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Found 4 results

  1. Common name: Koolasuchus Species: Koolasuchus Caementus Time: Cretaceous Diet: Carnivore Temperament: Ambushing Wild: Koolasuchus Caementus is the largest amphibian on the island and also the most gluttonous creature i have seen so far in the ark, sporting sizes of those of spinosaurus. It inhabits freshwater areas, being more commonly found in rivers where it ambush his preys..... These creatures stays buried in the riverbed almost all his life. Being the only sign of his pressence a column of bubbles that emerges from the riverbed. This titanic amphibian eats his prey whole, the creature opens his maws so quickly that it causes a vortex of water that leads his preys directly to his mouth. Like moderns abyssal fish Koolasuchus Caementus can double or triple the size of his stomach in order to eat preys that are even bigger than him, this sometimes leads to koolasuchus sofocating due to the extreme size of his prey. These creatures are so gluttonous that they eat everything that gets in his way, causing them to eat valuable resources, armors, weapons, etc.... Some survivor hunt them to get these valuable resources. Domesticated: When domesticated Koolasuchus Caementus proves itself as an excellent siege and support creature. It can swallow allies to save them from dangerous situations or, it can swallow enemy mounts or survivors!!!, but this incredible ability comes with his drawbacks, if Koolasuchus has swallowed an enemy or a ally, it becomes sluggish and more susceptible to damage. Also Koolasuchus can fill his stomach with acid and then it can shoot that acid as a mortar, disolving through metal structures and gear. But as said, Koolasuchus Caementus comes with probably his biggest drawback, Koolasuchus has to be wet most of the time or his skin will become fragile....... Now lets explain everything in detail: Taming: Koolasuchus can be found in freshwater areas of the map (specially in the Aberration areas of extinction) and is a passive tame, the only sign of his pressence would be a colum of bubbles that emerges from the riverbed, in order to make Koolasuchus emerge from the riverbed you will have to carefully place honey in front of him, or you will ruin the taming (i will explain this later), when Koolasuchus has emerged from the riverbed it will start to swim around, sometimes it will open his mouth, is then when you have to swim to his mouth and feed it with his favourite food honey or prime fish meat (I haven't deciced yet), after sometime you will have a tamed Koolasuchus. Now i will explain the two states of wild Koolasuchus: - Aggresive Mode: If you come to close to Koolasuchus when is buried in the riverbed, it will start attacking you, so you have to be extra careful when placing honey in front of him, when Koolasuchus is aggressive it can't be tamed, this means Koolasuchus will not reset, and will be aggressive for all eternity, disabling taming forever. But when this state is activated, Koolasuchus will drop valuable resources when killed like said in the dossier (The rarity, number of items and the value of the items will depend on Koolasuchus level). - Taming Mode: This state is activated when Koolasuchus have been unearthed from the riverbed with honey. As said Koolasuchus will start to swim around the area opening his mouth casually, letting the survivor to feed it and tame it. Fragile Mode: This state is activated when Koolasuchus dryes, the survivor will know the humidity of Koolasuchus thanks to a bar similar to giganotosaurus rage bar. When the bar reaches 0, Koolasuchus will dry, making it more succepteable to dmg and torpor, also slowing it greatly. You can recover humidity by going in water with Koolasuchus. But thanks to Koolasuchus special saddle you can carry water like a canteen, waterskin or water jar. This specialized saddle lets you carry great amounts of water that can be used to hydrate Koolasuchus when needed. This saddle lets the survivor rehydrate Koolasuchus up to 3 times. Abilities and attacks: - Left Click: Bite - Right Click: Swallow, Koolasuchus will swallow one enemy or ally, when Koolasuchus has swallowed anything his stomach will expand making him more vulnerable to all sorts of weapons and attacks, and also slowing Koolasuchus. If Koolasuchus swallows an ally, the ally will be save in Koolasuchus stomach, preventing it from receiving any damage (maybe it also heals allies inside his stomach???), to regurgigate the ally right click again, the ally can also free himself by clicking multiple times. When Koolasuchus has swallowed an enemy, the enemy inside Koolasuchus will start to receive damage gradually, the only way to scape Koolasuchus stomach is by punching from the inside of his stomach, when enough damage is deal Koolachus will regurgitate the enemy. Koolasuchus can also swallow allied and enemy mounts. - Space bar( Mortar mode): Koolasuchus will fill his stomach with acid, making it more vulnerable, and preventing it from moving. When this mode is activated, the rider of Koolasuchus will be granted a bird's-eye-view (like exo-mek). When this is activated Koolasuchus can launch acid balls to a determined position, making tons of damage to metal structures and gear, this attack is also capable of damaging tek structures. To cancel mortar mode press space bar again. To not make mortar mode OP in offline raiding (credits to Mangost for the idea) I've thought of two ways to make Koolasuchus fair for everyone, the first