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  1. Chasmaporthetes, also known as hunting or running hyena, is an extinct genus of hyenas distributed in Eurasia, North America, and Africa during the Pliocene-Pleistocene epochs, living from 4.9 million to 780,000 years ago, existing for about 4.12 million years. The genus probably arose from Eurasian Miocene hyenas such as Thalassictis or Lycyaena, with C. borissiaki being the oldest known representative. The species C. ossifragus was the only hyena to cross the Bering land bridge into the Americas, and ranged over what is now Arizona and Mexico during Blancan and early Irvingtonian Land Mammal ages, between 5.0 and 1.5 million years ago. Chasmaporthetes was one of the so-called "dog-like" hyenas (of which the aardwolf is the only survivor), a hyaenid group which, in contrast to the now more common "bone-crushing" hyenas, evolved into slender-limbed, cursorial hunters like modern canids. In the game, it appears as a giant tarantula, always has a neutral personality, and will fight back when attacked. It features a luminous abdomen that glows, which has the same effect as a charge light and can weaken Reaper and Nameless. Also, since it has radiation resistance, electric shock resistance, and coma resistance, it cannot be coma. And when attacking, I will take out the thread and restrain it before attacking. Of course, there are times when it has poison that causes poor visibility and movement speed, and attacks with it. There are also rare aggressive alpha species. Taming method Normally, taming is not possible, but a "Rosamygale's Nest" is actually generated, and there is a fertilized egg in it, so the player obtains the fertilized egg. However, as soon as you get it, all the Rosamygales around you will be hostile and attack you, so you will have to either escape with a creature that can escape, such as Rock Drake, or annihilate the Rosamygales. And it needs to be hatched in a cold environment, and an air conditioner is essential. Once hatched, the baby Rosamygale is raised, but fortunately it can only be fed with meat or Kibbles, and then grown into an adult Rosamygale. After taming It can be ridden with its own saddle. Like the wild, it always glows with glowing abdomen, and Rosamygale itself is radiation-resistant, lightning-resistant, coma-resistant, can attack with poison that causes blindness and slows movement, and shoots strings. This makes it possible to restrain even large dinosaurs such as Reaper, Tyrannosaurus and Spinosaurus. It also produces 'Rosamygale Thread' over time. This thread can be used in place of organic polymers. And because its abdomen glows with light, it can weaken Reaper or Nameless to attack. In particular, you can fight Reapers by binding them with strings, or attacking them with poison that reduces visibility and movement speed. And when the Reaper dies, it can nullify the strong acidic bodily fluids (blindness for a period of time). In the game, it appears as a hyena that looks like a combination of Hyaenodon and Ravager. They always act in packs of 5, and only the highest-level individual becomes the leader, granting pack buffs to the entire pack. They are usually neutral and do not attack anyone on their own, but if they are attacked by other creatures, the whole group will fight back and attack. However, when these hyenas find the corpse of a creature, they will eat the corpse of the creature, restoring health or stamina like the Argentavis. It will be Argentavis' agent in the so-called Aberration. Taming method This creature is the same as Dinopithecus, only the leader can be tamed, and all individuals other than the leader must be killed. The remaining leader must be put to sleep in a coma. However, it only feeds on Keratin, and it only eats Keratin. Well, this is reflected in this Chasmaporthetes taming, as real hyenas can chew and eat bones. However, it requires a lot of Keratin, so it is recommended to collect a lot of Keratin when taming. After taming It can be ridden without a saddle, by sniffing with its sense of smell, it is possible to see the health gauge of the enemy in a Direwolf-like manner, find research papers of explorer's records (explorer's notes, etc.), Parasaurolophus With such a feeling, you can detect the presence of the enemy. Also, when there are two or more, a herd is formed, and the individual with the highest level becomes the leader. In addition, there are times when special attacks will dig up materials such as obsidian, gems, and crystals. So you don't have to take the Roll Rat's mined gems from the Roll Rat.
  2. 💋RED-LIPPED BATFISH (Ogcocephalus darwini)💋 “Imagine this creature running after you in the dark” Taxonomy Kingdom: Animalia Phylum: Chordata Class: Actinopterygii Order: Lophiiformes Family: Ogcocephalidae Genus: Ogcocephalus Species: O. darwini Time: Anthropocene Diet: Carnivorous In nature: The Ogcocephalus darwini or batfish was a fish of no more than 40 cm with piscivorous habits that lived in the depths of the Galapagos, however its passage through the corrupted ark of aberration changed that... Living up to its name, the batfish "adapted" to its new environment. Its size increased considerably, its breathing became less demanding... and its diet became carnivorous. At nearly three meters tall and four meters long, the batfish is capable of hiding in the mud near bodies of water. It stalks its prey and lures it in with its massive head bulge and striking red lips. When its prey gets close enough, the batfish uses its prominent red lips to powerfully suck in its prey, killing it instantly. In addition, with the help of its powerful fins, it is able to "walk" on solid ground to chase its victims if the surprise attack does not work. His movement is clumsy, but he makes up for it with his ability to launch rocks as large as cannonballs from his mouth. It is capable of emitting a terrifying sound that seems to be taken from a horror movie... You don't need to see the red-lipped batfish to know that a horrible death awaits you. Domestication: Getting close to a red-lipped batfish is a death sentence, which is why it's best to keep your distance. A good option to gain the trust of these creatures is to feed it by throwing dodos directly into its mouth (otters and other small animals are also useful). Skills: -General skills: It is a fish, so it needs water to breathe, but it is capable of holding its breath to surface for considerable periods of time. Its powerful fins allow it to move on firm ground as if they were legs. *NOTE: When you run out of oxygen your health will begin to decrease until death. If you are knocked unconscious on the ground your oxygen will continue to decrease. Its skin on the back is thick as rock, which makes it very resistant to any attack, making it a walking tank. Some might take advantage of the clumsy movement of the batfish and attack it from below in the soft area of its body, but he has the solution... he simply drops on the poor fools. His scream from beyond the grave is used to terrify animals of all kinds, on land and sea (there is no sound underwater, but believe me, seeing his expression when emitting it is not pleasant.) *Controls (Xbox) : >To Crush >Hold To Hide >RS Cry from beyond the grave -Shooting mode: With its large lips it is capable of sucking oil veins, rocks or any small object on the ground (this includes small animals, packages, etc.) Its huge mouth allows it to suck, store and shoot rocks like cannonballs (can be created in the fish's inventory), no matter if it's on land or sea. It can also throw water and oil (Check the saddle section for more details) *Controls(Xbox): >Out of ammo, RT to suck >Out of ammo, LT spits water >With ammo, RT to shoot cannon >With LT ammo to shoot oil -Hunter mode: He is able to hide in the ground to go unnoticed. Its powerful lips will have great suction power, but its bite is just as deadly. In addition, with a fast and strong movement of its tail, it can render its enemies unconscious (Humans, small and medium-sized animals). *Controls: >RT Bite >LT Tail Strike Saddle This saddle specially designed for the red-lipped batfish is one of a kind, an engineering marvel made possible by the versatility of the gems (red, green and blue). To start we have two glass and polymer tubes that connect directly to the gills located just below its "nose", these pipes transport water stored in two large capacity containers on the sides of the animal, this to maximize the time that the batfish can stay out of water. *NOTE: it automatically refills when entering the water or with rain. This mechanism allows him to use water whenever he wants and in this way launch jets of water from his mouth that, although they do not do damage, are capable of keeping his enemies away. Also attached to the sides of his "nose" are two metal nozzles connected to a container and are ready to shoot oil directly at his enemies, perfect for keeping them away or encircling them in flames when ignited with an incendiary arrow. *NOTE: Refills by sucking oil veins or manually by placing oil in inventory. Finally, the leather-made saddle has room for three players. The first drives in the central area, while the others are located on the sides armed with their favorite firearms. Farming Fish meat: ⭐⭐⭐⭐⭐ Meat: ⭐⭐ Hide:⭐ Oil: ⭐⭐⭐⭐⭐ **PERSONAL COMMENTS FROM THE AUTHOR: The red lipped batfish is a fish of the genus Ogcocephalus that inhabits the depths of the Galapagos today. Although this article details a beast, the reality is that the fish does not have amazing abilities beyond its appearance. That is why I take inspiration from fictional creatures from popular culture, such as the Gooper Blooper (Mario Sunshine), Blastoise (Pokemon) and the Dwarf Bulbear (Pikmin). Also i was thinking in a kind of lantern, to fit in aberration, but not sure how to add it or for what. Below I put links with information about the red lipped batfish and my inspirations. Reality: https://es.m.wikipedia.org/wiki/Ogcocephalus_darwini https://www.galapatours.com/es/animals/red-lipped-batfish https://www.alamy.es/imagenes/red-lipped-batfish.html?sortBy=relevant Inspirations: https://www.pikminwiki.com/Dwarf_Bulbear https://www.mariowiki.com/Gooper_Blooper https://pokemon.fandom.com/wiki/Blastoise I hope you can see my vision of the creature. Thanks for read this submission and see you arking survivors!
