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Found 20 results

  1. Harpagornis Moorei! The Titan-Tackling Terror of the Skies! The Eagle permanently resides in the highest parts of the Ark’s airspace, far beyond sight of those on the ground. Wild Eagles hover about the Ark as if it has unlimited stamina, and is obviously an aggressive creature. Similar to the Mosasaur underwater, the Eagle is the most fearsome creature up high, yet it prefers not to fly too close to the ground. If an unwitting flier approaches too close, all it needs to do to escape is head down! If not, the Roc swoops in on giant wings, and those talons can cause some significant bleeding! As you know, bleeding fliers are practically useless, so you’ll really want to dodge that attack! To tame an Eagle, tribes will need to employ their best flying creatures and load up on ammunition, as the Harpagornis will need knocking out whilst it flies, similar to a Quetz. If it wakes on the ground, it will immediately fly upward until it reaches the safety of the sky. Clever survivors will build traps to prevent the Eagle from escaping! Tamed birds are fearsome battle mounts, as nothing rivals them in the air. They can even prey on the largest land mounts such as Giganotosaurus or Titanosaur by slashing with their talons and waiting above for their poor prey to bleed out. Tamed Eagles will, of course, land on the ground when commanded, and they can create their own nest which serves as a natural egg incubator for other eggs; this will be a temporary structure which can be damaged, so be careful where you place it. The nest will have 3 spaces for eggs, and will keep them perfectly incubated unless the nest is destroyed. Tamed Eagles can create two nests, and when roosting at one, they can be told to fly to the other nest without a rider, allowing them to transport items, dinosaurs, and even people with no rider! This is designed to be a higher-end alternative to teleportation without using tek, as I know ASA will be able to implement the tracking required. The Eagle would fly directly up to a set height, fly across, then descend straight down. Be careful using this feature on PVP! As discussed, they’ll have a normal attack and a special talon attack similar to an Allo chomp which inflicts a chunky bleed effect. Eagles will be able to pick up creatures up to Rex size (no bigger!) and can attack whilst holding a creature. Their speed would likely be around Quetz flight speed or up to Giga run speed at full sprint, as a super-strong, super-fast bird is likely to be hell unless you have turrets galore. This will be the ultimate king of the sky, a true terror of the clouds. But we're not done yet! The Eagle has adapted to Extinction like a fish to water, and they now come equipped with a titan-damaging attack which does 130% more damage to normal Titans, and a whopping 150% more damage to the King Titan! If you're able to tame a flock of these behemoths, they'll be a great asset in the boss fights! Whilst them to attack and watch them swoop in to inflict some major bleed damage on the Titans! Scared of traversing the wastelands without a Tek Skiff? Worry no more, as even those pesky Corrupted Gigas cant touch you whilst you soar above the ravaged Earth! Better yet, feed the Haast Eagle enough corrupted material, and it enters a new damage mode with a new ability: Corrupted Bleed! This does bonus damage against corrupted creatures, allowing the Haast Eagle to go toe-to-toe against waves of the suckers in the defence modes! Please consider voting for my big birdy boi! Any comments or upvotes are SERIOUSLY appeciated!!
  2. introducing Deinochirus custos, the apex omnivore duck! (Not actual dossier just for reference) Wild: Deinochirus custos will usually be prowling the wasteland, desert dome and sunken forest, You will also find them fishing at water areas and competing with spinos for territory. Always on the look out for a corrupted creature as they will stop at nothing to end is. This is because they both hate corrupted creatures and love eating the nodules. Deinocheirus seem to be addicted to it. They have the ability to corrupt their own claws, sharpening and lengthening them. Taming: To tame these magnificent beasts u must first feed one a corrupted heart which will corrupt their claws and you must help them kill corrupted creatures. If the Deinocheirus take too much damage they will lose taming effectiveness, after they will grow tired and fall asleep 💤. You now must protect it from on coming hordes of corrupted creatures until it wakes up. This will always tame first try regardless of lvl BUT the higher the level the more creatures it must kill more creatures and it will sleep for longer ⏱. Tamed: Once tamed Deinocheirus is a force to be reckoned with, as this creature is giant, but more on that later. Deinocheirus has two different saddles. Saddle number one is just a regular saddle but helps with carrying stuff with a 20% weight reduction to corrupted nodules, metal, hide and element dust. The second saddle is a large platform saddle perfect for build large seige bases or for nomadic journies as this creature has immense stamina and power capable of over powering gigas and their corrupted counterparts. The Deinocheirus saddle is unlocked at level 70 and the platform saddle is unlocked at level 85. They are also great for boss battles and is arguably better than gigas for titan battles due it’s abilities. abilities: corruption killer; 3x damage and 2x resistance to corrupted creatures titan toppler; 4x damage to titans,3x resistance due to thick fur and adaption to corruption corruption frenzy; after eating a corrupted heart or 20 corrupted nodules it’s claws will corrupt and sharpen and double in length as it fur thickens dealing triple damage and 2x resistance to all damage, stacks with other abilities Hydration buff; when in water gains a hydration air conditioner; provides perfect temperature anywhere while riding for all passengers tek dismantler; 2x damage and 1.5x resistance to all tek creatures and 6x resource gathering to corrupted nodules metal, element and everything harvested from tek creatures attacks: left click, r2 bite basic bite; nothing special right click, L2 claw swipe; this attack deals bleed just like a giga and will also deal bleed when tamed when in corrupted frenzy hold to do it continuously x attack r3 wing flap +stomp; the Deinocheirus flaps it’s wings wildly while stomping the ground with it’s powerful feet dealing huge knock back and damage, this is it’s most powerful attack C attack L1 R1 same time; the Deinocheirus performs a nasty uppercut dealing immense damage and knocking the enemy sky high size; the Deinocheirus are truly giants being the length and size of brontosaurus and halfway up it’s neck extra: can do a custom chicken dance emote I hope you consider my Deinocheirus creature when voting!
  3. Introductory: Common Name: Siats, Species: Siats Meekerorum, Time: Late Cretaceous, Diet: Carnivorous, Temperament: Aggressive Dossier: Wild: There’s nothing like a big imposing theropod to remind us the night of nature. This theropod is something unique as it’s adapted in a way I would’ve never thought of an animal. Siats inhabits the wastelands and has specialized to hunt and prey on corrupted creatures to the where it can mow right through them with ease and has gained benefits from it. I’ve seen when brought to a critical state their adrenaline kicks in and they become a serious force! Domesticated: Mighty best describes these powerful beasts. Taming is quite daunting, you seem to gift it a corrupted carcass for it to be more accepting of you, then you challenge it by emotly taunting it. Once that’s done it will then accept your challenge, you’ll need to bring it to a critical point into its adrenal state. When that’s done you gained its respect then you’ll go hunt corrupted things to finish the process. I’ve noticed that Siats was able to harness the corruption to weaken and restrict the healing of foes and also dealing with corruption creatures with this guy is no hard task for it, it almost seem like it does extra damage to them. Siats is a well worth challenge in this misshapen world. Taming: of course as stated in the dossier you want to approach Siats with a corrupted carcass of any kind so it doesn’t immediately attack you so you can gain a little respect it will come over peacefully. Once it’s eaten the carcass you’ll then taunt emote on it to then challenge it to really then gain its respect by bringing it to critical point of 50% health by any way you want to, to then bring it into adrenaline mode. Once done and have managed to succeed you’ve gained its respect and then it will allow you to mount it to then eat up corrupted creatures to finish the process. About Siats: Corrupt Saliva- corrupted saliva is Siats unique ability, it weakens opponents defenses even armored ones down by 25%, you must make sure to fill this up by consuming more corrupted creatures or by feeding it corrupted nodules it will have a bar to keep track of. Adrenaline- this happens when Siats reaches 50% health and still remains as long as it’s still under 50% health. It increases its attack and defense by an additional 30%. Healing- Siats like an Argentavis can heal eating corrupted animals. Charged Bite- Siats can charge a bite to deal more damage (on top of all this Siats does 2x more damage to corrupted creatures because of course it likes eating them) I hope you guys like my submission no hard feelings if you don’t, I also hope you guys enjoy my art too. Unfortunately I noticed that the site lowered the quality my art but I promise it looks good.
