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  1. Latzelia Primordialis - The Living Artillery Cannon So we all know and love (hate) the acid spitting, armor destroying millipede Arthropleura, but now prepare for the new idea of a massive centipede, with the ability to lob exploding acid blobs of many varieties, the Latzelia Primordialis. So the basic idea for this creature submission would be a rather large, lets say around Basilisk sized centipede that resembles a house centipede, just way bigger. Now for the abilities i have thought for this creature: Torpor inducing bite ála Arthropleura Wall climbing, this creature would be the first platform saddled creature to be able to climb walls and ceilings. Though it would be rather slow climber all things considered and the platform isn´t too big. Skipping on water surfaces, similar to the Rhyniognatha or the Bloodstalker, only slower. Faster with the tek saddle equipped, could use the same jet boosts as with the hovering ability (read below). Spitting exploding acid globules, think Arthropleura but bigger in scale and with added AoE, they could use a variety of different ammunition. They also have a gas attack that has different properties depending on the ammunition used. They would have an eerie luminescent glow to their legs and abdomen, changing color based on what they are eating or using as ammunition. If you hade more than one type of ammunition in it´s inventory, you would be able to change them in a command wheel on the go. Oil - Black color: Spit explodes in to oil slicks and gas attack blinds and slows enemies. Low damage. Healing Brew - Red color: Spit explodes in to regenerating area that lingers for a moment, gas attack becomes a healing AoE similar to Daeodon. Deals no damage. Propellant - Orange color: Spit explodes in to sticky flames. Gas attack bursts out flaming gas around it self. Low initial damage, sets things ablaze. Narcotic - Green color: Spit explodes in to a tranquilizing AoE splash. Gas attack works a bit like the gas grenade but with larger AoE. Low damage. Stone - White color: Spits out a goop covered rock, deals concussive damage like a catapult. Can damage up to stone buildings. Medium damage and no gas attack. Ammonite bile - Lime color: Spits out ammonite bile in an explosive glob, blowing up and giving out the ammonite bile debuff in an AoE. Gas attack does the same thing but around the creature. No initial damage. Spoiled meat - Dark green color: Spits out an acidic glob that explodes, dealing high damage to armor durability like arthropleura spit except in AoE. Gas attack does the same thing but around the creature. Medium damage. Organic polymer - Cyan color: Spits out an acidic glob that explodes, dealing less damage to armor durability, but has highest damage of all the natural ammunition types. High damage. Gas attack does the same thing but around the creature, damaging everything around it. As for the stats i would say its on the tankier side, with a good amount of weight for carrying all the ammunition needed, not too fast though. There would be a small platform saddle and a tek saddle. The tek saddle bringing the living artillery to a whole new level with new ammunition types to use along with element and doubling the AoE of the gas attack. The tek saddle also enables small jets from the tips of the creatures armored legs, allowing it to hover down, slowing its fall from high places. This would come in handy when you have to reposition or escape in a pinch. When activating the tek cannon, the creature buries its tek enhanced legs in to the ground, essentially rooting it self in place, enabling the rider with a 360 degrees turning giant tek artillery cannon, similar to the M.S.C.M. for the Meks. Tek ammunition types: 10 x Metal ingots + 1 element: Orange energy color, the cannon shoots a massive slug of molten steel, dealing extremely high concussive damage and being able to damage up to Tek tier buildings. No gas attack. 10 x Propellant + 1 element: Red energy color, the cannon shoots a large fireball or slug that explodes in to a large area dealing medium damage and bursting everything around it in flames. Gas attack bursts flaming gas along with flamethrowers from the tek saddle around the creature, burning everything around it. 10 Crystal + 1 element: White energy color, the cannon shoots a railgun beam similar to the Tek Railgun, dealing higher damage than the Tek Railgun, being able to pierce walls. No gas attack. 10 Biotoxin + 1 element: Blue energy color, the cannon shoots a rather large blue shocking tranquilizer bullet, dealing high torpor damage, some health damage and dealing the Cnidaria shocking debuff. Gas attack deals medium torpor damage and shocks nearby enemies. Taming would require you to feed both the male and female with the food corresponding to the color of their abdomen and legs. The required food is the same as the colors as the ammunition they use. After the initial feeding the creature will hold still for a moment, sort of "chewing" on whatever you fed it, enabling the harvesting of materials from their behinds. They are neutral untill you gather the materials from the rear, turning agressive and using their corresponding gas attack immediately upon gathering. You need to get Latzelia pheromones from the males, and Latzelia eggs from the females. Combining both with a simple rifle bullet in the chemistry bench and use the ammunition to shoot one of your own tames, starting the gestation process. After the gestation is done, the baby creature bursts out similarly to Rhyniognatha. After obtaining both tamed male and female, you´ll be able to gather the pheromones and eggs easier from your own creatures without the fear of being attacked, though with a cooldown between gathering. Dossier: Species: Latzelia Primordialis Time: Diet: Omnivore Temperament: Neutral Wild Latzelia Primordialis only confirms my suspicions about genetic modification done to enhance the creatures of the Arks. These hulking behemoths of a house centipede gone wrong are quite a spectacle to behold. They spend their days searching for food in the wastelands. Being rather omnivorous when it comes to food, they end up ingesting a lot of different materials. The materials they cannot digest are used in self defence however. If provoked they will spit out whatever indegistible garbage that ended up inside them, soaked in centipede digestive juices, enhancing the effectiveness of the projectile. And if that wasn´t enough they can emit a foul gas around them from their bodies that will turn even the hungriest predator around. Domesticated Many tribes want to get their hands on even one of these beasts for obvious reasons. They are adept climbers and can be used as beasts of burden, but the real power resides in their ability to chuck big globs of acid far away, preferrably at an opposing tribe, enhanced by whatever they have in their stomachs. I have even heard of some more technologically advanced tribes mounting giant cannons on the backs of these creatures. To get one of these insects to bend to your will is no easy task though. Requiring you to, for a lack of a better word, "gather" certain ingredients, mainly the pheromones of a male Latzelia Primordialis and an egg from a female. Some tribes have learned that by feeding them different materials would wake up their breeding behaviors, making it possible to grab the aforementioned materials from the behinds of these bugs. Just be carefull as they don´t exactly take kindly to anyone poking around their rears. Once acquired, one would need to inject the egg and pheromones to another living creature to activate the incubation of the egg. Once incubated the newborn larvae will burst out of the poor being, usually killing it in the process. Lastly i would like to say that i am by no means an artist and i am not asking anyone, but if you feel like it, feel free to post a prototype dossier here, along with any suggestions of your own. Links: https://en.wikipedia.org/wiki/Latzelia https://naturalhistory2.si.edu/vt3/NMNH/DT/assets/31/Arthropods/s09.html
  2. Disclaimer: I am no artist so visual representation won't be super great, but hopefully my written descriptions will suffice! Also The species might not fit the time period qualifications for submission, but it does not need to be this ant species specifically. But in my head since this is extinction I figured the element corruption grew an ant on earth to a massive size, if that is not acceptable then just imagine it is a cousin species of the titanomyrma that underwent the same corruption process! Specific species isn't super important to me, I just think a ride-able ant in ark would be dope! Wild Spawn The Dinoponera Matriavastus is a creature you will never find on it's own. Because of this, they benefit from a pack bonus that gives a substantial damage reduction buff. When killed the Dinoponera drops a large amount of chitin and a small amount of meat. The Dinoponera workers spawn in the vicinity of a nest, which looks like a man sized anthill sticking out of the ground. Inside the nest is the Dinoponera queen, who will occasionally leave the nest to wander before returning into the tunnels. The Dinoponera is not aggressive to humans unless they get close to the nest and the queen. They share the same temperament to wild creatures except small creatures like dodos, lystros, etc, and they will consume corpses. Because the Dinoponera reproduces asexually, the species only contains females and all of the workers will be an identical level to their queen, so if you see mis-matched levels of workers it means another nest is nearby. The nest will act as a structure and is destroyable, when destroyed it forces the queen out and aggros her and all of the workers. Once the nest is destroyed all Dinoponera will stop spawning in the area and any existing Dinoponera will slowly despawn when out of render, so you can clear nests in the hopes of finding a higher level nest nearby in the future. Taming You first have to reach the nest without being detected by the workers. The queen can be coaxed out of the nest by dropping honey just outside of the nest, or you can wait for her to naturally emerge. Once the queen is out of the nest you must feed her bug repellent without drawing aggression. This will cause her to lose health quickly until she dies. Killing the queen this way will not aggro the workers. Once the queen is dead, access her inventory and remove her pheromone. Then apply the pheromone to yourself. If you currently are affected by bug repellent yourself, you must wait for the effects to wear off. Be careful of how long you wait, as the pheromone will spoil within a few minutes outside of her inventory. When you are affected by the pheromone, if you are attacked by any creature, nearby workers will come to your aid. This could help save your life, or get the workers killed by accident, so watch your surroundings. Once covered in the pheromone, approach a worker and it will give you a request for some kind of resource. It could be a basic material or a basic food, ie wood, stone, berries, raw meat, etc... Put this item in your last inventory slot and give it to the worker. The more of that item you have in a stack, the more tame progress will be made. So giving it a full stack of 100 wood will give it more tame progress than giving it a stack of 5. Continue filling the requests of the worker until the tame is complete and you have a Dinoponera! You can technically tame as many Dinoponera as there are in the area, but because you only have 30 minutes of pheromone you have to manage your time properly. Once the pheromone wears off, any wild Dinoponera in the area will instantly aggro on you. Breeding Unfortunately since you cannot tame the queen they would not breedable. But I have been debating whether or not they should be. Maybe a decent idea would be the ability to feed a worker certain items and it will transform into a queen, giving you the ability to have one that lays eggs. Possibly feeding a worker 1-5 queen pheromones will turn it into a queen? I'm still split on this part simply because I love breeding and getting mutations. Saddle Upon reaching level 35 you unlock the Dinoponera saddle, which is crafted in the smithy and costs: metal, hide, fiber, and chitin/keratin. This saddle would provide the usual 25 armor and visually would have slight armor plating and saddlebags all over it. It's saddle acts as a crafter, but not a smithy or mortar+pestle. This saddle is able to craft unlocked primitive engrams that would normally need to be crafted in your inventory. So primitive structures, certain saddles, and much more could be crafted on the move without the need for a blueprint. Utility Weight Reduction Once tamed, it is an exceptional beast of burden, capable of reducing the carry weight of wood, thatch, fiber, hide by -40% while reducing the carry weight of stone, metal, flint, obsidian, crystal by -35%! On top of that it reduces the carry weight of all structures by -50%! This makes it extremely useful when moving large quantities of supplies or setting up/moving to a new base location. It can gather wood, thatch, meat, hide, berries, and fiber, albeit at a relatively inefficient rate. Not the best for gathering, but will do in a pinch. Traversal & Mandibles It is able to climb walls and uneven terrain fairly quickly. Pressing the crouch key while riding a Dinoponera allows you to use it's mandibles to pick up certain things. It is capable of picking up and carrying storage boxes, similar to how the rhynio can carry structures. But the Dinoponera can only carry small storage boxes, large storage boxes, and vaults (vaults will act as a drag that I will talk about shortly). It's mandibles are also able to pick up and carry creatures. Anything with a drag weight of 100 or below can be picked up and carried. Not only that, but creatures that fit the weight can also be picked up and carried if they are dead or unconscious! The Dinoponera is also capable of dragging creatures with a drag weight of 101-300! The drag is quite different from the carry. With dragging, the Dinoponera can move heavier objects, but because of the weight, must focus all of it's strength moving it. Therefore when dragging heavier creatures and metal vaults, the Dinoponera can only walk backwards. But have no fear! The Dinoponera is capable of climbing up surfaces backwards, so you can still drag that unconscious Ankylo up a cliff! This can be quite useful to move knocked out creatures to a safer area for taming. It also has use as the ability can drag corpses, making you able to bring a corpse to a tame with better gathering efficiency or even transporting bodies to assist in Carchar taming! Although you would still need to drag the body closer to the Carchar yourself, the Dinoponera can move the corpse quickly from a further distance. Dinoponera Nectar Lastly, when 1 honey and 20 berries are placed into the inventory of a Dinoponera, it will convert the honey into a sweet and nutritious nectar that will provide +40 food as well as a 15% bonus to movement speed, stamina, and stamina regeneration for 15 minutes! The Dinoponera love this nectar and it can be fed to them as well, doubling the effectiveness of the nectar but for only half the time.