  3. Hi, i am the mole king. But I'm not here to talk about myself. Aberration is my favorite map, and as my favorite map, I'm delighted to contribute a new creature to it. Without further ado, I present to you: Necrolestes Patagonensis. Dossier: Common name: Necrolestes (Big mole) Species: Necrolestes Patagonensis Time: Early Miocene Diet: Insectivorous Temperament: Territorial Domesticated: Taming these creatures, it's not an easy job, their size and temperament don't help. But once get this solved, they become a fundamental part o transport and defense. Survivors use them as a safe method o fast transportation, safely gathering resources. I have also been able to see howw a large group of survivors use them to catch other creatures, without risking much and finish them off in a short time. Wild: Being a very territorial species, I had the fortune or missfortune to see these beings in the distance. And they are not at all like the little moles, i was used to se or their cousin the naked mole rat. I saw how a group attacked, a Karkinos who mistakenly stepped on their burrow, immediately catching him and attacking, from various directions so quickly taht it's scary. Without a doubt, the necorlestes are very aggressive species. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Aberration is a map that we consider to have undergone an accident, and certain creatures have changed drastically due to the liquid element and radiation. This is also the case with this animal. When this happened, they had to dig deeper to avoid powerful predators such as Karkinos, among others. And unknowingly, several of them came into contact with the element, fighting among themselves, leaving only the largest ones. One of the females underwent a more drastic mutation, and the species adopted a eusocial system ( https://en.wikipedia.org/wiki/Eusociality which is actually a real behavior that naked mole rats have https://en.wikipedia.org/wiki/Naked_mole-rat ) Creating huge burrows that function around the female (or queen). Problems they solve: Aberration is already a complex map, especially at the beginning before obtaining a Rock Drake. The Necrolestes is a solution to escape, travel, or attack depending on the situation. · Crossing the rivers of Aberration is very dangerous, but what if you could simply pass underneath your enemies quickly without being detected? · What can I do if I accidentally wake up a Basilisk and I don't have anything powerful to defend myself with? What if I could dig faster? · The naked mole rat is often hard to see because of its appearance. · The Basilisk's digging ability could be improved. · The concept of a eusocial system of mammals would be an interesting mechanic that adds more gameplay to the game https://en.wikipedia.org/wiki/Necrolestes Utility: The male Necrolestes can dig just like the Basilisk, however, it's faster (not very fast on the surface) and cannot carry as much weight. When underground, it's undetectable by other dinos unless they are very close (it generates particles of dirt). The appearance of the saddle is not just a decoration, as being underground provides the survivor with oxygen. The Necrolestes drains its stamina and oxygen while moving underground (oxygen drains slowly). If it gets tired or runs out of oxygen, it will automatically surface. They can follow while is underground, when you whistle for them to follow you. You can also disable this, by clicking the menu to turn it on or off. (As they are a little slower on the surface, it is recommended that they move by digging) Whistling to attack a target, they will chase it from the underground and charge to the surface when close to attack it. (if their enemy is faster they will try to catch it using their ability to soften the ground to stun them) While underground, it's immune to shots, hits, and being grabbed by other creatures. It's not immune to explosions and cannot pass under structures (it's not immune to anything on the surface). It cannot attack while underground. While underground, it has the ability to soften the ground (it can pounce on a dino underground and make the ground beneath it collapse, stunning it for 5 seconds. This ability has a cooldown of 20 seconds). Another ability it has while underground is to burst out of the ground suddenly, dealing damage and pushing creatures away. (this drains a lot of stamina) On the surface, it has a claw attack (which deals damage) and can farm Stone and metal (it has reduced metal farming). It also has a biting attack (which deals damage) and can farm fiber and a few berries. (it isn’t the best farming this) The female gives a pack buff effect when surrounded by several male Necrolestes, giving them more damage and greater resistance. (this effect decreases as more females Necrolestes are nearby) An ability that could be cool for the game but very broken and horrible to code is (is discarded): the undergroud movement but from vertical and horizontal surface this means that they could “climb but from inside the ground” (this would drain a lot of stamina as a consequence, but realistically it would bug the game a lot). Taming: Necrolestes can be found in Mega Burrows and Big Burrows, which can only be broken like stones. They can also be immediately removed from the burrow with poison gas bombs. (destroying it in the process) · Big Burrows: There is only one lonely mega mole. Which will come out once the burrow receive damage. · Mega burrows: It will work as a wave system, the more damage you do, the more will come out to defend it (the wave system is similar to that of giant bees, but with a limited group of low level Necrolestes). Eventually, the female (or the queen) Necrolestes will come out with a group of males stronger than the first waves. Some Necrolestes can be also found walking near the mega burrows To tame them, once they are outside, they must be put to sleep without a burrow nearby. Drops: Mega Mole: · · · Big Burrow: -Stone (60%) -Metal (15%) -Green Gems (15%) -Blue Gems (10%) Mega Burrow: -Stone (50%) -Metal (15%) -Green Gems (15%) -Blue Gems (10%) -Red Gems (5%) -Random blueprint of any quality
  4. Intro: Saichania is known as the "Beautiful one" and that title is well deserved. The saichania is a genus of herbivorous ankylosaurid dinosaur from the Late Cretaceous period of Mongolia and China. Saichania was more robustly built than other members of the Ankylosauridae, measuring 16–23 ft in length and 1.5–2.2 short tons in body mass. Its body was flat and low-slung, standing on four short legs. The forelimbs were very powerful. The head was protected by bulbous armour tiles. It could defend itself against predators like reapers. Wild: Saichanias are extremely territorial and are aggressive to whomever decides to approach them. If survivors wish to tame it, it's recommended that survivors approach the Saichania with ghillie armor. Taming: In order to get a Saichania, a survivor must come equipped with mushroom brew. Once the survivor is close enough, it must crouch and approach the beast and then initiate the taming mini game; In this mini game the survivor will grab on to the tail of the Saichania and time perfectly when to give it mushroom brew. If the survivor happens to not give the mushroom brew on time it will be slammed to the ground by the beast's destructive tail. Tamed: After swinging around on a Saichania's tail you will now find a very special creature in your arsenal: -It can dig and make a temporary house in case of need for shelter, where you can also deposit items and pick them up later. -Also Saichanias could potentially burrow through the cave walls and floors but survivors beware,this drains Saichanias stamina, making it vulnerable to whatever awaits on the other side. -It can locate underground threats such as purlovias,nameless,basilisks and more! -Helpful in raids due to its armor Saddle: The saddle could be some sort of metal hut, similar to the andrewsarcus and it's perfect for those who want to explore the depths or the surface of aberration. Personal thoughts: -Saichania would be slightly bigger than an Ankylosaurus and faster.(Speaking of Ankylosaurus, how is this not just a reskin?) Saichania will not have the ability to gather rocks but it will have the ability to run and break through them.(Helpful to clear space for bases) -Finally the Saichania should have a "depth buff" which increases both mele and stamina by 10% when facing off with a basilisk/reaper/karkinos due to the fact that it has evolved to deal with them. Commands: Right click: Tail swing (builds up torpor and stuns but does not gather) Left click: Head butt (gathers berries) C : Dig in X: Ground pound (makes a dust cloud that forces smaller enemies out of the ground whilst stunning them. Any small creature or human that is caught in this dust cloud will become slow and will be disoriented, making an easy meal for larger dinos)Effects last for 5-10 seconds. Space: Locates underground enemies Weakness: -Water -Net guns -Flying creatures -Rock Drakes
  5. I didn't really like the design in the video, I prefer the ones in the image and I believe the players do too... Image credit: Chung-Tat Cheung, Min Wang (MY FAVORITE DESIGN) More images: A newly discovered species of dinosaur in the family of Scansoriopterygidae. This tiny creature had wings like a bat: leathery, but not feathery. Size: Only 33 inches long (Cm) Life: lived 163 million years ago, right in the middle of the Jurassic, in present-day Liaoning Province, China. Despite looking like Archeopteryx, this creature was just discovered and has wings similar to a bat. luminous creature https://en.wikipedia.org/wiki/Ambopteryx Unlike most other non-avian theropods, it had a short tail without a transition point and ended in a pygostyle, a set of fused tail vertebrae. What would change in the ark: When released by pressing a specific key, he can fly and serve as an observer, spotting several animals to a certain airline, informing his level, differentiating males and females and even other survivors that approach his master. When released, he cannot take damage in the air and will have a specific amount of time before returning. If the survivor dies, he will be marked on the map and will go to the survivor when he approaches again. Despite looking like a simple creature, it fits well with the aberration because its tails are luminous and because it is similar to a bat it can get you out of many problems in caves. In addition, he can scream into the survivor's shoulder, scaring away several nearby creatures as the sound emitted by him is irritating to the ear of predators. Wildcard attention: (Things I would love to have on the ASA) I- you can also get wyvern milk by breeding wyverns; II- Some type of food that attracts the beavers to another location because the natural cement "farm" is constant in the game and the beavers are boring; III- poison, both to put in traps and to poison animals by arrow... Putting foods that attract creatures and poison cave creatures would be great for cleaning caves. Edit: I- This creature can still warn if the animal is wild or from a survivor when flying. II- serves to glide too, similar to a wingsuit III- omnivorous IV- sinomacrops has a similar scream, but I would like Ambopteryx, in addition to scaring away small creatures, to scare away all cave creatures as it would save you from many problems. It's not his size that scares other beings away, like the scream of a rex... It's the frequency of his scream that would be irritating to the ear of predators (that the frequency does not annoy the players, right wildcar...) V- some details on it are also bright, in addition to the syrup VI- DETECTS all tamed animals nearby (long range) - for when you die and lose your tamed dino (happens a lot in ark) VII- When it dies, Ambopteryx feathers can be used to create an indigenous headdress that doubles the taming speed when worn. Ex: 50 arrows take down a dino, with the headdress it would take 25 arrows... The headdress also serves as camouflage along with the camouflage clothing submit your ideas here to improve this creature. I will read ALL A hug from Brazil
  6. Common name: Diadectes Species: Diadectes Sideropelicus Time: Early Permian Diet: Herbivore Temperament: Neutral/Weary Wild: Diadectes Sideropelicus are gentle giants that live in herds by the rivers and lakes of Aberration. But no matter how docile they seem Diadectes go berserk when attacked, they will crush their attacker into mush. The tough hides of Diadectes makes them resistant to tranquilizers, arrows and gun shots. The only way to kill a Diadectes would be to have a high damaging creature. The only way to tame Diadectes Sideropelicus since they are impervious to tranqs, you must use your hand to brush them in the water and then feed them with kelp found in the rivers and lakes of Aberration. Tamed: No matter how slow Diadectes seem they are actually quite versatile tames, since they can't be affected by heavy weight and their thick hides make them impervious to bites from creatures, because of this they are immune to bleed and bites that cause disease.
