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Found 6 results

  1. Hi, everyone. So after being excited to play after purchasing ASA, ready to get building and taming like many other players, I found myself, also like other players no doubt, completely disappointed and frustrated by the amount of unnecessary Pillaring and land grabbing on official PVE servers by these players who have some sort of entitlement issue to fulfil. I understand this is a problem on PVP too but of course more with PVE servers, this issue needs to be addressed and the fact this is still an ongoing issue is ridiculous to say the least, it’s completely game breaking for many players. Let’s just put it this way, the servers I logged onto were so clogged with pillars I couldn’t even build a 1x1 Dino trap in most places let alone a decent base. So, It got me thinking about how this could be dealt with so new PVE players can actually login and enjoy the game and those who want to exploit pillars can’t do that. This is of course just a suggestion in which I’m sure elements of this or maybe even a lot of it has already been suggested before but it needs to be raised again for sure because ASA has so much potential to be a great game but this just ruins it. I’d love to hear your thoughts on it and any other suggestions for this issue of course because for me I find the game unplayable like this and that’s without the Dino cap limit right now and optimisation issues. Please read through the whole suggestion before replying. A single (free) dedicated plot area for each player ACCOUNT not character Ok, so I know an area plot idea has been suggested before and others have said how it could be implemented but here’s how I think it could work. Once logging onto a server, you head to the location you’d like to build, if it’s clearly empty, you craft your first foundation to place, some have suggested a flag for this purpose, and as you press to place the first object, the map opens to show you the plot area which once item is placed, now belongs to you, that’s your land. If it overlaps with another player plot then it will not allow you to place the object/flag to claim that land so you’d have to move on or adjust placement. However, the area size is level based, just an example but Lvl 1-50 is small, lvl 51-85 is medium and Lvl 86+ is large this gives a more rewarding feeling if you know you can upgrade and build a larger base the more you level up. Of course before placing a plot flag or foundation the game would need to take into account the largest area size limit not to block an expansion as you level. You cannot build anything outside of that area, that is yours but bare with me as I have thought of some exceptions for this and how they would work which I will explain later in my post but first the issue with those who want additional plots. Possible PAID additional player area plots 2-3, 1 free 2 paid(?) max per ACCOUNT not character Of course there are players who only want one base which is why one free plot is available to all players but Again this next part is just a suggestion, don’t jump down my throat. So, you may be thinking, “why are you suggesting paid content for something I already paid for?”. Well, like mods will be paid for in ASA now, I’m happy and maybe others would be too, to pay a bit extra for additional content/privilages which are beneficial to my enjoyment of the game, and just think, all of that additional revenue can go towards improving ASA for everyone, I think personally that if a player wants to build multiple building plots then you could unlock these by paying either a fair one off fee or a smaller monthly subscription fee in which these paid plots would have double the decay time but if the base does decay or you want to move you can pickup replace your second or third area plot flag somewhere else so there’s no paying over and over for these. So every player gets a free plot but players can then choose if they want additional plots. This of course would be locked to to steam/xbox/nintendo/ps account and not the character so players can spam creating multiple characters just for free plots. This I think would in turn reduce the amount of overall small huts, spawn blockers and pillars because you can only build in those plot areas you own (max 3) and unless you want to pay good money just to place pillars then it’s your wasted money not someone’s enjoyment of the game. This could also stop people pointlessly blocking large areas of land for no reason such as the volcano etc. the block would be coming out of your pocket so joke would be on you and you’d just be trolling yourself financially for no gain. Building outside of your plot area: traps, rafts and platform saddles Ok, so I know some of you are probably wondering how you are meant to build Dino traps or rafts if you can’t build outside of your plot area. Well, here’s what I think could work. I have two ideas. ASA could implement, unlockable via levelling, prebuilt dino traps for small, medium and large Dinos. These can be placed outside of your build area for a maximum time of (insert Dino with highest tame time) which then auto decays after this or depending on which Dino you trap, auto decays when the Dino inside has been successfully tamed. These traps can only be placed one per however many meters and if not used will auto decay in an hour maybe even half that time if no Dino is inside being tamed. That’s my first idea, the second is ASA implementing a small, medium and large Dino trap custom blueprint unlocked via levelling. We all have our favourite ways to build traps so how this works is, you build your custom trap which has a build limit for a small, medium or large Dino and then it can be