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  1. For aberration i whish that basilisks get the love and attention they deserve in form of a tlc to make them breedable. They are so unique and cool creatures and i really dont see why they shouldnt be breedable
  2. There are currently only 4 to 5 (including the Managarmr) synapsids or stem-mammals and stem-reptiles present in Ark Survival Evolved, though. While gorgonopsid has been featured in around 5 creature submissions so far, of the creatures requested for addition to Aberration in Ark Survival Ascended. One unique addition to Ark recommended by myself and my team, would be a fictional species of the popular Diictodon. A small therapsid that lived in Africa and Asia in the Late Permian and was one of the most widespread Permian species found to date. This idea is based on my team’s suggestions, though shares similar concepts present in artwork from DracoSerpentor77 at https://survivetheark.com/index.php?/forums/topic/966-introducing-the-burrowing-messenger-diictodon, and RyuouShenron with the Bulbasaurus at https://survivetheark.com/index.php?/forums/topic/687803-bulbasaurusa-slightly-larger-dinosaur-resembling-lystrosaurus. They deserve credit and reference for similar yet great ideas and I would definitely recommend checking their ideas out. Common Name: Diictodon Species: Diictodon aberratios Time: Late Permian Diet: Herbivorous Temperament: Colonial Tameable: Yes Rideable: No Breedable: Yes Torpidity Immune: No Taming Method: Passive Preferred Kibble: Regular Preferred Food: Savoroot Equipment: “Diictodon Burrowing-Satchel” (Level 40 - Crafted at either a Smithy, by hand in a Player’s inventory or on an Argentavis saddle) Rider Weaponry: No Humans Can Carry: Yes https://nixillustration.com/science-illustration/2020/diictodon/ Wild "On guard, a Diictodon aberratios scout watches from a mound, monitoring in awareness of its surroundings. About 1.6 ft in height, these small subterranean specialists are abundant in their tunnel systems throughout the bioluminescent marshes and element falls throughout the Aberration. Colonial animals, Diictodon are endurant and able to survive the harshest conditions, mainly through their social networks and behaviours, thriving off the roots, water-filled tubers and aquatic plants that line the riverbanks, floodplains and hills. Their unique muscle anatomy and tusks in males are designed for a fossoriality lifestyle, allowing them to avoid predation and fill the niche as perfect subterranean herbivores' '. Domesticated "Being quite social and only becoming aggressive if disturbed or threatening their offspring, Diictodon are curious animals, and can be easily domesticated. They are very loyal and tend to bond easier and faster in the presence of other Diictodon. Their complex social bonds create hierarchical and role-based occupations within these communities designated to each Diictodon member. This behaviour can be used by a survivor to access materials from underground and expand their territory. Anatomy Discovered originally and named in 1876 by Richard Owen, Diictodon or “two-weasel toothed” is an extinct genus of pylaecephalid dicynodont synapsid or stem-mammals that originate from the Late Permian on the supercontinent of Pangaea. More than 6 species have been considered under this genus, including D. galeops, D. feliceps, D. grimbeeki, D. ictidops, D. palustris, D. parrington, and D. psittacops, mainly from digsites in Zambia (the Madumabisa Mudstone of the Luangwa Basin), South Africa (the Tropidostoma Assemblage Zone of the Teekloof Formation, the Tapinocephalus Assemblage of the Abrahamskraal Formation, the Dicynodon Assemblage Zone of the Balfour Formation, and the Cistecephalus Assemblage Zone of the Middleton Formation), and China (Guodikeng Formation). Diictodon was one of the most successful and widespread species of synapsids to have lived in the Late Permian, with approximately half of all South African Permian fossil specimens belonging to the genus. Their elaborate tunnelling and digging behaviours allowed them to fill a vacant niche and resulted in a widespread range, primarily present in floodplains and the arid scrublands that dotted the supercontinent. Diictodon is one of the most popular “stem-mammals' ' or therapsids, sharing many features prominent in mammals, and convergently in subterranean species. Diictodon had disproportionately large heads with a horny beak, short, round/cylindrical body, stubby yet highly developed muscular legs and 5 sharp claws on each wide hand. Males bear erupted and downward facing tusks (and being larger - sexual dimorphism) from the upper lip, while the females were tuskless. Their jaws were quite simplified with some bones dedicated to hearing, and their humerus/humerual bone shows no signs of growth marks, suggesting further digging adaptations. Their beaks and skull anatomy were designed for uprooting water-rich tubers and underground root systems. The tunnels of Diictodon were quite large and would spiral down in a corkscrew (convergently similar to the rodent Paleocastor) into the ground (at depths of a maximum of 1 ½ metres, though most were on average 0.5 metres or 1.6 feet in depth), eventually reaching a terminal chamber where the young were nurtured. Most Diictodon burrows also belonged to other species, usually being abandoned. Diictodon lived more gopher-like lifestyles when compared to other subterranean organisms (including the fictional species), living in deep solitary burrows that were not connected to other Diictodon tunnels. Their burrows played a crucial role in surviving the Permian’s drastic and arid climate with the intense thermal heat present in the deserts and scrublands of Pangaea. https://en.wikipedia.org/wiki/Diictodon#/media/File:Iziko_Diictodon_Corkscrew.JPG Of the habitats that Diictodon has been uncovered, one paleoenvironment of focus would be the Balfour Formation. The Balfour Formation contains a wide variety of Late Permian fauna, primarily burnetiamorph biarmosuchians, rubidgeine gorgonopsians, therapsids like Inostrancevia, therocephalians like Moschorhinus kitchingi, the primitive species Charassognathus gracilis, parareptilia, captorhinidae reptiles, younginiformes such as Youngina capensis, fish and temnospondyl amphibians. Flora such as the genus Glossopteris were also abundant at the site. The site is sandstone-rich and contains the remains of meandering rivers and foreland basins. Design The design of Diictodon should be similar to the original species, containing the same basic anatomy: https://www.pbs.org/video/how-dinosaurs-coupled-up-knepg5/ The species of synapsid should also contain features that correlate with the map Aberration, that being a small bioluminescent organ on the top of the snout, similar to Bulbasaurus: https://thecreaturecodex.tumblr.com/post/174445236519/bulbasaurus Its colour palette should consist of more vibrant blues, greens and sometimes dark purples to blend in and camouflage with the terrain and ground of the habitats it thrives in. Abilities - Diictodon and their Dicynodontid relatives are social organisms, living in communities similar to meerkats or ground squirrels. Diictodon aberratios are known to settle in communities, usually with tunnel systems and burrows that connect to different hubs or nests. This behaviour grants tamed Diictodon an imprinting and “social boost” on specific states such as health, stamina and movement speed. - Within these communities, females do not nurture their young. In fact infant Diictodon specimens preserved in discovered brood chambers suggest that males might have raised the infants and provided parental care within this genus. This is due to males being tusked and being able to dig burrows and protect said burrow, unlike female Diictodon specimens that are tuskless. - Using humeral exertion in rotation thrusting and the strength of their tusks, Diictodon are able to burrow. Unlike a Purlovia, Diictodon will burrow and move underground in a given direction similar to rollrats. Diictodon can be given specific items that they will search for, either on the surface or underground, including blue, red and green gems, metal, stone or (2.5% chance) element ore. Any materials found in a specified area will be returned back to its delivery points (which is located outside and away from a burrow). Their movements can be tracked using a Transponder Tracker paired with a Diictodon Burrowing-Stachel, this can allow a player to approximate the location of Diictodon underground and increase carrying capacity by 50%. - Diictodon has an imprinting level system. - Diictodon can be taught (in their behaviour menu) to scout based on imprint levels. The higher imprint and social boost from other tamed Diictodon members grants certain Diictodon the ability to scout. By creating small holes in the Ark’s surface, Diictodon scouts will stay on high alert and send calls to the rest of the community. These messages are then transferred to the nesting points, which in the case of an attack on a Diictodon colony. Diictodon will retreat back into their burrows, or send calls that can be heard and relayed by either another Diictodon or a tamed Parasaurolophus. - Certain males based on imprinting levels can be designated to work as caretakers, protecting the young and tending to their food. Food in their inventory works as a miniature trough in times of hunger, when offspring are starving. - At max imprinting, a set of Diictodon can be relocated out of a colony as a mob (a traditional colony) or form at random a separate mound system known as “soil plugs”, a behaviour (which can be cancelled by the player) present in gophers and large burrowing rodentia (as well as the actual genus Diictodon). This form of colony is more individualistic, with certain Diictodon living in mating pairs within a single burrow. This enhances a mating boost by 10% (influencing mutations and dedication in raising offspring - nurturing), but does not increase social bonding amongst other Diictodon. - In the scenario that offspring are fatally vulnerable, male and female Diictodon will fight back predators given the chance. A colony of Diictodon can easily overwhelm and scare off smaller predators, mainly through the use of sharp shear-like teeth (once a predator is injured, Diictodon will not chase the predator and rather regroup in their tunnels). - If paired with a wild roll rat, Diictodon can burrow underground and follow roll rats as they search for food, picking up any scraps or drops unrooted by the emerge of a roll rat. Weakness - To balance out the abilities of the Diictodon, these animals are quite small and can be picked off by larger carnivores if they are outside of their burrows (ranging from Raptors to Sarcosuchus). - Aberrant and normal Purlovia are specialised in uprooting tunnelling Diictodon. If a Purlovia stumbles across a Diictodon while it is underground, it can dig the small dicynodont out and quickly ensnare and kill the animal. This still applies if the Diictodon tries to dig itself underground, being applied a slowness and cancellation ability for burrowing. - In the settling of colonies, Diictodon located too close to certain river bodies are both at risk from sarcosuchus, kaprosuchus, baryonyx and spinos. Diictodon can also drown if trying to swim across certain water bodies, and in a 5% chance. Colonies built on riverways can flood, causing a debuff that can destroy nesting sites and kill offspring within the nests. Specimens of Diictodon have been uncovered in and around Permian floodplains, with some being suggested to have drowned from water flowing into the nests during the wet season with river bursts. Stats Attributes Wild - Level Increase Additive Multiplicative Health 70 +14 +6.4% 0.07% Stamina 80 +8 +10% Oxygen 100 +10 +10% Food 300 +30 +10% Weight 40 +2 +4% Melee Damage +0.4 +1.7% 7% 17.6% Movement Speed 100% +1% 300% Torpidity 50 +4 class = “grey” 0.5 Spawning Locations Diictodon aberratios primarily lives within two specific layers of Aberration, this consisting of the bio-luminescent layer and the molten element layer: https://ark.fandom.com/wiki/Luminous_Marshlands_(Aberration) and https://ark.fandom.com/wiki/Aberration Any suggestions and comments please reply below. These are mainly my team's suggestions, though concepts are similar to DracoSerpentor77's at https://survivetheark.com/index.php?