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Found 9 results

  1. I'm setting up a small PvP server that focuses on being grounded in a more set timeframe (wild west) that relies more heavily on ground transportation and slower paced gameplay. To do so I'm looking to buff platform saddle creatures (so that awesome mobile bases / tanks aren't just sniped to death by a rifle) and to nerf flyers to make them a riskier method of travelling and to also make them much less effective at quickly crossing the entire map. IMO vanilla fliers completely ruin the pacing of the game as they make travel completely trivial, so I'm looking to thwart the "I'm going to just instantly take a secure private jet to quickly zoom to the other end of the map" pacing the game normally takes. To achieve my vision, firstly I need to make platform saddle creatures much tankier. I've zero modding experience so I guess I'm asking if there's an existing mod that accomplishes something similar, something in the .ini I can change to achieve this, or if there's a simple method that could work if I just went and made the mod myself. I've thought of a couple ways I could implement this: A) A passive bullet damage resistance for designated creatures (I just want the damage resistance to bullets mainly), but I do not know if this is possible to do B) Increased health values for platform saddle creatures- this is something I feel like could be changed very easily, I just don't know how to do it C) Platform saddles granting significantly increased armor, effectively giving anything wearing said saddle more health The second thing I need to do is nerf flyers. There are three primary things that I want: -Reduced max health (similar to point B above, this is something I feel like should be absolutely doable) -Reduced stamina values -More grounded flying (I believe Classic Fliers does this, but if anyone knows a better flying mod that might be cool) Again, I have zero modding experience. If any of these changes sound like something a new modder could easily load up the editor and change, I'll do it and just make the mod myself. Some of these changes sound like something that could be edited just in the game.ini file, but I'm not well-versed enough in the Ark .ini to have any clue how I might go about that. Lastly, if there are any mods that sound like any of these changes at all, please let me know about them. Any help provided will be greatly appreciated. Thanks!
  2. Vulpes zerda/macrotis (FOX) This solitary fox likes to hide in burrows located near tundra biomes or the desert. Its pelt color makes it difficult to be seen in the desert or even in the dark. Most of the times you will find it alone but there is a chance you'll sight it resting with other Vulpes. It loves hiding on burrows or dark places to rest and stay isolated from everything. Whenever there is an intruder wandering its territory it'll stay hidden but can be spotted by its bright eyes. It is capable of detecting nearby enemies pretty easily, be wary of its sharp teeth and claws and dont let its fluffy tail distract you , it may seem cute but it is lethal enough to protect its territory from a large variety of creatures. VULPES Buffs/Debuffs abilities Damage abilities Tracking abilities (Improved shadowmane) speed on the ground Touching any kind of sand will give you a speed and jump boost Bigger than direwolf but smaller than a shadowmane. Can ride it without saddle but wont be able to use any of its modes if the shaddle isn't equipped. When a female and a male are together nearby breeding dinos they have a bigger chance of developing color mutations on newborn dinos VULPES ABILITIES: Vulpes is able to switch between 2 modes , Alert ( damage ) mode where it will have its ears pointing backwards, show its teeth and its tail will wag nervously. Then, relax mode ( support) where it will have its ears pointing upwards and calm itself. Vulpes BASE KIT ABILITIES: Vulpes is able to bite any dino corpse to search the nearest highest level dino of that same species wich was bitten. Vulpes is able to passively give nearby dinos a range detection improvement, this passive is able to make nearby dinos (like parasaurs) increase their detection range, in this case, a parasaur will be able to increase a few meters its radar. Maybe sandflame has bonds with other dinos. Vulpes able to wall bounce due to its high agility and energy, at the same time, he can dash and make high jump from land . (When sandflame is on damage mode , he has traits of an aggresive fox at that moment , when he is on support mode he shows traits of a relaxed fox) Vulpes DAMAGE MODE ABILITIES: -Vulpes BITES BUT IT ALSO HAS A BAR WHICH CAN BE FILLED PASSIVELY WHEN BEING EXPOSED A LARGE PERIOD OF