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Found 18 results

  1. Hola que tal a todos los que ven mi publicación se podría decir. Me gustaría saber si podrían aclarar mis dudas, en el apartado de las reglas para subir mi dinosaurio para votar por el mapa o mapas de ark survival ascended dice que debo hacer 6 publicaciones para participar. ¿Te refieres a publicaciones como estas o comentas publicaciones? La criatura debe ser del mundo real o no, pregunto por el Yi Ling que ganó por aberración y hasta donde yo sé sería una criatura fantástica. Pregunto ya que utilizo un traductor para leer los requisitos o traducir esta publicación que estoy escribiendo en español. Estaría encantado de participar en un mapa futuro.
  2. Engrams should be able to be better sorted and ordered according to what your looking for besides just the maps and dlcs. Now instead of just DLC you can also sort by Category and Technology Level. Using these 3 together as well as the search bar can help you find things especially when their names may be just a bit off from what you think and don't want to scroll through the huge wall of engrams to find it. - Category - These sort items based on what they are and the various uses and type of item they are. Like the craft able Resources in a Fabricator, or all the ammo types, or the tools for painting, or every saddle. You can even add Subsections to be more specific. Structures - All peaceable structures, this includes all normal building pieces, Platforms, stations, systems like pipes or electricity, containers, decoration and deployable harvesters like Oil Rigs, Sap Taps and Gas Collectors. Construction - Alternative version of Structures that only has building pieces that are not stations or containers, wires, pipes or the sort except for Ladders and Elevators. Only has building pieces of the Thatch, Wood, Stone, Metal, Greenhouse and Tek tiers. Equipment - Every player wielded, used or equipped item that is not just a consumeable, including Blood Syringe, all handheld tools and weapons including their ammo, all armor, GPS, dino tracker, waterskins, explosives. - Subsections - Ammo, Weapons, Armor, Tools, Gadgets, Explosives, Misc Saddles - Saddles - Subsections - Aquatic, Terrestrial, Aerial, Platform, Industrial, Tek. Resources - Everything that can be crafted as a resource that is used by other things or in crafting stations by the player like Mortar and Pestle, Fabricator and Element conversions. Decor - Every item that doesnt have an immediate or very important obvious use in the game besides rpg value or decoration or just gas good decorative application, including chairs, tables, torches and lighting, mirrors, paintings, maps, rugs, trophy stands. - Subsections - Furniture, Lighting, Wall Mounted, Floor. Pilotables - Rafts, canoes, and manned seige weapons like ballistas and Catapults that players have to use manually. Tools - Smaller section directly for all the useable non weapon items like paintbrushes, whips, scissors, pickaxe and axes, magnifying glass, spyglass, binoculars etc. Smaller and more specific than just Equipment. Agriculture - All subsection items related to crops and plots, compost Bins, re-fertilizer, pipes, greenhouse, Beer Barrels. Industrial - Has every Fabricator or Industrial tier item including all electrical components and electricity powered objects. Taming - All weapons use able for taming like the Club, Slingshot, all Bow types, all tranqing ammo, includes Catapults and such for Golems and Karkinos, Harpoon and its tranq Bolts, darts and long neck rifle, anything that aids in taming or is a taming food like Bug Repellant, Bola and Prod, traps like Bear Traps. - Technology - This sorts things by the tag or definition of what tier of technological advancement they are. For example - Spears, Campfires, Cloth Armor, and Stone Tools are all in the Primitive or Thatch tier. Each tier is represented by a material, or an item quality, depending on what fits the best. Primitive/Thatch - Thatch building tier, Stone Tools, Cloth Armor, Campfire, Cooking Pot, Slingshot, Bow, Mortar and Pestle, Small Storage Box, Hide Sleeping Bag, Raft, Wooden Shield, Saddles below level 20. Ramshackle/Wood - Wood building tier, Hide Armor, Large Storage Box, Bed, Refining Forge, Smithy, All metal Tools, Ammo and Weapons below level 40, Ghillie Armor, Flak Armor, Saddles below level 40. Apprentice/Stone - Stone building tier, Stone Fireplace, higher tier metal tools and weapons above level 40, guns and ammo, fabricator, Bunk Beds, saddles below level 60 Journeyman/Metal - Metal building tier, more guns and their ammo, industrial stations, turrets, seige turrets, Saddles below level 80, Mastercraft/Polymer - Tek-like industrial items that are not Tek and dont require boss kills or Element to unlock/power like the Incubator. Very advanced items that are near basic level cap. Highest level Non-Tek saddles. Ascendant/Tek - All Tek items and engrams.
