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Kinda simple, let us admin lock beds like we can doors and windows, so we can have spawn rooms for tribe admins that other members can’t use/get stuck in by mistake
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- asa
- ark survival ascended
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Essexella - The Corrupted Floating Base
Pappazoltty posted a suggestion in Creature submission archive
Appearance: They are colossal, one of the largest creatures ever seen in the entire ark. While wild, they have the same aspect of a corrupted creature, but when tamed, they have the appearance of a “technological” jellyfish, with a dome composed of a tek shield. Wild: Essexella are extremely rare, and colossal in size, with an area in their central dome equivalent to an ocean shelf (if too much exaggerated, it is possible to shrink). They hover at the edge of the Ark's skies, and like the other Ark creatures, they have been corrupted by the Corrupted Nodes. They have a hold on the corrupted flying creatures that often inhabit their core. Make no mistake, though they are giants and only soar above Extinction's skies, they are fully aware of their surroundings, and can unleash the corrupted flying creatures that inhabit them when a player gets too close. Domesticated: When a tribe finally manages to subdue an Essexella, no easy task, they have access to its central dome area, extremely flat and perfect for building bases for tribes that want to hide. Its dome closes in case of danger signs, and works as a tek shield that covers the top of its head. As it is bioluminescent, this impressive animal keeps the environment always lit. In addition to the tek shield, Essexella also have an internal reactor, which works exactly like a tek generator, making the use of this structure unnecessary. Taming: Taming an Essexella is an arduous task, which only the most powerful of survivors would be able to accomplish. Being born from a fusion between an element core and corrupted nodes, this creature is extremely aggressive, but, being extremely slow, it uses its control over the corrupted creatures that inhabit its dome to attack. Domestication is actually a kind of purification of the animal, removing all that is corrupt in the creature. It has 4 pedestals at the top of its dome, 3 of them located at the ends, where the player must attach the trophy of each of the 3 titans of the Ark extinction, and one at the center, where the King Titan trophy must be deposited. Basically, when a player approaches, Essexella automatically goes into attack mode, changing the color of its light to red, and emitting a loud noise, while lowering the shields of its dome, releasing the corrupted flying creatures that dwell there. Players must then defeat all the creatures that have appeared (and yes, there are many!). When the last creature dies, players then have a period of 2 minutes to place the first titan trophy on the indicated pedestal. This pedestal is then absorbed with the trophy by Mastigias, which loses part of its corrupted side, and the taming begins. After that, she emits a new sound signal, and players have 30 seconds to leave her dome, before it closes, as she releases a poison inside the closed dome, and is lethal to all players. Again, a new horde of corrupted flying animals is spawned, and the process starts all over again. Each horde is larger than the previous one, and the level and amount of corrupted flying animals that come out of it changes according to Essexella's level. When the 3 titans' trophies are placed, Essexella will give access to its central pedestal, where players must place the King Titan's head, and finally, tame it. It then appears as an “achievement” for the tribe, which cannot tame another while it is still alive (i.e. limit of 1 Essexella per tribe). Utilities: FLOATING BASE – Essexella has a large area in its dome, 100% flat, where any structure can be positioned. Since it has no weight limit, players don't have to worry about the amount of items it carries. It is not possible to ride an Essexella, that is, it floats extremely slowly on its own, always flying over the entire map, giving players a new landscape every day. By nature, it has a resonance with the other Essexella on the map, and one does not invade the other's space limit, thus avoiding collision between bases and possible conflicts between tribes. She also cannot be frozen in a cryopod, due to her size and structure. An important detail, the Mastigias float along the top of the map, making it impossible to build higher than 1 giant gate. SELF-SUFFICIENT – Essexella have a very strong bond with the element, and because of this, they have abilities that other tek structures provide. By placing element in Essexella's inventory, she