you will take fall damage as normal! When in attack mode if an enemy flyer grabs you it will bite at the feet of the creature, inflicting bleed on it and will keep biting until it lets go. It will also chew off bolas if you are wearing it and are hit with a bola, or if you try to bola the creature itself. It's large beak and break the rope of the bola in seconds! When parachute mode is disabled it will still sit on your shoulder, but it will be more alert with quicker idle animations. It will let out a panic call if a hostile creature is targeting you to give you some warning of the danger. This will not give any indicator of where it is coming from, so you need to pay attention to the vocal cue to catch the warning. This does not work with players, just hostile creatures. Taming of the birb! There is another fun feature, as this bird absolutely LOVE seeds, if you let it wander it will harvest seeds from nearby bushes. But keeping that beak in tip top shape also takes some work, so if it wanders near a tree it will 'chew on'(harvest) the tree and get back some thatch. It's not going to be incredible quantities of thatch, but is a nice little bonus! It will gather all types of seeds. This includes x and y seeds. Taming this little guy will take paying attention, but isn't terribly difficult. It will spawn in warm, forest areas. It is drawn to player built structures, and will wander around them. If you walk or run near too close, it will flap its wings and run away, eventually wandering back when it's no longer spooked. In order to tame it you will need to have some type of seed in your inventory, and will need to lay on your belly and scoot near it. As you get closer it will stop and stare at you in attention with it's crest up. This is when you need to stop moving and throw one seed down. After it starts walking towards the seed you will need to scoot backward to give it space. Once it eats the seed the taming will begin. You will need to keep scooting towards it until it's alert, throw a seed and back away until it's fully tamed. Let's be honest, ark has very few uses for seeds so often we end up with an abundance of seeds. So I figure, why not make use of all those seeds? I also am a big fan of unique taming methods other than 'beat the tar out of it until it's unconscious and drug it so it is brain washed into loving you'. Parrots are intelligent creatures who need a bond of trust. I wanted the taming method to utilize this. The preference for seeds is as follows from best to worst. It does not require any kibble, the Z and R seeds will act as kibble for them. Plant Species Z/R Plant Species X Plant Species Y Any Vegetable seed Any Berry Seed Once fully tamed it will eat seeds of any kind, as well any type of vegetable and berries. They do not fly but instead when fleeing or running they will run and flap their wings to gain momentum to quickly escape. In the wild if hit it will initially flee, then come back around and bite you. The bite will cause bleeding and on anything categorized as small will give it the 'crippled'(bone) effect for 15 seconds. When attacking it uses its wings to leap into the air and rush its enemy. I am also open to suggestions on ways to improve it! I wanted it to be useful, but not too op when used like having a free glider suit. If you like it, I hope you will consider voting to add this lovely parrot into ark! I wanted it to be a creature that was fun to use, with use for pvp as well.
  3. American Lion Scientific name: (Panthera atrox) Diet: meat Temperament: Aggressive Summary: This huge cat is the biggest among his species. Living in a group or pair and even alone. He can find it in the grassland, savanna and even tundra and mountains. And mane that finds in males has reduced damage. And powerful roar that buff your allies, DEBUFF your enemy and scar of creatures. this creature has some abilities. 1: roar 2: bleeding in group or pair 3: Jumping to the creature back do more damage and the creature do less damage to the lion. 4: mane that reduces the damage only find in the males 5 hunting mode walk slower but more stealth 6: camouflage in the long grass 7 is night vision meaning that the player and the creature see in the dark. 8 is guard mode meaning the creature will sit and see farther. Tameable: No you need to steal his cubs. Rideable: yes, with and without his saddle.
  4. I’d like to cast my vote for Fjordor on Maiasaura. My concept for Maiasaura is a Jack-of-all trades and would make an excellent addition to the already dwindling amount of Hadrosaurs, albeit Ornithopods already in the Game. We only have Parasaurolophus and Iguanodon, so surely we can squeeze room for another addition to the family, right? Dossier Common Name: Maiasaura Species: Maiasaura praesidii Time: Late Cretaceous Diet: Herbivore Temperament: Protective Wild Found mainly in the Island’s grasslands and redwood forests, Maiasaura praesidii is a large, herdminded hadrosaur that spends most of their days foraging for food or gathering materials to build nests for their young. Maiasaura are typically docile in nature. However, when provoked, or when their young are in a state of peril, they will not hesitate to defend themselves or their offspring. Maiasaura praesidii’s cranium is strangely dense, similar in density to that of the Island’s Pachycephalosaurus. This allows them to mercilessly headbutt would-be predators or anyone or anything that dare wonders too close to their nests. Their headbutts can be truly devastating and are able to cripple any creature who manages be in their line of fire. For anyone out there who once thought Maiasaura was a poor defenseless creature, think again! Many inexperienced and unprepared survivors have lost their lives in the hands, or more frankly the “heads” of Maiasaura praesidii. Domestication Taming, more or less raising a Maiasaura is no easy feat. Maiasaura are fiercely protective over their nest of young and eggs, even if the nests aren’t even theirs. Therefore adult Maiasaura praesidii are proven to be too resilient, as well as too stubborn to be domesticated. In order to tame a Maiasaura one must successfully steal, hatch, and raise one towards adulthood, albeit they aren’t headbutted to death. Once raised, Maiasaura praesidii makes for either an excellent war mount or a beast of burden. Their saddle even acts as a preserving bin, long preserving berries, meat, and even eggs. Curiously, Maiasaura also have a strange effect on fertilized eggs and infant creatures. Fertilized eggs under their presence seem to hatch much faster and newborn creatures seem to mature much quicker as well. Maiasaura will even go outta it way to feed infant creatures, regardless of species, with whatever food it has stored in its inventory. This not only lives towards the species’ name, but gives tribes much less of a hassle of raising new additions to the family. Abilities - Left Click: A standard bite attack. Great for collecting berries, thatch, and wood - Right Click: A standard headbutt attack. Deals torpor and does considerable amount of knockback. Great for knocking out enemies or potential tames. - C Key: A powerful stomp attack. Deals area damage to a multiple enemies at once - Passive Buff(s): The buff, “Babysitter”, will cause eggs and newborn creatures to hatch and mature much more quickly under the presence of a Maiasaura. When set on wondering, Maiasaura will act as an organic food trough, feeding any newborn creatures nearby with whatever food is in its inventory. It will also imprint on newborns as well. Maiasaura’s saddle acts as a preserving bin, preventing berries, meat, and eggs from spoiling too quickly Akin to Kentrosaurus, Maiasaura will receive a “pack boost” when others of its kind are nearby.
