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Frost027

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About Frost027

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  1. Except no, people usually don't put months of work into it. Most people don't last that long. I'd say about 75% of all manas in current tribes originated from people buying them with real money. And Griffins and Wyverns are meant to be end game tames, and are difficult, much more difficult to get compared to manas. Also, back then, if you put "months of work" into tames and had good, high level, mutuated creatures, even if you TAMED the same thing you could still actually fight if you had high SKILL level. Manas vs anything else make skill irrelevant. Unless you are going against someone who is literally mentally incapacitated for whatever reason, you are a literal God at the game, and have the best stats of whatever creature you are using; the fight will never be about skill.
  2. Small Tribes Offical PvP is officaly ruined 22,000 health, 11,000 stamina, 1,300 melee damage, 80-90% damage reduction from most sources. What I just read to you are current mana stats on Small Tribes for Windows 10 and Xbox. These are what I get my manas too, although I've experimented and gotten some manas to ONE THOUSAND SIX HUNDRED 1,600 melee, without max leveling them. I also dont put a single point into health. Not a single. point. And they still have 22k hp, just as much, if not more health than most wyverns. Not only that, WC also decided to give the fastest and most mobile creature in the game a 124 armor saddle that gives them a 80% damage reduction as well! And with that juicy 11k stamina, the so called pathetic "balancing" that is implemented regarding their stamina usage is irrelevant, as you basically wont run out of stamina. And when you do, somehow, you can hop off your mana at any hp % and gain the full 11,000 stamina back in under 4 seconds. Amazing. It is literally neraly impossible to use any. ANY other creature in the game that is a "main battle tame" Griffins, bloodstalkers, 90% of flyers, Tropegnathus, Ferox, Rock Drake. All useless because they are frozen for SO LONG. ELEVEN SECONDS OF BEING FROZEN. And because of the LITERAL ONE THOUSAND PLUS MELEE, it is so punishing. You are usually dead no matter what. Even if manas couldnt freeze targets (how it should be) they would still deal insane damage. Wyverns are on the verge of unusable. Even if you pump literally nothing but health into a fire wyvern, you are dead in about 10, maybe less, seconds of freezing. While manas can tank 20+ bites from a giga with 1.2k melee, 10+ hits from the ice titan, and around 50 fire breaths from a Fire Wyvern. Amazing, What amazing balancing. I love this game so much, I love PvP so much, early game and late game. But please Wildcard, I want to use anything. Anything else but manas. I love using Wyverns, and when manas only had around 400, 500 MAYBE 600 melee you actually could use them somewhat to fight. But now... It's nearly impossible. Manas are really the only creature that need stat caps, at something like 10k health, and 600 melee, with stamina not really needing a cap. Griffins are unusable trash. Because they are frozen for 11 stupid, INFURIATING SECONDS, and MANAS CAN DEAL AROUND ****35,000**** DAMAGE TO A UNSADDLED CREATURE IN THAT TIME, you are dead PEROID when you are froze. Manas were not designed or balanced to have 1,300 melee. The same goes for most creatures. Bloodstalkers and Feroxes are frozen for about the same amount of time, and are usually either dead, or so low after they unfreeze that you can snipe it 2-3 times and it dies. The only reason Wyverns are somewhat usuable is because they are froze for about 2.5 seconds. But they still take FIVE TO SIX THOUSAND F$&#ING DAMAGE IN THAT TIME. This is ridicolous and the best part is that it is only going to get worse. Can't WAIT for 2,000 melee manas in a few months. Oh, and by the way, Gigas on PC one shot enrage each other! Good job Wildcard. Oh, and by the way, no, dinos do not cap at level 450. WC devs don't play their own game and don't realize you can just breed with low level creatures to drop your level by 140, meaing you can get thousands and thousands of more melee : ) Manas desperately need a fix. Cap their stats, 500 or 600 melee, make it so they cant freeze flyers and for the LOVE OF GOD GIVE WYVERNS SADDLES. In a world of 1.3k melee gigas, titans, and manas, WYVERNS NEED SADDLES. Please Wildcard. You work so hard to creature new creatures and put them into the game, but they are all useless and overshadowed by this one mistake you refuse to fix. PvP is so exhausting because it is just the same thing day in... day out... Please
