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Personally, one of the most exciting things wildcard has done as of late, has been the TLCs. Each one of them has done fantastic things to creatures that needed it desperately, and each one has made the game overall better. With the latest TLC 3 giving fantastic changes to the Mammoth and Stego that were desperately needed. However, I feel more are definitely needed. As long as we have to ask the question of "what do I do with this creature" or "wow that is ugly" then things should be different. So, I've made a list of creatures that I think deserve it the most, as well as some of my ideas. Keep in mind, this my personal opinion and there are likely more creatures that deserve a TLC of their own. 10. Giga OKAY OKAY OKAY! DON'T LEAVE! Hear me out. In its current state, the Giga is 3 things. Really strong, ugly, and somewhat underwhelming. For example, why are the claws the same greens and browns as the skin? That's really weird. On top of overall semi-outdated texturing, the Giga needs at the very least a visual update. On top of that, perhaps a new ability? the Giga already has rage, but rage seems somewhat unnecessary in my eyes. Perhaps it could be reworked into something that benefits the player instead of hinder them. This would also make the wild Giga's higher stats more understandable. 9. Anglerfish Why would you tame an Angler? Seriously, the only benefit is its light and pearl gathering. It's more useful to just kill for the gel and be on your way. Although, I feel we can improve it by adjusting that whole "pearl" thing. Lets make it the PERFECT deep sea gathering creature. Up the pearls more, and decreases the pearl's weight while on the angler more so. On top of that, we could also make the angler passively generate angler gel, making taming them a more consistent method of gathering then just killing them. They could also use a visual update, as their bodies make them like almost like weird piranhas. 8. Dilophosaurus The Dilo is one of Ark's oldest creatures, and personally, I think it needs some love. Maybe we could up it in size a little, with some minor adjustments to stats to go with it. With its larger size, they should be ride-able. Then give it an increase in hide, chitin, and keratin gathering and bingo! Early game gathering creature! With this, it would also make sense to tone down the spawn rates to accommodate the better states and utility. 7. Pachycephalosaurus Pachys are fun to use with their charge, and the good things stop their. The fact that the HORSE does more torpor is very odd to me. Really, the only changes can I personally can see them getting is an increased damage reduction on the head, MASSIVELY increased torpor damage, and maybe a stun effect if the charge hits? I think with these changes Pachys still may not be the most useful creature out there, but they would be WAY more fun and enjoyable to use. 6. Scorpion The Scorpion is in a very similar spot to the Pachy. A torpor creature that just doesn't do that much torpor. Although I think we all can agree that the Scorpion is in abit worse of a spot. However, what is they became a spoiled meat gatherer? Think of it, perhaps the venom from its claws and tail could make it gather a "tainted meat" instead of raw meat, that could be used in place of spoiled meat. Generally, spoiled meat is pretty easy to come by, just kill something and wait. I think the some would prefer to cut out the "wait" aspect. 5. Pachyrhinosaurus (P.S. Things are about to HEAVILY detailed Moving on from one "Pachy" to another, the Pachyrhino is just a worse trike. Pachyrhinos are less common, have worse stats, and dont have a charge. The only reason why someone would want the Pachyrhino would maybe be because of the 2 person saddle. While it's unique gas ability, is borderline useless. Sure, the deagro gas is fairly good, until you get into PvP or accidentally run into a Rex. The other gas, is just awful. The rare flower's agro effect is good because YOU are the target. In the Pachyrhino's gas, its the Pachyrhino that becomes the target. And with its only decent health pool, slow speed, and low melee, you turn yourself into a walking punching bag with no real defense outside of the second rider's weapons. So, how do we fix it. Well first off, change the gases. Replace them with two things. First, make one gas have the ability to give you and nearby allied players insulation against temperature, and other creatures a damage resistance. This will come into play later. Next, instead of a gas, give it a slow, short ranged projectile that is similar to the