  7. Eoarctos is an extinct genus of arctoid carnivorans, known from the latest Eocene to early Oligocene of North Dakota and Nebraska. It is known from several remains, the most notable of which is the almost perfectly preserved skeleton of a large male. It was comparable in build and size to a fisher or small raccoon, with an estimated body mass of 4.3 kg, and possessed a variety of features that indicate a mix of terrestrial and scansorial locomotion. Its most notable feature is its unique dentition, with its massive premolars and hypocarnivorous molars, as well as its robust mandible, indicating that it consumed hard-shelled prey, possibly making it the oldest molluscivorous carnivoran known. Fossils belonging to Eoarctos were first discovered in the 1940s, when its unique jaws were found at the Fitterer Ranch fossil site in North Dakota, but not described until decades afterward, although they were occasionally referred to the species Subparictis dakotensis. In 1982, a crew led by paleontologist Robert Emry an almost complete, beautifully preserved fossil of a male arctoid, which was later designated as holotype (name-bearing specimen) USNM 637259. Emry and his colleague Richard Tedford, who recognized that the fossil represented a new species, planned to describe it, but the already slow moving project remained unfinished after the death of Tedford in 2011. However, several other paleontologists were invited by Emry to continue the project, and the description of Eoarctos vorax was finally published in 2023. So far remains of this taxon, nicknamed "kitten-otter-bear" by its describers, only been discovered in the Fitterer Ranch locality, which dates to the late Orellan or early Whitneyan, and an outcrop of the Chadronian Chadron Formation near Roundtop, Nebraska. The genus name is a combination of Eos, the Greek goddess of the dawn, and arctos, “bear”, while the species name vorax is Latin for “voracious eater”. In-game, they appear as omnivorous, neutral mammals the same size as Nameless. They are mainly hostile to small fish such as coelacanths or small creatures such as Achatina, Mesopithecus, and Dodo, but they are neutral to players and will fight back if attacked. Also, since this creature has an excellent sense of smell, it will steal food from players or tamed creatures, or steal food stored in storage boxes. And for that you can open the door. In addition, it has a dexterous raccoon-like ecology, such as washing the food it obtains with water before eating it. However, if you make it your ally, it will be a reliable partner. Taming method It will be a coma tame under special conditions. It's about making you steal beer from the player on purpose. Eoarctos steals beer from the player and makes a washing motion in the nearby water before drinking the beer. And after drinking beer, he gets drunk and falls into a coma a few minutes after drinking. During this time, the player can put any kind of food, such as meat, berries, and mushrooms, into their inventory and feed it to increase the taming gauge. However, it wakes up quickly, reduces the coma value quickly, and wakes up quickly. When you wake up, go into a 1 minute cooldown, then steal beer again, drink it, get drunk again and fall into a coma, put food in there again to increase the taming gauge, wake up and do the same as before. By repeating the same action all the way to beer, the tame is completed. However, if you accidentally attack or are attacked by another creature, the taming gauge will be reset, so be careful and make sure there are no dangerous creatures around. After taming This creature will collect mushrooms, berries, fiber, and even meat and hides from wild animal corpses in free-roaming mode, but will collect twice as much as the player. It's also a great weapon on its own, and can take on Nameless and Raptor. However, if there are two or more, they will form a pack and will be granted the pack buff, with the higher level being the leader. The greater the number of herds, the more powerful the Reaper will be. But that's not all. The best feature of this creature is that it stealthily steals rare items from wildlife. For example, you can steal "Reaper Pheromone Gland" from a Reaper or "Nameless Venom" from a Nameless. Of course, both dead and alive can steal rare items. While stealing, dive close to the target so as not to take damage. When you get close to the target, steal it stealthily, and then dive to a safe place. If there is a water nearby, it will wash the stolen item before giving it to the player. Players are rewarded with petting to delight, and Eoarctos increases their own regeneration speed.
  8. Hello, This is my second time submitting this creature, but I would like to see this cute creature added to ARK Aberration. The Jeholopterus would be one of those types of tames that would be useful for Aberration. I see the creature being tamed passively with either Raw Fish or Raw Prime Fish. This creature would be a back tame similar to the Sinomacrops with the option for flight, gliding, or hovering, with the option to see certain creatures in the surrounding area via a echo location scream similar to that of the Tek Helmet. If this creature would be given either Chitin, or Keratin it will break either one of them down into Organic Polymer. This Creature would be a great addition to any survivor to tame early on in there pursuit to survive the dangers of Aberration. Breeding these creatures would be an interesting ordeal as they would require a handmade nest to lay their eggs in. This creature would be a welcomed sight to see within the game. I feel as thought with this creature being more at home within Aberration than anywhere else. These creatures would have a pack based instinct where if one gets a chance at being tamed by any survivor then the rest would follow suit to be tamed by said survivor. This creature could also serve a inventory retriever for the survivor or as a fishing companion for the player to gain specialty fish in Aberration similar to how the Icthyornis. This creature could serve a medium sized role for any survivor on their journey through out their times on Aberration.
  9. Paradoryphoribius is an extinct genus of tardigrades from the order Parachela. It is the third fossil tardigrade to be named, described in 2021 from Miocene Dominican amber from the Dominican Republic. Paradoryphoribius is the first extinct tardigrade known from the Cenozoic and is also the first tardigrade known from the Miocene. It has a length of 539 microns. In-game, it's the same size as a Dire Bear, but looks just like a full-blown tardigrade. It is friendly and is always targeted by other creatures, but it is designed to protect against heat and cold, is resistant to radiation, and does not fall into a coma. They are omnivores and can't fight, but they make great roamers in Aberration's radiation-filled areas. Taming method The taming method is very special because it cannot be put into a coma and hand taming is impossible. In the first place, this creature inhabits an area with a lot of radiation. For that reason, it is recommended that you take proper radiation measures before taming. Regarding the taming method, first you can lure it with a charge light, and when it approaches the player, you can pet it to start taming. The taming gauge can be raised by stroking it while guiding it with a charge light, but the highest taming gauge can be raised by the player protecting Paradoryphoribius from creatures that attack it. If you protect them, they will trust you, and the taming gauge will increase further. Fortunately, it regenerates immediately after being attacked, so it doesn't affect the taming gauge, but there is still a risk of being killed by other creatures, so it's essential to protect yourself as much as possible while taming. . After taming It can be ridden with a special saddle, granting the player cold protection, heat protection, radiation resistance, and coma resistance while riding. The creature can run, climb walls, swim, and jump while floating. Of course, they are omnivores, so you can put any kind of food in them. However, although it cannot be fought or harvested, there is actually a TEK saddle to overcome it, and the TEK saddle can perform an electric shock attack that paralyzes the enemy and can illuminate the surroundings with a charge light. , which can weaken Reaper and Nameless.
  10. Neimongosaurus (meaning "Nei Mongol lizard") is a genus of herbivorous therizinosaur theropod dinosaur that lived in Asia during the Cenomanian stage of the Late Cretaceous period in what is now the Iren Dabasu Formation. Neimongosaurus is a therizinosauroid which is known from the holotype LH V0001, consisting of a partially preserved braincase; the front of the right lower jaw; a nearly complete axial column compromising 15 cervical (including the axis), 4 dorsal and 22 caudal vertebrae; a furcula; both scapulocoracoids; both humeri; left radius; fragmented ilia; both femora; both tibiae; left tarsals and a virtually complete and articulated left pes. A second specimen, LH V0008, consisting of a sacrum composed by 6 sacral vertebrae and both ilia, was assigned as the paratype. The specimens were collected in 1999 at Sanhangobi in Inner Mongolia from the Iren Dabasu Formation, dating from the Cenomanian stage. Based on these remains, the type species, Neimongosaurus yangi, was formally named and described by Zhang Xiaohong, Xu Xing, Paul Sereno, Kwang Xuewen and Tan Lin in 2001. The generic name is derived from Nei Mongol, the Chinese name for Inner Mongolia. The specific name honours Yang Zhongjian. In a 2006 conference abstract, Sara Burch presented the inferred range of motion in the arms of the therizinosaur Neimongosaurus and concluded the overall motion at the glenoid-humeral joint at the shoulder was roughly circular, and directed sideways and slightly downwards, which diverged from the more oval, backwards-and-downwards-directed ranges of other theropods. This ability to extend their arms considerably forwards may have helped Neimongosaurus reach and grasp for foliage. In the game, it appears as a Therizinosaurus with a design similar to the anteater, as shown in the image above. Although it is neutral, it will counterattack when attacked, but when it does, it will emit a "wrath glow" that makes its hair glow. Similar to the buff effect granted, this increases Attack, Defense, and Speed, and grants immunity to Coma values for the duration of this effect. Also, while it is glowing, it has the same effect as Charge Light, so it can deal damage to Nameless and Reaper who are not good at Charge Light. However, since it has a pacifist personality, it will make the same menacing pose as an anteater to warn players with weapons and hostile creatures such as Tyrannosaurus not to attack. Taming method They only eat Sweet Vegetable Cake, but they are basically hand-tamed. After making sure there are no dangerous creatures around, you can tame them with just the Sweet Vegetable Cake normally. After taming It can be ridden with a special saddle, and by performing a special attack (pressing the C key), attack power, defense power, and speed increase while emitting the same light as the charge light, and this effect is occurring. In the meantime, you can activate the "luminescence of wrath" that gives you resistance to coma values, and you can take it to boss battles. Of course, a threat pose is also possible, which will inflict a demoralizing effect on most creatures. It also has strong claws, so it can gather large amounts of meat and fibers. In addition, the player will be given heat protection, cold protection, and coma resistance just by riding it.