  3. Server wont show up after getting stuck in transfer I got stuck on the "Updating Ark Inventory" at transfer twice, restarted my game both times and got stuck in it twice. I was on Server 46, Xbox Smalls. After the second time, the server just wont show up. I restarted my Xbox, my game, everything. It just says no sessions found when I search it, and my friend is on the server next to my body so no, the server isnt down. He cant even invite me to the server. I even checked the list of small tribes servers and it is literally just gone for me. So I don't even know what to do
  4. I never said Trops themselves were overpowered or that they were supposed to be "mana killers" or a hard counter or something. It's the fact the manas existence makes them obsolete already. And obviously one of the biggest advantages any flyer has over a mana is the fact it can fly, while manas have to awkwardly jump. But still. Trops have 25 armor which means they are frozen instantly. It takes about 3-4 hit markers to freeze them and you know how fast they show up. Once you are frozen, you are dead, peroid. Unless you are really high in the sky and they got you up there. But most of the time if you're close to the ground at all, you will die. No question. Even with 25k hp on a trop you are dead because manas have 1.3k melee and especially because for some stupid reason they can headshot things like PTs and Trops. It takes zero skill to aim the giant beam to instantly freeze them, then kill them with some of the most damage in the game while they are stuck in place for eleven seconds. Stupid. I know they aren't meant to counter manas or be mana killers. It's the fact that you'll never be able to use a trop for the most part because 99% of everyone uses manas, literally. So everywhere you go with a trop, there will be a mana. And you and your tame will be dead
  5. Yeah, apparently you don't play official pvp. Pteras don't, and can't assist at all. They are frozen near instantly and are frozen for eleven seconds. Since manas can headshot them, they can deal like, 20k damage + in that amount of time. Literally useless. PTs are only good for early game bobs to use. You said "Manas are vulnerable because of their close range" What. Apparently you've also never used a mana before. Tell me how a 22k hp creature, with a 124 armor saddle for an EIGHTY 80% damage, AND being the fastest thing in the game, literally able to outrun EVERY single creature in the game, while also being very tanky, is "vulnerable" in any way
  6. Because they are as well, especially pteras
  7. Thanks WC for another useless creature!! The Tropeognathus. A very cool flyer, very unique to Ark as well. Using a jet pack mode to launch it at very high speeds, as well as a mounted grenade launcher that can be used in the jet mode for fly bys. For balance, the saddle only has 25 armor and instead the higher qualities give more weapon damage. Very cool and useful especially for something like raid defence. Oh wait, nevermind, it isn't useful, it's trash, and no one will ever use it. Why? You guessed it! Meet my friend the mana. On offical small tribes, manas have 22k hp, 124 armor saddles (for 80% DAMAGE REDUCTION) 10k stamina, and ONE THOUSAND AND THREE HUNDRED MELEE! 1,300! Yay!! Oh, and guess what! Want to hear the best part? The Trop gets frozen for ELEVEN SECONDS! I counted. Not only that, because of their only 25 armor, and the fact that MANAS CAN HEADSHOT THEM WITH THE ICE BREATH (YES REALLY) They will literally die nearly instantly because they are frozen for so long and have less than 10k hp. Even if you breed them to the extreme and get say, 12k hp, you will still will have NO CHANCE at all of killing a mana or even doing any mediocre damage to them before you are frozen, then killed. B-But Frost!! Manas are powerful late game tames like Wyverns! Maybe Trops aren't meant to counter them and instead or used for other things in pvp! Like Raids maybe! Maybe, maybe. But guess what, every single instance of pvp, wether it be trolling, raids, raid defence, whatever, 99% of people use manas with the OCCASIONAL wyvern and some old souls from the