  5. Dossier: Common Name: Ichthyostega Species: Ichthyostega Toxicuslactus Time: Early Paleozoic Diet: Carnivore Temperament: Short-Tempered Wild: I never expected a tetrapodomorpha to ever grow to the size of an elephant, but yet Ichthyostega Toxicuslactus exist. The unique mineral that inhabits the waters must've caused Ichthyostega Toxicuslactus to grow to titanic sizes. Not only that, but it gathered some evolutionary traits its later relatives would have, most notably is poisonous glands in its mouth, which also seems to secrete arounds it's skin. The skin of the Ichthyostega Toxicuslactus clings on to water better than most cold blooded animals, which in turn keeps its skin hydrated for longer periods. It has powerful hind legs, which allows it to swim in most currents, making it a pretty fast swimmer. While observing these magnificent creature's behaviors I noticed the gargantuan semi-amphibians nested around the same minerals that caused its gradual evolution in the first place. The many monsters of the deep go after the Ichthyostega Toxicuslactus eggs, but often fail after seeing the parent, which immediately terrifies the fearless creatures. I thought I was done with my observation until I discovered the underwater cave system, and saw Ichthyostega Toxicuslactus crushing bats to death with a highly powerful water blast coming out of its mouth then jumping away with its meal. Domesticated: If you are willing to steal an offspring from Ichthyostega Toxicuslactus then you'll have yourself a highly effective beast of burden for both land and sea with it being able to carry a high amount of weight, and it largemouth can also carry a medium size creature in it. Its most underestimated trait that many untrained Ichthyostega Toxicuslactus could provide to its tribe is its water blast. This water blast, mixed in with its toxins, disables a lot of creatures' advantages, such as flight, acids, fire, electricity, and physically demanding ability, such as climbing, throwing rocks, and even roaring. This, alongside its high mobility and high weight captivity, makes it an excellent creature to protect yourself and your other tribemates from war mongering tribes. Wild information: Ichthyostega, being around the size as a Magmasaur, will spawn in groups of 5-6 deep underwater and will spawn solo in underwater cave. Underwater, they won't attack anything unless something gets too close to their eggs, which the Ichthyostega will surround. The ones in the caves will attack survivors and other tamed creatures. Basically, they're spawn and behavior will be similar to the Rock Drake. If aggroed, they will use their water blast and will attack one close enough. Creature Stats: Ichthyostega will have a high HP, weight, and swim speed, with it stamina and hunger being average. It lacks in mediocre melee damage and slow land movement speed and turning radius. Oxygen will be replaced with water. If Ichthyostega is attack with a melee attack , it will apply Ichthyostega Poison, which make a creature deal 10% less damage and will apply torpor. The Ichthyostega will also have a hydration effect that last for 60 sec, and can be reactivated once its water stat is increased. Creature ability ( I will be using Xbox controls) -First Ability, or RT: Bite: Deals mediocre damage, but also applies Ichthyostega Poison. If held, it will pick up anything an Argy can pick up and put it in its mouth, which will completely protect the creature from anything. -Second Ability, or LT: Water Blast: Ichthyostega will have a meter HUD that will show how much water it has. The more it has in its water stat, the more water it can use for its ability. Once using the ability, it will shoot out a blast of water that arcs and that can be held down for a constant arc. The water will do a little less damage than a Managamr attack, but will apply the Toxic Drip effect, which causes all creatures to lose any ability they have besides their bites. It will land any flying creatures and can put out any fire. This effect will last for 8 sec, but after the 8 second, the creature will receive a 10 second immunity to it. Once hydrated, the beam also pushes back smaller creatures and deals more damage. If used with something in its mouth, it will launch the creature. While underwater, this attack will have no arc, and be more like a Managamr ice breath in range. -Third Ability, Or L Stick: Water Explosion: Ichthyostega will use 1/4 of its max water reservoir and do a gigantic explosion around itself. This radius will be an 8 by 8 foundation radius around itself. This will do Medium-Large amount damage, will apply Toxic Drip, and damage any mounted survivors. This attack is also boosted by Hydration and will deal major damage and knockback any creature in its radius, but will also get rid of the Hydration effect. This will have a 30 second cooldown. -Jump, or A Leap: Ichthyostega will do massive leaps a lot like creatures such as the crab and kangaroo, but will do little landing damage. This jump will require a decent amount of stamina to perform. Other Information: The creature will also have a similar breeding mechanic to the Beezlebufo, and will need to be raised underwater. Its breeding and raising will be similar timing wise as a Magmasaur. It will also be saddled which will be unlocked at level 79. It can not be picked up by anything but the Skift Gameplay Uses: The creature will be amazing for material runs and as an overall support creature. For PVE purposes, it has high mobility, high weight, and the ability to pick creatures up, which makes it an excellent partner for the Anky, Doedicaurus, and Mantis. It also will be able to travel all terrain, with it also being really fast underwater. It can deal a decent amount of ranged damage with it also being hard to kill. When it comes to PVP, it will be really good for the same reason as it is good in PVE, but it will also be good for defending yourself against any resources run counters, with it having the ability to disable it's attacker, grabbing its resource gathering creature, and running away. It will also be good for larger scale battles, serving as a wall that can disable other creature abilities and being able to grab anything medium sized, friendly or foe, and relocating them to somewhere they'll be protected, or shredded, by turrets. This creature still has counters however. It can still be shot at with no damage reduction besides the one given to it by its saddle. It also relies on its water stat, which means it will have to refill it with canteens quite often. An average Giga or Therizeno can also get the job done. Overall this creature would be pretty fun to use and would change the meta up by temporarily disabling key creatures ability, such as wyverns, manas, snow owls, shadowmanes, astrodelphis, and mantis. Some inspiration for this creature comes from its later relatives, including the Gila Monster, which inspired its poison. it hind legs inspired by its other relatives, such as frogs Pictures: (None of these are mine and in game they will big bigger and have more distinct hind legs)
  6. 𝙰𝙱𝙾𝚄𝚃 The irritaor is a quite large spinosaurid (about the size of a an allo) found in the swamps and beaches that will be able to make dinos hallucinate with its large head crest located on the top of it's skull by causing very strong vibrations to catch the oppenent off gaurd. 𝙴𝙵𝙵𝙴𝙲𝚃𝚂 𝙾𝙵 𝙰𝚃𝚃𝙰𝙲𝙺 During these illusions the player can break out of them if they have any food or watersource handy and a dino can be force fed pieces of meat or berries depending on the creatures diet. If not treated straight away, these illusions gradually get worse to the point were the player's screen will be affected in the same way the mushroom spores on abberation opperate but to a much more harmful extent. The player/dino will start suffocating (even dinos without an oxygen stat) including a 20% reduction to resistance, melee damage, speed and also increased stamina consumption and if still not fed during the long period of these illusions, they will be killed by the slow and painful process of hallucination. 𝙷𝙾𝚆 𝚃𝙾 𝚃𝙰𝙼𝙴 To tame this creature, the player will have to place mirror on front of the creature until it begins to trick itself into hallucinating itself. During its hallucinating stage, the creature can be fed any source of fish meat to tame (like a passive tame). Once it's hallucination ends, the Irritator will destroy the mirror and another will have to be prepared atleast 90degress from where the Irritator was originally facing. A large taming pen with a large quantity of mirrors will also work. More mirrors and fish meat will be needed depending on the level of the Irritator. 𝙳𝙴𝙼𝙸𝚂𝚃𝙸𝙲𝙰𝚃𝙴𝙳/𝙴𝚇𝚃𝚁𝙰𝚂 Once tamed, the Irritator considering it's between the size of a spino and a bary (how i want it to be anyway) will be able to illusionise creatures up to the size of an allosaurus and water creatures up to a dunkle (although every creature will recieve that stat reduction). Like the Baryonyx, The irritator will only eat fish meat but can also gain extra health from fish meat like the Bary. It also has an partial imminity to jellyfish and shadowmane so the player will not be dismounted when stunned (similar to the effect of the eel) e It is also a great swimmer like the bary but can also gain a speed boost when diving straight down in water (like the griffins swoop but in water). Melee damage will also effect the illusions (higher melee=the quicker the process). 𝚃𝙷𝙰𝙽𝙺𝚂 𝙵𝙾𝚁 𝚁𝙴𝙰𝙳𝙸𝙽𝙶 I really hope you guys like my creature submission! (((Just a notice, i know the head crest doesn't look convincly big enough to create an illusion but i do invision it being bigger if added to the game))). (((And this art credit doesn't belong to me.)))