  3. Common Name: Vicalocust Species Name: Nomadacris Chimera Based off real world - Nomadacris Septemfasciata just Extinction-ified Time: Post - Holocene Diet: Carnivore Temperament: Aggressive Wild: In swarms of up to 5 These ambush predators are normally found high up in redwood trees, Cliff sides, and sometimes even large caverns, blending into their surroundings they will attack any survivor that crosses their path as well as anything small enough to get caught in their claws. Their normally wood-like skin gives them natural armor against cutting and slashing and their quick and agile movement makes them a formidable foe in combat. Domesticated: Once tamed they make a fantastic mount with their backpack-like saddle they can carry a surprising amount of weight without losing any agility or speed. With powerful jumps into the air, being able to climb seemingly any surface with their claws and superior ambush capabilities this bug would make a great addition to any survivors arsenal. Taming: To tame this bug one must prove themselves to be the better hunter. You must lure one into a bear trap whether it is chasing you or attacking a tame once trapped in a bear trap you must take it down to 15% of its health and then feed it corrupted hearts. This display of dominance will gain this creature's servitude. Abilities: Climbing: This creature has 2 sets of arms, the front are equipped with a longer claw used to stab into surfaces in order to climb quickly up surfaces. The back arms are smaller and cannot be normally seen from the front but these allow it to hold itself in place to get into a ready position to do any Ambush/Grapple attack. Ambush: It has chromatophores that allow it to change the color and texture of its skin allowing it to find a high up tree, mountain, Cliff, or even Caverns, to sit in wait for prey to come into range. It can also use its hook-like feet to latch onto a ceiling and lay in wait there. Grapple: Has the ability to grab and bite into smaller creatures. Aerial Grapple: The Vicalocust can launch itself onto a small/Medium flyer pulling it to the ground and pinning it. Or pulling a survivor off a large flyer. Lure/Mimic: Has the ability to mimic the calls of other creatures allowing it to cause them to walk into its ambush range. Attacks: Left Click: Claw slash attack Right Click: Grapple Attack (Aerial Grapple if in Ambush position) Spacebar: Jump and holding charges jump Pressing Ctrl: Activities climbing ability Pressing : X When climbing this activities the ambush mode. (Turning it around to face outward so It can pounce onto anything passing by) Pressing X: Press once to Targets Dino for the lure call Press X again to activate the call.
  4. Chameleon the elegant and colorful lizard with so much ability, they can change it skin color to blend with nature and almost impossible to spot them. their main weapons is their tongue which they lunch it like bow and arrow and hit the target so quickly and pull them towards their mouth, they can also climb rapidly and easy, if you want this colorful and beautiful lizard by your side you have to steal their egg in the wild which there is various of them with different ability's they are aggressive and their skin color become brighter when they are in bad mood survivors need to be approach them when they are calm . Jackson Chameleon *suitable for desert biome Its look like a tree triceratops which they grow three horns they can ram other creature they use for defense/attack and they do bleeding damage and brake bond slow other creatures *parason chameleon suitable for forest biome ability they can get buffs and ability by killing insects and bugs for ex if you kill glowbug with chameleon you can recharge battery with it or if you kill other insect you can get healing buff speed buff damage reduction buff etc. also they can pull survivors off there mount and prevent flyer from flying away because of there saliva and sticky tongue which work jus like sticker glue you can also give this lizard dye to change their color . Frost chameleon this species live in cold biome and can heal other creatures by load it mouth with water and spray the creature to heal it or use it as weapon to freeze enemies and kill them
  5. Dossier: Glypheoidea better known by survivors as a Crawdad though In terms of size this thing seems to be around 14ft long sporting two large claws on the front that add a few extra feet in length, and even compares to the Karkinos that roam near it and the Cindarias it eats as snacks. Being the ancestor of our modern Crayfish I can see how this thing has adapted to living in it's many environments both here and across other arks, This cave has water everywhere it's the perfect place for these things to thrive, and seeing it live in the swamp waters, and even the artic has quite a few though they prefer to stay submerged in mud underwater. I have even seen this thing swim in element and thrive it's a very adaptable creature. Wild: When dealing with them in the wild, they seem harmless in comparison to the Karkinos, in the caves. until a survivor decides to see how hard the shell is. The massive claws can pack a decent punch, and the many legs underneath can carry it at a decent speed. One survivor tried to kill one while hanging from a climbing pick, until the thing dug its claws into the rock and one by one pull itself closer. In order to kill it Mei Yin ended up knocking it upside down with her Drake and making quick work of its underside. Domestication: Some Survivors have managed to tame these however, using biotoxin to leave it a trail of bread crumbs right into a cannon. After using the cannon on its side to knock it over, it was very quickly knocked unconscious using basic narcotics and fed like any other tame. It still preferred the biotoxin over anything, and even ignored the shocking tranqs we tried previously as it just digested it. After tamed It was quite the useful steed. Not quite as fast as the Rock Drake we use, but quick enough and durable enough to go on extended hunting trips for resources and such. Using a vast amount of wood, and platfibers we managed to make a malleable mobile home on its back that we could fold up if we needed to move anywhere or climb. The driver had to lie down of course to have enough room, but we did manage to fit a fabricator, smithy and even a vault on the back. Once we got to a good stopping place we just unhooked the latches and let to fold back out into an open crafting station. Variants: The Glypheoidea being the ancestor of the modern Crayfish It has the potential and capabilities to live in nearly any environment. Crayfish having Gender Dimorphism With females being smaller with lower damage, faster speed, wider tail, and males having larger claws for damage, slower speed, and narrower tails. Variations would be strictly male as the females need a strict environment to actually lay their eggs. Deep Ocean variant found at the bottom of the ocean, Capable of giving off a faint glow around the sides of its legs similar to aberrant creatures. Artic Variant, The spit attack instead of being normal water it is a slowing ice effect like the snow owl except a breath attack like the Managarmr, and the Corrupted Variant being much faster and having 2 Crusher Claws rather than a Crusher Claw and a Pincer. Riding: It would be similar to the Megachelon in the sense that it has 2 basic attacks, 1 Attack using it's claws and another spitting water in front of it, though this uses some of its water stat. This attack can be changed to be a stun like attack similar to the Voidwyrm by feeding it Biotoxin, both slowing creatures hit by it and creatures relatively close to it. When the Saddle is closed the rider will lay down on its back while riding and the creature is capable of climbing cliffs similar to the Megalania, by digging it's larger claws in to the rock. Stationary: When not actively moving you can fold the saddle out forming a decently wide platform saddle fitting whatever crafting stations you would like in the slots in the creatures inventory. While in this mode, the creature has half movement speed, and cannot climb. This mode would be useful to accompany survivors near the rock drake nest as a temporary outpost to repair hazmat and or log off, as with a hazard saddle nothing inside is affected by radiation. Similar in design to a Mobile Home that can fold out when you decide not to go anywhere. The Glypheoidea is mostly a traveling mount capable of carrying a large amount of items and being a mobile home for an extended period of time, and if Male it could even be a combat mount. A Female could make this a very useful Siege Dino as well As The Enlarge Tail Allows for a Siege Platform to be made providing additional armor and converting the saddle into a pillbox cannon. Breeding: To breed they must be in water and touching the bottom of whatever source to be able to dig in the mud and make a hole to lay eggs in. If not in a suitable environment, the Female is capable to taking an extended period to hatch the eggs inside her body and give a live birth. Additionally Female Variants are capable of being tamed with babies already inside shown by a few eggs being visible by the abdomen, and by the female curling the back of the tail under itself. It would have half weight on structures, wood, stone, and metal. It would be the first creature that has a water stat that needs instead of a food stat, however It gets water from biotoxin, swimming, and being in range of water, and a slight amount of water gained from fish meat. It's platform saddle would be able to fit everything smaller than an industrial grinder, and a maximum of 5 slots for placeable stations (generator, storage, and crafting) and 1 slot for beds, or seating.) Basic Primitive Saddle: 5 slots, and 1 slot Both Genders Hazard Sealed Saddle: 3 Slots and 1 Slot, The Hazard Saddle sports a generator at the back side, (Can be powered by congealed gas balls instead of gasoline to protect from Radiation for all inside the saddle.) Protect from water. Both Genders Combat Saddle: 2 Slots and 2 slots, Provides additional Armor, and Has a Slot at the back for (Minigun Turret, Catapult Turret, Cannon, and Rocket Turret.) Male Exclusive. Traveling Outpost: 7 slots and 1 slots. Wider Platform saddle decreases movement speed and climbing speed greatly, when unfolded, creature is completely incapable of movement and will dig into the mud to save energy. Sports a generator at the back side, (Can be powered by congealed gas balls instead of gasoline to protect from Radiation for all inside the saddle.) Protect from water Female Exclusive. Images shown are from the following: Elden Ring Wiki, Wikipedia official, and Youtube TenFold Engineering.