  11. -SUMMARY: Common Name (In-Game): Cave Frog Inspiration: Electrorana "Amber Frog" found in Amber from Myanmar. Aberrant Species Name: Electrorana ton asterión (Amber Frog of the stars) Time: Mid-Cretaceous Diet: Carnivorous Temperament: Languorous Map Relation: Native to Bioluminescent Biome Main Diet: Glowbugs, Shine Pets, Lamprey & Nameless Natural Predators and Only Counters Completely Immune to their Torpor Damage: Reapers, Rock Drakes, Basilisks, Karkinos Colors: Black, Grays, Purples. Blues, Browns, Oranges, Golds -WILD: Passive unless attacked. They rarely can be seen clinging to the branches and ceilings of the bioluminescent biome. Cave Frogs are usually spotted occasionally when they hop and glide across caverns to snatch a Glowbug that flies up too high. They also descend onto the Nameless when they rise out of the ground. Even more rare are seeing groups glide down to the water pools under the glowing trees. Where after they give a brief light show, the female will drop eggs into the water before they all retreat back up together. The eggs then hatching into wild Tadpoles, that when mature, will make their way up to join the rest of the other adults. The only things that attack fully grown Cave Frogs, are Reapers, Rock Drakes & Basilisks. While Karkinos will eat Tadpoles they come across, as well as try to grab a Cave Frog when they get the rare opportunity to. These four creatures are the only things immune to the Cave Frog’s defensive and offensive Torpor Damage, and are their true counters. When attacked by one of their 4 natural predators, the Cave Frog will use their Shine Burst to stun them and try to retreat back to a safe elevation. However anything smaller that is foolish enough to attack one will quickly turn the Cave Frog aggressive. Making it lash out while most certainly trying to eat the smaller threat. -DOMESTICATED: The true champions of this 3D Environment. Cave Frogs can cling to any surface, jump great distances, as well as move at deceptively fast speeds on land and in water. Being able to also glide slightly with their large toe pads. This allows them to direct their decent when falling. This mobility makes them unquestionably the best way to get around the Aberrant Caverns of this ARK. As well as being able to fire weapons from their saddles, and a constant supply of Bio-Toxin produced in their inventory, They are invaluable partners when Taming. Being able to turn aspects of their diets into defensive, or offensive capabilities doesn’t hurt their utility much either. From gaining effects from Rockwell recipes to being able to fire a cannonball from their mouths. Cave Frogs can be the Swiss Army Knife of Amphibious, or in some cases, Aerial Assault. Tamed Passively with: Set-up Charge Lamp (or Glow Pet) Preferred Food: Leech Blood Cave Frogs are tamed passively through a little trickery. You set up a charge lamp within range of the where the Cave Frog is hanging around and back away. The Cave Frog will become curious and dive down to it to investigate if it is food. At this point you can sneak up beside it and offer it Leech Blood Passively. A New Model for a Charge Lamp laying on its side on the ground would be needed, but an animation of the Cave Frog trying to swallow, and then spitting out the Charge Lamp would be great if it is not fed quickly enough. Then it would make a confused look before climbing back up to where it came from. If fed quickly enough it will just hang around and let you continue feeding it. But if it is left hungry for more than 5-10 seconds, it will become uninterested and climb back up to where it came from. A Charge-Light Pet on wander can also be used instead of the Charge Lamp to lure the Cave Frog down. However if the Cave Frog is not fed Leech Blood quickly enough. It will eat the Charge-Light Pet. Although cruel, this can benefit you. Giving a huge boost to the initial taming process similar to a Sanguine Elixir. As long as Leech Blood is offered within 5-10 seconds of the Cave Frog becoming hungry afterwards it should stick around and continue the taming process as usual. Weakness: Entering Deserts & Very Hot Volcanic Temperatures dries out the Cave Frog’s skin and begins to drain its health. This is cancelled out while submerging in water or going into an underground area. Entering Freezing Temperatures makes Cave Frogs move progressively slower until Lethargic and unmoving. Needing to be left or put into a cryopod to continue. Although harsh penalties, these obstacles can be worked around with certain consumables. -BASIC ABILITIES: (Super-Mobile Taming-Unit/Cave Explorer) -Tamable, Breedable, Mountable -Can Fire Weapons While Mounted on their Saddle -Matures from a Tadpole -Much Larger than Beelzebufo -Good Carry Weight -No Fall Damage -Very Quick Hop/Movement Speed -Can Jump Ridiculously Far, along with Aimed-Jump Option -Seamlessly Sticks to any Surface it Lands On -Can Stick and Climb on Any Surface -Slight Descending-Glide using Toe-Pads -Same Turning Mobility as the Beelzebufo, even when Climbing -Creates Cementing Paste from Insects like the Beelzebufo -Acquires Charge-Light Reserves from Eating Glowbugs, Lampreys & Shine Pets -Can Emit Charge Light like a Shine Pet while Reserves Last -Can Emit a Shine Burst that Temporarily Stuns Attackers but depletes All Reserves -Colorful Pulsing that indicates when invisible Rock Drakes or a Buried Reapers are Nearby -Produces Bio-Toxin (like Jellyfish’s) but Passively in their Inventory -Can Inflict Major Torpor Damage from Tongue Attack -Can Inflict Minor Torpor Damage every time it is Attacked due to its Poisonous Skin -Will Repel Non-Immune, Aberrant Creatures a Small Distance, Protecting Tames-in-Progress -Will Emit a Warning Charge Burst when attacked that will Stun the Predator Shortly -Can be set to Warn of an Earthquake with a Croaking Noise beforehand -ATTACKS: -Tongue attacks: Regular-Tongue attack & Snatch/Swallow-Tongue attack - Can snatch and swallow survivors with tongue right off of mounts and flyers +Can spit-ball swallowed survivors like Cannonballs or just be dropped on the ground +Survivors die inside Cave Frog’s mouth when oxygen runs out - -Regular Spitwad Projectile Attack +adding Rocks & Grenades to spitwads Regular spitwads do minor damage but stagger medium to smaller targets +adding Rocks do increased damage and stagger while Grenades explode on impact - -Intimidation Croak Large booming croak (with light display when charged) that repels medium to smaller threats - Slippery skin makes it immune to Rhyniognatha resin effects -CONSUMABLE ABILITIES: Kirby-like Powers: (+swallow animation) Light Pets: can use Charge Light until reserves run dry - Nameless: Temporarily Produces Toxins on skin that cause Torpor Damage when hit Rock Drake Egg = Temporarily can use the Rock-Drake Cloaking Ability Wyvern Egg = Temporarily has Elemental Breath invulnerability matching the Egg eaten - Ferox = Temporary Frenzy with Attack & Speed buff - Spiders & Scorpions = Temporary Torpor Damage inflicting Tongue attacks & spitwads Lystrosaurus = Temporary EXP Buff for surrounding tames Oviraptor = Temporary Egg Laying Buff for surrounding tames Jellyfish = non-stackable Temporary x3 increase in passive Bio-Toxin Generation - Fish = Replenishes some of the Cave Frog’s Oxygen while Underwater - Swallowed from Inventory: Nameless Venom: Temporarily Produces Toxins on skin that causes Torpor Damage when hit Narcotic = Can stack for multiple Torpor Damage inflicting Tongue attacks or spitwads Stimulant = Temporary minor Speed Boost Rare Flower = non-stackable Croak that Attracts Herbivores Rare Mushroom = non-stackable Croak that Attracts Carnivores Bug Repellent = non-stackable Croak that Attracts Insects (For Cementing Paste) Sap = Consuming adds up to stack of 5 Sticky-immobilizing spitwad Oil = Consuming adds up to stack of 5 Sticky-flammable spitwad Propellant = Consuming adds up to stack of 5 Flaming-spitball Attack Wyvern milk = Temporary x2 Imprint buff to all surrounding babies Element = non-stackable Croak that emits a TEK EMP-Blast Cannonball = Consuming adds non-stackable Cannon Shot, or Anti-Aircraft Shot to drop flyers Chainbola = Consuming adds non-stackable Chain-Bola-Capture-Shot Medical Brew = Temporarily Heals Cave Frog over time Mindwipe = Can Respec Cave Frog’s Stats Shadowsteak = Cloaking Ability with Hot/Cold Temperature Protection and Weight Buff Tartar = Attack, Defense & Speed Buff Broth = EXP Buff for surrounding tames, survivors, and the Cave Frog Calien Soup = Temporarily Protects Cave Frog from health drain in Deserts & Volcanos Enduro Stew = Stamina & Weight Buff Focal Chili = Temporary Homing spitwads (even +Rocks & Grenades) Fria Curry = Temporarily Prevents from Slowing down and freezing in the Cold Lazarus Chowder = Temporarily provide Infinite Oxygen for Frog/Rider +Frog Swim Speed Buff Cactus Broth = Temporarily Cancels out health drain in Deserts Mushroom Brew = Temporary Radiation Immunity (for much longer than survivors) Soap = Croak that makes Bubbles that float around. Just for fun Dye = Marking/Tracking Paintball spitwad that covers target in bright paint the color of the dye *Any other ideas for unique abilities or attributes gained from possible foods/resources, feel free to leave in the comments. I just felt like you couldn’t beat a Giant Tree Frog for Aberration. I don’t think this creature will fit with any other map so anyone who votes and helps get this Frog to the top 10, I truly appreciate you. This is my dream creature for Aberration and I hope the community likes it too. Thank you for your time.
  12. The steppe mammoth (Mammuthus trogontherii, sometimes Mammuthus armeniacus) is an extinct species of mammoth that ranged over most of northern Eurasia during the Early and Middle Pleistocene, approximately 1.8 million-200,000 years ago. It evolved in East Asia during the Early Pleistocene, around 1.8 million years ago, before migrating into North America around 1.5 million years ago, and into Europe during the Early/Middle Pleistocene transition, around 1 to 0.7 million years ago. It was the ancestor of the woolly mammoth and Columbian mammoth of the later Pleistocene. Populations of steppe mammoth may have persisted in northern China and Mongolia as late as 33,000 years ago. There was historically confusion about the correct scientific name for the steppe mammoth, either Mammuthus armeniacus (Falconer 1857) or Mammuthus trogontherii (Pohlig 1885). Falconer used material from Asian sources while Pohlig worked with fossil remains from Europe and both names appear in scientific publications, adding to the confusion. A first taxonomical overhaul was done by Maglio (1973) who decided that both names were synonyms, armeniacus being the older, hence the preferred name. However, in Shoshani & Tassy (1996) it was decided that the description of Pohlig prevailed, and consequently the correct name for the steppe mammoth is M. trogontherii. It is unclear whether both forms are indeed identical and authors tend to use the name M. trogontherii for European material and M. armeniacus for Asian remains. Several Japanese mammoth varieties from the early Pleistocene have been named, but all are now thought to be synonyms of M. trogontherii. DNA has been sequenced from two Siberian mammoth molars (which judging by morphology belong to the steppe mammoth); at over a million years old, this is the oldest ancient DNA ever recovered. The two genomes recovered belong to separate and distinct lineages: one is ancestral to the woolly mammoth, the other is a previously-unknown lineage. The latter lineage hybridized with woolly mammoths at least 420,000 years ago, giving rise to the Columbian mammoth. With individuals not uncommonly reaching 4 m (13.1 ft) tall at the shoulders, M. trogontherii was considerably larger than modern elephants. A skeleton mounted on the Azov Museum reaches 4.5 m (14.8 ft) at the shoulder, though this figure might be overestimated because the vertebrae have been placed between the tips of the shoulder blades. A largely complete specimen (Zhalainuoer III) from Inner Mongolia, China, was estimated to have had a shoulder height of around 3.69 m (12.1 ft) measured at the top of the scapula, which represents a flesh shoulder height of 3.89 m (12.8 ft), with a body mass estimated via volumetric analysis at 10.4 tonnes. Another individual represented by a single giant humerus 1.46 m (4.8 ft) long and an associated pelvis found in Mosbach Sande, Germany, is estimated to have had a shoulder height of 4.5 metres (14.8 ft) and a weight of 14.3 tonnes (14.1 long tons; 15.8 short tons) via regression analysis. The skull was high-domed and short, and bore twisted tusks. The lower jaw was short and deep.[8] The number of lamellae on the third molars is around 18-22, noticeably lower than the number typically present in M. primigenius (though some European specimens of M. primigenius have counts which overlap with those of M. trogontherii). The body has around 19 thoracic vertebrae and 5 or 6 sacral vertebrae, with the first few thoracic vertebrae having long neural spines. Sequenced genomes suggests that Early Pleistocene M. trogontherii specimens from Siberia, around 1 million years old, had already developed many of the genetic changes thought to be responsible for traits that were adaptations for living in cold environments characteristic of woolly mammoths. Due to the cold climates it inhabited and short tail, Mammuthus trogontherii is suggested to have borne a coat of fur, which was probably somewhat thinner than that of the woolly mammoth. In the game, it is twice the size of a mammoth, and usually moves in groups of three, but on rare occasions, it acts alone. However, it is much more powerful than a mammoth, allowing the Reaper to deal massive damage without charging light, inflict bleeding effects, and can run at blazing speeds like a Spinosaurus. It has the same personality as Therizinosaurus, and if a player or a carnivore approaches it will be hostile without question, and will attack while giving the opponent a debuff of fear with howling. Especially if you are acting in a pack, they will attack all at once, so they will be very dangerous elephants for players. Taming It will become hostile just by approaching it, but the player will help the trogontherii fight against hostile creatures such as Tyrannosaurus, and will temporarily trust the player by giving lemons after the battle is over. will only follow the player. From there, fight large hostile creatures such as Tyrannosaurus and Spinosaurus, and after fighting, give lemons to increase the taming gauge. Of course, this will be repeated, but if the player accidentally attacks, the taming gauge will reset and they will become hostile to the player. Of course, if either the trogontherii or the player dies, it's pointless, so you have to fight each other to keep them from dying. However, if you try to fight with a tamed creature, the trogontherii will attack the tamed creature first, so only the player will be tamed. After taming It can be ridden with a dedicated saddle, and all stats such as attack power, defense power, speed, and physical strength are all set high by itself, and it is possible to fight Tyrannosaurus just like wild, and Reaper It can inflict a bleeding effect while dealing massive damage without a charge light, and can run at a tremendous speed like a Spinosaurus. It also has a very high harvesting rate, allowing you to collect a large amount of mushrooms, berries, etc., and all items such as Straw, Fungal Wood or Wood, Stone, Metal, etc. can be weight cut by 95%. And it will be possible to restrain and catch medium-sized creatures such as raptors with long snouts. By the way, this creature can also be brought to the boss battle.