/forums/topic/966-introducing-the-burrowing-messenger-diictodon, and RyuouShenron's with the Bulbasaurus at https://survivetheark.com/index.php?/forums/topic/687803-bulbasaurusa-slightly-larger-dinosaur-resembling-lystrosaurus/ for their similar ideas and concepts. Thanks. - MonstersHunters References: https://en.wikipedia.org/wiki/Balfour_Formation https://en.wikipedia.org/wiki/Diictodon https://www.prehistoric-wildlife.com/species/d/diictodon.html https://fossil.fandom.com/wiki/Diictodon https://en.wikipedia.org/wiki/Meerkat https://en.wikipedia.org/wiki/Gopher
  3. Name: sollersaurus Name meaning: dexterous lizard Diet: omnivorous Temperament: neutral or aggressive Dossier: Wild: Found in the higher and more empty regions of the fertile zone, sollersaurus is a bizarre creature to say the least having attributes that make this beast feel right at home in this twisted ark having a build well suited for taking damage and scaling the maps caverns aswell as having a frill on its head and stripes and spots along its body which can change colour if they are happy / satisfied or threatened / aggressive. Sollersaurus is commonly spotted in the wild alone but can also be seen in small groups with the largest group I’ve discovered having four members. the animal can eat crops but prefers high quality meats such as mutton or prime eat or it’s favourite kibble. The sollersaurus seems to have a rivalry with the ravagers also found throughout the fertile region as conflicts between the two species is quite common. Tamed: As a creature sitting comfortably at the high end of the middle of the food chain, sollersaurus is a great mount for survivors wanting to traverse the carverns walls easier, is great for defence and offence and surprisingly makes a pretty good companion. Abilities: Ability 1 - “climbing” Press the jump button when next to a cliff side or natural wall to begin scaling it, the sollersaurus uses its powerful arms and legs to haul itself and its rider up until they reach the top or run out of stamina. To keep sollersaurus from tiring out while climbing you can increase a new stat unique to the creature called core strength, levelling this stat will increase its speed when climbing till its climb speed is 65% of a rock drakes and can also decrease the amount of damage the animal takes by giving it up to 20 base armour. *imprinting does stack with this* ^ Ability 2 - “intimidation” when confronted with an enemy creature press down on the right joystick (if your on console) to open your frill and roar which will scare off creatures not bold enough to take you on (scares away carnivores up to the size of raptors with one roar except ravagers) you can stack this ability with up to 3 sollersaurus’ to scare off any creature other than spinos, reapers, karkinos, rock drakes and certain water creatures with this effect lasting 15 seconds. When intimidating a foe, your sollersaurus’ frill has glow spots on its frill and body which can shine an aggressive red colour. This ability has a cool down of 3 minutes when alone and can be reduced to a maximum of 1 minute when accompanied by two or more sollersaurus’. Ability 3 - “stance switch” press LT (again if your on console) to swap between being quadrupedal and bipedal with bipedal mode also being able to work with the intimidation ability, while bipedal you can swing your forearms to cause bleed damage by pressing RT (console AGAIN) but you are 40% as fast than you would be in quadrupedal mode. If you are bipedal and hit a rock you can gather stone, flint and small amounts of metal but this does take a larger chunk of stamina than attacking a creature (you can increase how much resources you get from hitting a rock similar to Ankys and doeds), when quadrupedal you can bite creatures and players by also pressing RT, you are also faster in this stance. Taming: *you will need to be in a heightened man made structure so the sollersaurus can’t attack you* To tame a sollersaurus you need to let it trust you and show it you can be companions, this is achieved by isolating a sollersaurus and dropping food for it to munch on with it requiring foods such as raw mutton, raw prime meat, rockarrot, savoroot, long rads and citronal aswell as regular kibble (the different foods give varying taming effectiveness with the crops giving the least and kibble giving the most) . after feeding the animal up to 50% taming it will allow you to get close to it from there you can stroke the frill which is timed so you’d have to perform the action in enough time, failing to do so will reduce taming progress and the creature will attack you, you’ll know if you’ve completed the ask as the taming bar will go up and the frill will open and glow a docile green colour. From the you’d continue the process until it is tamed. The sollersaurus saddle unlocks at level 40 and costs fibre, hide, fungal wood and metal to craft and can be crafted in a smithy. More information: The default survivor height is roughly around the same height as the sollersaurus’ shoulder. Sollersaurus can have different coloured frills with only the bioluminescent dots on its frill and tail going from green to red depending on if it’s fighting or not.
  4. The cave bear (Ursus spelaeus) was a species of bear that lived in Europe during the Pleistocene and became extinct at the beginning of the Last Glacial Maximum about 24,000 years ago. Both the name cave and the scientific name spelaeus derive from the fact that fossils of this species were mostly found in caves, indicating that this species spent more time in caves than the brown bear, which only uses caves for hibernation. Consequently, in the course of time, whole layers of bones, almost entirely those of skeletons, were found in many caves. The specific name "cave" (Latin spelaeus) was given to Cave Bears because many of its bones are found in caves. The body length of the bear reached 2.7-3.5 meters, which is 30% larger than the modern The front part of the body was more developed than the back legs which were short and strong; it also had a massive head. The skull of Cave Bears differ from the brown bear, having a much steeper forehead and lacking front teeth. It was most likely vegetarian with the main diet consisting of herbaceous plants and honey. However, in winter, in the cold season, the bear could hunt for prey and other animals. Cave Bears are found only in Eurasia, which formed in several geographical races The cause of extinction was probably the climate in the late Warm glacial period, when the forest cover has declined sharply, depriving the Cave Bears food sources. of ancient people. In the game, the Dire Bear is larger than the Dire Bear and appears as a very ferocious bear. This creature has a range of action called "Territory", and if the player or other creatures enter, it will be considered an intruder and will attack. They attack any creature as an intruder, whether it's a Reaper or a Nameless. It is especially dangerous when you have children with you, and will actively attack players and other creatures to protect them. However, it is useless to think that it is okay to leave the territory. Because if they are seen as intruders, they will chase them forever, unless they either die or get themselves killed. So how do you keep out of the loop? The answer is simple, find a rock with claw marks on it and assume that the area around it is cave bear territory. From there, use your telescope to see if there is a Cave bear. If you are there with children, you must escape quickly to avoid being noticed. However, if you become an ally, you can rely on it. Taming method It is impossible to tame a normal cave bear itself, but it can kidnap children. What to say, first you need to defeat the parent cave bear. Even if Karkinos grabs the child and takes it away, the parent's cave bear will continue to chase him to retrieve the child, so it is essential to defeat the parent. And after defeating it, you can tame it by handing it a baby cave bear with honey. And once the taming is complete, the rest is to raise it until it becomes an adult. Luckily, both children and adults are omnivorous, so you can add meat, mushrooms, etc. After taming It can be ridden with its own saddle. It has overwhelmingly excellent attack power, speed, and defense power that can be taken to boss battles. In addition, when attacking, it gives the effect of "Defensive Power Cut" to the enemy, and can be easily defeated. In other words, you can easily defeat the Reaper. Also, like the Dire Bear, it's also good at gathering, gathering a lot of fiber, organic polymers, fungal wood, etc., and all of those material items have a 95% weight cut, so you can't use heavy items such as metal. You can carry things without any problem. Also, as an ability that can only be used after taming, "Bear howl" is a buff that increases attack power, speed, and defense power for allies, and a debuff that gives loss of fighting spirit, slow movement speed, and fear to enemies. can give They are also resistant to lightning, radiation, coma, stun, and knockback, even in the wild. In addition, you can make claw marks on buildings and rocks, etc., which will be set as "territory". When set as a territory, Cave bears will automatically attack creatures that enter the territory, so you can have them protect your base, and you can also play an active role in PVP.