  6. WILD- Emarginachelys Cretacea is one of the most devious beasts any survivor could ever lay eyes on. You would expect to see Emarginachelys dominating lakes or lying in wait within the spacious waterways of the ARKs, but you'd still be surprised. Despite its massive lumbering frame, the creature has even been spotted clinging halfway up the sides of seastacks thanks to its devastating claws! Its abilities don't end there, since like its modern counterparts, it can sink right to the bottom of any depth of water and lie in wait for seemingly days, until just the right moment to launch out its neck and clamp down on anything it deems a worthy meal. DOMESTICATED- I've heard tales of a single warlord who's managed to tame the Emarginachelys, and the method used was nothing short of insanity. Supposedly, the way this warlord tamed what the others called "Marge the Barge," was using certain trophies the creature deems "treasure" that can be gifted until it accepts a survivor as a worthy master. One would have to seek the creature out while its appetite is sated and deliver the trophy. Only after satisfying the creature's greed will you be able to utilize an unstoppable, all-terrain juggernaut! TECH & IDEAS- -Tames by eating a carcass, then gaining a satisfied status similar to the Carcharodontosaurus. Then, must be hand-fed Alpha trophies to gain taming percentage. Can be fed twice before satisfied status wears off, then must eat another carcass. -Might enhance loot drops from defeating Alpha creatures. -Rocking a massive 30% damage resistance and a deep health pool, unless it is attacked while its neck is outstretched, then taking normal damage, this creature encourages timing and patience. Also ignores stuns. -Has a powerful attack where its head can reach out over it's own body length in distance in front as well as over its body and to behind its forelegs. Does massive damage but takes up to 2 seconds to retract its head, taking normal damage until its neck is fully retreated. -Saddle is located under the crest of Emarginachelys' shell, protecting the rider from dismounts and stuns. -Walks/sprints at around the speed of a Trike on land and has a slow in-place turn. Can sink to the bottom of water/ocean bodies, gaining considerable walking/sprinting speed and can swim around Baryonyx speed. -Can use a tail slap if attacking while aiming behind itself. -Can climb much like a slower rock drake using its powerful claws, but no gliding. Climbing speed is the same as its walk/sprint. -Thank you for checking out my creature submission, I thought having a tanky, aquatic, and tactical counterpart to the Rock Drake would be a great way to accentuate the Center's amazing use of biomes and verticality. Regardless of potential changes, I'm greatful for your consideration and wish the best of luck to all of these excellent submissions, most of them blow mine out of the water Here's a slapped together concept art!
  7. Dossier: Name: AmphivoRex Species: Amphibious Glider Intro: In the enigmatic realm of The Center, an extraordinary adaptation has given rise to the AmphivoRex, a captivating creature inspired by the real-world Sharovipteryx. Evolving to thrive in both land and water, the AmphivoRex combines the gliding prowess of its prehistoric relative with newfound amphibious capabilities, making it a unique and versatile companion. Appearance: The AmphivoRex bears a striking resemblance to its prehistoric counterpart, the Sharovipteryx. Its body boasts an elongated form designed for streamlined gliding. With a length of approximately 2 meters (6.5 feet), the creature's remarkable adaptation includes webbed feet and specialized wing structures, allowing it to seamlessly transition between terrestrial and aquatic environments. https://www.pinterest.com/pin/603060206327918004/ https://nl.m.wikipedia.org/wiki/Bestand:Sharovipteryx_BW.jpg diet: The Amphivorex sustains itself on a diet of various aquatic and terrestrial food items. Its adaptable nature allows it to consume both plant-based and meat-based resources. Survivors can provide the creature with a mix of aquatic vegetation, such as aquatic mushrooms and aquatic berries, along with standard berries and meat. This diverse diet reflects the creature’s versatile lifestyle, encompassing its abilities to swim, glide, and traverse both land and water environments. behaviour: The Amphivorex exhibits a cautious yet curious behavior. It tends to avoid direct confrontations, preferring to rely on its agility and ability to swiftly escape danger. When left undisturbed, it explores its surroundings with a sense of wonder, often using its gliding abilities to move between different areas. In the wild, the Amphivorex can be observed gracefully gliding over bodies of water and scaling rocky cliffs with ease. Its amphibious nature allows it to move seamlessly between land and water, making it a versatile survivor in various environments. While not inherently aggressive, the creature will defend itself if provoked or cornered, utilizing its sharp claws and beak to fend off threats. Domesticated Amphivorex show loyalty to their handlers, forming strong bonds through consistent interaction. These creatures thrive in open spaces that allow them to demonstrate their climbing, gliding, and swimming abilities. With proper care and training, an Amphivorex can become an invaluable companion, serving as a trusty mount and a reliable mode of transportation across diverse landscapes. Habitat and Adaptations: The Center's diverse landscapes have nurtured the AmphivoRex's unique capabilities. Its wing adaptation facilitates both efficient gliding through the air and graceful swimming beneath the water's surface. This dual adaptation has elevated the AmphivoRex as a true amphibious explorer, making it a valuable companion for navigating the land, skies, and aquatic depths. https://www.reptileevolution.com/sharovipteryx.htm https://en.wikipedia.org/wiki/Sharovipteryx Abilities: 1. **Amphibious Glide:** The AmphivoRex's wings and webbed feet enable it to glide through both the air and water with remarkable agility. This amphibious gliding ability allows it to traverse land and aquatic environments effortlessly, expanding survivors' exploration horizons. 2. **Aquatic Forager:** In its amphibious habitat, the AmphivoRex excels as a forager, utilizing its webbed feet and gliding motion to skim the water's surface and capture aquatic prey. This natural foraging ability benefits both the creature and its survivor allies. 3. **Dual Defense Mechanism:** The AmphivoRex exhibits a unique defense strategy that capitalizes on its dual abilities. When threatened in the water, it can swiftly dive underwater, employing its streamlined form to evade danger. On land, it utilizes its wings to create a threatening display, deterring potential predators. 4. Wall Climbing: The amphivorex strong limbs and specialized toe pads enable it to cling to and climb vertical surfaces, including rock walls and trees. This ability grants it access to hard-to-reach areas and serves as a unique means of both defense and escape. https://nl.wikipedia.org/wiki/Sharovipteryx Saddle and Taming: The AmphivoRex does not require a saddle to be ridden. Its streamlined body and natural gliding capabilities allow survivors to seamlessly mount and ride it without additional equipment. Taming the Amphivorex requires a hands-on and physically engaging approach, as survivors must ride the creature and accompany it through its natural activities of climbing, swimming, and gliding. To initiate the taming process, survivors need to locate a wild Amphivorex in the forested areas near water bodies within the Center map. Once found, the survivor should approach the creature cautiously and gain its attention. Once the Amphivorex acknowledges the survivor’s presence, they can carefully mount the creature’s back. The challenge begins as the survivor must maintain their balance while the Amphivorex showcases its agility. The Amphivorex will embark on a journey that includes climbing up steep terrain, swimming through water bodies, and gliding gracefully between trees. Survivors must skillfully adjust their position to stay on the creature’s back and keep their balance during these diverse activities. To keep the Amphivorex tamed and cooperative, survivors must feed it a mix of aquatic and terrestrial food items during the journey. This not only sustains the creature’s energy but also reinforces the survivor’s role as a provider and partner. The Amphivorex will occasionally pause during its journey, providing the survivor with the opportunity to dismount briefly to gather more food resources. However, they must remain vigilant, as the creature’s trust can waver if left unattended for too long. Successfully navigating through the taming journey while maintaining balance and nourishing the Amphivorex will establish a strong bond between the survivor and the creature. Once the journey is complete, the Amphivorex will acknowledge the survivor as its trusted rider. As a tamed companion, the Amphivorex can be ridden across various terrains, demonstrating its remarkable ability to transition seamlessly between land, water, and gliding. The survivor’s attentive care during the taming process will ensure a loyal and capable partner for their adventures on the ARK. https://www.reptileevolution.com/sharovipteryx.htm this is weirdly how they run (Note: The AmphivoRex is a fictional creature inspired by the real-world extinct animal Sharovipteryx. The description provided seeks to capture the creature's essence and adaptations within the context of the game.)
  8. Introducing the Lagosuchus by JustCallMeAL, Common Name: Lagosuchus, Species: Lagosuchus Capax, Time: Late Triassic, Diet: Carnivorous, Temperament: Aggressive. Dossier: wild- Crazy is just one of those Ark norms I’ve grown used to as crazy fits the cut here. The Lagosuchus is a crazy impressive as they are capable hunters too, shockingly they’re quite traversal, terrain is no issues for them which makes escape harder. From what I’ve been observing they always found and stay in numbers and primarily inhabit the swamps, rivers and beaches. A fascinating behavior I see from them is their hunting behavior, every time they down something they get whipped up into a frenzy and get stronger as a result I’ve seen them hunt large things with no problems truly quite a force. I’ve seen that they don’t tolerate bleed well and steer clear from creatures that specialize in that. Domesticated- I’m impressed with the capabilities of these fascinating creatures. Taming one requires to dispatch of its pack which then immediately brings it into a docile state, then you work on gaining its trust by feeding it carcasses the better the hilarity they are the better the process goes to gain its favor. As far as their viability goes there’s no shortage! They can traverse many types of environments and terrain with ease. As mentioned earlier their pack and frenzy abilities make them all the more better to handle and survive the Ark with. They also gain a power buff by eating amphibians they really like them. About Lagosuchus: Abilities- climbing, they can climb vertical surfaces and ceilings efficiently, traversal, they traverse well through water and uneven terrain with good speed too. Buffs- Pack Buff they’re stronger together in numbers, Frenzy Buff the more things they eat the stronger they are raising attack and defense and of course when you don’t keep up with the buff you lose it (I was thinking it would last 30 seconds) Amphibian Bonus they like amphibians a lot that they gain strength. Latch Ability- The Lagosuchus has the ability to latch on to large things and deal good damage while being safe it of course comes with the cost of your stamina. Draw Back- they aren’t resistant to gnash effects and take 2x the amount of damage taken from it. I figured this guy needed some sort of kryptonite. Taming- like I mentioned get rid of its pack it can’t be tamed with others it has to be by itself. When you do so then it will get docile and passive drag a carcass to it (the better the creature that the carcass is the better it goes) when you keep doing this it will warm up to you and stay by you and it drools as an indication that it’s hungry, amphibians make the process go quicker. I hope you guys like my Idea/Submission and I hope you guys also dig its concept. Best to everyone who’s submitted and is a part of this!