  13. -SUMMARY: Common Name: Cave Frog Inspiration: Blue Milk Frog with convergent evolutionary aspects of Poison Dart Frogs & Gliding Leaf Frogs. Species: Trachycephalus ton asterión (Rough-head of the stars) Time: Post-Holocene Diet: Carnivorous Temperament: Languorous Map Relation: Native to Bioluminescent Biome Main Diet: Glowbugs, Shine Pets, Lamprey & Nameless Natural Predators and Only Counters Completely Immune to their Torpor Damage: Reapers, Rock Drakes, Basilisks, Karkinos Colors: Black, Grays, Purples. Blues -WILD: Passive unless attacked. They rarely can be seen clinging to the branches and ceilings of the bioluminescent biome. Cave Frogs are usually spotted occasionally when they hop and glide across caverns to snatch a Glowbug that flies up too high. They also descend onto the Nameless when they rise out of the ground. Even more rare are seeing groups glide down to the water pools under the glowing trees. Where after they give a brief light show, the female will drop eggs into the water before they all retreat back up together. The eggs then hatching into wild Tadpoles, that when mature, will make their way up to join the rest of the other adults. The only things that attack fully grown Cave Frogs, are Reapers, Rock Drakes & Basilisks. While Karkinos will eat Tadpoles they come across, as well as try to grab a Cave Frog when they get the rare opportunity to. These four creatures are the only things immune to the Cave Frog’s defensive and offensive Torpor Damage, and are their true counters. When attacked by one of their 4 natural predators, the Cave Frog will use their Shine Burst to stun them and try to retreat back to a safe elevation. However anything smaller that is foolish enough to attack one will quickly turn the Cave Frog aggressive. Making it lash out while most certainly trying to eat the smaller threat. -DOMESTICATED: The true champions of this 3D Environment. Cave Frogs can cling to any surface, jump great distances, as well as move at deceptively fast speeds on land and in water. Being able to also glide slightly with their large toe pads. This allows them to direct their decent when falling. This mobility makes them unquestionably the best way to get around the Aberrant Caverns of this ARK. As well as being able to fire weapons from their saddles, and a constant supply of Bio-Toxin produced in their inventory, They are invaluable partners when Taming. Being able to turn aspects of their diets into defensive, or offensive capabilities doesn’t hurt their utility much either. From gaining effects from Rockwell recipes to being able to fire a cannonball from their mouths. Cave Frogs can be the Swiss Army Knife of Amphibious, or in some cases, Aerial Assault. Tamed Passively with: Set-up Charge Lamp (or Glow Pet) Preferred Food: Leech Blood Cave Frogs are tamed passively through a little trickery. You set up a charge lamp within range of the where the Cave Frog is hanging around and back away. The Cave Frog will become curious and dive down to it to investigate if it is food. At this point you can sneak up beside it and offer it Leech Blood Passively. A New Model for a Charge Lamp laying on its side on the ground would be needed, but an animation of the Cave Frog trying to swallow, and then spitting out the Charge Lamp would be great if it is not fed quickly enough. Then it would make a confused look before climbing back up to where it came from. If fed quickly enough it will just hang around and let you continue feeding it. But if it is left hungry for more than 5-10 seconds, it will become uninterested and climb back up to where it came from. A Charge-Light Pet on wander can also be used instead of the Charge Lamp to lure the Cave Frog down. However if the Cave Frog is not fed Leech Blood quickly enough. It will eat the Charge-Light Pet. Although cruel, this can benefit you. Giving a huge boost to the initial taming process similar to a Sanguine Elixir. As long as Leech Blood is offered within 5-10 seconds of the Cave Frog becoming hungry afterwards it should stick around and continue the taming process as usual. Weakness: Entering Deserts & Very Hot Volcanic Temperatures dries out the Cave Frog’s skin and begins to drain its health. This is cancelled out while submerging in water or going into an underground area. Entering Freezing Temperatures makes Cave Frogs move progressively slower until Lethargic and unmoving. Needing to be left or put into a cryopod to continue. Although harsh penalties, these obstacles can be worked around with certain consumables. -BASIC ABILITIES: (Super-Mobile Taming-Unit/Cave Explorer) -Tamable, Breedable, Mountable -Can Fire Weapons While Mounted on their Saddle -Matures from a Tadpole -Much Larger than Beelzebufo -Good Carry Weight -No Fall Damage -Very Quick Hop/Movement Speed -Can Jump Ridiculously Far, along with Aimed-Jump Option -Seamlessly Sticks to any Surface it Lands On -Can Stick and Climb on Any Surface -Slight Descending-Glide using Toe-Pads -Same Turning Mobility as the Beelzebufo, even when Climbing -Creates Cementing Paste from Insects like the Beelzebufo -Acquires Charge-Light Reserves from Eating Glowbugs, Lampreys & Shine Pets -Can Emit Charge Light like a Shine Pet while Reserves Last -Can Emit a Shine Burst that Temporarily Stuns Attackers but depletes All Reserves -Colorful Pulsing that indicates when invisible Rock Drakes or a Buried Reapers are Nearby -Produces Bio-Toxin (like Jellyfish’s) but Passively in their Inventory -Can Inflict Major Torpor Damage from Tongue Attack -Can Inflict Minor Torpor Damage every time it is Attacked due to its Poisonous Skin -Will Repel Non-Immune, Aberrant Creatures a Small Distance, Protecting Tames-in-Progress -Will Emit a Warning Charge Burst when attacked that will Stun the Predator Shortly -Can be set to Warn of an Earthquake with a Croaking Noise beforehand -ATTACKS: -Tongue attacks: Regular-Tongue attack & Snatch/Swallow-Tongue attack - Can snatch and swallow survivors with tongue right off of mounts and flyers +Can spit-ball swallowed survivors like Cannonballs or just be dropped on the ground +Survivors die inside Cave Frog’s mouth when oxygen runs out - -Regular Spitwad Projectile Attack +adding Rocks & Grenades to spitwads Regular spitwads do minor damage but stagger medium to smaller targets +adding Rocks do increased damage and stagger while Grenades explode on impact - -Intimidation Croak Large booming croak (with light display when charged) that repels medium to smaller threats - Slippery skin makes it immune to Rhyniognatha resin effects -CONSUMABLE ABILITIES: Kirby-like Powers: (+swallow animation) Light Pets: can use Charge Light until reserves run dry - Nameless: Temporarily Produces Toxins on skin that cause Torpor Damage when hit Rock Drake Egg = Temporarily can use the Rock-Drake Cloaking Ability Wyvern Egg = Temporarily has Elemental Breath invulnerability matching the Egg eaten - Ferox = Temporary Frenzy with Attack & Speed buff - Spiders & Scorpions = Temporary Torpor Damage inflicting Tongue attacks & spitwads Lystrosaurus = Temporary EXP Buff for surrounding tames Oviraptor = Temporary Egg Laying Buff for surrounding tames Jellyfish = non-stackable Temporary x3 increase in passive Bio-Toxin Generation - Fish = Replenishes some of the Cave Frog’s Oxygen while Underwater - Swallowed from Inventory: Nameless Venom: Temporarily Produces Toxins on skin that causes Torpor Damage when hit Narcotic = Can stack for multiple Torpor Damage inflicting Tongue attacks or spitwads Stimulant = Temporary minor Speed Boost Rare Flower = non-stackable Croak that Attracts Herbivores Rare Mushroom = non-stackable Croak that Attracts Carnivores Bug Repellent = non-stackable Croak that Attracts Insects (For Cementing Paste) Sap = Consuming adds up to stack of 5 Sticky-immobilizing spitwad Oil = Consuming adds up to stack of 5 Sticky-flammable spitwad Propellant = Consuming adds up to stack of 5 Flaming-spitball Attack Wyvern milk = Temporary x2 Imprint buff to all surrounding babies Element = non-stackable Croak that emits a TEK EMP-Blast Cannonball = Consuming adds non-stackable Cannon Shot, or Anti-Aircraft Shot to drop flyers Chainbola = Consuming adds non-stackable Chain-Bola-Capture-Shot Medical Brew = Temporarily Heals Cave Frog over time Mindwipe = Can Respec Cave Frog’s Stats Shadowsteak = Cloaking Ability with Hot/Cold Temperature Protection and Weight Buff Tartar = Attack, Defense & Speed Buff Broth = EXP Buff for surrounding tames, survivors, and the Cave Frog Calien Soup = Temporarily Protects Cave Frog from health drain in Deserts & Volcanos Enduro Stew = Stamina & Weight Buff Focal Chili = Temporary Homing spitwads (even +Rocks & Grenades) Fria Curry = Temporarily Prevents from Slowing down and freezing in the Cold Lazarus Chowder = Temporarily provide Infinite Oxygen for Frog/Rider +Frog Swim Speed Buff Cactus Broth = Temporarily Cancels out health drain in Deserts Mushroom Brew = Temporary Radiation Immunity (for much longer than survivors) Soap = Croak that makes Bubbles that float around. Just for fun Dye = Marking/Tracking Paintball spitwad that covers target in bright paint the color of the dye *Any other ideas for unique abilities or attributes gained from possible foods/resources, feel free to leave in the comments. I just felt like you couldn’t beat a Giant Tree Frog for Aberration. I don’t think this creature will fit with any other map so anyone who votes and helps get this Frog to the top 10, I truly appreciate you. This is my dream creature for Aberration and I hope the community likes it too. Thank you for your time.
