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amphibian Rhinesuchus The mud skipping Amphbian
Kaizilla posted a suggestion in Creature submission archive
Dossior Description Wild Rhinesuchus is the largest Amphibian I Have ever seen; however, in a place like this, it's wondering how this animal survives in this environment astonishes me. This unique animal adaptation causes it to convert itself from a cocoon similar to a lungfish and go into a hibernation state. The cocoon seems to have plentiful resources such as black pearls, biotoxin, and cementing paste. After closer examination, I have discovered that Rhinesuchus constantly secretes liquid from its body, causing the dry ground around it to turn into mud to cool it down. When water is scarce, it uses its mucus to moisten the soil to make it is swimming in the ground at astonishing speeds. It moves at such speeds that I have witnessed it ambush a raptor and be dragged down to the ground, drowning it in the process. Rhinesuchos has been observed to swing mud with its tail at potential prey and predators. The mucus of this massive amphibian laced with dirt seems to create a type of poison that causes a state of paralysis to go unconscious and later causes death to the victim. Domesticated To tame this monster, you must drag it out of the water and wait until it gets dehydrated. Then you must use a cold tek canteen, pour water on its body, and give it some fish or black pearls. You got yourself a Rhinosuchos. Rhinesuchus can be used to convert the chitin in its inventory to black pearls when tamed. This creature's mucus can also be used as a substitute for a biotoxin. Rhinesuchus can also be trained to create mud craters with its body, causing any potential enemy towards the crater to sink to its demise. The mud also can heal allied creatures as it rejuvenates them Description So when coming up with this creature, I realized that scorched earth lacks oceanic resources like Biotoxin and Black pearls. You can only get by killing Death Worms. Also, we lack amphibian species as we only have the beezlebufo and the Diplocalus, so it would be cool If we had another amphibian in the game that is viable for scorch earth and possibly when transferring to other maps. Regular spawns So in the wild, Rhinesuchus will be a neutral creature that can span all over the map; however, the way it spawns is unique. In areas of water, the creature will spawn like any other creature; its temperament will be similar to a dire bear as they don't attack unless you get too close to the water, but if further away from the water, it will only attack if provoked. Cocoon spawns But when they spawn away from water, they spawn inside a giant mud cocoon instead of being a wandering animal. This spawn method is similar to giant bees as they only leave the cocoon when it is destroyed. I got this idea from the 3rd Walking with Monsters episode, as the Rhinesuchus had cocooned itself in extreme conditions. However, suppose you decide not to destroy the cocoon. In that case, you can open the inventory of the cocoon like a beaver damn as the cocoon contain resources such as cementing paste, black pearls, and a new resource, Rhinesuchus mucus, which can be used as a substitute for BioToxin. Wild behavior. When provoked, the rhinesuchus will attack anything; however, this creature will target invertebrates over anything. Wild rhinesuchas can grab creatures and swim in the soil as the mucus on their body turns the sand around them to mu,d giving them the ability to swim in the ground. When the ground is swimming, they can drag creatures the size of a saber tooth maximum with their jaws and bury their prey to death. It can also, through the mud at enemies, causes a debuff called toxic paralysis which causes the enemy to freeze solid, drains health, and raise torpor. If you attack rhinesuchas, you will take a type of thorn damage that increases torpor called The touch of death. How to tame To tame this creature, you must first keep them out of the water and surround them with heat to dry them out. Fire can work, but it's at risk of killing it. But you could also scorch earth heat wave weather event can dry them out naturally without hurting it. After it's dried out, use A Cold tek canteen to put it in its rehydrating state. When it's rehydrating you can feed it Exsiptional Kibble, Biotoxin/mucus Black pearls, or Raw fish meat. Then, after all that, its tamed Once Tamed, What does it do, and how does it function Passive ability The rhinesuchas, once tamed, can do many things. It has Immunity to poison-based attacks, and It passively produces the Mucas in its inventory, so you can have a subsite for Biotoxin. When attacking insects, it can gather Black pearls from them as it converts the chitin to Black pearls. Attacks Left click is a Standard Bite. Right Click does the dragging bite that can be used to drag drown creatures up to a Sabor Tooth size and drown them. Space can make it jump out of the ground. Left click and space makes the launching bite attack, which does more damage and inflicts the toxic paralysis debuff. C Is an AOE attack that causes the rhinesuchas to swing its body around and use its tail to throw mud at enemies. CTRT Just moves the creature from standard ground mode to mud swimming mode Note: when in ground mode, its slower, and all it can do is a bite attack Note: I haven't designed it yet, but I will make a concept of the saddle resembling a jet ski mixed with a doom buggy. The Environmental Effects of scorched earth affect the Rhinesuchas I wanted this creature to be affected by scorched earth environment for its adaptable nature, but scorched earth weather can affect the rhinesuchas functionality. Thunder Storms: Thunderstorms do not affect the rhinesuchas Rain: Actually, give The rhinesuchas a buff called hydrated buff. This buff