  7. What Cervalces is for those unfamiliar with it would be a large ancient moose with an elk-like head, long legs, and palmate antlers that were more complex and heavily branching than the moose of today. for ARK I'd say these would be larger, stronger and more bulky then the Megaloceros, however they are slower then the deer due their size, weight and large antlers, however it's more geared towards combat where the antler's can gore whoever is hit by them (thus inflicting a bleed debuff) but can also deliver a fierce kick with their legs. That being said it would have use as a beast of burden due to possessing a high weight stat for it's size, you would also be able to harvest a good amount of keratin from it because of its antlers along with meat, prime meat, hide and pelt creatures that could carry the Cervalces: Pteranodon, Tapejara & Tropeognathus: no Argentavis: no Quetzal: yes Megalosaurus: no Karkinos: maybe Tusoteuthis: yes preferred kibble: Superior or higher Riddable: saddle unlocked at lvl 57 or lvl 64 Other things to note that like Megaloceros: females would lack antler's, but can still kick with their legs, but unlike the Megaloceros, Cervalces would stand it's ground and fight back against small to medium sized predators in the wild (including humans) up to around the size of a carnotaur or a megalosaurus, but flee from larger predators such as a T.Rex typically Cervalces would spawn alone (as moose are generally solitary in nature), but rarely will they spawn in herds of up to 3
  8. Laellynasaura is a medium-sized Ornithscian found in arctic regions. They are bipedal and substantially larger than their real-life counterparts, being about three times larger, enough so to be rideable and comparable to an in between of the Pachy and Utahraptor. They are speedy and have a quick turning radius. They are covered in fur and their color palate is usually white or grey with highlights of black and light blue. They are normally passive creatures, but will defend themselves if attacked, they also have a unique reaction to flamethrowers, alight oil and torches, being that of fear. Harvesting their bodies reward fur, raw meat, and hide. They are tamed passively and by feeding them iced water jars. Their saddle is unlocked at level 50 and crafted in the smithy. They have an incredible ability to run on water, near identically to the real world Basilisk lizard. However, unlike the similar ability that the TEK leggings offer, Laellyenasaura can stop and move at a more controllable pace on the water. They also get a speed and damage buff when in the arctic regions or in/on water, much like the spinosaur. Their fur also is uniquely qualified to hold cold temperatures, making them a semi-natural fridge. Attack 1: Bite; the Laellynasaura bites the area in front of itself, dealing little damage. Activated by pressing Right Click, LC or Right Trigger. Attack 2: Back Kick; The Laellynasaura kicks behind it with one leg, dealing medium damage. Activated by pressing Left Click, RC or Left Trigger. Ability 3: Water-walk; this toggles the Laellynasaura’s ability to walk/run on water. Can be toggled with C, RC or R3 Jump: The Laellynasaura can jump by pressing A, X or Spacebar. Other: Laellynasaura serve as natural fridges for water containers and berries. Dossier “Common Name: Laellyna Scientific Name: Laellynasaura Aquaambulans Temperament: Defensive Time Period: Early Cretaceous Diet: Herbivorous Wild Laellynasaura Aquaambulans is a bizarre little critter found in the arctic regions of the Ark. Despite their bipedal nature, they are most closely related to the Iguanodon. Their feet are specially designed and similar to the Basilisk lizard of South America, allowing them to run on water. Due to their even more specialized feet, they can even just stand or walk on the water. They aren’t very high on the food chain, but their speed allows them to stay ahead of lower predators such as Sabertooths or Direwolves. Domesticated After taming these quick and cunning creatures, the ability to maneuver over water is at your command. Their natural affinity for the element, solid or liquid, also makes them fairly useful combat mounts. Their mobility, paired with their fridge-like coat make them one of the best non-flyer transport mounts and can pack a surprising punch if used correctly.” General Base stat description: Health: Low to medium Stamina: High Oxygen: High Food: Medium Weight: Low to medium Melee: Low to Medium Speed: Medium to High Misc: Laellynasaura require very cold temperatures for their eggs to incubate. Laellynasaura are resistant to Managarmr beams and Ice Amargasaurus quills, while it is immune to Ice Wyvern breath. Laellynasaura take extra damage from Torches, Flamethrowers, Fire, Fire Wyvern Breath, Fire Amargasaurus quills and Magmasaur attacks. Laellynasaura’s name roughly translates to Water Walking Laellyn’s Lizard. The Laellynasaura has four color regions, being its scales, head patterning, stripes, and feathers. Note: The attached image is a recreation of the real life Laellynasaura. it does not perfectly describe its look in this suggestion.