  14. Common Name: Cave otter Species: Lutrinae Caverna Time: Unkown Diet: Piscivore Temperment: Angelic Wild: Lutrinae Caverna is one of the most kind creatures in the caves of Aberration saving small creatures from the creatures that seek to kill. When a Lamprey is in trouble Lutrinae Caverna will save it but with different intentions as once saved it will enter a playful state. From Helena Walkers studies these creatures have rocks embedded into their claws to help with climbing. Though it seems odd for Otters to climb, Cave Otters climb to escape from predators. Once they have climbed to a safe space Lutrinae Caverna makes it self look helpless and then pounces on its predator causing bleed. Domesticated: Once tamed Lutrinae Caverna's instincts to save will be limited to its owner and their tames. Lutrinae Caverna can also provide warmth to its owner and remove leeches by carefully taking them off then playing with them as if they were toys then you can pet them to increase its friendliness to you. To tame a Cave otter first you must have a lamprey attach cling to you, then you must find a Cave Otter. Once the leech is removed and the Otter is playing with it you can feed the otter fish meat. The Cave Otter is a versatile early - mid game tame that has some abilities from the creature that inspired it in the last creature like being immune to stun and insulatiting fur. Its abilities it gained from the Aberrant map was gaining the rocks in its claws allowing it to climb and its unique ability to save creatures from predators. Cave otters are rideable.
  15. I introduce myself; I'm SanJuan. I'm nominating this ASTEROID creature for the aberration map, my favorite map in the entire game. ASTEROIDE I drew inspiration from the lore of a YouTuber and their group of friends, whom I greatly appreciate. Asteroidea is a class within the phylum Echinodermata, consisting of a large number of species. They are poorly represented in the fossil record, partly because the hard parts of their skeletons separate when the animal decomposes or because the soft tissues break down into distorted and unrecognizable remains. The first known asteroids date back to the Ordovician period. During the two major mass extinction events in the Late Devonian and Late Permian, many species went extinct, while others managed to survive. TABLE OF CONTENTS 1. HARVEST 2. WILD 3. DOMESTICATION 4. BABIES 5. JUVENILES 6. ADOLECENT AND ADULT BEHAVIOR 7. ADOLECENTS 8. ADULTS 9. MATING 10. Why do I think Asteroid should be implemented in the game and how can it contribute to the gameplay? 11. How do you plan to balance such a powerful creature in the game? much of the skills are inspired by this video: HARVEST Hunting and harvesting stars will yield the following resources: fatty meat, pearls, and chitin. Cooking fatty meat in the forge will transform it into oil. Juvenile, adolescent, and adult stars will drop an 'incarnate treasure' as loot, which, when cooked in a forge, will dissolve the protein, unveiling loot of varying quality based on the star's size. The larger the star, the better the loot. WILD Wild stars can be encountered in all stages of their growth, typically near aquifer sites. Their temperament is quite similar to that of Purlovia. They can be found buried underground, inside corpses, or preying on unsuspecting creatures. Location: Babies: High green area Juveniles: Low green area Teens: Blue Zone Adults: Low red zone The number of arms varies throughout the growth stages of the star. Generally, the more arms the star has, the rarer its spawn is. Babies: 3 to 4 arms Juveniles: 4 to 5 arms Adolescents: 4 to 6 arms Adults: 5 to 8 arms DOMESTICATION Stars of any size can be tamed, and the taming process is the same for all, with only the size of the sacrifices varying. Taming involves attracting or sacrificing a specific wild or domesticated creature that the star requires as prey. The higher the level of the sacrifice, the more effective it is. I recommend using sacrifices with low health to prevent them from killing the star and disrupting the taming process. Adolescents and adults require reaper pheromones to complete the taming. It will also be possible to tame babies and guide them through each subsequent stage of growth until they become adults. However, to achieve this, you must continue with the mechanics of specific cravings. The number of preys needed for growth depends on the number of creatures used in the taming process. Baby to juvenile: Number of sacrifices in taming x3 Juvenile to adolescent: Number of sacrifices in taming x9 Adolescent to adult: Number of sacrifices in taming x27 Growing a star provides benefits compared to just taming it. There is a chance that when it reaches the next stage, the star may grow an additional 0 to 2 arms. BABIES The babies are found in groups of 4 to 6 along the riverbanks in the green area. Shoulder creature: Does not respond to whistles and will not move. Can be buried in the ground. Can be kept in inventory like the giant bee Skills: Bear trap mode: The attack immobilizes players and small creatures. Store loot underground. Land mine mode: Craft a low-grade explosive in your inventory using 40 units of gunpowder and 3 auric mushrooms. Instead of immobilizing, it will explode, causing damage similar to a land mine JUVENILES The juveniles spawn inside the corpses of medium and large-sized creatures. The corpses must be close to a water source in the green or blue zone. When a survivor approaches to harvest the corpse, the star will jump over and attack. To get rid of the star, cut off its arms with a sword or an axe. After cutting off 1 or 2 arms, the star will release the survivor and bury itself in the ground to start the taming process. Skills: Shoulder creature Store loot underground Bear trap mode Health battery: Ability to discharge light using plants Z (600 units) to heal 600 hit points. GPS: Amputate the star's arms and equip them in any tool, weapon, armor, or saddle to track locations and tribemates. Stolen items can also be tracked. Climb and parachute: Similar to sinomacrops, a juvenile star can help climb vertical walls and deploy a parachute-like mechanism ADOLECENT AND ADULT BEHAVIOR These mindless creatures do not behave in the same way as other creatures. You can manipulate their temperament using either reaper pheromone or pachyrhinosaurus pheromones. Eating Frenzy: They can be ridden by their riders. They will obey orders. They will not distinguish between allies and enemies. Appeased: They will remain calm and can be buried. It increases their health regeneration speed. You can equip and unequip weapons on their arms. Pachyrhinosaurus Pheromone: Red pheromone induces an eating frenzy. Purple pheromone appeases them. Reaper Pheromone: It triggers a feeding frenzy for 1200 seconds and then returns them to a pacified state. Hydraulic Suit: The hydraulic suit requires liquids and fuel for proper operation. water and gasoline in adolescents liquid element and frozen gas ball in adults Mobility: Stars are slow on land and water, but the suit helps increase their speed Climbing steep surfaces Propelling themselves into deep water Maneuvering at high speeds similar to the Roll Rat. COMMON ATTACKS: (Adolecent Adult) · Sour vomit: This acid is not harmful to most living beings, but it is lethal to organic fibers. It will reduce the armor of any creature with a fiber saddle or structure for a duration of 25 seconds. Additionally, it will temporarily disable weapons made with fiber, affecting both allies and enemies hit by the acid vomit (Whips, Bolas, Crossbows) for the same duration. Furthermore, allies smeared with the acid will be protected from the effects of fiber-based weapon vomit for 15 seconds. The cooldown period for the acid vomit is 40 seconds, during which time the star will be unable to use the attack again ADOLECENTS Teenagers can be directed by 1 to 3 riders simultaneously, who will be responsible for the following tasks: Directing the movement of each arm. Controlling creature attacks. Handling weapons on each arm. Manufacturing chemical compounds in their inventory. In the appeased state, you can equip and unequip hand weapons such as flamethrowers, shotguns, rocket launchers, whips, melee weapons, tools, and scissors (which can cut nets and bolas). The hydraulic suit transforms the star into a portable chemical table and enables the creation of two new compounds: Narcotic Cocktail: This cocktail will temporarily incapacitate small and medium creatures for 30 seconds. It can also bring down flying creatures to the ground, dismounting their riders for 4 seconds. Ingredients required: 50 narcotics, 10 biotoxins, and 30 sour mushrooms. Stimulation Cocktail: This cocktail reduces a significant amount of torpor in unconscious creatures. It counteracts the effects of the narcotic cocktail and increases the stamina of allied creatures. Ingredients required: 50 stimulants, 2 rare mushrooms, and 30 auric mushrooms. The hydrosuit features a cockpit that provides protection against radiation, oxygen loss, and takedown attacks, but leaves riders vulnerable to high temperatures, the suit to work consumes water and gasoline ADULTS It can be directed by a minimum of 2 riders and a maximum of one rider for each arm that the star possesses. The hydraulic suit does not have a cabin but rather a small platform located at the center of the star. This platform allows for the construction of a maximum of 20 small structures. To function, the suit consumes element ore and frozen gas balls over time. His inventory is a portable factory and heavy ammunition factory You will have the ability to equip heavy weapons such as ballistas, cannons, missile turrets, machine guns, catapults, and even lift small creatures like Doedicurus and Ankylosaurus. Special Attack: Gobble During this attack, the star will expel its stomach, trapping medium-sized creatures such as Estegos and Trikes, and instantly killing them The attack lasts for 25 seconds, and for it to be effective, the targeted creature must not sustain any damage during that time While executing this attack, the star will remain immobile and lose 50% of its armor To mark a prey more effectively and reduce the attack time of the move, mark the victim with an ammonite pheromone dart. MATING Unfortunately, pheromone therapy has rendered the stars infertile. However, they can be reproduced through regeneration. To initiate the regeneration process, a limb of a teenage or adult star must be amputated and stored in a refrigerator as a genetic reserve. For the amputation to occur, the star must be in an appeased state. Over time, the amputated limb will regrow, but a new star will not be born from the amputated limb until the original star dies. The regenerated star will have the same age, accumulated experience, and number of limbs as it had at the time of amputation. The process of regenerating a new star from the amputated limb takes the same amount of time as it takes for a baby Quetzal to mature into an adult. Each time an arm is amputated, there is a 3% chance of acquiring a mutation. In the event that the star sustains significant damage, there is a possibility that it will detach an arm, which can then be stolen by an enemy player. If you manage to recover the arm, you can reattach it using "star glue," which can be crafted in your inventory using honey, giant bee honey, fungal wood, tree sap, and cementing paste Why do I think Asteroid should be implemented in the game and how can it contribute to the gameplay? For me, Ark has been a game that I have enjoyed much more in multiplayer than in single-player mode. · While the starfish creature can be used effectively by a single person, I believe it would be even more efficient and enjoyable if it could be controlled by more than two riders. Although there are already creatures like Astrocetus, Procoptodon, Diplodocus, etc., that allow multiple players to ride them simultaneously, what I propose is that all riders of the starfish have control over the creature's locomotion and attacks simultaneously. Here's an example: If the adult starfish has 8 arms and there are 3 players, each player could be responsible for