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Found 8 results

  1. Maip was a large carnivorous theropod, belonging to the Maastrichtian Cretaceous, and for now the largest known megaraptorid -art and description for gaborex Dossier description Wild -Temperament:cautious -Diet:carnivore -Time:cretaceous -Species:maip dynastes -Spawn: the wastland This place does not seem like a viable area for life, but somehow, organisms always find a way to move on, and maip is the perfect definition of this, this creature has shown incredible strength, and above all, intelligence even Most impressive, despite its size, it is incredibly agile and fast, thanks to this, it has achieved success comparable to or greater than most creatures I've ever met! Tamed Taming one of these is probably the hardest task I've ever come across, even harder than dealing with managarms, they are very smart and don't get fooled by any trick, but luckily, the result is worth it. I have noticed that its huge claws have a complex system of vessels and muscles that it can use as if it were a spur, releasing toxins or electricity in a controlled manner, as well as contracting its hands to maim its prey. Introduction Maip is created as a creature focused primarily for combat, both pvp and pve, armed with a skill kit made primarily for combat against groups of enemies, having a great ability to retain and damage multiple targets in a lethal way, as well as can easily withstand and recover from various types of damage without much trouble. Domestication To tame maip, we will have to challenge him to play his own game, to start it you will only have to approach and accept it it will consist of damaging wild creatures for 3 minutes in a game of three rounds, if you manage to win, you will be able to go to the next phase, if You don't succeed, Maip will become aggressive. after winning the 3 rounds, Maip will challenge you to a fight, in which you will have to damage him below 10% of his maximum life, when you achieve this, Maip will fall exhausted and will scream to attract to creatures which will go directly to attack maip, when asleep, maip will quickly lose torpor, so you will have to give him narcotics constantly. to tame it, you will have to feed it meat or kibble extraordinary. (saddle design) Food preference Abilities - Attacks -Basic attack: A quick and deadly claws -right click:a lethal stabbing This attack reduces the mobility of the target, causing a brief bleed, added to this, by dealing damage with attacks and abilities, you can charge your claw to use one of its modes. to change mode you have to hold ctrl + and to use hold ctrl + for special claws 1-Lethal contraction:This mode greatly increases backstab damage and grants 100% armor penetration, completely ignoring the target's defenses, as well as applying 15% bleed, greatly reducing the target's speed and preventing raise the gun flying or using movement moves, as with the other modes, when using this mode you will get a buff for 15 seconds that will increase your life steal by 10% and grant you the ability to inflict bleeding 2-Poison spur:This claw allows you to unleash a powerful toxin on your enemy as well as release a cloud of poison around you, this poison ignores armor and causes stamina loss and increased torpor, the buff allows you to inflict the toxin with your basic attacks and grants you immunity to poisons or bleeds 3-electrosock:By using this claw you will create a huge electrical discharge that will strongly paralyze the target on which you used it, if there are enemies nearby the shock effect will spread between them, the effect will stun them, causing the targets hit to miss attacks and have reduced damage , the stun effect will last 6 seconds on the main target and 1.5 on the targets hit, the buff of this claw will increase your speed and allow you to inflict small electric shocks on your enemies which will slow them down and reduce their damage. -C:jump of faith:you jump in a guided manner towards your enemy, damaging the rider and the mount, stunning them both. -X:razing rampage: a quick movement towards the direction you are facing, you have two modes, bleeding: when you move you cut, which inflicts bleeding on the targets hit and heals you. -X+ctrl:His other mode, instead of rending, you hit your enemy hard, which stun and slows them down, as well as weakens their armor. -z:reaping:The map slices into a cone-shaped area to everything in front, this inflicts blindness, reducing the target's