mud or snow thrown by Chalicos. The projectile will do moderate damage BUT will give its target a "flammability" effect, making the target take double or even triple the fire damage then before. This is also where the second rider becomes most useful, as they can come equipped with any flame related weapon. This effect should also act almost like an oil jar when applied to structures. They should also give the Pachyrhino the ability to damage stone and a heavy increase in damage, as in life that's essentially what its nose plate was. This also leads into visuals. Like I said, Pachyrhinos need a much larger nose plate. After all "Pachyrhinosaurus" literally means "thick nosed lizard". Although, the "lizard" aspect doesn't mean much as it needs feathers. This may come as a chock, but Pachyrhinos may have had more feathers then thing like triceratops as they lived as far north as alaska which still would have snowed even in the cretaceous period. This means that Pachyrhinos should also spawn in some colder areas on top of where they currently do. Places like the snow biomes or even redwoods. This is why the insulation gas would be useful. To not completely over shadow the trike, reduce or remove it ability to gather berries, thus making trikes the superior gatherer. 4. Pelagornis The Pelagornis is two things. A fairly unique but overshadowed flyer, and maybe the only creature that I will refer to using its full name. In saying that, the Pelagornis has the potential to be a truly unique flyer. It already can do something that no other flyer can, swim. You can also go fishing while they're on the surface of the water, which is a nice touch. Despite this, there is absolutely no actual reason to tame a Pelagornis over other flyers. To fix this, a number of things should be done. I think the simplest should be the addition of a dive ability. While the Pelagornis is on the water, you should be able to preform a short dive under water that will allow you to freely swim for a short time similar to modern sea birds. During this time, the Pelagornis should have an even bigger damage increase against sea life. On top of this, it wouldn't hurt to give it the ability to gather prime fish meat more effectively. This would make taming things like Spinos much easier. The dive's overall duration could also be increased with upgrades to oxygen or maybe stamina. I think that with the addition of an overall increase in stamina and weight, the Pelagornis will get the recognition it deserves. As it might just be the least used flyer in the game. 3. Paraceratherium The Paracer is just a worse Bronto. Plain and simple. The Paracer is quite literally just a Bronto on a budget. There are 2 reasons someone would tame this creature. First, they are lazy and don't what to put in work for a Bronto. If these people even exist, I do not respect them. The Second, is that you simply enjoy the creature itself and find the real version interesting. I am the second. In life, Paracers were the second largest mammal to ever live, and they are the largest mammal that is found in game. So, you'd think they'd be a little more distinct from Ark's other long necked platform creatures. I don't think it should be a diet Bronto, I think should be a siege Bronto. With the addition of some new attacks to cover a larger area, and increased health and weight, the Paracer could be quite useful. Health in specific should be HEAVILY increased, and the structure limit should also be increased. Combine this with a weight reduction on things like ammo and structures, and its utility would be quite good. You could also combine this with the ability to maybe transfer things straight from the Paracer's inventory to a storage box for easy access while inside your new mobile base. As exiting may put you at disadvantage in a fight. Now give it the ability to damage stone and heck, maybe even metal, and suddenly Paracers are a force to be reckoned with. Also give it improved textures and especially animations. 2. Araneo The Spider sucks. It can't attack that much, it doesn't have much damage, its not fast, and it can't carry anything. All of these stats should be buffed to be more on par or even surpassing other creatures. As spiders are much harder to acquire then other creatures, this makes sense. On top of this, I think some sort of venom of the spiders bite should be implemented. Maybe as just torpor, or even an acid that makes you take lingering damage to a small extent. And most importantly of all, MAKE IT CLIMB! The fact that a giant lizard and a koala dressed up as a cat can climb more then a literal spider makes me visibly angry. Giving it the Megalania's or even Thylac's ability to climb would make this creature miles more versatile then it currently is. In it's current state, the spider is one of Ark's most USELESS creatures, only saved by the fact that it can be riden at all. An updated model would also be very welcome, and the head barely even looks like a spider. 