  3. Name: Rugops Species: Rugops Primus Time Period: Late Cretaceous Temperant: Aggressive Credit goes to W. Rex Rugops in Ark Extinction: Rugops, the mighty carnivorous dinosaur, could possess an ability called "Primal Roar." When activated, Rugops lets out a powerful roar that temporarily boosts the attack and defense stats of nearby allied creatures. This primal aura of strength and intimidation can turn the tide of battle in your favor, making Rugops a valuable asset in group engagements. So, unleash the primal power of Rugops and dominate the Extinction! 🦖🔥💪 Rugops can be absolutely terrifying in Ark Extinction! With its sharp teeth, powerful jaws, and intimidating presence, Rugops is a force to be reckoned with. It can swiftly take down smaller creatures and even pose a threat to larger ones. Approach with caution or be prepared to face the wrath of this fearsome predator! 🦖😱💥 Rugops can be Ark's ultimate boogeyman! With its stealthy movements, razor-sharp claws, and bone-chilling roars, Rugops can haunt the nightmares of survivors. It lurks in the shadows, striking fear into the hearts of those who dare to cross its path. Beware, for the Rugops is the stuff of legends and tales whispered around the campfire! 🦖😱🔥 Rugops in Ark Survival Ascended can be an absolute nightmare fuel! Its menacing presence, blood-curdling roars, and relentless pursuit make it a fearsome adversary. With its sharp teeth and powerful attacks, Rugops strikes fear into the hearts of even the bravest survivors. Prepare yourself for a bone-chilling encounter with this terrifying predator! 🦖😱💀 Credit goes to NixAndNitz Rugops in Ark Extinction can be incredibly creepy! With its eerie appearance, haunting growls, and ability to seemingly appear out of nowhere, Rugops can send shivers down your spine. Its stealthy nature and unsettling presence make it a true nightmare-inducing creature. Don't let your guard down, or you might find yourself face to face with this bone-chilling predator! 🦖😱🌑 for a tamed Rugops in Ark Extinction where they have an increased chance of finding and collecting valuable loot from defeated enemies? It would make Rugops an excellent companion for treasure hunting and looting adventures! 🦖💰💎 When it comes to comparing Ark's Carnotaurus and Rugops, both dinosaurs are formidable predators in their own right. The Carnotaurus is known for its speed and agility, making it a swift and deadly hunter. On the other hand, Rugops possesses a more eerie and intimidating presence, with its unique appearance and bone-chilling roars. While both creatures can strike fear into the hearts of survivors, Rugops adds an extra level of creepiness to the mix. It's like comparing a fast and ferocious predator to a lurking nightmare in the darkness! 🦖😱🏃‍♂️🌑 To tame the horrifying predator Rugops in Ark Extinction, you'll need to use the standard taming methods. Prepare some tranquilizer darts or arrows, along with plenty of narcotics and food for the taming process. Approach Rugops cautiously, aim for its body, and deliver the tranquilizers to weaken it. Once it's unconscious, feed it the appropriate food to gain its trust. Be patient, as taming Rugops can be a thrilling and challenging experience! Good luck! 🦖🎯🍖 Rugops can be found in the wastelands of Ark Extinction. They are known to roam the desolate areas, such as the Desert and Snow biomes. Keep an eye out for their distinctive appearance and fierce demeanor while exploring these regions! 🦖🌵❄️ The saddle for the terrifying predator Rugops in Ark Extinction would be designed to match its bone-chilling nature. It might have a dark and menacing appearance, with sharp spikes or jagged edges, reminiscent of the predator's fearsome teeth. The saddle could also incorporate eerie elements like skeletal motifs or glowing accents, further enhancing the overall terrifying aesthetic. Riding on such a saddle would make you feel like you're harnessing the true power and terror of Rugops! 🦖😱🔥 Rugops in Ark Extinction is perfect for Halloween because of its bone-chilling appearance and eerie characteristics. Imagine encountering this terrifying predator in the dark, with its glowing eyes and haunting roars sending shivers down your spine. Its unique abilities and sinister presence make it a perfect addition to the Halloween-themed gameplay. Taming and utilizing Rugops during this spooky season would add an extra level of thrill and excitement to your Ark adventures. Get ready for a bone-chilling Halloween with Rugops in Ark Extinction! 🦖😱🎃🌑 People in the Ark Survival Evolved community should vote for the bone chilling predator Rugops for Ark Extinction because it adds a whole new level of terror and excitement to the game. With its eerie appearance, haunting roars, and unique abilities, Rugops would bring a fresh and spine-chilling experience to players. Imagine the thrill of encountering this fearsome predator in the wild and the satisfaction of taming and utilizing its bone-chilling power. Voting for Rugops would unleash a new nightmare in Ark Extinction that players won't want to miss! 🦖😱🗳️ Rugops in Ark Extinction has a truly terrifying boogeyman appearance that will haunt your nightmares! With its dark, shadowy skin and glowing, malevolent eyes, it looks like it stepped straight out of a horror movie. Its sharp, serrated teeth are ready to tear through its prey, and its long, bony arms give it a menacing reach. The way it moves, with a sinister grace and an unsettling silence, will send chills down your spine. When Rugops lurks in the shadows, it becomes the ultimate boogeyman, striking fear into the hearts of even the bravest survivors. Be prepared for a bone-chilling encounter with this nightmare-inducing creature in Ark Extinction! 🦖😱🌑 Rugops with a pego in its mouth Credit goes to Cafnir for the Image above
  4. Hello! I suggest to remove gain any amount of experience after getting explorer note, leaving only the buff to gain experience (x2, x4) Why this suggestion will help improve the game: 1. The current system of gaining experience for opening explorer notes "skips" a whole piece of player development from level 1 to level 70. After 20-min noterun any player have access for auto-turret engram and c4. I think progress should be gradual. Beginners don't even know how to level up without taking notes. 2. My suggestion will solve the problem with cheaters in this area. Some cheaters are able to use the exploit to collect all the notes from the map in an instant and get 87+ level. This creates a huge imbalance at the start, and it can greatly ruin the release of ARK Survival Ascended. 3. The new system will make the development of players GRADUAL and MORE INTERESTING. Opening notes can help to speed up the leveling of a player or dinosaur, giving only a buff to experience gain. I hope that this suggestion will reach Studio Wildcard and developers. Thank you.
