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Attercopus aquatrophyx - the semi aquatic trophy collector
SmileShape posted a suggestion in Creature Submissions
ART by SmileShape Common Name: Attercopus Species: Attercopus aquatrophyx Time: Early Devonian Diet: Piscivorous Temperament: Territorial Wild: “Saying that Attercopus aquatrophyx is an unusual creature, would be an understatement. While only a few spiders managed to master a semi aquatic lifestyle, these resorted to almost fully aquatic life. They very rarely get out of the water and spend most of their time latched onto underwater rock formations. With their diet consisting mainly of small fish, most ocean dwellers don’t have to worry about these arachnids, but any survivors should keep their distance just in case.” Domesticated: “Attercopus is a true trophy collector. They’re remarkable at recovering all kinds of spoils of war from their fallen enemies. Some survivors have even managed to come up with ways to utilise those rare finds to increase this spider's performance even more. Another thing worth mentioning is that its tail, seemingly ending with a stinger at first glance, can actually split the last segment and can fire a very high pressure water stream, using the supply stored in this arachnid's abdomen. I’ve seen Attercopus use this ability mostly to propel themselves and perform rather high jumps, but the pressure at which the water is coming out is so high, that I bet it could be used offensively as well.” Introduction: Greetings, survivors! I introduce to you the semi aquatic tribute and artifact collector; the Attercopus ! The foundational ideas and selling points for this arachnid include: Getting you through most artifact caves Helping you get the much needed tributes for boss fights Customizing how you can use this creature with the addition of tribute enhanced saddle attachments Size comparison next to an average survivor, Sabertooth, Carno and Rex Wild Spawns deep underwater latched onto rocks and cliffs. Will attack smaller creatures and survivors that come too close to it. Suggested stats at lvl 1 Health: 650 Stamina: 380 Oxygen: N/A Food: 1500 Weight: 350 Base Damage: 35 Taming Process: Firstly, you need to have some kind of tribute in your inventory. Rex arm, Megalania toxin, Therizionsaurus claws doesn’t matter which one you have as long as you have at least one. Wild Attercopus will not attack you when you have a tribute on you. Instead, they will be interested and let you come closer. When you do come up to one of them, they will grab one of the tributes in your inventory and inspect it. Upon inspection, the spider will choose a target for you nearby, which you’ll have to go and kill. Once you do, you’ll have proven yourself to the Attercopus a bit more and the taming will progress. Repeat until tamed. Taming varies on the type of tribute given to Attercopus. It is worth noting that you shouldn’t keep showing the same tribute over and over. Try at least three different ones to ensure maximum taming effectiveness. You’ll also receive different results, depending on what tributes you show to Attercopus. If given regular tributes, spider will point you to kill something like a Megalodon or Dunkleosteus and give you the usual taming speed. Alpha tributes are twice or three times as effective (depending on creature, Raptor claws give 2x, Rex/Mosa Teeth give 3x etc), but will also make you kill bigger creatures, in this case more along the lines of Mosasaurus or Plesiosaurus. You can also use Boss Trophies to tame Attercopus instantly after a single hunt, but during the hunt, you’ll be forced to hunt down an Alpha Mosasaurus or Tusoteuthis. Warning! This taming method won’t look for a creature on the map and instead will force spawn one for you to kill. These creatures will always be max level, never drop any loot/tributes and will always be untameable. This is to prevent people from exploiting the taming through mass taming high level aquatic tames or farming rare tributes. Tamed: Saddle: Saddle Attachments Variety of augments that can be applied to Attercopus’ saddles (one at a time) giving different buffs. Hydro Menace attachment (made out of Spino sails, Sarco skins and Basilo blubber) - increased swimming speed, lower stamina consumption, better maneuverability underwater, water supply stat is doubled Spiky Crawler attachment (made out of Theri Claws, Rhino