good old days using a griffin hopelessly. You will never use the trop in an instance in pvp that it might be "meant" to be used in without a mana being there. Meaning it's effectiveness will never come to light. I appreciate Wildcard seeing their mistake, and somewhat (HEAVY EMPHASIS ON SOMEWHAT LOOKING AT YOU MEGACHELON) balancing their game. Bloodstalkers and Ferox have no saddles for balance, Trop only has 25 armor regardless of quality, Magmasaur gives you freeze immunity when charging up and doesn't one shot you like the mana. But they still refuse to do anything about their biggest mistake ever. This stupid tame that I see everywhere. I can't get into a single raid, a single fight, or use a single tame without manas showing up. So. Boring. Maybe if their stats weren't so insane it'd be different... There is a level cap on offical of level 450, I was so excited hearing about this thinking hopefully manas won't reach 2,000 melee on Xbox smalls like on PC. But people can go around this by breeding them with lower level manas and getting the bad food stat, etc and lowering the level way below 450. I can sum all of this up in one sentence: Trop and Griffin, 8-10k hp; Time they are frozen for: 11 seconds. The amount of damage a mana can do in that time on something with no saddle (or close with 25 armor): 19-23k damage. You do the math. Stop ignoring this problem and freshen your game up. All the tames in Crystal Isles are also useless because of this exact thing. Absolute trash balancing.
  8. I never say this to people but Ark is an exceptional game. The key to stopping this is getting good at the game. Build a better base, make more turrets, make more bullets, tame more things, get better saddles, hit more shots, hit more bolas, win more pick fights, grab more kits. Survive. Some people will have WAAAY better things than you, but skill out matches everything. Except for the mana of course, but nevermind that horrible idiotic, incompetnet mistake by WC. Simple get better at PvP. This is a world with no rules, just you and the other people in it
  9. How I would nerf manas Although I think an entire rework is needed to truly fix them for pvp balance, this is how I would simply nerf them so other things could actually complete in the game. This is entirely for PvP, and has nothing to do with PvE. So, here it goes -Reduce saddle armor cap from 124 (and 188) down to a hard cap of 60 armor -Cap health at 7.5k before imprint -Cap melee damage at 415% before imprint -Reduce health per level by 55% -Reduce melee damage per level by 18% -Decrease stamina cost of all actions by 20% -Decrease managarmer ice breath damage by 75% -Decrease managarmer dive bomb damage by 50% -Increase time to freeze all targets by 33% -All ground creatures (including the quetzal) have their freeze time reduced by 65%. This does not apply to other enemy manas -Mana deal 3.5x increased damage to each other -Wyverns, Griffins, and Rock Drakes can no longer be frozen by manas -All flying creatures have their freeze time reduced by 90% -The freeze immunity increase from 30 to 90 seconds -The Reaper King and Rock Golem can also no longer be frozen by manas -Added an 8 second cooldown to the dash ability -60% of the damage a Lightning Wyvern deals to a mana, will ALSO be dealt to the rider -Fire Wyvern breath deals 9x increased damage to manas, and will also set fire to the rider -Ice Wyverns are immune to ice breath damage, and being slowed by Ice Wyvern breath will prevent a mana from jumping or dashing -Every 0.5 seconds of using ice breath in the air, increases its stamina cost by 12.5% I know. All this for one creature. And I still think they'd be slightly overpowered. The stat caps are to prevent them from getting grossly overpowered stats. The majority of the nerfs are too severly nerf the damage so they don't melt everything in 2 seconds. And also to make the freeze stun waaaaay less effective, so they can't kill everything with no effort. The mentioned Wyvern counters, are obvious. Give manas a counter. Personally, I think a total rework would be better, say, remove all damage from the ice breath, or reduce it's damage by 95%. Or their mobility. Being so fast, dealing so much damage is such BS. And Wildcard, since you can't realize how much you've ruined your game, I've provided you a way to actually make your game worth playing as to where the entire damn game isn't ruled by one creature, even after 5 nerfs.