  5. Is there any news or guidance on the official release date for Ark Survival Ascended? I want to book my last week of holiday off work as advanced as possible 😅
  6. When I played a few years ago, I used to hunt for mesh bases to raid, eventually and rightly so, I got banned while doing this. Will the account bans in ASE carry over to ASA? Would love to play official servers on ASA with my main account
  7. With the upcoming ASA update of Scorched Earth I'm proposing to include some additional Biomes as a GIFT to the player base. Here are some ideas and hope Wild Card can include this, fingers crossed. ☺️ Death Valley / Bone Yard / Graveyard Biome Tar Pits Biome (has Toxic gasses and Tarpit traps) Geyser Fields Biome Underground Ruined City Biome Baobab Tree Biome with Dragon Blood Trees (similar to Redwood Biome but a desert version) Sand Pits and Sand Falls Quicksand Biome (Imagine Sand Hour Glass)
  8. With the upcoming ASA update of Scorched Earth I'm proposing to include some additional Biomes as a GIFT to the player base. Here are some ideas and hope Wild Card can include this, fingers crossed. ☺️ Death Valley / Bone Yard / Graveyard Biome Tar Pits Biome (has Toxic gasses and Tarpit traps) Geyser Fields Biome Underground Ruined City Biome Baobab Tree Biome with Dragon Blood Trees (similar to Redwood Biome but a desert version) Sand Pits and Sand Falls Quicksand Biome (Imagine Sand Hour Glass)
  9. WILD Protostega is one of the most interesting and mysterious animals of hostile Aberration. These turtles inhabit the entire water area of the Bio-Luminescent Chamber, spending most of their day hunting cnidarias. They will not attack the survivors unless they themselves are not touched. The speed of the protostega is quite high in the water but very slow on land, so the fight with it is not difficult. Hunting for protostega is necessary only for the extraction of a unique resource - a shell fragment, and so this turtle does not represent any nutritional value THE METHOD OF TAMING Prostostegs have poor eyesight and in the wild they mostly rely on light coming from the creatures themselves or the environment. That's why, survivor, you need to prepare the setting for a candlelit dinner. Be sure not to forget to cook a Blue Kambucha - the only treat for this turtle, which consists of Biotoxin, Rare Flowers, Aquatic and Ascerbic Mushrooms (made in Cooking Pot). Despite the fact that this drink is toxic to survivors and causes an effect comparable to the spores of poisonous flowers - protostegs love it and willingly take it directly from their hands DOMESTICATED These turtles have a pretty decent supply of health, which gives them an advantage during combat. Protostegs are also a real danger for alien karkinos, get it for yourself and you will get a supply of Organic Polymer for life. And if your dinosaurs are tired of fighting and they need recharging, then protostega can be an excellent replacement for daeodon - the main thing is not to forget to make enough Blue Kambucha. BREEDING Breeding these turtles is not easy. Since these are residents of one of the most inaccessible regions, they mate only at low temperatures around -30 °. Then the procedure is standard - you just need to hatch an egg and monitor the fulfillment of their desires
  10. The Borealopelta is a heavily armored herbivore that can take a lot of damage from predators. It has a unique ability to camouflage itself, making it difficult for predators to spot. It's also a slow mover, so it's best to keep it in a protected area. Since the Borealopelta is a heavily armored herbivore, it would likely be able to withstand many of the dangers of the Aberration environment, such as radiation and hazardous terrain. However, it may struggle with the lack of vegetation in some areas, so it would need to be placed in an area where it can easily access food. Additionally, the Borealopelta's ability to camouflage itself could be especially useful in Aberration, as it would allow it to blend in with its surroundings and avoid detection by predators. To tame a Borealopelta in Ark Aberration, you would need to first knock it unconscious using a tranquilizer. Once it's unconscious, you can feed it its preferred food, which is Rockarrot. You'll need to continue feeding it Rockarrot until the taming bar is full. It's important to note that the Borealopelta has a very slow taming process, so be prepared to wait a while. Once it's tamed, you'll have a heavily armored herbivore that can take a lot of damage and has the unique ability to camouflage itself. In Ark Aberration, the Borealopelta is a passive creature, meaning that it won't attack unless provoked. However, if it is attacked, it will defend itself with its heavy armor and large size. It's important to note that the Borealopelta's slow movement speed can make it vulnerable to predators, so it's best to keep it in a protected area. Additionally, the Borealopelta's ability to camouflage itself can make it difficult to locate, so be sure to keep an eye on it if you're in an area with predators. A tamed Borealopelta in Ark Aberration would be useful for protection against predators, as its heavy armor and large size make it a formidable opponent. Additionally, the Borealopelta's ability to camouflage itself can make it difficult for predators to detect, making it a great defense against surprise attacks. Finally, the Borealopelta's slow movement speed can make it a good choice for base defense, as it can be placed in a strategic location to protect your base from enemy attacks. Saddle? Unfortunately, it's not possible to craft a saddle for the Borealopelta in Ark Aberration. While the Borealopelta can be tamed and ridden, it does not have a saddle that can be crafted. Instead, you'll need to use the Borealopelta's natural abilities to your advantage, such as its heavy armor and camouflage, to protect yourself and your base. In Ark Aberration, you can find Borealopelta in the Aberration Trench, which is located in the deepest part of the Aberration map. The Aberration Trench is a dangerous area filled with radiation, hazardous terrain, and dangerous creatures, so be sure to come prepared with plenty of supplies and a strong team of creatures to help you navigate the area safely. Additionally, the Borealopelta can sometimes be found wandering in other areas of the map, but it's most commonly found in the Aberration Trench.