TIME TO HIGH TEMPERATURES AND MANUALLY BY GIVING IT SAND , SULFUR ... WHEN THIS BAR IS FULLY CHARGED, SANDFLAME WILL START CAUSING HEAT STROKES TO ENEMIES THAT GET BITTEN BY IT. WHENEVER ITS BAR IS FILLED, NEXT TIME IT BITES WILL ACTIVATE THE BAR TIMER AND WILL BE ABLE TO APPLY THE HEATSTROKE STATUS TO ENEMIES UNTIL THE TIMER ENDS. When the bar finishes, its torpidity will increase due to the high temperatures it was exposed to but will be able to charge the bar again after a few seconds. When sandflame is able to cause heatstroke effect , a trail will start comming from its mouth and eyes to show the scorching effect it is able to cause. -Vulpes IS ABLE TO JUMP THEIR PRAY AND ATTACK WITH ITS CLAWS AFTER A SPECIFIC NUMBER OF HITS ( DEPENDING ON THE ENEMY ARMOR ) IT WILL BE ABLE TO CAUSE THE BLEEDING STATUS EFFECT. After succesfully applying bleeding its dexterity and attack speed will be faster during 20 seconds. -Vulpes IS ALSO ABLE OF AMBUSHING NEARBY ENEMIES. If it is a small prey it will be able to stun the enemy for a few seconds like raptors do. But if it is a bigger creature, it will have to bite it and attach to any body part of the enemy while its stamina drains. The enemy has the option to struggle and lose its stamina faster but kicking sandflame or to keep sandflame and lose stamina slower.(? Sandflame's jaws are lethal but not resistent enough to keep himself there so after a few seconds it will have to drop. While being attached to dinos , sandflame can parcially use its claws because it has to focus on the strenght of its jaws. While being in damage mode, sandflame is able to go faster but has less resistance. VULPES SUPPORT MODE ABILITIES: -Vulpes IS ABLE TO BITE NEARBY ALLIES ( 1 AT THE SAME TIME ) TO GIVE THEM A PROTECTION EFFECT FOR 12 SECONDS THAT WILL PREVENT ITS ALLY FROM GETTIG ANY KIND OF STUN. -Vulpes is ABLE TO REST AND PLAY WITH SAND ( MAKING IT TO BE UNABLE TO CAUSE ANY KIND OF DAMAGE OR DEFENSE WHILE ON THIS MODE , LIKE OWL FREEZE), WHILE RESTING , IT IS ABLE TO PASSIVELY HEAL NEARBY ALLIES . But it wont do it and get angry if you dont put sand on its inventory or any beautiful rock like gems. -Vulpes IS ABLE TO HOWL AND REDUCE NEARBY ALLIES NEGATIVE EFFECTS TIMER.(TORPIDITY REDUCTION AT THE SAME TIME). While being on support mode , sandflame is slower but has more resitence TAMING: To tame a Vulpes you will have to wait until nightime. When the night falls you will have to enter any burrow or cave where you know a sandflame is resting or hiding. You'll only be able to see its shinning eyes if it stays hidden. Whenever you know its position approach it and offer any beautiful gem ( red,blue or green gems ) or sulfur (but it doesnt like it as much) . Whenever it sees the gem, it will approach you and you will have to wait until it lets you pet its head . Whenever you pet it, it will stun you for 7 seconds and go away to hide again You will have to focus again on its eyes and offer gems until it finally gets tamed . Vulpes is clever and will find the perfect spot to hide from you. Art created by ManuKira On the images Im showing Im trying just to guide you through the aspect and traits it could have . Like fasolasuchus had Drawing created by NLONF The first image is the normal fox ( in real life) , the second image is a special franchise fox called "sandflame" from a special serie. The things of this fox are the special traits he has to make the base creature look cooler like the fasolasuchus.Dont use the second image as main creature . I just wanted to show the traits This is another in real life picture
  3. Zygophyseter: New the crafting skill of 100%!!! We get a creature for the land part and we get one for the air, what ist missing? Yes the sea, so we need a creature for the sea Discriptionof Zygophyseter from Wikipedia: Zygophyseter varolai is an extinct sperm whale that lived during the Tortonian age of the Late Miocene 11.2 to 7.6 million years ago. It is known from a single specimen from the Pietra Leccese Formation in Italy. It was a member of a stem group of fossil macroraptorial sperm whales (often shortened to "raptorial") also including Brygmophyseter, Acrophyseter, and Livyatan. It probably grew to be around 6.5 to 7 meters (21 to 23 ft) in length and shared some characteristics with other raptorials, such as large teeth with tooth enamel that were functional in both the upper and lower jaws which the modern sperm whale (Physeter macrocephalus) lacks. It also had a beak, the ability to echolocate prey, and could have probably swum faster than the modern-day sperm whale which can reach 4 kilometers per hour (2.5 mph). These were probably used in the capture of large prey, such as large fish, seals, and whales. In fact, its common name, the