  4. READ THIS TEXT BEFORE YOU JUDGE MY IDEA I'm currently learning English so if you find any type of grammatical error please let me know. Also, I did my best to draw the concept art, but still, in my opinion, it is very bad. But, you can't judge any type of submission by design, but with their mechanics and Gimmicks (at least in my opinion). Of course it helps to give the viewer a picture of the creature itself so it is very important piece of the submission, that's why I did that "master piece". ------------------------‐---‐-------------- Hi! This is my first time submiting a creature concept, so I hope that you like it! ------------------------‐---‐-------------- Dossier Information Commun name: Edmontosaurus Species: Edmontosaurus incuruptus Time: Late Cretacic Diet: Herbivore Temperament: Aggresive Wild "I covered a very good chunk of the Wastelands, but I didn't see one single time that this massive creatures weren't alongside some type of corrupted creature, and sometimes, various types of them. They weren't attacking or intimidating each other. I think that they have a symbiotic relationship, like Carnotaurus and Yutyranus have." "Even though it is obviously a herbivore, doe to its herbivore like atonomy, I didn't saw a single speciemen feeding of berries or plants or even drinking water. This obviously happens because of the lack of food and water that the Wastelands have to offer." Domesticated "When domesticated, this creatures have two main uses: battling basicly any type of living being and gathering and storing important corrupted resources, and it does those things fantastically. If any survivor as at least one of them, they are prepared to face of basicly every single threat that they come up with, specially Element involved threats, like corrupted animals, doe to its roar that somehow only intimidates the heartless creatures." ------------------------‐---‐-------------- How do they communicate with the Corrupted Creatures? In the first few days of their life as an adult, they don't know how to make any type of contact with the brainless creatures, some weak and/or curious Edmontosaurus even dye trying, but the most patient ones listen to their calls and cries of the corrupted animal, and then they mysteriously associatte their noises to cries and roars to what they mean. When they learned how to communicate, the Edmontosaurus slowly approuch the corrupted creatures's packs. While doing so, they start to move their nostrils, to emit copies of noises of the bloodthirsty monsters. The creatures quickly realise that they want to be part of the group, and normaly they let them enter. How do the Edmontosaurus react with Element? Their skin absorbs Element when this substance touches it, so Tek weaponry doesn't affect this creature at all. When absorbed, it is stored in its sail. When their sail Element reservoir space is almost depleting, the Edmontosaurus start to freneticly rub its sail. While doing that, the Element starts to liquidate. After that, it regurgitates it. This Element like substance can be used as a normal Element. The regurgitation process isn't dangerous because of its special enzyme that it produces alongside of its saliva that makes the Edmontosaurus insides invulnerable to the Element effects. How do the Edmontosaurus find food and water in the Wasteland Zone? They don't. When Edmontosaurus are born, the yolk of their egg is so big, that it has nutrients for mouths before it straves to death. This creature doesn't need to live long though, since the most important actions that they need to do in its life is to grow to adulthood and then breed. But when domesticated, this cycle breaks, doe to having acess to food. ------------------------‐---‐-------------- In- Game Overall Description Size (largest specimen) Height: 3 metres or 9 ft Length: 15 metres/49 ft Weigth: 4 metric tons/4.4 short tons Taming Method: Knock-Out Torpor Drop Rate: Average Most of the creatures defend themselfs from the corrupted creatures, and some sucumb from the Element itself, while Edmontosaurus takes advantage of this alien plague. The heartless, bloodthirsty and territorial nature of this creature makes it one of the brutest creature in the Wasteland Zone, feared from almost every animal that steps on its territory. They are so aggressive that they don't even tolerate other Edmontosaurus, but, surprisingly, it helps corrupted creatures when they are hunting and in exchange they will give it protection, even though that it is more than capable of defending themselfs. When a Edmontosaurus is tamed, it stops being friendly to the corrupted creatures, and vice-versa, but still, it can communicate with them. The survivor can use that in its favour. Intimidating the corrupted bodies for a few seconds and then encourage its own creatures to deal with the mighty infected souls. And even out of the corrupted battleground, it's a force to be wrecken with. ------------------------‐---‐-------------- Abilities and Saddle Headbutt- Headbuts the foes that are in its front. Doesn't have any secondary effect. Barely affects its stamina. 0.5 second cooldown. Tail Slam- Slams it's tail in the foes that are in its back. Stuns the foe for 0.5 seconds. Drains some of its stamina. 1.5 second cooldown. Stomp- Stomps its foes with their higth limbs, dealing great damage and decreasing the attacked creature's movement speed significantly. It can also inflict little damage to Metal Structures. Drains a significant amount of stamina. 2 second cooldown. Roar- This roar not only makes the surrounding corrupted creatures attack and speed decreased, but it also gives their companions and itself a damage and speed buff while attacking a corrupted creature. The roar's effects lasts for 10 seconds. Drains a significant amount of stamina. 1 second cooldown. The roar effects can't be stacked. Double Element Jet (Saddle Exclusive)- If attacked by a Tek/Element 10 times or after giving it 5 Element to feed, it will be able to activate a Double Element Jet, that can be activated whenever the player pleases, but if used, it needs to do be attacked or feed again. 15 seconds cooldown. Harvests Corrupted Nodule, Corrupt Heart, Element, Element Dust, Element Ore, Element Shard, Fungal Wood, Wood Thatch and Fiber pretty well Corrupted Nodule, Corrupt Heart, Element, Element Dust, Element Ore, Element Shard and Fungal Wood suffer a 50% weigth reduction when they are in its inventory. Corrupt Nodule spoils 2x times slower than being in another creature's inventory. When it's corpse is harvested, it gives Meat, Prime Meat, Hide and when killed it drops an exclusive item, Edmontosaurus Crest. If this item is in the players last slot, wild Edmontosaurus agro range is decreased drasticly. Immune to any Tek/Element related damage If attacked by a Tek/Element 10 times or after giving it 5 Element in theire inventory, it starts to rub its sail in the ground, making it vulnerable to attacks, being impossible to mount and attack. After that, it runs another animation of it regurgitating a Element like substance that can be colected, working as a normal Element. If it has a saddle equiped , it doesn't rub itself in the ground. ------------------------‐---‐-------------- Stats Health- Slightly bigger than the T.Rex's Stamina- A half bigger than the T.Rex's Oxygen- Similar to the Rex's Food- Similar to Rex's Weight- Similar to the Paracetherium's Melee Damage- Slightly smaller than the T.Rex's Movement Speed- Slightly smaller than the Hydration boosted Spinosaur ------------------------‐---‐-------------- Thank you for reading my concept. If you have any idea to make this concept better please let me know. ------------------------‐---‐------------- ------------------------------------------ If you want to know more about the fantastic extinct animal that I inspired for the creature that I created ( I just changed its cientific name and added some interesting characteristics), I have a link for a Wikipedia site rigth here: https://pt.m.wikipedia.org/wiki/Edmontosaurus ------------------------‐---‐----------‐---
  5. 🔥¡Introducing Leanchoilia, land-based anti-aircraft cannon!🔥 WILD This crab-like creature loves sulfur lakes, they seem very comfortable and calm although more than one has lost their life trying to get close to them, because although they may not seem like it, they are quite aggressive, especially if they are females with eggs breeding inside. DOMESTICATED Surprisingly, they are very useful for a nomad like me, thanks to them I can transport everything I need inside and with their large shell, both I and my treasures will be safe from anything. Over time I have managed to create a saddle that fits his body perfectly and I think I have achieved it, an armor capable of carrying a large anti-aircraft cannon, before anything that flew over my head was a problem but with this no one will stop us. HOW TO TAME Taming this creature may seem simple but it proves to be a challenge for someone surviving alone. This animal cannot be put to sleep with narcotics, so the simplest solution is to enter it directly and steal its egg that is inside its shell and then raise it and become its new mother. ____________________________________________________________________________________________________________________________________________________________________________________________ Passive skills: Their razor-sharp legs are capable of cutting the most unsuspecting, causing bleeding at the slightest touch with the flesh. Its more common diet(Sulfur) only makes it more resistant to subzero temperatures, making it immune to freezing. Thanks to these tentacles, it is capable of extracting large quantities of sulfur from rocks and lakes full of this material. Its large shell protects its interior from anyone who wants to steal its babies, so the survivor can take advantage of this space to store their treasures there or simply take advantage of it to sleep and rest a little. MOVESET(without saddle): Primary Attack(Left click): It attacks with its tentacles forward causing significant damage and has a chance to cause bleeding. Secondary attack(Right click): It grabs the prey in front of it with its strong tentacles to immobilize it.(Catch dinos equal to or below Managarmr) MOVESET(with saddle): ¡PRESS CTRL TO START CONTROLLING THE SADDLE! Primary Attack(Left click): When you are controlling the saddle, aim at your aerial targets by moving the mouse 360º and fire projectiles that will explode in the air near the target. Secondary attack(Right click): When controlling the saddle, hold down the action button(right click) to mark a target and fire a guided double attack with greater force. ¡WARNING! ¡EXCESSIVE USE OF THE CANNONS CAN CAUSE THEM TO OVERHEAT, MAY YOU HAVE TO WAIT A LITTLE BIT TO USE THEM AGAIN! ____________________________________________________________________________________________________________________________ REFERENCES: This creature is based on one that originally existed in the Cambrian period, both have the same name and a similar appearance, maintaining most of their characteristics except the size of the legs and the size of the creature in general is much larger than the original taking into account that this creature is about 5cm long.
  6. Maip was a large carnivorous theropod, belonging to the Maastrichtian Cretaceous, and for now the largest known megaraptorid -art and description for gaborex Dossier description Wild -Temperament:cautious -Diet:carnivore -Time:cretaceous -Species:maip dynastes -Spawn: the wastland This place does not seem like a viable area for life, but somehow, organisms always find a way to move on, and maip is the perfect definition of this, this creature has shown incredible strength, and above all, intelligence even Most impressive, despite its size, it is incredibly agile and fast, thanks to this, it has achieved success comparable to or greater than most creatures I've ever met! Tamed Taming one of these is probably the hardest task I've ever come across, even harder than dealing with managarms, they are very smart and don't get fooled by any trick, but luckily, the result is worth it. I have noticed that its huge claws have a complex system of vessels and muscles that it can use as if it were a spur, releasing toxins or electricity in a controlled manner, as well as contracting its hands to maim its prey. Introduction Maip is created as a creature focused primarily for combat, both pvp and pve, armed with a skill kit made primarily for combat against groups of enemies, having a great ability to retain and damage multiple targets in a lethal way, as well as can easily withstand and recover from various types of damage without much trouble. Domestication To tame maip, we will have to challenge him to play his own game, to start it you will only have to approach and accept it it will consist of damaging wild creatures for 3 minutes in a game of three rounds, if you manage to win, you will be able to go to the next phase, if You don't succeed, Maip will become aggressive. after winning the 3 rounds, Maip will challenge you to a fight, in which you will have to damage him below 10% of his maximum life, when you achieve this, Maip will fall exhausted and will scream to attract to creatures which will go directly to attack maip, when asleep, maip will quickly lose torpor, so you will have to give him narcotics constantly. to tame it, you will have to feed it meat or kibble extraordinary. (saddle design) Food preference Abilities - Attacks -Basic attack: A quick and deadly claws -right click:a lethal stabbing This attack reduces the mobility of the target, causing a brief bleed, added to this, by dealing damage with attacks and abilities, you can charge your claw to use one of its modes. to change mode you have to hold ctrl + and to use hold ctrl + for special claws 1-Lethal contraction:This mode greatly increases backstab damage and grants 100% armor penetration, completely ignoring the target's defenses, as well as applying 15% bleed, greatly reducing the target's speed and preventing raise the gun flying or using movement moves, as with the other modes, when using this mode you will get a buff for 15 seconds that will increase your life steal by 10% and grant you the ability to inflict bleeding 2-Poison spur:This claw allows you to unleash a powerful toxin on your enemy as well as release a cloud of poison around you, this poison ignores armor and causes stamina loss and increased torpor, the buff allows you to inflict the toxin with your basic attacks and grants you immunity to poisons or bleeds 3-electrosock:By using this claw you will create a huge electrical discharge that will strongly paralyze the target on which you used it, if there are enemies nearby the shock effect will spread between them, the effect will stun them, causing the targets hit to miss attacks and have reduced damage , the stun effect will last 6 seconds on the main target and 1.5 on the targets hit, the buff of this claw will increase your speed and allow you to inflict small electric shocks on your enemies which will slow them down and reduce their damage. -C:jump of faith:you jump in a guided manner towards your enemy, damaging the rider and the mount, stunning them both. -X:razing rampage: a quick movement towards the direction you are facing, you have two modes, bleeding: when you move you cut, which inflicts bleeding on the targets hit and heals you. -X+ctrl:His other mode, instead of rending, you hit your enemy hard, which stun and slows them down, as well as weakens their armor. -z:reaping:The map slices into a cone-shaped area to everything in front, this inflicts blindness, reducing the target's mobility and armor, healing you in the process. -R:devastating blow:Maip spins around like a reaper, stunning all enemies around her and dismounting their riders. Jump:a big jump which can cover a long distance in a short time, this can be a simple and short jump by pressing space or it can be a charged jump similar to that of shadowmene, which can be maneuvered Buffs and passives -Q:hunting hour:maip roars which provides him with a series of benefits and weakens his enemies buffs:maip gains 35% resistance to all types of negative effects such as fire, bleeding and poisons, resistance that also applies to stuns, this improvement grants 20% damage and reduction of damage received during the 60 seconds of effect. This roar marks all nearby creatures, this causes the marked creatures to take 15% more damage and be more susceptible to the yutyrannus scream. When killing a marked creature, depending on its size, you will get a longer effect time which is cumulative By killing marked creatures you will get a hunting improvement, which will increase your life regeneration, life steal and damage, the increase in these statistics will depend on the size of the killed creatures, similar to the blood rage of the carcha, having a buildup maximum of 10 series, each series allows you to kill 10 creatures, by completing each series you will get a small bonus related to these 3 statistics -Passives pseudotek shield: maip can use the corrupted nodules to generate a barrier, which blocks stuns and damage, but when hit by a stun like shadowmane's it is automatically destroyed, to create it is enough to have corrupted nodules in maip's inventory and at doing damage with it will generate a barrier which, when active, prevents any creature from peaking you or maip(the barrier blocks any kind of bleeding) Beneficial Bleeding: When attacking a target under any bleed effect, you will be healed, this healing increases according to the amount and type of bleeds that affect the target you are attacking, likewise, when you are under any healing effect such as lethal contraction , this healing is increased by 18% trophies:maip can use parts of his prey as improvements to himself, thanks to this, depending on the part and type of creature from which the part was extracted, maip can obtain certain benefits, such as extra resistances, damage improvements and increases to his mobility These trophies are spent when receiving damage, as if they were pieces of armor, but they can be reinforced, as well as we can obtain better quality trophies by killing creatures of high levels or statistics. Breeding:maip has a different imprinting process than most creatures, its growth and spawning intervals are slow, but the important thing is in the hatchlings and their training, to gain the trust of their hatchlings, you will have to offer them domesticated creatures as a sacrifice , after that, they will be yours, but to be able to imprint them, you will have to take them to hunt wild creatures, depending on the size, level and danger that your wild rivals suppose, the hatchlings will receive a certain amount of imprint Conclucion:Thank you all very much for visiting my proposal and good luck to all those who participate in these votes!!!