1. Carnotaurus The Carno might just be Ark's most overshadowed creature. You want a fast carnivore? Tame a terror bird, raptor, dire wolf, sabertooth, or even a baryonyx. You want a strong creature? Tame a Rex, Spino, Megalo, dire bear, thylac, or even a sarco. The point I'm trying to make is that the Carno is just boring. Everysingle aspect of the Carno is done better in nearly every other creature out there. Because of this, they are (in my opinion) the single most deserving creature of a TLC. And as it turns out, Wildcard did give it some attention last TLC update. However, I strongly believe that it shouldn't be just a minor addition in the patch notes, but instead a main inclusion in TLC 4. And to see what we'd change, just look at reality for inspiration. Because the Carnotaurus is known by some as the "cheetah of the cretaceous" for a reason. This is because the Carno was FAST. almost every adaption in this animal's body looked like it had something to do with going faster. So I think it should first off get a HUGE increase to speed and have a similar effect as bears and rhinos in game. That being, the longer the creature runs, that faster it goes. With this, it could also have a charge like the Wooly Rhino but to a MUCH lesser extent. The more charge the Carno gains, the more damage its headbutt attack should do, and the longer the bleed should last. I also think the Carno should have some way of hitting things behind it. Perhaps a slight kick with the side appropriate foot that does decent knockback but low damage so the Carno can get to running again. I strongly believe that even if these abilities don't end up making it that good, it'll still be a fun and unique creature. It's model should also be made much more slender and streamlined to accommodate this. All in all, I believe each one of these creatures deserves a little wildcard love. This game is great, and I can only hope that my ideas might make it just a little bit better. Sincerely PyroThePithecus
This is a PVP suggestion, but I feel as though it could be something fun for PVE as well Making Brontos more viable, and maybe Titanosaurs and MAYBE Diplos while we are at it. I have a list of ideas that I think combined would make the Bronto moderately usable in PVP and honestly kinda fun in PVE. Would like thoughts on it, but more importantly would like the Devs to honest to goodness take these ideas into consideration for the game. Even with ARK 2 coming within the next couple years, this is still a game worth continuing to play imo. - Remove the ability to bleed Brontos, AND Titanosaurs, allowing them to survive on the field for a period of time that isn't overly long but also not overly short. (I've witnessed brontos go from 100+k to 0 in 5 seconds in a raid. Changing this would assist with this, but so would one of the later suggestions in this list.) - Rebuff Bronto Saddles to the past 100 armors they once held, same as racers. They were previously nerfed because Brontos soaked too much. Now they don't soak anything at all! - Rebuff Bronto HP to sit MORE in-between a Racer and a Megachelon. A Diplo scales better than Racers, Stegos and Brontos which is kind of funny but disappointing for the under loved Bronto who scales fairly bad (Max Mutation HP w/ 88 levels is 371k) by comparison despite being almost as big as a Megachelon (601k Max Muta HP w/ 88 Lvls). - Buff Titanosaur HP to sit around the same value as an Ext Titan (roughly 500k-700k) - Suffers from a similar issue Brontos have against 'Chelons, where a smaller creature scales BETTER than it does late game. - Buff Turret Damage against Brontos and Titanosaurs, ideally a multiplier of 1.5-2x damage and give the Titanosaurs the Mek damage multiplier they have against Ext Titans (I mean received from meks, although a multiplier given from Titano to the Ext Titans could be fun as well, although barely usable). This would hinder their ability to be abused to soak turrets pretty much completely, and balance the Titano specifically to be counterable the same way EXT Titans tend to be countered. This follows up in another suggestion in the list for why this should be included! - Buff Bronto and Titanosaur Resistance to Damage from Dinosaurs, severely to turn them into Dino Tanks rather