  9. I've made a post about this creature and made a dossier on it. i will also go into detail again about its functions. with the news that a new creature vote will be coming to ark survival evolved i want to pitch my idea for a fantasy creature. Introducing The Dragon A large reptile a tad bigger than the Wyvern but has four legs a large tail and thick horns this creature is highly aggressive and will attack anything on sight. it has the capacity to carry creatures in its mouth and with its front hand claws. My Dragon compared to the boss has more combat abilities and have different variants. like the giga the dragon has a rage mode once it takes enough damage, it has a charge ability like the trike only instead of running and butting its head the dragon will stand on it hind legs and spin in a circle causing radius damage. The Dragon on top of its breath attack also has multiple melee attacks such as a tail whip, a slam and claw slash causing bleeding damage. This is mostly up to the developers but i planned to give this thing a TEK saddle that replaces it's melee attacks Breath Attack = Pulse Cannon Spin Attack = Grenade Barrage The variants will offer each a unique way to tackle the world: The Fire Variant is fire resistant and can quickly destroy metal with it's fire balls and fire roar and when they die you can harvest Prime Meat, Keratin and Organic Polymer The Electric Variant is Shock Resistant and it's roar launches an EMP that disables electronics but not TEK recharges for five minutes and can shoot paralyzing projectiles and when killed they give you Crystal and Gems The Element Variant is resistant to TEK attacks but with it's breath attack it can destroy TEK structures and armor and when killed they can give you Element Dust and it's breath attack can only be used if it has element in it's system. The Avian Variant is a bird like Dragon but it flies faster the the other Dragons and has a wind breath attack that can send survivors or dinos flying, i consider this one to be the weakest variant but it can carry a lot more and when killed it can give you Pelt and Fiber. To tame these creatures you need to knock them out like golems with a catapult, cannon or rocket launchers and feed them rare mushrooms. Note these animal can not be bred or cloned. Let me know what you think and if the devs see this thank you for checking it out
  10. With the news of another community dino vote on the horizon, I decided to put forth a design of mine early. I will be submitting it when the time comes, so let me know what your thoughts are. (sorry 4 the bad quality) It's called the Vulcanops Draculae, a hybrid of two prehistoric bats (Desmodus Draculae and Vulcanops JennyWorthyae) from the Miocene period. Right off the bat, ( pun intended) I'd like to say that yes, its size is unrealistic. I've taken plenty of creative license because seriously, nobody wants another unrideable bat in ark. Plus, most ark dinos are the wrong size anyway. (Raptor, dilo, etc..) Anyways, its basically a bat the size of a maewing. During the day, it wanders around the map foraging, or hanging from a ledge somewhere. They will behave similar to a tapejara if threatened. At night however, they will silently hunt small creatures, including humans! They are the only wild flyer to be able to pick up players off their mounts. This will actually begin the taming process. If you have a saddle in your end hotbar slot, you can equip the bat with it directly. (This will require very good timing, maybe similar mechanics to being grabbed by a bloodstalker idk.) Once saddled, the bat will tame. In order to keep your new friend, you will have to keep the saddle on it (which has a built in muzzle). If you remove the saddle, the Vulcanops will break free and become wild once again. When tamed, it can walk/crawl slowly along the ground with an animation like a wyvern, and climb walls kinda like a megalania or dienonychus. (Also it can climb ceilings, how else would it hang down like a real bat?) It's regular attack is a simple bite, maybe with bleed damage, maybe without. It can perform this at any time. Pressing the jump button will allow it to fly. You cannot take off from the ground, only from walls, ceilings, or if your already falling. Unlike other flyers, you must continually press space to flap your wings. (Basically like flappy bird.) You can hover however, simply by holding down the jump button. The alt attack will enable the bat to pick up small creatures, the same as a pteranadon. At night, you can also use his echolocation ability. This is like the parasaur detection, except its got longer range, it only targets in front of you, and it only shows creatures who are moving, allowing smart players to remain undetected by standing still. The bat can swim without dismounting the player, but its very slow and can only go on the surface. Also, its super good at harvesting chitin. Lastly, their nocturnal buff gives them 30% more damage and speed at night. But 30% less during the day. They can consume any veggies/berries. Plus meat, but not fish. Being partially vampire bats, (remember they are a hybrid creature!) they can also consume blood packs, I'll get into that later. The Vulcanops saddle will require 400 hide, 200 fiber, and 75 metal. It will slowly become damaged over time, however you can repair it whilst its on your bat. If you allow it to break entirely, your bat will flee, and return to the wild. It will have 1000 durability, and lose 5 every (in game) day you are online. Higher quality saddles will have higher durability. Repairing the saddle costs 1 metal ingot per 25 units. The appearance of the saddle will be a tough covering of hide over the creatures back, with hand and foot holds. (your survivor will lie across its back on their stomach.) Metal bracing will run along the arms/fingers, and a muzzle will cover the bats mouth. (except when being ridden.) It will have a cool looking bridle, through which the player steers the bat. In terms of stats, probably a couple hundred hp, maybe 30ish bite damage plus bleed, pretty high stamina, maybe 200-300 weight, and in between the ptera and argy in terms of flight speed. Riders can use weapons whenever the bat is not flying. You can shoot people whilst hanging from the ceiling, a wall, or just on the ground. You can also force feed them bloodpacks, which each restore something like 5% of the bats health. It will not consume them on its own. They could potentially be invisible to turrets at night? Might b kinda op but they would be completely shredded otherwise. Maybe during the night, they're wings could be completely silent like the snow owl, but during the day they're really loud? Final idea, let me know if their bleed attack should have a sort of life steal effect. Since they're pretty fragile, it could be cool if their bleed damage regenerates health, seeing as they are vampire bats. So yeah, let me know what you think. What do you like, what don't you like, etc. There's plenty of time before the next vote to incorporate your ideas! All in all, they are a creepy bat, they're hard(ish) to tame, and could be difficult to keep, but they are perfect for hit and run night time raids against players foolish enough to venture outside. They could also be good jack of all trades mounts, due to their versatility, they just aren't the best in a direct fight. -thebrickynz
  11. Hello everyone, if I am writing now it's to propose you something, it would be a question of limiting the proposals to aquatic creatures during the next community vote, then, I know myself the first I do not like my walk in the oceans, but that's precisely why I would like to limit the votes to aquatic creatures because I think that if I don't like the oceans it's because they are sorely lacking in creature-level utility, for example among the rare original creatures in my opinion we have the Liopleurodon that we cannot keep indefinitely and the Tusoteuthis that we can obtain at an advanced level. I am also speaking to the survivors who had proposed extraordinary aquatic creatures, in particular in crush the Ichtyovenator, the Tanystropheus and the Livyatan, apart from that if this proposal pleases you it could be the first aquatic creature added via a new one map. I hope you enjoyed this topic, and that it could give some ideas to the developers as well as to the survivors, I would really like to make the oceans of ARK more alive via the creatures and their uses in the meta PvE like PvP. While waiting for a TLC update for creatures already present, I hope the community comes up with new ideas.