  7. Common Name: Gojirasaurus Species Name: Gojirasaurus Dominious Time: Late Triassic Diet: Carnivore Temperment: Extremely Aggressive Wild: Surprisingly larger in comparison to how large the fossilized skeletons I had seen were, Gojirasaurus Dominious is larger than Allosaurus but slightly smaller than the Rex. Despite that size factor, Gojirasaurus Dominious had managed to become one of the apex predators of the wasteland for a few good reasons. Though it maybe true that they are known to go after various different creatures. But their overall hatred is directed towards the corrupted creatures, as well as some of the stray robotic units that stray too far from the sanctuary. Gojirasaurus Dominious seems to have utilized both it's jaws, and strong powerful tail in terms of the brawling category. While it also possesses dorsal spines that it must've developed as a unique adaptation which allow it to not only absorb the energy of the element they tend to consume, but to also unleash it as either a powerful elemental breath of blue fire, or when it is completely surrounded, releases a pulse of energy to knock most surrounding foes back which allow for an easy escape for it. And to top it all off, it's just as fast as Allosaurus, though it's slower than Carnotaurus in comparison. Domesticated: At first it wasn't known if it even is possible to tame a Gojirasaurus Dominious as it is immune to various tranquilizing substances, that was until I saw a few clever survivors manage to tame it by just dropping some element around it as an offering to it. As soon at it's tamed it, it had proven to be quite a very vital creature. I'd imagine that it would make dealing with hordes of corrupted creatures a bit easier due to it's formidable combat prowess. I fell like they would at least keep a stash of element on the creature at all times if they want it to be able to use it's remarkable abilities in combat as well. And who knows, maybe a few tamed Gojirasaurus Dominious could possibly stand a chance against the some of the Titans themselves.
  8. Wild: I swear these dinosaurs keep getting weirder and weirder with exposure to the corrupt element, First i see dinosaurs enveloped by the stuff and now this one specifically looks for and hunts them and eats it off them.... And that's not even the craziest part! This one uses the eaten corrupt element to its advantage. When this creature consumes the corrupted nodules off creatures, that is when things get interesting, to say the least. Its mouth starts to drip elemental corruption, which it then uses to its advantage to "infect" Other creatures and turn them corrupted and make food for its self. Like a king recruiting subjects. It can also use a specialized call to summon surrounding corrupted creatures for a bit or even ones it recently infected. If Anyone were to tame this king surely they'd have an army to fight for them! i hope there is a way to make me immune to this. Domesticated: To domesticate this wild beast you have to kill corrupted creatures and drag the corpse to it, although be careful one wrong move, and it could be over faster than it started. When tamed this create is a king with its bite, when it eats corrupted nodules it gains an infection bite then when it bites a normal creature it infects them for a bit turning them into a corrupted version of themself for a bit, when this happens it can't happen to the same creature do to an immune system response for a while. Also, this creature can use a certain sound it can produce to make corrupted creatures follow it into battle for a bit. Now for this feature, i figure you can use the RTS mode or let it be like a yuti effect! Creature Overview: This creature would be an apex, like a giga or its counterpart! it would also give people a way to kinda counter mass soaking with the bite and commanding said creatures back. It would also add an interesting mechanic kinda like the noglin but not really! please feel free to input opinions and suggestions! It would be roaming around the corrputed areas looking for prey or pawns
  9. 🦁Feral Sovereign: Presenting the Panthera Spelaea🦁 ⛰️The Panthera Spelaea is an extinct species of carnivorous mammal belonging to the family Felidae, which lived in what is now Spain and the British Isles in the west up to Alaska⛰️ 🤖 🙀."Witness the Feral Sovereign, the Panthera Spelaea. With its Roar of Dominion, it commands the battlefield, weakening foes' resolve. The Bite of Energy Drain saps their vitality, a true conqueror's strike. As the Cave Shadow, it prowls the depths with unmatched prowess. Clad in its Guardian Pelt, it defies the elements, a protector in every sense. A true Hunter of Horizons, its vision spans day and night, tracking all with precision. Bow before the Feral Sovereign, the embodiment of primal supremacy."🙀 👉READ THIS BEFORE YOU START👈 It gives us a lot to present this project in which we have been working to try to give the best proposal. First of all, I would like to clarify that the reason why we chose a big cat is because we see that Ark only exists today, the saber-toothed cat, the Shadowmane is a fictional animal, and the Thylacoleo is a marsupial, so we treat to obtain the best attributes of the Panthera Spelaea to have a strong suggestion and a chance to expand the niche it would work in. Being more a type of predator that can attack its prey in a fast and forceful way, rather than opting for a long and repetitive fight in the aspect that it is not a battle for "mashing the buttons" 👾First mammal with Tek Mount👾 🤖Considering that this big cat is a killing machine, we assume that after the ascension you will be able to equip it with a tek mount. This mount is capable of deploying small drones that will project a holographic shield that will protect you from the front. It has a series of propellers that will help you make longer jumps and be able to run through the water, even for short distances, they will be enough to reach a destination point.🤖 👀Size👀 Respecting the large size it had in ancient times, we take into account that Panthera Spelaea is larger than a thylacoleo but smaller than a shadowmane, being a midpoint 💥Wild💥 Panthera Spelaea is a ferocious animal found in the northern part of the icy mountains, being more specific in the rocky areas where their dens are located where they rest. For the most part, being in herds made up of females and males, due to their thick fur, they are able to withstand the low temperatures that few are willing to endure. It is possible to see that the temperament of the Panthera Spelaea changes depending on the gender it has, with the females being the most aggressive, hunting small creatures in groups and the males having a temperamental attitude, being close to their den tending the young of the herd. During the night is when the Panthera Spelaea becomes more dangerous since in this case the whole herd together with the alpha male hunting large prey due to the leadership of the Alpha which seems to make the females more lethal than during the day. 💥Domesticated💥 The survivors of the ark have realized that it is impossible to subdue an adult Panthera Spelaea and teach it commands, it simply ignores anyone other than its alpha male and when the alpha is captured they go into a state of crisis and disperse. separating the herd and killing their young by starvation. Seeing that the only viable way to try to have this mount is to wait until nightfall so that the herd leaves its lair and thus can take its young. Panthera Spelaea young, due to their young age, it is easier to teach them correct training until they reach adulthood, resulting in a powerful, strong, agile and fast hunting animal that by itself shines a lot but when in a pack it becomes becomes one of the deadliest animals in these lands. 💪SKILLS💪 1. Mighty Roar: 🙀it is a powerful roar that allows him to remove the states in which he can be found by his enemies (poison, bleed, stun, etc). This ability must be used carefully as it takes a long time to activate again.🙀 2. POWERFUL CLAWS: ☠️His claws, even if you don't do much damage, can make several fast attacks, working as his most used and versatile attack.☠️ 3. Cave Predator: ⛰️The Panthera spelaca has developed exceptional agility and strength in confined spaces, such as the caves on the map. She can move easily and quickly in tight terrain, making her a formidable threat in those environments.⛰️ ⛰️In addition, his visual acuity allows him to track prey and enemies in environments underground, following clues and tracks to locate their prey with ease.⛰️ 4. Lethal Dart: 💥The Panthera spelaea attacks with a quick and precise movement, dealing lethal damage. Activate tactical retreat to escape before enemies can counterattack, leaving only a fleeting flash💥 5. Nocturnal Guardian Fur: 🥶 Its fur is thick and with color variations. Making it harder to spot at night, while providing warmth for your rider and nearby companions..🥶 6. A good companion: 🦴 Keep your Panthera happy with food and petting, and it will purr, giving you and nearby animals a small experience buff.🦴 🦴It would work almost the same as that of the lystrosaurus🦴. 7. Improved vision: 👀Its excellent vision allows it to easily identify other predators compared to the human eye, during the day being able to detect carnivorous animals and improving its vision considerably during the night detecting both carnivores and herbivores, having a very broad perception of the animals around it.👀 Taming 🐈‍⬛To have a Panthera at your disposal without being attacked you have to look for a herd made up of males and females: the male specimens will be closer to the cubs taking care of them and having a temperamental attitude while the females will be around them being aggressive. You must be skillful enough to capture one of the cubs from the pack in your arms and escape from the parents as quickly as possible before they realize your presence, if they do so the cub may get scared and lose taming efficiency once in your hands raise it and bond by teaching it to hunt, keeping it clean, healthy and well fed, keep a close eye on them, they are known for short attention spans and arrogance..🐈‍⬛ 👉Basic statistics👈 Health: 850 Stamina: 450 Oxygen: 250 Food: 1750 Weight: 500 Melee damage: 100% Movement speed: 100% Torpor: 850 🦁Sexual dimorphism🦁 Pantheras spelaea can be identified between males and females since the males are equipped with a small melanna that surrounds their necks while the females lack it, this causes the machops specimens to have a bonus of 5% of resistance while females have 5% more melee damage 🟣Variants by zones🟣 Specifically in the underground areas, the snow and the area affected by the corruption we can find these three variants of colors and patterns Specifically in the underground areas, the snow and the area affected by the corruption we can find these three variants of colors and patterns. 1.Snow area: they are characterized by having smooth hair without any type of spots and with very pronounced eye marks that help them see through the snow 2. Corrupt area: This PANTHERA has been affected by the element, developing the typical markings of animals in the area. 3.Underground Zone: It has darker colors in addition to some speckled spots and dark legs that allow it to be more slippery in its environment. (¡¡THESE VARIANTS ARE ONLY AESTHETIC!!) Agradecimientos a AngelGamez,Angel Strange,Neto,DaiRei,Boryini y Cetcat por ayudarme con las imagenes y habilidades 😃