killer sperm whale, refers to its feeding habits that would have had a resemblance to the modern-day killer whale (Orcinus orca). Taming: He swim in a pack with babys, you must tame the baby of the group. You put Basilo Blubber of the "0" in the inventory and feed the baby the Blubber. The archaeologists have find new discoveries about the Zygophyseter: He is the the killer whale of the old times, his passive is predator of the sea: If he swims around in 3 groups, other water animals dont attack him except Tuso and Mosa. And he make 1,5x more damage vs a Tuso. His other passive is intilligent predator: If he eats jellyfish or eels he can make shocking bite attacks on others, but he is immune to it. Sea view: his rider sees everything clear and bright in the deap sea. left klick: bite with passive (intilligent predator) right klick: headbutt -> he can make his opponent drowsi x- klick: flippers blow -> beats with his fin and can hit rider down c- klick: call buffs Call buffs: you have many call buffs with the Zygo and can swap the calls with the R like the new Tek-bow. But every call have a cooldown. And you can call only one buff. echo sounder: can uncover all livings being like the Para, you can also see how far away the animal or person is. heal call: can only be used with Zygo groups, you can heal all group member. damage call: all buffed animal get a damage buff. attackspeed call: all buffed animal get a attackspeed buff. tank call: all buffed animal get a tank buff, he get a fewer damage from opponents. slow call: all debuffed opponents are slower down. confusion call: all debuffed opponents are confused and swim awy. Their saddle is similar to the Roll Rat saddle, where the dome-shield is furled up until the player mounts Enhydriodon. Then, it unfolds and completely encases the player, protecting it from firearms, creatures that dismount the player (Cnidaria, Microraptor, Kaprosuchus, etc.) Underwater, the dome makes it so that the player will not lose oxygen while mounted, but will not replenish oxygen should the player dismount underwater, similar to the Andrewsarchus minigun saddle. His smart aura gives you (when you are in the water with him) 100% crafting skill efficiency,for a certain time!!! He is stronger in a pack, he needs his family and they can kill everyone together in the sea! Size: He can farm white and black perl, crystal and obsidian with his good denture For many Ideas feel free and write your ideas under the post I hope you like this creature and vote him up for the better sea in ARK
  4. Hello all! This is only my 2nd attempt to come up with a creature for this so take it easy on me I hope you enjoy! This is the Vulpikala, and was heavily inspired by the Vulpes Qiuzhudingi, which is an extinct Arctic Fox believed to be the ancestor of todays modern fox breeds. Of course my creation is not an arctic fox but after generations in the toxic areas of Aberration, It has adapted some extremely unique abilities and traits in order to survive and thrive. NOTE: This is a Hybrid shoulder pet and mountable tame! How? Well Continue and you will see Vulpes qiuzhudingi Paleozoic Period Omnivore Curious / Defensive WILD The Vulpikara spent a great deal of their existance in blistering cold conditions, but upon traveling to this toxic zone, their everyday lifestyles have changed. They spend most of their days as a cute and innocent "fennic" like creature, and love to sit in trees where they playfully observe others. They have been known to "fetch" goodies for those they admire and in some cases become attached to them. They are mainly herbivores eating the fruits of the trees, but when provoked will not pass up a kill. When the Vulpikala feels the need to protect itself, it draws forth the radiation it has stored in its body to undergo a massive transformation, Going from cute and cuddly to LARGE and Formidable! If you are among those that have provoked this creatures transformation, be ready for a true test of speed and power. The true rival of the Vulpikala has always been known to be the Rock Drake. When it senses one of these creatures nearby, it starts to release a trailing glow as it moves signifying that the Vulpikala is warning its master and preparing for battle. Little is known as to why they dislike the Drakes so much, but it is believed this is due to their young being hunted and slaughtered by the drakes for many years. The size of the Vulpikala in full form dominates that of the Thylacoleo. DOMESTICATED Those who have become imprinted on by a Vulpikara have told tales of both true companionship and mystical experiences. The Vulpikara have been changed by the radiation of this abberant zone in a way like no other creature. When they or their partner are in