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Posts posted by Kodking194

  1. 10 hours ago, gojinki said:

    Having less health and more damage being better is debatable.
    Still not worth the hassle to tame them, rather tame tek variants when possible.

    but that was my opinion, i was not speaking for everyone else. i dont mind the hassle of pumping tranqs with most of the X creatures. i think it give more od a challenge. what i think they should have done was have the X variants take less damage but still same amount of torpor

  2. 2 hours ago, kevbal98 said:

    ALL of the X-Variants are just reskins with boosted stats that are NOT transferred when tamed. So an X-Variant will take longer to kill/knockout/tame but will give the same tamed stats as any random wild in a similar level category +- RNG factors. There are "new" dinos but most are in fact just reskins. X-Variants would have been nice if there was a purpose for taming them other than color. 

    no, they have 4% less HP for 4% more melee overall (someone correct me if i am wrong) just like with aberrant creatures, they too had some kind of stats difference. 

    • Like 1

  3. 1 hour ago, Igloo said:

    For me the biggest thing is that wildcard keeps adding in dinos that can just 1 shot you off your mount. When im farming i want to farm not deal with that bullpoop. Most of the wild dinos that can hit you while mounted should not have that ability when wild. Period. I know the PvE carebears will cry about a change like that, but i dont care. 

    just another sad sob who doe snot like a challenge. anything new?

  4. 56 minutes ago, jamescoolcrafter15 said:

    There would be geysers in some areas to help you get back on the islands, and a location named the "Mist Zone" would be on the map.

    with the release of genesis they added a mechanic in the lunar, when you fall off you are teleported back up. we can do the same thing.

  5. i got an idea for current world events, i know the corona-virus is not this type of virus, but what about adding some sort of zombie Apocalypse event to the game. heck in the crystals isle announcement thread they showed the zombie mod, maybe that was foreshadowing. dont go yelling at me as i am just suggesting and honestly trying to have a joke. but it may be fun to kill zombie players with tames. either that or host special servers where something like swamp fever is abundant and if you catch it you die slowly over time, there is not sure and its very contagious. again just suggesting.

  6. 1 hour ago, IISWEATISHII said:


    Hello there something I want done about this because it ain't right I'm on xbox and there is an older guy making threats to kids because he know where he lives could I please have some help on what to do 

    you should give a few more details, what type of server is this on, what country is the server located in, what country is this guy in, how old are the children, what are some examples of what he was saying. i have experienced a few people like him in my life of online gamming. he can be dealt with quickly if reported. but remember to give more detail within the ticket. they cant do much if you say and old guy is threatening younger players.

  7. 40 minutes ago, Yoshizilla2000 said:

    NPC survivors added to console single player

    I’m a PlayStation 4 player who has ark, I was think of an idea that there would be a setting that would enable NPC survivors that I could interact with such as trading, or some hostile NPCs that could raid my base even, to add a little action to my world.

    this has been suggested multiple times, even by me a few times. but because PvP is apparently the core mode of this game and people believe it would ruin PvP alot of people dont want them in. there are a few other reasons aswell. i think its a good idea but doubt WC will ever do it. 

  8. ok so the last few days have been hectic on the server. our tribe is at war with another tribe (nothing toxic) because i accidentally killed one of their people and a bloodstalker. in my defense they were near our base and i was a bit worried so i took care of him. so after the first attempted attack on our main base we realized we needed more defenses. yes we have a lot of turrets as is. but we do not want to loose our base. so Riley and i went out to tame some turtles. holy crap does it take forever, the 180 turtle we found which had very high hp (using HLN-A) it would be constantly attacked by sharks and the swarms would occasionally hit it. i was sitting on a sea stack hauling any fish out of the water and shotgunning the occasional shark, at one point some turd decided to shoot our turtle as he was nearly tamed. after a while i left to get a snack. came back to see Riley had tamed it up. Riley went back and got the breeding pair we had used before. we added the health into a new pair and began breeding them. we saved a few mutation we ended up with and combined them into  triplets 2 females and 1 male. we bred them a few more and ended up with 10 turtles ready to be used as turret tanks. when back at base we killed about 50 rexes each with the turtles (yes we have that many rex eggs) pumped all into HP. we then made some acs saddles that had around 100 armor which i dont remember us getting. they were super expensive but worth it. i spent forever killing bugs in the bog with a frog and sloth and riley was smashing rocks like mad lad. Skull and Joe both grinded bullets. each turtle had about 20-30 heavy turrets on their back as well as one mounted miningun and one mounted rocket turret. we called in a few favors and managed to get another tribe of 4 to join us. we devised a plan to attack their base as TIB had scouted it out earlier and found a weakness, they supply their turrets with 2 main generators. and each can be easily destroyed with a well placed rocket. the plan was to use well placed rockets to destroy the generators and then use magmasaurs to brake down the metal walls. the turtles would act as defense for our group as they would quickly kill off any hostiles with their turrets, as well a tanking a few hit along the way. we had enabled fliers for the first 24 hours of the war to allow for scouting and possibly resource transferring to be done easily, we used this to our advantage as we had tamed some argents and tapejars. btw we used a tek teleporter to transfer the stuff, we aint spending forever walking 10 turtles across a biome. we sent 3 turtles in to tank the bullets and draw fire while Riley while holding my in the argents talons flew from another way. i had 3 rocket in case of missed shots. we came across a problem, when i blew up the generator room the turrets did not turn off, so we figured they had more gens around the base. we improvised and used some turtles and magmasaurs with high HP to tank the hit. we had a bunch of pigs sitting on some turtles and 2 yuty's courage roaring, we used ambergris on the magmas to heal them fast. while the rest of us shot at the gate. we eventually made a hole into their base. but we still had turrets firing. so we shot a few magma balls and managed to brake most, we sent in a trio of magmasaurs ridden by me, Riley and skull. a lot of their tames must have been in cryos as their were barely any in the base. we spewed magmaballs everywhere destroying their base. the tribe eventually realized they were being raided when someone spotted us attacking their base. we eventually flattened the base to the ground and took what resources we felt we had earned for the raid. all in all we took a lot of their resources like metal, gun powder, polymer and paste as well as about 1k element. we left the rest of their stuff in some vaults that were code locked. i messaged them the code and they got their stuff back. i think that will be the last we see of them for a while. again this is not a toxic war. we done it for a but of fun and they accepted to the terms that either tribe can attempt to wipe the others base.