  10. "Thylacosmilus is an extinct genus of marsupial mammal belonging to the Sparassodonta. It was a saber-toothed apex predator that lived during the Miocene approximately 7 million years ago." -Wild- Thylacosmilus atrox became one of the creatures most adapted to such a hostile environment. Compared to its prehistoric counterpart, this predator is larger and has useful adaptations. Is very sociable, so it is normal to see them in packs of three to seven members, being capable of facing enemies that outnumber and outsize them. Although they have their limits. One of the most useful adaptations of Thylacosmilus atrox is its eyesight, it is capable of analyzing and finding weak points in both creatures and structures. At the sametime, it has a great intelligence which allows it to carry out ambushes and more complex attacks. -Domesticated- Obtaining one of these majestic creatures is very useful, being capable of dealing with complex problems as well as being a very useful body guard, Not counting his great leadership over other tamed also a good use is to give ityour worn weapons and tools to make them shine again. Thylacosmilus atrox is immune to torpor, as well as being very territorial makes it a complicated tame, however There are two particular ways of tame them, Whether dominating an alpha or gaining confidence with a cub. Just remember that either of these ways won't be easy. -Thylacosmilus Atrox is designed to be a complex creature for an environment as hostile as Extiction. From its vision to the loyalty it comes to have with the survivor, makes it stand out from other creatures of greater size and power. At the same time, it brings with it a new fighting style, being more strategic- There are two thylacosmilus variants, the "normal" being the most common, it is smaller, it will not be possible to ride it, but it will still carry out its attacks and abilities. The "alphas" are the largest, they are mountable having greater power and skill than their smaller companions. Even with these differences, both are very useful. -Abilities- Passive: Any Thylacosmilus has the natural ability to repair a certain percentage of a weapon/armor/tool, this at the cost of putting Element Shard in his inventory (Does not repair 100%, depends on damage and quality) Scratch: It is the main attack of any Thylacosmilus, it is not that powerful but it is fast enough to continue fighting. Piercing Bite: This is a natural ability of the Thylacosmilus, after a while and finding a weak point it launches towards the target where it attacks it and quickly escapes, leaving behind an enhanced damage, based on the target's maximum health Distraction Roar: The "normal" Thylacosmilus makes a short roar that provokes the enemy to attack it instead of its already locked target. (Example: If a Rex is attacking you the roar makes it target the Thylacosmilus instead of you) Mark Objective: The "alpha" Thylacosmilus in combination with its mount performs a charge, when it hits a target (Enemy or Structure) it creates for a brief moment a weak point that its allies can attack. The ability to create weak points has a cooldown and the charge is not subject to this. Alpha's Roar: This ability belonging to Thylacosmilus "alpha" allows other allied creatures to join its pack for a while, allowing allies to see and attack weak points while the entire pack gains a percentage of armor . Clarifications: Because "normal" Thylacosmilus are not mountable, they perform attacks and abilities independently, prioritizing attacking weak points created by an "alpha" and in turn follow where the "alpha" Thylacosmilus requires them. Weak points spawn naturally from time to time as long as a Thylacosmilus is near the target. Those created by an "alpha" are shorter (in time) than natural ones. Distraction Roar will be performed naturally when seeing an ally being attacked The "alphas" are different to the normal thylacosmilus, could say that it is a subspecies of the same creature. The "alphas" have a very low chance of being born, so they end up being rare to find. The normal thylacosmilus can reach a higher level but never get a benefit, that's because only "alphas" are born leaders. The weak points are marks that appear visually on the target (a creature/player or structure) when a Thylacosmilus is nearby, these marks are temporary and when attacking where the mark indicates it deals high damage, based on the target's maximum health The "Normal" thylacosmilus does not have a saddle, however armor can be created to provide greater protection in battle. (Thanks to those who suggested the idea) Domestication: In order to obtain an adult Thylacosmilus, you first have to approach the pack without carrying any weapons or armor (Cloth Gear, Desert Cloth Gear or Chitin Gear do not count as a threat). When these see that you do not represent a danger, they will approach you to smell and observe you. Once you are in this moment you will have to make a Thylacosmilus of your choice and offer him a tribute. Depending on its value, it will begin to gain a link with you. You must repeat this process until you form a bond and it accepts you as its leader. The other thylacosmiulus will not attack once you dominate the one you choose. To tame a young it has to be separated in a non-aggressive way from its pack, not killing or provoking its pack. (This can happen if the baby was abandoned or is an orphan). You must gain confidence with it by playing, giving it tributes to gnaw or even feeding it. These steps will be repeated until tamed. The "alphas" are somewhat more complex to tame if you don't want to wait to breed one. These, being natural leaders reject tributes and if you choose him to tame you have to be prepared with a shield because he will try to kill you, you will have to use the shield to stun him when he charges towards you, dodge his scratches and mount him when you can, this to break him to your leadership. The advantage of this process is that it is faster and more direct than the others. (The pack will not attack you in the process Thank you very much for reading my suggestion and I am open to your contributions in ideas. 💙🐺 All artwork by Me (Drawolf)
  11. (living turret tower) Introducing Dreadnoughtus, the Terrestrial Battleship! Tags: sauropod, apex, herbivore, siege, artillery, late game, customizable saddle, maintenance, TEK disabler, OSDs, titan fights Art by RiskyBiscuits Commissioned by Tweee (thanks again!) (BACK FROM RAGNAROK NOW WITH CUSTOM ARTWORK AND UPDATED ABILITIES!) DISCLAIMER: PLEASE read through the entire submission before voting for this creature, since there may be mechanics and features you might miss if you vote on design alone. I also encourage you to do this for every other submission you see as well, so you can make a truly educated vote for what you would actually like to see in the game. If you have any feedback or ideas, leave a comment and I will address it (a Q&A is at the bottom of the post). @dynastyofdragons, @riskybiscuits0485, @sp_ce, @tweee, @grymmlee Common Name: Dreadnoughtus Species: Dreadnoughtus maximus Time: Late Cretaceous Diet: Herbivore Temperament: Territorial Wild: “Dreadnoughtus maximus is the undisputed emperor of the wasteland, towering over everything except for the very titans themselves. While they pay no mind to those beneath them, they are incredibly hostile towards other large creatures, including other Dreadnoughtus. The adrenaline coursing through their veins in the presence of a potential threat increases their physical strength and pain resistance to an astonishing degree. To handle creatures with ties to element, it has developed the ability to absorb the kinetic energy of their attacks and convert it into an elemental pulse that weakens corruption and even disables TEK for a period of time.” Domesticated: “When they aren’t harassing other creatures, Dreadnoughtus engage in a series of daily rituals, the order of which depends on the individual. If a survivor manages to assist them with even the most minute of tasks, they may gain their trust. A Dreadnoughtus is an utter war beast when tamed. It can be fitted with a special saddle, allowing for the attachment of up to five heavy artillery weapons, along with a harpoon located on the chest designed to pierce into and reel in opponents. The dinosaur itself can be a living weapon, regurgitating acid-covered cannonballs stored in its stomach at high velocity. However, I have a word of caution for any who plan on taming one of these giants. If their needs are neglected by their masters, they will eventually throw a cataclysmic temper tantrum.” Dreadnoughtus was downsized from its original proposed size because I feel the Titanosaur should still be the largest dinosaur in the game off of its name alone, and that I (and many others) think it looks better. Art by @NeonLaboratory, Comissioned by @AgentSparkle, Feat. Captain Hannah (@hannahhvtuber) Tamed: Actions: Primary Attack (, , ): Looking Straight, Left, or Right: A long and wide neck sweep that deals high damage and high knockback to creatures in front of it. Looking Down: A fast stomp attack that deals high damage but has little knockback. Looking Up: A fast upward neck sweep that deals little damage but knocks aerial targets far. Looking Behind: A long and wide tail swipe that deals high damage and high knockback to creatures behind it. Secondary Attack (, , ): Cannonballs and Food is used as ammo for this attack. The Dreadnoughtus vomits out one of the cannonballs in its stomach, with the ball drenched in stomach acid. The more the attack is charged, the faster the shot is fired and the more damage is dealt. This shot has the properties of a normal cannonball with an added acid effect akin to the Reaper’s Acidic Blood! status effect. Roar (C, , ): A bellowing roar that causes the Dreadnoughtus’ neck spines to glow. When taking damage, you build a meter. After the roar animation plays, the sauropod will release an AOE EMP in the area in front of it, dealing damage, weakening Corrupted creatures, and disabling TEK for a duration, all of which are scaled by the amount of damage received. For those concerned about the TEK disable, imagine a disable of 5 seconds tops. The roar goes on cooldown for 120 seconds. However, the roar is strictly cosmetic if not having taken any damage at all. Tertiary Attack (Space, , ): The front of the Dreadnoughtus’ saddle has a harpoon that fires out of the chest area. It pierces into creatures of all sizes for massive damage, and holding this attack will pull them towards the Dreadnoughtus. The size and weight of the creature determines the pull speed, and the creature must escape by continuously attacking. Sleeping Animation: Like a Shadowmane or Megalosaurus, the Dreadnoughtus has a sleeping animation that can be toggled when off of its back. Passive Abilities: Giantslayer: Dreadnoughtus gain a damage and defense buff in the presence of the following creatures: Astrocetus, Brontosaurus, Carcharodontosaurus, Diplodocus, Giganotosaurus, Gigantoraptor, Paraceratherium, Quetzal, Reaper (King and Queen), Rex, Rock Golem, Spino, Titanosaur, Magmasaur, Megachelon, Wyvern (all types) All Bosses (only Titans matter except for maybe SOTF since you can’t take them into arenas) ARK Additions: Acrocanthosaurus, Brachiosaurus, Deinosuchus, Deinotherium Gathering: Berries and fiber are gathered fairly decently. Wood and minerals are what it is more proficient at, however. What makes it all worth it is their incredibly high weight stat, even compared to similar sized creatures. It would be the best option in the game if it weren’t for its massive size preventing it from entering many areas. Marine Traversal: Dreadnoughtus can turn into a literal dreadnaught. It swims better than most creatures of its size, with many of its attacks and weapons intact. Like an Andrewsarchus, it can also sink and walk along the seafloor. A decently high oxygen stat allows them to sit below water for a long period of time. Heavy Artillery Saddle: The saddle of a Dreadnoughtus is unique due to its sheer customizability. There are a total of 5 equipment slots in the saddle. Turrets, ballistas, or cannons can be equipped. Cannons and ballistas are controlled manually, while turrets require gasoline in the dinosaur’s inventory to help fuel the saddle’s personal generator. 