  11. My curiosity just hit me recently, since they’re giving an update to a lot of features in ASA, do you guys think there’ll be more TLCs for old creatures? I was thinking these Dinos could use a little extra love: Ankylosaurus- Perhaps give it more damage via tail club swipe? A temporary KO that lasts a couple seconds? And maybe extra armor? Araeno- wall climbing and web crafting, a spider’s gotta be a spider. Plus webs could be a cool trapping mechanic Diplodocus- tail whip, could maybe give a stun effect, plus the Diplo needs more utility than just travel Onyc- idle ceiling hanging, plus this feature was originally scrapped! Pachy- definitely needs love, maybe its head charge could slow larger creatures down by hitting their shins? Therizino- maybe a fresh redesign? Other than that, it’s perfect Titanoboa- real-life counterpart was a constrictor, so it could use that feature to give it some utility Titanomyrma- needs a Queen, ‘nuff said Woolly Rhino- fresh redesign, the face and body contrast too much from each other So those are my thoughts on the matter. I would really like to hear other’s input if they’d love to share!
  12. As most people are aware, Ark Ascended will only be releasing with Scorched Earth and The Island. This drives a major concern to me as Cryopods were released with Extinction. Is there any knowledge on if Cryopods will be available off the get go? I know that myself and a number of many people I’ve played with and against over the years and my many hours of Ark Survival Evolved will not be purchasing or playing Ark Ascended if there’s no Cryopods available right off launch. I just wanted to make the suggestion that if they are not intended to be available with the launch, please make them available. Running dinos across the map is just a boring and tedious process that nobody likes. It also inhibits people from building cool underwater bases as well as they can’t get their dinos underwater easily.
  13. GIANT HUMMING BIRD! JUST IMAGINE THE MUTATIONS. FASTEST FLYER ALIVE. No one could be compared with this one, even the pteranodon seems to be slow near this awesome rideable bird. Incredible Attack power, but low health and charge capacity. New armour available to cover its frailties. Its incredible rapid flutter lets him move in any direction. Frequently, the Humming bird will get tired, take advantage of this opportunity to tame him. IMAGINE THE MUTATIONS. With its wide colour palette, it will be worth breeding and trying to produce mutations in this creature. This is the only creature that has the Mutation Probability increased (x2). ABILITIES. 1. HONEY. Give it Honey to produce an increase of 25% in damage and stamina as well as a x5 health recovery. Fire resistance increased. Honey will expire slower in its inventory. 2. NORMAL ATTACK. Normal peck attack (thylacoleo damage). 3. SPECIAL ATTACK. Fast charge attack that deals 400% of his peck attack, consuming 33% stamina (base stat) and allowing the Humming Bird to escape because of the speed adquired! 4. PLUMMET. 5. ARMOUR. Able to wear an additional light armour (+defense) 6. WEAPONS. Able to use weapons while riding it. 7. 360º MOVEMENT. 8. BABY FOREVER. Give a baby the new item "Honey Element" to keep it as a shoulder pet with new characteristics! BABY FOREVER - THE NEW DYNAMIC. This creature is commonplace when it comes to mutations. The new item "Honey Element" stops the Ricordias maduration when a baby eat this product. The survivors would be able to make it in the 3D Tek Printer (x15 Element, x15 Honey). This Shoulder Pet has some brutal abilities: 1. SPEED. Increases Player/Creature Speed by 10%. 2. MATE BOOST. It works as a normal Humming Bird Adult (+33% damage and resistance). HOW TO TAME. Approach this creature while it is resting! Don´t make any noise! Give him honey and prepare to take a flight. Complete a quest while flying similar to the andrewsarchus tame method. Be Aware! If something touches this bird the tame will be cancelled (thylacoleo, ice wyvern, meganeuras...). SPECIAL ARMOUR CUSTOMIZATION. Select your favourite light armour (light differences) and establish the perfect colours to match it with your Humming Bird. WYVERN EGG THIEF. Due to its incredible speed and its special attack, the Ricordia Bracei will be considered the "Wyvern Egg Thief". No other creature would be able to compete with this Humming Bird. RICORDIA BRACEI CHIBI. A new fantastic chibi available! Get it once the first bred of hummingbird is completed!
  14. I think enhanced water physics especially something similar to what is seen in https://www.unrealengine.com/marketplace/en-US/product/fluid-flux could go a long way for ASA. especially having waves on beaches.
  15. Deinotherium is undoubtably one of the strangest of all Mammals we can see in pre history but those downward hooked tusks aren't the only unnatural trick up their metaphorical sleeve. Much like Real life's version of Deinotherium I think Arks Version of this Anger Elephant should be noticeable larger than their hair covered counterpart. Deinotherium's anomalous tusks have confused paleontologists for years but are inferred to be used for digging up tree roots and forming channels to find water hidden under the surface as well as being an utterly terrifying weapon when provoked. Thankfully Ark Additions has made a fully flushed out version of what the DEINO might look like in game, While their version poises a very good foundation for the idea I think they missed out on the DEINO's capability for PVP scenarios. Wild: In the Wild you can find them in groups of 5-10 individuals with 1 alpha male and the rest females, Or you can find a lone male if you are lucky enough. When in groups of this size all of the ARK's inhabitants steer clear as to not provoke them. As they are extremely adept to survive in even the most harsh climate you will be able to find them just about everywhere. If they're heard is disturbed they will form a circle around the youngest and attack anything that approaches with no bias. If you target a Deino alone it will charge damaging everything in its wake. In defense against any creature with a minimum of 500 drag weight Deinotherium can gore their aggressor leaving a fatal bleed that lasts for 10 seconds. When an alpha Deinotherium is killed they will drop a alpha Deinotherium tusk which can be used for boss tributes. Taming: To tame one of these Beasts you must first coax them away from their group using their favorite food Honey. This is no easy task as when you are spotted by another member of their group they will all agro onto you. This taming process is passive but has everything to do with timing and patients. once you have a Deinotherium singled out you can start the taming process by dancing along with them using emotes untill you have enough trust to ride them starting the taming bar. If the Deino deems your dance lame it will kill you without hesitation(just like real life). You will then need to walk them 1000 meters per level giving them sweet veggie cakes along the way. This tame isn't inherently easy but can be done early on if prepared for. Tamed: For to long arks PVP scene has been controlled by the same 5 tames, While the addition of both the Desmodus and the Charcha helped there are few to no options for land based PVP tames other than Gigas and Shadowmanes. This will be a tame that can challenge both land and air with the help of a chain bola balista and spear bolt balista on the Deino's primitive saddle while its Tek Saddle can pack a heavy punch to tames at close and long range. When charged simular to a rhino they will gain a charge effect causing increasing damage to anything in its path including metal structures. Deinotherium can come with a selection of 3 different saddles to choose from. A standard platform saddle much like the one Paracer's have. The second of which hones into the possibilities that platform saddles have always had but has never been utilized to its full potential. Sporting 2 separate balista turrets and a overhand for the rider to seek shelter under from the elements and incoming fire. The last saddle is a tek variant with 2 morter cannons maned by the rider of the DEINO and 2 separate maned turrets accessed within a fully protected pilot bay. Controls: left click - trunk swing right click - Tusk Gore left control + left click - Grab anything under 300 drag weight or structures left control + right click - Throw anything you have picked up or place structure C key - budget fear roar Z key - Dig a channel to find seeds and water and make single use crop plot for farming Things to note: I have been working on this concept for a while now and hoped to post it for the relese of Extinction on ASA but have recently started other concepts that are now in the works so stay tuned if you want to see more Concepts like this one.
