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Showing results for tags 'apex tier'.
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Embolotherium is a very large estimated to be about 8feet tall species in the clade Brontotheriidae and was the largest of its group Brontotheriidae is a family of extinct mammals belonging to the order Perissodactyla, the order that includes horses, rhinoceroses, and tapirs. Superficially, they looked rather like rhinos, although they were actually more closely related to horses; Equidae and Brontotheriidae make up the suborder Hippomorpha it lived in North American and was found in deposits of the Oligocene Epoch (36.6 to 23.7 million years ago). In the Wild embolotherium would be a absolute units standing nearly as tall as a mammoth with the bulk to back up its monsturus size I would have it probably spawn in groups of 2 to 3 as they would be quite tanky and will defend eachother and will be hard to bring down They are quite friendly for their size as they have not many predators but when threatened they will charge what ever did it with and flatten it with their sheer mass and bulk and will hunt them down Tameing To tame such a beast you will need a huge stockpile of rockets as their hide is insanely thick and would resist most projects infused with toxins. It is just like a rockgolem standard knockout tame as it is pretty much a bigger wooly rhino but with less fur and and one strange shaped hore instead of a long sharp horn but you must be careful as the higher it's torp is the more rage it will have which buffs its speed and attack When tamed When tamed embolotherium is a power house able to go head on vs most of the apex carnivorous of the arks but will bearly scrape by most of the fights and will lose about 50% of the time it has a good amount of.speed for its size hits hard and can take a lots of punishment. It can also start a charge and when at max charge it can damage structures up to metal as its bulk and mass are so great it can do nice damage to structures. Abilities When charging embolotherium does something different it charges up a stun like a shadowmane/or trike as it gets faster the longer you run the longer the stun will last up to a maximum so that it doesn't become to op it also would have a buck ability by kicking behind it as to knock back and dangers that have got past its main weapon it can also when charging damage thatch wood Stine and metal structures it does more damage the longer the charge goes. Embolotherium also can be topped up to boost its damage and speed at the cost of its torpor it also gets a pack buff if their is more than 2 near by thx to everyone that votes
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herbivore Argentinosaurus Huiculensis - THE APEX CARNIVORE COUNTER
SNA posted a suggestion in Creature submission archive
Name: Argentinosaurus Huiculensis Time: Late Cretaceous Diet: Herbivore Temperament: Territorial Dossier: Argentinosaurus is a tyrannosaurid sauropod accustomed to life among members of its own species, which means that it is more than prepared to face packs or groups of creatures that seek to disturb the peace of the enormous sauropod. Don't get to close if you don't want one of his legs on you. The Argentinosaurus Huiculensis specimen found on the ARK is slightly larger than usual, being the herbivore equivalent of the two largest predators on the ARK. Argentinosaurus has the ability to disarm coordinated attacks by dealing a strong whiplash with its tail to the enemy creature, causing enormous confusion and making it impossible to distinguish between a friendly creature and an enemy creature. Tameable: yes Rideable: yes Breedable: yes (same time as a Quetzal or Yuty) Abilities: -Primary attack: Just hit with one of his front legs (the leg who moves depends if the objective are at right or left) -Secundary Attack : Argentinosaurus will put in his back legs and charge a devastating hit with his front legs (while the creature is in his back legs he could move his body in 360° like the Spino) -"Pack predator counter" or special Attack : When two or more Argentinosaurus are in a same group the higher lever will be able to make a whip tail attack (like a pack leader buff) this will turn in a "rage effect" the first enemy predator that he hits for 10s, similar as the Giga Rage (this effect will make the Dino turn back and attack any thing in his visual camp, including ally creatures and riders, this ability was a cooldown of 80s). This "confusion" or "rage" effect can be activated on any carnivore creature. Armor: When Argentinosaurus gets a hit will auto activate his armor, this armor are the equivalent of a metal wall (hp10k). This very strong armor protect the Argentinosaurus from bleeding attacks and reduce the received damage in 20% (except proyectiles, explosives, turrets). This armor is an adaptation for his wild life style it means that his armor are not prepared for modern weapons. This armor can be destroyed/disabled with explosives and tek munition (turrets, tek rifles, tek grenades, etc). And only can be regenerated after 10min with no damage revived, if Argentinosaurus gets hit his armor regeration will stop. This armor could be represented as a blue light that covers the Argentinosaurus body with some shards of armor to complement the "illusion*of an armor Domesticated: To tame the Argentinosaurus fist we have to show our dominance. First we have to broke his armor, then reduce his health to 50% or less and then fire him with tranq darts until he gets unconscious, will need a great amount of it so prepare yourself. It is important to know that this creature needs to stay close to other Argentinosaurus for at least 1 hour every 48 hours, if these requirements are not met, the probability that the Argentinosaurus will not pay attention to your commands will increase. (commands such as attack, mate or follow) If this point is reached, it is enough to bring the Argentinosaurus closer to another member of its same species, after which a 2-hour countdown will appear, if the Argentinosaurus remains accompanied during this time it will once again be obedient to your orders. Saddle: (CONCEPT IN THE COMMENTS) Argentinosaurus platform saddle will count hit a protected "cabin" for the rider and a turret in the middle for the saddle that can be used by another survivor, this "cabin" protects the rider from being dismounted (as the Andrewsarchus). Can be learned at level 95 and will have a cap armor in 75 Wild lvl 1 and lvl 150 stats: HP: 5500 - 15000 aprox Stamina: 300 - 1200 aprox Oxigen: 400- 800 aprox Food: 6670 - 15700 aprox Weight: 800 - 2300 aprox Melee: 100 - 270 aprox Speed movement: 100 - 100- 2 replies
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Magnapaulia- The Glutton for excess resources
MrFozz posted a suggestion in Creature submission archive
Magnapaulia Laticaudus was a gigantic hadrosaur that lived during the late cretaceous period. The only hadrosaur in ark is Parasaurolophus, A large mobile apex tier herbivore like this would create multiple opportunities for different mechanics (or unique ones). In ark Magnapaulia would have the ability to gain temporary buffs and abilities from eating various food types, resources and items in game. for example the vegetables in game would give it the following buffs: Rockarrots: increased stamina regeneration citronals: increased carry weight savoroot: increased melee damage longrass: increased movement speed (these buffs would be able stack with each other) Magnapaulia gains a unique armor ability for a limited time when fed structures. The higher the tier of the structure more armor is gained for the longer time (thatch tier giving a weaker buff than tek tier items). When fed weapons of any type it gains the ability to fear roar other creatures up to the size of giga size, a similar rule applies where the higher the tier of weapon the larger the animals it can debuff and longer this ability lasts. In addition, sweet vegetable cakes have extra effectiveness giving a higher healing rate. However if Magnapaulia is fed either to much things at once or is fed meat it goes into blind fit of rage and vomits its powerful stomach acid in the surrounding area temporarily damaging anything that walks through it.