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Found 3 results

  1. Dossier: Glypheoidea better known by survivors as a Crawdad though In terms of size this thing seems to be around 14ft long sporting two large claws on the front that add a few extra feet in length, and even compares to the Karkinos that roam near it and the Cindarias it eats as snacks. Being the ancestor of our modern Crayfish I can see how this thing has adapted to living here, This cave has water everywhere it's the perfect place for these things to thrive, although it's adaptation to living in the element lakes below is rather peculiar. Though those seem to be a bit different in look. Wild: When dealing with them in the wild, they seem harmless in comparison to the Karkinos, until a survivor decides to see how hard the shell is. The massive claws can pack a decent punch, and the many legs underneath can carry it at a decent speed. One survivor tried to kill one while hanging from a climbing pick, until the thing dug its claws into the rock and one by one pull itself closer. In order to kill it Mei Yin ended up knocking it upside down with her Drake and making quick work of its underside. Domestication: Some Survivors have managed to tame these however, using biotoxin to leave it a trail of bread crumbs right into a cannon. After using the cannon on its side to knock it over, it was very quickly knocked unconscious using basic narcotics and fed like any other tame. It still preferred the biotoxin over anything, and even ignored the shocking tranqs we tried previously as it just digested it. After tamed It was quite the useful steed. Not quite as fast as the Rock Drake we use, but quick enough and durable enough to go on extended hunting trips for resources and such. Using the Glow sticks and More Malleable Wood from these trees we managed to construct a mobile home on its back that we could fold up if we needed to move anywhere or climb. The driver had to lie down of course to have enough room, but we did manage to fit a fabricator, smithy and even a vault on the back. Once we got to a good stopping place we just unhooked the latches and let to fold back out into an open crafting station. Note: The peculiar ones we found swimming in element, we finally managed to lure one out, Though it didn’t follow the biotoxin like before it instead was more attracted to our reaper pheromones, once our it would have been the same process as before, until it decided not to get knocked over with one cannon shot, We just couldn't quite hit it hard enough to knock it on its back. We did finally domesticate it after constructing a radiation proof saddle on our other Glypheoidea, we just decided to feed it one of our tames after feeding it a reaper pheromone gland. Upon closer inspection the Elemental Glypheoidea has some larger claws on front, and seems to glow somewhat, being a strong as this thing is we eventually constructed a pill box on its back and mounted a cannon, not a lot of space for crafting but more durable and enclosed. Riding: It would be similar to the Megachelon in the sense that it has 2 basic attacks, 1 Attack using it's claws and another spitting water in front of it, though this uses some of it's water stat. This attack can be changed to be a stun like attack similar to the Voidwyrm by feeding it Biotoxin, both slowing creatures hit by it and creatures relatively close to it. When the Saddle is closed the rider will lay down on it's back while riding and the creature is capable of climbing cliffs similar to the Megalania, by digging it's larger claws in to the rock. Stationary: When not actively moving you can fold the saddle out forming a decently wide platform saddle fitting whatever crafting stations you would like in the slots in the creatures inventory. While in this mode, the creature has half movement speed, and cannot climb. This mode would be useful to accompany survivors near the rock drake nest as a temporary outpost to repair hazmat and or log off, as with a hazard saddle nothing inside is affected by radiation. Similar in design to a Mobile Home that can fold out when you decide not to go anywhere. The Glypheoidea is capable of being a decent combat mount, and the structures attached to the saddle being part of the saddle make them immune to damage, however It's damage would still lack in comparison to the Reaper and Rock Drake on Aberration. Breeding: To breed they must be in water and touching the bottom of whatever source to be able to dig in the mud and make a hole to lay eggs in. If not in a suitable environment, the Female is capable to taking an extended period to hatch the eggs inside her body and give a live birth. It would have half weight on structures, wood, stone, and metal. It would be the first creature that has a water stat that needs instead of a food stat, however It gets water from biotoxin, swimming, and being in range of water, and a slight amount of water gained from fish meat. It's platform saddle would be able to fit everything smaller than an industrial grinder, and a maximum of 5 slots for placeable stations (generator, storage, and crafting) and 1 slot for beds, or seating.) Basic Primitive Saddle: 5 slots, and 1 slot Hazard Sealed Saddle: 3 Slots and 1 Slot, The Hazard Saddle sports a generator at the back side powered by congealed gas balls and protecting any in the base from radiation and water. Cannon Module can be placed using all 3 slots. Image Sources: Wikipedia first image, Elden Ring Wiki Second Image, Youtube Ten Fold Engineering Third Image