  16. STOMATOSUCHUS was a stomatosuchid neosuchian that lived during the Late Cretaceous. It lived alongside some of the largest predatory Dinosaurs to have ever lived. DOSSIER - Name: Stomatosuchus Inermis Time: Late Cretaceous Diet: Piscivore Temperament: Aggressive WILD Stomatosuchus can be found in the Desert & River . Its diet consists mostly of fish however it may prey on smaller dinos if necessary. Despite its large size, it's still frequently preyed on by larger crocodilians and some large theropods. If provoked, the stomatosuchus will attack the survivor, possibly trying to swallow it whole. TAMING To tame a Stomatosuchus, the survivor must passively feed it dead fish, similar to an otter. The survivor must wait for it to go to land and fall asleep, which is when the survivor must feed it. Fish with larger sizes will boost the taming effectiveness and speed up the taming process. DOMESTICATED Stomatosuchus doesn't need a saddle to ride on, however it does contain natural armour similar to a shadowmane. This creature is also very fast in water, almost being as fast as a Sarcosuchus.The Stomatosuchus possesses a powerful bite that may be charged up while holding down it's primary attack. Stomatosuchus also has the ability to swallow smaller creatures and even survivors. Stomatosuchus is especially effective at helping the survivor obtain fish baskets. Fish will passively swim up to the Stomatosuchus where the survivor can easily trap them. Once tamed, the fish can then be stored in the Stomatosuchuses throat pouch and released when in another body of water. SADDLE Stomatosuchus doesn't need a saddle to ride on but if you wanna fight against any high level Creatures or Bosses then you must have to unlock it's saddle at level 85 and that saddle is the Armoured Saddle with 2 Automatic Turrets and need some Gasoline to use the Turrets. Equiped the Armoured Saddle on Stomatosuchus, then it is also 100% immune to Lava, Hot & Cold weather. Finally, While you riding Stomatosuchus into the underwater, then you don't need scuba tank or else because Stomatosuchus will give you 100% oxygen into the underwater without sacrificing of its health or anything. And Stomatosuchus is 100% immune to Electricity because of it's Armour. Also Stomatosuchus have unlimited Giga bite damage for some moments to use against the Bosses & any high level Dinos or else. It can gather & produce lots of Oils.
  17. With ARK Survival Ascended coming out, I feel it is the perfect opportunity to TLC the Legacy Creatures from ARK Survival Evolved’s early access. It is imperative that this game comes out feeling fresh and new. This is a good start to that… I have put together what I feel would be the simplest to implement changes while being the most satisfying end result for being on the simpler side. Any additions on top of these changes would be welcomed if they fit into the characteristics of the actual creature. Which I kept in mind through this whole process. In order of importance to myself, we have: Plesiosaur: -New Look / Speedster / Prime Fish - First, please redesign and retexture the model to a more majestic paleo-art depiction. I will probably use “majestic” to describe how a lot of these models should look, but bear with me lol. As far as mechanics go I think leaning into the Plesi’s speed is a good characteristic to stick with. It is already fast but maybe it could be more maneuverable? A turnaround-spin like the Sarco has, plus adding a spin like the Pteranodon has for a boost underwater. Things like that could really make the Plesi a more satisfying mount to get around the oceans. Finally I would add a prime fish mechanic. Allowing it to gather a little more and from more creatures. Like how we can scrape prime fish from the Leed. Maybe the Plesi could take bites of prime from it’s side the same way? Liopleurodon: -Normal Tame / Rarer-Better-Mini-Plesi - The Liopleurodon really just needs to be made a normal tame… it is honestly a waste as it is now… I would honestly be happy if you matched it with the speed characteristics the Plesi has and gave it some of the maneuvers I suggested for it also, like the spin-boost the pteranodon has, etc. It doesn’t even have to gather prime the same way I suggested for the Plesi but it being a rare, speedy mount would still be better than it is as of now. Maybe instead of better loot, it just makes loot crates glow a little brighter to see them better underwater. That would be balanced for a normal tame while still keeping the original idea behind the creature alive. Or even just a light boost to loot crates and give it a harder taming process for balance. Megalodon: -New Look / Breach / Blood Tracker - The Meg needs a cleaned up look. With the experienced artists you have now you could make an amazing new Megalodon model. As far as mechanics go I would really love to have a charged jump out the water to grab and damage flyers over the water. Which you would then drop back to the water which would release the flyer from your grab, but also make the flyer drop its rider if it has one into the water. That would be such a fun mechanic for the Meg and would be so fun to randomly see wild Megs jump out of the water at a Pelagornis once in awhile. Or at you if you fly to close to the surface. I always thought Xiphactinus should of been added to take the Meg’s coastal patrol niche and the Megs should be made a little more rare and more terrifying. So like the Raptors not pouncing on survivors anymore, I would make the Meg’s jump to flyers be a rare occurrence, but still possible. Finally I would just add the Dire Wolf’s blood/smell mechanic to track hurt creatures underwater in the same way to go with the Shark’s known ability to smell blood in the water. Or the ability to shred prey, and make chum in the water, attracting other aquatic predators. Mosa: -Updated Look / Repels water Carnivores - Technically the Mosa does not need that much. A cleaned up model and maybe the ability to repel smaller Carnivores, and the Mosa