2 siege weapons on the neck, 2 on the shoulders, and 1 on the rump. Located on the chest is the previously mentioned drill-spear harpoon that resembles Monster Hunter’s Dragonator that is used directly by the driver. All riders are vulnerable except for the driver, protected in a car-like section of the saddle. Saddle References: ⚠ Maintenance ⚠: Dreadnoughtus are high maintenance creatures as mentioned earlier. This means providing constant care and attending to the dinosaur’s needs. If left ignored, the sauropod’s health will deteriorate, and its Health & Stamina Regeneration Rates will be reduced. Dreadnoughtus will actively rampage and destroy your base if it is neglected long enough. While it can be kept in a cryopod, its rage will increase the longer it remains in the cryopod. Sending it out won’t immediately trigger the rampage, but the next instance of ignoring its needs will do the trick. This is also only active when the tribe is online, so you don’t have to worry about waking up at 4:00 in the morning to take care of it. It is not meant to be an absolute drag on ARK players' lives and turning them into no-lifers, so imagine attending to its needs every couple of hours. It is not constant nor designed to be as punishing as a lot of players may think. Utility & Scenarios: PvE: Dreadnoughtus are specialized Titan killers through and through. Their fantastic stats in combination with their abilities and tools makes them great for Extinction’s boss fights, especially if an army of them are bred in the same manner Gigas typically are. They reduce the challenge of higher level OSDs and Element Vein runs, since their Giantslayer buff activates in the presence of Corrupted versions of particular creatures. On top of that, their EMP roar weakens Corrupted creatures, allowing for even more ease of completion. These sauropods may also find niches as actual sea-faring dreadnoughts or as gatherers of rare minerals, though that isn’t necessarily their primary purpose. Managing a Dreadnoughtus’ health is key for hostile confrontations, or you might find yourself on the other end of that neck. PvP: Now this is what Dreadnoughtus are designed to do. They find themselves at the top of the meta-game’s food chain, alongside the Giga and Carcha. Stats, abilities, and tools once again are incredibly useful in battles. Having survivors man multiple siege weapons mounted on the saddles turns the Dreadnoughtus into an almost unstoppable and completely destructive force. With enough turrets, ammo, and fuel, it may even become a mobile turret tower that guns things down before they even approach it. It’s terrifying in tandem with their ability to disable TEK. Their size is just about as big of a strength as it is a weakness, since it is a large target and has a hard time fighting in more claustrophobic spaces. Wild: The Dreadnoughtus is a rare spawn in the Wasteland, appearing in virtually any open space large enough for its sheer mass. Creatures the size of or larger than a Rex will attract its attention and it will aggro onto said creatures. They generally pay no mind to survivors and their tames unless they surpass the size threshold. Taming Process: The Dreadnoughtus is a massive animal that is incredibly high maintenance. They each have unique daily routines survivors can learn and adapt to accordingly. Helping a Dreadnoughtus go about their activities will develop trust and friendship between the survivors and the dinosaur. These activities include: Feeding: Feed the Dreadnoughtus vegetables or kibble. Toss a cannonball on the ground as a lure, getting the dinosaur to lower its head thinking it's a gastrolith. Then, you can feed it directly at its head. Playing: Help the Dreadnoughtus kill other dinosaurs and break structures in its territory until it is satisfied. Bathing: Clean the Dreadnoughtus of filth and parasites by using soap on its body. Sleeping: Protect the Dreadnoughtus as hordes of wild dinosaurs attempt to attack it. Enough damage from wild creatures will force the Dreadnoughtus to wake up and reduce taming effectiveness. Dreadnoughtus activities and needs rotate occasionally similar to a Moschops’ diet. Keep helping the dinosaur out until it completely trusts you. Conclusion: I personally think this concept for Dreadnoughtus would work well in the game, as a massive siege weapon that can tear through just about anything in its path. It would be one of the most powerful creatures a tribe could have except for the Titanosaur and Titans themselves, tying with the Giga and Carcha in strength. With the idea I have in mind, it would also be one of the more immersive creatures with a few of its mechanics. On Extinction specifically, the idea of a giant mobile creature with a Mad Max-style saddle fits well with the post-apocalyptic landscape. Overall, it is a fairly unique and absurd concept I’d love to see enter the game and act as the final send off to the unique and absurd original storyline of ARK. Have fun, survivors! ADDRESSING COMMENTS & CONCERNS: Q: Isn’t this just a glorified Titanosaur TLC? A: Some people have stated that Dreadnoughtus is a Titanosaur TLC, which I can see. It’s designed more to be its own creature, focusing on being a ranged attacker with its long neck and artillery, as opposed to the more brutish nature of the Titanosaur and Ark Addition’s Brachiosaurus. Titanosaurs also don’t spawn on Extinction, so Dreadnoughtus taking its place here doesn’t actively conflict with it the same way Carchar conflicts with the Giga. Q: Is it breedable? A: I think whether it's breedable or not is really up to Wildcard. Personally, I would say YES to it being breedable, but it being a pain to raise. Giganotosaurus maturation time from Baby to Adult is 10 days on official settings, so expect about 20 days up to a Month with a Dreadnoughtus on Official Settings. Might seem like a long time, but this is a Titanosaur-level creature, so gotta keep it balanced. Q: Don’t we already have enough sauropods? A: I agree the roster of sauropods is large, nearing theropod level. However, the majority of them are in an unusable state and are in dire need of a TLC. Q: This is just another “OP APEX GIGA KILLER!!!”, right? A: No, or not really. Dreadnoughtus is more designed to tackle the OSDs, Element Veins, and Titan boss fights on Extinction than to be a direct counter to Gigas and Carchars. That being said, the buff against creatures larger than a Rex does provide a unique advantage over the kings of PvP. In terms of its strength, the maintenance mechanic is built in as a drawback to prevent people using this creature so willy nilly. Q: Is the saddle the gimmick? A: I’ve heard people have concerns over when the gimmick of a particular submission is tied more to the saddle than the creature itself. The reason why the saddle plays a huge role in this Dreadnoughtus concept is to play on its name with “dreadnaught”, a type of battleship. With that in mind, why not make the saddle akin to a big gun ship? Isn’t that badass?! I also felt with a more “Mad Max” aesthetic, the saddle would fit just nicely onto Extinction, which itself is a wasteland. Q: What about PVE? A: I will not lie, Dreadnoughtus is a PvP focused tame. However, these same traits carry over to Extinction’s OSDs, Element Veins, and Titans like stated earlier. On top of that, it can be quite a good gatherer with its rate of collection and high weight stat. Q: Is it a temporary or permanent tame? A: Unlike the Titanosaur, Dreadnoughtus is not a temporary tame. Once you've tamed it, you'll keep it forever. HOWEVER, you have to keep track of its needs and desires through the Maintenance mechanic, meaning you'll need to feed it, bathe it, or let it sleep some. If you don't do what it asks of you, than it will go on a rampage and destroy everything in sight. It's a permanent tame with a huge drawback that balances out it's impressive strength.
  12. Koolasuchus cleeland was a giant Temnospondyl that lived in the Cretaceous period in Australia and Antarctica, and now I will talk about the subspecies created by me. Wild: The Koolasuchus titanic is found in swamps with its incredible 10 meters long and 2 meters high you don't want a fight with one of these brutes, if a Sarcosuchus holding you in its jaws is a problem, Koolasuchus will make it worse it is an ambush predator its colors camouflage it in the murky water of the swamp and if a creature smaller than the raptor passes and it attacks it will be swallowed in the same moment, being incredibly fast in the water and with the strength comparable to that of a spinosaurus he is practically the king of the swamps where his tail stuns the enemies and his gigantic jaw cuts the flesh of the enemies Taming method: To have Koolasuchus as your companion you will have to hunt blood from leeches in the swamp, after getting all the blood you need wear camouflage clothing and get close to Koolasuchus while he rests and throw that blood so he will feed and start the taming process where you will have to take him away from the swamp and start a battle with him (note: you will have to fight alone) and if you leave him with 25% of life he surrenders and sees you as a leader. Skills: Tail Attack: An attack where he turns around, attacking with a tail on land, and spinning in a circle in the water. Choking Bite: It launches in, dealing 300% more damage to creatures smaller than a raptor and fair damage to larger creatures. Mucus Release: Koolasuchus has the ability to produce a mucus in its body that is harmful to other creatures leaving them confused, it can gather this mucus in its mouth and release it in the form of a ball which would trap creatures smaller than a parasaurolophos. Liabilities: Immunity to amber: As an amphibian it has smooth skin and releases a kind of mucus that makes it immune to amber released by rhyniognatha. Saddleless: Koolasuchus as well as diplocaulus do not enjoy a saddle as their mucus is sticky and is not harmful to humans. Mucus Armor: As you can see Koolasuchus' mucus has many abilities and since it doesn't seal mucus when produced by a domestic Koolasuchus it has the ability to reduce 30% of damage directed at Koolasuchus. Dossier: The Koolasuchus is a spectacular amphibian that lives in the lakes of this place this great predator of the swamps can be formidable in its attacks but a cute companion for your home its playful way when tamed is a notable point but when it comes to battles this amphibian is comparable to a spinosaurus many tribes use it as mucus turrets to trap possible opponents in addition to doing Koolasuchus battles with them assuming a crooked posture when they battle for territory with another of the same species looking like a sumo battle it's amazing to see this battle.