  5. NEW UPDATED CONCEPT ART! General Info Common Name: Crystal Skink Species: Tiliqua Frangens Diet: Crystal Temperament: Ambush/Territorial The real-world Tiliqua Frangens was the largest known Skink that lived between the Pliocene and Pleistocene eras. It was believed to have an elaborately armored back, and lived in Australia. Reference articles: https://www.sci.news/paleontology/tiliqua-frangens-12003.html https://en.wikipedia.org/wiki/Tiliqua_frangens The Crystal Skink is a (very) large Skink that has evolved with the Aberrant Ark and become symbiotic with the crystals that litter the deeper caverns, replacing its natural armor with crystals. While not as strong as a Reaper, it can stand its ground against a Rock Drake. The crystals that litter its back react violently to Charge Light, angering the creature and dramatically increasing its aggression. Design Concept: Artwork created by Gucien C (ArtStation: https://www.artstation.com/gucien/albums/7032945) ABILITIES & FEATURES Combat/Gatherer hybrid Gathers crystal and gems extremely efficiently Has a significant weight reduction for crystal and gems Between Megalania and Rock Drake agility Climb on all surfaces like a Rock Drake Roll like a Roll Rat! (even up vertical surfaces for a limited time!) Highly territorial near crystals and gems in the wild, less aggressive when not in proximity (think "Megatherium around bugs" when around crystals vs "Chalicotherium" when not) Charge Light Buff!! When exposed to Charge Light, the crystals covering the Crystal Skink's body begin to pulse with inner light, and the Skink roars, increasing aggression (wild), speed, and attack power. Reference for scream: Rajang Enrage (0:08-0:12 in video) Environmental Protector Consumes Crystal, Green, Blue, and Red Gems together to project "Crystal Armor" to nearby allied survivors and tames (wild projects to other Crystal Skinks). Crystal Armor lingers for a few moments after protective aura disappears before breaking apart. Crystal Armor reduces incoming damage slightly while protecting from Radiation and temperature, reducing effects of Lava and Liquid Element, and can even protect from the direct heat of the Sun on Aberration's Surface! Can create a Consumable for an increased up-front cost that can be consumed to give temporary Crystal Armor without the Skink's presence Crystal Skink always has the environmental resistances that Crystal Armor provides COMBAT Bite Claw Swipe Tail Smack (hits with crystal club (can inflict Torpor?)) Gathers resources with Tail Ground Pound (Crystal AoE when Crystal is in inventory) Roll Attack can cause lots of damage, but needs space to activate in combat Can bury similar to Reaper or Purlovia, leaving a Crystal formation above the ground (wild or tamed), taking Survivors by surprise TAMING Enraging a Wild Crystal Skink with Charge Light will cause it to become more aggressive, and eventually tire out after a period of time away from Charge Light. When tired, the Skink will lie down for a short time, allowing the crystals to begin to be harvested from its back. Taking the crystals from the Skink will pacify it, allowing it to be ridden. A pacified Crystal Skink must be used to gather more Crystal to regenerate its natural armor, building its bond with the Survivor. PURPOSE The Crystal Skink is a creature intended to solve the issue of Crystal gathering and transportation (especially on Aberration, where the only creature to reduce Crystal weight is a Ravager). This is meant to be a late-game tame that can cause hazards when encountered in the wild, especially if a Survivor is ambushed by a Crystal Skink disguised as a Crystal formation. While not as powerful as a Reaper, it possesses an "alternate" dynamic to the Reaper - being buffed by Charge Light instead of weakened by it. This creature also allows exploration of the Surface during the day - an ability that is currently impossible, and I've always felt would be a fun addition. (Plus glowing crystal armor on its body and projected onto nearby allies! Who doesn't like glowing stuff?!) Real-world recreation of the Tiliqua Frangens I'm more than happy to incorporate feedback for the idea, these are just my initial thoughts on the design. Thanks for reading!
  6. With its massive head and large teeth, there is no question that Daspletosaurus was an apex predator and was one of the largest tryannosaurs. It got its name because of its apparent ferociousness; its name means "frightful lizard." Daspletosaurus was a carnivorous dinosaur that lived in the Cretaceous Period. It is devolved from (meaning it evolved into) Tyrannosaurus rex and other tyrannosaurids. Similar to other members, it had a powerful jaw and short arms. It had a huge body balanced upon two powerful back legs. The three-toed taloned feet (much like those of a modern bird) probably held the prey down while it ate. Like all tyrannosaurids, the front limbs were short and had only two fingers each. An attack from a Daspletosaurus or its relative Albertosaurus would have been a nasty way to go, due to their brute strength, robust teeth and jaws powerful enough to puncture through bone. In-game, it replaces the Tyrannosaurus that doesn't live in Aberration. This dinosaur is as big as a Tyrannosaurus, but it's radiation resistant, lightning resistant, poison resistant, coma resistant, and can easily kill a Reaper without a charge light. In addition, this dinosaur's vision is very good, and even in the pitch-black world of Aberration, it has the effect of night vision, which makes it look the same as in the daytime, and it keeps an eye out. Moreover, just like the Carcharodontosaurus, it has an excellent sense of smell, and just by smelling it, it can reveal the location of the Rock Drake, which is always transparent, and figure out where Reaper, Nameless, Basilisk, and Purlovia are lurking. I can. In addition, like Yutyrannus, it is possible to buff allies and debuff enemies by roaring. By the way, it has the same speed as Reaper, the attack power is the same as Giganotosaurus, and eating the corpse of a creature can restore your physical strength and stamina like Argentavis. Taming method It will be a taming method called "sacrifice taming". What this means is that if a tamed creature is eaten alive by a Daspletosaurini, the taming gauge will increase. Moreover, it is assumed that Daspletosaurini and the tamed creatures are fighting each other, so even if the tamed creature is set to "non-resistance" and the tamed creature is eaten as it is, the taming gauge will not rise, so first of all, it will be "neutral" or "aggressive". ”, and should be configured to allow them to fight each other. Of course, after fighting, you can recover the amount of damage you received by eating corpses, and the Taming Gauge will rise during that time. However, if the player himself dies or is preyed upon, the taming gauge will be reset. Regarding tamed creatures, regardless of their size, the higher the level of the creature, the easier it is to increase the taming gauge. So, to tame Daspletosaurini, taming is completed by making it fight with a high-level tamed creature. After taming It can be ridden with its own saddle, and as mentioned above, it has radiation resistance, lightning resistance, poison resistance, coma resistance, and can easily kill a Reaper without a charge light. increase. In addition, this dinosaur's vision is very good, and even in the pitch-black world of Aberration, it has the effect of night vision, which makes it look the same as in the daytime, and it keeps an eye out. Moreover, just like the Carcharodontosaurus, it has an excellent sense of smell, and just by smelling it, it can reveal the location of the Rock Drake, which is always transparent, and figure out where Reaper, Nameless, Basilisk, and Purlovia are lurking. I can. In addition, like Yutyrannus, it is possible to buff allies and debuff enemies by roaring. By the way, it has the same speed as Reaper, the attack power is the same as Giganotosaurus, and eating the corpse of a creature can restore your physical strength and stamina like Argentavis. In short, it is the strongest Tyrannosaurus that can defeat Reaper, and it feels like a combination of Carcharodontosaurus, Yutyrannus and Giganotosaurus.
  7. Morohasaurus is an extinct genus of cf. monstersaurian squamates know from a single left dentary from the Early Cretaceous (?Albian) Ohyamashimo Formation of the Sasayama Group in Tamba City, Hyogo Prefecture, Japan. The type and only species is Morohasaurus kamitakiensis. As of 2021, Ikeda et al. place this taxon a conferatur within Monstersauria based on general synapomorphies but without performing a phylogenetic analysis. The unique characters described in the paper to distinguish Morohasaurus kamitakiensis as a valid species include "the sinuous posteroventral rim of the dentary with a large U-shaped upper notch and small V-shaped lower notch, posteroventral corner of intramandibular septum with a weakly pointed eminence projecting posteriorly, and unicuspid, curved trenchant teeth with distinct blade-like carinae on their mesial and distal sides without grooves or serrations." If its presumed affinities are correct, Morohasaurus represents the oldest known monstersaurian to date. In-game, it appears as a giant venomous lizard about the size of a rock drake, with a similar design to the Helodermatidae. This lizard is normally neutral, but becomes hostile when attacked by the player or other creatures. Naturally, it has a strong poison and gives the following poison effects to the player and other creatures. Increased coma, decreased movement speed, reduced stamina, loss of fighting spirit, poor visibility, and bleeding are all effects of the lizard's poison. Of course, even if you manage to escape, there is always a risk of death from this poison, and even Reapers and Giganotosaurus die from it. All creatures, including the Reaper, are afraid of the lizard's venom, so no one bothers to attack the Morohasaurus. It is recommended that you take Nameless Venom immediately after receiving this poison. By the way, they have a very good sense of smell, so they can recognize players wearing Ghillie gear. Taming method There is a small chance that a "Morohasaurus Nest" will spawn, with several fertilized eggs in the center. The player must steal the fertilized egg from its nest. However, there are Morohasaurus roaming around, and if you try to approach the nest, they will attack you. Even if you approach the nest with Ghillie equipment, they will be detected by their sense of smell, and once they have taken the fertilized eggs, they will all attack at once. Therefore, if you steal a fertilized egg, you can either run away quickly with something like a rock drake or kill them all. Fertilized eggs do not hatch unless they are in a very cold environment, so it is necessary to lower the temperature with an air conditioner. And once they hatch, they just grow into adults. Luckily, meat is enough. After taming It can be ridden with its own saddle, it can attack with powerful poison just like a wild one, and even a Reaper that is almost invincible when not exposed to charge light can use this poison's effect to kill a Reaper. Can be defeated without charge light. It has Radiation Resistance, Electricity Resistance, Coma Resistance, and Poison Resistance that nullifies all living creatures' poisons. Also, by putting Narcoberry, Ascerbic Mushroom, Narcotic, and Bio Toxin in Morohasaurus' inventory, "Morohasaurus Venom" is automatically created, and by putting it in a water bottle, you get "Morohasaurus Poison Bomb". And this Morohasaurus Poison Bomb can be thrown to act as a Poison Bomb. Even powerful creatures that cannot be defeated, such as Reapers or Giganotosaurus, can take a lot of damage from this poison bomb, and in some cases, it can be used effectively for taming by increasing the coma value at once. However, you can't climb walls like in Megalania.