be the only creature for repelling smaller carnivores underwater. Everything giving the Mosa a wide-birth almost getting out of it’s way as it swims except for small fish following it maybe. Would really fit the Dino and make it a lot more ominous to see coming from a distance underwater. A higher gather rate on special ingredients found underwater (like oil from whales, toxin from jellyfish, black pearls from squids) would be great also. Giga: -Updated Look - The Giga just needs a cleaned up model and animations really and it could be all good after that. Maybe not such a crazy nerf when tamed if it doesn't effect the Carcha balancing. Bronto: (If No New Sauropods) -Stomp / Stairs / Lower - Bronto needs a more majestic look. Or just turn it into the Brachiosaurus model from ARK II. Also it could use a stomp that could be used on walls and structures… we’ve needed it for a long time… Another idea is to use the head and neck as stairs some how… being able to aim the head after you walk up the neck to the direction of the elevated spot you are trying to get to. Could really make for some interesting and hard to reach base locations. Lastly is a “crouch” mechanic for it to lower the base on its back. When you find your spot it lays down or something. Isn’t really needed honestly but it would be an awesome mechanic when you use one as your base. Using the head or tail to get up easier afterwards, or just building stairs the perfectly line up with the ground after it lays down. Obviously this is the one I’ve thought through the least but besides a new model the Bronto def needs something to make it a tad bit more relevant than just being prehistoric scenery. It def gathers berries the best but is that really it’s full potential? Quetz: -New Look / Glide / Fabricator Jet Saddle - The Quetz should be king of the skies but it has never felt like it… A more majestic, paleo-Art looking model. I just feel when it does not have a platform saddle on, repeat, when it does not have a platform saddle on, it should not be so squat to the ground. More elevated and regal like a giraffe. With a much more maneuverable walk. Maybe even being able to actually back up while on the ground. While flying the Quetz should naturally have a glide mechanic that “slightly”, I repeat “slightly” regains stamina. It is only fitting and the big guy deserves it. Last thing the big guy deserves is a jet pack saddle like the Tropeognathus. With all the jets flying around now it has to get one. A 2-3 seater lol. One that also works as a fabricator, like the Argy is a smithy, making it the ultimate end game flyer. While also having a weight buff like the Argy’s. Dilo: -New Look / Spit Commands / Slow - The Dilo’s model isn’t horrible but it could def be updated and made more vibrant. After the first half hour or so of playing it becomes a pretty useless tame but I still love them. I would love for them to spit on command though. My idea is that when you whistle attack target at something, it still chases it like normal, but it spits in that direction, instantly, and every time you whistle attack target, until it is in melee range of the target. Plus for the spit to now slow wild creatures slightly more, or daze it. That paired with a good turret mode would actually make them a great base defense and toggling between attack and stop attack could really slow down fleeing tames in the early game if done right. Would just give them A LOT more utility. Carbonemys: -Retracts into Shell / Mobile Safe - The Carbonemys is ugly but honestly does resemble it’s paleo-art from what I’ve seen. Could still be cleaned up with better walking mechanics. A lot of the legacy Dinos need less derpy walking mechanics like you fixed the Trike, Stego’s, and Sarco’s. What our beach turtle really needs is a useful mechanic. I say “Living-Safe”. First, it needs to be able to retract into it’s shell like you guys have been promising it will be able to do since release… giving it a huge defense buff afterwards. After that it just needs a weight buff and it is a mobile safe. One that could potentially be more useful for holding items than the actual safe which I wouldn’t mind myself. Plus it would make the turtles that no one really pays much attention to, into being a staple in every base. Probably whole floors dedicated to them afterwards. Would be the biggest creature turn around in ARK I think. Lastly this is unneeded but would fit since we never got a sea turtle like Archelon. Allowing it to not be affected my the water shockers or at least not affected by the jellyfish and giving it a buff on the toxin gather rate. They are both very slow so it would make sense they are predator and prey and would give a major resource buff to the turtle. Araneo: -Silk Producer / Wall Climb / Web Grapple - Myself and others have been asking for this and I think the response was the Bloodstalker. Which is loved and appreciated. but the Araneo still should be more than an annoying mob in my opinion… these are all real animals even though they are created by a murder computer trying to make us suffer… My idea has always been to allow them to climb walls, and use its web like a grapple hook that can ONLY go up and down (or back and forth with ARK physics lol) like the grapple hook does to drop down on unsuspecting survivors with the ability to grab them and pull them back up. Lastly they should give Silk as drops like the Lymantria (Moths) do… and honestly should be the only tamed creature that generates Silk in its inventory passively. Allowing us to make Silk farms with them. Onyc: -Perches like Des / Tamed spread Rabies? - Just let it land man… lol these bats have been flapping them wings for 7 years… Desmodus pops in and it can already hang from ceilings lol which is amazing but I know you can add to the Onyc easily now since it has been put into the game. Please do it would really add a lot to them dropping down from the ceiling when you enter a cave. If we could whistle to the ceiling and it would perch that would