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Found 6 results

  1. 🔥¡Introducing Leanchoilia, land-based anti-aircraft cannon!🔥 WILD This crab-like creature loves sulfur lakes, they seem very comfortable and calm although more than one has lost their life trying to get close to them, because although they may not seem like it, they are quite aggressive, especially if they are females with eggs breeding inside. DOMESTICATED Surprisingly, they are very useful for a nomad like me, thanks to them I can transport everything I need inside and with their large shell, both I and my treasures will be safe from anything. Over time I have managed to create a saddle that fits his body perfectly and I think I have achieved it, an armor capable of carrying a large anti-aircraft cannon, before anything that flew over my head was a problem but with this no one will stop us. HOW TO TAME Taming this creature may seem simple but it proves to be a challenge for someone surviving alone. This animal cannot be put to sleep with narcotics, so the simplest solution is to enter it directly and steal its egg that is inside its shell and then raise it and become its new mother. ____________________________________________________________________________________________________________________________________________________________________________________________ Passive skills: Their razor-sharp legs are capable of cutting the most unsuspecting, causing bleeding at the slightest touch with the flesh. Its more common diet(Sulfur) only makes it more resistant to subzero temperatures, making it immune to freezing. Thanks to these tentacles, it is capable of extracting large quantities of sulfur from rocks and lakes full of this material. Its large shell protects its interior from anyone who wants to steal its babies, so the survivor can take advantage of this space to store their treasures there or simply take advantage of it to sleep and rest a little. MOVESET(without saddle): Primary Attack(Left click): It attacks with its tentacles forward causing significant damage and has a chance to cause bleeding. Secondary attack(Right click): It grabs the prey in front of it with its strong tentacles to immobilize it.(Catch dinos equal to or below Managarmr) MOVESET(with saddle): ¡PRESS CTRL TO START CONTROLLING THE SADDLE! Primary Attack(Left click): When you are controlling the saddle, aim at your aerial targets by moving the mouse 360º and fire projectiles that will explode in the air near the target. Secondary attack(Right click): When controlling the saddle, hold down the action button(right click) to mark a target and fire a guided double attack with greater force. ¡WARNING! ¡EXCESSIVE USE OF THE CANNONS CAN CAUSE THEM TO OVERHEAT, MAY YOU HAVE TO WAIT A LITTLE BIT TO USE THEM AGAIN! ____________________________________________________________________________________________________________________________ REFERENCES: This creature is based on one that originally existed in the Cambrian period, both have the same name and a similar appearance, maintaining most of their characteristics except the size of the legs and the size of the creature in general is much larger than the original taking into account that this creature is about 5cm long.
  2. The ancestor of all crustaceans... From an era filled with great Predators... A swift hunter, with great vision and powerful pincers... Who blows bubbles... That's your new friend! 🦀🌟Chimera Crab🌟🦀 Hello to all the Survivors!!!👋 It is a pleasure to be able to present a creature for the Ark votes, you don't know what excites me, I wanted to participate for a long time and the opportunity finally came, the Chimera Crab is a fascinating being that in my opinion fits very well in The Center, especially in the ocean and its domes. I would love to see this eccentric little crab help the survivors of the Ark, if you would also like to see him I would be super grateful for his vote for the Chimera Crab.😁 (Sorry if you didn't understand something, my English is very bad). The Chimera Crab is a small crab whose scientific name is Callichimaera Perplexa, which means "unnervingly beautiful chimera", as this is perhaps the oldest and strangest crustacean compared to its congeners. This little one had specialized hind legs to swim with agility, giant eyes for a crab and for the size of its body it had strong claws to hold on and not let go, something very different from other crabs that are slow, with small eyes, that roam the world. bottom of the sea. Callichimaera Perplexa swam through the Cretaceous seas in what is now Colombia and the US . This little guy is, if you will, the ''platypus'' of the crab world, 📖Basic information Callichimaera Perplexa is a small crustacean that has become your best ally in The Center. This crab is a shouldered creature that will help you both in the water and on land, helping you with weight, defense and fantastic abilities with its bubbles. 🌏Habitat Callichimaera Perplexa usually swims in shallow seas or near domes. Although at sunset they enjoy walking along the beaches in search of food or a partner. 🦀Behavior The Chimera Crab behaves calmly, in the water it usually swims agilely without being disturbed, although it tends to be curious. If it takes damage, it will start attacking with its pincers, if its ph will be halved, it will release its toxins and run away. On land, when it takes damage, it releases its toxin and flees into the ocean. 