than bullet tanks. Soaking up the bites of a capped damage Giga or Rex and soaking up the spines of a Velonasaur would add new utility to these very old tames! - Add some sort of built in turret mount like on the Astrocetus (Space Whale) onto the Titanosaur saddle (Yes you could build some like the minigun or rocket turret, but adding some additional coverages on the sides with MUCH further range like the range on the Whale saddle could be way more fun for players I feel) - Add Titanosaur to Extinction, Gen2, and Valguero and add the ability to Transfer them like Ext Titans (including download timers and multipliers, they're a raid dino that you can't feed just like the Ext titans, they deserve some love too!) - Enable Brontos (and maybe even Titanos) on Aberration. We already get Megachelon on Aberration, why remove a smaller tame with less usability when allowing such a Turret Tank into the map? (Or why prevent Titanos while allowing even larger creatures such as Ice and Forest Titan onto Aberration?) I believe these should be added to encourage less cancer fobbing and more real fobbing for fun battles in the field. - Buff Bronto base damage to 80-100 dmg instead of 60, a Megachelon is 125 and is underutilized and a tail slap from a monster like a Bronto should hit like a true truck. This would also balance it against the Rex and Giga with their own huge HP pool and damage outputs. - Add a Debuff to CARNIVOROUS tames struck by the Tail swipe of the Bronto. It could be called something like "Jaw Breaker" or "Jaw Broken" and applies a 20% damage debuff for 5-10 seconds, and stack up to 3 times for a maximum of ~49% damage reduced from a tame with this debuff. Could stack with Shadowmane's similar damage debuff, thereby dragging out some DPS fights so they aren't a simple "3 bites from a max mutation giga and your 60k HP tame is dead." Giving further utility for ranged DPS to come in to play so fights aren't just Giga v. Giga and ONLY that because nothing else survives. This could fill the "Giga counter" niche I always seen on the New Map Creature Submissions recently while also giving use to an older tame. - Add some form of shielding for Diplo passenger seats so they can't get killed off the back immediately when the Diplo receives damage. Adding more usability for the party bus in PVP and even PVE, by having a temporary shielding that disappears after a certain threshold of damage is received by the Diplo. This is an extensive list, but I think for both gamemodes this would be a great set of changes to implement for our longnecked friends. And with the Amargasaurus coming with Lost Island, it's even more reason to give our other sauropods some loving too! Remember! This is merely a suggestion list! I'm not saying "I demand you do this!!!," I'm only saying "hey, would you spare a coin of your time to take some ideas from the community for the game?" I wish to get the ideas out there and see what people think! I'd love to hear comments, and to increase the number of people seeing this.
the upload decay timer has been a part of the game for as long as i can remember, and it's helped to keep PvP balanced by preventing people from caching entire mega bases without worry, but on PvE this is starting to cause an issue, face the facts, tek stryders are laggy, and take up the tame cap, and since you cannot cryopod them they're quickly becoming an issue, the tek stryder is an amazing tool/tame that everyone should have by their side, but it's downsides are not simply ignored, on PvP this isn't as much of a problem, because people don't put their tames out for display for all to see, but on PvE I've seen tribes with dozens of stryders, either out in the open or unclaimed inside giant greenhouse boxs for people to see to avoid the tame limit, and quite frankly its a big problem, just looking at one stryder is enough to drop my frames, and these people have 30-50 in a lag box, PLEASE either make a change that stops tek stryders from decaying in upload, or allow them to be cryo-podded, or hell, make it so nothing decays in upload on PvE, some people get burnout and leave the game for a while, PvE is meant to be a laid back experience, so it makes no sense that they'd be punished for failing to check a daily decay timer, and that's what it is, it's punishment, or what if they didn't forget, what if their internet went out? my internet went out for 4 days a few weeks ago and if i had anything in upload it would have been gone, at no fault of my own, PLEASE consider this change to PvE, we play it because we cant handle the stress of PvP, so why have the same mechanics?