danger, they waste little time leaping into battle from their shoulder and transforming into their full size in a flash that leaves those that see it in awe. This transformation startles all attackers as if they have been paralyzed for a brief time, allowing the Vulpikala and rider enough time to escape or fight. The Vulpikala can be ridden in this stage without a saddle, and is said to have the speed of a lightning bolt when it leaps out of danger, bouncing between cliffs and trees. If the Vulpikala finds itself in a battle it cannot win, it lets out a screech that disorients its opponent, and it releases all of its radiation to the surrounding area causing the Vulpikala to revert to its original form, but giving its master the time to escape as the cloud slows all creatures briefly, and pacifies smaller creatures. Vulpikala have been known to be an explorers best companion in the deepest zones of Aberration. Not only does it give you a get out of jail free tactic when it leaps into battle to save its master, but its ability to leap from cliff to cliff in a flash scaling even the most vertical of cliffs makes it a must have to escape any situation in the deepest depths. It is also an Ideal companion for stealing dino eggs from nests in the blink of an eye. The Vulpikala may transform to protect its master without being told to do so, but it is also known that some masters have forced this transformation at their will using a gas like substance only found in this area. TAMING In order to make one of these adorable creatures your companion, one must first create a bond with the Vulpikala. Once you locate one, approach it with ease as you do not want to both provoke it or scare it away. The Vulpikala will then decide if you are interesting enough to approach as they are extremely curious but prideful creatures. If it approaches you without incident, you then give it a "Toxic Substance" to empower the Vulpikala, then you have started the "Battle Bond" taming method. Once transformed the creature will protect you at all costs but its transformation has 2 side effects. First off it will cause all visible creatures to go into a frenzy, making them attack you without reason. Second, the Vulpikala also starts to build a frenzy meter as you battle along side it. With every kill the Vulpikala gets closer and closer to bonding with you fully but it also gains frenzy. Once frenzied its eyes glow red and it lets out a screech like no other that stuns all creatures around including yourself and attacks without mercy. If you are not lucky enough to get away in time, you may be its next victim. After the frenzy it reverts back to its cute former self and the process continues. Once tamed, the Vulpikala's "Battle Bond" with you is much like an imprint from baby to parent, but forged by the battle itself. The quality of this buff is determined by your skill as a tamer. NOTE: You cannot approach a wild Vulpikala with a tamed creature to start the taming process, and you cannot use a tamed creature to help you battle bond to it. The Vulpikala, as stated previously, is a prideful creature and will only bond with those fearless enough to fight at its side as one. SHOULDER FORM ABILITIES When on the ground, you can whistle the Vulpikala to attack any creature of its size. It has even been know to leap into the air and pull Icthyornis and Dimorphodon strait out of the sky. It has also been known that if it is wandering around on its own it can dig up and find valuable resources for its master. When shouldered, the Vulpikala soothes the master's mind allowing for any buffs applied to itself and allied mounts to last longer. Also reduces stamina consumption. FULL FORM ATTACKS Left Click - Bite attack that hits twice. Once for the initial bite, and once for ripping away flesh. Right click - A claw based slashing attack that damages and bleeds everything in a cone in front of you. C - Used to consume any "Toxic Substance" it is holding and let out a screech that buffs its speed and stamina regen for itself and all allies in the area. (While under these affects, the Vulpikala emits a light in the area due to the radiation consumed. Works like a glow pet.) CTRL - Cosmetic Howl CONCLUSION In my opinion the Vulpikala would be a perfect addition to Aberration as they are swift, can scale cliffs and dangerous areas with ease but in a unique way, and can protect their master with their many defensive traits and offensive traits. Plus the ability to steal the eggs of its only rival is pretty cool in itself I would love to hear your opinions below that could help me shape this creature even more! But remember, all things about this creature are subject to be changed by Wild Card. All art credits go to Blue Willow AI art bot.