way would be that in order to shoot acid balls Koolasuchus would need a new item called Koolasuchus acid, this item would be passively generated inside Koolasuchus inventory each 30 minutes or so, this item would be stackeable. The second way would be that for each acid ball that Koolasuchus shoots it would lower its food stat, something like daedon with healing allies. - Pressing C(Acid ball and acid pool): When pressing c, a bar will start to fill, when filled totally Koolasuchus will fire a short distance acid ball, that deals less damage than mortar mode. If this ability is cancelled while charging Koolasuchus will make an acid pool around him, preventing melee enemies or mounts to attack him. (Some Concept art of Koolasuchus) And thats my submission, ark needs more Amphibians go team Koola. Also, if you reached this part, let me be clear, i had a bunch of creatures prepared for the next vote, but i had a mayor flaw, all the creatures i designed are marine, so i just had to recycle the old Koolasuchus submission. I even had the full drawn digitally dossiers. Let's hope Koola wins this time, it would be such a shame not having Koolasuchus in the game. We have no giant prehistoric amphibians representation. Also, i could have posted Mastodonsaurus (old submission of mine), but Mastodonsaurus being a giant siege beast just like the titans would be kinda odd in a way, idk how to explain myself really. BYEEEE!!!!
  2. Proterogyrinus, (fast swimmer, mobile farm, multiple states, multipurpose saddle) Proterogyrinus, a species of amphibian reptile. You can use different combinations of accessories to create different styles! Provide a richer game experience for ASE! Proterogyrinus lives only in relatively secluded rivers, wrapping itself in moist soil with its secret mucus to hide itself and ambush its prey. ·When I was conceptualizing this creature, I was running around the 'The Center' looking for inspiration, and finally I discovered a problem. When I wanted to reach another new land, I had to cross various rivers and oceans, which was undoubtedly a very dangerous factor.I hope to have a more secure passage through the water, so that I can spend more time exploring and not be afraid of being in the same place for a long time due to being going underwater. ·Therefore, the conclusion is that I need an amphibian with extremely strong swimming ability!(I can think of combining it with the crop plot purely because I enjoy growing vegetables in the game! lol !!!!) skill Basic attack:Bite with its mouth. spur:Reflect 50% of melee damage.(This state will continue to consume health, and if the health is less than 20%, the bone spurs will automatically close.) speed swimming:Use the mucus secreted by oneself to reduce resistance and increase movement speed in water.(Increased speed of physical exertion) Wet soil cover:Use the mucus secreted by oneself to adsorb wet soil and wrap oneself, thereby enhancing one's own protective ability.(In this state, it can reduce the ability to withstand 10% melee damage, increase flame damage resistance, and also increase heat resistance for the rider.) Dry soil cover:After being covered with wet soil and leaving the water for a long time, the wet soil will solidify into hard dry soil, greatly enhancing its defense!(Reduce melee damage received by 50%, and dry soil will peel off when it absorbs 25% of its own health damage. If soaked for a long time, dry soil will also switch back to wet soil.)(Bone spurs cannot be used in this state) Taming method Two types of individuals will appear in the wild Respectively: ①Original state:Killing this individual can obtain insect meatballs. ② Wet soi state:This type of individual becomes crazy due to long-term torment from parasites and will attack any creature close to it! Taming steps: ①Stun the crazy individual. ②Remove parasites from its bodyAfter this step, it will immediately wake up. ③Repeat the above steps to gain its trust. ④Peace can be tamed after the trustvalue reaches 100%.(Need to feed: insect meat balls) Saddle and accessories ·After assembling the saddle, you can ride it. ·The saddle can be equipped with two different accessories. ①small crop Plot accessories:You can plant berries of different colors, and different colored berries have different effects. Tintoberry:The hit target will continue to recover health. Narcoberry:The hit target will continuously increase its stun value. Azulberry:The target hit will continue to recover their physical strength. Mejoberry:The hit target will receive an increase in attack power. Amarberry:The hit target will gain an effect of increasing defense. Stimberry:The hit target will receive an increase in attack speed. (After a single hit, the buff will last for five seconds and cannot be stacked.) ②Large crop Plot accessories:You can plant three types of seeds: X, Y, and Z. Plant Species X Seed:Able to shoot target creatures within range.(This behavior will consume fertilizer.) Plant Species Y Seed:Launch Plant Specifications Y Trap to trap the target. Plant Species Z Seed:Replenish the target creatures within the range.(Including untamed wildlife.)(This behavior will consume fertilizer.) Display of various states That's all for my creature design. Due to time constraints, I did not study the numerical aspects carefully, but only provided gameplay and ideas. I hope that ASE can consider enriching the planting system. I laugh (PS:I didn't learn English well, it all depends on machine translation. I hope everyone can understand!)
