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Shade Drakonis AKA Shadow drake Can turn invisible, can get impregnated by reaper queens and adds ability to the young reaper king
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Majungasaurus The trickiest Chameleon (UPDATED)
Elrad posted a suggestion in Creature submission archive
I decided to make the Majungosaurus, from the other submission..but tweak it for aberration. LORE: These curious creatures inhabit the subterranean world Aberration, which caused a very unique evolution. Unlike their ancestors, The Majungasaurus has evolved not only camouflage, but bioluminescence, often glowing to communicate, or scare other creatures, even their own kind. Their tails are long and prehensile, used for wiping, or cutting with the sharp spines that decorate their tails. Beware, as those spines can make you question what’s real…and what’s not. Basically, it’ll have all its previous abilities, the skin shedding, camouflage, and stat reading. But I decided to give it venom, and bioluminescence…cause why not? I also thought giving them semi retractable teeth would be a nice touch. They would have evolved the chameleon like eyes, but be able to crawl like them to, using the element of surprise, and being able to change color, scale walls, and have a long tongue, and even mimic patterns. Their prehensile tails are covered in glowing venom, causing pain, hallucinations, and Paralysis. The teeth…more acidic in nature. Despite this, they have been known to be very curious, often not attacking unless they are attacked first….or if they’re hunting. BEHAVIOR : While they do share the same cannibalistic nature as their ancestors, this particular species do hunt in pairs, trios, or even packs of four, not eating each other unless one of them falls in battle. Or if it is an outsider not apart of the pack. They are found near the caverns of this sunken ecosystem, or in the fertile zones, and swamps. The Majungasaurus are a naturally curious species, often observing humans, or small animals while camouflaged, which triggers the feeling of being watched. They also like to use their unusually long tongues to swipe items when a survivors back is turned. This is all for either fun, or assessing weaknesses for prey, depending on its mood, and it will return said items. They are also known to shed, and leave their skin around their territories, permitting anyone to take them. Appearance:As I have mentioned before, their evolution has drastically changed their appearance such as their eyes. They now mimic the appearance of a chameleon, and can be moved in several directions and motions, and even zooming in and out at will. Their arms have also gotten larger, stronger, and a little bit longer, mainly used for grabbing, scratching loose skin, or even crawling on all fours like a giant chameleon. They have also evolved a form of bioluminescence, glowing blue, purple, green, red, orange, yellow, even green, used both for camouflage, and warning signals to both their own kind, and other creatures. They can also be used as a bright charge light to blind and scare away reapers and Nameless alike. Their mouths also glow as well. Their tails are long and prehensile, and covered in glowing, venom coated spines. ABILITIES: Stat reader: Their eyes have a function to see stats on the creatures around it, being able to zoom in and out, and even see the health and torpor of the creature. Edit: wall Crawling has been removed. Color changes: used for blending in to their surroundings for cover. If the creature is hit hard enough, it will cause their color to change, giving it away. Continued bashing will force the Majungasaurus to change color repeatedly. However, it cannot turn completely invisible like the rock drake. If charge light is shined on a Majungasaurus it’s pattern will disrupt and change, revealing the culprit instantly. Headbutt: Used for sending raptors, Nameless and other small creatures flying. Long Tongue: Used for grabbing, and sticking. tipped with venomous spikes. Tail: Used for shooting quills, or wrapping around something or someone. Bite: Standard bite. Acid bite: Used for venom, or breaking down armor. To tame: either feed it a dead Majungasaurus, or give it certain items it can play with. This is still a work and progress, but I am open to suggestions…plz. Also…maybe a dossier, if it isn’t too much trouble 😅 Link for my other Dino, Pyroraptor: https://www.pinterest.com/pin/jurassic-world-mattel-majungasaurus-by-freakyraptor-on-deviantart--781867185302360125/ This is what inspired me.- 21 replies
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- chameleon
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Common Name: Giant Katydid Species: Archaboilus Musicus Group: Tettigoniidae Pack/Herd/Swarm/Flock Behavior: Males will usually spawn solitary. Females may swarm during mating season. Males spawn rate - 1 | Female spawn rate - 2 to 4 Time/Era: Jurassic Idle Temperament: Docile Temperament On Hit: Skittish,Flee Diet: Herbivore, Insectivore Feces Size: Male - Small | Female - Medium Tameable: Yes Rideable: Male - No | Female - Yes Saddle Level: Male - N/A | Female: Level 65) Shoulder Mount: Males mount to back, similar to Sinomacrops | N/A Female version Creature Harvesting: Seeds,Thatch,Fiber,Rare Flowers,Chitin,Honey,Rare Mushrooms On Death Drops: Chitin,Meat,Fiber,Seeds, Cricket Head Trophy Real Facts: Like most crickets,males sing to females by stridulation. This