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  1. I keep attempting to tame them and always on the final wave it dies I had a creature in it giving me 20% per wave and was on 80% and the oasisaur died is this happening with anyone else????
  2. Hey All, my partners is convinced that the wyverns on ASA are smaller than they were on ASE, what do you all thinks? Has anyone done a size comparison?
  3. Looking for a tribe to join in console
  4. Hello, Im looking to hire a modder that will make a mod or mods for a Ark asa server, right now, i would be willing to pay someone to make me a mod that is similar to the pippi mod for Conan Exiles, I want to be able to give admins certain permissions so that if i have a new admin that is sketchy, they dont have full control of the server, even if its a mod that i have to manually put the commands a role can or cant do. I will pay more to have the custom layout based on my brand, Dragon Kingdom, witch i have attached a pic of my logo. Of Corse i will not overly pay for a mod, but im willing to discuss the payment amount, if you want to get in touch with me, my discord server is https://discord.gg/eMDPCKpzt7 or my email is davidmccutchen777@gmail.com. Looking forward with working with one of ya.
  5. All my Dino’s that I’m raising just say “baby wants care” and nothing more specific
  6. skarf

    Phobia

    Hi! I would like to request some sort of phobia-setting, at least for the more well known ones. The solution is quite simple; Allow me to change the titanboa-model into a different model. It can be a dodo or a lystrosaurus, it doesn't matter. I don't want the dino to change behavior, just the model and sound it makes. My phobia is through the roof when it comes to snakes, and it's keeping me from enjoying the game and exploring it on my own. For caves I always have to be with people and play without sound. I find it strange that there is no such setting in the game already after almost 10 years of development, but I'm digressing. I spoke with Genie in a stream once, and he told me to add a suggestion.
  7. I've been playing with a cracked version of ASA on an unofficial server, but after 100 hours, I decided to buy the game because it's fairer this way. When I logged in with the purchased version on the same server I've been playing on, my character was nowhere to be found; it immediately prompted me to create a new character. Is there any way to transfer my character? Supposedly, the cracked version also connects through Steam, so I don't understand why my character is missing.
  8. Okay so the railway tracks are pretty cool. However, much like many things put out by wildcard, they're not perfect. So let's see what we can do to improve them. My first problem came when I tried to place them down. they work fine on the ground, but I ran into problems the moment I tried using them on a platform made of ceilings. The tracks don't snap to pre-existing support structures (foundations, ceilings, pillars, etc.). Why? I don't know about you, but I want to build an actual train station, with structures around it. But okay, we can at least free hand it. So I grabbed a ladder and lined it up, after which I found out that I couldn't snap another track to it, due to a lack of foundation support, despite being placed on a very supported platform of ceilings on pillars. No matter, they have a pillar snap on the corner. I'll place it again hanging off slightly so I can pull a pillar to the ground. Oh? Never mind then. The pillar snap point on the track, used to give it foundation support, is OBSTRUCTED by the track itself. This has likely been unnoticed as it only applies to tracks placed on platforms (even though the pillar snap was easily clear of the actual platform). So, how about we change a few things here; 1) I propose letting it snap to the edges of ceilings foundations, and the tops of pillars. This allows them to snap easily to pre-existing structures rather than having to build something around the tracks. 2) If you choose to snap it, or freehand on a platform, it should be counted as part of the building it was placed on, and be subject to the same foundation support as it. 3) The obstructed pillar snap point when it's place on a platform needs to be fixed, that's just silly. P.s. every time I mention a "platform", I'm referring to a large flat structure built from ceilings on top of pillars being used as support stilts. I am NOT referring to train platforms or platform saddles.
  9. We are waiting for the next SE maps,and aim to be the alpha. Now,looking for mature/kind/experienced/active/conversable members. *About us*: -We are very experienced players with 5k-10k+ hours played each. -We are all friendly and helpful,our team works like a family,we are very united,and respect each other. -We attach great importance to communication, care members' personal feelings, and are willing to listen to members' suggestions -The leader has led mega tribe before,and knows how to run a big tribe,everything will be in order. -We are mature players(all 18+),we can solve problems through communication instead of doing poop. -Everyone will have personal rooms,as long as you are a good member.We won't ignore any members. -We respect the work of each member, and trading is forbidden within the tribe. *What we require*: -Mature(16+) -Active -Mic -Teamwork -Experienced(Have a basic understanding of the game) -Optimistic(Not Afraid of failure/Not Complain) Please leave a message about your discord.