controlling and operating a specific set of arms and their respective weapons. For instance, the first player could control the movement of 4 arms and their associated weapon, while the second player could do the same with another set of arms, and the third player could alternate between the arms of their companions during challenging moments where coordination between two players may be insufficient for effective mobility and combat · I don't quite understand why Ark doesn't have a more efficient tracking system for locations and tribe members. I know that the transponder node is used to keep track of domesticated, allied, enemy, and wild creatures, but it requires reaching level 66 to unlock. While this may not be difficult for experienced players, it can be a daunting task for newcomers who simply want to know the whereabouts of their friends or their shelter. Certainly, the mechanics I propose involving a juvenile starfish to cut off its arms, distribute them among tribe members, and hide them within pieces of armor, tools, and saddles to track their belongings and friends, may not be the simplest task for a newbie in Ark. However, in my opinion, it adds an exciting and enjoyable mechanic to the game. For instance, in PvE, it can be frustrating to discover that your belongings have disappeared from your inventory, possibly taken by a tribe mate. Being able to locate your items using a juvenile starfish would be incredibly helpful. In PvP, if you've hidden an arm within an item in your inventory and get killed by another player, you might even be able to track down the location of your enemy on the map and attempt to retrieve what's rightfully yours · Different parenting system: The most distinctive feature that sets the starfish apart from other creatures in Ark is its unique maturation process. Similar to Kairukus, it is possible to tame wild starfish at any age, be it babies, juveniles, adolescents, or adults. However, once tamed, they will not progress to the next growth stage unless the player completes a series of objectives set by their starfish. These objectives can range from obtaining rare resources like Ammonite Bile, sacrificing a randomly selected creature based on the starfish's size, or acquiring hunting trophies such as Sarco skin or sauropod vertebrae. This system is clearly inspired by the Pokémon Evolution system. Accompanying a baby starfish through each stage of its growth will provide advantages over simply taming a teenager or adult. In theory, starfish will not only spawn with a random level but also a random number of arms corresponding to their size. For example, babies may have 3 to 4 arms, juveniles 4 to 5 arms, adolescents 4 to 6 arms, and adults 5 to 8 arms. However, for each growth stage completed by the player, there will be a chance of adding 0 to 2 additional arms to the starfish. In summary, a greater number of arms means a larger number of riders that can mount the starfish, more weapons or tools (one per arm), and potentially improved mobility depending on the coordination among the riders. Regarding starfish reproduction, it is impossible for an adult couple to produce offspring. However, reproduction can occur through parthenogenesis. By sacrificing an arm and storing it in a fridge, a new starfish can emerge from the amputated arm if it is properly fed and incubated, similar to fertilized eggs. However, this can only happen if the original starfish has already died. While other breedable creatures in the game require multiple parents to produce highly mutated offspring, starfish can mutate with the same probability as other creatures but with the distinction of needing only a single adult or teenager." How do you plan to balance such a powerful creature in the game? I understand that it may seem like I have proposed 4 different creatures instead of one. I also understand that if this creature were to be chosen, the aberrant version of Pachyrinosaurus would need to be added to the game. I am aware that there will be people who disagree with the idea of a brainless creature being tamed, versatile, and even powerful. However, I have not only been thinking about extremely overpowered abilities, but also about ways to balance them and make the gameplay enjoyable and accessible for everyone. Let me show you the proposed balancing: · Symbiotic interaction: Pachyrinosaurus is a creature that, in my opinion, is underutilized in the game despite having a unique ability - its pheromones. If a player wants to have a teenage or adult starfish for regular use, they would need the assistance of a Pachyrinosaurus to accompany them on their journeys. By using the red pheromone, they can mount the starfish, and with the purple pheromone, they can equip weapons on its arms, accelerate healing, and amputate arms. Here are some specific scenarios: PVP: An adult starfish is a powerful creature capable of launching firearms, bullets, rockets, and even cannonballs. However, caution is advised when attacking an enemy base defended by a Pachyrinosaurus. If the Pachyrinosaurus launches a purple pheromone on its mount, it will instantly disable the starfish. To counter this effect, the red pheromone from an allied Pachyrinosaurus or the Reaper's pheromone can be used to reverse the disabling effect temporarily. PVE: Whether it's an adult or adolescent starfish, there should be a sense of caution when approaching wild Pachyrinosaurs. These creatures can knock out your starfish simply by casting their purple pheromone. · The starfish lacks a brain, but it possesses a very complex nervous system: Any tamed starfish, whether it's a baby, juvenile, adolescent, or adult, will not be entirely obedient and can cause damage, regardless of friendly fire settings on the server. Baby starfish, when used as landmines, will explode or bite anyone who comes in contact with them, regardless of whether they are a friend or a foe. Shouldered juvenile starfish, when fully discharged from light, will bite and inflict damage on the player, similar to the low-health Bloodstalker and its rider. Adolescent and adult starfish must be carefully kept away from other mature starfish. Small creatures should be kept out of their reach. If they spend too much time near the starfish, there is a risk of being devoured. Starfish also lack a skeletal system. Their locomotion is facilitated by a hydraulic skeleton. Taking this into account, I have developed the concept of hydraulic suits, with a unique suit for each adolescent or adult starfish. These suits are more challenging to manipulate compared to regular saddles, but skilled riders can become formidable foes. Unlike Roll Rat saddles, the hydraulic suit does not break. However, its maintenance is not easy. Over time, the suit's performance will deteriorate, affecting the movement and maneuverability of the arms. For the Teen Suit, it requires the rider to carry water and gasoline in their inventory. For the Adult Suit, the rider needs to have liquid element and frozen gas balls in their inventory for proper functioning And for both adults and adolescents, it is recommended to carry electric batons in case of rebellion
  16. Pelorovis ("prodigious/monstrous sheep") is an extinct genus of African wild cattle which existed during the Pleistocene epoch. The best known species is Pelorovis oldowayensis from Olduvai Gorge in Tanzania, from the Early Pleistocene. The species "Pelorovis" antiquus from the Late Pleistocene-Holocene has since been moved into Syncerus, the same genus as living African buffalo. The genus was first described by Hans Reck in 1928 to house his new species P. oldowayensis, which he described from bones originally found by him in Olduvai Gorge in northern German East Africa (Tanzania) in 1913, the first ever time this famous locality was explored by a palaeontologist. The holotype is a fossil skull and assorted bones kept in Berlin. The species P. kaisensis was named in 1994 from Kaiso, Uganda. Hadjouis and Sahnouni considered it to be closer to Syncerus in 2005. A 2007 study by Bienvenido Martínez-Navarro and colleagues of the morphology of the fossil remains came to the conclusion that Pelorovis is probably not monophyletic. These authors reclassify the early forms of the genus, P. turkanensis and P. oldowayensis, in the genus Bos. In contrast, they find that the late Pleistocene form Pelorovis antiquus seems to be a close relative of the modern African buffalo (Syncerus caffer). This approach essentially subsumes the genus as a synonym of Bos, because the type species is P. oldowayensis. A number of the authors of this study reiterated their classification of the taxa Pelorovis turkanensis and P. oldowayensis in the genus Bos in another paper published 2014. Alexandre Hassanin follows the interpretations of Martínez-Navarro et al., pointing to previous genetics work which show that the bovid lineages which produced the modern species within the genera Bos, Bubalus and Syncerus split from each other some eight to nine million years ago, indicating that either the fossil ancestors of these species have not yet been discovered, or that they already have been found, but are taxonomically misidentified. He further points out that Martínez-Navarro et al. are only looking for the ancestor of Bos primigenius in their studies of African fossil bovids, and that the Asian species of Bos may have been derived from other fossil species. Lastly, Hassanin notes that if Pelorovis is reduced into synonymy due to these studies, this also implies the other Pleistocene fossil genera Leptobos and Epileptobos are synonymous with Bos. A 2018 study by Tong et al. of the Chinese fossil representation of Bos primigenius uses morphology to dispute these conclusions regarding these taxa belonging to the genus Bos, as well as if they are the ancestral line from which Bos evolved, instead hewing to the traditional interpretation that the Indian Early Pleistocene fossil species Bos acutifrons is the primordial ancestor of Bos. Syncerus antiquus was described by Georges Louis Duvernoy in 1851 from a skull discovered along the Bou Sellam River near the city of Sétif, Algeria. It was found at one meter in depth, when excavating the foundations of a new mill, and subsequently sent to Paris. Duvernoy believed this species to be closely related to the Asian water buffalo (Bubalus bubalis) and classified it as Bubalus antiquus. Several other fossils of S. antiquus were described under the names Bubalus bainii and Bubalus nilssoni. In 1949, Dorothy Bate recognized that these buffaloes were conspecific and not related to Bubalus. She placed these fossils in a new genus, Homoioceras. However, the type species of Homoiceros was found to be synonymous with the Cape buffalo, invalidating the genus. It was subsequently moved to Pelorovis in 1978. However, a link with the living Cape buffalo has been noted based on morphological and systematic grounds, and since 1994 it has been suggested that P. antiquus be moved into Syncerus. This proposal has since gained widespread acceptance. The etymology of the generic epithet "pelorovis", chosen by Reck in 1928, is compounded from the Greek πέλωρος (péloros) in the sense of "monstrous" or "huge and terrible" and Latin ovis, meaning "sheep". Pelorovis resembled an African buffalo, although it was larger and possessed longer, curved horns. Pelorovis probably weighed about 1,200 kilograms (2,600 lb), with the largest males attaining 2,000 kilograms (4,400 lb). This ranks it as one of the largest bovines, and indeed one of the largest ruminants ever to have lived, rivalling the extinct American long-horned bison (Bison latifrons), and the extinct Asiatic giraffid Sivatherium giganteum, as well as the extant African giraffe (Giraffa camelopardalis) in weight. The bony cores of the horns were each about 1 metre (3.3 ft) long; when covered with keratin (which does not survive fossilisation) they could have been up to twice this length. The horns pointed away from the head, each forming a half circle in the species Pelorovis oldowayensis and P. turkanensis. P. oldowayensis was broadly the same size as modern African buffalo, but its legs were longer, and the elongated head of this species was reminiscent