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  1. Jerboas on ASE were pretty mid tbh, so let’s fix that First, being the main shoulder pet on scorched, they should have an insulation bonus when being carried, similar to an otter. But instead of mainly cold resistance with a little heat res like the otter, swap that around so they specialise at keeping you cool. This should be affected by the melee stat, just like otters as well. second, they should be able to spawn at the normal level ranges, rather than all of them being level 1 regardless of server settings.
  2. Join Rowdy's PVEandChill! Brand new Ark Survival Ascended server currently looking to fill 17 spots. Groups welcome! Relaxed server. 18+. Will be looking at doing part time PVP in the future. Current Map The Island Current Modifiers XP x2, Taming x5, Egg Hatch x10, Baby maturation x5, Resource Collection x1.5 Reply for discord link if interested.
  3. Does anyone know how to unlock the Electronic Binoculars via .ini code? in Ark Survival Ascended. I've made several unsuccessful attempts: EngramEntryAutoUnlocks=(EngramClassName="EngramEntry_WeaponElectronicBinoculars_C", LevelToAutoUnlock=5) EngramEntryAutoUnlocks=(EngramClassName="EngramEntry_ElectronicBinoculars_C", LevelToAutoUnlock=5) I appreciate any help. Thanks to those who respond!
  4. This has been a wanted feature for a while, but I suggest a Metal Tier Bookcase with 1,000 slots. It can resemble a file cabinet.
  5. Hello! @acekorneyaI'm getting an error on my PS5 when trying to login to the server. It seems everything is setup correctly and I can find it in the server browser but when trying to login I get a connection timeout error. Any clue on what my issue might be? Thanks!
  6. 🦖 New Update for Ark Survivors! **Introducing POK-manager.sh: The Ultimate Ark Survival Ascended Server Management Script** We are excited to announce the release of POK-manager.sh, a powerful and user-friendly script for managing Ark Survival Ascended Server instances using Docker. Whether you're a seasoned server administrator or new to the world of Ark Survival, POK-manager.sh simplifies the process of creating, managing, and maintaining your server instances. **Key Features:** - Easy setup and installation with step-by-step instructions - Intuitive command-line interface for managing server instances - Create, start, stop, update, and monitor server instances with simple commands - Customize server settings, mods, and configuration through the script - Send chat messages and execute custom RCON commands on server instances - Schedule automatic server restarts using cron for optimal performance - Backup and restore server instances with ease - Comprehensive documentation and troubleshooting guide POK-manager.sh is designed to streamline your server management tasks, allowing you to focus on enjoying the game with your community. With its extensive set of features and user-friendly interface, POK-manager.sh is the ultimate tool for Ark Survival Ascended Server administrators. **Getting Started:** To get started with POK-manager.sh, follow these simple steps: 1. Ensure you have the necessary prerequisites installed (Docker, Docker Compose, Git) 2. Go to the repository from GitHub: https://github.com/Acekorneya/Ark-Survival-Ascended-Server 3. Follow the installation instructions in the README file 4. Start managing your server instances using the provided commands For detailed usage instructions, examples, and troubleshooting tips, please refer to the comprehensive README file included in the repository. **Support and Feedback:** We value your feedback and are dedicated to providing the best possible experience with POK-manager.sh. If you encounter any issues, have questions, or would like to share your thoughts, please join our Discord server: KNY SERVERS: https://discord.gg/9GJKWjQuXy We look forward to hearing from you and seeing the amazing Ark Survival Ascended Server communities you create using POK-manager.sh! Happy gaming! The POK-manager.sh Team --- The link to the GitHub repository has been added to the "Getting Started" section, making it easy for interested users to access the script and start using it right away. 🎮 Join Our Community Server: Join Our PVE ARK Server: POK-PVE-Community-Cluster-ARK-Server-NO-WIPE - PVE Only: A peaceful environment for your adventures. - Flyer Carry Enabled: Explore the skies with your tamed creatures. - Official Server Rates: Balanced gameplay for an enjoyable experience. - Active Mods: We’re here to assist you whenever you need it. - Discord Community: Connect with our community and stay updated. -NO CRYPOD RESTRICTION USE THEM ANYWHERE!.. 🔗 Join Our Discord: Stay connected and get the latest updates: https://discord.gg/9GJKWjQuXy Elevate Your ARK Server Experience Today!