  10. When any one connects to my ASA Server it just shows blackscreeen with where it says "player 1" and nothing happens I tried twice on windows server 2022 and once on Debian. Same result each time. Any1 know what to do server just list: Platform Memory Stats for WindowsServer Process Physical Memory: 188.10 MB used, 221.21 MB peak Process Virtual Memory: 191.74 MB used, 191.74 MB peak Physical Memory: 1951.55 MB used, 22586.94 MB free, 24538.48 MB total Virtual Memory: 1701.96 MB used, 26420.53 MB free, 28122.48 MB total ARK Version: 38.26 SetSettings called: { "defaultLanguage": "en", "gameId": 83374, "apiKey": "*****1aZe", "maxConcurrentInstallations": 3, "modsDirectory": "ShooterGame/Mods", "modsDirectoryMode": "CFCore", "userDataDirectory": "ShooterGame/ModsUserData", "isServer": true, "isServerPcOnly": false, "throttling": { "diskWriteBytesPerSec": 0 }, "premiumMods": { "publicKeyPem": "*****" }, "logger": { "enabled": true, "history": 8, "maxSizeInMB": 2 } } User context not loaded from disk Query server result: 2 mods Mod: Gigantoraptor (975282) requires upgrade/downgrade (5158337 -> 5220726) Mod: Dear Jane (983782) requires upgrade/downgrade (5199957 -> 5230746) Request to Install mod 'Gigantoraptor' (modId=975282, fileId=5220726) Request to Install mod 'Dear Jane' (modId=983782, fileId=5230746) Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/975282_5158337 ... Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/975282_5220726 ... Cleaning up possible 2 output dirs ... Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/983782_5199957 ... Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/983782_5230746 ... Cleaning up possible 2 output dirs ... Starting to download: https://mediafilez.forgecdn.net/files/5220/726/gigantoraptor-windowsserver%2021.zip, file id: 1 Starting to download: https://mediafilez.forgecdn.net/files/5230/746/dear%20jane-windowsserver%2035.zip, file id: 2 WriteBufferWithThrottling: left_to_write 4430767 Successfully completed chunked download for: https://mediafilez.forgecdn.net/files/5230/746/dear%20jane-windowsserver%2035.zip Verifying mod (983782) download ... Cleanup temp directory ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/983782_5230746 ... Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/983782_5230746 ... Unzipping mod=983782 to ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/983782_5230746 ... WriteBufferWithThrottling: left_to_write 512 WriteBufferWithThrottling: left_to_write 87 WriteBufferWithThrottling: left_to_write 76736 WriteBufferWithThrottling: left_to_write 10030014 WriteBufferWithThrottling: left_to_write 26858 Successfully completed chunked download for: https://mediafilez.forgecdn.net/files/5220/726/gigantoraptor-windowsserver%2021.zip WriteBufferWithThrottling: left_to_write 1073056 Verifying mod (975282) download ... WriteBufferWithThrottling: left_to_write 38755 WriteBufferWithThrottling: left_to_write 31 Cleanup temp directory ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/975282_5220726 ... Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/975282_5220726 ... WriteBufferWithThrottling: left_to_write 74 Unzipping mod=975282 to ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/975282_5220726 ... WriteBufferWithThrottling: left_to_write 3715328 WriteBufferWithThrottling: left_to_write 508 Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/983782_5199957 ... Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/983782_5230746 ... Cleaning up possible 2 output dirs ... WriteBufferWithThrottling: left_to_write 79 Moving ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/983782_5230746 to ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/983782_5230746 ... Moving ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/983782_5230746 to ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/983782_5230746 ... WriteBufferWithThrottling: left_to_write 82694 Cleaning up (modId=983782, fileId=5230746) ... WriteBufferWithThrottling: left_to_write 31336 WriteBufferWithThrottling: left_to_write 5485568 WriteBufferWithThrottling: left_to_write 43269 WriteBufferWithThrottling: left_to_write 74 WriteBufferWithThrottling: left_to_write 4800663 Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/975282_5158337 ... Cleanup possible module ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/975282_5220726 ... Cleaning up possible 2 output dirs ... Moving ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/975282_5220726 to ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/975282_5220726 ... Moving ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/.temp/975282_5220726 to ../../../ShooterGame/Binaries/Win64/ShooterGame/Mods/83374/975282_5220726 ... Cleaning up (modId=975282, fileId=5220726) ... Mod valid: Gigantoraptor (975282) Mod valid: Dear Jane (983782) UShooterEngine::LoadGameMods with 2 mods UShooterEngine::LoadGameMods Loading Mod ShooterGame/Mods/83374/975282_5220726/Gigantoraptor/Content/PrimalGameData_BP_Gigantoraptor.uasset : 975282 UShooterEngine::LoadGameMods Using mod asset Package /Gigantoraptor/PrimalGameData_BP_Gigantoraptor as PrimalGameDataOverride. UShooterEngine::LoadGameMods Loading Mod ShooterGame/Mods/83374/983782_5230746/AnimatedSkinPack1/Content/PrimalGameData_BP_AnimatedSkinPack1.uasset : 983782 UShooterEngine::LoadGameMods Merging mod asset Package /AnimatedSkinPack1/PrimalGameData_BP_AnimatedSkinPack1 with PrimalGameDataOverride. Initialize Primal Game Data Override. Added Explorer Note Entry: DEARJANE_EXP_NOTE_1 Added Explorer Note Entry: DEARJANE_EXP_NOTE_2 Added Explorer Note Entry: DEARJANE_EXP_NOTE_3 Added Explorer Note Entry: DEARJANE_EXP_NOTE_4 Primal Game Data Took 0.00 seconds Server: "Sandkassen" has successfully started! Commandline: TheIsland_WP?listen?SessionName=Sandkassen?ServerPassword=HIDDEN?Port=7780?QueryPort=27015? -log -server -NoBattlEye -mods=975282,983782 Full Startup: 79.69 seconds Number of cores 4 Attempting to spawn additional explorer notes Spawning Explorer Note Chest: DEARJANE_EXP_NOTE_1 Spawning Explorer Note Chest: DEARJANE_EXP_NOTE_2 Spawning Explorer Note Chest: DEARJANE_EXP_NOTE_3 Spawning Explorer Note Chest: DEARJANE_EXP_NOTE_4 Init Dynamic Explorer Note: DEARJANE_EXP_NOTE_1 Index: 1,248 Init Dynamic Explorer Note: DEARJANE_EXP_NOTE_2 Index: 1,249 Init Dynamic Explorer Note: DEARJANE_EXP_NOTE_3 Index: 1,250 Init Dynamic Explorer Note: DEARJANE_EXP_NOTE_4 Index: 1,251 FNetGUIDCache::PeriodicCleanAndCompact: 0.03ms total time [ 0.01ms CleanReferences() and 0.02ms compacting]; ObjectLookup.Num()=0 [0 removed]; NetGUIDLookup.Num()=0 [0 removed] FNetGUIDCache::PeriodicCleanAndCompact: 0.02ms total time [ 0.00ms CleanReferences() and 0.01ms compacting]; ObjectLookup.Num()=0 [0 removed]; NetGUIDLookup.Num()=0 [0 removed] F
  11. As a long-time player of ARK, I've poured a significant amount of time into both ASE and, now that it has become more stable on my PC, ASA. While my free-time has not changed in terms of how much I have, what has changed is the quality of the time I choose to spend. For example, ASA would CTD within an hour of me starting to play... That did not help as after an hour I'm normally "getting into the groove". I prefer a "vanilla" experience, as in some cases in ASE mods that I found I liked, or sometimes even relied on, either stopped being actively developed, or the modder would change integral parts of their mod I particularly liked and I'd either have to stop using that mod, or couldn't use the mod for the reasons I started using it. But I would use those mods where I saw a need to improve the use of my time in ARK (less time spent on base healing dinos and raising babies and more time exploring, resource gathering, caving for artifacts and higher-end BPs and fighting bosses for Element - the "fun stuff"). To that end, I've found myself wanting particular things, or wishing they'd add things to ASA that weren't/aren't there in ASE (seeing as we have a DLC pack now, perhaps it could be added to that over the base game - to keep the "core experience" as is if people do not wish to buy the DLC to keep their experience 'pure' - or to incentivise buying the DLC): (These are, for the most part, REQUESTS/SUGGESTIONS aimed at QoL improvement) 1. Out-of-Combat healing - A food item that can be used on any dino (carnivore or herbivore - or an item for each type) that heals it for a % of its health, in a manner that is far less button-holding-intensive that force-feeding a Rex, and less resource intensive than Veggie Cakes, but unable to be used in combat. This alone equates to a large amount of time - healing up dinos after a boss fight. You could argue that this would unbalance PvP, however the approach for that is quite simple: make it less effective in PvP compared to PvE/SP to the point where, while it is still viable, it does not impact the general "balance" of PvP (e.g. If it does 10% healing in PvE/SP, it only does 2% in PvP - numbers are for effect only, but they do seem reasonable). This also does not take away from the importance or significance of the Daeodon, as the Daeodon can still heal in combat. The effectiveness could be editable via