  8. Common Name: Edmontosaurus Species: Edmontosaurus annectens Time: Late Cretaceous Diet: Herbivore Temperament: Territorial Wild: "When I first saw this colossal herbivore, I thought it was a gentle animal. But that's not the case with Edmontosaurus. This creature usually goes in small herds of 4 individuals and at least one member of the group is a baby. For this reason, adults show extremely territorial behavior against any possible threat. Even if you are a newly arrived survivor! The Edmontosaurus on this ark have evolved by developing a complex bioluminescent system. When their body does not generate light, it means that they are calm while walking through the mushroom forests. But as soon as the light on their bodies turns red, it is a warning sign because they feel threatened and could soon respond aggressively." Domesticated: "Some survivors discovered that the Edmontosaurus's diet can affect its bioluminescence. By consuming any type of mushroom, it is capable of releasing certain spores around it and allowing the creature to use abilities that in the wild it would not be able to. Any ally within his radius will be under a healing or lighting effect, depending on what their tamer decides. Allied dinos recover their health faster and the nameless don't even dare to come to the surface with Edmontosaurus present! There is also a third ability that the creature can use once it consumes mushrooms. It consists of concentrating its spores and releasing them in a powerful shock wave that damages everything within the radius. This allows the Edmontosaurus to harvest any material around it and deal heavy damage to any enemies nearby. This set of skills makes the edmontosaurus a worthy rival to apex predators or even bosses and a great explorer of the radioactive zone Introduction: Greetings survivors! I present to you my humble idea of the Edmontosaurus, the massive herbivore of aberration The main functions of this dino consist of: Rol as a Support Instant healer Light creature Area damage Tank turrets Area Harvester Immunity to torpor, toxins and radiation Ability to find max-level creatures Taming helper Wild: Edmontosaurus usually roam the green zone of aberration, although they can rarely be seen in the blue zone. As they are the largest herbivore on this ark (rivaling in size with spinosaurus or even a reaper king), only a maximum of one herd can spawn (between 4 and 5 specimens, one of them being a baby). They are not fast, but they can be very insistent when they enter a territorial state. Taming Process: Since the adults are too dangerous, the only alternative is to tame the baby of the herd. The process is complex: being a bioluminescent creature, the survivor must attract the baby with a light creature. It should be approached little by little, with the light creature turned on and without attracting the attention of adults.(It is recommended to wear a camouflage suit. Only the baby will detect you if you have the light on) Once the baby becomes curious, it will slowly approach until it is within reach of the survivor. When the baby starts to wag its tail, turn off the light and wait for the edmontosaurus start a light sequence. Once finished, the baby will turns his head to the side and that means it is your turn to imitate the pattern. If you repeat the pattern correctly using your light creature, the baby will let itself be fed by you. But if you make a mistake, the baby will start crying and the adults will respond aggressively. As you tame the baby, the confidence of the adults will change depending on the taming bar. From 1% to 25% domestication, adult edmontosaurus will be territorial if they spot you. from 26 to 50% domestication, adults will only watch you in case they detect you. From 51 to 100% domestication, the adults will no longer be territorial, unless you make the baby cry. Once the little edmontosaurus has been domesticated, the wild adults will no longer behave territorially towards the survivor, unless a new baby appears in the herd. Tamed: Congratulations! You have tamed an Edmontosaurus. Like any baby, you will need to spend time and care with it until it becomes an adult and finally uses its abilities. Actions: Primary Attack: A basic bite attack. It doesn't deal much damage, but it does help you harvest berries, fiber, wood, and straw. Secondary Attack: Generates a radius that allows you to use any of the edmontosaurus' spore abilities (requires consuming 100 mushrooms of any type) Spores Abilities (Click C, , ): Allows the Edmontosaurus to activate any of its 3 spore abilities. (healing state, lighting state, shock wave) Bipedal posture (Press Control, , ): allows the dino to stop using its quadrupedal stance and move bipedally, making it faster when walking or running (spore abilities not available in this state) Spores Abilities: Each spore ability requires the edmontosaurus to consume a total of 100 mushrooms of any type. This will recharge a spore fuel that will appear next to the survivor's inventory (just like mek fuel). Depending on which skill you use, the edomontosaurus will consume a certain percentage of this fuel. Heal state: When it activates, it instantly heals allies for 25% of the Edmontosaurus's total health (the more health the dino has, the more it heals) Then, over a 5 min period, all allies within range will be healed for a 5% of Edmontosaurus's total health constantly. Once that period is over, the edmontosaurus will be able to use any of its spores ability again. (Using this skill will consume 25% of the spore fuel) Lighting state: When activated, it creates a lighting effect on all allies within its radius. Prevents the appearance of nameless and reaper kings. It also allows you to identify max level creatures nearby. This state of the Edmontosaurus combined with a good battle mount, will allow you to fight or tame Reapers. The lighting range will be affected by the amount of stamina on the dino (The more stamina it has, the larger the area affected by the light will be) The duration of this state is 10 minutes. Once finished, the dino will be able to use any of its spore abilities again. (Using this skill will consume 50% of the spore fuel) Shock Wave: When activated, it generates a powerful shockwave that destroys any harvestable material around it and the resources will be stored in the Edmontosaurus's inventory. Enemies that are affected by this ability will take triple the total damage of the dino (example: if the edmontosaurus has 200 damage, the shock wave will do 600 damage) In addition, enemies will be affected by a bleeding and a bones fracture that weaken them for a few seconds. The damage and shockwave effects are instant, but cooldown is 3 minutes to use any of his spore abilities. (using this skill will consume 100% of the spore fuel) Conclusion: Edmontosaurus is a mount with primarily support uses. However, the combination of those skills along with proper upbringing make him an indispensable dino. There are few healers available in the game and few herbivores capable of taking on dangerous predators like rexes, reapers, or even gigas. Edmontosaurus opens the door for a hervivorean (not counting titanosaurus) to be able to take on the ark's dangerous apex predators. Thanks you
  9. Chasmaporthetes, also known as hunting or running hyena, is an extinct genus of hyenas distributed in Eurasia, North America, and Africa during the Pliocene-Pleistocene epochs, living from 4.9 million to 780,000 years ago, existing for about 4.12 million years. The genus probably arose from Eurasian Miocene hyenas such as Thalassictis or Lycyaena, with C. borissiaki being the oldest known representative. The species C. ossifragus was the only hyena to cross the Bering land bridge into the Americas, and ranged over what is now Arizona and Mexico during Blancan and early Irvingtonian Land Mammal ages, between 5.0 and 1.5 million years ago. Chasmaporthetes was one of the so-called "dog-like" hyenas (of which the aardwolf is the only survivor), a hyaenid group which, in contrast to the now more common "bone-crushing" hyenas, evolved into slender-limbed, cursorial hunters like modern canids. In the game, it appears as a giant tarantula, always has a neutral personality, and will fight back when attacked. It features a luminous abdomen that glows, which has the same effect as a charge light and can weaken Reaper and Nameless. Also, since it has radiation resistance, electric shock resistance, and coma resistance, it cannot be coma. And when attacking, I will take out the thread and restrain it before attacking. Of course, there are times when it has poison that causes poor visibility and movement speed, and attacks with it. There are also rare aggressive alpha species. Taming method Normally, taming is not possible, but a "Rosamygale's Nest" is actually generated, and there is a fertilized egg in it, so the player obtains the fertilized egg. However, as soon as you get it, all the Rosamygales around you will be hostile and attack you, so you will have to either escape with a creature that can escape, such as Rock Drake, or annihilate the Rosamygales. And it needs to be hatched in a cold environment, and an air conditioner is essential. Once hatched, the baby Rosamygale is raised, but fortunately it can only be fed with meat or Kibbles, and then grown into an adult Rosamygale. After taming It can be ridden with its own saddle. Like the wild, it always glows with glowing abdomen, and Rosamygale itself is radiation-resistant, lightning-resistant, coma-resistant, can attack with poison that causes blindness and slows movement, and shoots strings. This makes it possible to restrain even large dinosaurs such as Reaper, Tyrannosaurus and Spinosaurus. It also produces 'Rosamygale Thread' over time. This thread can be used in place of organic polymers. And because its abdomen glows with light, it can weaken Reaper or Nameless to attack. In particular, you can fight Reapers by binding them with strings, or attacking them with poison that reduces visibility and movement speed. And when the Reaper dies, it can nullify the strong acidic bodily fluids (blindness for a period of time). In the game, it appears as a hyena that looks like a combination of Hyaenodon and Ravager. They always act in packs of 5, and only the highest-level individual becomes the leader, granting pack buffs to the entire pack. They are usually neutral and do not attack anyone on their own, but if they are attacked by other creatures, the whole group will fight back and attack. However, when these hyenas find the corpse of a creature, they will eat the corpse of the creature, restoring health or stamina like the Argentavis. It will be Argentavis' agent in the so-called Aberration. Taming method This creature is the same as Dinopithecus, only the leader can be tamed, and all individuals other than the leader must be killed. The remaining leader must be put to sleep in a coma. However, it only feeds on Keratin, and it only eats Keratin. Well, this is reflected in this Chasmaporthetes taming, as real hyenas can chew and eat bones. However, it requires a lot of Keratin, so it is recommended to collect a lot of Keratin when taming. After taming It can be ridden without a saddle, by sniffing with its sense of smell, it is possible to see the health gauge of the enemy in a Direwolf-like manner, find research papers of explorer's records (explorer's notes, etc.), Parasaurolophus With such a feeling, you can detect the presence of the enemy. Also, when there are two or more, a herd is formed, and the individual with the highest level becomes the leader. In addition, there are times when special attacks will dig up materials such as obsidian, gems, and crystals. So you don't have to take the Roll Rat's mined gems from the Roll Rat.