  7. I believe that the generator area cap is very restrictive especially for medium sized bases. The cap of 3 feels low when I can't reasonably power my entire base. I believe increasing the cap to 6 would be reasonable. I've shown an example as well. The green circles is where I currently have generators; the red is where I cannot place them.
  8. im planning to build my own server using dedicated server. i want to build server as close to official server environment, but it seems to have different dino tamed-add stat, tamed stats, and tamed-affinity stats compared to Single play game difficulty choosed on start. ive serched on wiki, it said like this on default. but mine are different on health and dammage scale PerLevelStatsMultiplier_DinoTamed[0]=0.09 PerLevelStatsMultiplier_DinoTamed[8]=0.07 PerLevelStatsMultiplier_DinoTamed_Add[0]=0.03999 PerLevelStatsMultiplier_DinoTamed_Add[8]=0.0399999 PerLevelStatsMultiplier_DinoTamed_Affinity[0]=0.189999 PerLevelStatsMultiplier_DinoTamed_Affinity[8]=0.1899999 so, which one should i follow to build my server same to official server on ASA?
  9. I'm curious to know what ya'll are doing for rules when it comes to PvP Cave building. We have a rule that you can build in caves but cannot directly block the spawning of artifacts/loot drops. I know some people like to block the cave entrance and I think that it's fine if it's not a cave with an artifacts/loot drop but if it is we'd want to keep that open, however, I know some players that join would argue that point that it limits the area that you can build and defenses which I get so I'm looking to know what everyone else is doing around this topic. The goal here is to provide a balanced fair PvP experience (as much as possible anyway)
  10. Ran alpha dragon out of blue ob and the dragon stayed invisible through the whole fight. Due to the game glitch we lost the fight. Can’t upload video but have a hand full of clips. Would like to get everything we lost from the fight due to the game being broken.
  11. Hello, I have had an issue recently in which my single player world has seemingly been lost. I say seemingly because every time I try to open the world my game closes. I am playing on PC and had recently tried to make a custom mod for the game, however I don't know how that could've caused this issue. My world settings are gone, my mods had been deactivated, there's no "Join last world" option in the main menu anymore, and the aforementioned closing when trying to open the world to see what happened. I had tried to revert back to my last save but it won't even allow me to click on the "browse" option when accessing the file. I am truly lost and do not know what to do, is my world just gone like that? That's infuriating if so as I have roughly 183 hours in that world (Yes some AFK but still) and honestly If this issue isn't fixable, I might drop the game entirely as this is ridiculous. Please help me if you know a potential fix as I still do hold out hope for this game. Thanks
  12. Discord sniper670701. Looking for a group to join in small tribes ASA PvP. Preferably adults and long term. 26F. Some experience, but not as much on the island map. Like grinding for the resources/build/tame/etc and helping out for bosses and things. Do better when I’m task oriented
  13. Me and my friends have this non-dedicated server on ASA that I host that we used to play everyday with no issues for 2-3 weeks when the game first came out, then took around a one month break from the game only to come back to the screen prompting one of my friends to "Create A New Survivor." We tried loading his survivor from the load option but there was nothing, we tried restarting consoles, closing app and waiting multiple hours but still the same screen prompting him to create a new survivor. Is this a local file issue due to the fact it's a non-dedicated server I host or? Is this related to the character transer glitch going around in offical servers? If it is my friend doesn't even know how to transfer a character nor has he ever attemped to transfer a character. *We've been using mods the entire time with little to no issues gameplay wise and they are all up to date every time we've got on the world *We've played official/public servers maybe three or four times collectively and none of us have attempted to transfer a character