  10. Give Wyverns Saddles to combat manas Give Wyverns Saddles I personally think it's stupid that things like Manas and most new creatures get 124+ armor saddles, amounting for a HUGE nearly 80% damage reduction, AND can be bred to have insane health. While on the other hand, Wyverns, can't be bred making it a give or take on their health, and are much, much harder to get. A lot of people complain about mana balancing, I think this could be resolved at least a little by giving Wyverns saddles. It would provide a GREAT counter to them. You would be hard to freeze and would take waaaay less damage in general and compared to other creatures, since Wyverns only get froze for a short amount of time. Not only would saddles make Wyverns much more balanced and useful in the era of 1.2k melee gigas and 1.5k melee manas, it would refresh the pvp meta sooo much. People would actually use other things like Wyverns, not just manas. And, considering how difficult it is to get a wyvern compared to other tames, and how hard and rare it is to get good stats, it only makes sense. With the release of Cyrstal Isles, and THREE new Wyvern types coming out, I think it'd be great for the game to give them saddles. It would make them stronger overall, as a lot of people think they are simply WAY to easy to kill for how hard they are to get, and would provide excellent counter-play to manas. Not to mention how manas get a 124 armor saddle AND bet the fastest thing in the game, while Wyverns are much slower and more clunky and get no saddle. It makes sense to me. I don't think they should be breedable, keep them special. But please, give them saddles. It would add a much needed, and effective counter to manas. I believe they need a 124 armor saddle similar to manas to keep up with them, but a 90-100 armor one would suffice just as good.
  11. Give Wyverns Saddles I personally think it's stupid that things like Manas and most new creatures get 124+ armor saddles, amounting for a HUGE nearly 80% damage reduction, AND can be bred to have insane health. While on the other hand, Wyverns, can't be bred making it a give or take on their health, and are much, much harder to get. A lot of people complain about mana balancing, I think this could be resolved at least a little by giving Wyverns saddles. It would provide a GREAT counter to them. You would be hard to freeze and would take waaaay less damage in general and compared to other creatures, since Wyverns only get froze for a short amount of time. Not only would saddles make Wyverns much more balanced and useful in the era of 1.2k melee gigas and 1.5k melee manas, it would refresh the pvp meta sooo much. People would actually use other things like Wyverns, not just manas. And, considering how difficult it is to get a wyvern compared to other tames, and how hard and rare it is to get good stats, it only makes sense. With the release of Cyrstal Isles, and THREE new Wyvern types coming out, I think it'd be great for the game to give them saddles. It would make them stronger overall, as a lot of people think they are simply WAY to easy to kill for how hard they are to get, and would provide excellent counter-play to manas. Not to mention how manas get a 124 armor saddle AND bet the fastest thing in the game, while Wyverns are much slower and more clunky and get no saddle. It makes sense to me. I don't think they should be breedable, keep them special. But please, give them saddles. It would add a much needed, and effective counter to manas. I believe they need a 124 armor saddle similar to manas to keep up with them, but a 90-100 armor one would suffice just as good.
  12. If you understood why I said they should get the TLC, the entire reason is a counter to manas. And I explained why they need a counter? lol
  13. I fully understand why PvE people can be upset about this. But I'd like to say this was a MUCH needed nerf in PvP, as this makes it much easier to fight manas on other things that aren't manas. Still isn't enough, personally I think they should just be removed from the game, but sadly Wildcard is going to see everyone on PvE here complaining about it, and are going to force whatever change they make onto the PvP community, and vice versa
  14. No, you said "It seems you're blind to the other issues in this game" What? When was this ever mentioned? We were talking about the balancing issue with manas Seems you're the one failing to read what others are typing, if you're just going to go at me like that on a topic that isn't relevant at all
  15. I am the last person on this Earth who is blind to all of the garbage balancing in this game. This game is fundamentally broken in so many ways, namely breeding. Today I just decided to rant about manas. And no, I don't think I should ever have to retreat to an unofical to be able to enjoy the game
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