a Slider (SP/non-dedicated) and/or ini line. 1a. Out-of-Combat healing (Endgame) - With endgame/Tek, the food item could be replaced with a Tek device that emits a healing pulse over an AoE, fuelled by Element - with the Element drain-rate being tied directly to the amount of damage it is healing per pulse (in essence, out-of-combat Daeodon healing but a Tek device using Element) so if it's healing only 1000HP of damage, it uses 1 Element per pulse (as an example), however if it's healing 1,000,000 (combined) HP it might use an entire Element stack per pulse. The effectiveness could be editable via a Slider (SP/non-dedicated) and/or ini line. 2. Breeding manipulation (Endgame "Gene Resequencer") - A Tek device and/or improvement to the Incubator (either the Tek device combines the abilities of an incubator, or is used alongside - but for one egg at a time, as an egg-sample... 😛) that allows the player to select stats and colours (based off parents) of a baby prior to hatching/birth. Obviously selecting stats would unbalance PvP, so the device (in PvP) would not have that function. The device would not be able to improve stats in any way but, at the cost of Element Dust (the dust, as a medium, in finer than Shards and allows the dust to be injected into the embryo), in PvE and SP would enable the player to pick the best stats (with cost increasing per positive stat selected) and colour of the offspring - ensuring the baby you're going to raise is as good as you want it to be, or at the very least the actual colours you wanted. This, from a QoL perspective, saves an inordinate amount of "down time" - you're in game, but you're not really playing... At an added Dust cost, you can introduce colours that are not applied to the parents (say both parents are Black and Grey, you can change the colours to Purple and Green for the offspring but it will cost a sizeable amount more Element Dust). The costs could be editable via a Slider (SP/non-dedicated) and/or ini line. 3. Tek 'Shield Trap' - The Tek Shield Trap is essentially a Tek Bear-Trap that can hold dinos of any size in place, for twice the time of bear traps - however the trap must be 'loaded' with Element first (an Element stack will hold Giga-sized creatures, with the field being less effective/unable to hold larger creatures with less Element supplied). It projects a 'reverse shield' or 'one way force field' - those inside it cannot get out, but those outside can walk, or fire, through. Single-time use but it can be picked up, if the trap is not sprung. Because it's Tek, it has IFF (i.e. it won't trap a friendly, and will allow them to pass through the shield, even from the inside). The enemy/non-aligned units caught inside the Shield Trap receive a 'Tagged' debuff that enables Tek Tranquiliser turrets to target them (they won't fire on anything that does not have the 'Tagged' debuff). Having it function only when loaded with Element ensures it can't be "cheesed" in PvP - however setting a well-coordinated ambush is still very much on the cards. The effectiveness could be editable via a Slider (SP/non-dedicated) and/or ini line - filtering out anything above or below a particular drag weight, useful for unofficial servers. 3a. Dedicated Tek-Tranquiliser 'Pacifier' turret - Intended for use alongside the Tek Shield Trap, is the Tek Tranquiliser Turret (potentially called 'Tek Pacifier' turret) and the Tek Tranquiliser Rifle (TTR). The turret, using either Element Shards like the Tek Bow, or using Darts/Shock Darts (less preferrable/effective) can shoot at dinos to knock them unconscious, dealing exactly the right amount of torpor without harming the taming progress/efficiency. The turret is limited to only shooting at targets that are specifically marked by a particular debuff tentatively called 'Tagged', which is where the Shield Trap, or the TTR comes in. These could essentially enable 'Automated Taming Facilities' - an endgame Tek upgrade to the veritable 'Taming Traps' used by literally everyone - drop in your tame, tag it (using a Shield Trap in the facility, or your TTR) and watch as the facility drops your tame for you. The effectiveness could be editable via a Slider (SP/non-dedicated) and/or ini line. 3b. Tek Tranquiliser Rifle (TTR) - A Tek Railgun-type weapon that uses Element and deals huge amounts of torpor at long range, with the ability to use a scope to zoom in on the target as it's primary mode. It also does minimal physical damage to the target. However, in its secondary mode, it applies the 'Tagged' debuff so any Tek Pacifier turrets in range