song is created from rubbing wings and leg parts of the crickets body. Fossils of this speciffic species suggest that it produced pure musical tones. The tone analysis also suggests that the tones are around 6.4 kHz. This tone could be appropriate for communication over long distances. Like locusts these insects can pose as threats to some crops. Erythrism is found in these creatures sometimes. This is a genetically inherited condition that causes them to be of different colors. Colors uch as: pink, orange, tan, brown and yellow. Detail colors on the body can include blues,yellows,oranges and reds. Eye colors tend to match body color in those with erythism but most common green ones they have red or orange-ish eyes. Katydids can lay up to 20 eggs on the edge of leaves and plant stems! Wild Info: Females are mostly found in tall grass grazing, open meadows and forestry...males are similar but they tend to hide in trees more often. They will attack and eat Titanomyrma if in proximity. Katydids will have some bioluminescence that will detour creatures that hate light. Taming: These creatures are not tamed like most creatures by force or feed. The only way is by hatching eggs. This means one will need to find eggs in its habitat and hatch them. The issue is that once you find them you have to collect all of them. There can be up to 20 eggs together! The eggs are found on a special aberrant giant 4 leaf clover plant hidden on the underbelly of the leaves of said plant. Harvest the plant to get the eggs on the leaf. 🍀 You will than be required to hatch them all at the same time by planting the leaf in a crop plot. Each egg will produce a Nymph, this is the second stage of the growth cycle after egg form. During this stage these creatures are very fast and hard to catch. They will literally sprint around and seem almost impossible to catch at first but they can be baited and netted to claim them. You may wait to claim them before they molt into young adults but you will miss out on caring and nurturing them for imprint. Introducing new tools for taming with this creature are large Butterfly Nets and Nymph Lure. The net will cost wood,fiber,silk and metal. The lure will cost honey,sap,rare mushroom,silk,longrass,spoiled meat,chitin and thatch. Players can also opt to use a cast net or net gun as well to try and catch the babies. While these nets are targeted to catch the nymphs, they can be used to catch other small creatures like glow bugs for example. Breeding/Farming: After the second stage (seen in Taming), they become young adults after growing over time and they will need to grow and molt into full adults before breeding. The molting left behind can be collected and farmed as chitin. Once they are mature enough to breed,they will and can breed as other creatures do but they have 2 requirements. They will only breed at night and they will request the beat of a drum! Once these requirements are met, breeders will witness the song of the male katydid. Be warned that during this time other females might come to the song and mess up the level of breeding, so you want to make sure that other females are at a distance away from the male. Tamed (Male Shoulder Mount version) Info: When tamed, these back mounted pets will attack and harvest Titanomyrma automatically. They will give off light automatically at night using their antenae. They are another means to flight, much like a Sinomacrops. When mounted they can help find max level creatures. While unmounted they can be placed in a turret mode that will make them sing a war song during combat that will give a buff to stamina and speed. Be warned though,the war song is also a taunt that will pull aggro away from you... making the Katydid the target and vulnerable. Tamed (Female Rideable Mount version) Info: When Tamed,these enormous female insects will attack and harvest Titanomyrma automatically. They will give off light automatically at night using their antenae. They give a buff to harvesting cactus sap,silk,honey,sap,rare flowers,rare mushrooms and seeds. It can jump really well as is but it can also charge up for a much more massive leap. While in air after leap you can hold the jump to flutter and fly. These creatures can also perform a massive mule kick that will give torpor like an Equus...though will cause a bit more damage due to this giant insects barbed leg armor. Other Notes: Cook the rare Cricket Head Trophies with Mutton to get Bug Kabobs that will not only be a great food source but will also have taming benefits for chitin eating creatures that will make it the best perfect tame food for those creatures as well. It will also give a slight health increase to you or any creature that will eat it for a set time. 🍡
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Mastodonsaurus leviathanica, the hypnotic siegebeast
Flutox posted a suggestion in Creature submission archive