  13. WILD- Emarginachelys Cretacea is one of the most devious beasts any survivor could ever lay eyes on. You would expect to see Emarginachelys dominating lakes or lying in wait within the spacious waterways of the ARKs, but you'd still be surprised. Despite its massive lumbering frame, the creature has even been spotted clinging halfway up the sides of seastacks thanks to its devastating claws! Its abilities don't end there, since like its modern counterparts, it can sink right to the bottom of any depth of water and lie in wait for seemingly days, until just the right moment to launch out its neck and clamp down on anything it deems a worthy meal. DOMESTICATED- I've heard tales of a single warlord who's managed to tame the Emarginachelys, and the method used was nothing short of insanity. Supposedly, the way this warlord tamed what the others called "Marge the Barge," was using certain trophies the creature deems "treasure" that can be gifted until it accepts a survivor as a worthy master. One would have to seek the creature out while its appetite is sated and deliver the trophy. Only after satisfying the creature's greed will you be able to utilize an unstoppable, all-terrain juggernaut! TECH & IDEAS- -Tames by eating a carcass, then gaining a satisfied status similar to the Carcharodontosaurus. Then, must be hand-fed Alpha trophies to gain taming percentage. Can be fed twice before satisfied status wears off, then must eat another carcass. -Might enhance loot drops from defeating Alpha creatures. -Rocking a massive 30% damage resistance and a deep health pool, unless it is attacked while its neck is outstretched, then taking normal damage, this creature encourages timing and patience. Also ignores stuns. -Has a powerful attack where its head can reach out over it's own body length in distance in front as well as over its body and to behind its forelegs. Does massive damage but takes up to 2 seconds to retract its head, taking normal damage until its neck is fully retreated. -Saddle is located under the crest of Emarginachelys' shell, protecting the rider from dismounts and stuns. -Walks/sprints at around the speed of a Trike on land and has a slow in-place turn. Can sink to the bottom of water/ocean bodies, gaining considerable walking/sprinting speed and can swim around Baryonyx speed. -Can use a tail slap if attacking while aiming behind itself. -Can climb much like a slower rock drake using its powerful claws, but no gliding. Climbing speed is the same as its walk/sprint. -Thank you for checking out my creature submission, I thought having a tanky, aquatic, and tactical counterpart to the Rock Drake would be a great way to accentuate the Center's amazing use of biomes and verticality. Regardless of potential changes, I'm greatful for your consideration and wish the best of luck to all of these excellent submissions, most of them blow mine out of the water Here's a slapped together concept art!
  14. Ever wanted to have the ultimate amphibious mount to traverse land and sea, step aside shadow main ,maewing ,and rhinio make way for the emperor of the water PURUSSAURUS the largest crocodylomorph of them all ! Wild: unlike most crocs this apex is found in the ocean swamps and rumors say of a nesting ground in the center of the center but no one has ever found it and lived to tell the tail when hunting it doesn't even wait like kapros and sarcos It gose on the hunt prowling the land grabbing and dragging even gigas to their watery tomb even with rhinios their not safe it will lunge out of the water and grab any flyers and use a death roll on them plus it's not afraid of even raiding near by tribes and consuming all of their tames but will leave a gory aftermath in the prosses Domesticated: I have not seen anyone with one of these titans until a few days ago I encountered someone ridding one in some sort of Aztecan style saddle from his words he states that in order to have one of these titans on your side he had to steel an egg but it wasn't easy because unlike rock drakes the parents are straight up stating by the eggs even with an oviraptor it immediately lunges at anyone to close to it's nest but in order to bypass this he had to sacrifice his giga and charchar to distract the parent but to his surprise the rest of them also charged and hunted his tames but he managed to escape with the egg after a few days it hatched and then with his maewing raised it but once it was almost ready it ate the maewing witch made it even stronger. plus with the saddle made from obsidian, black pearls and element ore riders can now be able to traverse water and land plus it can some how climb despite it's looks and it can even take a great fall like a champ but climbs very slow witch guarantees it a spot in any tribes stables but if it is losing 9 or 5% of it's health it becomes angry but WORSE it some how it blast out boiling jets of water at everything in it's path from the enemy to it's own tribe so be careful when you are trying to tame the EMPOROR OF THE ARKS! Taming you must steal an egg but the parents are on top of the nest instead of around so you must sacrifice a tame to distract it and take the egg after hatching it you will need to fully imprint it to prevent it from turning on you when it rages and to give it more better stats use a maewing because it will consume the maewing before it grows up so always use an imprinted and mutated one OTHER ABILITYS brothers, once one of these titans is on your side much like the stegosaurus it's osteoderms have the power to flex and move with the first one being tank where three spines appear on each side that reduces damage and an increase depending on how much "FURY" it gains Brawler when in this mode it's back hardens and allows this beast to gain a 20% boost to it's attack speed and damage Killer last Brothers it's back becomes almost draconic with large spikes appearing and if it loses 35% of it's health it will unleash "FURY" To deliver Merciless justice to the enemy Saddle Now Brothers the moment you have bein waiting fore how can we ride this beast forged by the emperor him self into battle some will just bare back it with out a sadle since it has a natural defense similar to the shadow main (Heresy) but where the real fun begins is where my Brothers have found out away to attach heavy flamers to this custom saddle to purge the enemy in holy fire but it will run out so caution is necessary Brothers when using this power. one other power It possesses is the legendary death roll but to punish heretics more eficently my fellow Brothers have placed saw like blades to brutealy unleash justice to the enemy and assists in climbing witch allows us to hunt down our enemy's no matter what mountain or crevis they hide Moves Brothers now what moves dose this beast have many when using the x key brothers it will use it's mighty tail to smack heretics and stun them for 5 seconds plus with the tail hammer attachment the damage is higher and the stun last longer to craft the hammer attachment ( destruction's Victory) you will need 100 ingots and black pearls. using the right click brothers you will be able to grab heretics and them use left click you can slam them into the ground where they belong ant even use the enemy as a weapon !!!!! and to forge the jaw attachment (Maw of Justice) you will need 50 inggots and 10 element left click brother is a large bite that causes the enemy to blead and if enough damage is done you can take chunks of flesh of the enemy to heal your brothers and assert dominance!!! last brothers is it's signature move where it needs momentum then with a quick left click you will do a death roll that latches on to the enemy and drills into them with the chainsaw claws to purge the enemy to forge the claw attachment (Bane of the Heretic) you will need 50 osteoderms and 150 inggots bonus!!! when in water and a target is above right click and it will jump out of the water and grabs the target and if it's drag weight is less than the purua it will be able to consume it alive and quickly heal it to full health and can even do this on land to grab flyers like wyverns, astrodelphis and desmodus to even rhinios! left control is a roar and o can blast enemy's with jets of high pressured water but if you are unorderly grabed Brother you must use a cluster bomb or grenade to escape it's grab and it will damage the enemy Fury Fury is it's special ability where unlike the giga where it receives an amount of damage it gose rogue it will still through off the righter but will not attack it's rider but every thing else will receive no mercy until it calms down but if proper care or full imprinted it unleashes Fury to the enemy and never attacks it's own brothers and boosts it's attack and speed plus it will become immune to the call of enemy yutyranus but will instead boost it's speed causing a adrenalin rush. Armor sadly if it perishes it will not be in vain it will drop it's osteoderms and can be forged into armor that brings honor to the emperor and will give 30% armor to the one who wears the armor. so I thank you Brothers and we will need all the help we can get to aid this crusade to join our crusade is to be immortal - a brother but why the reason is since we only have two crocodylomorphs and not that many dinos that are used for land transportation since everyone just flies but it is not a rock drake clone that glides plus land travel isn't that bad since again not many use land mounts to scout and explore so with this crocodylomorph it might be more common to see survivors traveling on land instead of flying everywhere. more information will be out soon and spread the word #FORTHEEMPOROR!!!! ( just a joke don't take this meme seriously)
  15. Livyatan es un género extinto de cachalote macroraptorial que contiene una especie conocida: L. melvillei. El nombre del género se inspiró en el monstruo marino bíblico Leviatán, y el nombre de la especie en Herman Melville, el autor de la famosa novela Moby-salchicha sobre un cachalote toro blanco. Se conoce principalmente de la Formación Pisco de Perú durante la etapa tortoniana de la época del Mioceno, hace aproximadamente 9,9–8,9 millones de años (mya); sin embargo, los hallazgos de dientes aislados de otros lugares como Chile, Argentina, Estados Unidos (California), Sudáfrica y Australia implican que él o un pariente cercano sobrevivió hasta el Plioceno, alrededor de 5 millones de años, y puede haber tenido una presencia global.Era miembro de un grupo de cachalotes macroraptoriales (o "cachalotes rapaces") y probablemente era un depredador ápice, que se alimentaba de ballenas, focas, etc. 