activates her skills, which are: BIOLUMINESCENCE – Essexella produce their own light, keeping their dome always illuminated. It is possible to use the behavior – light menu, to change the intensity and color of the desired light. TEK GENERATOR - With a core forged by elements, the Mastigias can produce energy by feeding on the element, the entire area above its dome is automatically powered by tek energy, having the same element consumption as a tek generator connected to its maximum power. TEK SHIELD – The dome of the Mastigias is composed of the same material as the tek shield, and provides the same defense. The element consumption is double the consumption of a normal tek shield. It has the same characteristics as a normal tek shield, taking time to spawn and protect the area. TROUGH TEK – To feed all the creatures that are loose on the Mastigias, just put the food in your inventory, and everyone will be automatically fed. Your inventory can accumulate the same amount of food as 5 tek troughs. TEK TRANSMITER – When the Mastigias are tamed, the central pedestal that is still visible can be used as a tek transmitter, eliminating the need for this structure. TEK TELEPORTER – The central pedestal of the Mastigias functions as a tek teleporter, for players only (cannot teleport creatures that are not in cryopods). To do so, just access the central pedestal console and select the teleport option. All players currently accessing the central pedestal teleport together. ELEMENT GRINDER – Has the ability to transform dust from element to element and vice versa, such as the points around the map. DEFENSES AGAINST ATTACKS - The Essexella also have a threat sensor, when active, it doubles the element consumption equivalent to the tek generator, but it is something that can be very useful. Once active, the Mastigias can survey a large area around them, and when they notice an enemy player, they emit a warning sound, change their light color to red, and activate the tek shield if it is not active yet. It also indicates the direction the threat is coming from, marking attackers, making it easier to find them. NOTE: Essexella does not take damage in its tentacle area, it is only vulnerable in the inner part of its dome. To be able to take one down, players need to have access to the dome and attack with weapons or creatures that have non-physical attacks (example: Wyverns' special attacks). Another detail, because they are always on the move (no matter how slow they are), the Essexella are always visible on the maps of the tribe's elements, thus facilitating their location. Essexella do not gain experience or levels. The level she receives when tamed will be the level she will remain. She can be fed Mutagen, but needs an exorbitant amount, but it might be worth it, as the only stat she will receive will be HP, and that's a pretty sizable boost. It is not possible to reject an Essexella to give it to another tribe. If she is rejected, she will automatically become wild and players will have 30 seconds to exit her dome or kill her, before the dome closes and she fires poison.-
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- floatinggiant
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Dossier: Glypheoidea better known by survivors as a Crawdad though In terms of size this thing seems to be around 14ft long sporting two large claws on the front that add a few extra feet in length, and even compares to the Karkinos that roam near it and the Cindarias it eats as snacks. Being the ancestor of our modern Crayfish I can see how this thing has adapted to living in it's many environments both here and across other arks, This cave has water everywhere it's the perfect place for these things to thrive, and seeing it live in the swamp waters, and even the artic has quite a few though they prefer to stay submerged in mud underwater. I have even seen this thing swim in element and thrive it's a very adaptable creature. Wild: When dealing with them in the wild, they seem harmless in comparison to the Karkinos, in the caves. until a survivor decides to see how hard the shell is. The massive claws can pack a decent punch, and the many legs underneath can carry it at a decent speed. One survivor tried to kill one while hanging from a climbing pick, until the thing dug its claws into the rock and one by one pull itself closer. In order to kill it Mei Yin ended up knocking it upside down with her Drake and making quick work of its underside. Domestication: Some Survivors have managed to tame these however, using biotoxin to leave it a trail of bread crumbs right into a cannon. After using the cannon on its side to knock it over, it was very quickly knocked unconscious using basic narcotics and fed like any other tame. It still preferred the biotoxin over anything, and