  9. Latzelia Primordialis - The Living Artillery Cannon So we all know and love (hate) the acid spitting, armor destroying millipede Arthropleura, but now prepare for the new idea of a massive centipede, with the ability to lob exploding acid blobs of many varieties, the Latzelia Primordialis. So the basic idea for this creature submission would be a rather large, lets say around Basilisk sized centipede that resembles a house centipede, just way bigger. Now for the abilities i have thought for this creature: Torpor inducing bite ála Arthropleura Wall climbing, this creature would be the first platform saddled creature to be able to climb walls and ceilings. Though it would be rather slow climber all things considered and the platform isn´t too big. Skipping on water surfaces, similar to the Rhyniognatha or the Bloodstalker, only slower. Faster with the tek saddle equipped, could use the same jet boosts as with the hovering ability (read below). Spitting exploding acid globules, think Arthropleura but bigger in scale and with added AoE, they could use a variety of different ammunition. They also have a gas attack that has different properties depending on the ammunition used. They would have an eerie luminescent glow to their legs and abdomen, changing color based on what they are eating or using as ammunition. If you hade more than one type of ammunition in it´s inventory, you would be able to change them in a command wheel on the go. Oil - Black color: Spit explodes in to oil slicks and gas attack blinds and slows enemies. Low damage. Healing Brew - Red color: Spit explodes in to regenerating area that lingers for a moment, gas attack becomes a healing AoE similar to Daeodon. Deals no damage. Propellant - Orange color: Spit explodes in to sticky flames. Gas attack bursts out flaming gas around it self. Low initial damage, sets things ablaze. Narcotic - Green color: Spit explodes in to a tranquilizing AoE splash. Gas attack works a bit like the gas grenade but with larger AoE. Low damage. Stone - White color: Spits out a goop covered rock, deals concussive damage like a catapult. Can damage up to stone buildings. Medium damage and no gas attack. Ammonite bile - Lime color: Spits out ammonite bile in an explosive glob, blowing up and giving out the ammonite bile debuff in an AoE. Gas attack does the same thing but around the creature. No initial damage. Spoiled meat - Dark green color: Spits out an acidic glob that explodes, dealing high damage to armor durability like arthropleura spit except in AoE. Gas attack does the same thing but around the creature. Medium damage. Organic polymer - Cyan color: Spits out an acidic glob that explodes, dealing less damage to armor durability, but has highest damage of all the natural ammunition types. High damage. Gas attack does the same thing but around the creature, damaging everything around it. As for the stats i would say its on the tankier side, with a good amount of weight for carrying all the ammunition needed, not too fast though. There would be a small platform saddle and a tek saddle. The tek saddle bringing the living artillery to a whole new level with new ammunition types to use along with element and doubling the AoE of the gas attack. The tek saddle also enables small jets from the tips of the creatures armored legs, allowing it to hover down, slowing its fall from high places. This would come in handy when you have to reposition or escape in a pinch. When activating the tek cannon, the creature buries its tek enhanced legs in to the ground, essentially rooting it self in place, enabling the rider with a 360 degrees turning giant tek artillery cannon, similar to the M.S.C.M. for the Meks. Tek ammunition types: 10 x Metal ingots + 1 element: Orange energy color, the cannon shoots a massive slug of molten steel, dealing extremely high concussive damage and being able to damage up to Tek tier buildings. No gas attack. 10 x Propellant + 1 element: Red energy color, the cannon shoots a large fireball or slug that explodes in to a large area dealing medium damage and bursting everything around it in flames. Gas attack bursts flaming gas along with flamethrowers from the tek saddle around the creature, burning everything around it. 10 Crystal + 1 element: White energy color, the cannon shoots a railgun beam similar to the Tek Railgun, dealing higher damage than the Tek Railgun, being able to pierce walls. No gas attack. 10 Biotoxin + 1 element: Blue energy color, the cannon shoots a rather large blue shocking tranquilizer bullet, dealing high torpor damage, some health damage and dealing the Cnidaria shocking debuff. Gas attack deals medium torpor damage and shocks nearby enemies. Taming would require you to feed both the male and female with the food corresponding to the color of their abdomen and legs. The required food is the same as the colors as the ammunition they use. After the initial feeding the creature will hold still for a moment, sort of "chewing" on whatever you fed it, enabling the harvesting of materials from their behinds. They are neutral until you gather the materials from the rear, turning aggressive and using their corresponding gas attack immediately upon gathering. You need to get Latzelia pheromones from the males, and Latzelia eggs from the females. Combining both with a simple rifle bullet in the chemistry bench and use the ammunition to shoot one of your own tames, starting the gestation process. After the gestation is done, the baby creature bursts out similarly to Rhyniognatha. After obtaining both tamed male and female, you´ll be able to gather the pheromones and eggs easier from your own creatures without the fear of being attacked, though with a cooldown between gathering. Dossier: Species: Latzelia Primordialis Time: Diet: Omnivore Temperament: Neutral Wild Latzelia Primordialis only confirms my suspicions about genetic modification done to enhance the creatures of the Arks. These hulking behemoths of a house centipede gone wrong are quite a spectacle to behold. Being rather omnivorous when it comes to food, they end up ingesting a lot of different materials. The materials they cannot digest are used in self defense however. If provoked they will spit out whatever indigestible garbage that ended up inside them, soaked in centipede digestive juices, enhancing the effectiveness of the projectile. And if that wasn´t enough they can emit a foul gas around them from their bodies that will turn even the hungriest predator around. Domesticated Many tribes want to get their hands on even one of these beasts for obvious reasons. They are adept climbers and can be used as beasts of burden, but the real power resides in their ability to chuck big globs of acid far away, preferably at an opposing tribe, enhanced by whatever they have in their stomachs. I have even heard of some more technologically advanced tribes mounting giant cannons on the backs of these creatures. To get one of these insects to bend to your will is no easy task though. Requiring you to, for a lack of a better word, "gather" certain ingredients, mainly the pheromones of a male Latzelia Primordialis and an egg from a female. Some tribes have learned that by feeding them different materials would wake up their breeding behaviors, making it possible to grab the aforementioned materials from the behinds of these bugs. Just be careful as they don´t exactly take kindly to anyone poking around their rears. Once acquired, one would need to inject the egg and pheromones to another living creature to activate the incubation of the egg. Once incubated the newborn larvae will burst out of the poor being, usually killing it in the process. Lastly i would like to say that i am by no means an artist and i am not asking anyone, but if you feel like it, feel free to post a prototype dossier here, along with any suggestions of your own. Links: https://en.wikipedia.org/wiki/Latzelia https://naturalhistory2.si.edu/vt3/NMNH/DT/assets/31/Arthropods/s09.html
  10. Welcome to my submission for the Ark The center vote,and in this post i will show you what i had in mind for the Natovenator. In real life: In real life these creatures were quite smaller than what i wanted for ark and they lived fishing in the sea, this species is not a known species so i wanted to represent it here because....it catched my attention and i think the abilities i thought to him are cool. Dossier: Common name: natovenator Species: natovenator peritissimus Diet: carnivorous Temperament: territorial Wild: In the wild the natovenator peritissimus lives alone or in couples, it can be seen hunting fish or small animals in the sea or in rivers, this creature is extremly territorial with survivors or other creatures who try to pass in it's territory, that are normaly beaches or caves with big nests, one admirable behaviour on this species is the dance, it mares this dance as sign if it whill not let you aproach or if you can pass, legends say that survivors tamed those creatures this way, bad face or shaking tail don't move, strange laugh or clapping hands you can pass, a lovely behaviour on this species is that when trying to impress a female it will give gifts hug and kiss, but don't let the lovely acts fool your self, because this creature has the psycopathic behaviour of just diving in the air and catching small creatures and then doping them. Tamed: Only Lucky or strong survivors succeded in taming this magnificent beast, some say that only understanding the significa and then feeding fish will make the creature docile, but others prefered rubbing the egg, putting their lives at risk, after taming them they can flat like a boat, climb, glide and dive really fast in the air or in the wather. Abilities and controls: 1) The natovenator has a boost of 20%of damage in aquatic creatures. 2) When pressing C it activates the peck abilitie that does 40%more damage but only works for a few seconds and it has a cooldown. 3) As a flyer it can carry things with its beak like a small animal or an item, so you can drop bombs while gliding, but you know how to do that. 4) By pressing CNTRL you can activate, the one, the only, DIVE!!! An abilitie that makes you really fast while gliding and if you colide in the ground you don't take damage, and if you do that on a creature if it isn't dead it's because it's really strong, and to get things even better it can be used underwhater but just a bit slower. 5) By pressing y on a creature while gliding it applies a bleeding effect to kill the creature(remembering that it can only do that with samll creatures). 6) If you can't escape a fight just find a climbable place to start gliding and then press CNTRL and C to activate an escape energy to run away. Design and the end: The natovenator is a bit larger than a raptor on ark, and it's arm feathers are long and it has the colors of the dwarf oriental kingfisher in the same order, just adding tiny yellow balls to it's wings and tail, and the female looks like the one from the picture i showed on the beggining, and on it's tail and head it has a crest made from feathers just like the ones in the raptor or in the rockdrake. Well, that's the end i hope you liked my idea, and if you have any questions you can ask me, so thank you, and that is the end.
  11. Welcome to my submission for the Ark The center vote,and in this post i will show you what i had in mind for the Natovenator. In real life: In real life these creatures were quite smaller than what i wanted for ark and they lived fishing in the sea, this species is not a known species so i wanted to represent it here because....it catched my attention and i think the abilities i thought to him are cool. Dossier: Common name: natovenator Species: natovenator peritissimus Diet: carnivorous Temperament: territorial Wild: In the wild the natovenator peritissimus lives alone or in couples, it can be seen hunting fish or small animals in the sea or in rivers, this creature is extremly territorial with survivors or other creatures who try to pass in it's territory, that are normaly beaches or caves with big nests, one admirable behaviour on this species is the dance, it mares this dance as sign if it whill not let you aproach or if you can pass, legends say that survivors tamed those creatures this way, bad face or shaking tail don't move, strange laugh or clapping hands you can pass, a lovely behaviour on this species is that when trying to impress a female it will give gifts hug and kiss, but don't let the lovely acts fool your self, because this creature has the psycopathic behaviour of just diving in the air and catching small creatures and then doping them. Tamed: Only Lucky or strong survivors succeded in taming this magnificent beast, some say that only understanding the significa and then feeding fish will make the creature docile, but others prefered rubbing the egg, putting their lives at risk, after taming them they can flat like a boat, climb, glide and dive really fast in the air or in the wather. Abilities and controls: 1) The natovenator has a boost of 20%of damage in aquatic creatures. 2) When pressing C it activates the peck abilitie that does 40%more damage but only works for a few seconds and it has a cooldown. 3) As a flyer it can carry things with its beak like a small animal or an item, so you can drop bombs while gliding, but you know how to do that. 4) By pressing CNTRL you can activate, the one, the only, DIVE!!! An abilitie that makes you really fast while gliding and if you colide in the ground you don't take damage, and if you do that on a creature if it isn't dead it's because it's really strong, and to get things even better it can be used underwhater but just a bit slower. 5) By pressing y on a creature while gliding it applies a bleeding effect to kill the creature(remembering that it can only do that with samll creatures). 6) If you can't escape a fight just find a climbable place to start gliding and then press CNTRL and C to activate an escape energy to run away. Design and the end: The natovenator is a bit larger than a raptor on ark, and it's arm feathers are long and it has the colors of the dwarf oriental kingfisher in the same order, just adding tiny yellow balls to it's wings and tail, and the female looks like the one from the picture i showed on the beggining, and on it's tail and head it has a crest made from feathers just like the ones in the raptor or in the rockdrake. Well, that's the end i hope you liked my idea, and if you have any questions you can ask me, so thank you, and that is the end.