  2. Dossior Description Wild Rhinesuchus is the largest Amphibian I Have ever seen; however, in a place like this, it's wondering how this animal survives in this environment astonishes me. This unique animal adaptation causes it to convert itself from a cocoon similar to a lungfish and go into a hibernation state. The cocoon seems to have plentiful resources such as black pearls, biotoxin, and cementing paste. After closer examination, I have discovered that Rhinesuchus constantly secretes liquid from its body, causing the dry ground around it to turn into mud to cool it down. When water is scarce, it uses its mucus to moisten the soil to make it is swimming in the ground at astonishing speeds. It moves at such speeds that I have witnessed it ambush a raptor and be dragged down to the ground, drowning it in the process. Rhinesuchos has been observed to swing mud with its tail at potential prey and predators. The mucus of this massive amphibian laced with dirt seems to create a type of poison that causes a state of paralysis to go unconscious and later causes death to the victim. Domesticated To tame this monster, you must drag it out of the water and wait until it gets dehydrated. Then you must use a cold tek canteen, pour water on its body, and give it some fish or black pearls. You got yourself a Rhinosuchos. Rhinesuchus can be used to convert the chitin in its inventory to black pearls when tamed. This creature's mucus can also be used as a substitute for a biotoxin. Rhinesuchus can also be trained to create mud craters with its body, causing any potential enemy towards the crater to sink to its demise. The mud also can heal allied creatures as it rejuvenates them Description So when coming up with this creature, I realized that scorched earth lacks oceanic resources like Biotoxin and Black pearls. You can only get by killing Death Worms. Also, we lack amphibian species as we only have the beezlebufo and the Diplocalus, so it would be cool If we had another amphibian in the game that is viable for scorch earth and possibly when transferring to other maps. Regular spawns So in the wild, Rhinesuchus will be a neutral creature that can span all over the map; however, the way it spawns is unique. In areas of water, the creature will spawn like any other creature; its temperament will be similar to a dire bear as they don't attack unless you get too close to the water, but if further away from the water, it will only attack if provoked. Cocoon spawns But when they spawn away from water, they spawn inside a giant mud cocoon instead of being a wandering animal. This spawn method is similar to giant bees as they only leave the cocoon when it is destroyed. I got this idea from the 3rd Walking with Monsters episode, as the Rhinesuchus had cocooned itself in extreme conditions. However, suppose you decide not to destroy the cocoon. In that case, you can open the inventory of the cocoon like a beaver damn as the cocoon contain resources such as cementing paste, black pearls, and a new resource, Rhinesuchus mucus, which can be used as a substitute for BioToxin. Wild behavior. When provoked, the rhinesuchus will attack anything; however, this creature will target invertebrates over anything. Wild rhinesuchas can grab creatures and swim in the soil as the mucus on their body turns the sand around them to mu,d giving them the ability to swim in the ground. When the ground is swimming, they can drag creatures the size of a saber tooth maximum with their jaws and bury their prey to death. It can also, through the mud at enemies, causes a debuff called toxic paralysis which causes the enemy to freeze solid, drains health, and raise torpor. If you attack rhinesuchas, you will take a type of thorn damage that increases torpor called The touch of death. How to tame To tame this creature, you must first keep them out of the water and surround them with heat to dry them out. Fire can work, but it's at risk of killing it. But you could also scorch earth heat wave weather event can dry them out naturally without hurting it. After it's dried out, use A Cold tek canteen to put it in its rehydrating state. When it's rehydrating you can feed it Exsiptional Kibble, Biotoxin/mucus Black pearls, or Raw fish meat. Then, after all that, its tamed Once Tamed, What does it do, and how does it function Passive ability The rhinesuchas, once tamed, can do many things. It has Immunity to poison-based attacks, and It passively produces the Mucas in its inventory, so you can have a subsite for Biotoxin. When attacking insects, it can gather Black pearls from them as it converts the chitin to Black pearls. Attacks Left click is a Standard Bite. Right Click does the dragging bite that can be used to drag drown creatures up to a Sabor Tooth size and drown them. Space can make it jump out of the ground. Left click and space makes the launching bite attack, which does more damage and inflicts the toxic paralysis debuff. C Is an AOE attack that causes the rhinesuchas to swing its body around and use its tail to throw mud at enemies. CTRT Just moves the creature from standard ground mode to mud swimming mode Note: when in ground mode, its slower, and all it can do is a bite attack Note: I haven't designed it yet, but I will make a concept of the saddle resembling a jet ski mixed with a doom buggy. The Environmental Effects of scorched earth affect the Rhinesuchas I wanted this creature to be affected by scorched earth environment for its adaptable nature, but scorched earth weather can affect the rhinesuchas functionality. Thunder Storms: Thunderstorms do not affect the rhinesuchas Rain: Actually, give The rhinesuchas a buff called hydrated buff. This buff can only work during Rain and will NOT activate when entering the water. This buff provides faster HP regen and stamina, Increased damage, and increased Movement speed. Sand storms: It's immune