be a real plus also. And I cannot find a for sure source that can clarify if tamed Onyc pass rabies still? to base intruders or whatever? If not, they def should… and it would be great to use them like a zip line with no cord. Just a gliding decent from where ever you jump from. Would make them actually useful around the base as defense and utility without having them flapping around my head all day lol the Phoenix has that problem too but it makes up for it in Silica Pearls! lmao. Anky: -Updated Look & Animations - Honestly the Anky just needs a new clean model and some better walking mechanics… I just didn’t want to leave it out. Same with the Bronto too honestly but there is still a lot of room for improvement there, the Anky kind of already does what it needs to… it’s just ugly lol. Well compared to new more modern additions to the game. It has just been working it’s little tail club off for us since this game was in early access and I think it should be updated is all… clean up our old friend please. It could look really cool if modeled more after paleo-art. +Anky’s club tail attack should also do torpor damage. Later Additions: the Sabertooth! needs a jump attack. How cats can bounce straight up and do their little flippy move to catch things, It really needs that plus a secondary slash attack that can hit flyers better. A latch on ability like the Deinonychus. Could also be used to latch onto wood structures and only climb wood to sneak into bases maybe. A Sneak or Stealth ability. Maybe a crouched stalking animation we can switch between when walking through foliage. Could have the Shadowmane stealth ability but would be better to set it apart with a crouched stalking mechanic that wild creatures don’t sense as easily but players can see when paying attention. Lastly a weight buff to meat, hide, and fur. - Pachycephalosaurus I know it has an ability, kind of, but it could benefit from a reskin and also having it’s ability made a little more useful into the mid game passed just being useful in the early game. Could have a short range power-headbutt with major torpor damage if you hold down its regular attack button to charge it up (like a 1 second rear back before headbutting), but keeping its quick attack when you just tap the button. Also making the charging sprint headbutt’s torpor damage scale a little more with its level. Allowing higher lever Pachycephalosaurus to do more multiplied damage to a reasonable extent. Last would be to slow larger dinos, like the Rex, when you headbutt their legs by giving them a temporary broken bone status. - Electrophus Eel Just making it more than an annoyance really… Being able to siphon electricity from them would be amazing. To charge batteries, etc. Maybe even making them able to give generators a temporary charge somehow? Maybe allowing batteries to give generators a short charge which could be farmed via Eels? I just know there’s something with the Eels charging batteries lol. And if batteries were made more useful then the Eels become more useful, etc. Plus a radius setting like a mine. Where instead of them moving to attack, on this setting they would just blast anything that comes into their needed radius with electricity. Would be great for traps and base defense. - Compies Cleaning up their model and giving them agile Dodge abilities. Maybe a bleed attack when at full pack buff that is not as severe as other creatures, but stacks with each Compy in the pack. More agile movement animations would serve them well. A sideways or backwards hop from danger, etc. Maybe even a high enough jump to grab Meganuera Dragonflies. Allowing tamed ones to wander around collecting chitin from hunting them? occasionally having rare flowers/mushrooms & silica pearls, or other resources also that we can collect from their inventory maybe? It fits with their curious character to collect shiny things like some birds do today. Also I suggest having them passive tamed with prime meat instead of knocked out as long as they are alone with no pack. Kind of like Baboons. They already come right up to us, it just makes sense. - the Giant Ant giving it Anthills that they spawn from, and a Queen Ant inside that could just be a bigger, meaner version of the Ant, or it could be a new tame that is placed as an Anthill like the Giant Bee Hive, but the Giant Worker Ants could collect random resources you can harvest from the Anthill. They could store Spoiled Meat, Seeds, Rare Mushrooms/Flowers, Resources like Stone and Fiber, as well as a New Unique Fungus Resource growing inside that can Heal Herbivores. - Boa/Basilisk If possible, both just need less stiff models when moving. Mainly just their movement animations and stiffness in the model need to be updated for a smoother more serpentine motion. It would be nice to be able to milk Boas for their venom though. Even if it was just a simple narcotic to save time on creating so many it would help. They should be optimized for narcotic and snake pits as their main purpose. Being able to harvest a narcotic as well as being able to efficiently use them to knock out tames dropped in a pit, or trap of some kind. Would give them a lot more purpose if set up to help with taming and programmed to not ever kill tames after they’ve been knocked unconscious. Even a damage cancel in the code to where if it accidentally attacks after the tame has been knocked unconscious, it would not cause damage or affect the taming effectiveness in any way. Making them actually designed with that purpose in mind. The Basilisk does what it needs to do as a weight moving-war mount, it just needs a less wonky slither like the Boa does. I really hope you guys think about this… New Maps are always great but when you TLC creatures it’s just a different kind of hype. With the updated version coming, this is the perfect opportunity to update the Legacy Dinos and this game has a lot riding on a good release. This would definitely be a high point for that. Please consider it. Thank you all for your time.