mobility and armor, healing you in the process. -R:devastating blow:Maip spins around like a reaper, stunning all enemies around her and dismounting their riders. Jump:a big jump which can cover a long distance in a short time, this can be a simple and short jump by pressing space or it can be a charged jump similar to that of shadowmene, which can be maneuvered Buffs and passives -Q:hunting hour:maip roars which provides him with a series of benefits and weakens his enemies buffs:maip gains 35% resistance to all types of negative effects such as fire, bleeding and poisons, resistance that also applies to stuns, this improvement grants 20% damage and reduction of damage received during the 60 seconds of effect. This roar marks all nearby creatures, this causes the marked creatures to take 15% more damage and be more susceptible to the yutyrannus scream. When killing a marked creature, depending on its size, you will get a longer effect time which is cumulative By killing marked creatures you will get a hunting improvement, which will increase your life regeneration, life steal and damage, the increase in these statistics will depend on the size of the killed creatures, similar to the blood rage of the carcha, having a buildup maximum of 10 series, each series allows you to kill 10 creatures, by completing each series you will get a small bonus related to these 3 statistics -Passives pseudotek shield: maip can use the corrupted nodules to generate a barrier, which blocks stuns and damage, but when hit by a stun like shadowmane's it is automatically destroyed, to create it is enough to have corrupted nodules in maip's inventory and at doing damage with it will generate a barrier which, when active, prevents any creature from peaking you or maip(the barrier blocks any kind of bleeding) Beneficial Bleeding: When attacking a target under any bleed effect, you will be healed, this healing increases according to the amount and type of bleeds that affect the target you are attacking, likewise, when you are under any healing effect such as lethal contraction , this healing is increased by 18% trophies:maip can use parts of his prey as improvements to himself, thanks to this, depending on the part and type of creature from which the part was extracted, maip can obtain certain benefits, such as extra resistances, damage improvements and increases to his mobility These trophies are spent when receiving damage, as if they were pieces of armor, but they can be reinforced, as well as we can obtain better quality trophies by killing creatures of high levels or statistics. Breeding:maip has a different imprinting process than most creatures, its growth and spawning intervals are slow, but the important thing is in the hatchlings and their training, to gain the trust of their hatchlings, you will have to offer them domesticated creatures as a sacrifice , after that, they will be yours, but to be able to imprint them, you will have to take them to hunt wild creatures, depending on the size, level and danger that your wild rivals suppose, the hatchlings will receive a certain amount of imprint Conclucion:Thank you all very much for visiting my proposal and good luck to all those who participate in these votes!!!
  2. Gorgonoceras, the vampiric aquatic supporter that heals and buffs with spilled blood! Gorgonoceras, a basilo-sized aquatic supporter that does its supporting in a more interesting and active fashion than what we're used to in ASE. Dwelling exclusively within the abyssal depths of The Center's eastern ocean, Gorgonoceras swims around within the depths, luring in prey with enticing bioluminescence before brutally cutting and slicing with its sharp shell protrusions and needle-like tentacle tips, before feasting on the freshly spilled blood. Basically most, if not all of its abilities are based around blood. Throwing my hat in the ring with my own submission, something that normally has a similar to appearance to the more well known cameroceras. The first thing I think of when I think of the center, is the abyssal region in the eastern ocean, and how underused it is. Of course, being an abyssal region it had to be something that looked terrifying. So after some brainstorming with some good friends of mine, we came up with Gorgonoceras ABILITIES Armored Shell: Gorgonoceras' armored shell helps it naturally take reduced damage, and its sharp shell protrusions could possibly even reflect melee damage! Basic attacks: Its basic attacks include lashing