  10. 💋RED-LIPPED BATFISH (Ogcocephalus darwini)💋 “Imagine this creature running after you in the dark” Taxonomy Kingdom: Animalia Phylum: Chordata Class: Actinopterygii Order: Lophiiformes Family: Ogcocephalidae Genus: Ogcocephalus Species: O. darwini Time: Anthropocene Diet: Carnivorous In nature: The Ogcocephalus darwini or batfish was a fish of no more than 40 cm with piscivorous habits that lived in the depths of the Galapagos, however its passage through the corrupted ark of aberration changed that... Living up to its name, the batfish "adapted" to its new environment. Its size increased considerably, its breathing became less demanding... and its diet became carnivorous. At nearly three meters tall and four meters long, the batfish is capable of hiding in the mud near bodies of water. It stalks its prey and lures it in with its massive head bulge and striking red lips. When its prey gets close enough, the batfish uses its prominent red lips to powerfully suck in its prey, killing it instantly. In addition, with the help of its powerful fins, it is able to "walk" on solid ground to chase its victims if the surprise attack does not work. His movement is clumsy, but he makes up for it with his ability to launch rocks as large as cannonballs from his mouth. It is capable of emitting a terrifying sound that seems to be taken from a horror movie... You don't need to see the red-lipped batfish to know that a horrible death awaits you. Domestication: Getting close to a red-lipped batfish is a death sentence, which is why it's best to keep your distance. A good option to gain the trust of these creatures is to feed it by throwing dodos directly into its mouth (otters and other small animals are also useful). Skills: -General skills: It is a fish, so it needs water to breathe, but it is capable of holding its breath to surface for considerable periods of time. Its powerful fins allow it to move on firm ground as if they were legs. *NOTE: When you run out of oxygen your health will begin to decrease until death. If you are knocked unconscious on the ground your oxygen will continue to decrease. Its skin on the back is thick as rock, which makes it very resistant to any attack, making it a walking tank. Some might take advantage of the clumsy movement of the batfish and attack it from below in the soft area of its body, but he has the solution... he simply drops on the poor fools. His scream from beyond the grave is used to terrify animals of all kinds, on land and sea (there is no sound underwater, but believe me, seeing his expression when emitting it is not pleasant.) *Controls (Xbox) : >To Crush >Hold To Hide >RS Cry from beyond the grave -Shooting mode: With its large lips it is capable of sucking oil veins, rocks or any small object on the ground (this includes small animals, packages, etc.) Its huge mouth allows it to suck, store and shoot rocks like cannonballs (can be created in the fish's inventory), no matter if it's on land or sea. It can also throw water and oil (Check the saddle section for more details) *Controls(Xbox): >Out of ammo, RT to suck >Out of ammo, LT spits water >With ammo, RT to shoot cannon >With LT ammo to shoot oil -Hunter mode: He is able to hide in the ground to go unnoticed. Its powerful lips will have great suction power, but its bite is just as deadly. In addition, with a fast and strong movement of its tail, it can render its enemies unconscious (Humans, small and medium-sized animals). *Controls: >RT Bite >LT Tail Strike Saddle This saddle specially designed for the red-lipped batfish is one of a kind, an engineering marvel made possible by the versatility of the gems (red, green and blue). To start we have two glass and polymer tubes that connect directly to the gills located just below its "nose", these pipes transport water stored in two large capacity containers on the sides of the animal, this to maximize the time that the batfish can stay out of water. *NOTE: it automatically refills when entering the water or with rain. This mechanism allows him to use water whenever he wants and in this way launch jets of water from his mouth that, although they do not do damage, are capable of keeping his enemies away. Also attached to the sides of his "nose" are two metal nozzles connected to a container and are ready to shoot oil directly at his enemies, perfect for keeping them away or encircling them in flames when ignited with an incendiary arrow. *NOTE: Refills by sucking oil veins or manually by placing oil in inventory. Finally, the leather-made saddle has room for three players. The first drives in the central area, while the others are located on the sides armed with their favorite firearms. Farming Fish meat: ⭐⭐⭐⭐⭐ Meat: ⭐⭐ Hide:⭐ Oil: ⭐⭐⭐⭐⭐ **PERSONAL COMMENTS FROM THE AUTHOR: The red lipped batfish is a fish of the genus Ogcocephalus that inhabits the depths of the Galapagos today. Although this article details a beast, the reality is that the fish does not have amazing abilities beyond its appearance. That is why I take inspiration from fictional creatures from popular culture, such as the Gooper Blooper (Mario Sunshine), Blastoise (Pokemon) and the Dwarf Bulbear (Pikmin). Also i was thinking in a kind of lantern, to fit in aberration, but not sure how to add it or for what. Below I put links with information about the red lipped batfish and my inspirations. Reality: https://es.m.wikipedia.org/wiki/Ogcocephalus_darwini https://www.galapatours.com/es/animals/red-lipped-batfish https://www.alamy.es/imagenes/red-lipped-batfish.html?sortBy=relevant Inspirations: https://www.pikminwiki.com/Dwarf_Bulbear https://www.mariowiki.com/Gooper_Blooper https://pokemon.fandom.com/wiki/Blastoise I hope you can see my vision of the creature. Thanks for read this submission and see you arking survivors!
  11. 🦁king of the caves (Panthera Spelaea)🦁 ⛰️The Panthera Spelaea is an extinct species of carnivorous mammal belonging to the family Felidae, which lived in what is now Spain and the British Isles in the west up to Alaska⛰️ 🙀.Being a specimen with relatives such as the Panthera Atrox or Panthera Fossilis, it does not mean that it is less dangerous since its gifts allowed it to be the best predator in its area for several years, having a very distinctive spotted coat for living in cold areas and standing out from the others.🙀 💪SKILLS💪 1. Mighty Roar is an ability that allows him to reduce the statuses inflicted by his enemies (poisoning, bleeding, stun, etc), as well as stun his prey by reducing the effects they can inflict on him for a few seconds. This ability recharges every 30 seconds. 2. 🏃‍♂️Bite with slowing effect: Every time the Panthera Spelaea charges up its bite and bites an animal or a person, the victim will slow down its movement speed (up to 30%). The duration of the slowing effect will last about 3 seconds per bite and could gradually increase the more the Panthera Spelaea bites its enemies. The bites will use about 10 resistances.🏃‍♂️ 3. ⛔It has powerful claws capable of causing fast damage, but not very efficient.⛔ 4. 🧑‍🤝‍🧑Damage Buff (Panthera Spelaea Herd): If there are three Panthera Spelaea allies or more (it is necessary to have at least one male and two sisters), the strongest one will take the role of leader of the herd making him stronger.🧑‍🤝‍🧑 5.🥶 Panthera Spelaea gives thermal insulation to the user who rides it thanks to its thick fur.🥶 6.🦴 Keep your Panthera happy with food and petting and it will purr giving you and nearby animals a small buff of experience🦴. Taming 🐈‍⬛To tame the Panthera, you need to search the herd and with great skill capture one of the offspring in the herd and escape from the parents as quickly as possible, once it is in your hands feed it with meat and give it the basic care to grow and become your new companion.🐈‍⬛ 👉Basic statistics👈 Health: 850 Stamina: 450 Oxygen: 250 Food: 1750 Weight: 500 Melee damage: 100% Movement speed: 100% Torpor: 850 👾First mammal with Tek Mount👾 🤖Considering that this big feline is a killing machine, we guess that after the ascension you can equip it with a small shield with a resistance of 300 points to protect its front part and add some thrusters to increase its top speed.🤖 Agradecimientos a AngelGamez y Boryini por ayudarme con las imagenes 😃 (En breve actualizaremos las imagenes)
  12. Intro: Saichania is known as the "Beautiful one" and that title is well deserved. The saichania is a genus of herbivorous ankylosaurid dinosaur from the Late Cretaceous period of Mongolia and China. Saichania was more robustly built than other members of the Ankylosauridae, measuring 16–23 ft in length and 1.5–2.2 short tons in body mass. Its body was flat and low-slung, standing on four short legs. The forelimbs were very powerful. The head was protected by bulbous armour tiles. It could defend itself against predators like reapers. Wild: Saichanias are extremely territorial and are aggressive to whomever decides to approach them. If survivors wish to tame it, it's recommended that survivors approach the Saichania with ghillie armor. Taming: In order to get a Saichania, a survivor must come equipped with mushroom brew. Once the survivor is close enough, it must crouch and approach the beast and then initiate the taming mini game; In this mini game the survivor will grab on to the tail of the Saichania and time perfectly when to give it mushroom brew. If the survivor happens to not give the mushroom brew on time it will be slammed to the ground by the beast's destructive tail. Tamed: After swinging around on a Saichania's tail you will now find a very special creature in your arsenal: -It can dig and make a temporary house in case of need for shelter, where you can also deposit items and pick them up later. -Also Saichanias could potentially burrow through the cave walls and floors but survivors beware,this drains Saichanias stamina, making it vulnerable to whatever awaits on the other side. -It can locate underground threats such as purlovias,nameless,basilisks and more! -Helpful in raids due to its armor Saddle: The saddle could be some sort of metal hut, similar to the andrewsarcus and it's perfect for those who want to explore the depths or the surface of aberration. Personal thoughts: -Saichania would be slightly bigger than an Ankylosaurus and faster.(Speaking of Ankylosaurus, how is this not just a reskin?) Saichania will not have the ability to gather rocks but it will have the ability to run and break through them.(Helpful to clear space for bases) -Finally the Saichania should have a "depth buff" which increases both mele and stamina by 10% when facing off with a basilisk/reaper/karkinos due to the fact that it has evolved to deal with them. Commands: Right click: Tail swing (builds up torpor and stuns but does not gather) Left click: Head butt (gathers berries) C : Dig in X: Ground pound (makes a dust cloud that forces smaller enemies out of the ground whilst stunning them. Any small creature or human that is caught in this dust cloud will become slow and will be disoriented, making an easy meal for larger dinos)Effects last for 5-10 seconds. Space: Locates underground enemies Weakness: -Water -Net guns -Flying creatures -Rock Drakes
  13. Rosamygale is a genus of extinct Triassic spiders, with a single described species, Rosamygale grauvogeli. It is the oldest known member of the Mygalomorphae, one of the three main divisions of spiders, which includes well known forms such as tarantulas and Australian funnel-web spiders. It was described by Selden and Gall in 1992, from specimens found in the Middle Triassic (Anisian ~ 247-242 million years ago) aged Gres a Meules and Grès à Voltzia geological formations in France. It is also considered to be the oldest known member of the Avicularioidea, one of the two main divisions of Mygalomorphae. Rosamygale is known from compression fossils consisting of brown-coloured organic cuticle remains of several juvenile and adult individuals, up to 6 mm in length. In the original description, Rosamygale was placed in the Hexathelidae, with reservations. However, later studies noted that it was placed in the family based on characters that are plesiomorphic (ancestral) for many groups of mygalomorphs. It can be securely placed in Avicularioidea, one of the two major groupings of mygalomorph spiders based on the absence of an abdominal scutum (a hard plate located on the underside of the body) and well-separated posterior lateral spinnerets (silk-spinning organs). The sediments where the spiders were discovered represents a deltaic environment, with the fossil found in what likely was a stagnant brackish pond that filled during the rainy season, surrounded by sparse vegetation. Associated terrestrial fauna includes scorpions, myriapods and insects. With an associated aquatic fauna containing the brachiopod Lingula, clam shrimps, and fish. The authors speculated, due to the nature of the locality, that Rosamygale burrowed into or near the banks of water courses. Primitive avicularioids such as Rosamygale are thought to have hunted using funnel and sheet webs. In the game, it appears as a giant tarantula, always has a neutral personality, and will fight back when attacked. It features a luminous abdomen that glows, which has the same effect as a charge light and can weaken Reaper and Nameless. Also, since it has radiation resistance, electric shock resistance, and coma resistance, it cannot be coma. And when attacking, I will take out the thread and restrain it before attacking. Of course, there are times when it has poison that causes poor visibility and movement speed, and attacks with it. There are also rare aggressive alpha species. Taming method Normally, taming is not possible, but a "Rosamygale's Nest" is actually generated, and there is a fertilized egg in it, so the player obtains the fertilized egg. However, as soon as you get it, all the Rosamygales around you will be hostile and attack you, so you will have to either escape with a creature that can escape, such as Rock Drake, or annihilate the Rosamygales. And it needs to be hatched in a cold environment, and an air conditioner is essential. Once hatched, the baby Rosamygale is raised, but fortunately it can only be fed with meat or Kibbles, and then grown into an adult Rosamygale. After taming It can be ridden with its own saddle. Like the wild, it always glows with glowing abdomen, and Rosamygale itself is radiation-resistant, lightning-resistant, coma-resistant, can attack with poison that causes blindness and slows movement, and shoots strings. This makes it possible to restrain even large dinosaurs such as Reaper, Tyrannosaurus and Spinosaurus. It also produces 'Rosamygale Thread' over time. This thread can be used in place of organic polymers. And because its abdomen glows with light, it can weaken Reaper or Nameless to attack. In particular, you can fight Reapers by binding them with strings, or attacking them with poison that reduces visibility and movement speed. And when the Reaper dies, it can nullify the strong acidic bodily fluids (blindness for a period of time).