Common Name: Mastodonsaurus Species: Mastodonsaurus leviathanica Time: Middle Triassic Diet: Carnivore Temperament: Ambushing (This is my first ever digital dossier) Wild: Probably the biggest amphibian to have ever existed, Mastodonsaurus leviathanica can sport lengths of up to 32 meters. This gargantuan creature can be found on the pools of the crystalline swamps and luminous marshlands where it spends the entirety of its life. Mastodonsaurus doesn’t move much, mainly catching prey by ambush, or luring them with their set of biolumiscent spots alongside its body, this creature appears to be putting its prey in some sort of trance, and then mastodonsaurus burst out of its hiding location and swallows the victim whole, so be careful when travelling throug this locations as you and your mount can end up as a Mastodonsaurus meal. Mastodonsaurus seems to have adapted a very particular paladar, it mostly feeds of cnidaria and electrophorus which seem to have granted Mastodonsaurus some sort of stunning bite that can let its opponents paralyzed, making them an easy meal for this amphibian. Domesticated: When tamed, Mastodonsaurus becomes the greatest warmount in this cave system. Thank to his massive size you can even build a platform on the back of this amphibian! Mastodonsaurus is a very swift swimmer but in land it becomes a really sluggish creature, moving really slow and making it a easy target for enemy survivors and other creatures, but is here where Mastodonsaurus shines (literally…), this creature can flash its brilliant lights rapidly and in different colours, any enemy that directly looks at the creature while doing this light show can be subject to seizures. Also thanks to the two massive tusk in his lower jaw, Mastodonsaurus can impale his opponents and then shook them with his bioelectric capabilities. Now lets explain everything in detail: Taming: Mastodonsaurus leviathanica can be found in the pools of the crystalline swamps and luminous marshlands, where it will stay motionless in the deepest areas of these pools. First of all, Mastodonsaurus is a passive tame. To tame it you will need to swim to its gaping mouth and feed it its favourite food, Bio Toxin, but this is no easy task since Mastodonsaurus will be shining its bioluminiscent spots when wild (when looking at this lights the survivor will start to receive torpor overtime and will start to move iregullarly), and then you may ask how do i get close to it without looking at it?, thats where the red mushrooms (with red root and pointed cap) enter into play, if you get the effect “Dizzy Spore” (Obtained from entering a area where there are red shrooms spores) the Mastodonsaurus lightshow wont affect you. Meaning you can finally get close to its mounth and feed it. But this doesnt mean the threat is over, when feeded mastodonsaurus will start to move to repositionate in another area, during this it becomes territorial and if it senses something near it it will attack it, so you better start swimming away after you feed it. After sometime you will have a tamed Mastodonsaurus. Abilities and attacks: - Left Click: Stunning bite, just like cnidaria, Mastodonsaurus bites inducing torpor and dismounting survivors, this attack has some delay so cant spam it to stunlock a mount or survivor. - Right Click: Grab, Mastodonsaurus grabs a creature in front of it, impaling it with its two massive tusk, this bleeding causes the victim to lose 10% of its max hp over 5 seconds. If Mastodonsaurus has a grabbed enemy in his jaws it can still bite. It can grab creatures up to the size of a Spino. - Pressing X: Mastodonsaurus quickly turns back (like sarcosuchus) - Pressing c :Activates the bioluminiscent spots, when this spots are activated Mastodonsaurus will start to shine its bioluminiscent spots in a quick sucession and in different colours. To stop these lights just press C again. This “attack” drains stamina periodically (like daeodon). The effect of this lights varies depending on the victim: - Survivors: Survivors that directly look at Mastodonsaurus while the lights are active will get start to get dizzy, increasing their torpor as long as the are looking at Mastodonsaurus, they will also start to move irregullarly and will get limited vision. - Mounts: Mounts wont get any of the effects mentioned, instead if the stay close to Mastodonsaurus a bar will start to fill, when this bar is filled the mount will enter some sort of trance and wont obey any commands as long as Mastodonsaurus stays close. If you dont want your mount to enter this state, the only thing you need to is run away for a few seconds and let that bar drain, when is drained up, go back into action. Saddles: - Regular Saddle: Just a regular saddle for Mastodonsaurus - Platform Saddle: A saddle with a platform where you can build. - Platform Saddle with magnifying glass: A platform saddle with glasses that cover the bioluminiscent spots of Mastodonsaurus. This specialized saddle adds the effects of a flashbang after Mastodonsaurus activates its bioluminiscent spots, blinding opponents for a few seconds and also dropping whatever they were holding at the moment. And that my submission for Aberration, i think it feets really well with the aesthetic of aberration, also, Ark lacks amphibians. I think we need more amphibians in the game, right now we only have two amphibians in the game (diplocaulus and beelzebufo), and i think a giant powerful amphibian would be a neat addition to the game. I based his design and colors on deep sea fish. This is also a direct succesor to Koolasuchus caementus.- 5 replies
