Jump to content

MYTVY

Members
  • Content Count

    70
  • Joined

  • Last visited

  • Feedback

    N/A

Community Reputation

8 Gathering Thatch

About MYTVY

  • Rank
    Naked

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Yeah that's an issue with the community not just opening transfers. I don't think this would do much to fix the problem, I think the solution would be making the game not want you to be around 24/7 to succeed/thrive. People spend most of their time in game and take it way too seriously because of the way it makes you play.
  2. New maps usually do come with a few months of no in-transfers. I think it was about 4 or 5 for valguero.
  3. Ark is a sandbox. Until genesis (potentially) there isn't a lot to do in pve ark other than breeding crazy dinos. You can only explore any cave one or 2 times before subsequent runs become just farming it for artifacts. The same goes for bosses. The bosses which realistically you also need to do a lot of breeding to be able to fight then even more breeding to be able to farm. Removing breeding/mutations/etc would straight up kill the game, no coming back. No matter whether you don't want to tame something or not, there will always be plenty of people who do. Removing dinos just because waaahh I don't like them would be a stupid idea. CHANGING them however is a far more reasonable expectation. Wild ichthyornis could be slower and easier to hit or maybe they land after stealing to "eat". Pegos could be less common and less tanky. Jellyfish stuns NEED A COOLDOWN, shortening the duration of the stun does nothing, a dino should become immune for a few seconds after a few shocks. Seekers should be tamable. Many other changes would be good. But yes, ark is still PARTLY a survival game. You are never meant to be invincible and you are not. You can be in god tier flak and decide to take your chances on a drop where troodons spawn and be nibbled to death for 10 minutes. You can be on an awesome tame but whoops! you left it on passive and suddenly microraptors and raptors. People avoiding all the dangers in the environment (read: only using fliers) are bound to be constantly bored. There's no skill to pressing shift w for 5 minutes, there's nothing to avoid, nothing to see and nothing to think about. When you ask for them to remove annoying dinos you really are just asking for a game you can play totally mindlessly.
  4. Trading is one of the main purposes you can find in playing pve. Creating really strong dinos won't win you any raids and creating really strong dinos just to leave laying around or hoard for yourself is not satisfying for most players. People want some feeling of reward for the literal months, years etc they spend on this game, if you don't like trading don't do it, but many do and find fun in it.
  5. PLEASE. And also a way to switch between SEPARATE ALLIANCE CHATS. Being in a few alliances with people that don't know what's going on or who you're talking to... just a pain in the ass and it makes no sense to merge all alliances into one chat
  6. I really don't understand why they don't keep backups. Even if it did it automatically every few days AS WELL as every time you transfer/upload etc I can't see there being any more total losses, worst case scenario people would lose items but would still have their character and unlocks.
  7. PvE Griefing Fixes Preventing dinos able to pick/carry other dinos from doing so to wilds was a lazy and pretty ineffective "fix" for griefing. It also nullifies half or most of the combat and practical functionality of some of the game's most fun tames, such as the kapro, almost useless without it unless you particularly like them, tusos which are left unable to use their best ability: the succ, crabs which can save the day through the power of yeet, etc. These are partially/mostly pve abilities which are exclusive to pvp which is a real shame when the main appeal of pve is having fun with cool tames and unique abilities. Not to mention that it in no way helps people luring titans, gigas, wyverns to peoples' bases. Here are some better suggestions to prevent using wilds to grief people. Prevent the transfer of aggro from one tribe to another. If a dino's aggro is attempted to be "passed" to another tribe it should remain passive indefinitely unless the receiving tribe attacks it. It should also be set to despawn shortly unless a tribe actively aggros it for taming/killing etc (for exampIe you woul still be able to use public/unlocked traps as it would remain aggroed to you) In the event of an attempt to transfer aggro, a tribe's tamed aggressive dinos and defences should also not attack. It may help for the act of picking a wild to cause aggro. Prevent crossfire damage to other players' tames/structures etc. Someone should not be able to tank damage from a wild to cause it to damage someone else's property. Reduce the length/distance of wyvern aggro as well as fix them randomly deciding to fly across the map and then getting mad at the first poor unsuspecting base they happen upon. This is a huge problem on valguero. This is a suggestion for the base game and official servers, as this is not only an issue with reduced functionality of tames and the restriction of parts of the game which are not inherently pvp oriented, but the way griefing is not made impossible by the change in the slightest, at best it slightly inconveniences the troll.
  8. One massive flaw in your logic here: you would prefer them to require lots of people? If they are tamable solo it allows solo/small tribes to have a chance, that should not be changed lol. Whenever things are made "harder" all that does is make it impossible for those who cannot dedicate all their time to the game. Those who can will likely be optimising anyway. So asking for things to be harder only raptors people who can't/don't want to play the game most of the day or in a large tribe over, not the ones making the game as taxing and toxic as it is. Plus very few things will ever take that long to tame unless you deliberately go for the absolute worst taming food.
  9. Really like the idea of new bosses with different restrictions, maybe some could be no mount, only small unridden dinos, some could have different drag weight caps
  10. What about using ordering groups to assign dinos to troughs/sets of troughs or just having settings in the trough itself? The way it works at the moment means you either have to use more space or raise small fish eaters at different times to normal meaters
  11. As simple as performing regular back ups too, maybe once a day for all official players, or when each person logs on and/or (most importantly) when you transfer. Backup with your inv and all from latest transfer and with recent naked backups available if that goes wrong. If a transfer fails, it can just default back to the latest back up
  12. My theory is that they stealth pushed some experimental "meshing fix" or something and everything is spawning and just falling through the map. I've seen it on extinction sunken forest and the hope mod map too, so I really think it's a caves/underground area issue. You can see on server restarts there are a few more dinos as it repopulates, then they all just disappear.
  13. Some ini functions should be removed but not access to changing it. Some people need to mess with the ini to get ark to even run, you just shouldn't be able to disable effects/foliage/rocks etc.
  14. MYTVY

    New mating system

    There have recently been cases of people stealing eggs through walls with whips so it's not quite as simple as "just turn off mating"
  15. Not sure that the scorp is as desperate for an update as others, personally, but they do need to be made just a bit more viable perhaps. Titanoboa needs updating badly too, currently totally useless. Megalania could also do with some improvement. I'd like to see a grapple type ability on the araneo and have also seen some people suggesting a bola attack.
×
×
  • Create New...