  14. Wild: Ikrandraco is a wonder to watch in the wilds of Aberration. It has an amazing agility compared to the other fliers, thanks to its large tip chin which looks similar to a fin. The large wings allow it to fly from one plane to another with ease. Due to the radiation, the Ikrandraco has grown to almost 10 times its original size and has developed unusual characteristics. For example, the crest on the head or the protruding thin membranes on the back. The Ikrandraco can cling very well to steep cliffs with its long claws on the foreleg and hind leg and spot its prey from there.The Ikrandraco has the ability to take down the Nameless with ease. With its sharp needle-shaped teeth, it is excellent at harvesting Nameless venom. In addition, its skin is excellently camouflaged in the dark caves of Aberration by its bioluminescence. Domesticated: Anyone who tames a Ikrandraco has an excellent tame to collect food for the larger Rock Drake's to breed. The ability to cling to rocks makes it an excellent companion for exploring the world of Aberration. The Ikrandraco can also carry up to two Survivors on the saddle. The claws on the hind legs are not suitable for carrying small creatures, but still strong enough to latch on cliffs etc Abilitys: - Flying - latching on Cliffs and Structures - can move while latched - does more dmg to nameless (like the pelagornis too fish) - is immne to the poison of the mushrooms & basilisks - can carry up to 2x Survivors - Bioluminenscence Skin (basicly rideable lightpet) (Like Carcha or Rhygnio with the ammunation of a resource)
  15. Ability Protection of Small Animals Diprotodon has a desire to protect small animals, and they can provide damage reduction buffs and immunity to bleeding to our small creatures and Diprotodon, who are like them, through their roar. They are immune to the effects of enemy flying units or zebra dragons catching them. After howling at the same time, the small animals under shelter will give Diprotodon a combat power bonus to increase the combat power of Diprotodon who provides shelter to everyone. This bonus can increase up to 6 layers as the number of small animals around it increases. Collection Expert Diprotodon has excellent collection ability for basic outdoor materials, including fruits, stones, wood, thatch, metal, and various colored gemstones. Diprotodon has good weight bearing and endurance, and is a very practical miner in the early and middle stages of development. Radiation and Resistance In addition to howling that can reduce damage between each other Diprotodon,Diprotodon have a special immunity to radiation, and entering the radiation range Diprotodon can receive an additional reduction in damage. [Manner of Taming] Diprotodon is a gentle beast that only retaliates when you actively attack. Sometimes they will act alone, and sometimes two or three will appear together. You need to find Diprotodon group with wild cubs, first lure all adult individuals out of it, and then peacefully tame them to feed the lonely Diprotodon cubs with rare mushrooms, Z seeds, and excellent feed. The effect of domestication gradually increases, and the tamed cubs are still in their infancy and can be brought home for raising. Be careful not to let the adult Diprotodon of the corresponding group of Diprotodon cubs die during the domestication period, otherwise the cubs will die immediately due to excessive sadness. Saddle Diprotodon's saddle is unlocked at level 52, but even without saddle Diprotodon, it can be ridden, while Diprotodon with unlocked saddle can carry two survivors and both survivors are protected by the rider 双门齿兽Diprotodon 学名:妖刃双门齿兽 demonkniffeDiprotodon 性格:友好 【能力】 “小动物的保护” 双门齿兽有着对小型动物的保护欲望,它们可以通过吼叫对我方的小型生物和身为同类的双门齿兽提供减伤buff和免疫流血,免疫敌方飞行单位或斑龙抓起的效果。同时吼叫后庇护下的小动物将会给予双门齿兽一个战力加成,以增加给予大家庇护的双门齿兽的战斗力。这个加成可以随着周围小动物的数量最高增加至6层。 “采集能手” 双门齿兽对基础的野外物资有很好的采集能力,包括果子,石头,木头,茅草,金属,以及各种颜色的宝石等。双门齿兽的负重和耐力都还不错是一个前中期非常实用的采集龙。 “辐射与抗性” 除了吼叫可以给彼此双门齿兽之间带来减伤外,双门齿兽对辐射有着特殊的免疫力,进入辐射范围内双门齿兽可以获得一个额外的减伤。 【驯服方式】 双门齿兽是温和的巨兽,只有当你主动攻击时它才会反击。它们有时候会单独行动有时候则会两三只一起出没。你需要找到有野生幼崽的双门齿兽群,先把其中的成年个体全部引开然后和平驯服给落单的双门齿兽幼崽喂食,稀有蘑菇,Z型种子,卓越饲料。驯服效果依次递进,驯服后的幼崽依旧处于幼年状态带回家养大即可。注意驯服期间不能让双门齿兽幼崽对应的群体的成年双门齿兽死亡否则幼兽会因为过度悲伤而马上死去。 【鞍具】 双门齿兽的鞍具在52级解锁,不过即便没有鞍具双门齿兽也可以乘骑,而解锁了鞍具的双门齿兽可以同时搭载两名生存者且两名生存者同时受到骑手保护。
  16. Notobatrachus is an extinct genus of frog from the Lower Jurassic (Toarcian) Cañadon Asfalto Formation, Cañadón Asfalto Basin and Middle Jurassic La Matilde Formation, Deseado Massif of Patagonia, Argentina. N. degiustoi is the most completely known Jurassic frog and has been recorded in many outcrops of the La Matilde Formation of the Deseado Massif in southern Patagonia. Most of the specimens of N. degiustoi are postmetamorphic individuals, snout-vent length between 90 and 150 millimetres (3.5 and 5.9 in). CPBA-V-14003 consists of disarticulated cranial and postcranial elements, and may correspond either to a late metamorphosing tadpole or an early postmetamorphic individual. In the game, it looks like a larger toad than Beelzebufo, and is characterized by frog-like colors such as green, brown, and black. The image below shows the size and appearance of the design. There are times when the player sees them as prey and attacks them, but unlike Beelzebufo, whose attacks increase coma values, they attack while poisoning them, which reduces their stamina. However, they are neutral to creatures larger than themselves, but may fight back if attacked. Like Beelzebufo, it can swim and move on land, and can jump high. However, this ancient frog has radiation resistance, coma resistance, and electric shock resistance, and when it comes into contact with water, it will be given a buff that increases defense power called "Water Barrier". In addition, it is possible to spit out "luminous gastric juice" from its mouth, and creatures that are caught in gastric juice will appear to be temporarily illuminated, and it can be tracked based on that. In addition, this "luminous gastric juice" has the same effect as Charge Light, so it can weaken Reaper and Nameless. It can emit mucus, and when it emits mucus, it will be displayed in white, and if the opponent touches it, it will receive poison that reduces stamina. Taming method You can't normally tame them, but in fact, ``Notobatrachus Nests'' can be generated near the water, and there are ``Notobatrachus Fertilized Eggs'' in them. There are Notobatrachus roaming around to guard the nest, and when the player takes the fertilized egg, the surrounding Notobatrachus may attack to retrieve the fertilized egg. Therefore, you need to be escorted by tamed creatures, and you need to kill them all or escape with a faster creature. And the fertilized eggs you get will hatch by putting them in water, just like Beelzebufo. When the fertilized egg hatches, a fairly large tadpole is born, so we will raise it from the tadpole, but since it is an omnivore, any food is fine. You can then raise them from tadpoles to become adult Notobatrachus and officially tame them. After taming It will be similar to what was written earlier. Like the wild, they can swim and move on land, and can jump high. And it has radiation resistance, coma resistance, and electric shock resistance, and by touching water, a buff that increases defense power called "water barrier" is given, and it is possible to spit out "luminous gastric juice" from the mouth, gastric juice. Afflicted creatures will appear to glow briefly and can be tracked from it, and can weaken Reapers and Nameless as they have the same effect as Charged Light. And like the wild, it can emit mucus, and when it emits mucus, it is displayed in white, and if the opponent touches it, it will receive poison that reduces stamina, so use it to create a "water barrier". Combined with a poison that reduces stamina, you'll definitely be invincible. By the way, if you kill reptiles, small creatures, or Nameless, you have a low chance of getting "cement", "polymer", and "oil".