  5. My idea isn't so much an animal as a parasitic fungi. I belive it fits in perfectly with the mushroom riddled caves that are aberration. The creature is covered in mushrooms and has a mycelium pattern on its belly along with having stong damagy arms. Abilities: Infection. once tamed the creature would have the ability to infect eggs of other tames. this would cause the infected tames to have mushrooms growing out of there head but instead of killing them the fungi benifits them. they gain the imunitys of the mushroom creature as well as being buffed in other ways. Climb and Jump. The creature would have the ability to climb cliffs and walls and jump a significant distant much like the dinopithecus. Mycelium buff. Its a healing buff for any infected tames. trees use the mycelium network to comunacate and can even send nutruants to each other, I like the idea of tames being healed in a simaler way by the mycelium network they are connected to, hence the name. Spores. The creature would have an AOE spore attack simaler to the blue spores that kill you in aberration. Immunitys. The creature has immunitry to spores, blue spores, radiation, shock, poison. these immunitys are extended to infected tames and any player riding the creature except radiation for the player. RIdeable Taming. You can tame your own mushroom creature buy sacrificing one of your tames to a special mushroom. who then shortly die and a baby mushroom creature imerges that you have to raise. once tamed you can infect fertalised eggs those tames will grow mushrooms for there heads and have forementioned abilites. I wanted to make a creature that would rival reapers and rock drakes while being different and fitting into ab. Mushrooms came to mind and Cordyceps quickly after as most people know of it from the last of us blowing. I like the idea of the mushroom creature being amphibian or toad like, being somewhere between a gatcha and a rock elemental and having bulking stron forearms which is why I tried to draw it like that.
  6. Name: Megistotherium Diet: Carnivore Species: Osteothlastes Time: Early Miocene Temperament: Aggressive Wild: Megistotherium is a group Mammal (and similar to a Dinopithecus group they have babys in their groups). 
Megisthotheriums are Aggressive and have an interesting behavior. They hide Stuff wich they hunted. In their hidden stuff are consumables like egg variants and meat variants (including raw mutton meat and a new bone item wich you get from their hidden stuff) to be found if you find their hidden stuff.The hidden stuff will look like a hidden Purlovia if hidden under a surface.The higher the level of a Megistotherium is the better stuff you get. The hidden stuff will disappear in the wild like a loot drop after some time. Taming: Like a Carcharodontosaurus you need to give him a corpse or more to ride it. Then the taming will be like a Equus. Unlike a equus you must feed it meat. Tamed: If you managed to tame a Megistotherium it will be a strong mammal to ride and to hunt creatures. It will be good for raising Babys, to travel and hiding stuff wich does not disappear when the Megistotherium is tamed(unlike a wild Megistotherium). Abilities: -Has group buff (like dire wolf) -Players get Cold resistance -Can hide stuff -Has bone crusher effect With the bone crusher effect, a process occurs that can go up to 100%. It depends on how strong the prey is but when Megistotherium bites the prey then the bone crusher effect increases a little if it’s a strong prey or a lot if it’s a rather weaker prey. If the bone crusher effect is at 50% then the prey will be slowed to 35%. If the bone crusher effect is at 100% then the prey will be stopped and the prey cant attack for 8 Seconds. -The bone item the bone item you get from the hidden stuff of a wild Megistotherium is good when it comes to raising babys if you give this bone to a baby creature, it will get a buff. This buff will make the baby grow 20% faster, make the baby starve less and will give the baby 15% more imprint if imprinted. Another way to get the bone item is by building the bone with 5 raw prime meats in Megistotheriums inventory when Megistotherium has it’s saddle on(similar to the equus where you can build lassos with the equus having the saddle on). Since the bone is valuable it takes 1 min minutes to build this item. PvP: This creature is good for Hiding some Stuff and defending bases. PvE: This creature is a great creature to use for traveling ans hunting. It’s also good for raising babys.