  12. This is Leaellynasaura, the Center’s new all-terrain support Dino with applications for both PvP and PvE purposes. The medium-sized Ornithischian gets a size boost to be completely rideable, and hails from Prehistoric Australia. The Leaellynasaura is designed as an excellent forward scout and army-support, as well as an all-terrain alternative for Flyers. Let’s get into her abilities, shall we? Design Leaellynasaura are originally small, bipedal ornithischian Dinosaurs from Early Cretaceous Australia and Antarctica. Theorized to be covered in feathers of some kind to aid in temperature regulation. ARKs Leaellynasaura is similar. A naturally albino creature with light blue hues, the feather covered Leaellynasaura is hard to spot amongst the icy places it calls home. Unlike its real world counterpart, the ARK Leaellynasaura is larger, just under the size of a Utahraptor, and has significantly larger front limbs, boasting gripping claws. Dossier “Common Name: Leaelly Species: Leaellynasaura Aquambulatio Time: Early Cretaceous Diet: Herbivorous Temperament: Passive” Wild ”Leaellynasaura Aquambulatio are unique little fellas, found in arctic regions. Since they’re lower on the food chain, they can oftentimes be seen by the coasts, where they are the safest. Their fluffy coats offer them protection from the cold, and keeps them relatively dry from chilly waters. They keep to the shores due to the unique method they use to escape predators: walking on Water! Much like Basilisk lizards, they can run on the waves, though unlike them, Leaellynasaura can move at several speeds and even drift! They can even clamber up sheer cliffs if need be. They can often be seen near to the Mammoth herds that wander the Tundra, as they often defend the smaller critters from the ravenous Direwolves and Yutyrannus.” Donesticated “Leaellynasaura Aquambulatio offer unique attributes few tribes out here can master. Particularly, their impressive mobility on both land and water allow their riders to move at significant speed across most terrains, acting as top-of-the-line forward scouts and exploratory mounts. Interestingly, some tribes have been able to coax out a frosty armor from the air trapped within the fuzzy friends feathers, coating their Allies in a frozen armor of some kind, greatly increasing their defenses. If one can master a Leaellynasaura, they can potentially master the entire region.” Ecology Leaellynasaura are found in the north and south arctic regions, particularly around the coast. They are (mostly) herbivores, meaning they are oftentimes on the run from stronger predators such as the Yuty or Direwolves. They have developed a unique taste for Organic Polymer however, and will prey on Kairuku is pressured. They have a unique relation with the Mammoths of the region, oftentimes using their unique abilities to boost up the mammals in defense of their territory. Taming Leaellynasaura are tamed passively, through gaining their trust. Survivors must keep hostile creatures (including tamed ones) away from the Dino long enough for it to develop into a calmed state. Once it is in this state, it must be fed berries, crops, Veggie Cakes, or their favorite, Organic Polymer. If a hostile creature enters a certain radius, Taming Effectiveness and Taming level itself will begin to decrease, and any nearby Mammoths will become hostile. Abilities Leaellynasaura have a wide range of abilities designed to aid survivors in both PvP and PvE environments. Firstly, they are adept at travel, being faster than most other species, similar to the Galimimus. Due to its claws, it also has notable climbing capabilities, identical to those of the Deinonychus. The signature ability of the Leaellynasaura however is it’s ability to run on water, much like the real life basilisk lizard, yet with fewer limitations. Leaellynasaura can move at either speedy or more controllable speeds, allowing it to effectively evade predators or forage for food. While they can’t properly stop on the water, they can quickly drift to get into a new direction. Their traveling capabilities are only supported by their fur insulating riders from both heat and cold. What’s more, is they can provide an icy armor to Allies, increasing defense significantly. This does not heal like that of a Snow Owl, but the Leaellynasaura remains mobile and can reapply the effect when out of harm’s way. Uses ~All-terrain Exploration Mount The Leaellynasaura is a must-have for traveling The Center on foot, and potentially even for caving. Its unique set of skills allow it to be an amazing land mount, where Survivors can quickly escape a bad situation and keep moving to find their next target, and due to its thermal regulation, survivors can worry less about the environments they chose to explore. ~Forward Scout Due to its small stature, natural camouflage, unique skills and impressive speed, Leaellynasaura works amazingly as a forward scout prior to a raid. Few creatures can keep up with it, and it’s capabilities allow its rider to get a complete view of the enemy prior to any assault. ~Bossing/Defense Support With its Icy armor buff applied, Leaellynasaura easily pairs well with Yutyrannus or Mammoth buffs for both Boss fights and Raid defense. It excels especially due to its mobility allowing it to dodge and weave through attacks, making up for it’s relatively small health pool. ~Caving Dino while not as physically powerful as contenders such as the Baryonyx or Thyla, Leaellynasaura makes up for it with its impressive mobility, only matched by Deinonychus and Megalania within most Artifact caves. Notes -I submitted the Leaellynasaura due to the lack of variety in most community votes. While many different species (some good, some bad) have made it into the top ten, the winners are mostly the large carnivores (Charchar, Fasolasuchus, Gigantoraptor) or flyers (Desmodus, Sinomacrops, Rhiniognatha) and I wanted to introduce something new. Specifically a herbivore, as the last herbivore to be introduced was the Amargasaurus on Lost Island (unless the Andrewsarchus eats berries but I don’t recall it doing so). -the Leaellynasaura was designed as both a PvP and a PvE tame to appeal to both crowds. while I’d generally expect more PvE use based on its abilities, It can almost certainly contend among other PvP support Dinos. -I specifically submitted it to The Center due to the map’s wide variety of environments and conditions and the lack of a proper all-terrain creature on the map (that isn’t a flyer). -While it is inferior in several ways to other creatures (Bloodstalkers, Deinonychus) I believe the Leaellynasaura is an excellent mix of several unique abilities that fits into a unique niche on its introduced map.
  13. Lobster Art commissioned from RiskyBiscuits, Dossier Sketches commissioned from Lapis. Dossier by Me. Name: Giant Lobster Species: Pemphix Gigantstation Time: Triassic Temperament: Aggressive Wild Just when i thought the ARK’s Oceans were terrifying enough, I come across this oversized Lobster I’m calling Pemphix Gigantstation. This Giant Crustacean has two unique claws, one for grabbing its prey & a more sharper one for stabbing. When it isn’t walking along the ocean floor, it can be seen occasionally hiding in the sands of beaches with only their antenna sticking out. Survivors must not approach a buried Lobster unless they plan to tame one. Domesticated If you managed to tame this Giant Lobster, you’ll find that this Megalodon Sized Crustacean has some incredible utility both inside & outside of combat. The Giant Lobster acts at your Underwater Daeodon, able to heal allies both on Land & Water!! It can even latch itself onto ally creatures, healing at a much faster rate and making its ally invulnerable to damage. It also has incredible mobility being able to walk the ocean floor, swim, walk on land and even climb surfaces with the help of its powerful claws. Abilities: Left Click: Claw Attack (Becomes jab attack if holding a target) Right Click: Grab (Press again to release) (Ability inspired by Elden Ring Lobsters) C: Healing (Can be used on Land & Water) Lobster has a healing bar that starts at 0% but increases at it heals its allies. At 100% it can latch itself onto a single ally super healing it while also preventing the creature its latched to from taking ANY DAMAGE for a period of time. As its Latched, the healing bar will decrease, once the bar reaches 0%, Lobster will detach itself then you need to heal allies to do the super healing ability. (Ability Inspired by TF2 Medic & Ubercharge) Taming: You need to let The Giant Lobster Grab you with its Claw and before it stabs you with its sharp claw, feed it Extraordinary Kibble where it will drop you and become passive for a little bit before becoming aggressive again. Repeat until Tamed Saddle: Lv 65 UNIQUE ENCOUNTER: THE BLUE LOBSTER A Blue Lobster has a 1% chance to spawn in the wild in place of a Regular Red Lobster (HA, I made a funny). It can heal much more than Regular Lobsters but it also has the Unique Ability to launch a powerful Pistol Shrimp like Stunning Punch that stuns targets for a period of time (Cannot be Spammed). Pros: Bulkier & More Combat Version of the Karkinos, Ocean version of Daeodon, Can Climb on Surfaces Cons: Slower than Crab in walking/sprinting, while it can swim it's not as fast as some of the ocean’s fastest swimmers (about Basilo speed), Can only carry one creature compared to Karkinos carrying two, while it can climb, it's not winning any marathons as it is a very slow climber NOTE: If Lobster doesn't win, He'll be back for Gen 1 & Crystal Isles Votes THANKS FOR READING!!