with its two longer tentacles, a short charge forwards to cut things with its shell, and spinning itself in an almost drill-like fashion to cause deep wounds and lacerations on your foes. Bleeding: Most of Gorgonoceras' attacks causes its victim to bleed, which could do a damage over time effect, but its main purpose is to create clouds of blood. Blood Clouds: The blood clouds created by Gorgonoceras can give a healing effect to allies who sit in the cloud. It doesn't stop there though, as it can suck up the blood through special organs in its shell, and store it within its body to redistribute the cloud elsewhere, or use it for a few other abilities. Adrenaline Blood Cloud: By mixing the stored blood with a special chemical produced in its body, the Gorgonoceras can create a blood cloud that gives its allies an adrenaline effect, increasing damage, speed and resistance for a time after entering it. This cloud lasts less time than the normal healing cloud, so be sure to get your boost quickly and go put the adrenaline to good use! Tentacle Needle Injections: An alternative method of healing, the Gorgonoceras can use the hyperdermic-needle like tips of its tentacles to inject its allies with blood directly, giving them a small instant heal and a heal over time that is much better than the blood cloud. However while the blood cloud can heal as many creatures as you can fit in it, the injection is single target, but far more potent. Tentacle Needle Extractions: Thats a mighty healthy looking mosasaur your friend has, simply ask to borrow some of its blood! If there are no enemies nearby to fill up your blood reserves, good ask your friend for some willing donations to fill up your blood reserves! Paralyzing Stun/"Petrification": While not actual petrification, victims often feel like they've been turned to stone. By using a set of bioluminescent patterns in the shape of eyes on its inner tentacle flaps, Gorgonoceras can paralyze targets in fear and use the opportunity to extract more blood. ----------------------------------------------------------------------- TAMING: Gorgonoceras must be knocked out like most traditional tames, however its shell makes it highly resistant to traditional tranqing methods. Thus, you must feed your own aquatic creatures narcotics or biotoxin, and allow the wild Gorgonoceras to take its blood and it will begin to gain torpor. Once unconscious, its a fairly standard taming method, requiring blood or kibble to tame. High health creature like mosasaur or tuso are recommended, as you'll need to take a pretty significant beating in order to tame one! ----------------------------------------------------------------------- The bioluminescent patterns of gorgonoceras ----------------------------------------------------------------------- DOSSIER (In text form for easier reading) Common name: Gorgonoceras Species name: Gorgonoceras sanguiefialtis Time: Devonian Diet: Sanguinivore Temperament: Aggressive Wild: Gorgonoceras sanguiefialtis is certainly one of the most unique life forms within the arks ocean. Dwelling in only the deepest parts of the sea, this sanguinivore feasts on the blood of its victim by poking them with its needle-like tentacle tips and razor sharp shell. Just to top off the freakish nature of this cephalopod, it can paralyze most creatures in fear using a special bioluminescent pattern it flashes at its foes. Domesticated: Taming one of these unique vampiric cephalopods is no easy feat, but a few determined survivors have accomplished the daunting task. Its shell renders it immune to most methods of tranquilization, so creative survivors injected their own creatures with narcotics and allowed gorgonoceras to feast on its blood, causing it to injest the tranquilizing blood and knocking it unconscious. Survivors who manage to sate this vampire will find themselves with a powerful ally and surprisingly good combat medic. Side note: Despite their "vampiric" nature, garlic does not seem to have much effect on them. Some survivors found this out the hard way. ----------------------------------------------------------------------- Design process: For my fellow nerds who're more interested in the creation process, here's a little insight into said process! While I know there are a fair few people who think of the creature first and the abilities afterwards, I do the opposite. I like to think of a general niche or gimmick, and reverse engineer to a creature that would fit well. I love the abyssal region of the