will target the 'tagged' character until they are unconscious. The TTR is less effective on players (to minimise PvP shenanigans) and is only slightly more effective than traditional tranqs on already-tamed creatures (again aimed at minimising PvP hijinks). The effectiveness could be editable via a Slider (SP/non-dedicated) and/or ini line. 4. REQUEST/SUGGESTION -Expanding the Game Settings for Single Player/non-dedicated servers within the game. Not everyone is competent, confident, or understands the how/why of editing the ini files. For example there are a number of settings I apply (via ini file) that might seem confusing or even intimidating to others, so having these options available via the in-game settings sliders/checkboxes simply makes sense. Things such as (specific to ASA): -Enabling/Disabling requirement to be in range of Cryofridges to use Cryopods -Increasing/Decreasing the range from Cryofridges that Cryopods can be used -Enabling/Disabling the use of fliers on non-flier maps (Aberration and Genesis Pt 1 - when they are released for ASA, and the Svartalfheim mod - as an example) -Enabling/Disabling the use of Tek abilities - including flying (example, Genesis Pt 1, the 'Tek Cave' - Boss fights)* -Increasing/Decreasing the Imprint Quality per imprint (currently only able to be manipulated via the ini) -Event activation/deactivation (which I believe *was* something at least attempted in ASE?) * Regarding the Tek Cave specifically - AI pathing, while improved, is not at the point where (particularly as a single player/small group) bringing large numbers (more than 2 or 3, plus your own mount, per person) is viable. Dinos still run/fall off the edges, and because you can't cryopod/un-cryopod dinos, you either run with minimal numbers to reduce that stress, but at the cost of facing large numbers of powerful, high-level dinos with less combat power. By allowing an option to use Tek in such areas, and in boss fights, doesn't detract from the core gameplay on official servers at all but can positively, and significantly, impact Singe-Player/non-dedicated/unofficial servers. 5. Firearm effectiveness (in PvE/SP) - Guns are not as effective against dinos, even when some of them 'look like' they should be. It has been like that since ASE. Certain mods got around this issue by adding in different ammo types specifically for use against dinos... For unofficial/PvE/SP or non-dedicated servers, having the ability to specifically enhance the effectiveness of ranged weapons would be "simple" to implement (effectively 0/false by default, but 'gun damage' could be multiplied by a specific amount entered). The effectiveness could be editable via a Slider (SP/non-dedicated) and/or ini line. 6. Tek Suit (Protective Values) - The Tek Suit... It enables the player to do 'superhuman' things, survive in the vacuum of space and everyone feels like Iron Man. Right up until you're in a cave full of noxious gas, or in a radiation zone. When wearing a powered, complete Tek Suit, and a player encounters noxious gas (the Redwood cave on the Island, for example) or radiation (such as the depths of Aberration) the suit *should* draw more power (take more Element) to protect the user from these environmental hazards. This functionality could/should be added into the Tek Suit and configurable either via a checkbox (for SP/non-dedicated) or an ini file (for unofficial servers) - this would have no change on PvE/PvP. 7. Flintlocks/Muskets - Please consider adding (either as part of the base game, or as part of Bob's Tall Tales) a Flintlock (pistol) and a Musket (rifle). Short range, high damage (to players), single-shot, long-reload-time weapons that are made with wood, hide and metal ingots at a Smithy while ammo for them ('Primitive Shot') can be made in your inventory (using gunpowder and metal ore), or faster via a Smithy. As powerful as a shotgun up close, but at a point target, and takes as long, if not longer, to load as the Pump-action Shotgun. Why? Mainly for enhancing roleplaying. Providing a type of firearm that, while powerful, is not going to destabilise any kind of balance nor does it take away the usefulness/effectiveness of other, more advanced weapons in game. Thank you for reading. Let me know your thoughts and I, and others I know, would really like to see things like this added to ASA to improve the way we play and, after slogging it out to endgame, a way to reduce the time spent doing "the mundane, back-at-base" stuff and more time out doing what we're all wanting to do - survive, tame, breed, raise and ascend.