  14. So we all know and love (hate) the acid spitting, armor destroying millipede Arthropleura, but now prepare for the new idea of a massive centipede, with two mounted turrets of your choice and the ability to lob exploding acid blobs as the rider, the Latzelia primordialis. So the basic idea for this creature submission would be a rather large, lets say around Basilisk sized centipede that resembles a house centipede, just way bigger. Bit like the Rhyniognatha this creature would be scaled up from its real life counter part, they would live in deeper in the red crystal biomes in Aberration around where you would face Reaper Queens. Now for the abilities i have thought for this creature: Maybe a torpor inducing bite ála Arthropleura Wall climbing (duh its Aberration) Spitting exploding acid globules, think Arthropleura but bigger in scale and with a bit of added AoE (maybe uses things like organic polymer or spoiled meat as ammunition? or maybe they could use the many different mushrooms as ammunition for different effects?) Triple seater saddle (sort of) so the saddle would have obviously the rider, which would be mounted towards the head of the creature, than you have a middle segment and the back segment or tail segment which every you prefer. The middle and tail segments would have slots for them in the creatures inventory when saddled, and would allow you to insert any of the Arks many different mountable turret types on them, making the creature a walking, climbing triple turret of terror. Maybe you have two catapults, maybe a minigun and a rocket turret? The choice is yours to make. As for the stats i would say its on the tankier side, with a good amount of weight for carrying all the ammunition needed for the added turrets, not too fast though. Taming could be something similar to the Rhyniognatha, where you´d have to find the males and harvest the pheromones, get the females to impregnate a dino and wait for it to go pop. Lastly i would like to say that i am by no means an artist and i am not asking anyone, but if you feel like it, feel free to post a prototype dossier here, along with any suggestions of your own. Links: https://en.wikipedia.org/wiki/Latzelia https://naturalhistory2.si.edu/vt3/NMNH/DT/assets/31/Arthropods/s09.html
  15. Common Name: Glowlix Species: Corytophanidae Time: Mid-Jurassic Diet: Insectivore Temperament: Aggressiv WILD The Glowlix travel alone at the giant roots of the Luminous Marshlands. They will only attack you if you come really near because they cant see really good . You can also find some Glowlix on the ground searching for their prey . Its not hard to find them because they glow really bright . Domesticated When tamed , the Glowlix will be a strong parthner for your trips in Aberration . They can use their light to protect you from nameless and they can climb , so its not hard to get around . ABILITY The Glowlix has the ability to throw his tale on enemys and bola them for 40 sek. you have to wait 1 min untile his tail grew back. they can climb and deal bleeding damage . TEKSADDLE With his Teksaddle hes able to glide around , shot projectiles , and project a small tek shield in front of his head to block damage , if the shield gets destroyed you will have to wait 3 min to open the shield again TAMING If you want to want to tame that giant lizard you will have to get near him and hopp on his back , you have to be really slow and quiet or else he will attack you . if you hopped on his back the last thing you have to do is pressing key combinations , the key combinationts will pop up on your screen . ----------------------------- I inspiratet myself from the animal (helmet basilisk)
  16. Giant Charge frog (Electrorana Limoae) The Electrorana Limoae would be the first mount that emits charge. Being able to eat charge bugs to gain charge it can then use its Vocal sac as a large lantern inflating it and filling it with charge to emit light. Abilities: - emits charge - Rideable - It’s saddle can charge batteries as well as be used like a charge lantern. - Can climb walls and zip lines - Can hold creatures smaller than it in its mouth so you can move them up zip lines or cliffs. - Radiation proof - Can use its sticky tongue like a grappling hook to swing like a blood stalker. Taming method: Tame with the help of charge light. You can use charge light to get a wild Electrorana to fill with charge allowing you to ride it. Allowing you to lead it to a charge bug and get it to eat the charge bug. causing it to be tamed after an eating a few charge bugs. Omnivore, eats meat and mushrooms. I think the game of ark needs more than one frog and a giant glowing cave frog would make a fine addition. Imagine how useful the first charge emitting mount could be, for traveling aberrations depths. transporting baby dinosaurs around your base, or stealing baby Dinosaurs from others. https://en.m.wikipedia.org/wiki/Electrorana
  17. Dossier Transcript Common name: Giant Sloth Lemur Species: Archaeoindris kakopios Time: Holocene Diet: Herbivore Temperament: Territorial Wild You’d be forgiven for mistaking Archaeoindris kakopios for a species of bear or even a giant ground sloth, but fascinatingly, it is actually a giant lemur- unfortunately, their habit of pelting rocks at passersby has thus far kept me from studying them closer for long, though their “songs” are loud enough to be heard for quite aways, and may well keep you from walking into the faceful of rocks they throw at visitors. Domesticated Archaeoindris share close family bonds that cannot be broken in the traditional taming manner, nor are they such psychopaths that they’ll go along with the killers of their family group like a Dinopithecus- the only method that seems to have ground to stand on is kidnapping an infant while the Parents and sibling aren’t aware- this tends to require some significant stealth prowess. Once this kidnapped infant is raised, though, it will become a handy tool in many survivors' arsenals. Among Archaeoindris’ specialities are its superb hearing and “singing”- a tamed Archaeoindris can be coaxed to listen out for creatures and will attempt to communicate some of what it hears to the rider. The “song” however is more of a double edged sword- capable of warding off some creatures on the smaller side, but possibly drawing in larger predators should they hear it, so it’s always handy to check what might be listening before trying to scare away a pack of ravagers or the like. Additionally, the throwing skills of the Archaeoindris may come in handy should survivors want to bludgeon things into submission, and its climbing capabilities are not the worst i’ve seen. Additional Info Attacks/movement options Primary: basic attack Secondary: Aim/throw rock Tertiary: Song Quaternary: Listen Climbs using the same system as a ferox Taming Enter the Archaeoindris territory with Ghillie on, and distract them with another tamed creature or some other source of noise while you go for the infant. Alternatively you can murder the whole family other than the desired infant but that seems less fun Author’s notes I think Lemurs are kinda weird looking Picture sourced from google by Van Hoang Dao
  18. I can't draw, and have no friends! (That can draw, I mean. I have some friends.) So I did what everyone else does nowadays, and asked an AI! It actually made something kinda cool: Species: Hoplophoneus Insidiator Time: Eocene Diet: Carnivore Temperament: Cautious Wild: Hoplophoneus Insidiator is a species that has adapted to the nature of this derelict ARK like no other. While many creatures simply have adaptions to let them survive here, Hoplophoneus thrives. While not a true cat, it is the closest to filling that ecological niche in the environment. An ambush predator, it is capable of near physics-defying feats of climbing and leaping in pursuit of its prey, thanks to its emphasized claws for grip, and prehensile tail for balance. It has bioluminescent patterning that allows it to blend in seamlessly with its environment, and as such can be found in various biomes, but is equally hard to spot in all of them. It will modify the colouration of its patterning, or even extinguish the light it produces, to gain a stealth advantage wherever it is. It will then perform a lightning-fast leap, at which point its prey stands little chance of escape. In the few situations it feels threatened, it will exhibit strange, colourful patterns to attempt to confuse and intimidate its foe. It seems particularly cautious around particular species native to this ARK, such as Ravager packs and Basilisks. Domesticated: Hoplophoneus makes for a fine addition to any tribe. A fiercely loyal pet, it seems to gain endurance when ridden by its master. It makes for a supremely speedy mount, and all its abilities seen in the wild can be trained to use on command. Light shows to intimidate would-be attackers, and stealth for hunting, it is suited for the more cautious explorer of these hostile caverns. Its climbing prowess also comes in handy for reaching high ledges, but don't expect it to be able to climb for very long while ridden. It can even use its prehensile tail to carry small creatures, such as light-pets! Attempting to tame a Hoplophoneus via traditional methods is difficult. Its high metabolism renders narcotics weak, but the survivors on this ARK have found other methods. By allowing Hoplophoneus to attempt an ambush on oneself, and dodging at the last second, it will enter an intimidation state, attempting to ward you off with lights while slowly backing away. Keep up with it, pet it, and feed it, and it will start to grow tolerant of you. Just don't back it into a corner, or move too fast, otherwise it may attack. Repeating this a few times will allow you to tame it, and Hoplophoneus tamed this way rather than knocking them out seem to be slightly stronger in battle, likely due to the bond it forms via this process. So I always wanted Aberration to have a predator like this, not just surviving, but thriving. With the lack of Thylas, I feel a stealthier option with a bit less bulk is appropriate for the setting. Camouflage would be paramount to a creature like this, so the ability to change or even extinguish the bioluminescence would not only be cool aesthetically, but offer a tactical advantage. Naturally, being a slimly-built medium-sized carnivore, it would be fast to offset its lower health. As you can figure from the dossier, it also has the ability to use light patterns to intimidate foes, which could apply a short debuff to a charging carnivore or hostile mount. Being a fast climber it could then escape, or it could fight the weakened enemy if you so choose. I wanted a unique taming method, and I like the idea of tricking it and slowly bonding rather than just knocking it out. TL;DR: Kinda like a cat but isn't. Climbs and ambushes from high. Has wacky light show for scaring. Fast, lowish bulk. Can grab small stuff with tail. Oh, and it's based off Hoplophoneus Primaevus, obviously gave it bioluminescence to fit Aberration, and took some other creative liberties. Let me know what you think, and if you have suggestions, bring them on!
  19. Hello all! This is only my 2nd attempt to come up with a creature for this so take it easy on me I hope you enjoy! This is the Vulpikala, and was heavily inspired by the Vulpes Qiuzhudingi, which is an extinct Arctic Fox believed to be the ancestor of todays modern fox breeds. Of course my creation is not an arctic fox but after generations in the toxic areas of Aberration, It has adapted some extremely unique abilities and traits in order to survive and thrive. NOTE: This is a Hybrid shoulder pet and mountable tame! How? Well Continue and you will see Vulpes qiuzhudingi Paleozoic Period Omnivore Curious / Defensive WILD The Vulpikara spent a great deal of their existance in blistering cold conditions, but upon traveling to this toxic zone, their everyday lifestyles have changed. They spend most of their days as a cute and innocent "fennic" like creature, and love to sit in trees where they playfully observe others. They have been known to "fetch" goodies for those they admire and in some cases become attached to them. They are mainly herbivores eating the fruits of the trees, but when provoked will not pass up a kill. When the Vulpikala feels the need to protect itself, it draws forth the radiation it has stored in its body to undergo a massive transformation, Going from cute and cuddly to LARGE and Formidable! If you are among those that have provoked this creatures transformation, be ready for a true test of speed and power. The true rival of the Vulpikala has always been known to be the Rock Drake. When it senses one of these creatures nearby, it starts to release a trailing glow as it moves signifying that the Vulpikala is warning its master and preparing for battle. Little is known as to why they dislike the Drakes so much, but it is believed this is due to their young being hunted and slaughtered by the drakes for many years. The size of the Vulpikala in full form dominates that of the Thylacoleo. DOMESTICATED Those who have become imprinted on by a Vulpikara have told tales of both true companionship and mystical experiences. The Vulpikara have been changed by the radiation of this abberant zone in a way like no other creature. When they or their partner are in danger, they waste little time leaping into battle from their shoulder and transforming into their full size in a flash that leaves those that see it in awe. This transformation startles all attackers as if they have been paralyzed for a brief time, allowing the Vulpikala and rider enough time to escape or fight. The Vulpikala can be ridden in this stage without a saddle, and is said to have the speed of a lightning bolt when it leaps out of danger, bouncing between cliffs and trees. If the Vulpikala finds itself in a battle it cannot win, it lets out a screech that disorients its opponent, and it releases all of its radiation to the surrounding area causing the Vulpikala to revert to its original form, but giving its master the time to escape as the cloud slows all creatures briefly, and pacifies smaller creatures. Vulpikala have been known to be an explorers best companion in the deepest zones of Aberration. Not only does it give you a get out of jail free tactic when it leaps into battle to save its master, but its ability to leap from cliff to cliff in a flash scaling even the most vertical of cliffs makes it a must have to escape any situation in the deepest depths. It is also an Ideal companion for stealing dino eggs from nests in the blink of an eye. The Vulpikala may transform to protect its master without being told to do so, but it is also known that some masters have forced this transformation at their will using a gas like substance only found in this area. TAMING In order to make one of these adorable creatures your companion, one must first create a bond with the Vulpikala. Once you locate one, approach it with ease as you do not want to both provoke it or scare it away. The Vulpikala will then decide if you are interesting enough to approach as they are extremely curious but prideful creatures. If it approaches you without incident, you then give it a "Toxic Substance" to empower the Vulpikala, then you have started the "Battle Bond" taming method. Once transformed the creature will protect you at all costs but its transformation has 2 side effects. First off it will cause all visible creatures to go into a frenzy, making them attack you without reason. Second, the Vulpikala also starts to build a frenzy meter as you battle along side it. With every kill the Vulpikala gets closer and closer to bonding with you fully but it also gains frenzy. Once frenzied its eyes glow red and it lets out a screech like no other that stuns all creatures around including yourself and attacks without mercy. If you are not lucky enough to get away in time, you may be its next victim. After the frenzy it reverts back to its cute former self and the process continues. Once tamed, the Vulpikala's "Battle Bond" with you is much like an imprint from baby to parent, but forged by the battle itself. The quality of this buff is determined by your skill as a tamer. NOTE: You cannot approach a wild Vulpikala with a tamed creature to start the taming process, and you cannot use a tamed creature to help you battle bond to it. The Vulpikala, as stated previously, is a prideful creature and will only bond with those fearless enough to fight at its side as one. SHOULDER FORM ABILITIES When on the ground, you can whistle the Vulpikala to attack any creature of its size. It has even been know to leap into the air and pull Icthyornis and Dimorphodon strait out of the sky. It has also been known that if it is wandering around on its own it can dig up and find valuable resources for its master. When shouldered, the Vulpikala soothes the master's mind allowing for any buffs applied to itself and allied mounts to last longer. Also reduces stamina consumption. FULL FORM ATTACKS Left Click - Bite attack that hits twice. Once for the initial bite, and once for ripping away flesh. Right click - A claw based slashing attack that damages and bleeds everything in a cone in front of you. C - Used to consume any "Toxic Substance" it is holding and let out a screech that buffs its speed and stamina regen for itself and all allies in the area. (While under these affects, the Vulpikala emits a light in the area due to the radiation consumed. Works like a glow pet.) CTRL - Cosmetic Howl CONCLUSION In my opinion the Vulpikala would be a perfect addition to Aberration as they are swift, can scale cliffs and dangerous areas with ease but in a unique way, and can protect their master with their many defensive traits and offensive traits. Plus the ability to steal the eggs of its only rival is pretty cool in itself I would love to hear your opinions below that could help me shape this creature even more! But remember, all things about this creature are subject to be changed by Wild Card. All art credits go to Blue Willow AI art bot.