can only work during Rain and will NOT activate when entering the water. This buff provides faster HP regen and stamina, Increased damage, and increased Movement speed. Sand storms: It's immune to the sand storms' effects giving players the ability to travel through annoying sand storms instead of waiting them out Heatwave: When the rhinesuchas is in a heat wave, it will go into its dehydrated debuff causing, which causes it to take damage over time, similar to a baslio, and you will not be able to go into mud swimming mode as it completely dried out. Also, during a heat wave, the rhinesuchas will no longer be able to inflict its thorns damage. Weakness: The rhinesucas Is weak toward heat-based attacks, so fire from wyverns, Flamethrowers, Amagara, and Magmasaurs Will cause the dehydrated Debuff, but it will still be able to go to mud swimming mode but is significantly weeker when on fire. Combating The Dehydration debuff: You can get rid of the debuff by putting the rhinesuchas in water or using a cryopod. Other uses Muddy Sink Hole Trap: The rhinesucas can be used as a stationary sinkhole trap. It has different effects based on a creature's drag weight; small creatures will sink to instant death, medium creatures will be trapped in the sinkhole as the rhinesucas begins to attack and attempt to drag them down, and large creatures don't skink at all but can be slowed down by the sink hole. To break the sinkhole, explosives will work at getting destroying the sinkhole and getting the rhinesucas out. Blackpearl farm: Its a great black pearl form insects in a simler way to how a Beezlebufo can gather cementing paste from insects Note the heatwave Does not inflict Dehydration debuff when in this Sinkhole mode. When in Water The rhinesucas is also helpful in water, having some different abilities in water than on land. I wanted to show what this can do when transferred out of Scorch Earth. Left click: Standard bite Right Click: this is a lounging bite attack. 😄 The C attack activates a buff called rejuvenating mud: basically, this ability acts similar to a dadedon healing ability though it only works in water. It also Heals fully aquatic creatures quickly, while semiAqutics don't heal as quickly. As with more water, the mucus gains healing qualities. CTRT: CRTL activities the mud mist, which AOE attack of a cloud of muddy ink that does the same debuffs as the C attack on land Its also Immune to Jellyfish stings -
The burrowing rattlesnake is one of the smaller snakes in the desert but don't let that fool you. It is to supposed to be an early game base protector that provides biotoxin. Species: Crotalus Sp. Time: Miocene Diet: carnivore Temperament: defencive Wild The burrowing rattlesnake is one smallest but deadliest predetors i have encountered on my journey through the desert. Although it prefers to eat smaller desert creatures it is not scared to go after humans if they ignore it's warnings. Just like all other rattlesnake species they have a rattle to scare of potential predators. Unlike other rattlesnake species, these snakes can burrow. They do this to ambush their prey and hide from desert storms, a very usefull technique in this harsh environment. Speaking of prey, they love to eat jerboa which they catch by pouncing at them from their burrow and quickly taking them down with their deadly venom. Taming Taming these snakes isnt easy. their abillity to borrow makes them hard to spot and their abillity to pounce at enemies makes it a dangerous job. Because of their venom this snakes are almost immune to any other venom or poison rendering most tranquillizers ineffective. Luckily for the tamers they are very weak to a good whack on the head making a boomerang or a club a usefull tool for taming. Domesticated Although not easy to get your hands on once tamed these snakes can be used in varius ways. Their abillity to borrow and pounce can be used to make traps around your base. their defencive temperament combined with their rattle allows them to be used as warning system against intruders. but all of these uses are nothing compared to their real strength, their venom. The venom has the same effects on larger creatures as biotoxin, a resource that i havent found elsewhere in the desert. Although the snakes dont seem to like it, they can be milked for their venom which can then be made into tranquillizers. stats and uses and other thing i wanted to say The burrowing rattlesnake is a small creature that can be tamed from the start of the game. Tamed snakes can be borrowed around your base and set to use different abillities. Their rattle can be used as a tripwire alarm or they can be used as traps where they jump at an enemy, biting them and potentially knocking them out. Yes, this is just a normal knockout tame as passive taming a early game creature like a snake doesnt feel right. Unlike most small early game creatures these snakes have a use lategame as they provide biotoxin, something that isnt available on scorched earth and that makes them usefull for high level players as shocking tranq darts are very usefull for endgame tames. The snakes are supposed to be fairly weak creatures with low health and low torpor so they can be killed quite easilly by throwing spears or shooting them with arrows. Because they are immune to tranq arrows and tranq darts their torpor cant be too high as clubs and boomerangs deal very low amounts of torpor damage. The idea with them is that their melee damage is very low but their torpor damage very high just like Eurypterid. Rattlesnakes are a creature that would fit very well in the scorched earth desert. Because all snakes in ark are very big it would be cool to have a small snake species in the game. I wasn't able to find the name of a extinct rattlesnake species and i am horrible at naming so the scientific name needs to be changed.