🐟Taming Callichimaera Perplexa has a passive taming, but with a trick, despite being crustaceans, they show some intelligence and curiosity, to activate their taming, you must entertain them. These cannot be tamed in water. You have to wait for them to reach the coast to start taming them. These Crabs are carnivorous and prefer fish meat, although their favorite food is black pearls. On the shore, when you see your target, you should approach and make a gesture to get their attention, clap, wave or dance, etc. If Callichimaera likes what it sees, it will blow bubbles, if not, it will spit out its toxins. Be careful and be patient, when it likes you, you can feed it! 🔰Skills 💪Weight reduction For his morphology and limbs, the weight in his inventory is reduced by 70%. 🛡️Damage reduction due to the composition of his exoskeleton, the damage taken is reduced by 45%. 🪂Parachute If Callichimaera has Organic Polymer in your inventory, when it falls or is thrown from a great height, it will create a bubble that looks like a parachute to you. 💨Oxygen Callichimaera can also generate bubbles in the water which provides us with oxygen, for a limited time. ☣️Toxic Defense While our little crab is on our shoulder, it will serve as a defense against enemy attacks, when Callichimaera takes damage it will expel a toxic shot that will stun enemies for a short period (3min). This ability will reactivate every 10 min. 🏊‍♀️Swim Fast Callichimaera will help us swim much faster in the water. Thank you for reading!!!💗🦀
  3. Hello survivors! My submission for the creature vote is the Cretaceous crustacean, Megaxantho zogue! This prehistoric crab lived towards the very end of the Cretaceous period around 67-65 million years ago! Not only is it attributed to being one of the first crustaceans with pincers, but it had a very massive and unique right pincer with a strange tooth-like structure protruding from the center of its top claw. First of all, I’d just like to briefly talk about Karkanos, as I know it’ll likely be a talking point. I love the design of Karkanos. It’s terrifying and really cool at the same time. However I think as the only crab in all of Ark, it is a poor representation of them. I opted to enter Megaxantho in order to better represent just how wonderful crabs are! I hope many of you feel the same! Your support for this creature would be absolutely appreciated! Don’t forget to throw a vote its way if you would like to see it in Ark! Edit: I fully support the submission of Mesoparapylocheles! May the best crabby boi win! ❤️ Let’s get into the creature! Dossier 📖 Wild: Getting into combat with Megaxantho zogue is something most creatures on the island tend to avoid if they can help it. Not only does it have a massive and spiked right pincer about the size of its body, but it is also capable of quick dash-like movements that make it extremely difficult to gain the upper hand against. Megaxantho has a plethora of options for movement at its disposal. While walking forwards and backwards is still possible for it, Megaxantho prefers to walk sideways due to its increased speed. It also can create massive bubbles filled with a special gas mixture for it to ride upon, allowing it to reach decently high locations. However, Megaxantho cannot swim properly with the weight of its massive claw. I've seen it get around bodies of water by skipping accross the surfaces of them, much like a skipping-stone. Domesticated: A tamed Megaxantho is an extremely beneficial asset to anyone who is looking to have a safety net while exploring the island. Survivors can utilize Megaxantho's claws to switch between a more attack-heavy stance and a more defense-oriented one. I've also seen people put weapons into Megaxantho's smaller claw. Either way, I'd be the last person you'd catch going near that spiked pincer. I've even heard that it has a unique ability to charge attacks. Perhaps that's what those glowing markings on its claw indicate. I've observed that while Megaxantho ages, it molts like modern-day crabs do. Its caretaker could take advantage of this natural shedding of its shell to gain a decent amount of materials. I've even heard rumor that some people have found rare crystals, pearls, or even items within these molted husks. A saddle for Megaxantho could also be beneficial in that itallows survivors to rotate as Megaxantho changes directions. Appearance and Personality🦀 As with a large portion of Ark’s creatures, the size of Megaxantho zogue has been exaggerated. While the actual specimen is still on the larger end of crabs, it is nowhere near the size I imagine it would be in-game. For its looks, I took inspiration from numerous crabs, but I used it’s fossil as well as modern-day Fiddler Crabs as my main influence. I wanted to use the cuter crabs as inspiration to contrast Karkanos’ fearsomeness. It’s right claw is massive, being almost the size of the crab’s body alone. It has that pointed structure in the middle that it likely used to break through tough shells. Like modern-day Fiddler Crabs, I chose to make them more colorful as opposed to some of the more dark colored crab species. You’d be