  17. Eoarctos is an extinct genus of arctoid carnivorans, known from the latest Eocene to early Oligocene of North Dakota and Nebraska. It is known from several remains, the most notable of which is the almost perfectly preserved skeleton of a large male. It was comparable in build and size to a fisher or small raccoon, with an estimated body mass of 4.3 kg, and possessed a variety of features that indicate a mix of terrestrial and scansorial locomotion. Its most notable feature is its unique dentition, with its massive premolars and hypocarnivorous molars, as well as its robust mandible, indicating that it consumed hard-shelled prey, possibly making it the oldest molluscivorous carnivoran known. Fossils belonging to Eoarctos were first discovered in the 1940s, when its unique jaws were found at the Fitterer Ranch fossil site in North Dakota, but not described until decades afterward, although they were occasionally referred to the species Subparictis dakotensis. In 1982, a crew led by paleontologist Robert Emry an almost complete, beautifully preserved fossil of a male arctoid, which was later designated as holotype (name-bearing specimen) USNM 637259. Emry and his colleague Richard Tedford, who recognized that the fossil represented a new species, planned to describe it, but the already slow moving project remained unfinished after the death of Tedford in 2011. However, several other paleontologists were invited by Emry to continue the project, and the description of Eoarctos vorax was finally published in 2023. So far remains of this taxon, nicknamed "kitten-otter-bear" by its describers, only been discovered in the Fitterer Ranch locality, which dates to the late Orellan or early Whitneyan, and an outcrop of the Chadronian Chadron Formation near Roundtop, Nebraska. The genus name is a combination of Eos, the Greek goddess of the dawn, and arctos, “bear”, while the species name vorax is Latin for “voracious eater”. In-game, they appear as omnivorous, neutral mammals the same size as Nameless. They are mainly hostile to small fish such as coelacanths or small creatures such as Achatina, Mesopithecus, and Dodo, but they are neutral to players and will fight back if attacked. Also, since this creature has an excellent sense of smell, it will steal food from players or tamed creatures, or steal food stored in storage boxes. And for that you can open the door. In addition, it has a dexterous raccoon-like ecology, such as washing the food it obtains with water before eating it. However, if you make it your ally, it will be a reliable partner. Taming method It will be a coma tame under special conditions. It's about making you steal beer from the player on purpose. Eoarctos steals beer from the player and makes a washing motion in the nearby water before drinking the beer. And after drinking beer, he gets drunk and falls into a coma a few minutes after drinking. During this time, the player can put any kind of food, such as meat, berries, and mushrooms, into their inventory and feed it to increase the taming gauge. However, it wakes up quickly, reduces the coma value quickly, and wakes up quickly. When you wake up, go into a 1 minute cooldown, then steal beer again, drink it, get drunk again and fall into a coma, put food in there again to increase the taming gauge, wake up and do the same as before. By repeating the same action all the way to beer, the tame is completed. However, if you accidentally attack or are attacked by another creature, the taming gauge will be reset, so be careful and make sure there are no dangerous creatures around. After taming This creature will collect mushrooms, berries, fiber, and even meat and hides from wild animal corpses in free-roaming mode, but will collect twice as much as the player. It's also a great weapon on its own, and can take on Nameless and Raptor. However, if there are two or more, they will form a pack and will be granted the pack buff, with the higher level being the leader. The greater the number of herds, the more powerful the Reaper will be. But that's not all. The best feature of this creature is that it stealthily steals rare items from wildlife. For example, you can steal "Reaper Pheromone Gland" from a Reaper or "Nameless Venom" from a Nameless. Of course, both dead and alive can steal rare items. While stealing, dive close to the target so as not to take damage. When you get close to the target, steal it stealthily, and then dive to a safe place. If there is a water nearby, it will wash the stolen item before giving it to the player. Players are rewarded with petting to delight, and Eoarctos increases their own regeneration speed.
  18. Hello, This is my second time submitting this creature, but I would like to see this cute creature added to ARK Aberration. The Jeholopterus would be one of those types of tames that would be useful for Aberration. I see the creature being tamed passively with either Raw Fish or Raw Prime Fish. This creature would be a back tame similar to the Sinomacrops with the option for flight, gliding, or hovering, with the option to see certain creatures in the surrounding area via a echo location scream similar to that of the Tek Helmet. If this creature would be given either Chitin, or Keratin it will break either one of them down into Organic Polymer. This Creature would be a great addition to any survivor to tame early on in there pursuit to survive the dangers of Aberration. Breeding these creatures would be an interesting ordeal as they would require a handmade nest to lay their eggs in. This creature would be a welcomed sight to see within the game. I feel as thought with this creature being more at home within Aberration than anywhere else. These creatures would have a pack based instinct where if one gets a chance at being tamed by any survivor then the rest would follow suit to be tamed by said survivor. This creature could also serve a inventory retriever for the survivor or as a fishing companion for the player to gain specialty fish in Aberration similar to how the Icthyornis. This creature could serve a medium sized role for any survivor on their journey through out their times on Aberration.
  19. Common name: Diadectes Species: Diadectes Sideropelicus Time: Early Permian Diet: Herbivore Temperament: Neutral/Weary Wild: Diadectes Sideropelicus are gentle giants that live in herds by the rivers and lakes of Aberration. But no matter how docile they seem Diadectes go berserk when attacked, they will crush their attacker into mush. The tough hides of Diadectes makes them resistant to tranquilizers, arrows and gun shots. The only way to kill a Diadectes would be to have a high damaging creature. The only way to tame Diadectes Sideropelicus since they are impervious to tranqs, you must use your hand to brush them in the water and then feed them with kelp found in the rivers and lakes of Aberration. Tamed: No matter how slow Diadectes seem they are actually quite versatile tames, since they can't be affected by heavy weight and their thick hides make them impervious to bites from creatures, because of this they are immune to bleed and bites that cause disease.
  20. I didn't really like the design in the video, I prefer the ones in the image and I believe the players do too... Image credit: Chung-Tat Cheung, Min Wang (MY FAVORITE DESIGN) More images: A newly discovered species of dinosaur in the family of Scansoriopterygidae. This tiny creature had wings like a bat: leathery, but not feathery. Size: Only 33 inches long (Cm) Life: lived 163 million years ago, right in the middle of the Jurassic, in present-day Liaoning Province, China. Despite looking like Archeopteryx, this creature was just discovered and has wings similar to a bat. luminous creature https://en.wikipedia.org/wiki/Ambopteryx Unlike most other non-avian theropods, it had a short tail without a transition point and ended in a pygostyle, a set of fused tail vertebrae. What would change in the ark: When released by pressing a specific key, he can fly and serve as an observer, spotting several animals to a certain airline, informing his level, differentiating males and females and even other survivors that approach his master. When released, he cannot take damage in the air and will have a specific amount of time before returning. If the survivor dies, he will be marked on the map and will go to the survivor when he approaches again. Despite looking like a simple creature, it fits well with the aberration because its tails are luminous and because it is similar to a bat it can get you out of many problems in caves. In addition, he can scream into the survivor's shoulder, scaring away several nearby creatures as the sound emitted by him is irritating to the ear of predators. Wildcard attention: (Things I would love to have on the ASA) I- you can also get wyvern milk by breeding wyverns; II- Some type of food that attracts the beavers to another location because the natural cement "farm" is constant in the game and the beavers are boring; III- poison, both to put in traps and to poison animals by arrow... Putting foods that attract creatures and poison cave creatures would be great for cleaning caves. Edit: I- This creature can still warn if the animal is wild or from a survivor when flying. II- serves to glide too, similar to a wingsuit III- omnivorous IV- sinomacrops has a similar scream, but I would like Ambopteryx, in addition to scaring away small creatures, to scare away all cave creatures as it would save you from many problems. It's not his size that scares other beings away, like the scream of a rex... It's the frequency of his scream that would be irritating to the ear of predators (that the frequency does not annoy the players, right wildcar...) V- some details on it are also bright, in addition to the syrup VI- DETECTS all tamed animals nearby (long range) - for when you die and lose your tamed dino (happens a lot in ark) VII- When it dies, Ambopteryx feathers can be used to create an indigenous headdress that doubles the taming speed when worn. Ex: 50 arrows take down a dino, with the headdress it would take 25 arrows... The headdress also serves as camouflage along with the camouflage clothing submit your ideas here to improve this creature. I will read ALL A hug from Brazil
  21. Kayentapus is an ichnogenus from South Africa. It is most notable for the giant footprint assigned to the species K. ambrokholohali. It is said to be the first evidence of giant megatheropods living in the Early Jurassic, and was most likely the apex predator of its ecosystem. In-game, it appears as the strongest and ferocious dinosaur that can damage and kill the only Reaper without a charge light. Like other carnivorous dinosaurs, this dinosaur attacks other creatures in its vicinity, but can even attack Tyrannosaurus and Spinosaurus. This dinosaur is radiation resistant and coma resistant. However, when it finds the player, it will come closer to the player, but will watch over the player without attacking. However, if the player attacks, it will be hostile and fight back. Why is this dinosaur watching over the player? It is to kill Reapers that appear at the player. Reapers tend to only attack players, but this dinosaur will attack the Reaper as soon as it sees it. When Reaper is attacked by this dinosaur, it fights back and turns from a player to Kayentapus. However, the Reaper is naturally invulnerable and takes no damage unless it is hit by a Charged Light, but Kayentapus doesn't care and damages the Reaper without a Charged Light, killing the Reaper. Of course, wild Kayentapus will also attack tamed Reapers, so be careful when riding a tamed Reaper. Taming method First, if Kayentapus comes near the player, it will look for the Reaper. The next time the Reaper appears, Kayentapus will start fighting, so you need to let him fight, so just watch from a distance. After defeating the Reaper, the player will come to Kayentapus and hand over the Medical Brew to recover their physical strength, and then the taming will finally begin. Luckily, it regenerates well, so you only need to hand over Medical Brew once after a fight. From there, search for Reaper → Kayentapus vs Reaper battle → After Kayentapus wins, hand over Medical Brew to increase the taming gauge... just repeat this process. However, there are times when you fight creatures other than Reaper, but you can't hand them over at that time. Also, if the player accidentally attacks Kayentapus, it will become hostile and the taming gauge will reset, so be careful. After taming It can be ridden with its own saddle and can defeat Reapers just like the wild. Also, as an ability that can be used after taming, you can use the same howl as Yutyrannus, which gives buffs that increase attack power, defense power, and speed, and can do a trampling attack that deals a lot of damage. This dinosaur collects more skins than meat, especially since it cuts the weight of skins, furs and polymers by 75%, so you can collect a lot of skins.