  7. Zygophyseter: New the crafting skill of 100%!!! We get a creature for the land part and we get one for the air, what ist missing? Yes the sea, so we need a creature for the sea Discriptionof Zygophyseter from Wikipedia: Zygophyseter varolai is an extinct sperm whale that lived during the Tortonian age of the Late Miocene 11.2 to 7.6 million years ago. It is known from a single specimen from the Pietra Leccese Formation in Italy. It was a member of a stem group of fossil macroraptorial sperm whales (often shortened to "raptorial") also including Brygmophyseter, Acrophyseter, and Livyatan. It probably grew to be around 6.5 to 7 meters (21 to 23 ft) in length and shared some characteristics with other raptorials, such as large teeth with tooth enamel that were functional in both the upper and lower jaws which the modern sperm whale (Physeter macrocephalus) lacks. It also had a beak, the ability to echolocate prey, and could have probably swum faster than the modern-day sperm whale which can reach 4 kilometers per hour (2.5 mph). These were probably used in the capture of large prey, such as large fish, seals, and whales. In fact, its common name, the killer sperm whale, refers to its feeding habits that would have had a resemblance to the modern-day killer whale (Orcinus orca). Taming: He swim in a pack with babys, you must tame the baby of the group. You put Basilo Blubber of the "0" in the inventory and feed the baby the Blubber. oh i find my old post from the last vote: The archaeologists have find new discoveries about the Zygophyseter: He is the the killer whale of the old times, his passive is predator of the sea: If he swims around in 3 groups, other water animals dont attack him except Tuso and Mosa. And he make 1,5x more damage vs a Tuso. His other passive is intilligent predator: If he eats jellyfish or eels he can make shocking bite attacks on others, but he is immune to it. Sea view: his rider sees everything clear and bright in the deap sea. left klick: bite with passive (intilligent predator) right klick: headbutt -> he can make his opponent drowsi x- klick: flippers blow -> beats with his fin and can hit rider down c- klick: call buffs Call buffs: you have many call buffs with the Zygo and can swap the calls with the R like the new Tek-bow. But every call have a cooldown. And you can call only one buff. echo sounder: can uncover all livings being like the Para, you can also see how far away the animal or person is. heal call: can only be used with Zygo groups, you can heal all group member. damage call: all buffed animal get a damage buff. attackspeed call: all buffed animal get a attackspeed buff. tank call: all buffed animal get a tank buff, he get a fewer damage from opponents. slow call: all debuffed opponents are slower down. confusion call: all debuffed opponents are confused and swim awy. Their saddle is similar to the Roll Rat saddle, where the dome-shield is furled up until the player mounts Enhydriodon. Then, it unfolds and completely encases the player, protecting it from firearms, creatures that dismount the player (Cnidaria, Microraptor, Kaprosuchus, etc.) Underwater, the dome makes it so that the player will not lose oxygen while mounted, but will not replenish oxygen should the player dismount underwater, similar to the Andrewsarchus minigun saddle. His smart aura gives you (when you are in the water with him) 100% crafting skill efficiency,for a certain time!!! Form many Ideas feel free and write your ideas under the post I hope you like this creature and vote him up for the better sea in ARK
  8. Introducing Madtsoia! Initially, I wanted to suggest another creature, but it did not fit into the theme of the map in any way. Having decided to somehow connect this with the theme of the map, I remembered Jormungand and thought about adding a large snake, the choice fell on Madzoya. I tried to do it in an unusual and interesting way, fitting into the balance. I hope you like it. I don't know how to draw, so I won't be able to provide a dossier and a drawing of a snake. Only the description of the appearance and the text of the dossier itself. Sorry if there are mistakes in the text, I don't know English so well. Dossier: Common Name: Madtsoia Species: Madtsoia Simpson Time: Eocene Diet: Carnivorе Temperament: Aggressive Wild These snakes are hiding in the Ark jungle. They are excellent hunters, both day and night. Madtsoia are wary of animals that are much larger than them in size or pose a serious threat. They are found in small groups of 2-3 individuals, but single individuals are not uncommon. Few managed to survive a collision with them. Madtsoia waits for the victim in an ambush, after which he makes a swift attack. If the prey is still alive, he grabs it and begins to strangle it. The creatures can break out, but that's all the snake is waiting for. Her skin secretes a poison with soothing properties that will not allow them to escape far. The fangs of the Madtsoia contain a unique venom that softens the tissues, which makes their bites more deadly. They are also immune to tranquilizers. Domesticated I've seen tribes use a group of 3 snakes while attacking other tribes, often throwing them into battle with other creatures. They were not the main attacking force, they helped in the attack of