surprised at how expressive crabs can be, which is why I also feel that Megaxantho would carry some of that same expressiveness over onto the island. It’ll make happy noises when fed, perhaps dance a little bit, and will definitely let you know when its agitated. Mobility 🦀 Unlike Karkanos, Megaxantho is extremely fast when it moves sideways. This does not mean Megaxantho can’t walk forward, but it prefers to move sideways if it is moving long distances due to its higher speed. The saddle for Megaxantho would be unique in the sense that it would allow the player to rotate the saddle itself. This creates the opportunity for players to choose when they want to go fullspeed sideways, or walk forward/backwards. While the player is facing forward on the saddle, Megaxantho can still maneuver sideways via strafing. It can even jump to the side to perform a sort of dodge-like movement. This can make combat with Megaxantho extremely interesting with numerous options for players to get out difficult situations in a “pinch”. Sorry not sorry. Megaxantho is not a good swimmer, due to its massive claw and lacks of any kind of appendages that make swimming for long periods of time possible. It does, however, have the ability to skip over the top of bodies of water, much like a skipping stone. It can’t do this forever, but it can go longer distances if Megaxantho is moving with enough momentum. Abilities 🦀 I have a lot of ideas for how Megaxantho would play, but ultimately I wanted to focus on something that makes both battle and exploration engaging and fun! Two Stances! Attack and Defense! ⚔️🛡️ Megaxantho has the ability to switch between two stances depending on the situation. My intent with this idea, as well as some of my other ideas is to make Megaxantho an extremely fun to use and versatile battle mount. So, let’s get into it. Defense Stance: Megaxantho will hold its right claw directly in front of its body. The crustaceous armor of the creature will make it so Megaxantho takes massively reduced damage from the front. Left Claw Attack - Pinch or Slash: Megaxantho has the unique ability to hold weapons in its left claw. Spears, axes, and swords are all weapons that Megaxantho can hold and swipe with. If Megaxantho isn’t holding any weapons, it will perform a simple pinch attack. Right Claw Attack - Ground Bash: With its massive right pincer, Megaxantho bashes the ground sending a shockwave out around it, stunning and knocking back creatures in its path. Megaxantho can charge this attack to 3 different levels, each one doing more knockback and applying more stun to creatures hit by the shockwave. These three levels are indicated via stripes on the claw itself that glow as the attack is charged. This attack can also be used to smash through even the hardest of structures. Attack Stance: Megaxantho will have both claws held forward, ready to attack anything in front of it. Creature Grapple: Much like Karkanos, Megaxantho can grab and pick up creatures with it’s massive right pincer. Creatures around the size of a Dire Wolf or smaller can be picked up and carried. If a creature is larger, up to a certain point obviously, Megaxantho has the unique option of grabbing the creature and holding it in place. It’s legs will dig into the ground, and it will push its tooth-like structure inside of the claw into the creature, insuring that it keeps it stationary. It can then jab at the creature with its left pincer. Multi Pinch Attack: Megaxantho’s primary attack in this stance. It hits its opponent with a pinch from its left claw, a back hand from its right claw, then another strike with its left, and finally a large pinch with its right claw. If the final strike connects with a creature, it does significantly more damage than the rest of the strikes. Charged Pinch: Like the ground bash move, Megaxantho can charge a powerful pinch with its right claw. Indicated by the same three stripes, the attack can be charged in three levels, each doing more damage than the next. This move can also create a hindered effect for creatures and players, slowing them down. Bubble Blowing! 🫧 Just a quick aside, did you know crabs blow little bubbles? It’s so cute! I couldn’t not make it an ability! When this ability is activated, Megaxantho produces a single large bubble from its mouth. This bubble is filled with a special gas mixture that grants it buoyancy and stability, allowing it to float through the air for a limited time. The bubble serves multiple purposes, offering both tactical and exploratory advantages for players: Vertical Scaling: Megaxantho can use the bubble to scale vertical surfaces like cliffs, mountains, and even certain structures. By stepping onto the bubble and guiding its movement, survivors can ascend to otherwise inaccessible heights, granting them strategic advantages or accessing hidden areas. Floating Islands: In some environments, there are floating islands or platforms that are challenging to reach. This ability allows Megaxantho to float up to these islands, opening up new exploration opportunities to find potential resource-rich areas. Ambushes: In combat situations, Megaxantho can use the bubble to gain an elevated vantage point. This allows it to ambush unsuspecting creatures or players from above, catching them off guard. However, the