  22. Paradoryphoribius is an extinct genus of tardigrades from the order Parachela. It is the third fossil tardigrade to be named, described in 2021 from Miocene Dominican amber from the Dominican Republic. Paradoryphoribius is the first extinct tardigrade known from the Cenozoic and is also the first tardigrade known from the Miocene. It has a length of 539 microns. In-game, it's the same size as a Dire Bear, but looks just like a full-blown tardigrade. It is friendly and is always targeted by other creatures, but it is designed to protect against heat and cold, is resistant to radiation, and does not fall into a coma. They are omnivores and can't fight, but they make great roamers in Aberration's radiation-filled areas. Taming method The taming method is very special because it cannot be put into a coma and hand taming is impossible. In the first place, this creature inhabits an area with a lot of radiation. For that reason, it is recommended that you take proper radiation measures before taming. Regarding the taming method, first you can lure it with a charge light, and when it approaches the player, you can pet it to start taming. The taming gauge can be raised by stroking it while guiding it with a charge light, but the highest taming gauge can be raised by the player protecting Paradoryphoribius from creatures that attack it. If you protect them, they will trust you, and the taming gauge will increase further. Fortunately, it regenerates immediately after being attacked, so it doesn't affect the taming gauge, but there is still a risk of being killed by other creatures, so it's essential to protect yourself as much as possible while taming. . After taming It can be ridden with a special saddle, granting the player cold protection, heat protection, radiation resistance, and coma resistance while riding. The creature can run, climb walls, swim, and jump while floating. Of course, they are omnivores, so you can put any kind of food in them. However, although it cannot be fought or harvested, there is actually a TEK saddle to overcome it, and the TEK saddle can perform an electric shock attack that paralyzes the enemy and can illuminate the surroundings with a charge light. , which can weaken Reaper and Nameless.
  23. Hi, i am the mole king. But I'm not here to talk about myself. Aberration is my favorite map, and as my favorite map, I'm delighted to contribute a new creature to it. Without further ado, I present to you: Necrolestes Patagonensis. Dossier: Common name: Necrolestes (Big mole) Species: Necrolestes Patagonensis Time: Early Miocene Diet: Insectivorous Temperament: Territorial Domesticated: Taming these creatures, it's not an easy job, their size and temperament don't help. But once get this solved, they become a fundamental part o transport and defense. Survivors use them as a safe method o fast transportation, safely gathering resources. I have also been able to see howw a large group of survivors use them to catch other creatures, without risking much and finish them off in a short time. Wild: Being a very territorial species, I had the fortune or missfortune to see these beings in the distance. And they are not at all like the little moles, i was used to se or their cousin the naked mole rat. I saw how a group attacked, a Karkinos who mistakenly stepped on their burrow, immediately catching him and attacking, from various directions so quickly taht it's scary. Without a doubt, the necorlestes are very aggressive species. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Aberration is a map that we consider to have undergone an accident, and certain creatures have changed drastically due to the liquid element and radiation. This is also the case with this animal. When this happened, they had to dig deeper to avoid powerful predators such as Karkinos, among others. And unknowingly, several of them came into contact with the element, fighting among themselves, leaving only the largest ones. One of the females underwent a more drastic mutation, and the species adopted a eusocial system ( https://en.wikipedia.org/wiki/Eusociality which is actually a real behavior that naked mole rats have https://en.wikipedia.org/wiki/Naked_mole-rat ) Creating huge burrows that function around the female (or queen). Problems they solve: Aberration is already a complex map, especially at the beginning before obtaining a Rock Drake. The Necrolestes is a solution to escape, travel, or attack depending on the situation. · Crossing the rivers of Aberration is very dangerous, but what if you could simply pass underneath your enemies quickly without being detected? · What can I do if I accidentally wake up a Basilisk and I don't have anything powerful to defend myself with? What if I could dig faster? · The naked mole rat is often hard to see because of its appearance. · The Basilisk's digging ability could be improved. · The concept of a eusocial system of mammals would be an interesting mechanic that adds more gameplay to the game https://en.wikipedia.org/wiki/Necrolestes Utility: The male Necrolestes can dig just like the Basilisk, however, it's faster (not very fast on the surface) and cannot carry as much weight. When underground, it's undetectable by other dinos unless they are very close (it generates particles of dirt). The appearance of the saddle is not just a decoration, as being underground provides the survivor with oxygen. The Necrolestes drains its stamina and oxygen while moving underground (oxygen drains slowly). If it gets tired or runs out of oxygen, it will automatically surface. They can follow while is underground, when you whistle for them to follow you. You can also disable this, by clicking the menu to turn it on or off. (As they are a little slower on the surface, it is recommended that they move by digging) Whistling to attack a target, they will chase it from the underground and charge to the surface when close to attack it. (if their enemy is faster they will try to catch it using their ability to soften the ground to stun them) While underground, it's immune to shots, hits, and being grabbed by other creatures. It's not immune to explosions and cannot pass under structures (it's not immune to anything on the surface). It cannot attack while underground. While underground, it has the ability to soften the ground (it can pounce on a dino underground and make the ground beneath it collapse, stunning it for 5 seconds. This ability has a cooldown of 20 seconds). Another ability it has while underground is to burst out of the ground suddenly, dealing damage and pushing creatures away. (this drains a lot of stamina) On the surface, it has a claw attack (which deals damage) and can farm Stone and metal (it has reduced metal farming). It also has a biting attack (which deals damage) and can farm fiber and a few berries. (it isn’t the best farming this) The female gives a pack buff effect when surrounded by several male Necrolestes, giving them more damage and greater resistance. (this effect decreases as more females Necrolestes are nearby) An ability that could be cool for the game but very broken and horrible to code is (is discarded): the undergroud movement but from vertical and horizontal surface this means that they could “climb but from inside the ground” (this would drain a lot of stamina as a consequence, but realistically it would bug the game a lot). Taming: Necrolestes can be found in Mega Burrows and Big Burrows, which can only be broken like stones. They can also be immediately removed from the burrow with poison gas bombs. (destroying it in the process) · Big Burrows: There is only one lonely mega mole. Which will come out once the burrow receive damage. · Mega burrows: It will work as a wave system, the more damage you do, the more will come out to defend it (the wave system is similar to that of giant bees, but with a limited group of low level Necrolestes). Eventually, the female (or the queen) Necrolestes will come out with a group of males stronger than the first waves. Some Necrolestes can be also found walking near the mega burrows To tame them, once they are outside, they must be put to sleep without a burrow nearby. Drops: Mega Mole: · · · Big Burrow: -Stone (60%) -Metal (15%) -Green Gems (15%) -Blue Gems (10%) Mega Burrow: -Stone (50%) -Metal (15%) -Green Gems (15%) -Blue Gems (10%) -Red Gems (5%) -Random blueprint of any quality
  24. Cenozoic, Miocene & Late-Pliocene is the previous year have been living in North America in rodents. Hand is large, the forelimbs had become short and sturdiness. From this fact, it believed to have been living by digging a hole. The head was equipped with a corner of one pair. The male is thought to have been attached only to, but does not know much about the role. Nante marked with two angle to the head, I like the cute Kooni. In-game, it appears as a slightly larger rodent, about the same size as Pachycephalosaurus. The horns of this ancient rodent can actually be made to emit light, which has the same effect as a charge light. So it's possible to undermine Reaper and Nameless. It is usually friendly and timid, so it has a habit of hiding in the ground when attacked. By the way, if you hit it with a pickaxe, it will stop mimicking the crystal, emerge from the ground, and immediately run far away. By the way, they are omnivores and will eat anything. Taming method There is a special taming condition called "hide-and-seek taming". What this means is that you first hand-deliver food such as berries, mushrooms, and meat. Then, when it receives the food, it dives to get to safety and goes somewhere else. At this time, the taming has not started yet, so it is not possible to open the taming list to track it yet, so the player must find out where it is on their own. And when you find a place where you are diving, there is an action to "dig up", and by doing that, the Epigaulus hidden in the ground will appear, and at that moment you will stroke it, and the taming gauge will finally rise, and you can tame it. is started. After that, it will have a 1 minute cooldown, then feed it and then go somewhere else to hide, so look for it and find it. Of course, it will repeat until the taming is completed. By the way, after the taming starts, you can open the taming list and track it. However, there are no dangerous creatures around, Kibbles equipment is required, the player is wearing Kibbles equipment, there are no tamed creatures nearby, and the player must be alone. If you don't match, you'll get scared and you won't be able to tame or the taming gauge will reset. After taming Can be ridden without a saddle, can use glowing horns that have the same effect as charge lights to weaken Reapers and Namelesss just like in the wild, can hide under cover, and can be disguised as crystals. can. Epigaulus also grants a "Family Buff" if they are a male-female couple and have at least one child between them. This buff grants effects such as defense power, attack power, speed increase, regeneration power, halving stamina consumption, coma resistance, etc., but it should not be misunderstood that "herd" and "family" are different things. A "family" is defined as a male-female couple with at least one child. By setting it to wandering mode, it will automatically collect berries and mushrooms. However, when it comes to PVP, it is possible to act as a spy, and at the direction of the player, you can sneak into the opponent's base, automatically steal items from the opponent's base, destroy part of the building, etc. After working as a spy, it will come back to the player.
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