  20. Wild If you ever find odd claw marks rising up the side of a sheer cliff, odds are you have found the path of a Diabolotherium. Unlike their larger cousins, these sloths use their claws to climb sheer surfaces, allowing them to traverse the caves of Aberration with ease. They also have a unique mechanism for descending. Their ultra-dense bones combined with springy joints spread the kinetic energy from falling throughout their bodies, meaning they can safely jump from any height and will simply run it off! Taming Diablos would be a very straightforward to tame, were it not for their habit of hanging from vines and cliff-sides where they are hard to reach. To make matters more frustrating, when on the ground their metabolic rate drops near to zero, so it takes much longer to convince them to eat whatever treats you have brought for them. They are omnivorous, but prefer sweet honey above all! Tamed Diablos are very well rounded. They are built sturdy, can carry a lot of weight, and can traverse up and down the caves of their home with ease. Their fur is unique in that it provides itself a natural defense against radiation, and when sheared and made into a saddle, can protect you as well! Just don't try bringing out the scissors near a wild one, as they can become skittish or even aggressive. They gain a great deal of energy to expel upon landing from a great height, so many survivors use them as raiders to ambush from above. Having seen this in action, it's about as gruesome as you would expect, leaving very little of the unfortunate victim to bury.
  21. Galverpeton is a curious beast, often seen feeding off the charge light provided from glow bugs and charge nodes, these unique reptiles have made their home in the complex tree system of Aberration's blue zone. They are actually quite friendly, but earning one's trust to be your own tame requires giving it a lot of its favorite food, Charge Light. Taming method- Use charge lanterns or light pets with high charge capacity to shine on the Galvero, slowly increasing taming (faster with more sources of light). Another bar begins to fill when light is shined on it, when this bar fills up it will release an Overcharged energy wave that shuts down charge sources in the area, If the charge being used to tame it shuts off, it will rapidly lose progress after just a few seconds. Make sure to time your lantern or pet shut offs to avoid being crippled by the charge emp wave, and keep up your taming progress and you'll have your very own climbing, healing, charge disabling, and energy-spitting friend to help you on aberration! Spawns in Blue Zone, clings to tree branches or ceiling, tamed by hitting it with constant charge light while avoiding light surges that drain active light sources. Size- about trike size, longer but shorter Attacks Headbutt- harvests fungal wood and mushrooms/berries. Charge Up- Rapidly increases charge amount, siphoning charge from nearby sources and increasing speed while channeling. Rapidly heals and regens stamina when near sources of charge light while channeling. Using this skill while charging disables the charge glow, stopping seekers from aggroing and disabling other charge related abilities until activated. (Normal- charge light active, use once to activate charge up, use twice to go dark). Light Surge- Releases a wave of light around it that travels farther the more charge it currently has, the light wave blinds those affected, and deals damage to seekers, reapers, and nameless. Also overcharges things powered by batteries, disabling battery operated devices for 5 seconds. Charge Bolt- Spits out an explosive bolt of charge energy that deals triple damage to nameless and reapers. Cannot damage structures. Charge Healing- Radiates a glow that wards off nameless, attracts seekers, and consumes 10 charge energy every 0.25 seconds to heal 1hp to every ally in range, the heal increases to up to 10hp every 0.25 seconds the longer this ability is held. (Needs very high charge capacity or several light sources to drain to achieve max healing) Toggle climb- Enables or disables climbing Abilities- -Leg membranes negate fall damage and allow fast swimming -Passively charges overtime, consuming some extra food. Can charge up charge batteries in inventory. (And drain them to promote self regen when Charge Up is active) -Good mushroom harvester, has 50% weight reduction for rare mushrooms, fungal wood, and aberrant mushrooms. Also harvests double nameless venom. -Immune to radiation, cnidaria toxin, plant z stun, electrophorus, and reaper caccoon acid. -Moves faster when climbing, and can fit through small gaps about the same height as a raptor. -Has a turret mode, will heal when enemies aren't in range, will fire charge bolts when enemies are in range. Roles- Harvester, ranged combat mount, traveling mount, egg hunter, nameless hunter, healer, charge manipulator, base defender. Weaknesses- head to head combat, fast climbers, flyers, baryonyx, ranged damage, torpidity(has very low torpor), low health scaling, relies on charge light Natural predators- Basilisk, Reaper Queen, Seeker, Baryonyx, Spino, Megalo, Rockdrake, Ravagers
  22. First and foremost, I have to give a huge thanks for Sail for helping me flesh up the concept and for creating the dossier. You’re an amazing help! (link to him will come later) The cavernous terrain of Aberration is filled with slopes and cliffs, making traversal difficult with most creatures. While some creatures have gimmicks used to handle those obstacles, the Rock Drake is the only creature who traverses the terrain with ease. Gigantohyrax is meant to represent an alternative late game travel mount to the Rock Drake, with its own gimmicks and utilities, but not as a superior alternative. This concept takes inspiration from modern hyraxes, amplifying their characteristics to create its own niche in the game, as a travel mount, but also as a support creature. As a travel mount: Though considerably larger than the real animal, the Gigantohyrax won’t be a huge creature by Ark standards, with a size somewhere between the Sabertooth and the Thylacoleo. Like rock hyraxes will have an exceptional climbing ability, capable of quickly traversing near vertical surfaces, sprint on their side and move on zip lines. It may not be able to climb upside down nor glide in the air like a Rock Drake, but it’s faster and more agile than the larger reptile. To assist in climbing, it will also have a good jump and take little-no fall damage in case of a bad step. To further aid in the travels in Aberration, the creature will have a slot in its saddle for a shoulder mount, such as a light pet. The shoulder critter will be treated like a passenger rider, protected from most outside attacks. If a light pet, the rider will also be able to activate and deactivate the light as if it was on their shoulder. Combat wise, Gigantohyrax is not your choice, with low health but decent damage. Its left click attack will be a quick and weak nibble, whose primary use will be to gather berries. The right click attack is a powerful bite using the tusks, but it’s slow, resulting in modest DPS. A common reaction against threats will be escape, and it has an additional trick up its sleeve for that: Pressing “ctrl”, the hyrax will pose a threat display with its tusks, stopping small creatures from attacking for a handful of seconds and giving a window for escape. In addition, the creature will actually benefit from radiation, getting damage resistance and stamina drain reduction as buffs, helping you survive the many threats in the most dangerous part of the underground. Utility as a support mount: Hyraxes can sing, and surprisingly perhaps, actually have complex songs with patterns. In game, Gigantohyrax will have at least two separate songs, which it can switch between at will. The first song is the “Energy” song. This song give allied creatures improved stamina recovery while reducing stamina drain. A more niche use, fit for Aberration, it that the song will also fill up the charge of light pets, allowing them to continue glowing without a break, while also increasing their range. This also applies to light pets on the saddle slot, reducing the reliance of Plant Species Z to avoid getting attacked by a thousand Nameless. The second song is the “Recovery” song. This song heals allied creatures (though considerably worse than Daeodon and Snow Owls) while giving them some damage resistance. More uniquely though, the song will also help creatures “recover” from mating, by speeding up the drain of the mating interval. For example, the cooldown will drop two or three times as fast as it normally would. There could also be a third song, but we were undecided about what it should be. We considered something related to baby maturation or imprinting, but we first need to see what Gigantoraptor brings to the table. Gigantohyrax will only be able to sing while stationary. When moving around, the song will temporarily stop singing until the hyrax stays in place once again. One great advantage about the hyrax is that it could be set to sing while unridden, allowing it to indefinitely buff creatures in its vicinity - especially useful for breeders using the Recovery song. However, while you could have many hyraxes sing the same song next to one another, a creature that will hear different songs at the same time will have their effects nullified. How to obtain? In the wild, Gigantohyrax will be found in the green and blue zones of Aberration. When noticing danger (ie an aggressive creature, a player or a tame), it will run away, going to steep terrain most creatures will be unable to follow it to. However, if a small-medium actually hits one while other hyraxes are around, the escape will turn to attack. The threat will be ganged up by many pairs of tusks, giving a painful lesson to the attacker. However, a player will be able to pacify the creatures by playing drums. When playing the instrument, a hyrax will approach and play a note. The player must play the drums accordingly. If they succeed, the hyrax will allow for a feed before retreating again. Rinse and repeat until taming. To keep Gigantohyrax as a late game tame, it will only accept Extraordinary Kibble as taming food. This is to require players to get Rock Drake eggs beforehand, preventing the cheesing of the trench using the creature before a player gets a Drake themselves.