another domesticated animal. I also noticed that the survivors use arrows smeared with poison. The use of Madtsoia to tame wild creatures has also been noticed. Madtsoia is an amazing snake when it comes to offspring. They can be called viviparous, although in fact this is a common delay in laying eggs. The egg is preserved and develops in the mother's body, as a result of which a small snake is born. Appearance: In fact, Madtsoia looks like something similar to a python or a boa, but the game already has a Titanoboa, so it needs some kind of external feature. I think the resemblance to a atheris could beautify it. Unlike the real Madtsoia, in the game it will be longer than Titanoboa. Gameplay: Let's look at the features of Madtsoia in more detail. I must say right away that a lot of things were invented by me, and a real animal could not have this. For example, this snake actually has no venom. I made it so that it would become much more interesting and useful. As indicated in the dossier, arrows and darts with tranquilizers have no effect on Madtsoia. To tame her, you need to use other animals. By feeding her a certain number of parasaurs or rexes, you can gain her trust. Madtsoia herself eats any meat, even rotten. A saddle on Matzoya would be a mid-game or late- game, but there is no need for it. You can use the snake functionality without it. Abilities: Lmb: Bite. A standard bite attack from a medium distance. Rmb: Swift attack. A long attack, but very powerful. During this, the snake curls up and prepares to strike. The harder you hold the button, the more powerful the attack is, but if you hit Madzoya when she is preparing for it, the attack will be reset. C : Thermal imager. The same as a Snow Owl. Ctrl: Grab. This attack is very similar to a swift attack. The snake also collapses when the key is pressed, but after releasing it, the snake will jump forward. The harder you hold down the key, the further the jump will be. If there is not too big or too small creatures in the way of Madtsoia, she will throw off the rider and grab the victim, otherwise she will simply attack. Utility and features: As I said above, the Madtsoia will be useful without a saddle. This is a big live bolas. He can link creatures slightly larger than Rex and those who are smaller. If you order her to attack with a whistle, she will grab the target, thereby making it easier for you to kill or tame another creature. In addition to immobilizing the target, Madtsoia, thanks to the sedative that her skin secretes, will help you put to sleep and save the number of spent darts or arrows. Madtsoia brings a new effect to the game. Let's call it "Softening". This effect increases the damage done and can accumulate. Each bite has a 40% chance of dealing it and increases damage by 10%. For example, your creature has dealt 600 units of damage, and under the effect of "Softening" it will deal 660 units of damage. With repeated application, the percentage of increase will increase by 10%. That is, if you apply the Softening Effect twice, the damage will increase by 20%. Maximum damage can increase by 50%. Each bite of Madtsoia has a chance to impose an effect. This effect does not increase the damage from bleeding, fire and other effects. Madtsoi have a herd effect and the main reason you have three snakes is to improve the "Softening" effect. The head of the pack will impose a "Strong Softening" effect. When applying a "Strong softening", it is impossible to apply the usual one. "Strong softening" works the same as usual, but the effect is superimposed with a 60% chance, and the damage can be maximized by 100%, that is, doubled. The dossier said about arrows with the same effect, but how to get them? Everything is very simple, you will need to approach the tamed snake and select "Collect poison" in the circular menu. It is impossible to collect Madtsoia poison from the dead. Arrows are made in a pocket when using a stone arrow and poison, and tranquilizer dart on a smithy when using ordinary darts and Madtsoia poison. Arrows impose a "Softening" effect with a 100% chance, but for a much shorter period of time. The food in Madtsoia's inventory spoils faster. Madtsoia has infrared vision, which can facilitate night walks. Also a nice addition to the snake is its ability to detect an alpha creature. If an alpha creature appears within a certain radius of it, then Madtsoia will emit a prolonged hiss. The closer the alpha creature gets, the louder the hissing. Another useful skill of Madtsoia is that she can become a living incubator for the eggs of your rexes and other egg-laying creatures. They can also carry Wyvern and Drake eggs. A snake can incubate only one egg, but they will not need certain conditions. In order for the snake to incubate the egg, it must be put in an additional inventory cell. I assume that you need to make a separate cell, approximately where the cells for skins and sedelas are. Conclusion: I hope you guys enjoyed this concept! I know that there are already snakes in the Ark, but why not diversify the game world with another and useful one. I will be glad of your comments and edits. If you liked my ideas, then I don't mind that at the next vote someone will suggest Madtsoia, because I'm thinking of suggesting different creatures for each vote.