  12. When it came to the final round of the Lost Island Creature Submission Event, both the Carcharodontosaurus and Dinopithecus were competing between eachother for the ability to get introduced to Ark's newest free expansion pack, the "Lost Island". I personally enjoyed the selection for both creatures by the community and I would like to see both of them added to this DLC, however. There were some questionable ideas for the Carcharodontosaurus that were suggested by those who posted the topic for the event. Examples would be how some suggested that an allosaurid species such as Carcharodontosaurus should be semi-aquatic theropod just because of the meaning towards its name (I'm not stating that these ideas were bad, I'm just saying that these ideas would have worked more towards a spinosaurid such as "Ostafrikasaurus" or "Suchomimus", not towards Carcharodontosaurus). Anyway my team and I have suggested some ideas for the Carcharodontosaurus towards the Lost Island DLC, or for future "unannounced" DLC's: Image Designed By Fred Wierum Common Name: Carcharodontosaurus Species: Carcharodontosaurus kyriarchos Time: Late Cretaceous Diet: Carnivore Temperament: Extremely Territorial Tameable: Yes Rideable: Yes Breedable: Yes Topidity Immune: Yes2 2 - Only when the Carcharodontosaurus is using its charging ability and becomes snared, then it can became torpor immune. Taming Method: Violent Preferred Kibble: Exceptional Kibble Preferred Food: Raw Mutton Equipment: "Carchar" (Carcharodontosaurus) Saddle (Level 72) Rider Weaponry: No Humans Can Carry: No Carcharodontosaurus kyriarchos (kyríarchos in Greek means dominant and sovereign - Dominant Shark Toothed Lizard) is a subspecies of Carcharodontosaurus saharicus that flourishes in tropical regions such as the rainforests and swamps on the Arks. Just like its cousin found and uncovered in Northern Africa (Morocco, Niger, Tunisia, Algeria and Egypt), Carcharodontosaurus kyriarchos is extremely territorial and is very aggressive towards other theropods, specifically Spinosaurus (In Cretaceous Egypt the two species were drastically territorial and fought as apex predators). Being about twice the size of Carcharodontosaurus saharicus, C. kyriarchos is about 5 times the size of a human survivor an is around the size of the Tyrannosaurus and Giganotosaurus. Anatomy Carcharodontosaurus kyriarchos is about the same size of Tyrannosaurus Rex domium(Rex) that is found on the Arks, but was much larger than most other theropods such as Allosaurus and the Carnotaurus (C. kyriarchos is larger than Mapusaurus). Carcharodontosaurus had large and powerful jaws capable of grasping and lifting prey that weighted up 935 pounds/lbs (approx) and had eight inch long teeth that were used for tearing through flesh. This ability to lift prey might be different in this subspecies who has evolved to be larger than C. saharicus and might be able to carry heavier objects due to its bulkier design. These teeth alone are what gave Carcharodontosaurus its name, which in Greek means "Shark Tooth Lizard" and is named after the genus of shark "Carcharodon" (the genus of mackerel sharks that includes the Great White Shark and Megalodon). Carcharodontosaurus also was one of the heaviest and longest theropod dinosaurs and could grow to a maximum of 44 ft long, and weight between 6.2 - 15.1 metric tons. By Marco Auditore, published by Nizar Ibrahim, Paul C. Sereno, David J. Varricchio, David M. Martill, Didier B. Dutheil, David M. Unwin, Lahssen Baidder, Hans C. E. Larsson, Samir Zouhri, Abdelhadi Kaoukaya - https://zookeys.pensoft.net/article/47517/list/8/, CC BY 4.0, https://commons.wikimedia.org/w/index.php?curid=89381662 Abilities Here are our suggestions for the Carcharodontosaurus abilites: A severe bleed affect is caused by the theropod's serrated and shark shaped teeth. The bleed affect would be about 15% in 5-10 seconds (Idea). The "Carchar" shouldn't be this new theropod designed to kill "gigas" or just becoming another useless theropod, but instead a bulky theropod capable of carrying heavy loads (transportation) of resources (meat and hide) and items, and having unique attributions such as lifting capabilities and increased damage output. Similar to the Karkinos and various flying creatures such as the griffin and argentavis, the Carcharodontosaurus can pick up creatures ranging form raptors and dire wolves to the chalicotherium and procoptodon (medium-sized creatures) in its jaws (the skull of the "Carchar" is about this size of a grown man and can be about 5 feet and 2 inches long) as a way of grabbing smaller creatures and either holding them in its mouth or ripping them to shreds. Another idea is that the "Carchar" could be capable of tanking damage and causing a debuff towards theropods such as the "Giga" and "Allo" who implement bleed affects. Because of competition between Carcharodontosaurus and Spinosaurus in Egypt and Morocco, the "Carchar" should have a buff that improves both melee damage when in the presence of a Spinosaurus. or However, the "Carchar" should have a new ability connected to tracking smells and scents of different creatures and organisms. Carcharodontosaurids have brains that are connected to the tip of the animal's snout, this allows for improved tracking and hunting capabilities. This feature alone could be drastically different in C. kyriarchos, where the subspecies has improved abilities in smell