  3. The Great Axolotl Cave Common name:Apateon Species:Branchiosaurus (Apateon pedestris) Time:Permian Diet:Carnivorous Temperament:Neutral Size: Similar to a Magmasaurus Branchiosaurus - Wikipedia Sylvester: Apateon is a creature that mainly inhabits areas covered with water such as lakes and rivers and the pink and blue zone, although they are neutral temperament will be aggressive if it is near any nest, its main characteristic is its great resemblance to axolotls, which like these has 2 stages, although in areas with Adult radiation Apateon will be more common to see. Tamed: Once domesticated we can use one of its 2 forms, being the teenager more linked to the healing and defense of allies, being perfect for combat with large tribes being a pillar to take advantage of in a battle auque not being so attacking contrary to its adult form, already in its adult form it becomes a creature that is able to ambush and defeat other combat creatures, Leaving mainly exposed to certain death to creatures that flee quickly, also the adolescent form will help us with the breeding of offspring with special diets with the help of their supplements. Tameo: Like other creatures of indomitable nature, it will be necessary to steal their eggs although this will be a task of the most complicated, since in the nests they are placed in bottoms of lakes and rivers of the blue and pink areas, not only the presence of Apateon Adult and Adolescent that will make it difficult for us to steal, Near some nests, cautious parents leave proximity mines to detect and pursue intruders, Once the egg is stolen its brood is something simple, the eggs hatch in the water and the young can come out of the water when they reach the juvenile stage, Apateon will have 2 different forms The adult and the adolescent, like axolotls, depending on their stage they will have different abilities, and to get an adult Apateon you will have to carry out a separate breeding process. Growth form: The breeding of Apateon as beelzebufo, will begin to have an aquatic life and can leave to reach the juvenile stage, it will complete its first stage of growth at 70%, if you want to take it to 100%, you must take Apateon to an area with radiation, to undergo radiation we will have the option to return adult, although this process lasts about 5 minutes, you must protect Apateon as he will become the target of wild creatures and this will not be mountable as he grows. In the end we will have an adult Apatheon This can not return to its adolescent form although, in its two stages it reproduces. Skills: Adolescent: Protective Slime: The slime of this creature will help to share its healing abilities which, although minor healing, also brings great benefits, such as, protection against the grip of flyers and karkinos and megalosaurs, a reduction in the damage inflicted by bleeding and burns, a protection against electrical stuns and map fungal spores, this ability is used by splashing its slime around it, in a middle area. Using this ability will consume moisture, which can be recovered by touching water or having water stored in your inventory. Helps activate the "wet creatures" ability like thorns, this ability in Apateon will last until you lose moisture and water from your inventory, while the shared effect to alloys will last 80 seconds. Swift Swim: It is more veiled in the water than its adult counterpart, also if it gets wet, it can cause a reduction in the attack speed of its aggressor, its bite although not as strong as its adult form, it can bite a little faster. Gas mines: Apateon uses frozen gas balls and rare flowers. It is capable of leaving proximity mines that when exploding cause some damage, it also leaves a suffocating gas to weaken its pursuers, if they do not touch each other in 40 seconds, they will explode automatically. This gas, when impregnated in its victim, will reveal its location for 18 seconds and make it a target of attack by wild creatures. Food supplement: Your body is able to produce with Z-seed and some chitin, a paste that can be used to feed capricious baby creatures such as wyverns or rock dragons. This supplement, although nutritious, breaks down quickly and is only made in the inventory of Apatheons in adolescent form. Adult: Fatal saliva: Unlike its juvenile form, it produces a cocktail of bacteria in its saliva that can be spread only by bites, will cause a loss of 10% damage and make it impossible for survivors and creatures to heal even if they