  12. I can’t play ASA As i can’t see any of my health, hunger, water and more. as the ui doesn’t fit and yes changing size can help but then it is small so i can’t see it so if we can change the safe zone it would fix this problem and i probably not the only one with this issue. (Idk if this was just for ASE Feedback but i couldn’t find ASA So i am posting it here)
  13. Welcome to Ark Rats Scorched, we are a pvp asa server with some rules about combat so that everybody will have fun experience that doesn't require people to be playing the game all of the time. We will be playing with Bob's tall tales active so you will need to pay for it. If tribes want to fight they must both sign a war declaration and raiding is completely forbidden (except on Saturdays when tribes that are at war can raid each other) rates: 1.75x xp 3x harvesting 5x taming 10x maturation and gestation 0.25x mating cooldown Mods: All of the ark additions mods available for scorched Dino depot Stack mod Bobs tall tales (paid) Any other mods will be considered if suggested to me join discord below for more info or if you want to join. https://discord.gg/p59XFVyM
  14. Can you guys please add transitions? to ark survival evolved and ark survival ascended when a scorched Earth comes out. And not the traditional spawn mechanic. A new spawn mechanic for the game would revolutionize it? So instead of having to leave the game. Like exiting to main menu. You just get placed on the next ark That way, the cutscenes play properly. So each story ark Are connected. To each other. So you don't have to like exit every time anymore. You're just placed there on the map with all your dinos. And I have another pair of suggestions for the game. Add. Base blueprints So if you wanted, you could copy paste your base. And have it as own placeable Structure without the need of mods. To refine ark survival evolved. In some capacity. So let's say if you wanted to take your dinosaurs from one ark to the next. Without. The need of a transmitter Or terminal. Basically having it where the dinosaurs can ascend with you And this other suggestion is give dinosaurs implants. Please. But your dinosaurs can ascend with you. Where there levels increase. And also can you guys add new tek saddles? For ASA. For creatures who don't have it. Creatures like the giga yuty spino therizinosaurus tuso And also you guys need to make a remake. Or a downgrade edition. Of ark survival evolved. Everything that ascended has. And this version of evolved would have a fresh new code. Just like a Ascended. And also there should be new animations for the obelisks So when you defeat a boss. That corresponds with the Certain obelisk. The obelisk powers down. It basically sits on where the terminal Is sitting And also you guys should add mod support. To the first game. And I know ascended has that. But anyway. ark survival evolved has gone without many updates for a while. I would just love it if evolved. Got a refreshed version of it. For all platforms. But you guys don't have to do it if you don't want to. I would just love. Something new and refreshing for Ark: Survival Evolved. I would just love something new and refreshing for that game. Because it's kind of sitting in the dark. And I know that ark survival Ascended. Exists. But I can't play that game. Because it's not on my console, it's unplayable. On mine. But back to what I was saying about the whole. Transitions, thing. I want Ark: Survival Evolved and ascended. Do have transitions. From one map to the next. Without the need of exiting