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Frost027

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About Frost027

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  1. Congratulations! You've missed the point. So you're saying that the mana should be the only creature ever used in PvP? Just forget about everything else? WHO CARES if you can also get a mana. It's the only thing in the game you can use
  2. CAP MANA STATS FFS!!! ^ TITLE!! Okay in short, what I'm asking is that WildCard on PvP servers do SOMETHING about manas. My solution is to cap their stats for God's sake to something that isn't RIDICULOUS. I'm not going to lie, I've been pretty proud of you Wildcard especially in the PvP aspect (Except for that totally unneeded tek turret nerf). You've basically fixed meshing for the most part, you've been cracking down hard on duping and (somewhat) fixed the horrible aimbot/esp situation on official, although it needs heavy work. I've seen multiple cheating tribes get dev wiped f
  3. Except no, people usually don't put months of work into it. Most people don't last that long. I'd say about 75% of all manas in current tribes originated from people buying them with real money. And Griffins and Wyverns are meant to be end game tames, and are difficult, much more difficult to get compared to manas. Also, back then, if you put "months of work" into tames and had good, high level, mutuated creatures, even if you TAMED the same thing you could still actually fight if you had high SKILL level. Manas vs anything else make skill irrelevant. Unless you are going agai
  4. Small Tribes Offical PvP is officaly ruined 22,000 health, 11,000 stamina, 1,300 melee damage, 80-90% damage reduction from most sources. What I just read to you are current mana stats on Small Tribes for Windows 10 and Xbox. These are what I get my manas too, although I've experimented and gotten some manas to ONE THOUSAND SIX HUNDRED 1,600 melee, without max leveling them. I also dont put a single point into health. Not a single. point. And they still have 22k hp, just as much, if not more health than most wyverns. Not only that, WC also decided to give the fastest and most mobil
  5. Server wont show up after getting stuck in transfer I got stuck on the "Updating Ark Inventory" at transfer twice, restarted my game both times and got stuck in it twice. I was on Server 46, Xbox Smalls. After the second time, the server just wont show up. I restarted my Xbox, my game, everything. It just says no sessions found when I search it, and my friend is on the server next to my body so no, the server isnt down. He cant even invite me to the server. I even checked the list of small tribes servers and it is literally just gone for me. So I don't even know what to do
  6. I never said Trops themselves were overpowered or that they were supposed to be "mana killers" or a hard counter or something. It's the fact the manas existence makes them obsolete already. And obviously one of the biggest advantages any flyer has over a mana is the fact it can fly, while manas have to awkwardly jump. But still. Trops have 25 armor which means they are frozen instantly. It takes about 3-4 hit markers to freeze them and you know how fast they show up. Once you are frozen, you are dead, peroid. Unless you are really high in the sky and they got you up there. But most
  7. Yeah, apparently you don't play official pvp. Pteras don't, and can't assist at all. They are frozen near instantly and are frozen for eleven seconds. Since manas can headshot them, they can deal like, 20k damage + in that amount of time. Literally useless. PTs are only good for early game bobs to use. You said "Manas are vulnerable because of their close range" What. Apparently you've also never used a mana before. Tell me how a 22k hp creature, with a 124 armor saddle for an EIGHTY 80% damage, AND being the fastest thing in the game, literally able to outrun EVERY single creature i
  8. Because they are as well, especially pteras
  9. Thanks WC for another useless creature!! The Tropeognathus. A very cool flyer, very unique to Ark as well. Using a jet pack mode to launch it at very high speeds, as well as a mounted grenade launcher that can be used in the jet mode for fly bys. For balance, the saddle only has 25 armor and instead the higher qualities give more weapon damage. Very cool and useful especially for something like raid defence. Oh wait, nevermind, it isn't useful, it's trash, and no one will ever use it. Why? You guessed it! Meet my friend the mana. On offical small tribes, manas have 22k hp
  10. I never say this to people but Ark is an exceptional game. The key to stopping this is getting good at the game. Build a better base, make more turrets, make more bullets, tame more things, get better saddles, hit more shots, hit more bolas, win more pick fights, grab more kits. Survive. Some people will have WAAAY better things than you, but skill out matches everything. Except for the mana of course, but nevermind that horrible idiotic, incompetnet mistake by WC. Simple get better at PvP. This is a world with no rules, just you and the other people in it
  11. How I would nerf manas Although I think an entire rework is needed to truly fix them for pvp balance, this is how I would simply nerf them so other things could actually complete in the game. This is entirely for PvP, and has nothing to do with PvE. So, here it goes -Reduce saddle armor cap from 124 (and 188) down to a hard cap of 60 armor -Cap health at 7.5k before imprint -Cap melee damage at 415% before imprint -Reduce health per level by 55% -Reduce melee damage per level by 18% -Decrease stamina cost of all actions by 20% -Decrease managarmer ice
  12. Give Wyverns Saddles to combat manas Give Wyverns Saddles I personally think it's stupid that things like Manas and most new creatures get 124+ armor saddles, amounting for a HUGE nearly 80% damage reduction, AND can be bred to have insane health. While on the other hand, Wyverns, can't be bred making it a give or take on their health, and are much, much harder to get. A lot of people complain about mana balancing, I think this could be resolved at least a little by giving Wyverns saddles. It would provide a GREAT counter to them. You would be hard to freeze and would take waaaay
  13. Give Wyverns Saddles I personally think it's stupid that things like Manas and most new creatures get 124+ armor saddles, amounting for a HUGE nearly 80% damage reduction, AND can be bred to have insane health. While on the other hand, Wyverns, can't be bred making it a give or take on their health, and are much, much harder to get. A lot of people complain about mana balancing, I think this could be resolved at least a little by giving Wyverns saddles. It would provide a GREAT counter to them. You would be hard to freeze and would take waaaay less damage in general and compared to oth
  14. If you understood why I said they should get the TLC, the entire reason is a counter to manas. And I explained why they need a counter? lol
  15. I fully understand why PvE people can be upset about this. But I'd like to say this was a MUCH needed nerf in PvP, as this makes it much easier to fight manas on other things that aren't manas. Still isn't enough, personally I think they should just be removed from the game, but sadly Wildcard is going to see everyone on PvE here complaining about it, and are going to force whatever change they make onto the PvP community, and vice versa
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