    btw i have been typing this over the past 3 days when i have had the chance. a bit of an update. we have had complaints from small tribes about us wiping the other big tribe as they are now worried we will wipe them for fun. i reassured them as technically the supervisors of the server we dont wipe small tribes, if they desire pvp raiding with us there are restrictions in place for both sides. the other alpha tribe still play but they have moved off of gen back to rag. i got word from allies on other maps that they are pretty salty about our win and planning a full scale raid on some of our other bases. again its part of the server rules that they can go this so long as the targets accept. we are deciding on whether we will accept or not. anyway over the past few days i have been working on a magmasaur breeding base. its not done yet but hopefully it will work for what i plan to do. also really cant wait for crystal isles this winter

  9. 1 hour ago, Castlerock said:
    4 hours ago, Kodking194 said:
    ok well me having common sense have never dared to try and swim in lava or even go near it most of the time. so i assumed it was an insta kill. but i have been told magmasaurs cant swim in it for some reason.

    I read on ark wiki that they can only survive in island volcano lava and genesis lava, they cant in the rest on island, center, se, rag and val lava

    i read the same thing and my friend lost one of our magmasaurs tyring to swim in rag volcanoe about a day ago. he did not know and lost it. so that makes me wonder just how the coding works that makes the magmasaur immune to the lava, is i specifically locked to the island and genesis or is the lava on rag and the other maps a different type of lava. anyway my point was that just because its somewhat of a dossier says its immune to lava and magma does not mean it is resistant to physical damage

  10. 13 hours ago, Castlerock said:
    15 hours ago, Kodking194 said:
    lava is deadly due to the extremely high heat, if magmasaur can swim in lava that means it is resistant to the heat, i never said it cant handle some lava, the only reason it swim in lava on maps like rag's volcano, because it is an insta kill (i think).

    Lava on Ragnarok does 1000 dmg each time compared to island 75 lava dmg, so its pretty much instakill for players and near instakill for dinos

    ok well me having common sense have never dared to try and swim in lava or even go near it most of the time. so i assumed it was an insta kill. but i have been told magmasaurs cant swim in it for some reason.

  11. 2 hours ago, caleb68 said:

    then all lava would damage it, not just some.

    lava is deadly due to the extremely high heat, if magmasaur can swim in lava that means it is resistant to the heat, i never said it cant handle some lava, the only reason it swim in lava on maps like rag's volcano, because it is an insta kill (i think).

  12. 42 minutes ago, caleb68 said:

    for a dino thats suppose to be immune to the effects of lava, it sure is fragile.

    yes, well the reason why lava is so dangerous is due to the extremely high temperatures that would destroy or body. so maybe the magmasaur is resistant against extreme heat but not so resistant against physical damage.

  13. 5 hours ago, ancojoVG said:

    Breeding Magmas on other maps?

    Has anyone found out if there are any other maps other than Genesis you can breed Magmas on without them dying in lava?

    Also still looking for what stats to look for on Magmas, Ferox and Bloodstalkers?


    the island is a good place to breed them, in the volcano

    • Thanks 1

  14. 2 hours ago, Gelantious said:

    Unofficial pc server here and yesterday it didn't use ingots to shot the fire ball.


    did mines eat the ingots then?

  15. 2 hours ago, Ripborn said:

    I had no ingots  in its inventory last night on XBOX Official Servers PVE , i could still shoot with out Metal Ingots.

    Maybe the its not applied to Dino prior to the Patch.