  9. My idea for Ragnarok is the “Sky Yuty” the Kalligrammatids, a way to get sap efficiently considering we’d not instantly have acces to the sap giving tree stumps when ASA launches so this would be a good substitute, a creature that works well with the other creatures that dropped with this map originally (Ice Wyvern and Griffin) and another useful flyer since there’s a con about basically every flyer. First off for spawns I’d feel like it’d be at home mainly in the large redwood forests aswell as perhaps the canyons and highlands/wyvern den they’d behave similar to a Quetzal and Tapejara at the same time, flying somewhat high in the sky and never landing like the Quetzal but being very skittish like the Tapejara, I also think that due to its aerial buffing nature it’d be interesting if it’d not get attacked by other wild flyers and perhaps receive protection from them similar to the Ammonite. Next up for abilities, Left click: simple attack with legs or sucky straw Right click: pickup in the air (can pick up similar things to an Argent or Desmodus) and wing flap on the ground similar to a Wyvern C button: a buffing call that’d mainly buff things essential for flyers like for example: weight reductions, stamina based buffs, reduced damage (especially for projectile based attacks) and maybe a speed buff for slowpokes like the Quetzal, Argent and Astrocetus (Space Whale) . X: taunt/debuff, would work similar to the Rhyniognatha’s taunt on small creatures and/or would give survivors a debuff where they take increased fall damage or can’t use parachutes, glide suits etc to increase the effectiveness of picking people off mounts with flyers. Passive(‘s): wouldn’t get attacked by flyers (possibly only for wild ones), could potentially buff other flyers passively for example a slight buff in resistance, stamina regen, speed or damage and the Kalligrammatids could maybe gain a small buff by being around other flyers maybe even from specific ones like gaining a slight fire resistance from Fire Wyverns or being able to land on water like the Rhyniognatha when near a Pelagornis. Movement: on the ground it’d be pretty slow and not agile similar to the Lymantria like real world butterflies but in the air also similar to real butterflies would have a speed in between the Tapejara and Pteranodon while also being very agile like the Tapejara, Griffin, Desmodus and Rhyniognatha allowing it to go sideways, up, down etc. Stats/Tier: in terms of health it’d be similar to the Argentavis due to its bulk and size (might drop a size reference later), the stamina would be in between that of a Pteranodon and Argentavis with it having similar weight to a Desmodus maybe slight higher due to its size and large wings, in terms of damage it’d only deal low amounts of damage similar to Gasbags although probably slightly higher damage. Diet: Sap, Blood, Rare Flowers also that being the order of preference when taming, sap being the Mejoberry/raw meat, blood being the crop/prime meat and the rare flowers being the kibble or at least similar to mutton in effectiveness. Drops: would definitely drop: Raw meat and Chitin and would also maybe drop: Prime meat, Silk and/or Sap. Sap production/gatherer: there’s 3 ways I can invision this critter collecting sap, number 1 being: it buffing already existing sap taps maybe working extra well with Amargasaurus (could also apply for the other methods in some way) number 2: it collecting sap from the smaller redwood trees when it destroys them similar to how a Desmodus collects blood packs from creatures unlike any other creature, number 3 (and my favorite one): it hanging onto redwood trees like the Tapejara and with that passively collecting sap at a faster pace than tree sap taps (since tree sap taps are slow and look boring) . Taming method: eat a rare flower, this causes the Kalligrammatids to smell said rare flower and/or your sweat (like real life butterflies sorry for exposing this weird fact) which causes them to want to come close, this causes a sort of minigame in which other creatures will attack u (which wouldn’t damage the Kalligrammatids) but it’s not like u can fight back because that would scare it off, when it comes close enough and if you’ve survived upto this point you can passively feed it the earlier mentioned taming foods. My reason for choosing this creature: we already have a butterfly (I know it’s a moth but they’re very similar things) but it’s useless so I thought it’d be cool to get a new one, besides that the only useful insect is still pretty much just the Rhyniognatha so why not add another one + a giant butterfly would look insanely cool and I feel like with the ground work of this submission and the creatures we’ve been getting lately (mainly the Rhyniognatha and Carchar) I feel like the possibilities for this thing could be endless, especially on a new engine, besides that I just really wanted to add a creature that’d fit the map and the other Ragnarok exclusive creatures (eventhough they’re not really exclusive atp) which brought me to a flyer that could buff others + sap is hard to get and this way it’s way more fun than waiting on your tree sap taps + it’d fit the map perfectly with it being a majestic high flying flyer that could possibly roam above the huge cliffs (the ones with the armies of Spinos at the bottom), roam around the red forest’s canopies and could fly around the wyvern trench (like other insects). Hope you like this submission, if I can I’ll get some art to get a perspective on design and size, leave suggestions down below if you want (sadly the only good picture I could find is too big to add to the submission so you’re gonna have to Google it yourself if u want but to be fair we all know what a butterfly looks like). Wiki page in case you’re interested in the real life creature: https://en.m.wikipedia.org/wiki/Kalligrammatidae
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