center however it is extremely unfinished and underutilized in ASE, so doing and ocean creature for the scary depths of the eastern ocean seemed like a no brainer. Next, I knew I wanted an oceanic supporter, but how do I make something that helps you, terrifying? Why, letting it support you by giving you the blood of your enemies to your allies of course! After asking my good friend Dragon Grimoire for a couple ancient oceanic creatures, we narrowed it down to a few candidates and eventually settled on Gorgonoceras. With some artistic help from my friend RRG, he was able to bring the image of Gorgonoceras to life and make what is normally a pretty silly looking cephalopod, to something you DON'T want to encounter in the pitch black abyss. From there, we polished ability and visual design ideas for awhile and began to finalize everything for the submission! (With the new contest ruling I want to clarify this is NOT a submission from RRG, he merely helped me with the art. The concept and ideas were made by me)
  3. I feel like we could use a better way to explore the oceans in ARK. With the head of a crocodile and a shark-like tail, this marine reptile could be an interesting addition to the ARK. Illustration by: Mario Lanzas (@mariolanzarensis) Wild: They would usually be found in groups close to the coast where they can catch prey on both water and land. They get a damage boost while in a pack and usually hunt together, with coordinated attacks. While not being the fastest land mount, they get the hydration speed boost, making them a fast option to traverse the ocean and shallow waters alike. Their bite causes deep wounds alerting other Dakosaurus around and they can sense the blood around them from far distances. They also get a speed boost when moving in the direction of a hurt prey (any animal within radius missing a percentage of their total health), allowing them to better hunt or even exit the water at a high speed. Domesticated: In order to tame a Dakosaurus, you must prevent it from getting back the water. This as, when submerged, their high speed makes them hard to tame. Therefor land taming is recommended. Once tamed, it may provide fast mobility and excellent damage. Each time a Dakosaurus lands a killing blow on a creature or player, it enters a temporary bloodthirsty state. During this state, they gain increased movement speed and damage (similar to the Megatherium boost), each consequent kill will restart the timer extending the fury state duration. If anyone has better ideas for this creature, please feel free to share them. I will make sure to build on this concept.
  4. Common Name: Glowlix Species: Corytophanidae Time: Mid-Jurassic Diet: Insectivore Temperament: Aggressiv WILD The Glowlix travel alone at the giant roots of the Luminous Marshlands. They will only attack you if you come really near because they cant see really good . You can also find some Glowlix on the ground searching for their prey . Its not hard to find them because they glow really bright . Domesticated When tamed , the Glowlix will be a strong parthner for your trips in Aberration . They can use their light to protect you from nameless and they can climb , so its not hard to get around . ABILITY The Glowlix has the ability to throw his tale on enemys and bola them for 40 sek. you have to wait 1 min untile his tail grew back. they can climb and deal bleeding damage . TEKSADDLE With his Teksaddle hes able to glide around , shot projectiles , and project a small tek shield in front of his head to block damage , if the shield gets destroyed you will have to wait 3 min to open the shield again TAMING If you want to want to tame that giant lizard you will have to get near him and hopp on his back , you have to be really slow and quiet or else he will attack you . if you hopped on his back the last thing you have to do is pressing key combinations , the key combinationts will pop up on your screen . ----------------------------- I inspiratet myself from the animal (helmet basilisk)