even ignored the shocking tranqs we tried previously as it just digested it. After tamed It was quite the useful steed. Not quite as fast as the Rock Drake we use, but quick enough and durable enough to go on extended hunting trips for resources and such. Using a vast amount of wood, and platfibers we managed to make a malleable mobile home on its back that we could fold up if we needed to move anywhere or climb. The driver had to lie down of course to have enough room, but we did manage to fit a fabricator, smithy and even a vault on the back. Once we got to a good stopping place we just unhooked the latches and let to fold back out into an open crafting station. Variants: The Glypheoidea being the ancestor of the modern Crayfish It has the potential and capabilities to live in nearly any environment. Crayfish having Gender Dimorphism With females being smaller with lower damage, faster speed, wider tail, and males having larger claws for damage, slower speed, and narrower tails. Variations would be strictly male as the females need a strict environment to actually lay their eggs. Deep Ocean variant found at the bottom of the ocean, Capable of giving off a faint glow around the sides of its legs similar to aberrant creatures. Artic Variant, The spit attack instead of being normal water it is a slowing ice effect like the snow owl except a breath attack like the Managarmr Riding: It would be similar to the Megachelon in the sense that it has 2 basic attacks, 1 Attack using it's claws and another spitting water in front of it, though this uses some of its water stat. This attack can be changed to be a stun like attack similar to the Voidwyrm by feeding it Biotoxin, both slowing creatures hit by it and creatures relatively close to it. When the Saddle is closed the rider will lay down on its back while riding and the creature is capable of climbing cliffs similar to the Megalania, by digging it's larger claws in to the rock. Stationary: When not actively moving you can fold the saddle out forming a decently wide platform saddle fitting whatever crafting stations you would like in the slots in the creatures inventory. While in this mode, the creature has half movement speed, and cannot climb. This mode would be useful to accompany survivors near the rock drake nest as a temporary outpost to repair hazmat and or log off, as with a hazard saddle nothing inside is affected by radiation. Similar in design to a Mobile Home that can fold out when you decide not to go anywhere. The Glypheoidea is mostly a traveling mount capable of carrying a large amount of items and being a mobile home for an extended period of time, and if Male it could even be a combat mount. A Female could make this a very useful Siege Dino as well As The Enlarge Tail Allows for a Siege Platform to be made providing additional armor and converting the saddle into a pillbox cannon. Breeding: To breed they must be in water and touching the bottom of whatever source to be able to dig in the mud and make a hole to lay eggs in. If not in a suitable environment, the Female is capable to taking an extended period to hatch the eggs inside her body and give a live birth. Additionally Female Variants are capable of being tamed with babies already inside shown by a few eggs being visible by the abdomen, and by the female curling the back of the tail under itself. It would have half weight on structures, wood, stone, and metal. It would be the first creature that has a water stat that needs instead of a food stat, however It gets water from biotoxin, swimming, and being in range of water, and a slight amount of water gained from fish meat. It's platform saddle would be able to fit everything smaller than an industrial grinder, and a maximum of 5 slots for placeable stations (generator, storage, and crafting) and 1 slot for beds, or seating.) Basic Primitive Saddle: 5 slots, and 1 slot Both Genders Hazard Sealed Saddle: 3 Slots and 1 Slot, The Hazard Saddle sports a generator at the back side, (Can be powered by congealed gas balls instead of gasoline to protect from Radiation for all inside the saddle.) Protect from water. Both Genders Combat Saddle: 2 Slots and 2 slots, Provides additional Armor, and Has a Slot at the back for (Minigun Turret, Catapult Turret, Cannon, and Rocket Turret.) Male Exclusive. Traveling Outpost: 7 slots and 1 slots. Wider Platform saddle decreases movement speed and climbing speed greatly, when unfolded, creature is completely incapable of movement and will dig into the mud to save energy. Sports a generator at the back side, (Can be powered by congealed gas balls instead of gasoline to protect from Radiation for all inside the saddle.) Protect from water Female Exclusive. Image Credits: Wikipedia, Elden Ring Wiki, and Youtube TenFold Engineering in that order.