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(Wildcard is censoring all mention of it’s name with sausage, keep in mind it’s real name is on the dossier, the L is to avoid censorship) When I was a young child, first getting into prehistory, I loved looking for the superlatives, the biggest dinosaur, the last mammoth, etc. But there was one that eluded me, the oldest. The dinosaurs lived a long time ago, yes, but reptiles are older, and fish older still. Eventually I was lead to the Cambrian and the explosion in life that many of our modern lifeforms can f trace there ansestors back to. But I still wanted older. Then I found it. A small group of organisms, called the Ediacaran biota, strange animals from many millions of years before the Cambrian. They were unusual, quilt-patterned animals that resemble ferns more than you or I, the tri-laterally symmetrical disks, and the largest of them all, the one-and-a-half metre Dlckinsonia. When I first read of these, little was know, were they even animals? Fungi? Some unknown experimentation of life? Nowerdays, they are nearly universally believed to be animals, but the much mystery remains. Many years later, I first booted up and played ark, I loved the game, and it would rapidly exceed all other of my games in playtime. I loved the game, as I adored prehistoric life. Only last year, I begun a playthrough on Aberration, while the last two votes ment less to me as I wasn’t on either Scorched Earth or Ragnarok during the vote. But because I was playing on Aberration, I have an idea of what creature I’d want on the map. Have you ever wanted to build a base where you shouldn’t? Perhaps near the fertile lake or in the more rural regions of the blue zone? Have you feared that nameless or reapers May spawn if your light pets ever run out of charge? Or been inconvinved by having to travel far to reach a charge node? Well I have a solution, the beast from long before all others aboard the ark, Dlckinosonia! Here’s a transcript of what was written on the soldier above: -Wild. I had long believed the trilobite was the oldest animal to be found, but while journeying beside through the lower parts of this broken ark, I found something much older. Dlckinsonia luxavora congregates around the bioluminescent -Domesictaed. I doubt Dlckinsonia has the brain power to be domesticated, but by taking advantage of it’s hunger, one can be lead to a more useful location. So, what use would this pose to you, as a survivor? Well I have two main ideas. First off, if you wanna make a base in the blue zone, you often need to fill it with glowtails and featherlights to prevent nameless from killing all your tames, I prepose Dlckinsonia would resolve this by acting as a standing charge source, giving off charge light permanently in a certain radius, with no need to recharge. Along with this, my concept includes the ability to function as a charge node, allowing you to fill up your batteries or craft element from your base. Finally, it would be able to accumulate oil in it’s inventory, helping ease the resource’ rarity on aberration, How would you tame such a beast? Well for this I prepose something similar to the beloved method of the troodon, you have to feed it your tames. But not just any tames, your light pets. This will cause it to rear up like shown on the dossier, giving it effectiveness when it kills them. Rinse and repete and you got yourself a anti-reaper carpet. As I know from the Dinopithecus wildcard loves to give creature submissions some usability for PvP, so I suggest possibly giving it bear trap/plant species R functionality, where a player walking near will be trapped and have to button mash to escape, giving the, use outside of aberration. To adresss some possible questions: Do you mean this to be an upgrade to/replace light pets? No, unlike lights pets, it is not pickupable by hand, and I intend it to be more of a base deafense/utility tame. Where would it spawn? I’m thinking it would spawn rarely around the blue lake, and more common around the crystalline lake deeper in the blue zone. Why should I pick this over the Reaper Emperor? It’s all up to, I am proposeing this to help take some of the lategame grind away from aberration, maybe not adding to much, but making it a more enjoyably experience.
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My suggestion is the Ctenophora, it looks like a jellyfish, but it does not belong to the cnidarea family, with fossils dating from the Cambrian period, it would be a shoulder creature, it would cling to the survivor from the back with tentacles, it would be transparent and with bioluminescence. While clinging to the survivor, she would have an ability to camouflage herself and the survivor, making both invisible, she would be found swimming in the liquid element, to be able to tame it would require a tek armor to enter the liquid element safely, the food it would be element ore, for balance issues, I imagine that invisibility could have a 10 second cooldown after becoming visible before being able to use it again, and that when attacking it would become visible again, invisibility time would depend on stamina. It would be a passive taming, we would have to give it elemental ore, it could only mate inside the liquid element, after being tamed, it would not die out of water, but it would be unable to move, just lying on the ground waiting for someone to come to take. In the dark of night or in caves it would glow with its bioluminescence, although it doesn't give enough light to illuminate anything, it would be nice to see it glow, with luminous tentacles wrapped around the survivor's torso and arms. Another ability it could have is when in water, it strives to supply its survivor with oxygen, spending its stamina, only recovering it as soon as it leaves the survivor's back or when the survivor leaves the water, thus, the stamina it is a very necessary status, and therefore it should be used well.