  5. Canariomys bravoi foi uma espécie extinta de roedor pertencente à família Muridae, datando de aproximadamente 800.000 anos. Canariomys bravoi era um grande roedor, com comprimentos estimados de cerca de 1 metro. Eles tinham um corpo robusto e uma cauda relativamente curta em comparação com outros roedores. Um rato gigante é uma opção interessante para mapas como Ragnarok e Aberration, especialmente considerando suas habilidades altamente importantes para o sobrevivente. Vamos começar discutindo os três tipos de Canariomys bravoi. Canariomys bravoi terá três comportamentos: No primeiro comportamento, é dócil e não representa um alto risco para o sobrevivente, a menos que o sobrevivente esteja carregando a raiz da gangrena, caso em que atacará para obtê-la. No segundo comportamento (comum na natureza), o rato terá olhos amarelos e atacará o sobrevivente sem razão. No terceiro comportamento (perigo), Canariomys bravoi estará em uma forma infectada com olhos vermelhos. Nessa forma, pode infectar o sobrevivente com a praga dos ratos, causando sangramento e fadiga, que podem ser transmitidos aos membros da tribo. A cura será um medicamento feito a partir da raiz da gangrena. Raiz de gangrena (roleta russa): Será uma planta que pode ser encontrada em qualquer lugar do mapa com uma certa abundância. A raiz tem uma característica única em que pode ser comestível ou mortal, pois consumir a forma mortal leva à necrose. A única maneira de diferenciar a forma comestível da forma mortal é através do domesticado Canariomys bravoi, que deixa um rato verde desenhando na raiz comestível e um rato vermelho desenhando na raiz mortal. A raiz, junto com o rato, seria usada para fazer vários medicamentos. Habilidades: Farmacêutico, amigo seguro, especialista em raiz de gangrena, produção de substâncias tóxicas, colônia, cuidador, alpinista, flecha, destruição da estrutura de palha. Farmacêutico: Canariomys bravoi teria espaço para criar medicamentos e toxinas dentro de si usando a raiz da gangrena. Entre os medicamentos estão anticoagulantes para estancar sangramentos, energizantes para recuperar rapidamente a resistência, vitaminas para a prole, repelentes, entre outros. Canariomys bravoi também administraria esses medicamentos à prole na base, e quando o sobrevivente tivesse o rato em seu ombro, ele automaticamente administraria a medicação ao sobrevivente e sua montaria. Por exemplo, imagine que a montaria do sobrevivente sofre de sangramento enquanto explora o mapa. O rato no ombro do sobrevivente administraria automaticamente um anticoagulante à criatura para parar o sangramento, e um ruído emitido pelo rato seria audível. O mesmo vale para a resistência Especialista em raiz de gangrena: Esta raiz é muito útil para o sobrevivente, mas apenas Canariomys bravoi pode distingui-la. Cofre do amigo: Os itens armazenados dentro do Canariomys bravoi não podem ser coletados por outros jogadores, mesmo que o rato seja eliminado. O rato enterrará o item no chão, emitindo uma pequena luz. O sobrevivente pode retornar ao local e recuperar seus itens junto com uma cauda de rato, simbolizando o sacrifício de seu amigo. Colônia: Canariomys bravoi é sociável e pode formar uma colônia de 9 indivíduos. A colônia terá redução de danos e atuará como um único indivíduo. Poderia subir em alguns animais e atacá-los. Produção de armas biológicas: Além de produzir remédios, também produziria toxinas, que podem ser usadas para criar bombas de feromônio que fazem criaturas atacarem o alvo. Os feromônios seriam produzidos em diferentes categorias (insetos, carnívoros, herbívoros e mamíferos).replaces RHYNIOGNATHA ferromonium Praga de ratos: É possível coletar urina contaminada de ratos de olhos vermelhos (infectados) para mergulhar flechas. Ratos domesticados não produzem urina contaminada. Escalada (possivelmente): Pode escalar superfícies sozinho ou em uma colônia. Destruindo algumas estruturas: Poderia facilmente destruir estruturas de palha. Babá: Canariomys bravoi cuidaria da prole administrando medicamentos como vitaminas e antibióticos, entre outros. Os medicamentos, como as vitaminas, dariam vantagens à prole. Arranhões e mordidas: Causam feridas que atraem pequenos insetos. Rabo de amigo: Poderia usar a cauda de um rato morto para fazer uma vitamina de fortalecimento da colônia. Apenas Canariomys bravoi domesticado fornece a cauda do rato após a morte. Reprodutível: Sim, eles teriam um mínimo de 5 filhotes e seriam suscetíveis à praga se entrassem em contato com ela, potencialmente tornando-se selvagens. Domesticável: Sim. montável: Não. Habitat: Em todo o mapa, especialmente em construções e cavernas. A raiz da gangrena poderia crescer em todo o mapa e seria excelente para saciar a fome e a sede. Claro, os jogadores iniciantes correriam o risco de morrer de necrose se comessem a raiz errada. Os dinossauros não são afetados pela raiz. O rato tem grande potencial para melhorar a vida dos sobreviventes e poderia ser domesticado em níveis mais baixos.