consume food, has a sick time of 60 seconds, can alternate between tribes, After contracting the disease, it can not be spread again for 3 minutes in survivors and 2 in creatures, quarantine is recommended. Terrestrial: It is faster than its teenage form, has better stats thanks to its maturation and offers protection against radiation. Revenge: Adult Apatheons can carry a revenge bar that rises when receiving damage, this bar can raise x4.5 the damage of this creature. This power-up will lose effect if it stops taking damage or receives allied damage. Great Bite: This attack carries a bite that inflicts up to 3 times the normal damage of the creature. If used with vengeance to the maximum, hitting the enemy, it will use the entire revenge bar to 0, but apart from the heavy damage caused, it will also momentarily turn off movement skills for 30 seconds, such as jumping, flying, and even digging like the basilisk. La Gran Cueva Axolotl Nombre común:Apateon Especie:Branchiosaurus (Apateon pedestris) Tiempo:Pérmico Dieta:Carnívoro Temperamento:Neutro Tamaño: Similar a un Magmasaurus Branchiosaurus - Wikipedia, la enciclopedia libre Silvestre: Apateon es una criatura que habita principalmente zonas cubiertas de agua como lagos y ríos y la zona rosa y azul, aunque son de temperamento neutro será agresivo si se encuentra cerca de cualquier nido, su principal característica es su gran parecido con los axolotls, que al igual que estos tiene 2 etapas, aunque en zonas con radiación Adult Apateon será más común ver. Domesticado: Una vez domesticado podemos utilizar una de sus 2 formas, siendo el adolescente más ligado a la curación y defensa de aliados, siendo perfecto para el combate con grandes tribus siendo un pilar para aprovechar en una batalla auque no siendo tan atacante contrario a su forma adulta, ya en su forma adulta se convierte en una criatura que es capaz de emboscar y derrotar a otras criaturas de combate, Dejando principalmente expuestos a una muerte segura a las criaturas que huyen rápidamente, también la forma adolescente nos ayudará con la cría de crías con dietas especiales con la ayuda de sus suplementos. Tameo: Al igual que otras criaturas de naturaleza indomable, será nesesario robar sus huevos aunque esta sara una tarea de lo más complicada, ya que en los nidos se colocan en fondos de lagos y ríos de las zonas azul y rosa, no solo la presencia de Apateon Adulto y Adolescente que nos dificultará el robo, Cerca de algunos nidos, los padres cautelosos dejan minas de proximidad para detectar y perseguir a los intrusos, Una vez que el huevo es robado su cría es algo simple, los huevos eclosionan en el agua y las crías pueden salir del agua cuando alcanzan la etapa juvenil, Apateon tendrá 2 formas diferentes El adulto y el adolescente, al igual que los axolotl, dependiendo de su etapa tendrán diferentes habilidades, y para obtener un Apateon adulto tendrá que llevar un proceso separado de reproducción. Forma de crecimiento: La cría de Apateon como beelzebufo, comenzará a tener una vida acuática y puede salir para llegar a la etapa juvenil, completará su primera etapa de crecimiento al 70%, si desea llevarlo al 100%, debe llevar Apateon a un área con radiación, para sufrir radiación tendremos la opción de regresar adulto, aunque este proceso dura unos 5 minutos, debes proteger a Apateon ya que se convertirá en el objetivo de las criaturas salvajes y esto no será montable mientras crece. Al final tendremos un Apateón adulto Este no puede volver a su forma adolescente aunque, en sus dos etapas se reproduce. Habilidades: Adolescente: Limo protector: El limo de esta criatura ayudará a compartir sus habilidades curativas que, aunque la curación menor, también trae grandes beneficios, tales como, protección contra el agarre de voladores y karkinos y megalosaurios, una reducción en el daño infligido por sangrados y quemaduras, una protección contra aturdimientos eléctricos y esporas de hongos del mapa, esta habilidad se usa salpicando su limo a su alrededor, en una zona media. El uso de esta habilidad consumirá humedad, que se puede recuperar tocando el agua o teniendo agua almacenada en su inventario. Ayuda a activar la habilidad "criaturas mojadas" como los espinos, esta habilidad en Apateon durará hasta que pierda humedad y agua de su inventario, mientras que el efecto compartido a las aleaciones durará 80 segundos. Swift Swim: Está más velado en el agua que su contraparte adulta, también si se moja, puede causar una