saved as a blueprint using the unlocked item maybe a scanner sort of device, it then works like the other trap idea where it can be placed but only for a certain amount of time and then decays, or when the Dino is tamed, maybe even allow other players to build traps next to each other because after a certain time they will decay anyway or maybe have traps not abide by plot areas within a certain distance and if a trap is placed near another base it’s timer is halved unless a Dino is being a rocky tamed. I thought maybe The small and medium traps from either the first or second idea can both snap to the raft for easy raft traps. As for those who want to build on rafts and platform saddles, have them work in a way that they have vastly reduced auto decay timers if outside your initial plot areas or if they aren’t being used. This helps stop players leaving raft bases everywhere and also gives them incentive to travel back to their main base with their raft or platform saddled Dino. Same could work for players leaving tamed Dinos everywhere give them vastly reduced decay timers if outside the main base plot area. Again, this is Incentive to not leave your tames lying around or they’ll be gone when you log back in after a set period of time.. but then with tames Dinos left in the wild I don’t think there’s an issue with letting us build near them to begin with. Anyway.. So, those are my suggestions on the Pillering issue, I’m sure there will be players that say “play unofficial” which isn’t a fix and I’m sure there are pros and cons to the suggestions I made but I’d love to hear what you think, what could work what wouldn’t but please, if you think they could work upvote this post so we can get it to the devs, I just want to be able to join a server and play not be blocked at every turn by selfishness or people thinking they have the right to police official servers. ASA has such great potential and a long life ahead of it but this should be available for everyone that wants to play, PVP/PVE Official, or otherwise. Thanks for reading… if you did! 😂
  2. In my opinion, the height limitation should apply once the player starts building from above the water line. The structures below the water should count as foundation. Counting the total structure below the water creates the "Too high above the ground" issue limiting players creativity in a PVE environment where building is a major part of the game. Also, I don't think this will affect the game greatly because we will eventually get the ocean platforms which will allow this in a way.
  3. We have large walls, which is 3 walls high, hoe about adding Behemoth Walls, which is same as Behemoth gate length. Next add large ceiling, Behemoth ceilings, which are 3x3 and 5x5 big. This should reduce lag and mean there are less items to render for big bases. Lastly, can you a half ceiling, which can be used as either half in width, or from on corner to the other, creating a triangle, which is exactly half the size of a ceiling.
  4. We need a structure similar to the water tank for electricity. The current set up of needing a generator for each area ends up being quite a bit tedious. Maybe some sort of "battery hub" roughly the same size as the ac units but 2 height. Then have them link back to the main generator like a water tank.
  5. In ark survival evolved we went YEARS with having to demolish structures or just leave them as there was no way to pick up UNTIL the famous Exo-Mek !!! I understand exo mek is a gen2 tek gram and it wont be introduced early and in AS:A there was a glitch to pick up structures by replacing the support and picking up to pick up structures supported by that which made moving things around super easy but it was patched and now were back to stage 1 again, no pick up I am introducing the idea of potentially making the Rhynio (Which already has the ability to carry structures!) to be able to itemize the structures its holding so you can essentially pick up that structure and put it back in storage or move it wherever needed, and this would help all the builders in ark aside from people who build in caves, the work around for that is you could make the ability to itemize pickup structures an action the rhynio can do while walking on the ground if anyone has any other ideas or tweaks this is just a rough one but it would make building way nicer until exomeks are reintroduced #BringBackStructurePickUpperToArkBuilding
  6. As you know, on Official Servers we are plagued with having to make a ticket everytime someone decides to foundation spam /everywhere/ and claim entire plots of land with no intention to build. This leads to making it nigh impossible for people to build anywhere that isn't taken by these abandoned foundations. So I propose the following: A limitation on the radius of placing foundations based on your first placed foundation. (Maximum of 2 Times) For instance: You place 1 foundation down and you can place foundations around your first ever placed one up to x amount of tiles (for arguments sake, lets say 30) You can furthermore expand your base by placing one more foundation OUTSIDE of the radius allowing you to make a much larger base (of 60 tiles). Or you can go and place an 'outpost' or a 'trap' by doing the same, elsewhere. Meaning you can have a secondary base but you won't be allowed to make that one huge either. Thus you can have either: One big base spanning 90 tiles. Two outposts and a base all equalling 30 tiles each. A base at 60 tiles and one outpost. I think that's a fair trade-off that will fix a lot of the Official Servers problems with not being able to build anywhere due to mass spammed foundations. Tell me your thoughts!
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