Horns and Thyla Hook-Claws) - increased wall climbing speed, damages attackers on contact (roughly 15% damage dealt to Attercopus is dealt back) and deals grounded debuff (prevents flyers from flying as long as the debuff is active) Adaptive Survivalist attachment (made out of Yuty Lungs, Sauropod Vertebrae and Megalania Toxin ) - 20% increased armor (aka +20% saddle armor), greatly increased insulation for the rider and immunity to most weather conditions while mounted, increased stamina regen Passive Abilities: Steady legs Four well coordinated pairs of legs not only grant this creature the ability to scale walls, but also omni-directional movement (this includes stuff like sprinting backwards!) Water Supply Water Supply is a new stat replacing oxygen for Attercopus. It’s used for some of this spider’s water related abilities. This stat will only refill upon contact with water or when an opponent is hit with the dehydrating bite. Artifact Collector This creature can carry multiple of the same artifact in its inventory. When carrying any type of artifact or while being in close proximity to an artifact (either in a stand or in a cave), it gains 40% damage resistance against creatures with drag weight of 350 or lower. Pay Tribute Attercopus can detect creatures that give tributes or select drops, from great distance, if given a sample of item dropped by those creatures. For example: if you show Attercopus a Spino sail, it’ll then show you where the nearest Spinosaurus is on the map. Attercopus don’t forget, so you only need to show it every tribute once. It can only be searching for one species at a time however. During searching, Attercopus does 2x damage to this creature only and damage it receives from that creature is halved. (applies only to wild creatures) It also makes those creatures drop twice as many tributes/drops and enhances the quality of items you receive from killing alpha creatures. Creatures that can be tracked and what item do they require to be tracked/give double the amount of: Allosaurus Allosaurus Brain Argentavis Argentavis Talon Basilosaurus Basilosaurus Blubber Giganotosaurus/Carcharodontosaurus Giganotosaurus Heart Megalania Megalania Toxin Megalodon Megalodon Tooth Diplodocus/Brontosaurus/Titanosaur/ Amargasaurus Sauropod Vertebra Sarcosuchus/Deinosuchus Sarcosuchus Skin Spinosaurus Spinosaurus Sail Therizinosaurus Therizino Claws Thylacoleo Thylacoleo Hook-Claw Titanoboa Titanoboa Venom Tusoteuthis Tusoteuthis Tentacle Rex Tyrannosaurus Arm Yutyrannus Yutyrannus Lungs Woolly Rhino Woolly Rhino Horn Rhyniognatha (male only) Rhyniognatha Pheromone Ceratosaurus Ceratosaurus Venom Spine Fire/Lightning/Poison Talon Fire/Lightning/Poison Wyvern Deathworm Horn Deathworm/Iceworm Basilisk Basilisk Scale Nameless Nameless Venom Reaper Queen Reaper Pheromone Gland Rock Drake Rock Drake Feather Gasbags Gasbags Bladder Crystal Wyvern Crystal Talon Alpha Creatures Respective Alpha Tributes Actions: Dehydrating Bite (, , ): Basic attack dealing damage. Decreases water stat of survivors and stamina of creatures on hit. Replenishes water supply by a percentage with each hit Wall Climbing (, , ): Toggle wall climbing. Works both on land and underwater. Proppel (Click/Hold Space, , ): Attercopus propels itself into the air with the water pump tail. Height it’ll reach while doing so, depends on how long you hold the button (click = typical jump, hold for a bit = Reaper type jump). Used underwater can propel the Attercopus back to the surface. Requires and uses water supply instead of stamina. Water Pump (Click C, , ): Spider fires a high pressure stream of water from its tail pushing back smaller opponents and greatly slowing down bigger ones. Can be used both on land and underwater. This attack also triggers hydrated buff for creatures with access to it and puts out creatures that have been set on fire. Requires and uses water supply instead of stamina. Artifact Echo (Click Ctrl): Cosmetic roar/hiss/spider noise. Highlights artifacts if there are any nearby. Conclusion: Thanks for reading through the whole thing, I appreciate the effort. -
artifacts Add ability to get artifacts from club ark.
VvSookievV posted a suggestion in Game Suggestions
Seeing how you guys put all the artifacts in caves that people lock down you should add an ability to win artifacts in club ark. I shouldn't have to pay some random money to do a boss fight.