to those of the modern Alcelaphinae. P. oldowayensis occurred in sub-Saharan Africa and disappeared 800,000 years ago. The best fossils of P. oldowayensis are known from the Olduvai Gorge in Tanzania. In the game, it appears as a large cow that moves in a herd of three, but these cows have different personalities depending on their gender. Males with long horns are neutral, and females without horns are friendly. Females flee quickly when attacked. However, when attacked, the male will fight back, and if he attacks the female, the male will also become hostile to the enemy who attacked the female. Also, one male of the group is always high level in the group and becomes the leader of the group, and the remaining two are set as females with a lower level than the male. In other words, attacking the male himself will be hostile, and attacking a female in the group will cause the male to become enraged and hostile. Also, since females have a friendly personality, they are not suitable for fighting, but males are set to be suitable for fighting in order to protect the herd. Appears and emits a squealing sound to intimidate. It will give the player a terrifying debuff that will cause them to flee when they hear it, or medium carnivores such as Raptor, Sabertooth, Pulmonoscorpius, Terror Bird, and small carnivores such as Dilophosaurus. In addition, the buff "Carnivorous Killer" increases attack power and speed, and like Woolly Rhino, the more you run, the more attack power and speed you run. It will be possible to defeat Tyrannosaurus with one blow. In addition, enemies hit while in the "Carnivorous Killer" state will always be bleed and stunned. This makes the Pelorovis the strongest herbivore, capable of bravely fighting carnivores to protect its herd. In rare cases, when the male is killed, it may drop the ``Pelorovis Horn'', which is a substitute for the ``Woolly Rhino Horn'', and both males and females may drop marbled meat. Taming method In the wild, this cow can actually go into breeding mode under certain conditions and have offspring. The condition is that the male and female will be given a Sweet Vegetable Cake each by hand, after which they will automatically go into breeding mode. However, it is necessary that there are no carnivorous animals around, that the "carnivorous killer" is not activated, and that it is not hostile to the player. Then feed them Sweet Vegetable Cake, then go into breeding mode, and then have babies. And by raising the born child by the player, you can tame it when you become an adult. Must be with parent Pelorovis, and like Breeding Mode, no carnivores around, parent not activating Carnivorous Killer, and parent not hostile to the player. This is also a necessary condition for growing from a child to an adult. In the first place, children are most likely to be targeted by carnivores, so players will work together with their parents to protect their children. By fighting together, parents began to trust the player, and when they grew up from children to adults, they regarded Pelorovis, who had grown from children to adults, as "independent from the herd" or "going with the player". Say goodbye to your cubs and then move to a different location as a group. In order to make a new baby from the same pack, it is necessary to wait for the entire pack to cool down after giving birth, which will be about 3 hours later. After taming Since males and females have different abilities, we will look at males and females separately. Please think of males as mainly fighting cows. Like wild carnivores, you can activate "Carnivorous Killer", and in that state you can run and charge like Woolly Rhino, and when attacked, you will have bleeding and stun effects. can give. It can also emit a threatening cry, similar to the wild, giving enemies a fear debuff. As such, it is effective in fending off pesky hostile creatures such as the Raptor. And as an ability that can be used only after taming, you can put small creatures such as Dimorphodon on the long horns. In some cases, a glowing creature, such as a Bulbdog, can be placed on a horn to act as a flashlight. By the way, you can ride without a saddle. However, although saddles do exist, they cannot be used on males because the saddles themselves are made for females. Think of females as friendly cows that aren't as combative as the wild ones. Females are unable to attack, unable to fight back, and flee like Moschops. However, unlike males, this cow supports the player's life. First of all, it has its own saddle. Males can ride without a saddle, but females cannot equip a saddle. The saddle feels exactly like an oxcart, and it feels like it's being pulled by Pelorovis. In addition, it is good at gathering, and can collect berries, fibers, wood, straw, etc. efficiently, and its weight is set higher than that of males, especially wood and straw can be cut by 95%. increase. The best part is that you can get "Pelorovis Milk" from containers such as bottles, which can be used in new dishes, or by drinking it directly, you can get the effect of preventing food and water levels from dropping. In addition, the oxcart-like saddle held by the female has its own saddle inventory, where items such as metal can be placed, and their weight will affect the saddle, not the female, making it too heavy. It will be a specification that can not pull the oxcart. Take advantage of the different abilities of these males and females to make life easier in the ARK and use them as reliable bodyguards or combat partners who can ward off pesky hostile creatures such as the Raptor. I can. *In addition, although there are some similarities to the contents of the proposal (such as making cheese) with "Giant Bison", it will be a setting that differentiates it from Giant Bison.
  17. Llukalkan (Mapuche for "one who causes fear") is a genus of abelisaurid theropod dinosaur from the Late Cretaceous Bajo de la Carpa Formation of Argentina. The type species is Llukalkan aliocranianus. The holotype of Llukalkan, MAU-Pv-LI-581, consisting of a partial skull, was discovered during 2015 in the La Invernada site in Neuquén Province, Argentina, in the rocks of the Bajo de la Carpa Formation. meters (2,300 ft) away from the remains of the contemporary abelisaurid Viavenator. It was described as belonging to the new taxon Llukalkan aliocranianus in 2021; the generic name is Mapuche for "one who scares" or "one who causes fear", and the specific name is Latin for "different skulls". Llukalkan is very similar to Viavenator, except that it is smaller and the holes in the skull through which the veins pass are larger and more widely separated from the supraoccipital crest, among other differences. middle ear zone, a recessus tympanicus caudalis, that has not been found in any other abelisaurids and thus is an autapomorphy. On account of its unusual ear, it has been theorized than Llukalkan had a keener sense of hearing than other abelisaurids, almost like a crocodile’s. In-game, it is the same size as the Carnotaurus, but will not attack the player unless attacked by the player. However, when attacked, it will be given an "anger buff" that increases attack power, speed, and defense power, and will become hostile in that state. Llukalkan can also regenerate health like Argentavis by eating the corpses of living creatures. Taming method Passive taming by hand using randomly selected food. The randomly selected foods are "Shadow Steak Saute", "Battle Tartare", "Sweet Vegetable Cake", and "Broth of Enlightenment", and they only eat them. In addition, after eating any of the four, it tends to attack small wild creatures such as dodos in the vicinity, and after preying on the small creatures, it will seek one of the four again. In other words, ``hand one of four randomly selected ``Shadow Steak Saute'', ``Battle Tartare'', ``Sweet Vegetable Cake'', and ``Broth of Enlightenment'' → ``Wild small creatures around Prey" → "Hand over one of the other four" → "Prey on small wild creatures in the surroundings", and you can tame it. By the way, they will not attack smaller creatures that have been tamed. Also, if there are no small wild creatures around, it will go looking for small creatures, and the taming gauge will gradually decrease while looking for them. For this reason, flying creatures that can catch small wild creatures such as pteranodons should be kept near Llukalkan. However, if you attack by mistake, you will become hostile and the taming gauge will reset. So make sure there are no natural enemies such as Tyrannosaurus before taming. After taming Eating the corpse of a creature, just like in the wild, restores health like Argentavis, and grants a 'rage buff' that increases attack power, speed, and defense when attacked. Also, it is possible to efficiently collect skins, furs, organic polymers, or chitin, and with this dinosaur, things like making saddles will be easier. Also, you can ride without a saddle, but the Llukalkan saddle is actually special because it is equipped with a Gatling gun and a radar detector that detects living things. Having plenty of Assault Rifle ammo in Llukalkan's inventory allows him to attack with the Gatling Gun while on the move. Also, by using a radar detector, you can quickly find out where hostile creatures are. This is much better than Parasaurolophus, and can probe up to twice the range of Parasaurolophus. In addition, it is extremely heavy and can carry a lot of things, especially with large amounts of assault rifle bullets, leather, fur, organic polymers, and chitin. cuts weight by 90%.
  18. Apthoroblattina is an extinct genus of primitive cockroaches from the Carboniferous period. Fossils of the genus have been found in England, Wales, the United States, and Russia. The paratype specimen for the species, A. johnsoni, is recorded to have a total length of 43 mm and a width of 38 mm, while the type specimens of A. sulcata is noted to have been up to 45 mm in length and 25 mm in width if complete. In the game, it appears as a giant cockroach that can be ridden. However, it will be a cuter design than a real cockroach. It usually has a very timid personality, and will quickly run away in fear of any creature, including the player. At times, it will escape by slipping into a gap and disappearing, disappearing by burrowing into the ground, or quickly flying away like a Tapejara. Equally quick to flee when attacked, players are foolish, even the Giganotosaurus is the fastest to kill this ancient cockroach. Taming method Taming is very easy, and since they are omnivores, they will eat any kind of food, so passive taming is the main thing. However, even though they are omnivores, different individuals have different favorite foods, so it is necessary to respond to their favorite food and hand out only that favorite food (some individuals say ``I like Kibbles'' or ``I like Sweet Vegetable Cake''). like I said). However, it is timid and will run away as soon as it sees the player, so Ghillie armor is a must and should be approached slowly and carefully. After taming This creature can be ridden without a saddle. They have wings, but they cannot fly, as they are only used to glide from high places. You can also run fast and climb walls quickly. And no one will be hostile to you while you are on Aphthoroblattina. However, if you dismount even once, you will be hostile to hostile creatures, and there is no point in riding again, so you need to make sure there are no hostile creatures around when dismounting. And since they eat anything, Aphthoroblattina will eat whatever food you put in its inventory, and can store those foods for a long time. By the way, you can't fight or collect them, but instead, they weigh a lot and cut all items by 95%. In addition, when the player becomes overweight near Aphthoroblattina, Aphthoroblattina will automatically deposit the overweight items. Therefore, it would be suitable for transporting foraged items. By the way, they are omnivores, so if you put food in their inventory, they will eat when they are hungry. When eating food, you are granted a buff that automatically regenerates your health and stamina along with it.
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