  18. With ASA the UE5 upgrade coming out, I wanted to voice some concerns I had for missed opportunities for it and some of its DLCs releases from the ASE versions. First, is anything to make the world feel more alive would be an amazing start. These are all ideas to cherry pick from but all together would make an amazing experience exploring the map. Herding. Things we think of as Herding Species moving together in unison. Unless panicked for example. Seeking water with drinking animations when thirsty (even though creatures don’t have thirst meters a pseudo one just for effect could add a lot of realism when wandering around the map) Adding resting animations would do a lot also but would probably be difficult to add for each creature. Having preferred Prey, and/or Prey Sizes, that predators choose to hunt. Also if it can be done without making things to complicated, making smaller creatures of different species react and flee from something large, like a Rex, coming in and attacking something. Instead of everything of a different species just wandering around the attack obliviously and just waiting to be the next victim. Breath spout animations for marine mammals and reptiles, a tail slap on the water for whales diving would be an amazing touch. Things like ichthyosaurs and megalodon being able to breach the water surface like the manta ray. Adding splash effects when things interact with the water would really add a lot also. These are first because they are very surface level and not as important, but would add a lot to the over all visual experience of playing ARK. They are probably less likely to get added but would be a major benefit to the game as a whole. The next thing I would also like to suggest is focusing on Extinction in particular, and giving it another layer of gameplay rather than just "Get Mek Beat Titans". Also I would double check if Orbital Drop and Element Vein waves could use some rebalancing between solo players and tribes respectively. And a BIG one. I highly suggest exploring your options with the buildings in Sanctuary City: They could be PVP levels with just empty halls and rooms you can’t build in (but can build in on PVE/Single Player), they could hold mysteries and answers for the over all world story, or links to the animated series, they could have unique machines to use, or resources to gather, they could be a unique ecosystem for a new strange creature added to Extinction, (Huge Ugly Roaches/Bugs maybe) they could even lead to a new underground ecosystem that connects to the underground forest. Or a little bit of each. I just feel all those, or at least a few of those buildings not being explorable was a missed opportunity for that particular map. They could really add another dimension, and another unique reason to enjoy and replay Extinction. I always thought that you should have to accomplish something like flipping a switch in each bio-dome or something to unlock the first building in the city that you could go in. Then in the first building you could find a switch to unlock the next somehow, and so on and so forth to open all of them by clearing the building before it and stumbling across "the switch" to open the next. Making the map bigger as you explore them and find new things to help your journey. That would of been epic. More of a linear progression aspect than most maps have in ARK but I think with the right mysteries sprinkled throughout the journey, with 1 or 2 neat creatures only found inside, and maybe a mini-boss or two, could really breath a new life into Extinction and really set it apart. I just wanted to mention that if possible, please give the community maps that never got one, like The Center Map & Ragnarok, etc. the new official mod-map treatment of at least one-to-three unique creatures and a unique boss. An aquatic boss has been begged for and would fit a water-themed Center Map extremely well. A Kraken on Ragnarok does make sense though also. I just feel when you started doing that to the community maps it was a great idea that kind of spoiled us and now the other older community maps just feel lacking comparatively. Next, I would really like you guys to thoroughly test and rebalance a lot of the major events, like boss battles for each map, caves, etc. to be challenging but actually passable without having to cheat for the average player. Unless on hardest difficulty, but even hardest difficulty should still be passable by survivors without having to cheat in anyway. Grinding to get the gear and creatures you need is fine but at least double check all difficulties are passable for a solo player and still challenging for a tribe. That goes double for the missions of Genesis Expansions... This is the main reason I made this forum post: Genesis Missions Genesis Missions had some good concepts but some of them were insanely difficult, and others just repetitive... I would rebalance them and try to find ways to make them more of an enjoyable experience. I don’t know what is actually possible with that honestly… but I just feel with you rebuilding them it is a good opportunity to make them as fun as I think you intended originally for them to be, but maybe didn’t have the time to implement, or now with hindsight you might of thought you could of improved on. Maybe even a community submission of Fun Genesis Mission Ideas with community votes on them beforehand. I think Genesis had a lot more going on than it got credit for initially because some of it just didn’t mesh together as well as other parts of ARK. I just feel it’s a good chance to give it a little higher standing with survivors. New kinds of missions: like tranq taming a specific creature that rewards more hexagons the higher the level it tames out at. Mini-boss battles in specific locations that feel unique, like a specific fun defeat-mechanic for instance. (Zelda) Stealing eggs and getting away somehow without hurting the parents when they chase you. A for the most part, straight-away-Air-Race from one end of the Eden Ring, through space in the middle, and then continuing to the other end of the Rockwell Ring. All kinds of fun mini games could be added to replace the repetitive missions. I just think that all of them should feel more like a fun game rather than a difficult task even if it is presented as one. Last is making some of the insanely difficult tames and challenges a little easier that don’t really need to be so dang hard lol. Challenging is good but making us pull our hair out is not lol. Just making sure when you guys test play beforehand that you tame everything a few times in a row to really think how players will feel attempting to themselves. And run all the missions, caves and bosses a few times for the same reason also. Changing chain bola to the net gun for Tropeognathus for instance, making Amarga not so insanely difficult to tame along with others in its tier of just insane difficulty. Anything that you can not tame 2-3 of them in a row, without it being an all day event or a miserable experience, needs to be tweaked at least a little bit. They don’t need to be easy, just not irritatingly difficult. Just remember to make sure every major aspect of the game that you want all the players to routinely go through to clear a map/level are fun over just hard to beat. Everything should get you excited to attempt it, never discouraged or irritated. If you can accomplish that while adding new fun content to keep it fresh, and give every bit of the game from start to finish as much love and attention as it deserves, I think you will be alright with the ASA release at least. Really hope you consider these ideas and implement as many as makes sense, and is possible. I guarantee they will go over well. Especially for the price point argument. Thank you for your time.
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