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Ark is in a late stage in its development where we have highly efficient methods of travel, DPS, resource harvesting, etc, so I felt like there was no need to create something that already fills these niches, as it will either outperform or be outperformed by existing creatures. The idea behind this tame is to significantly enhance dinos that already have their niches and spice up otherwise mundane activities, while posing a risk anytime they're used. Wild Found deep inside underwater caves (or general deep sea areas on maps without these caves), the Pohlsepia is an intelligent albeit highly venomous mollusk. It's skittish and will swim away from approaching players, but if a player/tame stays close to it for too long, it'll bite. The venom doesn't directly harm its target; instead it consists of a stimulant that buffs the melee damage of the target while increasing the damage it takes by the same factor. Resembles a cross between its prehistoric concept and a modern blue ringed octopus, while also glowing in the dark. Domesticated When tamed, it can sit on a player's shoulder and last for a long time out of water (can be hydrated with water containers). Players can either coax it into applying its venom to their tames or extract it for external use. They also make great pets with their striking, adorable appearance and bioluminescence as they peacefully swim around their underwater pens. Abilities When prompted, the Pohlsepia will detach from your shoulder and latch onto your mounted tame like a Noglin, and inject it with one of two types of venom: a stimulant or a relaxant. The color of its rings indicate which "mode" it's currently in. The stimulant has the aforementioned affects in that it increases damage dealt, damage taken, and movement speed, while the relaxant does the exact opposite: slowing the creature and reducing the damage dealt and taken. However, the player can complete a minigame to constantly inject their mounted tame and multiply these values even further! Fail the minigame and your tame will take heavy damage over time as you maladminister the toxins. Armor piercing damage is not altered by the venom. You can also extract both types of venom to apply to unmounted tames, as well as yourself! For players, this will also affect reload speed, allowing them to shoot faster when affected by the stimulant venom (soloable Genesis alpha gauntlets?). Maybe be able to manually control it to latch onto other tames that would benefit from damage resistance/damage dealing multipliers? The idea behind these features is to create a high risk/high reward tame that speeds up PvE dino-to-dino combat, spices up land traversal, as well as playing a role in PvP tanking/DPS. One might think the damage dealt/taken multipliers will cancel each other out. However, this isn't the case as skilled players can generally avoid getting hit too often and bring fights to a conclusion with the damage boost. Also, this is an alternative to having to tame different dinos for specific roles, now you can have one dino species serving as both tanks and damage dealers, by strategically applying venom doses! Its ineffectiveness against armor piercing damage might prevent tanks from being too strong in PvP, where therizinos and mantises with clubs can counter the relaxant's effects. The increased movement speed will simplify land traversal, should players succeed the risky minigame, simultaneously providing players with something interesting to do during otherwise mundane map traversal. Taming Swim up to it and feed it an Ammonite Bile while its swimming away, before it bites you. It will bite you anyway, but its curiosity is piqued and it will follow you. While envenomed, kill as many creatures as you can and feed/pet it throughout. This method is similar to an Amargasaurus but without the tediousness of it aggro-ing onto other creatures and getting itself killed. During the process, you may kill creatures with a mount as well. In fact, while mounted, the wild Pohlsepia will automatically latch onto your mount like a Noglin and you're free to kill things without waiting for it to catch up! Of course, you still have to interact with it occasionally, at which point it will automatically detach when you dismount.
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From the album: Dossiers
Common Name: Pegomastax Species: Melanocetus Anglerprescum Time: Early Cretaceous-Holocene Diet: Carnivore Temperament: Aggressive to small fry, otherwise skittish! Wild: Whether it’s size is caused by adaptation to the island’s other inhabitants, or by cross-breeding with another larger species, Melanocetus Anglerprescum is the largest form of Anglerfish I’ve ever heard of. Typically found only among the deepest, darkest expanses of the ocean, this creature preys on smaller fish while being an excellent source of food for larger predators. Melanocetus has an array of bioluminescent light pods at the end of stalks on it’s head. Like typical Anglerfish, it primarily uses these to attract smaller fish and trick them into coming close enough for Melanocetus to consume it’s prey. This often makes wild Melanocetus itself relatively easy to spot among the briny depths. Domesticated: Exploring the depths of the ocean can be difficult. The cold, the lack of air, and the shocking absence of light combine to make travel very dangerous. A tamed Anglerfish can use the natural light at the end of it’s stalks to illuminate the depths, making exploration not only safer, but more lucrative. Furthermore, these luminescent nodules can be harvested to create long-lasting organic light emplacements for surface dwellings.