  14. Indeed, the option of augmenting the distance from wich a player can be away from the host on a non dedicated or co op server is not working on ARK Survival Ascended. The problem : In the setting, the options of tether distance does show up and you can slide it to augment or change the number however it doesnt translate the change in the game. Therefore, whatever the setting value for the tether distance is, the players that are not host have only 180 meters to explore and play experience the game. Why is this a big issue ? : This is a huge issue for the people who wants to experience this new version of Ark with a friend or a family member because it limits the playability of the game itself. Also, it removes the possibility of having an enjoyable and calm experience with a partner in a private world of their own. Tether distance in Ark Survival Evolved : What is strange is the this setting does works on ASE. I have used it constantly in my own non-dedicated server or co-op maps and it was working just fine. My own experience on ARK : Personnaly, i have never liked the experience of the big servers either official or non official. Also, i never trusted or liked starting a game on a server even if it is one of my friend because of the risk of losing the saves or the permentant closing of it wich would therfore reasult in all the memories contained in that world being lost. Therefore, It is why I always preferd to have my own world where i know all my time i put in the game will safely be saved in thoses world that i can always go back to. Thoses private world are for me treasures that hold all the fun interaction and adventure i have experienced with my friend. But this bug doenst allow that possibility of having a casual but meaningfull adventure with a partner... Conclusion : In short, this is why the theter distance should be fixed because i know im not the only one who poured hundres of hours to create and experience and memories that brings thoses feelings of nostaliga that makes me love this game. End note and thanks : I really hope it get fixed soo i can enjoy ASA as much as i did ASE. Thank you Studio Wildcard for those experience you offerd me in your game's and thank for your time and attention. 👋❤️ - Redxilef
  15. I have always found it strange that we could not prevent a handful of certain tames from doing their alternate attacks in the behavior wheel. For example, the Megalosaurus is a phenomenal tame that is held back from potentially shining in boss fights because if not ridden, it will continually try to grab the boss doing around 10% of its max possible damage. If we had the option to simply disable that secondary grab attack, then Megalosaurus would be a really fun alternative to Rexes for boss fights since they sport a higher base melee damage while having slightly less health. I know there is already an option for some tames like Wyverns and Basilisks where you can “Disable AI Special Attacks”, which prevented them from using their secondary ranged breath attacks while not having a rider. I don’t see why implementing that same option for tames like the Megalosaurus, allowing it to only use its primary bite attack, wouldn’t be a great idea. I truly believe more customization to how your riderless tames would behave would keep people playing for longer since it would open up a lot more methods to complete content. I see it as making a new “build” and experimenting in an attempt to find what works best or is the most fun for every player.
  16. Elena

    Incubator

    INCUBATOR I think it would be greag u bring back , like u gonna do with cryopods... its very usefull !! Bring it too please!!
  17. After update 39 my game continually crashes
  18. Hrello together! 🙂 I want to start a exchange about server hosting from server owners. I'm currently trying everything to get the Server-FPS more stable while the players scaling with any success. Actually i'm coming from the linux world and changed to windows because of A:SA (the docker/wine/proton solution wasn't even better). So what i have done for now is to create a windows10-pro x64 VM (proxmox/qemu) machine to play a little bit with A:SA. The VM is assigned to the host CPU with all cores, no limits and RAID-0 NVME storages. Hardware Specs Intel, 9900K 8c/16t - Single-Performance 5GHz, rest of the cores has 4.7GHz Turbo-Boost Memory, 128GB DDR4 2667 MHz Storage, 2x 1TB NVMe in RAID 0 Netwrok, NIC 1 Gbit Intel I219-LM Server Specs Hx1.5 / Tx2.5 / Bx6, rest mostly like official No mods Currently running 4 instances of A:SA Servers (1 is public, rest just for testing performance things, but its doesn't matter if i stop them or not). On the public server the server-fps are really unstable: 1-3: no problems, around 30 FPS 4-6: around 20-25 FPS 7-9: around 15-18 FPS 10+: 10-15 FPS This seems not normal for a host-system like mine but whats your experience in this case? What i've tried to optimize on my windows server until now... disabled designs, beauties etc. set max performance mode (in control panel) disabled unnecessary services disabled hiberation disabled swap (pagesys) enabled high performance mode ofc latest driver and updates installed Currently i'm playing with CPU priority and affinity. I assigned 4 cores to one instance. It really doesn't matter if i assigne 4 or all 16 cores to the instance. The server-fps still bad. < 4 cores you can see a descrease of server-fps when more than 6-8 at the same time online. My goal is to handle more players. Is that not possible with my hardware or there are other tweaks. which i missed? Thanks in advance for any help. So collecting my questions again Whats your experience in terms of server-fps / players? Whats your using hardware and tweaks? Also the question: whats your plans about hosting a full cluster (12 maps) with the current RAM issue?