    My Video as of yesterday after the 20GB patch and the 7GB Gen patch.  as you can see Metal and stone but no ingots in its inventory to fire the range attack.


    Like i said it maybe bugged still.





    should have said this earlier, i was on an unofficial xbox server

  16. On 3/11/2020 at 6:40 AM, SLlCK said:

    They have a good product.  It's a great game and a great idea.  I have said a bunch of times, this game has more mechanics and detail than most,  but they are half assing it,  "good enough" seems to be the standard for these guys.   They have no organization, no idea how to run a company, and seem to be afraid of their customers.

    half assing it would be them giving it their all at this point. their standard is using their ass to do the work, sitting on the keyboard and wiping their ass along the keyboard is their standard. at this point they can never actually fix ark, the only way to save it is to sell it to a bigger company, hell even then it would take alot of time and money to fix it.


    1 hour ago, lolmfao said:

    true but i have been playing online games for a long long time (since the original  warcraft 1 and 2) not to mention I played my share of MW2 which was said to have the most toxic chat in the global gaming community... however its very sad that toxicity in the ark gaming community takes the cake. Maybe not to the profane extent that Mw2 held but still.. just sayin. Ill try the UO Server options as they look way more fun any. But then are you not at the mercy of who ever is paying for the server? Its a loose loose, you just play the game, get arked in the rearend and continue to absorb the daily punishment i suppose.. or quit. what evs. 

    ah but that is where you are wrong my friend. my friend runs a server cluster and he is one of the best hosts i have ever played with. he runs a democratic system where if something is suggested he lets the server vote. he helps all players new or veteran, young or old. he accepts no levels of toxicity. he does not host the servers for his sake, he hosts them for the players sake. we both have played on a lot of clusters before he opened his. a lot of them were great and fun. unofficial hosts are honestly better than WC as they deal with situations.

  17. On 3/11/2020 at 5:36 AM, PertySlick said:

    Ha!  Definitely not the worst but not great for sure.  You have to admit they have a product and it's still making money despite the problems.  And for what it's worth I do think most, if not all, of the devs do care and try.  It just seems like the company as a whole lacks the organization and communication a game as ambitious as Ark would require.

    at this point the only reason it is making money is because it has no competition, i am hoping another bigger and better company will knock WC into their place soon. this may give them a wake up call and make them actually fix their game. 

  18. 52 minutes ago, Ripborn said:

    Evey thing i listed is on Xbox Official server PVE.   

     Magmasaur now requires metal ingots to shoot projectiles "Maybe only PVP settings only" we need Dev to confirm if its only PVP or Both PVE & PVP 

    if it was updated to require ingots that would be both PvE and PvP. i have tested it and it seems to require ingots, when having nothing in its inventory it cant shoot the lava.

  19. 22 minutes ago, Darkholis said:

    There are too many theropods right now and a limited selection of mammals. Since I'm canadian, I was thinking about the mastodon, elephant-sized, herd creature.

    If I would do a theropd, most likely the albertosaurus.

    albertosaurus is a good one, gorgosaurus is another as it lived in snowy areas. the feathered rex was basically a rex that was engineered to be an effective hunter in the cold. one that was recently discovered in Canada that my friend is obsessed with is the reaper of death, the new tyranid found in Canada. we chose the wendigo because one of my friends lives in the area where its story is passed down and he had been working on a model for it. if you like i can message you mt discord tag and invite you to the server where we have been working on the maps.

  20. 3 minutes ago, Darkholis said:

    Negative. Plenty of ideas for them though.

    i am in a group with some friends of mines. we are working on a ocean map rn, but we planned to make a sky based map and frozen map. we had ideas for the frozen map including creatures. like a feathered rex, and the wendigo.

  21. 25 minutes ago, Darkholis said:

    Played about 200 hours since Genesis released.
    Lots of fun as well as tons of bugs and content in dire need of fixing.

    The whole drama around the DLC is giving me motivation to resume work on my arctic themed map.

    Mechanics used in my small-scale test map will be slightly reworked, but should remain the same overall. Everything has been heavily play-tested with official settings.
    - Frosbite : Weight/movement penalty up to 50% as your character stays longer and longer in the cold. Freezing UI overlay as the status gets worse. (needs fixing)
    - Blizzard : Your favorite SE sandstorm with heavy white fog and proper VFX. (done)
    - Coldwave : As the name implies, massive drop in temperatures. (done)
    - Global spoil timer is increased by 2 to reflect the reality of perishables in cold environnements. (done)
    - Ice ressource/nodes will remain and can be used in preservin bins to recreate the same spoil timer as seen in the electric fridge. (done)
    - Custom creature spawner per region to reflect the difficulty per said region. (done)
    - Complete revamp of all beacon drops. For example, white drops can yield quality stone tools as well as their BPs, crafted bolas, etc. (done)
    - Still debating if I'll keep the idea of a custom ice blocks structures to provide great hypo insulation at the expense of weak structural value. (not even started)

    do you have custom creatures?

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