reducción en la velocidad de ataque de su agresor, su mordida aunque no es tan fuerte como su forma adulta, puede morder un poco más rápido. Minas de gas: Apateon utiliza bolas de gas congeladas y flores raras. Es capaz de dejar minas de proximidad que al explotar causan algún daño, también deja un gas asfixiante para debilitar a sus perseguidores, si no se tocan en 40 segundos, explotarán automáticamente. Este gas, cuando se impregna en su víctima, revelará su ubicación durante 18 segundos y lo convertirá en un objetivo de ataque de criaturas salvajes. Complemento alimenticio: Su organismo es capaz de producir con Z-seed y algo de quitina, una pasta que se puede utilizar para alimentar a caprichosas criaturas bebés como wyverns o dragones de roca. Este suplemento, aunque nutritivo, se descompone rápidamente y solo se hace en el inventario de Apateones en forma adolescente. Adulto: Saliva fatal: A diferencia de su forma juvenil, esta produce un cóctel de bacterias en su saliva que se puede propagar solo con picaduras, causará una pérdida del 10% de daño y hará imposible que los sobrevivientes y las criaturas se curen incluso si consumen alimentos, tiene un tiempo de enfermedad de 60 segundos, puede alternar entre tribus, Después de contraer la enfermedad, no se puede volver a propagar durante 3 minutos en los sobrevivientes y 2 en las criaturas, se recomienda la cuarentena. Terrestre: Es más rápido que su forma adolescente, tiene mejores estadísticas gracias a su maduración y ofrece protección contra la radiación. Venganza: Los Apateones adultos pueden llevar una barra de venganza que se levanta al recibir daño, esta barra puede elevar x4.5 el daño de esta criatura. Este potenciador perderá efecto si deja de recibir daño o recibe daño aliado. Gran mordida: Este ataque carga una mordida que inflige hasta 3 veces el daño normal de la criatura. Si se usa con venganza al máximo, golpeando al enemigo, usará toda la barra de venganza a 0, pero aparte del gran daño causado, también apagará momentáneamente las habilidades de movimiento durante 30 segundos, como saltar, volar e incluso excavar como el basilisco.
  4. Common name: Koolasuchus Species: Koolasuchus Caementus Time: Cretaceous Diet: Carnivore Temperament: Ambushing This dossier is made by me, also sorry for bad quality (only let me post 400 kB) Wild: Koolasuchus Caementus is the largest amphibian on the island and also the most gluttonous creature i have seen so far in the ark, sporting sizes of those of spinosaurus. It inhabits the freshwater areas of the island, being more commonly found in rivers where it ambush his preys..... These creatures stays buried in the riverbed almost all his life. Being the only sign of his pressence a column of bubbles that emerges from the riverbed. This titanic amphibian eats his prey whole, the creature opens his maws so quickly that it causes a vortex of water that leads his preys directly to his mouth. Like moderns abyssal fish Koolasuchus Caementus can double or triple the size of his stomach in order to eat preys that are even bigger than him, this sometimes leads to koolasuchus sofocating due to the extreme size of his prey. These creatures are so gluttonous that they eat everything that gets in his way, causing them to eat valuable resources, armors, weapons, etc.... Some survivor hunt them to get these valuable resources. Domesticated: When domesticated Koolasuchus Caementus proves itself as an excellent siege and support creature. It can swallow allies to save them from dangerous situations or, it can swallow enemy mounts or survivors!!!, but this incredible ability comes with his drawbacks, if Koolasuchus has swallowed an enemy or a ally, it becomes sluggish and more susceptible to damage. Also Koolasuchus can fill his stomach with acid and then it can shoot that acid as a mortar, disolving through metal structures and gear. But as said, Koolasuchus Caementus comes with probably his biggest drawback, Koolasuchus has to be wet most of the time or his skin will become fragile....... Now lets explain everything in detail: Taming: Koolasuchus can be found in rivers and is a passive tame, the only sign of his pressence would be a colum of bubbles that emerges from the riverbed, in order to make Koolasuchus emerge from the riverbed you will have to carefully place honey in front of him, or you will ruin the taming (i will explain this later), when Koolasuchus has emerged from the riverbed it will start to swim around, sometimes it will