  23. Disclaimer Hello everyone! This is my first time posting an ark creature for the vote. I now present to you the Eophyllium the Mighty Leaf Insect. Eophyllium is an extinct monotypic genus of the Phasmatodea, a type of insect ancestral to the modern Phylliidae. These insects mimic the shape of leaves for camouflage, with a single species, Eophyllium messelensis Since aberration is a non-flyer map and rich in different types of creatures, I came up with a unique creature that doesn’t exist in ark, yet, which is a camouflaging leaf insect. I got bored of big lizards that can rival gigas with super OP abilities and ark need more diverse and unique, so I came up with a unique creature that can fit very well in the aberration map considering the environment and the creatures that inhabit the biome. Basic Info Common Name: Mighty Leaf Insect Species: Eophyllium Messelensis Time: Eocene Diet: Herbivore Temperament: Aggressive Wild: Eophyllium Messelensis is an oversized leaf insect that has adapted to the harsh environment it lives in. It mostly lives in the fertile region but sometimes can be found in the Bio Luminescence region too. Because of this, the Eophyllium’s adapted to the area and developed new abilities like multi-coloured glowing body to emit some light in darkness using leaf branch like veins and able to climb surface of rocks. Females can’t fly but can camouflage according to the environment. Males have forewings, can camouflage, spread its wings to glide and latch on to surfaces, glowing forewings with leaf branch like veins. Its active camouflage helps it to stalk its enemies or to flee from them undetected. Eophyllium’s strongly dislike nameless and reapers and will become aggressive upon seeing them. Domesticated: Aside from its camouflaged ability, tamed Eophylliums that consumed mushrooms can spread a gas around itself, deals an Area of Effect that damage, immune to radiation, hydration or healing depends on the mushroom consumed. These mighty leaf insects can also switch places with dinos whether it's an ally dino or enemy dino. Riders of Eophylliums can Camouflage to blend with structures along with them. Behaviour: Found mainly in the fertile region and sometimes in the bio-luminescent region. They are not aggressive to humans but will attack if provoked or upon stealing their eggs. They are very aggressive towards rock drakes, reapers and nameless. Eophylliums are very difficult to be spotted and if spotted near the area one must not disturb them at any cost. Females are unable to glide but males can glide using their forewings. Appearance: Eophylliums are large creatures with similar size as the Rock Drakes. Female (multicoloured veins across its body) male (multicoloured veins across its body, forewings and antennas), which emits some light. They can glow in the dark with their leaf branch like veins. In their camouflaged state, one can see them blended with the texture it's in to identify them. They can't glow when they're in their camouflaged state. Females are slightly larger than males. Utility Abilities: Camouflage: [C] - To toggle camouflage on/off Primary Attack: - Upon clicking or holding the left mouse button, Eophylliums will use simple bite that deal decent amount of damage Secondary Attack: Upon clicking or holding the right mouse button, the Eophyllium will uses both hands to rapidly slashes its enemy few times. They can also use weapons such as Stone Pick, Stone Hatchet, Metal Sickle, Wooden Club and sword with its hands to attack its enemy or to farm resources. They can also wield a torch to navigate darkness as their glowing body is not bright enough to emit strong light source. Jump: [Spacebar] - Female Eophylliums can jump from ledges to ledges while males can jump and glide to certain distance using its forewings. Passive - Reduced Fall Damage - Eophylliums takes little to no fall damage. They're able to fall from great heights without sustaining much injury thanks to their strong supporting legs and light weight body. Special Attack: [X] - Upon clicking and holding the “X” button, a round cursor will appear in the middle of the screen which can only be used on dinos. The ability is where the Eophyllium can switch its place with any dino the cursor points at. It can be used to flee from enemy or can be helpful when fighting. Special Attacks and Abilities Mushrooms acts as a boost for the Eophylliums (Mushrooms needed) Special Attack: [Z] - Upon consuming certain mushrooms, Eophylliums create a special gas around itself which have special abilities depends on the mushroom consumed. The mushrooms need to be in the inventory of the leaf insect to use its special abilities. Auric Mushroom Reduces radiation damages and immune to radiation sickness Ascerbic Mushroom Releases narcotic gas that increase topor of enemy dinos ( ifthe enemy dino is near the leaf insect, will increase its topor) Provide immunity to element biome Aquatic Mushroom Releases mist gas that hydrate player and immune to poison Aggeravic Mushroom Creates healing gas that heals player, itself and nearby allied dinos Advantages Regeneration (Aggeravic mushroom) Immune to radiation (Auric mushroom) Narcotic gas that increases topor of enemy dinos (Ascerbic mushroom) Hydration (Aquatic mushroom) Riders of Eophylliums can Camouflage along with them Able to wield weapons with hands for fighting or for farming (using Stone Pick, Stone Hatchet, Metal Sickle, Wooden Club, Sword and Torch) Able to switch places with enemy and allied dinos x 2 for farming Aggeravic, Auric, Ascerbic, Aquatic mushrooms Increased spoil time for mushrooms in inventory (3 hours) Resource gatherer (using Stone Pick, Stone Hatchet, Metal Sickle) - 20% for (Stone, Metal, Obsidian) Can climb wall Males can glide using forewings Egg thief Disadvantages Females unable to fly, only way of escaping is Camouflage or switching places They can only switch places with dinos in a certain radius. If the dino is too far away from their switchable radius, the ability will not work. Switching ability doesn’t work on bosses Despite the aggressiveness, they are slightly weaker than Reapers in combat. Even when camouflaged, nameless and reapers still spots them easily Eophylliums have high DPS but medium health pool, this makes it need to consume a lot more mushrooms during battle. When holding a torch, secondary attack doesn't work. Taming Wild Eophylliums cannot be tamed, to obtain a tamed Eophyllium the player must feed the female Eophyllium mushrooms. The player must put the appropriate mushrooms in the 0 hot bar key and approach a female Eophyllium to feed it. Once fed first time, there will be a process bar above it which will display egg laying duration. Players need to keep feeding it until the bar is full. During each feed, the Eophyllium will play an animation and will release a gas depends on the mushroom consumed. If the players are too close to the female during this time, they will try to hunt you, so it's better to get some distance after feeding each time. After successfully feeding it, the bar will be full, it will play an animation and an egg will be dropped by the female. Once the player gets the egg, the Eophylliums surrounding the area will get alerted and will try to take you down. Upon receiving the egg, the player must hatch it to get a baby Eophyllium. The baby Eophyllium only consumes mushrooms until their juvenile state, after the juvenile state can feed berries and meat. Adults can be mated but there're 2 possibilities. If the player got themself a female Eophyllium, because they are parthenogenetic, which means females can shift between sexual and asexual reproduction. If a raised female hasn't mated with a male before laying eggs, she produces eggs parthenogenetically where the embryos develop from unfertilised eggs, and females give birth to more females. The baby that hatched with asexual reproduction will be the clone of its mother. To obtain a male, the player must successfully get an egg from the wild that gives a male. Drops Forewings (Males) Meat Chitin
  24. Reason Aberration is an incredible map, with beautiful biomes and and treacherous terrain. Aside from Rock Drakes, not many Aberration creatures can travel the different biomes without the use of a cryopod. That's where the Simocyon comes in. Creature Info Simocyon batalleri is an extinct relative of the Red Panda, belonging to the family Ailuridae, which lived in the late Miocene and early Pliocene across Europe, Asia, North America and Africa. Like the Red Panda, simocyon was an adept climber, however, unlike the red panda, Simocyon was predatory, and had the same false thumb Giant Pandas use to hold bamboo. Additionally, some researchers have suggested that Simocyon had the same kind of bone-crushing bite a hyena. They grew to a similar size to the modern-day cougar. https://en.wikipedia.org/wiki/Simocyon https://carnivora.net/simocyon-batalleri-t350.html Wild Living in the fertile depths of the Mushroom Forest and River Valley, Simocyon is completely at home amongst the redwood trees and rocky cliffs. They use their dexterous hands to grab their prey, and incapacitate them with their bone-crushing bites. A careful predator, Simocyon will not attack survivors unless provoked in some way. With their powerful limbs and thumb-like claws, they have no issue scaling steep surfaces. They can jump higher than similar-sized creatures, and are able to run in a "skipping" motion, bounding upwards on their two rear legs before landing on their front limbs at increasingly greater speeds the longer they run for. The Simocyon can grab live prey in its hands, and sit back onto its back legs while biting the unfortunate creature. Taming To befriend a Simocyon, the survivor must trap them in a bear trap, and feed it rare mushrooms. This will enrage the creature, and and others of its kind nearby, whilst also increasing the creature's torpor. Once it breaks free of the trap, the survivor must not harm it, and try to survive its furious attacks before trapping it again. This process is repeated until the Simocyon falls unconscious, where it can then be fed to tame. Domesticated A domesticated Simocyon is the ideal travel-mount for crossing the green and blue zones of Aberration. With its climbing abilities and vicious bite, Simocyon can get just about anywhere, and has the strength to fend of small-to-medium opponents. This creature can run along zip lines and vines with ease. Using the Simocyon's special bone-crushing bite ability, the rider can give wild and enemy creatures a slowing effect that reduces the speed of their movement. Additionally, a tamed Simocyon can grab smaller creatures and players when ridden, and either hold them in place while the captured creature is tamed; or, deal savage bites to the captive enemy. Attacks LMB: Slash attack (faster, less damage) RMB: Bite attack (slower, more damage - hold for 5 seconds to do bone-crushing bite) C-Key: Grab attack Saddle Unlocking As a mid-game tame, the saddle should be available around Level 37
  25. Common Name: Cave otter Species: Lutrinae Caverna Time: Unkown Diet: Piscivore Temperment: Angelic Wild: Lutrinae Caverna is one of the most kind creatures in the caves of Aberration saving small creatures from the creatures that seek to kill. When a Lamprey is in trouble Lutrinae Caverna will save it but with different intentions as once saved it will enter a playful state. From Helena Walkers studies these creatures have rocks embedded into their claws to help with climbing. Though it seems odd for Otters to climb, Cave Otters climb to escape from predators. Once they have climbed to a safe space Lutrinae Caverna makes it self look helpless and then pounces on its predator causing bleed. Domesticated: Once tamed Lutrinae Caverna's instincts to save will be limited to its owner and their tames. Lutrinae Caverna can also provide warmth to its owner and remove leeches by carefully taking them off then playing with them as if they were toys then you can pet them to increase its friendliness to you. To tame a Cave otter first you must have a lamprey attach cling to you, then you must find a Cave Otter. Once the leech is removed and the Otter is playing with it you can feed the otter fish meat. The Cave Otter is a versatile early - mid game tame that has some abilities from the creature that inspired it in the last creature like being immune to stun and insulatiting fur. Its abilities it gained from the Aberrant map was gaining the rocks in its claws allowing it to climb and its unique ability to save creatures from predators. Cave otters are rideable.
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