bubble blowing ability does come with some limitations and risks: Duration: The bubble remains intact for a limited time, and survivors must plan their movements carefully to avoid falling from great heights once the bubble inevitably pops. Vulnerability: While on the bubble, Megaxantho becomes more vulnerable to attacks, due to the bubble’s fragile nature. If a creature attacks the bubble or a player shoots it, it pops, sending the player and Megaxantho plummeting. To use the bubble blowing ability effectively, survivors must strategize and make quick decisions. Bringing parachutes or other means of gliding can serve as a safety net in case the bubble pops at an inopportune moment. The ability offers players a dynamic and engaging way to explore hard to reach places. Introducing…Molting! 🐚 As Megaxantho grows from child to adult, it goes through a molting period. During this period, Megaxantho sheds its hard shell, leaving behind a husk for players to harvest for materials. Chiton and meat can be harvested, but there is a chance for players to gain some rare materials such as pearls. As Megaxantho grows, its body becomes more spikey and armored. This increases the creature’s defensive capabilities, but also makes the creature a bit slower as it ages. Saddle and Tek Saddle! 🏇 I wanted to make Megaxantho’s saddle unique from other saddles. As I previously stated, Megaxantho’s saddle will be able to rotate on a platfrom, with the direction depending on which form of movement players will choose to use. The Tek saddle for Megaxantho would give the creature a Tek sword and shield it can deploy as a part of the saddle in its defense mode. There would also be a jet-pack like structure in the back that wouldn’t be used for flying, but to enhance Megaxantho’s dashing and dodging capabilites. It would make the dash faster in terms of distance and deployment. In attack form, the shield disipates and Megaxantho’s right claw becomes a sort of laser-based cannon. Both attacks in attack and defense stances can still be charged and have a more powerful effect. I also had the idea of Tek rocket launchers on the saddle as well, but I don’t want to go too crazy in terms of the power of the saddle. Thank You So Much For Reading!!! 🦀 I appreciate you, yes you, taking the time to read this! I am a massive fan of Ark, prehistory, and crabs, and I hope to see my crabby boi in the game one day. If you do too, please drop a vote! Even getting into the top ten of the creature vote would be a dream come true! Much love everyone!
  4. We are not making in to the next round, but would like to thank all of you who voted for this creature. Thanks to all and see you in nexts maps submissions! I have always felt that ARK lacks diversity of creatures on the volcanic islands as well as a creature that is versatile in the water as well as powerful out of it. That's why I want to introduce "pyrokiromiacea". As you may well notice the name of this creature is not real, but I believe that Helena would have given this name to describe this amazing crab, this extinct species (Callichimaera perplexa) where called the platypus of the crustaceans as they had an strange combination of anatomical features. These territorial crabs used to be found in the deep sea, near corals and algae where they protected and inhabited. To adapt it to the ARK as Helena would say: This crab has changed from its original size being much bigger than I remembered. In addition, to go deeper into the subject of volcanic islands, subspecies of these crabs have also been found that lived at a depth of 300 metres near hydrothermal springs and are therefore able to withstand high temperatures. All this together resulted in this creature. Wild: Pyrokiromiacea, an extraordinary prehistoric crab, thrives in the depths of the sea near hydrothermal cracks found in close proximity to volcanic islands. These hydrothermal spots provide a perfect habitat for Pyrokiromiacea due to their abundant heat and mineral-rich environment. This creature is renowned for its territorial nature, defending its chosen spots with unwavering resolve. However, there may be an opportunity to utilize its unique abilities by coaxing it to the surface. Extreme caution is advised, as Pyrokiromiacea possesses the exceptional ability to absorb heat. This enables it to unleash devastating maneuvers such as the ground-shaking Slam, inflicting damage to its surroundings both on land and in water. Domesticated: Taming Pyrokiromiacea presents a monumental challenge, but those who succeed will gain an unparalleled ally. Once under control, this prehistoric crab becomes an invaluable asset. Pyrokiromiacea exhibits a remarkable damage reduction capability. When its shell fills with steam, the crab becomes resistant, reducing incoming damage by 30% until the heat dissipates. With its fiery punches, the claws of Pyrokiromiacea emanate burning heat and unleash a torrent of fire, capable of obliterating even the most resilient structures and leaving destruction in its wake. During this rampage, the crab applies a burning effect to anything it strikes. However, after ending its rampage, the creature will enter a tired state, unable to move for a few seconds, symbolized by smoke emanating from its form. Pyrokiromiacea also possesses the unique