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KURUPI ITAATA (O armeiro químico/ chemical gunsmith)
VolltariBR posted a suggestion in Creature Submissions
#Introdução: Kurupi was a carnivorous, bipedal dinosaur that lived in Brazil at the end of the dinosaur era. With the height of a human being and five meters from snout to tail, nothing could escape the toothy mouth of this prehistoric predator. The name Kurupi refers to Curupi, an entity linked to Brazilian culture, with origins in the Guarani tradition. He is reportedly one of the children of Tau, an evil spirit, and Kerana, one of the first women, who had six more children known as the seven monsters. Curupi is associated with sensuality and sexuality and, as the dinosaur's fossils were unearthed near a motel, its discoverers decided to make this analogy by linking it to Brazilian folklore. It is important to highlight that Curupi is recognized as a spirit and not a type of god. #Features in the game: A smaller and more slender animal compared to its cousin, the carnotaurus.However, being larger than a utahraptor. Being a middle ground. It is weaker than a Carno, but faster, with low stamina expenditure while running or using its basic attacks. Its behavior, unlike other carnivores on the island, is territorial, allowing the player to approach (a middle ground in relation to a Therezino and Chalicoterio) close to its group. Yes, these Abelisauridae live in small groups with 3 members. If the player dares to approach the group, all individuals attack the intruder with poisonous bites, toxic gases and flammable substances. This creature lives in the plains and swamps throughout Valguero's map, defending itself and hunting in groups, preferring to hunt animals that have some type of toxin in their bodies. Due to the constant fight for life on the Ark, the Kurupi develop a defense system and a high capacity to take advantage of all/or almost all substances present in the body of their prey, avoiding damage and strengthening their power. They can feed on normal or rotten raw meat. The Kurupi has protuberances similar to those of amphibians, from the top of its neck to the beginning of its back, from where gases come out. #Domestication: Domestication of this creature begins with the separation of its group members, due to the chance of killing the player during the process and preventing domestication. To tame, the player needs concentrated beer: a mixture of beer, biotoxin, honey and rotten flesh and unnamed poison. After its manufacture, it must be in large quantities for creatures that have toxicins (troodonts, titanoboas, Megalania, arthropluera, frog, scorpion and poisonous wyvern, etc.) The better the grade of the creature to be sacrificed, the better the taming efficiency. When the animal ingests the beer, it will have the effect of a "Body Toxin". Therefore, it can be sacrificed to Kurupi. When he devours the creature he enters a state of disorder, becoming confused, at which point the player must approach and mount the creature. While mounted, the player must wear a gas mask and hold on tight, because the Kurupi will act like a log trying to get rid of the parasite on its back, while randomly releasing poisonous gases. The player must last as long as possible, so taming ends. Winning the heart of a new friend. #Role/Ability: My idea would be support, in combat; pvp, bosses and against other creatures, as well as helping to tame other creatures. +Basic skills; -Biter : A basic attack with low damage, does not consume stamina. Can load effects. -Tail: A 360 degree turn with the tail consumes stamina moderately. Pushes all surrounding targets. Charges effect. -Race: After reaching a certain speed, Kurupi can use a dash or retreat that deals overwhelming damage to creatures/players smaller than Kurupi. Effect of loads. +Special skills/effects; NOTE: each attack consumes a small portion of the buff. You can't use all the talents together, just one at a time. You can choose where to use the attacks, which can be modified, tail and body, and you can use all of them just on the bite or on the tail, the choice is free, but each one consumes a percentage of the substance in the body. (in which it will be consumed in the form of seconds or a portion of the time the talent is active) the knight may be affected if he dismounts during an area attack by kurupi. suffering friendly fire -Narcotic; If the player places and makes Kurupi consume narcotics. He has the effect of the substance on his body, being able to use it in 3 ways over a certain period of time. The more he consumes narcotics, the longer he can use their effects (he relaxes and becomes immune). 10 narcotics = 5min buff, 25 = 10min and so on. *Nacotic on bite: Each bite will give a small percentage of cumulative stun to the target . *Tail Narcotic : The drug drips through his skin, so he can throw large amounts at a distance, consuming moderate stamina and causing a moderate stupor that is not cumulative. *Gas Mode: In this state, he will generate a huge narcotic smoke that will affect all targets (except allies) around him within 10 to 15 meters, and can be used in run/run mode. Ignores armor. - Leech blood: After ingesting a small amount of leech blood, he will have a 10-minute buff called bad blood. Can be used in 2 modes. *Blood in bite: causes a wound that drains the target's life, draining 10 life every 2s, and can be staked and stacked 3 times. It will then go on cooldown before it can be used again. *Gas mode: Cuts the healing of all enemies within a 15m radius, and can only be used twice, consuming all the leech blood present in the kirupi's metabolism. Ignores armor. -Aphrodisiac; Have Kurupi consume 10 rare flowers with a Hemoglobin Cocktail, which generates an effect that will reduce the gestation time of creatures near him by 90%. -Powerful Fertilizer: After consuming 10 rare flowers, 25 mushrooms, 15 fertilizers and 2 bottles of water, he will produce 2 super fertilizers that will speed up seedling production by 25%, as well as reducing the plants' need for water. -Potent poison; After ingesting 5 unnamed poisons, he will be able to deal immense damage in 2 ways. *Poison in the tail: After consuming you can imbue Cuda's attack with poison, after the first attack, which will cause an additional 5% damage, the target will have a poisoning effect, taking 15 health every 10s. Don't ignore the armor. *Gas mode: Causes an effect in which the target loses 30-40 health points every 5s. It can only be used once, consuming all the poison. Ignores armor. -will-o'-the-wisp; After consuming organic oil, along with rotten meat, Kurupi can generate flammable gases that after 4 seconds create flames in the surrounding air. Dealing massive damage. It can only be used once and does not affect the knight. -Dilo poison; Added a new item called dilophosaurus pouch, in which kurupi can extract dilo venom. *Dilo Bite Position: Causes blindness and slows targets for 10s *Dilo Poison on tail: Launches a small amount that blinds and slows you for 5s. - Anger hormone; a mixture of phosphorus, rotting flesh, and rare flowers that produces an aggressive effect on all surrounding creatures within 15 yards. used only in gas mode -Cook: Kurupi has the ability to produce beer and potions (the potions are of lower quality compared to those produced in the pot). You only need to put the ingredients in Kurupi's inventory and a lot of normal/rotten meat, a lot of it because this process will cost a lot of food. He will not be able to move when this option is activated. Combat stimulus: make kurupi consume organic polymer with meat and honey, in the inventory it will give him a pheromone which will buff all allies: increasing their health by 30% and their damage by 10% for 10s #Conclusion: Kurupi will serve as a support animal for pvp and pve, being an animal with low health and moderate basic damage, with good base speed. When tamed, it eats meat. Open to suggestions, thank you . obrigado. VIVA A HISTÓRIA DO BRASIL!!!!-
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