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VenomousCrabs

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About VenomousCrabs

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    Naked

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  1. VenomousCrabs

    PvE Objectives

    Ouch. Thanks.
  2. VenomousCrabs

    Terrible Tek Weapons

    Yeah I guess a little, but the armour value still does not need to be high. It increases in a decreasing amount if you get me, like the difference between 100 and 200 hundred armour values is much greater than than of 500 and 600 armour values. Yes but a larger scale of ingots is much more appropriate because they are so much easier to get. The idea of changing repair costs interests me. Surely it is the same principle as picking, and they disabled that for the reason of its ability to be an ass.
  3. VenomousCrabs

    Terrible Tek Weapons

    892 armour is pointless tbh. Like 200 armour deflects a very very high percentage of damage (I am not sure of the exact stat), but high durability is always great. Hmm, I guess durability is not a bad feature but damage would be nice too. 700 element compared to the usual 20 (that is an increase of 3400%) is quite the increase, probably just easier and cheaper to carry multiple sets at that point. Only main issue would be weight. And well I think that is a separate issue on its own, PvE dragging bodies not belonging to your tribe. I do not see the point.
  4. VenomousCrabs

    Terrible Tek Weapons

    Ah yes, the 'best' items on the paid DLC. But fair enough, I am guessing they will probably buff the value or nerf the cost them. Can not believe I did not know that was a thing.
  5. VenomousCrabs

    Terrible Tek Weapons

    I did not even know that was a thing. How are they acquired and is this possible on official?
  6. VenomousCrabs

    Terrible Tek Weapons

    Wait, 3.5 k elements sets? For what?
  7. VenomousCrabs

    Terrible Tek Weapons

    Yeah, I guess turrets, troughs and generators are probably the most used. The forcefield is not bad either. And yes but that sort of has to be the case with exctinction, it is so much easier to farm. It's basically broke Tek for people who do not own or play it.
  8. VenomousCrabs

    Terrible Tek Weapons

    The current PvP ground meta completely ignores the Tek weapons (and armour) available and I believe this is an issue. Fully established tribes with spare element are still using fabricated weapons (shotguns, snipers) and even simple longneck rifles. This is for a few reasons: Tiers/Variants: the weapons previously mentioned can be found and crafted with much higher values (e.g ascendant 512% damage and 210 durability fabricated sniper). These variants can acquire a much higher DPS (damages per second) than the Tek weapons. Reload times: the tek rifle and tek and tek railgun have stupendously long potential reload times (9 and 4ish respectively). Ammo: obviously tek weapons shoot element. However it is just not worth using when a shot of a Railgun uses half of an element and only does the same amount of damage as a 303% longneck rifles, with it's ammo costing 1 metal and 6 gunpowder. That is a huge difference. The solution is simple: either buff the tek weapons, or nerf variants. The only real use of tek weapons is shooting down forcefields, and even that is more effectively done with a Tapejara or a rex. This could be done by adding variants of the weapons only obtainable through boss fights (maybe particular special boss fights) or maybe some form of case which can be crafted with element and then opened to deliver a blueprint or two. Please correct me or add to my post in the comments below, maybe I am just using them wrong? Thanks, Crab
  9. VenomousCrabs

    Additional Tek Weapons

    Whilst I actually like them features, I still believe that weapons are a good concept. I still think that weapons should be part of the progression of Tek. PvP is a large part of ARK and I think that Tek should offer viable weapons that can be used in 1v1 and ground combat.
  10. VenomousCrabs

    PvE Objectives

    Can I ask where you're getting that number from? Also, no thanks.
  11. VenomousCrabs

    Additional Tek Weapons

    Well then what would the reward be for completing the bosses?
  12. VenomousCrabs

    PvE Objectives

    I really enjoy breeding on unofficial, however on official (where I currently am) the timers between are giant (about 3ish days I believe) so breeding for that sort of colours would take ages, especially on wolves where the babies are not even eggs! And I like the idea of separate outposts, maybe that is something I will do. That is, if I can find a good location, official is pretty cramped and crowded.
  13. VenomousCrabs

    PvE Objectives

    Thanks, zoo's on official are generally hated on and it is pretty laggy as it is. Helping newbies is actually something I do, mainly as payback for people helping me. I am currently looking into caves. And yeah this is like my third PvE run (but to be fair I didnt get far on the last two - about taming a rex and nearly starting the bosses).
  14. VenomousCrabs

    PvE Objectives

    I am on official so the only way for me to obtain these items is through trade, whilst I have been trying this, It is a slow process as people on the map don't seem to be ready for trade yet. But yes, It has changed the meta quite a bit (as new maps always do) and buying the DLC would probably put me at an advantage against the people who do not.
  15. VenomousCrabs

    PvE Objectives

    Damn, guess we have a salty PvP player. At least when they do complain, the biggest tribe on the server (stacked with gigas and tek) can not just come over and plant c4 on my base while I am not online. Or kill all my dinos every time I log off. Or team on SmallTribes. I have played PvP quite a lot actually, and currently I do not have the time to dedicate to it. PvP is for some, PvE is for others.
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