🐳🐋 LIVYATAN Nombre común: Liviatan Especie: L. melvillei Tiempo: Mioceno Dieta: Carnívoro Temperamento : Temperamental, pero agresivo con los supervivientes armados y los depredadores. ________________________________________________________________________________________________ -SALVAJE🌊 Las historias de los pescadores que viven en estas aguas, cuentan entre muchas cosas, la existencia de monstruos marinos con el ponderio y magnificencia del monstruo de Melville; Livyatan melvillei es una bestia de las profundidades, adaptada de una manera magistral para sobrevivir en áreas tan hostiles; Mangos como cachalotes y calamares gigantes de nuestro tiempo, estos leviatanes encarnan violentas batallas contra los Tusoteuthis, calamares gigantes de tamaños similares a los del mítico Kraken. Como la gran mayoría de los mamíferos marinos, tiene una gruesa capa de grasa que lo protege del daño y las temperaturas extremas, aunque esto lo hace vulnerable a los ataques que lo pueden desangrar. Al ser un odontoceto (ballena con dientes) tiene un gran órgano en su cabeza llamado melón que con la ayuda de otro órgano llamado espermaceti, se especializa en la ecolocalización, que a su vez le ayuda a localizar y aturdir a las presas y depredadores con fuertes sonidos capaces de reventar los tímpanos Se dice que algunos de los ejemplares más grandes que liviatan, gracias a la forma y al gran tamaño de su cráneo, utilizan su enorme cabeza para embestir como un ariete, destruyendo todo lo que se atreve a ponerse en su camino. - SALVAJE🌊 Las historias de los pescadores que hacen vida en estas aguas, relatan entre muchas cosas, la existencia de monstruos marinos con el ponderio y magnificencia del monstruo de Melville; Livyatan melvillei es una bestia propia de las profundidades, adaptada de una forma magistral a la supervivencia en zonas tan hostiles; asa como los cachalotes y calamares gigantes de nuestros tiempos, estos verdaderos leviatanes encarnan violentas batallas contra los Tusoteuthis, gigantes calamares de tallas similares a las del mitico Kraken. Como la gran mayoria de mamiferos marinos, posee una gruesa capa de grasa que lo protege de danios y temperaturas extremas aunque esto lo vulnera a ataques que lo puden desangrar. Siendo un odontoceto (ballena con dientes) cuenta llamado con un gran órgano en su cabeza melon que con la ayuda de otro órgano llamado espermaceti, especializado en la ecolocalizacion, lo que a su vez le ayuda a localizar y aturdir a presas y depredadores con fuertes sonidos capaces de reventar los timpanos. Se habla de que algunos de los ejemplares mas grandes de liviatan, gracias a la forma y la gran talla de su craneo, usan su enorme cabeza para embestir cual ariete, destrozando todo lo que ose atravesarse en su camino. ________________________________________________________________________________________________ -DOMESTICADO🐕‍🦺 Entre la gran cantidad de historias que he recopilado no hay nadie que deje constancia de algún Liviatan adulto dispuesto a entrenar por algún sobreviviente, aunque es bien sabido que se une para siempre con un bebé y su madre, esto, ganándose la confianza de ambos. . Me he dado cuenta de que estos animales, al igual que sus parientes modernos, tienen algún tipo de "memoria genética", por lo que se vuelven extremadamente agresivos con los sobrevivientes armados y los depredadores domésticos o no. Solo aquellos supervivientes con nervios de acero y una ambición similar a la de Mr. Nerva, han conseguido utilizar estas poderosas bestias con fines bélicos, dotándolas de diferentes revestimientos metálicos para potenciar sus ataques, consiguiendo romper los materiales más duros, o sus ondas sonoras. ; convirtiéndolos en la marina de guerra por excelencia. -DOMESTICADO🐕‍🦺 Entre la gran cantidad de relatos que he compilado no hay alguno que deje registro de algun Liviatan adulto dispuesto a amaestrarse por algun superviviente, aunque, es bien sabido que se pueden formar vinculos de por vida con una cria y su madre, esto, ganandose la confianza de ambas. He notado que estos animales, al igual que sus primos modernos, tienen alguna especie de "memoria genetica", tornandose asi sumamente agresivos ante supervivientes armados, depredadores. Solamente aquellos supervivientes con nervios de acero y una ambicion similar a la del señor Nerva, han logrado usar a estas poderosas bestias con fines belicos, equipandoles con distintos revestimientos de metal para potenciar sus embestidas logrando romper el mas duro de los materiales, o sus ondas sónicas; haciendolos la montura de guerra marina por excelencia. ________________________________________________________________________________________________ notas adicionales Se puede ver a Livyatan saltando fuera del agua debido a su poderosa cola haciendo un espectáculo. Livyatan es inmune a cnidaria, tusoteuthis y electrophorus, además de resistir el daño de cualquier proyectil (balas, arpones, flechas, etc.)🦑🌊🐙 DOSSIER INGLÉS Y ESPAÑOL Ilustrado por Godscar (Oscar Tolosa) y escrito por Hector Blanco -DOSSIER ESPAÑOL
  16. *I've recently update the dossier and concept art for my creature suggestion (the Livyatan) because when I first posted I used the Livyatan concept art made by Garuga123, the creatuor of the amazing ARK: Additions mod. I had forgotten that it counts as copyright and have deleted it and made my own art for the Livyatan (which I actually enjoyed more because now I could design it to look however I wanted). I apologize to Garuga and video production assistant/ youtuber UpfromtheDepths who made me aware of this issue. Livyatan Concept Art made by me Info: Species: Livyatan melvillei Time: Miocene Diet: Carnivore Temperament: Aggressive Tamable: Yes Rideable: Yes Breedable: Unknown Taming Method: Passive Preferred Food: Moby sausage Delight Dossier Concept made by me Wild: Livyatan is a giant relative of the sperm whale. It rarely spawns in very deep waters on The Center map. It’s extremely aggressive and will attack survivors and their tames on sight. Livyatan will also attack other oceanic creatures, most notably Ammonites and Tusoteuthis. Livyatan is also not affected by Tusoteuthis ink or jellyfish stings and wild creatures will not attack it after it kills an ammonite. They have several attacks including a basic bite, a head ram, a tail flick, and a breech. Taming: Livyatan can be tamed but not via tranquilizers. In fact, its blubber is so thick that it’s immune to torpor. Livyatan can be tamed via a new item called Moby sausage Delight (temporary name) which you can craft at level 90. This item is unique because it’s so large that when you place it (in the water because it will be destroyed out of water), it's bigger than the player. Livyatans love this treat and will eat it and while they eat their taming percentage will go up. Once the whale hits 100% it will be tamed and the cake will be destroyed. But while Livyatan eats it will attract animals to come and try to attack it, this is due to the large amount of ammonite bile in the cake. Survivors must protect it while it is eating or the taming will reset. Moby sausage Delight Recipe Livyatan Taming Process Concept (created by me) Once Tamed: Livyatan can be settled at level 98. It has several attacks and abilities. Similar to its wild state, Livyatan isn’t affected by ammonite ink, tuso ink, jellyfish stings or eel electricity. It’s also worth noting that Livyatan will need to go up to the surface every once in a while to breathe after it’s been tamed. The attacks are the following: Bite: Activated by pressing Left Click. This is a basic attack that deals high damage. When harvesting corpses, Livyatan can gather a large amount of raw meat, raw prime meat, raw fish meat, and raw prime fish meat. Bite Attack concept Head Ram: Activated by pressing Right Click. This attack deals medium damage and high torpor to almost anything it hits. Head Ram Attack Concept Tail Flick: Activated by pressing C. This attack deals low damage and high knockback. Tail Flick Attack Concept Breech: Activated by pressing X. Allows your Livyatan to thrust forward out of water and grab a creature whether it be above the water, on top of the water or under the water on your way up. Breech Ability Concept Echolocation: Activated by Pressing Ctrl. Sends out a soundwave that lets the survivor know where nearby creatures are even in the darkest of waters. This ability is similar to Desmodus. This ability may also help you find hidden caves and supply crates. Echolocation Ability Concept
  17. Fluffy rex boi Wild: The Lythronax is most comfortable in the aberrant red zone, due to the low light levels in the depths of the cave. They can see in the dark (like night vision on tek helm) and can go invisible in the dark like a desmodus. They hunt in pairs and inflict a minor bleed upon bite. They are much stronger when in pairs, getting a pair buff (like 30% speed idk) which allows them to thrive. They are between yuty and rex in size, allowing them to compete with the large and hostile predators of aberration. TAMING: In order to tame one, you need to find a pair first. You kill one of the partners to start taming. once the partner dies you must prove yourself as the best hunting partner in the room. (like the Amargasaurus but this one can actually fight ;-; ). TAMED: Once tamed, they offer all previously mention abilities along with being able to see invisible creatures, like the tek helmet. They would have either a flak saddle, which would provide protection, or a tek one, which would enhance the lythronax's claws (tek claws =D ) WARNINGS: Their feathers are highly flammable, so this can be used against them, or maybe against you (flamethrower moment) (KFC) They take double torpor due to their rapidly flowing blood spreading the narcotics or venom faster. (Sleepy boi go brrrrr) They only get the pair buff IN PAIRS, so don't have a ton of them for an army.
  18. Dossier Generic Info: Common Name: Uropygi Species: Mastigoproctus titanteus Time Period: Carboniferous Diet: Carnivore Temperament: Territorial Tameable: Yes Rideable: Yes Breedable: Yes Taming Method: Passive Emblized By: Large Bear Trap, Chain Bola Prefered Food: Alpha Tributes A real life Uropygi (aka Whip Scorpion or Vinegaroon). Wild: The Uropygi is a giant relative of modern day whip scorpions. They spawn just about anywhere on Aberration (but are VERY, VERY rare). They have an increased chance to spawn on the surface. They are very powerful with their claws dealing bleed damage and their whip-like flagella being able to stun enemies and pull survivors off their mounts. They’re very territorial and will attack any challenger that steps foot in their domain. These are ambush predators that will burrow into the ground and attack their prey from above, similar to the Basilisk and Reapers. Although unlike true scorpions like Pulmonoscorpius, they are completely non-venomous, but still deadly due to their claws having the ability to cause their targets to take intense bleed damage. The males of this species have much larger claws and longer forearms than the females. Taming: Taming the Uropygi is not an easy task. Their exoskeleton is too hard to be pierced by tranqs so the best way to tame this creature is by immobilizing it with a large bear trap or a chain bola, then feed it tribute items. This creature is incredibly fussy and won’t be willing to trust survivors that easily. They will only trust a survivor when they feed it several tributes from creatures on the map. This includes Nameless Venom, Spino Sails, among others. You get extra taming effectiveness when you use Alpha Tributes like Alpha Basilisk Fangs, Alpha Karkinos Claws, and Alpha Reaper King Barbs. Once Tamed: Uropygi can be mounted with a saddle unlocked at level 97. This saddle has a special cockpit similar to the Magmasaur saddle. This allows the arthropod to bury into the ground, and even move around, with the survivor still being able to breathe and keep sand or dirt out of their eyes. This makes it a great traveling mount as well as a powerful war mount. Additionally, their strong exoskeleton makes it so they are immune to radiation and can go out on the surface of Aberration during the daytime, for their exoskeletons can absorb ultraviolet rays. Survivors can use this to their advantage. If a tamed Uropygi is hit with a Charge Lantern, they will absorb its rays and emit charge light throughout their whole body. This effect makes the arachnid much more powerful, but only lasts for about 10 minutes. It will also weaken any Nameless and Reapers in the area. Uropygi Saddle Concept. A tamed Uropygi buffed after being hit with a charge lantern. Controls: Left Click: Claw Attack (Main Attack) Right Click: Whip Attack C: Burrow/Surface X: Claw Swipe Attack *And yes, I was inspired by the Silurian Scorpion from Primeval. I only used the model for the dossier because I can’t create awesome paleo artwork.