  6. Opabinia: The Portable Hydration Station Basic info: Group: Arthropod Species: Opabinia regalis Diet: Carnivorous Temperament: Reactive Description: Opabinia is a strange and rare arthropod that lives in the various oases that scatter the map. Although they can 'swim' through the desert sand, they prefer an aquatic lifestyle and are only found underwater in the wild. It's slightly larger than its prehistoric counterpart, retaining most of its ancestor's odd features: five stalked eyes scattered atop its head, segmented flaps that propel Opabinia forward at surprising speeds and a long 'trunk-like' proboscis with a deadly claw at its end. It uses this to latch onto its prey, and to absorb large quantities of water within its body to help survive against droughts. Opabinia will attack as soon as it notices you enter the water, doing bleeding damage over time. Utility: Hydration/Living Waterskin: Using its trunk to drink its body weight in water, it can latch on to anyone that tames it like a backpack. Providing hydration to the wearer at the cost of speed. Water still appears to evaporate over time, although it may do so at a slower rate. If the Opabinia runs out of water, it will seek a more desperate means of survival and become parasitic. Parasitic: It uses its clawed proboscis to latch deeper into its host's body, doing a small amount of bleeding damage over time as it feeds. It is near impossible to remove Opabinia once it has taken blood from its host. If Opabinia's host dies whilst it is in this mode, it rejects its owner and is no longer tamed, swimming rapidly through the sand and back to the nearest oasis. Drops: Raw Meat Chitin Taming: Opabinia can be passive tamed by approaching it while wearing ghilie armor. It will no longer attack underwater unless provoked, and instead will latch onto the player, taming over time while decreasing the players' water bar at a much faster rate than usual. Once bred, the Opabinia stays attached to the host and provides its body weight in water. Keeping it hydrated will ensure it doesn't become untamed upon the player's death. Breeding: Opabinia cannot be bred. Sources: https://en.m.wikipedia.org/wiki/Opabinia
  7. A genus of small predatory theropod dinosaurs from the family Nodosauridae that lived in the Late Cretaceous epoch on the territory of modern Madagascar. The type and only species is Masiakasaurus knopfleri. Unlike most other theropods, Masiakasaurus' front teeth were pointed down and forward, not up. This feature indicates a high specialization in the field of nutrition. Masiakasaurus was a bipedal animal; its forelimbs are much shorter than the hind ones. The length of an adult M. knopfler is estimated at 2 meters. Masiakasaurus is a very fast dinosaur with night vision that can extract random items from dinosaurs that have been killed by wild animals. riding it, you will be able to jump on the dunes of medium height. this dinosaur should have night vision (like a snowy owl, but black and white). Masiakasaurus deals very little damage, but bleeds enemies. the main weakness of masiakasaurus is drugs, because they do not put him to sleep, but cause damage increased damage to metal and tek armor
  8. El taurovenator violantei es un carnívoro mediano pariente de los giga y carcha que habitaron sudasudamérica. Wild: this dinosaur Will appear alone or in packs of 3 if It is alone and nearby there is a giga or carcha It Will scape from these and Will have an improvement in speed but if It is in a pack they Will attack them having greater damage and energy expenditure. They have an Alpha and a bleeding bite if they are also badly hurt they Will gain the giga upgrade because they are relatives they have a race like the rhinoceros. Domesticated: It Will have a different symbol if there are large or medium carnivores and It Will not run away from gigas and carchas and It has all the improvements, carrera and bleeding excepto for speed and by the improvements you Will be able to know if there are gigas and carchas for large carnivores and allosaurus and meat by medium carnivores since they Will attack It but the rex Will not, because they do not see It as prey. Tameo: the way to tame It is by sleeping It with tranquilizing arrows and giving It meat
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