to main menu. Every time you wanna load up the next dLC. It just takes you right to it. That way, the cut scenes that were made for ASE! Actually work like cut scenes And not. just lore bits. Basically where it doesn't roll to credits every time anymore. Twitter just shows the cut scene. And then spawns you on scorched. With your extra levels. All I'm saying IS that I wish Ark ASE! Continued. I haven't seen a single improvement to it in a while. And I get the whole broken code thing but. I just wish that the game had more dinosaur to it And just a few small minor updates. Because I have a bug with my game where when I'm trying to ride a Dino. And I try to set the weight. Stat It makes whatever small creature I ride. OverEncumbered. And it's really annoying. Because I can't take anything small into the caves. To retrieve the artifacts. Each boss. I'm just saying I would like to see something new. For ASE! New dinosaurs for it new features for it. Just something new with ASE! Because it not getting updates. Scares me for the future of that game. I'll, I'm begging for. Is a last Gen. Remake. You have made a next-gen. One. So how about a last Gen. Remaster? Of the sort. That bring. everything from Ark survival ascended. To a more purified version of ark survival evolved. With new dinos, a newer code. And a fresh new take on the OG game. And I understand that ark ASA exists. But that's a next gen Remake. Of the game. That has new stuff in it. All I'm asking for is just another ark game. That has every model And every asset. From the original game just made better. That's All I'm saying Because some of us can't experience what ASA has to offer. That's why I want there to be an ASA. Downgrade edition. That takes Asa. And brings it to the last Gen. Platforms. I've always wanted that. Can you guys at wildcard make that happen? Cause its my most wildest dream.
  15. Jerboas on ASE were pretty mid tbh, so let’s fix that First, being the main shoulder pet on scorched, they should have an insulation bonus when being carried, similar to an otter. But instead of mainly cold resistance with a little heat res like the otter, swap that around so they specialise at keeping you cool. This should be affected by the melee stat, just like otters as well. second, they should be able to spawn at the normal level ranges, rather than all of them being level 1 regardless of server settings.
  16. Join Rowdy's PVEandChill! Brand new Ark Survival Ascended server currently looking to fill 17 spots. Groups welcome! Relaxed server. 18+. Will be looking at doing part time PVP in the future. Current Map The Island Current Modifiers XP x2, Taming x5, Egg Hatch x10, Baby maturation x5, Resource Collection x1.5 Reply for discord link if interested.
  17. Does anyone know how to unlock the Electronic Binoculars via .ini code? in Ark Survival Ascended. I've made several unsuccessful attempts: EngramEntryAutoUnlocks=(EngramClassName="EngramEntry_WeaponElectronicBinoculars_C", LevelToAutoUnlock=5) EngramEntryAutoUnlocks=(EngramClassName="EngramEntry_ElectronicBinoculars_C", LevelToAutoUnlock=5) I appreciate any help. Thanks to those who respond!
  18. This has been a wanted feature for a while, but I suggest a Metal Tier Bookcase with 1,000 slots. It can resemble a file cabinet.
  19. Hello! @acekorneyaI'm getting an error on my PS5 when trying to login to the server. It seems everything is setup correctly and I can find it in the server browser but when trying to login I get a connection timeout error. Any clue on what my issue might be? Thanks!