and in weight reduction towards lifting smaller creatures. Carcharodontosaurus also has large optic nerves found within its skull which could allow for nocturnal behaviour and night vision and other optical abilities. The Carcharodontosaurus is extremely territorial and will target players and other creatures who enter its territory, no matter their level, the size of their tribe or their tames. The Carcharodontosaurus will have a charge ability when disturbed in its territory. This charge attack results in increased stamina or movement speed, but only for 15-20 seconds. This idea is connected to our first example towards the Carcharodontosaurus taming process. Also to make it easier for players to acknowledge this ability, an aura will appear around the "Carchar" (similar to the Reaper Queen's Pregnant aura or the Triceratops buff aura). The Carcharodontosaurus can also gather a sufficient amount of raw meat, similar to that of the Allosaurus and Giganotosaurus. The Carcharodontosaurus can also use a sideways charge ability with its back and slam directly with into enemy structures and tames as a secondary attack ability, along side its snatching and biting abilities. There should be some drawbacks to the "Carchar" to make it unique, distinct and memorable, but not overpowering and irritating to both new and old Ark players on PvP servers. Dangers Carcharodontosaurus are extremely territorial and will immediately lock onto players who enter their domain. Carcharodontosaurus also have serrated teeth that can easily apply a bleed affect of 15% for 10 seconds, and can also pick up small-medium sized creatures and cause severe amounts of damage which could easily kill low level tames. The Carcarodontosaurus also has a charge ability that lasts for 2 minutes and is similar to the charge ability of the Triceratops (this ability also has an aura that appears around the Carchar). The "Carchar" also has a specific boost towards the presence of a Spinosaurus (both tamed, wild and opposing) which allows for an increase in melee damage that lasts for 3 minutes. Having a lot of health and defence and being able to reduce damage input from bullets and explosives and bleed damage from other theropods such as allosaurus and giganotosaurus. The Carcharodontosaurus is a force of nature that can compete against other large theropods such as the Spinosaurus and Tyrannosaurus Rex and even if the "Carchar" uses its snatch ability and begins to rip an opposing creature to shreds, the Carcharodontosaurus can also use a sideways charge ability as a secondary attack with its spine or a slashing ability with its claws. The Carcharodontosaurus will slam directly into enemy structures and tames and will cause a knockback ability that can push small-medium sized tames and players. The Carcharodontosaurus also isn't that slow when compared to its size, and its speed is between that of the Rex and the Spino (when bipedal). This means that trying to outrun the Carcharodontosaurus would be very difficult and challenging for players who encounter and disturbed this terror. Weakness The Carcharodontosaurus is mainly melee based and is a large target, with a massive hitbox, that could allow players to easily fire down on the "Carchar" using shotgun shells, rifle and pistol rounds, ballista bolts, missiles, arrows, turrets (velonasaurs), grenades and other types of firearm weaponry. The Carchar also focuses primarily on bleed damage rather than bite damage which allows players to use rexes, spinos, woolly rhinos, gigas and therizinosaurus as ways of dealing with the Carcharodontosaurus head on. The shaking ability can be blocked through sacrificing a tamed creature, this disables the creature's bite ability and makes it unable to apply a bleed affect. The "Carchar's" charge ability can be stunned through the use of a chain bola or can be trapped and snared through the use of a Large Bear Trap or a standard "Dino Gate" or Ramp Foundation Trap. Taming A new taming method that is specific to this creature would be another method of making this creature memorable. Our idea for how the Carcharodontosaurus should be tamed is through snaring the creature by using a chain bola, but only when the Carcharodontosaurus uses its charge ability. C. kyriarchos is an aggressive species with high stamina that will take any opportunity over torpidity to catch prey, unless it becomes stunned and trapped. That's why our idea is that players are given a 2 minute long timer, and where players must disturb the Carcharodontosaurus through entering its territory - proximity and setting up a Ballista Turret and snaring it (by using a chain bola) in order for the theropod to fall down and be able to be properly tranqed through using a Longneck Rifle or Crossbow (Or fed Biotoxin - Idea). If the player runs out of time within the 2 minute long timer, the Carcharodontosaurus will break the chain bola, get up and wonder away. With this process, the torpidity doesn't drop when the timer stops and stays persistent to the amount of tranqs fired into the "Carchar", which means that this process will have to be repeated in order for the "Carchar" to be tamed. The Carcharodontosaurus also prefers exceptional kibble over its other preferred food, which is raw mutton. Once tamed, the Carcharodontosaurus will be able to be saddled and used for transportation, or in defending and ambush roles in tribes who dare to tame this