open his mouth, is then when you have to swim to his mouth and feed it with his favourite food honey or prime fish meat (I haven't deciced yet), after sometime you will have a tamed Koolasuchus. Now i will explain the two states of wild Koolasuchus: - Aggresive Mode: If you come to close to Koolasuchus when is buried in the riverbed, it will start attacking you, so you have to be extra careful when placing honey in front of him, when Koolasuchus is aggressive it can't be tamed, this means Koolasuchus will not reset, and will be aggressive for all eternity, disabling taming forever. But when this state is activated, Koolasuchus will drop valuable resources when killed like said in the dossier (The rarity, number of items and the value of the items will depend on Koolasuchus level). - Taming Mode: This state is activated when Koolasuchus have been unearthed from the riverbed with honey. As said Koolasuchus will start to swim around the area opening his mouth casually, letting the survivor to feed it and tame it. Fragile Mode: This state is activated when Koolasuchus dryes, the survivor will know the humidity of Koolasuchus thanks to a bar similar to giganotosaurus rage bar. When the bar reaches 0, Koolasuchus will dry, making it more succepteable to dmg and torpor, also slowing it greatly. You can recover humidity by going in water with Koolasuchus. But thanks to Koolasuchus special saddle you can carry water like a canteen, waterskin or water jar. This specialized saddle lets you carry great amounts of water that can be used to hydrate Koolasuchus when needed. This saddle lets the survivor rehydrate Koolasuchus up to 3 times. Abilities and attacks: - Left Click: Bite - Right Click: Swallow, Koolasuchus will swallow one enemy or ally, when Koolasuchus has swallowed anything his stomach will expand making him more vulnerable to all sorts of weapons and attacks, and also slowing Koolasuchus. If Koolasuchus swallows an ally, the ally will be save in Koolasuchus stomach, preventing it from receiving any damage (maybe it also heals allies inside his stomach???), to regurgigate the ally right click again, the ally can also free himself by clicking multiple times. When Koolasuchus has swallowed an enemy, the enemy inside Koolasuchus will start to receive damage gradually, the only way to scape Koolasuchus stomach is by punching from the inside of his stomach, when enough damage is deal Koolachus will regurgitate the enemy. Koolasuchus can also swallow allied and enemy mounts. - Space bar( Mortar mode): Koolasuchus will fill his stomach with acid, making it more vulnerable, and preventing it from moving. When this mode is activated, the rider of Koolasuchus will be granted a bird's-eye-view (like exo-mek). When this is activated Koolasuchus can launch acid balls to a determined position, making tons of damage to metal structures and gear, this attack is also capable of damaging tek structures. To cancel mortar mode press space bar again. To not make mortar mode OP in offline raiding (credits to Mangost for the idea) I've thought of two ways to make Koolasuchus fair for everyone, the first way would be that in order to shoot acid balls Koolasuchus would need a new item called Koolasuchus acid, this item would be passively generated inside Koolasuchus inventory each 30 minutes or so, this item would be stackeable. The second way would be that for each acid ball that Koolasuchus shoots it would lower its food stat, something like daedon with healing allies. - Pressing C(Acid ball and acid pool): When pressing c, a bar will start to fill, when filled totally Koolasuchus will fire a short distance acid ball, that deals less damage than mortar mode. If this ability is cancelled while charging Koolasuchus will make an acid pool around him, preventing melee enemies or mounts to attack him. And thats my submission for Fjordur, this creature was also in lost island submission. I think we need more amphibiand in the game, right now we only have two amphibians in the game (diplocaulus and beelzebufo), and i think a giant powerful amphibian would be a neat addition to the game. I based his design and colors on carpet sharks. Having Koolasuchus is Fjordur would be very cool as a sluggish winter amphibian, this would explain his massive size. Also it would be a neat reference to Walking with dinosaurs, specifically to episode 5 (Spirit of the ice forest), where a Koolasuchus makes an appearance.
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