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NEW CREATURES: Diprotodon: Niches: Pack Mule - can carry all items at 50% less weight and has built in storage boxes Herd Mount - strong in numbers Gatherer - can gather many resources at increased rates Surprise Attacker - can go on its hind legs allowing riders to rain fire on unsuspecting targets Weather Protector - built in tarp which also stops dismounts Behaviour: found in herds of 2-3 roams the desert and outback commonly neutral unless attacked, herd will attack together drops a lot of pelt and hide Appearance: large mammal similar size to trikes resembles a large wombat Stats: high health high weight low attack mediocre stamina slow speed medium torpor Diet: herbivorous prefers beer also stimberries once tamed will eat any herbivorous food Taming: the player has to use a tamed megalania this will the only thing that will inflict torpor immune to any other source of torpor once knocked out, feed its preferred food, beer Abilities: Passive: great berry, flint, and fiber gatherer pack boost with a maximum of 5 members, boosts damage reduction and speed 5% for each member can carry all items at reduced 50% weight can be ridden in pouch immune to bleed, slows and radiation Active: bite - quick but weak paw swipe - slow but strong, deals knockback secondary ability - makes the dipro stand up on its hind legs; stopping the ability results in a slam with strong damage and knockback (any player in the pouch has clear sight of enemies in front and is free to attack) Saddle: unlocked at level 48, rider can ride in pouch (2 riders max) saddle comes with a built in tarp that protects survivor from weather effects has built in storage boxes 1 on each side and one near the rear top storage boxes act separate from the dipros inventory but count towards its overall weight protects from being dismounted rider weaponry allowed Aesthetic: can sit can roar ----- Megistotherium: Niches: Momentum Predator - can build up its frenzy increasing damage and speed while unlocking more abilities Solo Beast - is buffed when out solo hunting Hide Gatherer - gathers hide at an increased rate War Mount - High health and damage with a stun ability Med-brew Producer - can produce med brews after a frenzy state Behaviour: ferocious and extremely aggresive solo hunter found rarely roaming the plateau exclusively at night hunting large creatures can be very rarely seen in the plains near the northern plain lake drops pelt Appearance: large creodont protruding sharp teeth slightly larger than a stego very bulky (ark version has scaly armour like an armadillo) Stats: high-mediocre health very high damage mediocre weight mediocre stamina slow-mediocre speed high torpor quick and agile swimmer Diet: carnivorous prefers prime meat jerky, will only accept it while taming (or kibble) once tamed will eat any meat Taming: only can gain torpor by getting hit in the head with large ammunition (similar to karkinos) (chalicos(TLC) are perfect for this task) immune to any other sources of torpor once knocked out, feed it jerky Abilities: Passive: hide gatherer inflicts bleed (-5% health) armour shred boosts all stats by 50% if there are <1 allied creatures present (solitary buff) deals 50% damage to creatures bigger than itself (giant slayer buff) (frenzy buff) - by attacking bleeding creatures or consuming blood packs, a frenzy bar will slowly fill up having 3 tiers; (25 attacks or 50 blood packs) reaching tier 1 - grants ability to do a roar and a 15% increase to speed and attack speed reaching tier 2 - grants a new paw swipe attack and another 15% increase to speed and attack speed reaching tier 3 - grants a new body slam attack and a final increase to speed and attack speed by another 20% (50% in total) buff can last indefinitely as long as there is blood to fuel the megisto if buff runs out, the megisto will be stunned for 3 seconds and the buff cannot be activated again for another 30 seconds automatically enters tier three when reaching below 25% health Active: bite - strong but slow (bleed and armour shred) tier 1 - introduces a roar that increases attack speed by 25% for a short duration tier 2 - introduces a paw swipe - low damage but extremely fast (armour shred) tier 3 - introduces a body slam - flings megisto forward a short distance that damages and stuns anything in a big radius (high damage to structures) can use up a full tier of frenzy to craft a medical brew in its inventory Saddle: unlocked at level 72 allows for 1 rider rider weaponry allowed Aesthetic: can sit tier 1 indicated by a red aura (like an alpha) tier 2 indicated by aura, and scaly armour becomes glowing red tier 3 indicated by aura, glowing red armour, and big glowing red eyes
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Ark Cenozoic is a luscious but dangerous expansion with many dangerous creatures and environments. There is something different about this ark however, that is the absence of dinosaurs and the surge of large megafauna of the Cenozoic time period. Explore the vast lands of the Cenozoic containing many different biomes from the lush jungles to the freezing tundra, tackle Cenozoic creatures some familiar and some new, challenge mother nature's wrath, but most importantly reach ascension by defeating the elder guardians of these treacherous lands. Map Wide Events: Revamps of old weather events: Electrical Storm: whole map is engulfed with rain, lightning and dark clouds flyers fly 10% slower lightning volleys strike regularly throughout the map lightning strikes deal a lot of damage and set targets on fire lightning damage is increased following things are disabled: guns turrets tek generators most machinery powers wind turbines faster lasts 1 in game day cycle Cold Snap: most of the map gets covered in snow and ice all lakes, rivers, and water sources freeze only non-frozen water available is the ocean temperatures drop below zero blizzards slightly blind things caught in it tundra creatures begin spawning throughout the map outback and desert become unchanged outback lake is the only lake that remains unfrozen caves are areas not affected following things are disabled: hatching eggs growing crops irrigation breeding buffs creatures certain creatures lasts 1-2 in game day cycles Heatwave: all water sources dry up making lakes and rivers recede temperature increases significantly sandstorms become frequent in desert and outback ocean is unaffected tundra biome recedes desert creatures begin spawning throughout the map but only in the non-tundra regions caves are areas not affected following things are disabled: refrigeration/preserving growing crops buffs certain creatures lasts 1-2 in game day cycles New world events: Locust Invasion: locusts swarm the lands like a living sandstorm anything caught in present swarms will be slowed and have their stamina and health slowly drained dead bodies and death drops decompose at an exponentially high rate following things are disabled: growing crops natural tree regrowth +lessens creature spawns Megatherium are permanently raged lasts 1 in game day cycle Flash Flood: entirety of the map is mostly flooded with water everything sunken or partially flooded caves are fully flooded water creatures begin spawning throughout the map areas of high elevation are safe does not affect structures lasts around 2-3 in game day cycles
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From the album: Artwork
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