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- snake
- early-game
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https://prehistoric-wiki.fandom.com/wiki/Tyrannophontes The giant mantis shrimp is anything but a shrimp, like other chitinous residents of the ark the giant mantis shrimp is several times larger than it's real world counterpart. Reaching the size of around 2 grown men. In the wild giant mantis shrimp can be found in many of the arks oceans, however they are also very territorial amd will defend this territory vigorously, however it will not leave the range of said territory and is a very solitary creature guarding it's nest either by its self or with a mate. Survivors looking to obtain one as a mount must first steal an egg from a nest by either killing the defenders or swiftly swimming with a mount to capture the egg. Though the giant mantis shrimp is a very maneuverable swimmer able to swim in any direction it's speed is slow compared to most ocean denizens though still several times faster than a survivor in scuba. That said the giant mantis shrimp is capable of immense bursts of speed using their massive tails to burst near instantly several meters striking and stunning survivors and tames with their massive clubs on their pincers dismounting riders from their tames. The giants mantis shrimp can only do this a few or more times before requiring resting their tail. Strikes like these can often knockout a creature all together leaving them helpless to the ambush predator. One of the biggest draws to obtaining or killing a giant mantis shrimp are it's eyes, once harvested the giant lenses of the creatures eyes convert ultraviolet and infrared light into visible light making it easy to see in dark or particle obstructed places (exactly like the snow owls predator vision) which must be how the creature is able to survive in dark and murky muddy waters. Once harvested the eyes can be crafted into a visor with chitin and attached to a chitin helmet (only attachable to chitin helmet) once attached if the helmet were to break the visor is destroyed with it as there is no way to fix the lenses once they've broken.(DEVS THE THERMAL VISOR IS THE MAIN DRAW FOR THIS CREATURE DO NOT CHANGE THIS PART WHATEVER YOU DO!!! MAKE IT EXPENSIVE OR REQUIRE SPECIAL RESOURCES TO CRAFT, WHATEVER, JUST DO NOT REMOVE THIS FEATURE!!!) One other reason to tame and breed giant mantis shrimp is for it's shell fragments (like megachelon shell fragments) survivors that breed out specimens with high virility (high health creatures drop more shell fragments, chainsaw works best) can reap the rewards of easy chitin production through slaughtering of the creature and once the shell fragments have been grinded down. This has led survivors nicknaming them "ovis of the sea" referring to their relative rareness and the act of slaughtering them for resources. On land mantis shrimp are near helpless only able to move as fast as a survivor can walk and due to their aquatic nature can only breed underwater yet most survivors prefer to breed giant mantis shrimp rather than hunt them due to their spread out population, the vibrant colors that result from this augment their already very vibrant colors. As a mount the maneuverability giant mantis shrimp brings lend it well to building underwater as the creature does not drift in the water and it's neutral boyancy allows it to move unhindered. Hunting with the mantis shrimp brings benefits against cnyderia as the jellyfish is one of it's main food sources able to harvest great amounts of biotoxin, it also obtains a lot of anglergel from angler fish and easily gathers great amounts of pearls as it's pincer clubs easily crack open the clams that hold these pearls. To a lesser degree the giant mantis shrimp can gather wood and stone and the like with it's powerful claws and clubs making it a serviceable underwater resource gatherer.
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- thermal vision
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