  20. 🦖 New Update for Ark Survivors! **Introducing POK-manager.sh: The Ultimate Ark Survival Ascended Server Management Script** We are excited to announce the release of POK-manager.sh, a powerful and user-friendly script for managing Ark Survival Ascended Server instances using Docker. Whether you're a seasoned server administrator or new to the world of Ark Survival, POK-manager.sh simplifies the process of creating, managing, and maintaining your server instances. **Key Features:** - Easy setup and installation with step-by-step instructions - Intuitive command-line interface for managing server instances - Create, start, stop, update, and monitor server instances with simple commands - Customize server settings, mods, and configuration through the script - Send chat messages and execute custom RCON commands on server instances - Schedule automatic server restarts using cron for optimal performance - Backup and restore server instances with ease - Comprehensive documentation and troubleshooting guide POK-manager.sh is designed to streamline your server management tasks, allowing you to focus on enjoying the game with your community. With its extensive set of features and user-friendly interface, POK-manager.sh is the ultimate tool for Ark Survival Ascended Server administrators. **Getting Started:** To get started with POK-manager.sh, follow these simple steps: 1. Ensure you have the necessary prerequisites installed (Docker, Docker Compose, Git) 2. Go to the repository from GitHub: https://github.com/Acekorneya/Ark-Survival-Ascended-Server 3. Follow the installation instructions in the README file 4. Start managing your server instances using the provided commands For detailed usage instructions, examples, and troubleshooting tips, please refer to the comprehensive README file included in the repository. **Support and Feedback:** We value your feedback and are dedicated to providing the best possible experience with POK-manager.sh. If you encounter any issues, have questions, or would like to share your thoughts, please join our Discord server: KNY SERVERS: https://discord.gg/9GJKWjQuXy We look forward to hearing from you and seeing the amazing Ark Survival Ascended Server communities you create using POK-manager.sh! 🎮 Join Our Community Cluster Server: Join Our PVE ARK Cluster Server: POK-PVE-Community-Cluster - Running Both Map in Cluster and More to Come as they release and added to the cluster - PVE: A peaceful environment for your adventures. - Flyer Carry Enabled: Explore the skies with your tamed creatures. - Official Server Rates: Balanced gameplay for an enjoyable experience. - Always Updated and Events run on time of released - Active Mods: We’re here to assist you whenever you need it. - Discord Community: Connect with our community and stay updated. - NO CRYPOD RESTRICTION USE THEM ANYWHERE!.. Make sure to select "SHOW PLAYER SERVER" To be able to find it in unofficial 🔗 Join Our Discord: Stay connected and get the latest updates: https://discord.gg/9GJKWjQuXy
  21. I believe that the generator area cap is very restrictive especially for medium sized bases. The cap of 3 feels low when I can't reasonably power my entire base. I believe increasing the cap to 6 would be reasonable. I've shown an example as well. The green circles is where I currently have generators; the red is where I cannot place them.
  22. im planning to build my own server using dedicated server. i want to build server as close to official server environment, but it seems to have different dino tamed-add stat, tamed stats, and tamed-affinity stats compared to Single play game difficulty choosed on start. ive serched on wiki, it said like this on default. but mine are different on health and dammage scale PerLevelStatsMultiplier_DinoTamed[0]=0.09 PerLevelStatsMultiplier_DinoTamed[8]=0.07 PerLevelStatsMultiplier_DinoTamed_Add[0]=0.03999 PerLevelStatsMultiplier_DinoTamed_Add[8]=0.0399999 PerLevelStatsMultiplier_DinoTamed_Affinity[0]=0.189999 PerLevelStatsMultiplier_DinoTamed_Affinity[8]=0.1899999 so, which one should i follow to build my server same to official server on ASA?
  23. I'm curious to know what ya'll are doing for rules when it comes to PvP Cave building. We have a rule that you can build in caves but cannot directly block the spawning of artifacts/loot drops. I know some people like to block the cave entrance and I think that it's fine if it's not a cave with an artifacts/loot drop but if it is we'd want to keep that open, however, I know some players that join would argue that point that it limits the area that you can build and defenses which I get so I'm looking to know what everyone else is doing around this topic. The goal here is to provide a balanced fair PvP experience (as much as possible anyway)
  24. Ran alpha dragon out of blue ob and the dragon stayed invisible through the whole fight. Due to the game glitch we lost the fight. Can’t upload video but have a hand full of clips. Would like to get everything we lost from the fight due to the game being broken.
  25. Hello, I have had an issue recently in which my single player world has seemingly been lost. I say seemingly because every time I try to open the world my game closes. I am playing on PC and had recently tried to make a custom mod for the game, however I don't know how that could've caused this issue. My world settings are gone, my mods had been deactivated, there's no "Join last world" option in the main menu anymore, and the aforementioned closing when trying to open the world to see what happened. I had tried to revert back to my last save but it won't even allow me to click on the "browse" option when accessing the file. I am truly lost and do not know what to do, is my world just gone like that? That's infuriating if so as I have roughly 183 hours in that world (Yes some AFK but still) and honestly If this issue isn't fixable, I might drop the game entirely as this is ridiculous. Please help me if you know a potential fix as I still do hold out hope for this game. Thanks
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