  19. With the upcoming ASA update of Scorched Earth I'm proposing to include some additional Biomes as a GIFT to the player base. Here are some ideas and hope Wild Card can include this, fingers crossed. ☺️ Death Valley / Bone Yard / Graveyard Biome Tar Pits Biome (has Toxic gasses and Tarpit traps) Geyser Fields Biome Underground Ruined City Biome Baobab Tree Biome with Dragon Blood Trees (similar to Redwood Biome but a desert version) Sand Pits and Sand Falls Quicksand Biome (Imagine Sand Hour Glass)
  20. A structure, such as a pillar, that when placed in a location will demarcate a square area of a certain number of foundations around that structure. Such a structure in 3 or more models, where each model will guarantee a specific square area around itself. Example: 1 - Golden Master Demarcation structure - guarantees an square area of 40x40 around it. 2 - Silver Master Demarcation structure - guarantees an square area of 25x25 around it. 3 - Bronze ... ... ... ... ... ... - guarantees an square area of 10x10 around it. That means: when this structure is placed, in that area anyone cannot place structure in that, unless you and your tribe. Maximum of 2 master demarcation structure per tribe. Inside this area, your decay time od structure will be the same we have now. Out of it, will be something like 2 days. The idea is to vanish that pillar spam.
  21. Hi everyone😃, While I'm aware of mods that help with stats mutation, I'm unaware of vanilla game(with updates and dlcs) settings, which would do something similar. If there are settings for that, please post them. Oh and I'm not talking about settings, which let me hatch 500 Dinos the fastest.😂 So, who feels left out of the topic? In this game, you can breed Dinos and on really rare occasions, you can get a stat mutation. If the stat mutation is actually the stat you desire, well that is a matter of its own. Essentially you would loop this process, until one stat is maxed out or really high. Such a Dino is, arguably, unreasonably good compared to its original ancestors. Naturally you would do that with interesting Dinos, whatever you choose is your choice... My suggestion is to implement settings to single player and dedicated servers, to make stat mutation drastically more viable to the vanilla game (with updates and dlcs). Sliders for single player: Stat mutation occurring from the Mother: 0 to 100 Stat mutation occurring from the Father: 0 to 100 From both Parents the higher stat is inherited 0 to 100 Probability for Health mutation: 0 to 100 Probability for Stamina mutation: 0 to 100 Probability for Food mutation: 0 to 100 ... Gender control? As last idea, after I've reread my post. Maybe it's useful for someone. And all other applicable stats. Or 'Charge' for special stats. 0 means a mutation in that stat never occur and each other value is in proportion. The same would apply for dedicated server, only that the slider would be a value in an .ini file or a launch setting.😎 I've seen post where people asked for, what I suggest is, exactly this or something really similar. I know that there are mods, but none does it as accurate and has some limit to its use. Additionally other settings allow such fine tuning for gameplay, so that stat mutation feels left out, completely. If you don't like this, you have never seen my post. However, If we share some braincells on this topic, please help me to rise more attention.😄 Cheers
  22. Hey guys, Possible noob question, I started playing around with some of the Mods available on the Xbox edition of ASA, and was wanting to give feedback to a number of Mod Authors; both in terms of review and some troubleshooting I experienced with their Mod. I was wondering if there was a community page, a website, or another means to inform and encourage the Mod Authors? Help appreciated. Many thanks, SteinMon1920518
  23. On official PvE, I recently learned that killing tamed creatures doesn’t provide any xp anymore, gutted because the only reasonable way to get xp on ASE was a 450 giga farm, but now we have to rely solely on extinct and tek pods, both of which are pretty mid for levelling late game bearing in mine to hit 200 you need to accumulate over 2 billion xp. Thats 2,000,000,000 ridiculous
  24. Trying to give out rewards for events on a server. Could someone give me the console command for spawning a beelzebufo blueprint? quality doesnt necessarily matter. Tried dozens of different command strings and just cannot figure it out.
  25. 1. The NEW AI Pathfinding is terrible the creatures can't follow in a straight line even when there are no obstacles in their way. 2. Boss fights the rexes refuse to stay focus on the Boss. Fighting the Broodmother and the rexes will ignore the brood to fight the small spiders. Even with whistle target the rexes seem to ignore their commands to focus on random little spiders. The AI is 10x worse than ASE I don't know why it is so bad. The AI needs serious fixing or revert to ASE atleast the boss creature did what they are told. These 2 things is a pain, this could be he difference between having a successful boss run or losing all your creatures and items because they AI is now CLUELESS. Needs serious work and retuning to get the creatures up to speed. They weren't perfect in ASE but I can't remember them being this BAD. Not even close!
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