  19. Introduction: Greetings, survivors! I introduce to you the skyscraping sauropod; the Dreadnoughtus! The foundational ideas and selling points for this dinosaur include: Role as a late game juggernaut with heavy artillery Two taming methods; one passive and one violent Customizable saddle with turrets, cannons, and ballistas The ability to vomit cannonballs covered in stomach acid Damage and defense buff against other large creatures I personally think this concept for Dreadnoughtus would work well in the game, as a massive siege weapon that can tear through just about anything in its path. It would be one of the most powerful creatures a tribe could have except for the Titanosaurus and Titans themselves, tying with the Giga and Carcha in strength. With the idea I have in mind, it would also be one of the more immersive creatures with a few of its mechanics. On Ragnarok, it's saddle could potentially be inspired by Viking Ships. Dossier Data Common Name: Dreadnoughtus Species: Dreadnoughtus maximus Time: Late Cretaceous Diet: Herbivore Temperament: Territorial Wild: “Dreadnoughtus maximus is the undisputed ruler of this island. It towers over everything except for the very titans themselves, and its presence can be felt from afar. Like any royalty, I’d say they feel entitled to everything. While they pay no mind to those beneath them, they bully and harass other large creatures that they view as rivals and threats, including others of their kind! They become more powerful when enraged by enemies, and when more confident with herdmates.” Domesticated: “I’ve noticed that each individual has a unique daily routine. The tribe I spoke with that owns one claimed they assisted it in its activities to gain its trust, so take that for what you will. Said tribe also created a PHENOMENAL saddle that provides full protection for the primary rider, and can be customized with heavy artillery to one’s content. It seems like something straight out of the viking age! One word of caution, though. Kings like to be pampered, and Dreadnoughtus are no different. If their needs aren’t met and are neglected by their masters, they may go feral again and launch a lethal temper tantrum. Talk about a big spoiled brat!” Wild: The Dreadnoughtus is a rare find on Ragnarok, sharing its spawn points with Titanosaurus. Unlike the Titanosaur, however, it is quite territorial and will attack creatures of a given size on sight. Creatures the size of or larger than a Rex will attract its attention and grant the Dreadnoughtus a buff similar to the Triceratops’ rivalry, though extending to large herbivores as well. Dreadnoughtus will even fight each other in battles, losers remaining as underlings within whatever herd is forming. This enraged state is visible with the inflation of its neck sacs. They generally pay no mind to survivors and their tames unless they surpass the size threshold. Taming Process: Dreadnoughtus have TWO taming methods; one for first timers, another for those that already have a Dreadnoughtus for themselves. Non-Violent Taming: The Dreadnoughtus is a massive animal that is incredibly high maintenance. They each have unique daily routines survivors can learn and adapt to accordingly. Helping a Dreadnoughtus go about their activities will develop trust and friendship between the survivors and the dinosaur. These activities include: Feeding: Feed the Dreadnoughtus vegetables or kibble. Toss a cannonball on the ground as a lure, getting the dinosaur to lower its head thinking it's a gastrolith. Then, you can feed it directly at its head. Playing: Help the Dreadnoughtus kill other dinosaurs and break structures in its territory until it is satisfied. Bathing: Clean the Dreadnoughtus of filth and parasites by using soap on its body. Sleeping: Protect the Dreadnoughtus as hordes of wild dinosaurs attempt to attack it. Enough damage from wild creatures will force the Dreadnoughtus to wake up and reduce taming effectiveness. Dreadnoughtus activities and needs rotate occasionally similar to a Moschops’ diet. Keep helping the dinosaur out until it completely trusts you. Violent Taming: A tamed Dreadnoughtus is required for this method. Your tamed Dreadnoughtus must challenge a wild individual with a roar, engaging in a fight. Dealing high enough damage will force the wild Dreadnoughtus to back down and join your herd. Tamed: Congratulations! You’ve successfully tamed a Dreadnoughtus! This titanic sauropod’s abilities lend themselves well to the many aspects of life on Ragnarok. Actions: Primary Attack (, , ): Looking Straight, Left, or Right: A long and wide neck sweep that deals high damage and high knockback. Looking Down: A fast stomp attack that deals high damage but has little knockback. Looking Up: A fast upward neck sweep that deals little damage but knocks aerial targets far. Secondary Attack (, , ): Cannonballs are used as ammo for this attack. The Dreadnoughtus vomits out one of the cannonballs in its stomach, with the ball drenched in stomach acid. The more the attack is charged, the faster the shot is fired and the more damage is dealt. However, this attack also drains the Food stat to use. Roar (C, , ): A bellowing roar that causes the Dreadnoughtus’ neck sacs to inflate. Use this to engage in duels with wild Dreadnoughtus. If used by the highest level individual in a herd, they will gain the Pack Leader status effect for 120 seconds before going on cooldown for another 120. Tertiary Attack (Space, , ): The front of the Dreadnoughtus’ saddle has a large drill-like spear mounted on the chest that can fire out like a harpoon. It pierces into creatures of all sizes for massive damage, and holding this attack will pull them towards the Dreadnoughtus. The size and weight of the creature determines the pull speed, and the creature must escape by continuously attacking. Sleeping Animation: Like a Shadowmane or Megalosaurus, the Dreadnoughtus has a sleeping animation that can be toggled when off of its back. Passive Abilities: Giantslayer: Dreadnoughtus gain a damage and defense buff in the presence of the following creatures: Astrocetus, Brontosaurus, Carcharodontosaurus, Diplodocus, Giganotosaurus, Paraceratherium, Quetzal, Reaper (King and Queen), Rex, Rock Golem, Rhyniognatha, Spino, Titanosaur, Magmasaur, Megachelon, Wyvern (all types) All Bosses (only Titans matter except for maybe SOTF since you can’t take them into arenas) ARK Additions: Acrocanthosaurus, Brachiosaurus, Deinosuchus, Deinotherium Gathering: Berries and fiber are gathered fairly decently. Wood and minerals are what it is more proficient at, however. It would be the best option in the game if it weren’t for its massive size preventing it from entering many areas. Marine Traversal: Dreadnoughtus can turn into a literal dreadnought. It swims better than most creatures of its size, with many of its attacks and weapons intact. Like an Andrewsarchus, it can also sink to the ocean floor and walk along. A decently high oxygen stat allows them to sit below water for a long period of time. Heavy Artillery Saddle: The saddle of a Dreadnoughtus is unique due to its sheer customizability. There are a total of 7 equipment slots in the saddle. Turrets, ballistas, or cannons can be equipped onto the saddle. Cannons and ballistas are controlled manually, while turrets require gasoline in the dinosaur’s inventory to help fuel the saddle’s personal generator. 4 siege weapons on the neck, 2 on the shoulders, and 1 on the rump. Located on the chest is the previously mentioned drill-spear harpoon that resembles Monster Hunter’s Dragonator that is used directly by the driver. All riders are vulnerable except for the driver, protected in a car-like section of the saddle. Saddle References: ⚠ Maintenance ⚠: Dreadnoughtus are high maintenance creatures as mentioned earlier. This means providing constant care and attending to the dinosaur’s needs. Giving it what it wants manually from time to time will keep its physical health up, increasing Health & Stamina Regeneration. If left ignored, the sauropod’s health will deteriorate, and the mentioned stats will be reduced. Dreadnoughtus will actively become hostile towards you if their needs aren’t met, and can potentially spell the end for your tribe if you’re not cautious and attentive. Alpha Dreadnoughtus will even turn properly treated individuals on their masters as well. Don’t think about locking them in a cryopod either, as even within containment, they are still aware of your neglect. Utility & Scenarios: PvE: Dreadnoughtus find themselves as great resource gatherers and bodyguard when traversing across Ragnarok. Their swimming ability allows them to navigate across Ragnarok's oceans, and allow for resource collection at the sea floor. PvP: Now this is what Dreadnoughtus are designed to do. They find themselves at the top of the meta-game’s food chain, alongside the Giga and Carcha. Stats, abilities, and tools once again are incredibly useful in battles. Having survivors man multiple siege weapons mounted on the saddles turns the Dreadnoughtus into an almost unstoppable and completely destructive force. With enough turrets, ammo, and fuel, it may even become a mobile turret tower that guns things down before they even approach it. Their size is just about as big of a strength as it is a weakness, since it is a large target and has a hard time fighting in more claustrophobic spaces. The location of a base like a rathole doesn’t lend itself well to Dreadnoughtus management, since the creature needs a large space if it is going to be outside of a cryopod. Conclusion: At first glance, Dreadnoughtus might seem a little overpowered. It has a lot going for it as a giant endgame herbivore on par with the great G and C. While it isn’t balanced out on the end of PvP, it is in PvE. Very few creatures are balanced in their strength outside of the battle itself, and the Dreadnoughtus definitely changes the playstyle many people may attempt. Overall, it is a fairly unique and absurd concept I’d love to see enter the game and act as the first dinosaur added in through the creature vote. Have fun, survivors! References (Accurate & Inaccurate):
  20. What is Keresdrakon? Keresdrakon is a species of Azhdarchid, it was around the size of a Quetzal, would've been most likely an opportunistic carnivore. It lived during the Cretaceous period with what is now known as Brazil. Why should vote for Keresdrakon in Scorched Earth? Keresdrakon would be a great addition to Scorched, being a new large flyer which can act as a tent during sandstorms and heatwaves, Male Keresdrakon will be the fighters of the species providing a unique flyer experience, whilst the females of the species care for babies whilst also producing a less optimal Wyvern milk for Wyvern babies. More will be explained on the male and female Keresdrakon further into the post. Keresdrakon Dossier Wild: The scorching sands looming hunter, Keresdrakon, as large as the Islands native species Quetzalcoatlus. Unlike the Quetzal, Keresdrakon prizes itself in its adept aerial prowess, while you may be fooled to think its a slow hunter, I’ve seen this creature fight Wyverns and overtake them in aerial combat. Tamed: Keresdrakon is a valuable tame for any tribe on the scorching sands. When there’s a sandstorm or heatwave, Keresdrakon will provide shelter for you and your tribe mates. Most tribes I’ve seen use Keresdrakon to fight Alpha Wyverns to get the milk from within it. Behaviour Whilst not at a nest you can see wild Keresdrakon looming high in the skies, unlike the Quetzal, they are aggressive and will attack if you get too close. When at a nest, you can find pairs of Keresdrakon which normally won't attack unless provoked. Taming To tame Keresdrakon, you must climb to the peaks of Scorched Earth, there you will find pairs trying to finish their nests. At first you will notice its an ordinary nest with nothing special, but that's where you come in, you have to help make the nest, you will need Wyvern talons and Rex arms, as well as plenty of wood. You are first prompted with the female asking for wood, depending on the level of the female depends on the amount of wood. After you have given the female wood, you must give the male your trophies as he will recognise you as a capable hunter, much like itself. After those few things are done, the female will promptly lay an egg, and you can pick up the egg. Combat To fight a Keresdrakon, it is advised to chain bola them due to their lack of ground movement then use a high damaging tame or weapon and start hurting it. Attacks Primary: Beak attack, you can rapidly press it for DPS or hold it down to perform an alternate attack which skewers smaller dinos, instantly killing them, or causes large damage and bleed to anything over a certain carry weight. Secondary: Barrel Roll which causes large damage and knockback. Tertiary: While grounded, this attack will make Keresdrakon slap with its wing causing heavy knockback and a brief stun. While airborne this attack will just be a grab to move players or tames under a certain carry weight. Male and Female Mechanics Male: The male unlike the female is more damaging, with a unique rage mechanic where when you take lots of damage the Keresdrakon will enter a rage mode which does not dismount you but it increases the males damage output as well as its speed, turning it into a power house of a flyer. Female: The female is there to care for your babies, imprinting on them for you whilst you're out of base (this does not work if you are offline), she also likes to collect other species eggs as if they were here own, she organises them into a nice neat pile, if you give the female a Wyvern talon, she produces milk for that species of Wyvern, so fire talon means Fire Milk. Roles Boss Fighter: Due to Keresdrakon's power, using a few for the Manticore fight should make it easier. Taming Mount: Due to the 2 seater saddle, you can have a tribemate shoot from the back to knockout other creatures. Fertilised Egg Collector: Stated above, the female collects eggs. Milk Provider: Stated above, the female produces milk based on what Talon you give it. Travel Mount: Due to its stamina pool and speed, Keresdrakon makes for an excellent travel mount. Boss Tribute Farmer: Due to the males power, hunting down Wyverns and other apex's should be fairly easy. Wyvern Egg Stealer: Being able to out manoeuvre and kill Wyverns, Keresdrakon makes for the ultimate nest raider. Dogfighter: Due to the speed and strength behind Keresdrakon, you can easily fight off multiple Wyverns without much worry. Boss Saddle: The saddle provides a unique take which shows what you need for each boss fight without needing to head to a terminal to constantly check. Mobile Shelter: When there is a Sandstorm or Heatwave, you can land and use make shelter option which make Keresdrakon, cover you with its wings, this provides the shelter buff. For more information on Keresdrakon, please use this link: https://en.wikipedia.org/wiki/Keresdrakon
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