ability to harvest materials with its powerful claws, excelling particularly in extracting oil from oil-rich environments. Its clawed appendages make it an efficient gatherer, offering a valuable resource in the form of oil. Equipping the saddle enhances the abilities of Pyrokiromiacea even further. The absorbed heat within the crab can be converted into a noxious gas, creating a yellow cloud that surrounds it. This gas induces fatigue in surrounding creatures and players, making them vulnerable to its attacks. It is important to note that the gas can be counteracted by wearing a gas mask. Abilites: Ground slam: Pyrokiromiacea stretches its legs to gain power and then drops, creating a small wave of damage all around and a devastating attack for anyone below (This attack leaves a small crack in the ground to mark the area of effect). Fiery Punches: Upon hitting C, the pyrokiromiacea enters a state of combustion, which is reflected by the flames it gives off. However, this state damages the creature and its rider. But the longer it remains in this state, the greater the effect of the attack. When hit with the left Click, its claws release heat and fire as it proceeds to unleash devastating punches forward inflicting igneous and physical damage to everything in front of it. This attack can deal damage to metal structures and TEK. It then enters a resting state (This can be seen by its semi-unconscious state as it releases smoke from behind). During this state the pyrokiromiacea will not be able to do anything. It is enough to wait 5 to 10 seconds before it can move again. Crustacean Resilience: Hitting C causes the pyrokiromiacea to enter a state of combustion, which is reflected by the flames it gives off. However, this state damages the creature and its rider. But the longer it remains in this state the greater the effect of the attack. In this case, when you hit C again, the pyrokiromiacea swells up (like a gasbag), being able to absorb the damage received for 15 seconds. The percentage of reduced damage depends on how long the ability has been charged. The longer the time the greater the reduction, with a maximum of 50% damage and a minimum of 30%. Fatigue Veil: Thanks to its mount, the pyrokiromiacea can generate a gas through exposure to a heat source (igneous damage received or when charged with C). Once enough gas has been generated, the pyrokiromiacea can release it around itself, inflicting fatigue on creatures and riders that breathe it. This allows the pyrokiromiacea to escape in critical cases. However, this gas can be countered on a player if they are wearing a gas mask. Great oil farmer: Because of its need to consume oil to channel heat for its skills, the pyrokiromiacea has adapted its claws to facilitate the extraction of this resource. Taming: Taming one is not easy, you must first pull it out of the deep sea and lure it to land. Once you're there, you'll have to drop oil for the crab to catch it, as it serves as a source of energy for its attacks. Once it has caught the oil, you will have to wait for it to launch the fiery punches attack, once it has launched the attack due to the overexertion the pyrokiromiacea will go into resting mode (This can be seen by the semi-conscious state as it releases smoke from the back) which will allow you to approach it and feed it a basket of fish. Like the shadowmane the size of the fish will influence how well it tames itself. Then simply repeat the process of oiling, surviving attack and feeding until you have finally acquired a pyrokiromiacea.
  5. Name:Mesoparapy Diet:meat, bugs, fish Time period:mesozoic Agression: neutural opertunistic Wild: while traveling through the liquid element rivers i was introduced to the power of the Mesoparapylocheles a giant hermit crab with a natural shell of metal scraps stolen from bases it raided and stole, using the metal as its natural armor and nesting its freashly born babies. Enemies that try to attack it get punched by its large claws kbocking them out cold! Hopefully this large crab dosent see me as an enemy Domesticated: once tamed Mesoparapylocheles can do the heavy hitting for you, knocking out wild animals and enemy dinos and survivours with easy punches, unlike its cousin the karkinos it cant grab animals instead it can pickup buildings and crates with ease. Abilities: Throw-picks up metal rocks and chucks them at enemies Grab-pick up equipment and builfings Sucker punch-does high damage and low torpor, large knockback Dash-when in water Mesoparapylocheles can dash sideways backwords and forewards Knockout-a punch that does high torpor and medium damage Other- Saddels Normal -a simple 5 person seater Shelter-fits 3 people but adds more speed Shell-high defense and damage, 2 people Taming method- Find babies[not eggs] in the metal stashes near element rivers Gathering- 1.metal 2.wood 3. Flint [Might add more later on]
  6. This small and goofy looking crab makes a great shoulder pet this small crab can be found at the bottom of the ocean, its favorite food is black pearls. Tamed Atlas Obscura can make taming dinos easier in several ways it produces a enzyme that restores lost tame efficiency. The meat on it's claw is very delicious it is better then mutton for taming.
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