beast. Saddle At Level 72, the player can unlock the "Carchar" saddle and build it either at a smithy or with an Argentavis Saddle. Roles Here are some ideas towards our suggested Carcharodontosaurus roles: A Tank - With a large health pool, increased stamina and the ability to cause a slight debuff in bleed damage applied by other theropods such as Allosaurus and Giganotosaurus, the Carcharodontosaurus could work as a moderate tank. An Ambush and Raiding Mount (PvP Server Idea) - The Carcharodontosaurus has various abilities that appeal towards a bleed affect and the "Carchar" has a charge ability that increases stamina and/or movement speed. The Carcharodontosaurus also has an improved melee damage buff when in the presence of an enemy Spinosaurus (or a tamed Spino - which could result in an encouraging affect (similar to the Yutyrannus) in the Carchar's damage output). or A Tracking Mount - The Carcharodontosaurus has a suggested ability towards tracking scents and smells of other creatures. This ability is due to the Carchar's brain and enhanced smell and nasal sensory system or Olfactory System. A Transportation Mount - The Carcharodontosaurus has a weight reduction in raw meat and hide and has a large weight capacity when it comes to storing resources and items. The Carcharodontosaurus can also carry small-medium sized creatures in its mouth, as a way of carrying and transporting creatures. and/or Base Defense (Idea) - The Carcharodontosaurus has a proximity radius of territory that it protects and defends (when tamed), but depending on it's behaviour settings and if it is set on passive, neutral or hostile. The Carcharodontosaurus will either roam or guard that area, and/or (depends on behaviour) attack enemy players, tribes and creatures who enter the Carchar's radius and territory. Otherwise, this is my team's ideas, so all credit and reference goes to them, and the displayed websites below. Thanks for reading my suggestion, any ideas, suggestions and comments can be suggested below. - MonstersHunters References: https://en.wikipedia.org/wiki/Carcharodontosaurus
  13. What's happening to us????, If we let them take the lead we will lose it, Let's do something Team Carcha!!!!!!
  14. I think Ark needs more amphibians. And what better Amphibian, then Koolasuchus Hyperboreus? It's a large amphibian who's name translates as "Kool's Crocodile from the Artic". Also, I want to give a big shout out to DjayMasi and BangBooDoragon for helping design this amazing creature! Behavior: The Koolasuchus will normally patrol the cold rivers and lakes of the arks. when it spots potential prey, it will blast them with a freezing brine and then will come ashore to scoop them up with it's jaws and then it will drag them down into the freezing water so it can feast on it's flesh. When it is low on health, it will freeze itself and will begin to heal itself, similar to that of the Snow Owl. But unlike the Snow Owl, this healing uses food instead of Stamina, similar to that of the Daeodon. But out of these three, I think the better healer is the Daeodon. But unlike the Daeodon, it is basically a aquatic medic. Those bumps on the sides of it's body can release a special mist which can be used to heal nearby creatures. It functions similarly to the crags from Natural Selection. The bulges on the sides of it's body are used to store great amounts of water and can us either to spit either a cold brine that can freeze foes, or a toxic goo that has a chance to knock them out. It has a very powerful bite and can carry any creature that has a drag weight of 150 or less. It can carry flyers while on land and aquatic creatures while in the water. In this state, it can only use it's bite to damage the target that it is holding. However it does have a powerful tail swipe with some good knock back and can do a belly flop that can cause massive amounts of damage and has a chance to stun targets with a drag weight of 150 or less. Taming: In order to tame a Koolasuchus, you need to weaken it so that is forced to heal itself, then you need to passively feed it Meaty tributes. Here is a list of the recommended tributes from least effective to most effective: Gasbags bladder Allosaurus Brain Argentavis Talon Sarcosuchus Skin Tyrannosaurus Arm Spinosaurus Sail Basilosaurus Blubber Yutyrannus Lungs Basilisk Scale Corrupt Heart Tusoteuthis Tentacle Giganotosaurus Heart Alpha Carnotaurus Arm Alpha Megalodon Fin Alpha Karkinos Claw Alpha Tusoteuthis Eye Alpha Reaper King Barb Alpha Leedsichthys Blubber Once tamed, you find that the Koolasuchus is a vary useful creature and it can be ridden on by using a very special late game saddle. This saddle not only reduces it's weight, similar to the Hyeanadon's meat pack, but it also acts like a mobile refrigerator. But be careful, it is a very gluttonous omnivore and will ravenously eat anything in it's inventory. Although, it normally prefers eating tributes over anything else. Fortunately, you can access it's inventory and will be able to access a selection wheel that will allow you to choose what the Koolasuchus can, and can not consume. Plus, it's powerful jaws make it a excellent companion to help you with collecting valuable tributes. And something neat about the Koolasuchus is that it will passively produce Organic Polymer, similar to how the Basilosaurus will passively produce oil.
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