to the sand storms' effects giving players the ability to travel through annoying sand storms instead of waiting them out Heatwave: When the rhinesuchas is in a heat wave, it will go into its dehydrated debuff causing, which causes it to take damage over time, similar to a baslio, and you will not be able to go into mud swimming mode as it completely dried out. Also, during a heat wave, the rhinesuchas will no longer be able to inflict its thorns damage. Weakness: The rhinesucas Is weak toward heat-based attacks, so fire from wyverns, Flamethrowers, Amagara, and Magmasaurs Will cause the dehydrated Debuff, but it will still be able to go to mud swimming mode but is significantly weeker when on fire. Combating The Dehydration debuff: You can get rid of the debuff by putting the rhinesuchas in water or using a cryopod. Other uses Muddy Sink Hole Trap: The rhinesucas can be used as a stationary sinkhole trap. It has different effects based on a creature's drag weight; small creatures will sink to instant death, medium creatures will be trapped in the sinkhole as the rhinesucas begins to attack and attempt to drag them down, and large creatures don't skink at all but can be slowed down by the sink hole. To break the sinkhole, explosives will work at getting destroying the sinkhole and getting the rhinesucas out. Blackpearl farm: Its a great black pearl form insects in a simler way to how a Beezlebufo can gather cementing paste from insects Note the heatwave Does not inflict Dehydration debuff when in this Sinkhole mode. When in Water The rhinesucas is also helpful in water, having some different abilities in water than on land. I wanted to show what this can do when transferred out of Scorch Earth. Left click: Standard bite Right Click: this is a lounging bite attack. 😄 The C attack activates a buff called rejuvenating mud: basically, this ability acts similar to a dadedon healing ability though it only works in water. It also Heals fully aquatic creatures quickly, while semiAqutics don't heal as quickly. As with more water, the mucus gains healing qualities. CTRT: CRTL activities the mud mist, which AOE attack of a cloud of muddy ink that does the same debuffs as the C attack on land Its also Immune to Jellyfish stings
  3. The burrowing rattlesnake is one of the smaller snakes in the desert but don't let that fool you. It is to supposed to be an early game base protector that provides biotoxin. Species: Crotalus Sp. Time: Miocene Diet: carnivore Temperament: defencive Wild The burrowing rattlesnake is one smallest but deadliest predetors i have encountered on my journey through the desert. Although it prefers to eat smaller desert creatures it is not scared to go after humans if they ignore it's warnings. Just like all other rattlesnake species they have a rattle to scare of potential predators. Unlike other rattlesnake species, these snakes can burrow. They do this to ambush their prey and hide from desert storms, a very usefull technique in this harsh environment. Speaking of prey, they love to eat jerboa which they catch by pouncing at them from their burrow and quickly taking them down with their deadly venom. Taming Taming these snakes isnt easy. their abillity to borrow makes them hard to spot and their abillity to pounce at enemies makes it a dangerous job. Because of their venom this snakes are almost immune to any other venom or poison rendering most tranquillizers ineffective. Luckily for the tamers they are very weak to a good whack on the head making a boomerang or a club a usefull tool for taming. Domesticated Although not easy to get your hands on once tamed these snakes can be used in varius ways. Their abillity to borrow and pounce can be used to make traps around your base. their defencive temperament combined with their rattle allows them to be used as warning system against intruders. but all of these uses are nothing compared to their real strength, their venom. The venom has the same effects on larger creatures as biotoxin, a resource that i havent found elsewhere in the desert. Although the snakes dont seem to like it, they can be milked for their venom which can then be made into tranquillizers. stats and uses and other thing i wanted to say The burrowing rattlesnake is a small creature that can be tamed from the start of the game. Tamed snakes can be borrowed around your base and set to use different abillities. Their rattle can be used as a tripwire alarm or they can be used as traps where they jump at an enemy, biting them and potentially knocking them out. Yes, this is just a normal knockout tame as passive taming a early game creature like a snake doesnt feel right. Unlike most small early game creatures these snakes have a use lategame as they provide biotoxin, something that isnt available on scorched earth and that makes them usefull for high level players as shocking tranq darts are very usefull for endgame tames. The snakes are supposed to be fairly weak creatures with low health and low torpor so they can be killed quite easilly by throwing spears or shooting them with arrows. Because they are immune to tranq arrows and tranq darts their torpor cant be too high as clubs and boomerangs deal very low amounts of torpor damage. The idea with them is that their melee damage is very low but their torpor damage very high just like Eurypterid. Rattlesnakes are a creature that would fit very well in the scorched earth desert. Because all snakes in ark are very big it would be cool to have a small snake species in the game. I wasn't able to find the name of a extinct rattlesnake species and i am horrible at naming so the scientific name needs to be changed.
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